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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/apz/test | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/apz/test')
91 files changed, 11804 insertions, 0 deletions
diff --git a/gfx/layers/apz/test/gtest/APZCBasicTester.h b/gfx/layers/apz/test/gtest/APZCBasicTester.h new file mode 100644 index 000000000..79a69301f --- /dev/null +++ b/gfx/layers/apz/test/gtest/APZCBasicTester.h @@ -0,0 +1,120 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_APZCBasicTester_h +#define mozilla_layers_APZCBasicTester_h + +/** + * Defines a test fixture used for testing a single APZC. + */ + +#include "APZTestCommon.h" + +class APZCBasicTester : public APZCTesterBase { +public: + explicit APZCBasicTester(AsyncPanZoomController::GestureBehavior aGestureBehavior = AsyncPanZoomController::DEFAULT_GESTURES) + : mGestureBehavior(aGestureBehavior) + { + } + +protected: + virtual void SetUp() + { + gfxPrefs::GetSingleton(); + APZThreadUtils::SetThreadAssertionsEnabled(false); + APZThreadUtils::SetControllerThread(MessageLoop::current()); + + tm = new TestAPZCTreeManager(mcc); + apzc = new TestAsyncPanZoomController(0, mcc, tm, mGestureBehavior); + apzc->SetFrameMetrics(TestFrameMetrics()); + apzc->GetScrollMetadata().SetIsLayersIdRoot(true); + } + + /** + * Get the APZC's scroll range in CSS pixels. + */ + CSSRect GetScrollRange() const + { + const FrameMetrics& metrics = apzc->GetFrameMetrics(); + return CSSRect( + metrics.GetScrollableRect().TopLeft(), + metrics.GetScrollableRect().Size() - metrics.CalculateCompositedSizeInCssPixels()); + } + + virtual void TearDown() + { + while (mcc->RunThroughDelayedTasks()); + apzc->Destroy(); + tm->ClearTree(); + tm->ClearContentController(); + } + + void MakeApzcWaitForMainThread() + { + apzc->SetWaitForMainThread(); + } + + void MakeApzcZoomable() + { + apzc->UpdateZoomConstraints(ZoomConstraints(true, true, CSSToParentLayerScale(0.25f), CSSToParentLayerScale(4.0f))); + } + + void MakeApzcUnzoomable() + { + apzc->UpdateZoomConstraints(ZoomConstraints(false, false, CSSToParentLayerScale(1.0f), CSSToParentLayerScale(1.0f))); + } + + void PanIntoOverscroll(); + + /** + * Sample animations once, 1 ms later than the last sample. + */ + void SampleAnimationOnce() + { + const TimeDuration increment = TimeDuration::FromMilliseconds(1); + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + mcc->AdvanceBy(increment); + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + } + + /** + * Sample animations until we recover from overscroll. + * @param aExpectedScrollOffset the expected reported scroll offset + * throughout the animation + */ + void SampleAnimationUntilRecoveredFromOverscroll(const ParentLayerPoint& aExpectedScrollOffset) + { + const TimeDuration increment = TimeDuration::FromMilliseconds(1); + bool recoveredFromOverscroll = false; + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + while (apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut)) { + // The reported scroll offset should be the same throughout. + EXPECT_EQ(aExpectedScrollOffset, pointOut); + + // Trigger computation of the overscroll tranform, to make sure + // no assetions fire during the calculation. + apzc->GetOverscrollTransform(AsyncPanZoomController::NORMAL); + + if (!apzc->IsOverscrolled()) { + recoveredFromOverscroll = true; + } + + mcc->AdvanceBy(increment); + } + EXPECT_TRUE(recoveredFromOverscroll); + apzc->AssertStateIsReset(); + } + + void TestOverscroll(); + + AsyncPanZoomController::GestureBehavior mGestureBehavior; + RefPtr<TestAPZCTreeManager> tm; + RefPtr<TestAsyncPanZoomController> apzc; +}; + +#endif // mozilla_layers_APZCBasicTester_h diff --git a/gfx/layers/apz/test/gtest/APZCTreeManagerTester.h b/gfx/layers/apz/test/gtest/APZCTreeManagerTester.h new file mode 100644 index 000000000..4eeed1e7e --- /dev/null +++ b/gfx/layers/apz/test/gtest/APZCTreeManagerTester.h @@ -0,0 +1,194 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_APZCTreeManagerTester_h +#define mozilla_layers_APZCTreeManagerTester_h + +/** + * Defines a test fixture used for testing multiple APZCs interacting in + * an APZCTreeManager. + */ + +#include "APZTestCommon.h" +#include "gfxPlatform.h" + +class APZCTreeManagerTester : public APZCTesterBase { +protected: + virtual void SetUp() { + gfxPrefs::GetSingleton(); + gfxPlatform::GetPlatform(); + APZThreadUtils::SetThreadAssertionsEnabled(false); + APZThreadUtils::SetControllerThread(MessageLoop::current()); + + manager = new TestAPZCTreeManager(mcc); + } + + virtual void TearDown() { + while (mcc->RunThroughDelayedTasks()); + manager->ClearTree(); + manager->ClearContentController(); + } + + /** + * Sample animations once for all APZCs, 1 ms later than the last sample. + */ + void