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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/client/TextureClientRecycleAllocator.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/client/TextureClientRecycleAllocator.h')
-rw-r--r-- | gfx/layers/client/TextureClientRecycleAllocator.h | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/gfx/layers/client/TextureClientRecycleAllocator.h b/gfx/layers/client/TextureClientRecycleAllocator.h new file mode 100644 index 000000000..23ba78991 --- /dev/null +++ b/gfx/layers/client/TextureClientRecycleAllocator.h @@ -0,0 +1,140 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- +* This Source Code Form is subject to the terms of the Mozilla Public +* License, v. 2.0. If a copy of the MPL was not distributed with this +* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef MOZILLA_GFX_TEXTURECLIENT_RECYCLE_ALLOCATOR_H +#define MOZILLA_GFX_TEXTURECLIENT_RECYCLE_ALLOCATOR_H + +#include <map> +#include <stack> +#include "mozilla/gfx/Types.h" +#include "mozilla/layers/TextureForwarder.h" +#include "mozilla/RefPtr.h" +#include "TextureClient.h" +#include "mozilla/Mutex.h" + +namespace mozilla { +namespace layers { + +class TextureClientHolder; +struct PlanarYCbCrData; + +class ITextureClientRecycleAllocator +{ +protected: + virtual ~ITextureClientRecycleAllocator() {} + +public: + NS_INLINE_DECL_THREADSAFE_REFCOUNTING(ITextureClientRecycleAllocator) + +protected: + friend class TextureClient; + virtual void RecycleTextureClient(TextureClient* aClient) = 0; +}; + +class ITextureClientAllocationHelper +{ +public: + ITextureClientAllocationHelper(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocationFlags) + : mFormat(aFormat) + , mSize(aSize) + , mSelector(aSelector) + , mTextureFlags(aTextureFlags | TextureFlags::RECYCLE) // Set recycle flag + , mAllocationFlags(aAllocationFlags) + {} + + virtual already_AddRefed<TextureClient> Allocate(KnowsCompositor* aAllocator) = 0; + virtual bool IsCompatible(TextureClient* aTextureClient) = 0; + + const gfx::SurfaceFormat mFormat; + const gfx::IntSize mSize; + const BackendSelector mSelector; + const TextureFlags mTextureFlags; + const TextureAllocationFlags mAllocationFlags; +}; + +class YCbCrTextureClientAllocationHelper : public ITextureClientAllocationHelper +{ +public: + YCbCrTextureClientAllocationHelper(const PlanarYCbCrData& aData, + TextureFlags aTextureFlags); + + bool IsCompatible(TextureClient* aTextureClient) override; + + already_AddRefed<TextureClient> Allocate(KnowsCompositor* aAllocator) override; + +protected: + const PlanarYCbCrData& mData; +}; + + +/** + * TextureClientRecycleAllocator provides TextureClients allocation and + * recycling capabilities. It expects allocations of same sizes and + * attributres. If a recycled TextureClient is different from + * requested one, the recycled one is dropped and new TextureClient is allocated. + * + * By default this uses TextureClient::CreateForDrawing to allocate new texture + * clients. + */ +class TextureClientRecycleAllocator : public ITextureClientRecycleAllocator +{ +protected: + virtual ~TextureClientRecycleAllocator(); + +public: + explicit TextureClientRecycleAllocator(KnowsCompositor* aAllocator); + + void SetMaxPoolSize(uint32_t aMax); + + // Creates and allocates a TextureClient. + already_AddRefed<TextureClient> + CreateOrRecycle(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags flags = ALLOC_DEFAULT); + + already_AddRefed<TextureClient> + CreateOrRecycle(ITextureClientAllocationHelper& aHelper); + + void ShrinkToMinimumSize(); + + void Destroy(); + +protected: + virtual already_AddRefed<TextureClient> + Allocate(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocFlags); + + RefPtr<KnowsCompositor> mSurfaceAllocator; + + friend class DefaultTextureClientAllocationHelper; + void RecycleTextureClient(TextureClient* aClient) override; + + static const uint32_t kMaxPooledSized = 2; + uint32_t mMaxPooledSize; + + std::map<TextureClient*, RefPtr<TextureClientHolder> > mInUseClients; + + // On b2g gonk, std::queue might be a better choice. + // On ICS, fence wait happens implicitly before drawing. + // Since JB, fence wait happens explicitly when fetching a client from the pool. + // stack is good from Graphics cache usage point of view. + std::stack<RefPtr<TextureClientHolder> > mPooledClients; + Mutex mLock; + bool mIsDestroyed; +}; + +} // namespace layers +} // namespace mozilla + +#endif /* MOZILLA_GFX_TEXTURECLIENT_RECYCLE_ALLOCATOR_H */ |