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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/client/CanvasClient.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/client/CanvasClient.cpp')
-rw-r--r-- | gfx/layers/client/CanvasClient.cpp | 531 |
1 files changed, 531 insertions, 0 deletions
diff --git a/gfx/layers/client/CanvasClient.cpp b/gfx/layers/client/CanvasClient.cpp new file mode 100644 index 000000000..40513984e --- /dev/null +++ b/gfx/layers/client/CanvasClient.cpp @@ -0,0 +1,531 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "CanvasClient.h" + +#include "ClientCanvasLayer.h" // for ClientCanvasLayer +#include "GLContext.h" // for GLContext +#include "GLScreenBuffer.h" // for GLScreenBuffer +#include "ScopedGLHelpers.h" +#include "gfx2DGlue.h" // for ImageFormatToSurfaceFormat +#include "gfxPlatform.h" // for gfxPlatform +#include "GLReadTexImageHelper.h" +#include "mozilla/gfx/BaseSize.h" // for BaseSize +#include "mozilla/layers/BufferTexture.h" +#include "mozilla/layers/AsyncCanvasRenderer.h" +#include "mozilla/layers/CompositableForwarder.h" +#include "mozilla/layers/CompositorBridgeChild.h" // for CompositorBridgeChild +#include "mozilla/layers/LayersTypes.h" +#include "mozilla/layers/TextureClient.h" // for TextureClient, etc +#include "mozilla/layers/TextureClientOGL.h" +#include "nsDebug.h" // for printf_stderr, NS_ASSERTION +#include "nsXULAppAPI.h" // for XRE_GetProcessType, etc +#include "TextureClientSharedSurface.h" + +using namespace mozilla::gfx; +using namespace mozilla::gl; + +namespace mozilla { +namespace layers { + +/* static */ already_AddRefed<CanvasClient> +CanvasClient::CreateCanvasClient(CanvasClientType aType, + CompositableForwarder* aForwarder, + TextureFlags aFlags) +{ + switch (aType) { + case CanvasClientTypeShSurf: + return MakeAndAddRef<CanvasClientSharedSurface>(aForwarder, aFlags); + case CanvasClientAsync: + return MakeAndAddRef<CanvasClientBridge>(aForwarder, aFlags); + default: + return MakeAndAddRef<CanvasClient2D>(aForwarder, aFlags); + break; + } +} + +void +CanvasClientBridge::UpdateAsync(AsyncCanvasRenderer* aRenderer) +{ + if (!GetForwarder() || !mLayer || !aRenderer || + !aRenderer->GetCanvasClient()) { + return; + } + + uint64_t asyncID = aRenderer->GetCanvasClientAsyncID(); + if (asyncID == 0 || mAsyncID == asyncID) { + return; + } + + static_cast<ShadowLayerForwarder*>(GetForwarder()) + ->AttachAsyncCompositable(asyncID, mLayer); + mAsyncID = asyncID; +} + +void +CanvasClient2D::UpdateFromTexture(TextureClient* aTexture) +{ + MOZ_ASSERT(aTexture); + + if (!aTexture->IsSharedWithCompositor()) { + if (!AddTextureClient(aTexture)) { + return; + } + } + + mBackBuffer = nullptr; + mFrontBuffer = nullptr; + mBufferProviderTexture = aTexture; + + AutoTArray<CompositableForwarder::TimedTextureClient,1> textures; + CompositableForwarder::TimedTextureClient* t = textures.AppendElement(); + t->mTextureClient = aTexture; + t->mPictureRect = nsIntRect(nsIntPoint(0, 0), aTexture->GetSize()); + t->mFrameID = mFrameID; + + GetForwarder()->UseTextures(this, textures); + aTexture->SyncWithObject(GetForwarder()->GetSyncObject()); +} + +void +CanvasClient2D::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) +{ + mBufferProviderTexture = nullptr; + + AutoRemoveTexture autoRemove(this); + if (mBackBuffer && (mBackBuffer->IsReadLocked() || mBackBuffer->GetSize() != aSize)) { + autoRemove.mTexture = mBackBuffer; + mBackBuffer = nullptr; + } + + bool bufferCreated = false; + if (!mBackBuffer) { + bool isOpaque = (aLayer->GetContentFlags() & Layer::CONTENT_OPAQUE); + gfxContentType contentType = isOpaque + ? gfxContentType::COLOR + : gfxContentType::COLOR_ALPHA; + gfx::SurfaceFormat surfaceFormat + = gfxPlatform::GetPlatform()->Optimal2DFormatForContent(contentType); + TextureFlags flags = TextureFlags::DEFAULT; + if (mTextureFlags & TextureFlags::ORIGIN_BOTTOM_LEFT) { + flags |= TextureFlags::ORIGIN_BOTTOM_LEFT; + } + + mBackBuffer = CreateTextureClientForCanvas(surfaceFormat, aSize, flags, aLayer); + if (!mBackBuffer) { + NS_WARNING("Failed to allocate the TextureClient"); + return; + } + mBackBuffer->EnableReadLock(); + MOZ_ASSERT(mBackBuffer->CanExposeDrawTarget()); + + bufferCreated = true; + } + + bool updated = false; + { + TextureClientAutoLock autoLock(mBackBuffer, OpenMode::OPEN_WRITE_ONLY); + if (!autoLock.Succeeded()) { + mBackBuffer = nullptr; + return; + } + + RefPtr<DrawTarget> target = mBackBuffer->BorrowDrawTarget(); + if (target) { + if (!aLayer->UpdateTarget(target)) { + NS_WARNING("Failed to copy the canvas into a TextureClient."); + return; + } + updated = true; + } + } + + if (bufferCreated && !AddTextureClient(mBackBuffer)) { + mBackBuffer = nullptr; + return; + } + + if (updated) { + AutoTArray<CompositableForwarder::TimedTextureClient,1> textures; + CompositableForwarder::TimedTextureClient* t = textures.AppendElement(); + t->mTextureClient = mBackBuffer; + t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mBackBuffer->GetSize()); + t->mFrameID = mFrameID; + GetForwarder()->UseTextures(this, textures); + mBackBuffer->SyncWithObject(GetForwarder()->GetSyncObject()); + } + + mBackBuffer.swap(mFrontBuffer); +} + +already_AddRefed<TextureClient> +CanvasClient2D::CreateTextureClientForCanvas(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + TextureFlags aFlags, + ClientCanvasLayer* aLayer) +{ + if (aLayer->IsGLLayer()) { + // We want a cairo backend here as we don't want to be copying into + // an accelerated backend and we like LockBits to work. This is currently + // the most effective way to make this work. + return TextureClient::CreateForRawBufferAccess(GetForwarder(), + aFormat, aSize, BackendType::CAIRO, + mTextureFlags | aFlags); + } + +#ifdef XP_WIN + return CreateTextureClientForDrawing(aFormat, aSize, BackendSelector::Canvas, aFlags); +#else + // XXX - We should use CreateTextureClientForDrawing, but we first need + // to use double buffering. + gfx::BackendType backend = gfxPlatform::GetPlatform()->GetPreferredCanvasBackend(); + return TextureClient::CreateForRawBufferAccess(GetForwarder(), + aFormat, aSize, backend, + mTextureFlags | aFlags); +#endif +} + +//////////////////////////////////////////////////////////////////////// + +CanvasClientSharedSurface::CanvasClientSharedSurface(CompositableForwarder* aLayerForwarder, + TextureFlags aFlags) + : CanvasClient(aLayerForwarder, aFlags) +{ } + +CanvasClientSharedSurface::~CanvasClientSharedSurface() +{ + ClearSurfaces(); +} + +//////////////////////////////////////// +// Readback + +// For formats compatible with R8G8B8A8. +static inline void SwapRB_R8G8B8A8(uint8_t* pixel) { + // [RR, GG, BB, AA] + Swap(pixel[0], pixel[2]); +} + +class TexClientFactory +{ + CompositableForwarder* const mAllocator; + const bool mHasAlpha; + const gfx::IntSize mSize; + const gfx::BackendType mBackendType; + const TextureFlags mBaseTexFlags; + const LayersBackend mLayersBackend; + +public: + TexClientFactory(CompositableForwarder* allocator, bool hasAlpha, + const gfx::IntSize& size, gfx::BackendType backendType, + TextureFlags baseTexFlags, LayersBackend layersBackend) + : mAllocator(allocator) + , mHasAlpha(hasAlpha) + , mSize(size) + , mBackendType(backendType) + , mBaseTexFlags(baseTexFlags) + , mLayersBackend(layersBackend) + { + } + +protected: + already_AddRefed<TextureClient> Create(gfx::SurfaceFormat format) { + return TextureClient::CreateForRawBufferAccess(mAllocator, format, + mSize, mBackendType, + mBaseTexFlags); + } + +public: + already_AddRefed<TextureClient> CreateB8G8R8AX8() { + gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::B8G8R8A8 + : gfx::SurfaceFormat::B8G8R8X8; + return Create(format); + } + + already_AddRefed<TextureClient> CreateR8G8B8AX8() { + RefPtr<TextureClient> ret; + + bool