SampleAnimationsOnce() { + const TimeDuration increment = TimeDuration::FromMilliseconds(1); + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + mcc->AdvanceBy(increment); + + for (const RefPtr<Layer>& layer : layers) { + if (TestAsyncPanZoomController* apzc = ApzcOf(layer)) { + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + } + } + } + + nsTArray<RefPtr<Layer> > layers; + RefPtr<LayerManager> lm; + RefPtr<Layer> root; + + RefPtr<TestAPZCTreeManager> manager; + +protected: + static ScrollMetadata BuildScrollMetadata(FrameMetrics::ViewID aScrollId, + const CSSRect& aScrollableRect, + const ParentLayerRect& aCompositionBounds) + { + ScrollMetadata metadata; + FrameMetrics& metrics = metadata.GetMetrics(); + metrics.SetScrollId(aScrollId); + // By convention in this test file, START_SCROLL_ID is the root, so mark it as such. + if (aScrollId == FrameMetrics::START_SCROLL_ID) { + metadata.SetIsLayersIdRoot(true); + } + metrics.SetCompositionBounds(aCompositionBounds); + metrics.SetScrollableRect(aScrollableRect); + metrics.SetScrollOffset(CSSPoint(0, 0)); + metadata.SetPageScrollAmount(LayoutDeviceIntSize(50, 100)); + metadata.SetLineScrollAmount(LayoutDeviceIntSize(5, 10)); + metadata.SetAllowVerticalScrollWithWheel(true); + return metadata; + } + + static void SetEventRegionsBasedOnBottommostMetrics(Layer* aLayer) + { + const FrameMetrics& metrics = aLayer->GetScrollMetadata(0).GetMetrics(); + CSSRect scrollableRect = metrics.GetScrollableRect(); + if (!scrollableRect.IsEqualEdges(CSSRect(-1, -1, -1, -1))) { + // The purpose of this is to roughly mimic what layout would do in the + // case of a scrollable frame with the event regions and clip. This lets + // us exercise the hit-testing code in APZCTreeManager + EventRegions er = aLayer->GetEventRegions(); + IntRect scrollRect = RoundedToInt( + scrollableRect * metrics.LayersPixelsPerCSSPixel()).ToUnknownRect(); + er.mHitRegion = nsIntRegion(IntRect( + RoundedToInt(metrics.GetCompositionBounds().TopLeft().ToUnknownPoint()), + scrollRect.Size())); + aLayer->SetEventRegions(er); + } + } + + static void SetScrollableFrameMetrics(Layer* aLayer, FrameMetrics::ViewID aScrollId, + CSSRect aScrollableRect = CSSRect(-1, -1, -1, -1)) { + ParentLayerIntRect compositionBounds = ViewAs<ParentLayerPixel>( + aLayer->GetVisibleRegion().ToUnknownRegion().GetBounds()); + ScrollMetadata metadata = BuildScrollMetadata(aScrollId, aScrollableRect, + ParentLayerRect(compositionBounds)); + aLayer->SetScrollMetadata(metadata); + aLayer->SetClipRect(Some(compositionBounds)); + SetEventRegionsBasedOnBottommostMetrics(aLayer); + } + + void SetScrollHandoff(Layer* aChild, Layer* aParent) { + ScrollMetadata metadata = aChild->GetScrollMetadata(0); + metadata.SetScrollParentId(aParent->GetFrameMetrics(0).GetScrollId()); + aChild->SetScrollMetadata(metadata); + } + + static TestAsyncPanZoomController* ApzcOf(Layer* aLayer) { + EXPECT_EQ(1u, aLayer->GetScrollMetadataCount()); + return (TestAsyncPanZoomController*)aLayer->GetAsyncPanZoomController(0); + } + + static TestAsyncPanZoomController* ApzcOf(Layer* aLayer, uint32_t aIndex) { + EXPECT_LT(aIndex, aLayer->GetScrollMetadataCount()); + return (TestAsyncPanZoomController*)aLayer->GetAsyncPanZoomController(aIndex); + } + + void CreateSimpleScrollingLayer() { + const char* layerTreeSyntax = "t"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,200,200)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 500, 500)); + } + + void CreateSimpleDTCScrollingLayer() { + const char* layerTreeSyntax = "t"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,200,200)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 500, 500)); + + EventRegions regions; + regions.mHitRegion = nsIntRegion(IntRect(0, 0, 200, 200)); + regions.mDispatchToContentHitRegion = regions.mHitRegion; + layers[0]->SetEventRegions(regions); + } + + void CreateSimpleMultiLayerTree() { + const char* layerTreeSyntax = "c(tt)"; + // LayerID 0 12 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,100,100)), + nsIntRegion(IntRect(0,0,100,50)), + nsIntRegion(IntRect(0,50,100,50)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + } + + void CreatePotentiallyLeakingTree() { + const char* layerTreeSyntax = "c(c(c(t))c(c(t)))"; + // LayerID 0 1 2 3 4 5 6 + root = CreateLayerTree(layerTreeSyntax, nullptr, nullptr, lm, layers); + SetScrollableFrameMetrics(layers[0], FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 1); + SetScrollableFrameMetrics(layers[5], FrameMetrics::START_SCROLL_ID + 1); + SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 2); + SetScrollableFrameMetrics(layers[6], FrameMetrics::START_SCROLL_ID + 3); + } + + void CreateBug1194876Tree() { + const char* layerTreeSyntax = "c(t)"; + // LayerID 0 1 