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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/d3d11/CompositorD3D11.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/d3d11/CompositorD3D11.h')
-rw-r--r-- | gfx/layers/d3d11/CompositorD3D11.h | 208 |
1 files changed, 208 insertions, 0 deletions
diff --git a/gfx/layers/d3d11/CompositorD3D11.h b/gfx/layers/d3d11/CompositorD3D11.h new file mode 100644 index 000000000..7a1a5cc7d --- /dev/null +++ b/gfx/layers/d3d11/CompositorD3D11.h @@ -0,0 +1,208 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_COMPOSITORD3D11_H +#define MOZILLA_GFX_COMPOSITORD3D11_H + +#include "mozilla/gfx/2D.h" +#include "gfx2DGlue.h" +#include "mozilla/layers/Compositor.h" +#include "TextureD3D11.h" +#include <d3d11.h> + +class nsWidget; + +namespace mozilla { +namespace layers { + +#define LOGD3D11(param) + +struct VertexShaderConstants +{ + float layerTransform[4][4]; + float projection[4][4]; + float renderTargetOffset[4]; + gfx::Rect textureCoords; + gfx::Rect layerQuad; + gfx::Rect maskQuad; + float backdropTransform[4][4]; +}; + +struct PixelShaderConstants +{ + float layerColor[4]; + float layerOpacity[4]; + int blendConfig[4]; + float yuvColorMatrix[3][4]; +}; + +struct DeviceAttachmentsD3D11; + +class CompositorD3D11 : public Compositor +{ +public: + CompositorD3D11(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget); + ~CompositorD3D11(); + + virtual CompositorD3D11* AsCompositorD3D11() override { return this; } + + virtual bool Initialize(nsCString* const out_failureReason) override; + + virtual TextureFactoryIdentifier + GetTextureFactoryIdentifier() override; + + virtual already_AddRefed<DataTextureSource> + CreateDataTextureSource(TextureFlags aFlags = TextureFlags::NO_FLAGS) override; + + virtual bool CanUseCanvasLayerForSize(const gfx::IntSize& aSize) override; + virtual int32_t GetMaxTextureSize() const final; + + virtual void MakeCurrent(MakeCurrentFlags aFlags = 0) override {} + + virtual already_AddRefed<CompositingRenderTarget> + CreateRenderTarget(const gfx::IntRect &aRect, + SurfaceInitMode aInit) override; + + virtual already_AddRefed<CompositingRenderTarget> + CreateRenderTargetFromSource(const gfx::IntRect& aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint) override; + + virtual void SetRenderTarget(CompositingRenderTarget* aSurface) override; + virtual CompositingRenderTarget* GetCurrentRenderTarget() const override + { + return mCurrentRT; + } + + virtual void SetDestinationSurfaceSize(const gfx::IntSize& aSize) override {} + + /** + * Declare an offset to use when rendering layers. This will be ignored when + * rendering to a target instead of the screen. + */ + virtual void SetScreenRenderOffset(const ScreenPoint& aOffset) override + { + if (aOffset.x || aOffset.y) { + NS_RUNTIMEABORT("SetScreenRenderOffset not supported by CompositorD3D11."); + } + // If the offset is 0, 0 that's okay. + } + + virtual void ClearRect(const gfx::Rect& aRect) override; + + virtual void DrawQuad(const gfx::Rect &aRect, + const gfx::IntRect &aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) override; + + /** + * Start a new frame. If aClipRectIn is null, sets *aClipRectOut to the + * screen dimensions. + */ + virtual void BeginFrame(const nsIntRegion& aInvalidRegion, + const gfx::IntRect *aClipRectIn, + const gfx::IntRect& aRenderBounds, + const nsIntRegion& aOpaqueRegion, + gfx::IntRect *aClipRectOut = nullptr, + gfx::IntRect *aRenderBoundsOut = nullptr) override; + + /** + * Flush the current frame to the screen. + */ + virtual void EndFrame() override; + + /** + * Post rendering stuff if the rendering is outside of this Compositor + * e.g., by Composer2D + */ + virtual void EndFrameForExternalComposition(const gfx::Matrix& aTransform) override {} + + /** + * Setup the viewport and projection matrix for rendering + * to a window of the given dimensions. + */ + virtual void PrepareViewport(const gfx::IntSize& aSize); + virtual void PrepareViewport(const gfx::IntSize& aSize, const gfx::Matrix4x4& aProjection, + float aZNear, float aZFar); + + virtual bool SupportsPartialTextureUpdate() override { return true; } + +#ifdef MOZ_DUMP_PAINTING + virtual const char* Name() const override { return "Direct3D 11"; } +#endif + + virtual LayersBackend GetBackendType() const override { + return LayersBackend::LAYERS_D3D11; + } + + virtual void ForcePresent(); + + ID3D11Device* GetDevice() { return mDevice; } + + ID3D11DeviceContext* GetDC() { return mContext; } + +private: + enum Severity { + Recoverable, + DebugAssert, + Critical, + }; + + void HandleError(HRESULT hr, Severity aSeverity = DebugAssert); + + // Same as Failed(), except the severity is critical (with no abort) and + // a string prefix must be provided. + bool Failed(HRESULT hr, const char* aContext); + + // ensure mSize is up to date with respect to mWidget + void EnsureSize(); + bool VerifyBufferSize(); + bool UpdateRenderTarget(); + bool UpdateConstantBuffers(); + void SetSamplerForSamplingFilter(gfx::SamplingFilter aSamplingFilter); + ID3D11PixelShader* GetPSForEffect(Effect *aEffect, MaskType aMaskType); + void PaintToTarget(); + RefPtr<ID3D11Texture2D> CreateTexture(const gfx::IntRect& aRect, + const CompositingRenderTarget* aSource, + const gfx::IntPoint& aSourcePoint); + bool CopyBackdrop(const gfx::IntRect& aRect, + RefPtr<ID3D11Texture2D>* aOutTexture, + RefPtr<ID3D11ShaderResourceView>* aOutView); + + RefPtr<ID3D11DeviceContext> mContext; + RefPtr<ID3D11Device> mDevice; + RefPtr<IDXGISwapChain> mSwapChain; + RefPtr<CompositingRenderTargetD3D11> mDefaultRT; + RefPtr<CompositingRenderTargetD3D11> mCurrentRT; + + RefPtr<ID3D11Query> mQuery; + + DeviceAttachmentsD3D11* mAttachments; + + LayoutDeviceIntSize mSize; + + HWND mHwnd; + + D3D_FEATURE_LEVEL mFeatureLevel; + + VertexShaderConstants mVSConstants; + PixelShaderConstants mPSConstants; + bool mDisableSequenceForNextFrame; + bool mAllowPartialPresents; + + gfx::IntRect mInvalidRect; + // This is the clip rect applied to the default DrawTarget (i.e. the window) + gfx::IntRect mCurrentClip; + nsIntRegion mInvalidRegion; + + bool mVerifyBuffersFailed; +}; + +} +} + +#endif |