areRGBAFormatsBroken = mLayersBackend == LayersBackend::LAYERS_BASIC; + if (!areRGBAFormatsBroken) { + gfx::SurfaceFormat format = mHasAlpha ? gfx::SurfaceFormat::R8G8B8A8 + : gfx::SurfaceFormat::R8G8B8X8; + ret = Create(format); + } + + if (!ret) { + ret = CreateB8G8R8AX8(); + if (ret) { + ret->AddFlags(TextureFlags::RB_SWAPPED); + } + } + + return ret.forget(); + } +}; + +static already_AddRefed<TextureClient> +TexClientFromReadback(SharedSurface* src, CompositableForwarder* allocator, + TextureFlags baseFlags, LayersBackend layersBackend) +{ + auto backendType = gfx::BackendType::CAIRO; + TexClientFactory factory(allocator, src->mHasAlpha, src->mSize, backendType, + baseFlags, layersBackend); + + RefPtr<TextureClient> texClient; + + { + gl::ScopedReadbackFB autoReadback(src); + + // We have a source FB, now we need a format. + GLenum destFormat = LOCAL_GL_BGRA; + GLenum destType = LOCAL_GL_UNSIGNED_BYTE; + GLenum readFormat; + GLenum readType; + + // We actually don't care if they match, since we can handle + // any read{Format,Type} we get. + auto gl = src->mGL; + GetActualReadFormats(gl, destFormat, destType, &readFormat, &readType); + + MOZ_ASSERT(readFormat == LOCAL_GL_RGBA || + readFormat == LOCAL_GL_BGRA); + MOZ_ASSERT(readType == LOCAL_GL_UNSIGNED_BYTE); + + // With a format and type, we can create texClient. + if (readFormat == LOCAL_GL_BGRA && + readType == LOCAL_GL_UNSIGNED_BYTE) + { + // 0xAARRGGBB + // In Lendian: [BB, GG, RR, AA] + texClient = factory.CreateB8G8R8AX8(); + + } else if (readFormat == LOCAL_GL_RGBA && + readType == LOCAL_GL_UNSIGNED_BYTE) + { + // [RR, GG, BB, AA] + texClient = factory.CreateR8G8B8AX8(); + } else { + MOZ_CRASH("GFX: Bad `read{Format,Type}`."); + } + + MOZ_ASSERT(texClient); + if (!texClient) + return nullptr; + + // With a texClient, we can lock for writing. + TextureClientAutoLock autoLock(texClient, OpenMode::OPEN_WRITE); + DebugOnly<bool> succeeded = autoLock.Succeeded(); + MOZ_ASSERT(succeeded, "texture should have locked"); + + MappedTextureData mapped; + texClient->BorrowMappedData(mapped); + + // ReadPixels from the current FB into mapped.data. + auto width = src->mSize.width; + auto height = src->mSize.height; + + { + ScopedPackState scopedPackState(gl); + + MOZ_ASSERT(mapped.stride/4 == mapped.size.width); + gl->raw_fReadPixels(0, 0, width, height, readFormat, readType, mapped.data); + } + + // RB_SWAPPED doesn't work with D3D11. (bug 1051010) + // RB_SWAPPED doesn't work with Basic. (bug ???????) + // RB_SWAPPED doesn't work with D3D9. (bug ???????) + bool layersNeedsManualSwap = layersBackend == LayersBackend::LAYERS_BASIC || + layersBackend == LayersBackend::LAYERS_D3D9 || + layersBackend == LayersBackend::LAYERS_D3D11; + if (texClient->HasFlags(TextureFlags::RB_SWAPPED) && + layersNeedsManualSwap) + { + size_t pixels = width * height; + uint8_t* itr = mapped.data; + for (size_t i = 0; i < pixels; i++) { + SwapRB_R8G8B8A8(itr); + itr += 4; + } + + texClient->RemoveFlags(TextureFlags::RB_SWAPPED); + } + } + + return texClient.forget(); +} + +//////////////////////////////////////// + +static already_AddRefed<SharedSurfaceTextureClient> +CloneSurface(gl::SharedSurface* src, gl::SurfaceFactory* factory) +{ + RefPtr<SharedSurfaceTextureClient> dest = factory->NewTexClient(src->mSize); + if (!dest) { + return nullptr; + } + + gl::SharedSurface* destSurf = dest->Surf(); + + destSurf->ProducerAcquire(); + SharedSurface::ProdCopy(src, dest->Surf(), factory); + destSurf->ProducerRelease(); + + return dest.forget(); +} + +void +CanvasClientSharedSurface::Update(gfx::IntSize aSize, ClientCanvasLayer* aLayer) +{ + Renderer renderer; + renderer.construct<ClientCanvasLayer*>(aLayer); + UpdateRenderer(aSize, renderer); +} + +void +CanvasClientSharedSurface::UpdateAsync(AsyncCanvasRenderer* aRenderer) +{ + Renderer