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,100,100)), + nsIntRegion(IntRect(0,0,100,100)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(layers[0], FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1); + SetScrollHandoff(layers[1], layers[0]); + + // Make layers[1] the root content + ScrollMetadata childMetadata = layers[1]->GetScrollMetadata(0); + childMetadata.GetMetrics().SetIsRootContent(true); + layers[1]->SetScrollMetadata(childMetadata); + + // Both layers are fully dispatch-to-content + EventRegions regions; + regions.mHitRegion = nsIntRegion(IntRect(0, 0, 100, 100)); + regions.mDispatchToContentHitRegion = regions.mHitRegion; + layers[0]->SetEventRegions(regions); + layers[1]->SetEventRegions(regions); + } +}; + +#endif // mozilla_layers_APZCTreeManagerTester_h diff --git a/gfx/layers/apz/test/gtest/APZTestCommon.h b/gfx/layers/apz/test/gtest/APZTestCommon.h new file mode 100644 index 000000000..6e259ab60 --- /dev/null +++ b/gfx/layers/apz/test/gtest/APZTestCommon.h @@ -0,0 +1,609 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_APZTestCommon_h +#define mozilla_layers_APZTestCommon_h + +/** + * Defines a set of mock classes and utility functions/classes for + * writing APZ gtests. + */ + +#include "gtest/gtest.h" +#include "gmock/gmock.h" + +#include "mozilla/Attributes.h" +#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform +#include "mozilla/layers/GeckoContentController.h" +#include "mozilla/layers/CompositorBridgeParent.h" +#include "mozilla/layers/APZCTreeManager.h" +#include "mozilla/layers/LayerMetricsWrapper.h" +#include "mozilla/layers/APZThreadUtils.h" +#include "mozilla/UniquePtr.h" +#include "apz/src/AsyncPanZoomController.h" +#include "apz/src/HitTestingTreeNode.h" +#include "base/task.h" +#include "Layers.h" +#include "TestLayers.h" +#include "UnitTransforms.h" +#include "gfxPrefs.h" + +using namespace mozilla; +using namespace mozilla::gfx; +using namespace mozilla::layers; +using ::testing::_; +using ::testing::NiceMock; +using ::testing::AtLeast; +using ::testing::AtMost; +using ::testing::MockFunction; +using ::testing::InSequence; +typedef mozilla::layers::GeckoContentController::TapType TapType; + +template<class T> +class ScopedGfxPref { +public: + ScopedGfxPref(T (*aGetPrefFunc)(void), void (*aSetPrefFunc)(T), T aVal) + : mSetPrefFunc(aSetPrefFunc) + { + mOldVal = aGetPrefFunc(); + aSetPrefFunc(aVal); + } + + ~ScopedGfxPref() { + mSetPrefFunc(mOldVal); + } + +private: + void (*mSetPrefFunc)(T); + T mOldVal; +}; + +#define SCOPED_GFX_PREF(prefBase, prefType, prefValue) \ + ScopedGfxPref<prefType> pref_##prefBase( \ + &(gfxPrefs::prefBase), \ + &(gfxPrefs::Set##prefBase), \ + prefValue) + +static TimeStamp GetStartupTime() { + static TimeStamp sStartupTime = TimeStamp::Now(); + return sStartupTime; +} + +class MockContentController : public GeckoContentController { +public: + MOCK_METHOD1(RequestContentRepaint, void(const FrameMetrics&)); + MOCK_METHOD2(RequestFlingSnap, void(const FrameMetrics::ViewID& aScrollId, const mozilla::CSSPoint& aDestination)); + MOCK_METHOD2(AcknowledgeScrollUpdate, void(const FrameMetrics::ViewID&, const uint32_t& aScrollGeneration)); + MOCK_METHOD5(HandleTap, void(TapType, const LayoutDevicePoint&, Modifiers, const ScrollableLayerGuid&, uint64_t)); + MOCK_METHOD4(NotifyPinchGesture, void(PinchGestureInput::PinchGestureType, const ScrollableLayerGuid&, LayoutDeviceCoord, Modifiers)); + // Can't use the macros with already_AddRefed :( + void PostDelayedTask(already_AddRefed<Runnable> aTask, int aDelayMs) { + RefPtr<Runnable> task = aTask; + } + bool IsRepaintThread() { + return NS_IsMainThread(); + } + void DispatchToRepaintThread(already_AddRefed<Runnable> aTask) { + NS_DispatchToMainThread(Move(aTask)); + } + MOCK_METHOD3(NotifyAPZStateChange, void(const ScrollableLayerGuid& aGuid, APZStateChange aChange, int aArg)); + MOCK_METHOD0(NotifyFlushComplete, void()); +}; + +class MockContentControllerDelayed : public MockContentController { +public: + MockContentControllerDelayed() + : mTime(GetStartupTime()) + { + } + + const TimeStamp& Time() { + return mTime; + } + + void AdvanceByMillis(int aMillis) { + AdvanceBy(TimeDuration::FromMilliseconds(aMillis)); + } + + void AdvanceBy(const TimeDuration& aIncrement) { + TimeStamp target = mTime + aIncrement; + while (mTaskQueue.Length() > 0 && mTaskQueue[0].second <= target) { + RunNextDelayedTask(); + } + mTime = target; + } + + void PostDelayedTask(already_AddRefed<Runnable> aTask, int aDelayMs) { + RefPtr<Runnable> task = aTask; + TimeStamp runAtTime = mTime + TimeDuration::FromMilliseconds(aDelayMs); + int insIndex = mTaskQueue.Length(); + while (insIndex > 0) { + if (mTaskQueue[insIndex - 1].second <= runAtTime) { + break; + } + insIndex--; + } + mTaskQueue.InsertElementAt(insIndex, std::make_pair(task, runAtTime)); + } + + // Run