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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/d3d9/TextureD3D9.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/d3d9/TextureD3D9.h')
-rw-r--r-- | gfx/layers/d3d9/TextureD3D9.h | 433 |
1 files changed, 433 insertions, 0 deletions
diff --git a/gfx/layers/d3d9/TextureD3D9.h b/gfx/layers/d3d9/TextureD3D9.h new file mode 100644 index 000000000..67d7a13a6 --- /dev/null +++ b/gfx/layers/d3d9/TextureD3D9.h @@ -0,0 +1,433 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TEXTURED3D9_H +#define MOZILLA_GFX_TEXTURED3D9_H + +#include "mozilla/layers/Compositor.h" +#include "mozilla/layers/TextureClient.h" +#include "mozilla/layers/TextureHost.h" +#include "mozilla/GfxMessageUtils.h" +#include "mozilla/gfx/2D.h" +#include "gfxWindowsPlatform.h" +#include "d3d9.h" +#include <vector> +#include "DeviceManagerD3D9.h" + +namespace mozilla { +namespace layers { + +class CompositorD3D9; + +class TextureSourceD3D9 +{ + friend class DeviceManagerD3D9; + +public: + TextureSourceD3D9() + : mPreviousHost(nullptr) + , mNextHost(nullptr) + , mCreatingDeviceManager(nullptr) + {} + virtual ~TextureSourceD3D9(); + + virtual IDirect3DTexture9* GetD3D9Texture() { return mTexture; } + + StereoMode GetStereoMode() const { return mStereoMode; }; + + // Release all texture memory resources held by the texture host. + virtual void ReleaseTextureResources() + { + mTexture = nullptr; + } + +protected: + virtual gfx::IntSize GetSize() const { return mSize; } + void SetSize(const gfx::IntSize& aSize) { mSize = aSize; } + + // Helper methods for creating and copying textures. + already_AddRefed<IDirect3DTexture9> InitTextures( + DeviceManagerD3D9* aDeviceManager, + const gfx::IntSize &aSize, + _D3DFORMAT aFormat, + RefPtr<IDirect3DSurface9>& aSurface, + D3DLOCKED_RECT& aLockedRect); + + already_AddRefed<IDirect3DTexture9> DataToTexture( + DeviceManagerD3D9* aDeviceManager, + unsigned char *aData, + int aStride, + const gfx::IntSize &aSize, + _D3DFORMAT aFormat, + uint32_t aBPP); + + // aTexture should be in SYSTEMMEM, returns a texture in the default + // pool (that is, in video memory). + already_AddRefed<IDirect3DTexture9> TextureToTexture( + DeviceManagerD3D9* aDeviceManager, + IDirect3DTexture9* aTexture, + const gfx::IntSize& aSize, + _D3DFORMAT aFormat); + + gfx::IntSize mSize; + + // Linked list of all objects holding d3d9 textures. + TextureSourceD3D9* mPreviousHost; + TextureSourceD3D9* mNextHost; + // The device manager that created our textures. + RefPtr<DeviceManagerD3D9> mCreatingDeviceManager; + + StereoMode mStereoMode; + RefPtr<IDirect3DTexture9> mTexture; +}; + +/** + * A TextureSource that implements the DataTextureSource interface. + * it can be used without a TextureHost and is able to upload texture data + * from a gfx::DataSourceSurface. + */ +class DataTextureSourceD3D9 : public DataTextureSource + , public TextureSourceD3D9 + , public BigImageIterator +{ +public: + /// Constructor allowing the texture to perform texture uploads. + /// + /// The texture can be used as an actual DataTextureSource. + DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, + CompositorD3D9* aCompositor, + TextureFlags aFlags = TextureFlags::DEFAULT, + StereoMode aStereoMode = StereoMode::MONO); + + /// Constructor for textures created around DXGI shared handles, disallowing + /// texture uploads. + /// + /// The texture CANNOT be used as a DataTextureSource. + DataTextureSourceD3D9(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + CompositorD3D9* aCompositor, + IDirect3DTexture9* aTexture, + TextureFlags aFlags = TextureFlags::DEFAULT); + + virtual ~DataTextureSourceD3D9(); + + virtual const char* Name() const override { return "DataTextureSourceD3D9"; } + + // DataTextureSource + + virtual bool Update(gfx::DataSourceSurface* aSurface, + nsIntRegion* aDestRegion = nullptr, + gfx::IntPoint* aSrcOffset = nullptr) override; + + // TextureSource + + virtual TextureSourceD3D9* AsSourceD3D9() override { return this; } + + virtual IDirect3DTexture9* GetD3D9Texture() override; + + // Returns nullptr