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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/opengl/TexturePoolOGL.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/opengl/TexturePoolOGL.h')
-rw-r--r-- | gfx/layers/opengl/TexturePoolOGL.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/gfx/layers/opengl/TexturePoolOGL.h b/gfx/layers/opengl/TexturePoolOGL.h new file mode 100644 index 000000000..136364e8c --- /dev/null +++ b/gfx/layers/opengl/TexturePoolOGL.h @@ -0,0 +1,40 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_TEXTUREPOOLOGL_H +#define GFX_TEXTUREPOOLOGL_H + +#include "GLContextTypes.h" // for GLContext, GLuint + +namespace mozilla { +namespace gl { + +// A texture pool for for the on-screen GLContext. The main purpose of this class +// is to provide the ability to easily allocate an on-screen texture from the +// content thread. The unfortunate nature of the SurfaceTexture API (see AndroidSurfaceTexture) +// necessitates this. +class TexturePoolOGL +{ +public: + // Get a new texture from the pool. Will block + // and wait for one to be created if necessary + static GLuint AcquireTexture(); + + // Called by the active LayerManagerOGL to fill + // the pool + static void Fill(GLContext* aContext); + + static GLContext* GetGLContext(); + + // Initializes the pool, but does not fill it. Called by gfxPlatform init. + static void Init(); + + // Clears all internal data structures in preparation for shutdown + static void Shutdown(); +}; + +} // namespace gl +} // namespace mozilla + +#endif // GFX_TEXTUREPOOLOGL_H |