all the tasks in the queue, returning the number of tasks + // run. Note that if a task queues another task while running, that + // new task will not be run. Therefore, there may be still be tasks + // in the queue after this function is called. Only when the return + // value is 0 is the queue guaranteed to be empty. + int RunThroughDelayedTasks() { + nsTArray<std::pair<RefPtr<Runnable>, TimeStamp>> runQueue; + runQueue.SwapElements(mTaskQueue); + int numTasks = runQueue.Length(); + for (int i = 0; i < numTasks; i++) { + mTime = runQueue[i].second; + runQueue[i].first->Run(); + + // Deleting the task is important in order to release the reference to + // the callee object. + runQueue[i].first = nullptr; + } + return numTasks; + } + +private: + void RunNextDelayedTask() { + std::pair<RefPtr<Runnable>, TimeStamp> next = mTaskQueue[0]; + mTaskQueue.RemoveElementAt(0); + mTime = next.second; + next.first->Run(); + // Deleting the task is important in order to release the reference to + // the callee object. + next.first = nullptr; + } + + // The following array is sorted by timestamp (tasks are inserted in order by + // timestamp). + nsTArray<std::pair<RefPtr<Runnable>, TimeStamp>> mTaskQueue; + TimeStamp mTime; +}; + +class TestAPZCTreeManager : public APZCTreeManager { +public: + explicit TestAPZCTreeManager(MockContentControllerDelayed* aMcc) : mcc(aMcc) {} + + RefPtr<InputQueue> GetInputQueue() const { + return mInputQueue; + } + + void ClearContentController() { + mcc = nullptr; + } + +protected: + AsyncPanZoomController* NewAPZCInstance(uint64_t aLayersId, + GeckoContentController* aController) override; + + TimeStamp GetFrameTime() override { + return mcc->Time(); + } + +private: + RefPtr<MockContentControllerDelayed> mcc; +}; + +class TestAsyncPanZoomController : public AsyncPanZoomController { +public: + TestAsyncPanZoomController(uint64_t aLayersId, MockContentControllerDelayed* aMcc, + TestAPZCTreeManager* aTreeManager, + GestureBehavior aBehavior = DEFAULT_GESTURES) + : AsyncPanZoomController(aLayersId, aTreeManager, aTreeManager->GetInputQueue(), + aMcc, aBehavior) + , mWaitForMainThread(false) + , mcc(aMcc) + {} + + nsEventStatus ReceiveInputEvent(const InputData& aEvent, ScrollableLayerGuid* aDummy, uint64_t* aOutInputBlockId) { + // This is a function whose signature matches exactly the ReceiveInputEvent + // on APZCTreeManager. This allows us to templates for functions like + // TouchDown, TouchUp, etc so that we can reuse the code for dispatching + // events into both APZC and APZCTM. + return ReceiveInputEvent(aEvent, aOutInputBlockId); + } + + nsEventStatus ReceiveInputEvent(const InputData& aEvent, uint64_t* aOutInputBlockId) { + return GetInputQueue()->ReceiveInputEvent(this, !mWaitForMainThread, aEvent, aOutInputBlockId); + } + + void ContentReceivedInputBlock(uint64_t aInputBlockId, bool aPreventDefault) { + GetInputQueue()->ContentReceivedInputBlock(aInputBlockId, aPreventDefault); + } + + void ConfirmTarget(uint64_t aInputBlockId) { + RefPtr<AsyncPanZoomController> target = this; + GetInputQueue()->SetConfirmedTargetApzc(aInputBlockId, target); + } + + void SetAllowedTouchBehavior(uint64_t aInputBlockId, const nsTArray<TouchBehaviorFlags>& aBehaviors) { + GetInputQueue()->SetAllowedTouchBehavior(aInputBlockId, aBehaviors); + } + + void SetFrameMetrics(const FrameMetrics& metrics) { + ReentrantMonitorAutoEnter lock(mMonitor); + mFrameMetrics = metrics; + } + + FrameMetrics& GetFrameMetrics() { + ReentrantMonitorAutoEnter lock(mMonitor); + return mFrameMetrics; + } + + ScrollMetadata& GetScrollMetadata() { + ReentrantMonitorAutoEnter lock(mMonitor); + return mScrollMetadata; + } + + const FrameMetrics& GetFrameMetrics() const { + ReentrantMonitorAutoEnter lock(mMonitor); + return mFrameMetrics; + } + + using AsyncPanZoomController::GetVelocityVector; + + void AssertStateIsReset() const { + ReentrantMonitorAutoEnter lock(mMonitor); + EXPECT_EQ(NOTHING, mState); + } + + void AssertStateIsFling() const { + ReentrantMonitorAutoEnter lock(mMonitor); + EXPECT_EQ(FLING, mState); + } + + void AdvanceAnimationsUntilEnd(const TimeDuration& aIncrement = TimeDuration::FromMilliseconds(10)) { + while (AdvanceAnimations(mcc->Time())) { + mcc->AdvanceBy(aIncrement); + } + } + + bool SampleContentTransformForFrame(AsyncTransform* aOutTransform, + ParentLayerPoint& aScrollOffset, + const TimeDuration& aIncrement = TimeDuration::FromMilliseconds(0)) { + mcc->AdvanceBy(aIncrement); + bool ret = AdvanceAnimations(mcc->Time()); + if (aOutTransform) { + *aOutTransform = GetCurrentAsyncTransform(AsyncPanZoomController::NORMAL); + } + aScrollOffset = GetCurrentAsyncScrollOffset(AsyncPanZoomController::NORMAL); + return ret; + } + + void