renderer; + renderer.construct<AsyncCanvasRenderer*>(aRenderer); + UpdateRenderer(aRenderer->GetSize(), renderer); +} + +void +CanvasClientSharedSurface::UpdateRenderer(gfx::IntSize aSize, Renderer& aRenderer) +{ + GLContext* gl = nullptr; + ClientCanvasLayer* layer = nullptr; + AsyncCanvasRenderer* asyncRenderer = nullptr; + if (aRenderer.constructed<ClientCanvasLayer*>()) { + layer = aRenderer.ref<ClientCanvasLayer*>(); + gl = layer->mGLContext; + } else { + asyncRenderer = aRenderer.ref<AsyncCanvasRenderer*>(); + gl = asyncRenderer->mGLContext; + } + gl->MakeCurrent(); + + RefPtr<TextureClient> newFront; + + if (layer && layer->mGLFrontbuffer) { + mShSurfClient = CloneSurface(layer->mGLFrontbuffer.get(), layer->mFactory.get()); + if (!mShSurfClient) { + gfxCriticalError() << "Invalid canvas front buffer"; + return; + } + } else if (layer && layer->mIsMirror) { + mShSurfClient = CloneSurface(gl->Screen()->Front()->Surf(), layer->mFactory.get()); + if (!mShSurfClient) { + return; + } + } else { + mShSurfClient = gl->Screen()->Front(); + if (mShSurfClient && mShSurfClient->GetAllocator() && + mShSurfClient->GetAllocator() != GetForwarder()->GetTextureForwarder()) { + mShSurfClient = CloneSurface(mShSurfClient->Surf(), gl->Screen()->Factory()); + } + if (!mShSurfClient) { + return; + } + } + MOZ_ASSERT(mShSurfClient); + + newFront = mShSurfClient; + + SharedSurface* surf = mShSurfClient->Surf(); + + // Readback if needed. + mReadbackClient = nullptr; + + auto forwarder = GetForwarder(); + + bool needsReadback = (surf->mType == SharedSurfaceType::Basic); + if (needsReadback) { + TextureFlags flags = TextureFlags::IMMUTABLE; + + CompositableForwarder* shadowForwarder = nullptr; + if (layer) { + flags |= layer->Flags(); + shadowForwarder = layer->ClientManager()->AsShadowForwarder(); + } else { + MOZ_ASSERT(asyncRenderer); + flags |= mTextureFlags; + shadowForwarder = GetForwarder(); + } + + auto layersBackend = shadowForwarder->GetCompositorBackendType(); + mReadbackClient = TexClientFromReadback(surf, forwarder, flags, layersBackend); + + newFront = mReadbackClient; + } else { + mReadbackClient = nullptr; + } + + if (asyncRenderer) { + // If surface type is Basic, above codes will readback + // the GLContext to mReadbackClient in order to send frame to + // compositor. We copy from this TextureClient directly by + // calling CopyFromTextureClient(). + // Therefore, if main-thread want the content of GLContext, + // it doesn't have to readback from GLContext again. + // + // Otherwise, if surface type isn't Basic, we will read from + // SharedSurface directly from main-thread. We still pass + // mReadbackClient which is nullptr here to tell + // AsyncCanvasRenderer reset some properties. + asyncRenderer->CopyFromTextureClient(mReadbackClient); + } + + MOZ_ASSERT(newFront); + if (!newFront) { + // May happen in a release build in case of memory pressure. + gfxCriticalError() << "Failed to allocate a TextureClient for SharedSurface Canvas. Size: " << aSize; + return; + } + + mNewFront = newFront; +} + +void +CanvasClientSharedSurface::Updated() +{ + if (!mNewFront) { + return; + } + + auto forwarder = GetForwarder(); + + mFront = mNewFront; + mNewFront = nullptr; + + // Add the new TexClient. + MOZ_ALWAYS_TRUE( AddTextureClient(mFront) ); + + AutoTArray<CompositableForwarder::TimedTextureClient,1> textures; + CompositableForwarder::TimedTextureClient* t = textures.AppendElement(); + t->mTextureClient = mFront; + t->mPictureRect = nsIntRect(nsIntPoint(0, 0), mFront->GetSize()); + t->mFrameID = mFrameID; + forwarder->UseTextures(this, textures); +} + +void +CanvasClientSharedSurface::OnDetach() { + ClearSurfaces(); +} + +void +CanvasClientSharedSurface::ClearSurfaces() +{ + if (mFront) { + mFront->CancelWaitForRecycle(); + } + mFront = nullptr; + mNewFront = nullptr; + mShSurfClient = nullptr; + mReadbackClient = nullptr; +} + +} // namespace layers +} // namespace mozilla |