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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/basic/BasicLayersImpl.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/basic/BasicLayersImpl.cpp')
-rw-r--r-- | gfx/layers/basic/BasicLayersImpl.cpp | 211 |
1 files changed, 211 insertions, 0 deletions
diff --git a/gfx/layers/basic/BasicLayersImpl.cpp b/gfx/layers/basic/BasicLayersImpl.cpp new file mode 100644 index 000000000..c2262c512 --- /dev/null +++ b/gfx/layers/basic/BasicLayersImpl.cpp @@ -0,0 +1,211 @@ +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "BasicLayersImpl.h" +#include <new> // for operator new +#include "Layers.h" // for Layer, etc +#include "basic/BasicImplData.h" // for BasicImplData +#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc +#include "mozilla/DebugOnly.h" // for DebugOnly +#include "mozilla/layers/CompositorTypes.h" +#include "mozilla/layers/ISurfaceAllocator.h" +#include "AutoMaskData.h" + +namespace mozilla { +namespace layers { + +using namespace mozilla::gfx; + +bool +GetMaskData(Layer* aMaskLayer, + const Point& aDeviceOffset, + AutoMoz2DMaskData* aMaskData) +{ + if (aMaskLayer) { + RefPtr<SourceSurface> surface = + static_cast<BasicImplData*>(aMaskLayer->ImplData())->GetAsSourceSurface(); + if (surface) { + Matrix transform; + Matrix4x4 effectiveTransform = aMaskLayer->GetEffectiveTransform(); + DebugOnly<bool> maskIs2D = effectiveTransform.CanDraw2D(&transform); + NS_ASSERTION(maskIs2D, "How did we end up with a 3D transform here?!"); + transform.PostTranslate(-aDeviceOffset.x, -aDeviceOffset.y); + aMaskData->Construct(transform, surface); + return true; + } + } + return false; +} + +already_AddRefed<SourceSurface> +GetMaskForLayer(Layer* aLayer, Matrix* aMaskTransform) +{ + if (!aLayer->GetMaskLayer()) { + return nullptr; + } + + MOZ_ASSERT(aMaskTransform); + + AutoMoz2DMaskData mask; + if (GetMaskData(aLayer->GetMaskLayer(), Point(), &mask)) { + *aMaskTransform = mask.GetTransform(); + RefPtr<SourceSurface> surf = mask.GetSurface(); + return surf.forget(); + } + + return nullptr; +} + +void +PaintWithMask(gfxContext* aContext, float aOpacity, Layer* aMaskLayer) +{ + AutoMoz2DMaskData mask; + if (GetMaskData(aMaskLayer, Point(), &mask)) { + aContext->SetMatrix(ThebesMatrix(mask.GetTransform())); + aContext->Mask(mask.GetSurface(), aOpacity); + return; + } + + // if there is no mask, just paint normally + aContext->Paint(aOpacity); +} + +void +FillRectWithMask(DrawTarget* aDT, + const Rect& aRect, + const Color& aColor, + const DrawOptions& aOptions, + SourceSurface* aMaskSource, + const Matrix* aMaskTransform) +{ + if (aMaskSource && aMaskTransform) { + aDT->PushClipRect(aRect); + Matrix oldTransform = aDT->GetTransform(); + + aDT->SetTransform(*aMaskTransform); + aDT->MaskSurface(ColorPattern(aColor), aMaskSource, Point(), aOptions); + aDT->SetTransform(oldTransform); + aDT->PopClip(); + return; + } + + aDT->FillRect(aRect, ColorPattern(aColor), aOptions); +} +void +FillRectWithMask(DrawTarget* aDT, + const gfx::Point& aDeviceOffset, + const Rect& aRect, + const Color& aColor, + const DrawOptions& aOptions, + Layer* aMaskLayer) +{ + AutoMoz2DMaskData mask; + if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) { + const Matrix& maskTransform = mask.GetTransform(); + FillRectWithMask(aDT, aRect, aColor, aOptions, mask.GetSurface(), &maskTransform); + return; + } + + FillRectWithMask(aDT, aRect, aColor, aOptions); +} + +void +FillRectWithMask(DrawTarget* aDT, + const Rect& aRect, + SourceSurface* aSurface, + SamplingFilter aSamplingFilter, + const DrawOptions& aOptions, + ExtendMode aExtendMode, + SourceSurface* aMaskSource, + const Matrix* aMaskTransform, + const Matrix* aSurfaceTransform) +{ + if (aMaskSource && aMaskTransform) { + aDT->PushClipRect(aRect); + Matrix oldTransform = aDT->GetTransform(); + + Matrix inverseMask = *aMaskTransform; + inverseMask.Invert(); + + Matrix transform = oldTransform * inverseMask; + if (aSurfaceTransform) { + transform = (*aSurfaceTransform) * transform; + } + + SurfacePattern source(aSurface, aExtendMode, transform, aSamplingFilter); + + aDT->SetTransform(*aMaskTransform); + aDT->MaskSurface(source, aMaskSource, Point(0, 0), aOptions); + aDT->SetTransform(oldTransform); + aDT->PopClip(); + return; + } + + aDT->FillRect(aRect, + SurfacePattern(aSurface, aExtendMode, + aSurfaceTransform ? (*aSurfaceTransform) : Matrix(), + aSamplingFilter), aOptions); +} + +void +FillRectWithMask(DrawTarget* aDT, + const gfx::Point& aDeviceOffset, + const Rect& aRect, + SourceSurface* aSurface, + SamplingFilter aSamplingFilter, + const DrawOptions& aOptions, + Layer* aMaskLayer) +{ + AutoMoz2DMaskData mask; + if (GetMaskData(aMaskLayer, aDeviceOffset, &mask)) { + const Matrix& maskTransform = mask.GetTransform(); + FillRectWithMask(aDT, aRect, aSurface, aSamplingFilter, aOptions, + ExtendMode::CLAMP, + mask.GetSurface(), &maskTransform); + return; + } + + FillRectWithMask(aDT, aRect, aSurface, aSamplingFilter, aOptions, + ExtendMode::CLAMP); +} + +BasicImplData* +ToData(Layer* aLayer) +{ + return static_cast<BasicImplData*>(aLayer->ImplData()); +} + +gfx::CompositionOp +GetEffectiveOperator(Layer* aLayer) +{ + CompositionOp op = aLayer->GetEffectiveMixBlendMode(); + + if (op != CompositionOp::OP_OVER) { + return op; + } + + return ToData(aLayer)->GetOperator(); +} + +ShadowableLayer* +ToShadowable(Layer* aLayer) +{ + return aLayer->AsShadowableLayer(); +} + +bool +ShouldShadow(Layer* aLayer) +{ + if (!ToShadowable(aLayer)) { + MOZ_ASSERT(aLayer->GetType() == Layer::TYPE_READBACK, + "Only expect not to shadow ReadbackLayers"); + return false; + } + return true; +} + + +} // namespace layers +} // namespace mozilla |