SetWaitForMainThread() { + mWaitForMainThread = true; + } + +private: + bool mWaitForMainThread; + MockContentControllerDelayed* mcc; +}; + +class APZCTesterBase : public ::testing::Test { +public: + APZCTesterBase() { + mcc = new NiceMock<MockContentControllerDelayed>(); + } + + template<class InputReceiver> + void Tap(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeDuration aTapLength, + nsEventStatus (*aOutEventStatuses)[2] = nullptr, + uint64_t* aOutInputBlockId = nullptr); + + template<class InputReceiver> + void TapAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, TimeDuration aTapLength); + + template<class InputReceiver> + void Pan(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aTouchStart, + const ScreenIntPoint& aTouchEnd, + bool aKeepFingerDown = false, + nsTArray<uint32_t>* aAllowedTouchBehaviors = nullptr, + nsEventStatus (*aOutEventStatuses)[4] = nullptr, + uint64_t* aOutInputBlockId = nullptr); + + /* + * A version of Pan() that only takes y coordinates rather than (x, y) points + * for the touch start and end points, and uses 10 for the x coordinates. + * This is for convenience, as most tests only need to pan in one direction. + */ + template<class InputReceiver> + void Pan(const RefPtr<InputReceiver>& aTarget, int aTouchStartY, + int aTouchEndY, bool aKeepFingerDown = false, + nsTArray<uint32_t>* aAllowedTouchBehaviors = nullptr, + nsEventStatus (*aOutEventStatuses)[4] = nullptr, + uint64_t* aOutInputBlockId = nullptr); + + /* + * Dispatches mock touch events to the apzc and checks whether apzc properly + * consumed them and triggered scrolling behavior. + */ + template<class InputReceiver> + void PanAndCheckStatus(const RefPtr<InputReceiver>& aTarget, int aTouchStartY, + int aTouchEndY, + bool aExpectConsumed, + nsTArray<uint32_t>* aAllowedTouchBehaviors, + uint64_t* aOutInputBlockId = nullptr); + + void ApzcPanNoFling(const RefPtr<TestAsyncPanZoomController>& aApzc, + int aTouchStartY, + int aTouchEndY, + uint64_t* aOutInputBlockId = nullptr); + + template<class InputReceiver> + void DoubleTap(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, + nsEventStatus (*aOutEventStatuses)[4] = nullptr, + uint64_t (*aOutInputBlockIds)[2] = nullptr); + + template<class InputReceiver> + void DoubleTapAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, + uint64_t (*aOutInputBlockIds)[2] = nullptr); + +protected: + RefPtr<MockContentControllerDelayed> mcc; +}; + +template<class InputReceiver> +void +APZCTesterBase::Tap(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, TimeDuration aTapLength, + nsEventStatus (*aOutEventStatuses)[2], + uint64_t* aOutInputBlockId) +{ + // Even if the caller doesn't care about the block id, we need it to set the + // allowed touch behaviour below, so make sure aOutInputBlockId is non-null. + uint64_t blockId; + if (!aOutInputBlockId) { + aOutInputBlockId = &blockId; + } + + nsEventStatus status = TouchDown(aTarget, aPoint, mcc->Time(), aOutInputBlockId); + if (aOutEventStatuses) { + (*aOutEventStatuses)[0] = status; + } + mcc->AdvanceBy(aTapLength); + + // If touch-action is enabled then simulate the allowed touch behaviour + // notification that the main thread is supposed to deliver. + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + SetDefaultAllowedTouchBehavior(aTarget, *aOutInputBlockId); + } + + status = TouchUp(aTarget, aPoint, mcc->Time()); + if (aOutEventStatuses) { + (*aOutEventStatuses)[1] = status; + } +} + +template<class InputReceiver> +void +APZCTesterBase::TapAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, + TimeDuration aTapLength) +{ + nsEventStatus statuses[2]; + Tap(aTarget, aPoint, aTapLength, &statuses); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[0]); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[1]); +} + +template<class InputReceiver> +void +APZCTesterBase::Pan(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aTouchStart, + const ScreenIntPoint& aTouchEnd, + bool aKeepFingerDown, + nsTArray<uint32_t>* aAllowedTouchBehaviors, + nsEventStatus (*aOutEventStatuses)[4], + uint64_t* aOutInputBlockId) +{ + // Reduce the touch start and move tolerance to a tiny value. + // We can't use a scoped pref because this value might be read at some later + // time when the events are actually processed, rather than when we deliver + // them. + gfxPrefs::SetAPZTouchStartTolerance(1.0f / 1000.0f); + gfxPrefs::SetAPZTouchMoveTolerance(0.0f); + const int OVERCOME_TOUCH_TOLERANCE = 1; + + const TimeDuration TIME_BETWEEN_TOUCH_EVENT = TimeDuration::FromMilliseconds(50); + + // Even if the caller doesn't care about the block id, we need it to set the + // allowed touch behaviour below, so make sure aOutInputBlockId is non-null. + uint64_t blockId; + if (!aOutInputBlockId) { + aOutInputBlockId = &blockId; + } + + // Make sure the move is large enough to not be handled as a tap + nsEventStatus status = TouchDown(aTarget, + ScreenIntPoint(aTouchStart.x, aTouchStart.y + OVERCOME_TOUCH_TOLERANCE), + mcc->Time(), aOutInputBlockId); + if (aOutEventStatuses) { + (*aOutEventStatuses)[0] = status; + } + + mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT); + + // Allowed touch behaviours must be set after sending touch-start. + if (status != nsEventStatus_eConsumeNoDefault) { + if (aAllowedTouchBehaviors) { + EXPECT_EQ(1UL, aAllowedTouchBehaviors->Length()); + aTarget->SetAllowedTouchBehavior(*aOutInputBlockId, *aAllowedTouchBehaviors); + } else if (gfxPrefs::TouchActionEnabled()) { + SetDefaultAllowedTouchBehavior(aTarget, *aOutInputBlockId); + } + } + + status = TouchMove(aTarget, aTouchStart, mcc->Time()); + if (aOutEventStatuses) { + (*aOutEventStatuses)[1] = status; + } + + mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT); + + status = TouchMove(aTarget, aTouchEnd, mcc->Time()); + if (aOutEventStatuses) { + (*aOutEventStatuses)[2] = status; + } + + mcc->AdvanceBy(TIME_BETWEEN_TOUCH_EVENT); + + if (!aKeepFingerDown) { + status = TouchUp(aTarget, aTouchEnd, mcc->Time()); + } else { + status = nsEventStatus_eIgnore; + } + if (aOutEventStatuses) { + (*aOutEventStatuses)[3] = status; + } + + // Don't increment the time here. Animations started on touch-up, such as + // flings, are affected by elapsed time, and we want to be able to sample + // them immediately after they start, without time having elapsed. +} + +template<class InputReceiver> +void +APZCTesterBase::Pan(const RefPtr<InputReceiver>& aTarget, + int aTouchStartY, int aTouchEndY, bool aKeepFingerDown, + nsTArray<uint32_t>* aAllowedTouchBehaviors, + nsEventStatus (*aOutEventStatuses)[4], + uint64_t* aOutInputBlockId) +{ + Pan(aTarget, ScreenIntPoint(10, aTouchStartY), ScreenIntPoint(10, aTouchEndY), + aKeepFingerDown, aAllowedTouchBehaviors, aOutEventStatuses, aOutInputBlockId); +} + +template<class InputReceiver> +void +APZCTesterBase::PanAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + int aTouchStartY, + int aTouchEndY, + bool aExpectConsumed, + nsTArray<uint32_t>* aAllowedTouchBehaviors, + uint64_t* aOutInputBlockId) +{ + nsEventStatus statuses[4]; // down, move, move, up + Pan(aTarget, aTouchStartY, aTouchEndY, false, aAllowedTouchBehaviors, &statuses, aOutInputBlockId); + + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[0]); + + nsEventStatus touchMoveStatus; + if (aExpectConsumed) { + touchMoveStatus = nsEventStatus_eConsumeDoDefault; + } else { + touchMoveStatus = nsEventStatus_eIgnore; + } + EXPECT_EQ(touchMoveStatus, statuses[1]); + EXPECT_EQ(touchMoveStatus, statuses[2]); +} + +void +APZCTesterBase::ApzcPanNoFling(const RefPtr<TestAsyncPanZoomController>& aApzc, + int aTouchStartY, int aTouchEndY, + uint64_t* aOutInputBlockId) +{ + Pan(aApzc, aTouchStartY, aTouchEndY, false, nullptr, nullptr, aOutInputBlockId); + aApzc->CancelAnimation(); +} + +template<class InputReceiver> +void +APZCTesterBase::DoubleTap(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, + nsEventStatus (*aOutEventStatuses)[4], + uint64_t (*aOutInputBlockIds)[2]) +{ + uint64_t blockId; + nsEventStatus status = TouchDown(aTarget, aPoint, mcc->Time(), &blockId); + if (aOutEventStatuses) { + (*aOutEventStatuses)[0] = status; + } + if (aOutInputBlockIds) { + (*aOutInputBlockIds)[0] = blockId; + } + mcc->AdvanceByMillis(10); + + // If touch-action is enabled then simulate the allowed touch behaviour + // notification that the main thread is supposed to deliver. + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + SetDefaultAllowedTouchBehavior(aTarget, blockId); + } + + status = TouchUp(aTarget, aPoint, mcc->Time()); + if (aOutEventStatuses) { + (*aOutEventStatuses)[1] = status; + } + mcc->AdvanceByMillis(10); + status = TouchDown(aTarget, aPoint, mcc->Time(), &blockId); + if (aOutEventStatuses) { + (*aOutEventStatuses)[2] = status; + } + if (aOutInputBlockIds) { + (*aOutInputBlockIds)[1] = blockId; + } + mcc->AdvanceByMillis(10); + + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + SetDefaultAllowedTouchBehavior(aTarget, blockId); + } + + status = TouchUp(aTarget, aPoint, mcc->Time()); + if (aOutEventStatuses) { + (*aOutEventStatuses)[3] = status; + } +} + +template<class InputReceiver> +void +APZCTesterBase::DoubleTapAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aPoint, + uint64_t (*aOutInputBlockIds)[2]) +{ + nsEventStatus statuses[4]; + DoubleTap(aTarget, aPoint, &statuses, aOutInputBlockIds); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[0]); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[1]); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[2]); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[3]); +} + +AsyncPanZoomController* +TestAPZCTreeManager::NewAPZCInstance(uint64_t