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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/composite/ContentHost.h
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Add m-esr52 at 52.6.0
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+/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_CONTENTHOST_H
+#define GFX_CONTENTHOST_H
+
+#include <stdint.h> // for uint32_t
+#include <stdio.h> // for FILE
+#include "mozilla-config.h" // for MOZ_DUMP_PAINTING
+#include "CompositableHost.h" // for CompositableHost, etc
+#include "RotatedBuffer.h" // for RotatedContentBuffer, etc
+#include "mozilla/Attributes.h" // for override
+#include "mozilla/RefPtr.h" // for RefPtr
+#include "mozilla/gfx/BasePoint.h" // for BasePoint
+#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
+#include "mozilla/gfx/Point.h" // for Point
+#include "mozilla/gfx/Rect.h" // for Rect
+#include "mozilla/gfx/Types.h" // for SamplingFilter
+#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
+#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
+#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
+#include "mozilla/layers/LayersTypes.h" // for etc
+#include "mozilla/layers/TextureHost.h" // for TextureHost
+#include "mozilla/mozalloc.h" // for operator delete
+#include "mozilla/UniquePtr.h" // for UniquePtr
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_RUNTIMEABORT
+#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
+#include "nsPoint.h" // for nsIntPoint
+#include "nsRect.h" // for mozilla::gfx::IntRect
+#include "nsRegion.h" // for nsIntRegion
+#include "nsTArray.h" // for nsTArray
+#include "nscore.h" // for nsACString
+
+namespace mozilla {
+namespace layers {
+class Compositor;
+class ThebesBufferData;
+struct EffectChain;
+
+struct TexturedEffect;
+
+/**
+ * ContentHosts are used for compositing Painted layers, always matched by a
+ * ContentClient of the same type.
+ *
+ * ContentHosts support only UpdateThebes(), not Update().
+ */
+class ContentHost : public CompositableHost
+{
+public:
+ virtual bool UpdateThebes(const ThebesBufferData& aData,
+ const nsIntRegion& aUpdated,
+ const nsIntRegion& aOldValidRegionBack,
+ nsIntRegion* aUpdatedRegionBack) = 0;
+
+ virtual void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; }
+ bool PaintWillResample() { return mPaintWillResample; }
+
+ // We use this to allow TiledContentHost to invalidate regions where
+ // tiles are fading in.
+ virtual void AddAnimationInvalidation(nsIntRegion& aRegion) { }
+
+protected:
+ explicit ContentHost(const TextureInfo& aTextureInfo)
+ : CompositableHost(aTextureInfo)
+ , mPaintWillResample(false)
+ {}
+
+ bool mPaintWillResample;
+};
+
+/**
+ * Base class for non-tiled ContentHosts.
+ *
+ * Ownership of the SurfaceDescriptor and the resources it represents is passed
+ * from the ContentClient to the ContentHost when the TextureClient/Hosts are
+ * created, that is recevied here by SetTextureHosts which assigns one or two
+ * texture hosts (for single and double buffering) to the ContentHost.
+ *
+ * It is the responsibility of the ContentHost to destroy its resources when
+ * they are recreated or the ContentHost dies.
+ */
+class ContentHostBase : public ContentHost
+{
+public:
+ typedef RotatedContentBuffer::ContentType ContentType;
+ typedef RotatedContentBuffer::PaintState PaintState;
+
+ explicit ContentHostBase(const TextureInfo& aTextureInfo);
+ virtual ~ContentHostBase();
+
+protected:
+ virtual nsIntPoint GetOriginOffset()
+ {
+ return mBufferRect.TopLeft() - mBufferRotation;
+ }
+
+
+ gfx::IntRect mBufferRect;
+ nsIntPoint mBufferRotation;
+ bool mInitialised;
+};
+
+/**
+ * Shared ContentHostBase implementation for content hosts that
+ * use up to two TextureHosts.
+ */
+class ContentHostTexture : public ContentHostBase
+{
+public:
+ explicit ContentHostTexture(const TextureInfo& aTextureInfo)
+ : ContentHostBase(aTextureInfo)
+ , mLocked(false)
+ , mReceivedNewHost(false)
+ { }
+
+ virtual void Composite(LayerComposite* aLayer,
+ EffectChain& aEffectChain,
+ float aOpacity,
+ const gfx::Matrix4x4& aTransform,
+ const gfx::SamplingFilter aSamplingFilter,
+ const gfx::IntRect& aClipRect,
+ const nsIntRegion* aVisibleRegion = nullptr) override;
+
+ virtual void SetCompositor(Compositor* aCompositor) override;
+
+ virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
+
+ virtual void Dump(std::stringstream& aStream,
+ const char* aPrefix="",
+ bool aDumpHtml=false) override;
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
+
+ virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
+ virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
+ TextureHost* aTextureOnWhite) override;
+
+ virtual bool Lock() override {
+ MOZ_ASSERT(!mLocked);
+ if (!mTextureHost) {
+ return false;
+ }
+ if (!mTextureHost->Lock()) {
+ return false;
+ }
+
+ if (mTextureHostOnWhite && !mTextureHostOnWhite->Lock()) {
+ return false;
+ }
+
+ mLocked = true;
+ return true;
+ }
+ virtual void Unlock() override {
+ MOZ_ASSERT(mLocked);
+ mTextureHost->Unlock();
+ if (mTextureHostOnWhite) {
+ mTextureHostOnWhite->Unlock();
+ }
+ mLocked = false;
+ }
+
+ LayerRenderState GetRenderState() override;
+
+ virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
+
+protected:
+ CompositableTextureHostRef mTextureHost;
+ CompositableTextureHostRef mTextureHostOnWhite;
+ CompositableTextureSourceRef mTextureSource;
+ CompositableTextureSourceRef mTextureSourceOnWhite;
+ bool mLocked;
+ bool mReceivedNewHost;
+};
+
+/**
+ * Double buffering is implemented by swapping the front and back TextureHosts.
+ * We assume that whenever we use double buffering, then we have
+ * render-to-texture and thus no texture upload to do.
+ */
+class ContentHostDoubleBuffered : public ContentHostTexture
+{
+public:
+ explicit ContentHostDoubleBuffered(const TextureInfo& aTextureInfo)
+ : ContentHostTexture(aTextureInfo)
+ {}
+
+ virtual ~ContentHostDoubleBuffered() {}
+
+ virtual CompositableType GetType() { return CompositableType::CONTENT_DOUBLE; }
+
+ virtual bool UpdateThebes(const ThebesBufferData& aData,
+ const nsIntRegion& aUpdated,
+ const nsIntRegion& aOldValidRegionBack,
+ nsIntRegion* aUpdatedRegionBack);
+
+protected:
+ nsIntRegion mValidRegionForNextBackBuffer;
+};
+
+/**
+ * Single buffered, therefore we must synchronously upload the image from the
+ * TextureHost in the layers transaction (i.e., in UpdateThebes).
+ */
+class ContentHostSingleBuffered : public ContentHostTexture
+{
+public:
+ explicit ContentHostSingleBuffered(const TextureInfo& aTextureInfo)
+ : ContentHostTexture(aTextureInfo)
+ {}
+ virtual ~ContentHostSingleBuffered() {}
+
+ virtual CompositableType GetType() { return CompositableType::CONTENT_SINGLE; }
+
+ virtual bool UpdateThebes(const ThebesBufferData& aData,
+ const nsIntRegion& aUpdated,
+ const nsIntRegion& aOldValidRegionBack,
+ nsIntRegion* aUpdatedRegionBack);
+};
+
+} // namespace layers
+} // namespace mozilla
+
+#endif