if this texture was created by a DXGI TextureHost. + virtual DataTextureSource* AsDataTextureSource() override { return mAllowTextureUploads ? this : nullptr; } + + virtual void DeallocateDeviceData() override { mTexture = nullptr; } + + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; } + + virtual void SetCompositor(Compositor* aCompositor) override; + + // BigImageIterator + + virtual BigImageIterator* AsBigImageIterator() override { return mIsTiled ? this : nullptr; } + + virtual size_t GetTileCount() override { return mTileTextures.size(); } + + virtual bool NextTile() override { return (++mCurrentTile < mTileTextures.size()); } + + virtual gfx::IntRect GetTileRect() override; + + virtual void EndBigImageIteration() override { mIterating = false; } + + virtual void BeginBigImageIteration() override + { + mIterating = true; + mCurrentTile = 0; + } + + /** + * Copy the content of aTexture using the GPU. + */ + bool UpdateFromTexture(IDirect3DTexture9* aTexture, const nsIntRegion* aRegion); + +protected: + gfx::IntRect GetTileRect(uint32_t aTileIndex) const; + + void Reset(); + + std::vector< RefPtr<IDirect3DTexture9> > mTileTextures; + RefPtr<CompositorD3D9> mCompositor; + gfx::SurfaceFormat mFormat; + uint32_t mCurrentTile; + TextureFlags mFlags; + bool mIsTiled; + bool mIterating; + bool mAllowTextureUploads; +}; + +/** + * Needs a D3D9 context on the client side. + * The corresponding TextureHost is TextureHostD3D9. + */ +class D3D9TextureData : public TextureData +{ +public: + ~D3D9TextureData(); + + virtual bool Serialize(SurfaceDescriptor& aOutDescrptor) override; + + virtual bool Lock(OpenMode aMode) override; + + virtual void Unlock() override; + + virtual void FillInfo(TextureData::Info& aInfo) const override; + + virtual already_AddRefed<gfx::DrawTarget> BorrowDrawTarget() override; + + virtual bool UpdateFromSurface(gfx::SourceSurface* aSurface) override; + + virtual TextureData* + CreateSimilar(LayersIPCChannel* aAllocator, + LayersBackend aLayersBackend, + TextureFlags aFlags, + TextureAllocationFlags aAllocFlags) const override; + + static D3D9TextureData* + Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureAllocationFlags aFlags); + + virtual void Deallocate(LayersIPCChannel* aAllocator) override {} + +protected: + D3D9TextureData(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, + IDirect3DTexture9* aTexture); + + RefPtr<IDirect3DTexture9> mTexture; + RefPtr<IDirect3DSurface9> mD3D9Surface; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mNeedsClear; + bool mNeedsClearWhite; + bool mLockRect; +}; + +/** + * Wraps a D3D9 texture, shared with the compositor though DXGI. + * At the moment it is only used with D3D11 compositing, and the corresponding + * TextureHost is DXGITextureHostD3D11. + */ +class DXGID3D9TextureData : public TextureData +{ +public: + static DXGID3D9TextureData* + Create(gfx::IntSize aSize, gfx::SurfaceFormat aFormat, TextureFlags aFlags, IDirect3DDevice9* aDevice); + + ~DXGID3D9TextureData(); + + virtual void FillInfo(TextureData::Info& aInfo) const override; + + virtual bool Lock(OpenMode) override { return true; } + + virtual void Unlock() override {} + + virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override; + + virtual void Deallocate(LayersIPCChannel* aAllocator) override {} + + IDirect3DDevice9* GetD3D9Device() { return mDevice; } + IDirect3DTexture9* GetD3D9Texture() { return mTexture; } + HANDLE GetShareHandle() const { return mHandle; } + already_AddRefed<IDirect3DSurface9> GetD3D9Surface() const; + + const D3DSURFACE_DESC& GetDesc() const + { + return mDesc; + } + + gfx::IntSize GetSize() const { return gfx::IntSize(mDesc.Width, mDesc.Height); } + +protected: + DXGID3D9TextureData(gfx::SurfaceFormat aFormat, + IDirect3DTexture9* aTexture, HANDLE aHandle, + IDirect3DDevice9* aDevice); + + RefPtr<IDirect3DDevice9> mDevice; + RefPtr<IDirect3DTexture9> mTexture; + gfx::SurfaceFormat mFormat; + HANDLE mHandle; + D3DSURFACE_DESC mDesc; +}; + +class TextureHostD3D9 : public TextureHost +{ +public: + TextureHostD3D9(TextureFlags aFlags, + const