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author | Mihai Moldovan <ionic@ionic.de> | 2019-05-22 21:10:26 +0200 |
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committer | Mihai Moldovan <ionic@ionic.de> | 2019-05-22 21:18:15 +0200 |
commit | 2fd3007864d0c37b5bcc5ea9ca85d53d96fd83c5 (patch) | |
tree | 086723e76ceea23f60bd85d0cd1578eebfdf48df /gfx/layers | |
parent | be8d03cf14455a80342582e8578fdbee590f350a (diff) | |
download | UXP-2fd3007864d0c37b5bcc5ea9ca85d53d96fd83c5.tar UXP-2fd3007864d0c37b5bcc5ea9ca85d53d96fd83c5.tar.gz UXP-2fd3007864d0c37b5bcc5ea9ca85d53d96fd83c5.tar.lz UXP-2fd3007864d0c37b5bcc5ea9ca85d53d96fd83c5.tar.xz UXP-2fd3007864d0c37b5bcc5ea9ca85d53d96fd83c5.zip |
Enable double buffering when using XRENDER.
This fixes flickering/bars/stripes showing up during quickly-updating
operations on Intel hardware when using XRENDER.
For more information, refer to the code comment.
See #1061
Diffstat (limited to 'gfx/layers')
-rw-r--r-- | gfx/layers/client/ContentClient.cpp | 15 |
1 files changed, 14 insertions, 1 deletions
diff --git a/gfx/layers/client/ContentClient.cpp b/gfx/layers/client/ContentClient.cpp index 3373230a9..50e159a23 100644 --- a/gfx/layers/client/ContentClient.cpp +++ b/gfx/layers/client/ContentClient.cpp @@ -78,8 +78,21 @@ ContentClient::CreateContentClient(CompositableForwarder* aForwarder) // We can't use double buffering when using image content with // Xrender support on Linux, as ContentHostDoubleBuffered is not // suited for direct uploads to the server. + // FIXME: Even though the comment above suggests that double buffering + // is supposed to be disabled when Xrender support is being enabled + // (and used), it really wasn't. Historically, + // UseImageOffscreenSurfaces() was always false in GTK2 builds, thus + // triggering the check, regardless of UseXRender(). + // Some time later, offscreen surfaces were always enabled, but the + // Xrender functionality broke due to not using Xlib-based surfaces. + // Using Xlib-based surfaces compatible with Xrender operations seems + // to lead to weird graphical artifacts (bars and stripes) on some + // hardware (Intel-based?) when displaying quickly-changing content, + // so contrary to the statement above we'd better enable double + // buffering - which also seems to not have any negative performance + // impact. if (!gfxPlatformGtk::GetPlatform()->UseImageOffscreenSurfaces() || - !gfxVars::UseXRender()) + gfxVars::UseXRender()) #endif { useDoubleBuffering = (LayerManagerComposite::SupportsDirectTexturing() && |