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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/opengl/Composer2D.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/opengl/Composer2D.h')
-rw-r--r-- | gfx/layers/opengl/Composer2D.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/gfx/layers/opengl/Composer2D.h b/gfx/layers/opengl/Composer2D.h new file mode 100644 index 000000000..a7cdcea36 --- /dev/null +++ b/gfx/layers/opengl/Composer2D.h @@ -0,0 +1,73 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * vim: sw=2 ts=8 et : + */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_Composer2D_h +#define mozilla_layers_Composer2D_h + +#include "gfxTypes.h" +#include "nsISupportsImpl.h" + +/** + * Many platforms have dedicated hardware for simple composition. + * This hardware is usually faster or more power efficient than the + * GPU. However, in exchange for this better performance, generality + * has to be sacrificed: no 3d transforms, no intermediate surfaces, + * no special shader effects, loss of other goodies depending on the + * platform. + * + * Composer2D is a very simple interface to this class of hardware + * that allows an implementation to "try rendering" with the fast + * path. If the given layer tree requires more generality than the + * hardware provides, the implementation should bail and have the + * layer manager fall back on full GPU composition. + */ + +class nsIWidget; + +namespace mozilla { +namespace layers { + +class Layer; + +class Composer2D { + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Composer2D) + +protected: + // Protected destructor, to discourage deletion outside of Release(): + virtual ~Composer2D() {} + +public: + /** + * Return true if |aRoot| met the implementation's criteria for fast + * composition and the render was successful. Return false to fall + * back on the GPU. + * + * Currently, when TryRender() returns true, the entire framebuffer + * must have been rendered. + */ + virtual bool TryRenderWithHwc(Layer* aRoot, + nsIWidget* aWidget, + bool aGeometryChanged, + bool aHasImageHostOverlays) = 0; + + /** + * Return true if Composer2D does composition. Return false if Composer2D + * failed the composition. + */ + virtual bool Render(nsIWidget* aWidget) = 0; + + /** + * Return true if Composer2D has a fast composition hardware. + * Return false if Composer2D does not have a fast composition hardware. + */ + virtual bool HasHwc() = 0; +}; + +} // namespace layers +} // namespace mozilla + +#endif // mozilla_layers_Composer2D_h |