SurfaceDescriptorD3D9& aDescriptor); + + virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; + + virtual void DeallocateDeviceData() override; + + virtual void SetCompositor(Compositor* aCompositor) override; + + virtual Compositor* GetCompositor() override; + + virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; } + + virtual bool Lock() override; + + virtual void Unlock() override; + + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override + { + return nullptr; + } + + virtual bool HasIntermediateBuffer() const override { return true; } + +protected: + TextureHostD3D9(TextureFlags aFlags); + IDirect3DDevice9* GetDevice(); + + virtual void UpdatedInternal(const nsIntRegion* aRegion) override; + + RefPtr<DataTextureSourceD3D9> mTextureSource; + RefPtr<IDirect3DTexture9> mTexture; + RefPtr<CompositorD3D9> mCompositor; + gfx::IntSize mSize; + gfx::SurfaceFormat mFormat; + bool mIsLocked; +}; + +class DXGITextureHostD3D9 : public TextureHost +{ +public: + DXGITextureHostD3D9(TextureFlags aFlags, + const SurfaceDescriptorD3D10& aDescriptor); + + virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; + + virtual void DeallocateDeviceData() override; + + virtual void SetCompositor(Compositor* aCompositor) override; + + virtual Compositor* GetCompositor() override; + + virtual gfx::SurfaceFormat GetFormat() const override { return mFormat; } + + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual bool Lock() override; + + virtual void Unlock() override; + + virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override + { + return nullptr; // TODO: cf bug 872568 + } + +protected: + void OpenSharedHandle(); + IDirect3DDevice9* GetDevice(); + + RefPtr<DataTextureSourceD3D9> mTextureSource; + RefPtr<CompositorD3D9> mCompositor; + WindowsHandle mHandle; + gfx::SurfaceFormat mFormat; + gfx::IntSize mSize; + bool mIsLocked; +}; + +class DXGIYCbCrTextureHostD3D9 : public TextureHost +{ +public: + DXGIYCbCrTextureHostD3D9(TextureFlags aFlags, + const SurfaceDescriptorDXGIYCbCr& aDescriptor); + + virtual bool BindTextureSource(CompositableTextureSourceRef& aTexture) override; + + virtual void DeallocateDeviceData() override {} + + virtual void SetCompositor(Compositor* aCompositor) override; + + virtual Compositor* GetCompositor() override; + + virtual gfx::SurfaceFormat GetFormat() const override { return gfx::SurfaceFormat::YUV; } + + // Bug 1305906 fixes YUVColorSpace handling + virtual YUVColorSpace GetYUVColorSpace() const override { return YUVColorSpace::BT601; } + + virtual bool Lock() override; + virtual void Unlock() override; + virtual gfx::IntSize GetSize() const override { return mSize; } + + virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override + { + return nullptr; + } + + protected: + IDirect3DDevice9* GetDevice(); + + HANDLE mHandles[3]; + RefPtr<IDirect3DTexture9> mTextures[3]; + RefPtr<DataTextureSourceD3D9> mTextureSources[3]; + + RefPtr<CompositorD3D9> mCompositor; + gfx::IntSize mSize; + gfx::IntSize mSizeY; + gfx::IntSize mSizeCbCr; + bool mIsLocked; + }; + +class CompositingRenderTargetD3D9 : public CompositingRenderTarget, + public TextureSourceD3D9 +{ +public: + CompositingRenderTargetD3D9(IDirect3DTexture9* aTexture, + SurfaceInitMode aInit, + const gfx::IntRect& aRect); + // use for rendering to the main window, cannot be rendered as a texture + CompositingRenderTargetD3D9(IDirect3DSurface9* aSurface, + SurfaceInitMode aInit, + const gfx::IntRect& aRect); + virtual ~CompositingRenderTargetD3D9(); + + virtual const char* Name() const override { return "CompositingRenderTargetD3D9"; } + + virtual TextureSourceD3D9* AsSourceD3D9() override + { + MOZ_ASSERT(mTexture, + "No texture, can't be indirectly rendered. Is this the screen backbuffer?"); + return this; + } + + virtual gfx::IntSize GetSize() const override; + + void BindRenderTarget(IDirect3DDevice9* aDevice); + + IDirect3DSurface9* GetD3D9Surface() const { return mSurface; } + +private: + friend class CompositorD3D9; + + RefPtr<IDirect3DSurface9> mSurface; + SurfaceInitMode mInitMode; +}; + +} +} + +#endif /* MOZILLA_GFX_TEXTURED3D9_H */ |