aLayersId, + GeckoContentController* aController) +{ + MockContentControllerDelayed* mcc = static_cast<MockContentControllerDelayed*>(aController); + return new TestAsyncPanZoomController(aLayersId, mcc, this, + AsyncPanZoomController::USE_GESTURE_DETECTOR); +} + +FrameMetrics +TestFrameMetrics() +{ + FrameMetrics fm; + + fm.SetDisplayPort(CSSRect(0, 0, 10, 10)); + fm.SetCompositionBounds(ParentLayerRect(0, 0, 10, 10)); + fm.SetCriticalDisplayPort(CSSRect(0, 0, 10, 10)); + fm.SetScrollableRect(CSSRect(0, 0, 100, 100)); + + return fm; +} + +uint32_t +MillisecondsSinceStartup(TimeStamp aTime) +{ + return (aTime - GetStartupTime()).ToMilliseconds(); +} + +#endif // mozilla_layers_APZTestCommon_h diff --git a/gfx/layers/apz/test/gtest/InputUtils.h b/gfx/layers/apz/test/gtest/InputUtils.h new file mode 100644 index 000000000..a1bd2851e --- /dev/null +++ b/gfx/layers/apz/test/gtest/InputUtils.h @@ -0,0 +1,297 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef mozilla_layers_InputUtils_h +#define mozilla_layers_InputUtils_h + +/** + * Defines a set of utility functions for generating input events + * to an APZC/APZCTM during APZ gtests. + */ + +#include "APZTestCommon.h" + +/* The InputReceiver template parameter used in the helper functions below needs + * to be a class that implements functions with the signatures: + * nsEventStatus ReceiveInputEvent(const InputData& aEvent, + * ScrollableLayerGuid* aGuid, + * uint64_t* aOutInputBlockId); + * void SetAllowedTouchBehavior(uint64_t aInputBlockId, + * const nsTArray<uint32_t>& aBehaviours); + * The classes that currently implement these are APZCTreeManager and + * TestAsyncPanZoomController. Using this template allows us to test individual + * APZC instances in isolation and also an entire APZ tree, while using the same + * code to dispatch input events. + */ + +// Some helper functions for constructing input event objects suitable to be +// passed either to an APZC (which expects an transformed point), or to an APZTM +// (which expects an untransformed point). We handle both cases by setting both +// the transformed and untransformed fields to the same value. +SingleTouchData +CreateSingleTouchData(int32_t aIdentifier, const ScreenIntPoint& aPoint) +{ + SingleTouchData touch(aIdentifier, aPoint, ScreenSize(0, 0), 0, 0); + touch.mLocalScreenPoint = ParentLayerPoint(aPoint.x, aPoint.y); + return touch; +} + +// Convenience wrapper for CreateSingleTouchData() that takes loose coordinates. +SingleTouchData +CreateSingleTouchData(int32_t aIdentifier, ScreenIntCoord aX, ScreenIntCoord aY) +{ + return CreateSingleTouchData(aIdentifier, ScreenIntPoint(aX, aY)); +} + +PinchGestureInput +CreatePinchGestureInput(PinchGestureInput::PinchGestureType aType, + const ScreenIntPoint& aFocus, + float aCurrentSpan, float aPreviousSpan) +{ + ParentLayerPoint localFocus(aFocus.x, aFocus.y); + PinchGestureInput result(aType, 0, TimeStamp(), localFocus, + aCurrentSpan, aPreviousSpan, 0); + result.mFocusPoint = aFocus; + return result; +} + +template<class InputReceiver> +void +SetDefaultAllowedTouchBehavior(const RefPtr<InputReceiver>& aTarget, + uint64_t aInputBlockId, + int touchPoints = 1) +{ + nsTArray<uint32_t> defaultBehaviors; + // use the default value where everything is allowed + for (int i = 0; i < touchPoints; i++) { + defaultBehaviors.AppendElement(mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN + | mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN + | mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM + | mozilla::layers::AllowedTouchBehavior::DOUBLE_TAP_ZOOM); + } + aTarget->SetAllowedTouchBehavior(aInputBlockId, defaultBehaviors); +} + + +MultiTouchInput +CreateMultiTouchInput(MultiTouchInput::MultiTouchType aType, TimeStamp aTime) +{ + return MultiTouchInput(aType, MillisecondsSinceStartup(aTime), aTime, 0); +} + +template<class InputReceiver> +nsEventStatus +TouchDown(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeStamp aTime, uint64_t* aOutInputBlockId = nullptr) +{ + MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, aTime); + mti.mTouches.AppendElement(CreateSingleTouchData(0, aPoint)); + return aTarget->ReceiveInputEvent(mti, nullptr, aOutInputBlockId); +} + +template<class InputReceiver> +nsEventStatus +TouchMove(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeStamp aTime) +{ + MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, aTime); + mti.mTouches.AppendElement(CreateSingleTouchData(0, aPoint)); + return aTarget->ReceiveInputEvent(mti, nullptr, nullptr); +} + +template<class InputReceiver> +nsEventStatus +TouchUp(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeStamp aTime) +{ + MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, aTime); + mti.mTouches.AppendElement(CreateSingleTouchData(0, aPoint)); + return aTarget->ReceiveInputEvent(mti, nullptr, nullptr); +} + +template<class InputReceiver> +void +PinchWithPinchInput(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aFocus, + const ScreenIntPoint& aSecondFocus, float aScale, + nsEventStatus (*aOutEventStatuses)[3] = nullptr) +{ + nsEventStatus actualStatus = aTarget->ReceiveInputEvent( + CreatePinchGestureInput(PinchGestureInput::PINCHGESTURE_START, + aFocus, 10.0, 10.0), + nullptr); + if (aOutEventStatuses) { + (*aOutEventStatuses)[0] = actualStatus; + } + actualStatus = aTarget->ReceiveInputEvent( + CreatePinchGestureInput(PinchGestureInput::PINCHGESTURE_SCALE, + aSecondFocus, 10.0 * aScale, 10.0), + nullptr); + if (aOutEventStatuses) { + (*aOutEventStatuses)[1] = actualStatus; + } + actualStatus = aTarget->ReceiveInputEvent( + CreatePinchGestureInput(PinchGestureInput::PINCHGESTURE_END, + // note: negative values here tell APZC + // not to turn the pinch into a pan + aFocus, -1.0, -1.0), + nullptr); + if (aOutEventStatuses) { + (*aOutEventStatuses)[2] = actualStatus; + } +} + +template<class InputReceiver> +void +PinchWithPinchInputAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aFocus, float aScale, + bool aShouldTriggerPinch) +{ + nsEventStatus statuses[3]; // scalebegin, scale, scaleend + PinchWithPinchInput(aTarget, aFocus, aFocus, aScale, &statuses); + + nsEventStatus expectedStatus = aShouldTriggerPinch + ? nsEventStatus_eConsumeNoDefault + : nsEventStatus_eIgnore; + EXPECT_EQ(expectedStatus, statuses[0]); + EXPECT_EQ(expectedStatus, statuses[1]); +} + +template<class InputReceiver> +void +PinchWithTouchInput(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aFocus, float aScale, + int& inputId, + nsTArray<uint32_t>* aAllowedTouchBehaviors = nullptr, + nsEventStatus (*aOutEventStatuses)[4] = nullptr, + uint64_t* aOutInputBlockId = nullptr) +{ + // Having pinch coordinates in float type may cause problems with high-precision scale values + // since SingleTouchData accepts integer value. But for trivial tests it should be ok. + float pinchLength = 100.0; + float pinchLengthScaled = pinchLength * aScale; + + // Even if the caller doesn't care about the block id, we need it to set the + // allowed touch behaviour below, so make sure aOutInputBlockId is non-null. + uint64_t blockId; + if (!aOutInputBlockId) { + aOutInputBlockId = &blockId; + } + + MultiTouchInput mtiStart = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + mtiStart.mTouches.AppendElement(CreateSingleTouchData(inputId, aFocus)); + mtiStart.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, aFocus)); + nsEventStatus status = aTarget->ReceiveInputEvent(mtiStart, aOutInputBlockId); + if (aOutEventStatuses) { + (*aOutEventStatuses)[0] = status; + } + + if (aAllowedTouchBehaviors) { + EXPECT_EQ(2UL, aAllowedTouchBehaviors->Length()); + aTarget->SetAllowedTouchBehavior(*aOutInputBlockId, *aAllowedTouchBehaviors); + } else if (gfxPrefs::TouchActionEnabled()) { + SetDefaultAllowedTouchBehavior(aTarget, *aOutInputBlockId, 2); + } + + MultiTouchInput mtiMove1 = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mtiMove1.mTouches.AppendElement(CreateSingleTouchData(inputId, aFocus.x - pinchLength, aFocus.y)); + mtiMove1.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, aFocus.x + pinchLength, aFocus.y)); + status = aTarget->ReceiveInputEvent(mtiMove1, nullptr); + if (aOutEventStatuses) { + (*aOutEventStatuses)[1] = status; + } + + MultiTouchInput mtiMove2 = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mtiMove2.mTouches.AppendElement(CreateSingleTouchData(inputId, aFocus.x - pinchLengthScaled, aFocus.y)); + mtiMove2.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, aFocus.x + pinchLengthScaled, aFocus.y)); + status = aTarget->ReceiveInputEvent(mtiMove2, nullptr); + if (aOutEventStatuses) { + (*aOutEventStatuses)[2] = status; + } + + MultiTouchInput mtiEnd = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0); + mtiEnd.mTouches.AppendElement(CreateSingleTouchData(inputId, aFocus.x - pinchLengthScaled, aFocus.y)); + mtiEnd.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, aFocus.x + pinchLengthScaled, aFocus.y)); + status = aTarget->ReceiveInputEvent(mtiEnd, nullptr); + if (aOutEventStatuses) { + (*aOutEventStatuses)[3] = status; + } + + inputId += 2; +} + +template<class InputReceiver> +void +PinchWithTouchInputAndCheckStatus(const RefPtr<InputReceiver>& aTarget, + const ScreenIntPoint& aFocus, float aScale, + int& inputId, bool aShouldTriggerPinch, + nsTArray<uint32_t>* aAllowedTouchBehaviors) +{ + nsEventStatus statuses[4]; // down, move, move, up + PinchWithTouchInput(aTarget, aFocus, aScale, inputId, aAllowedTouchBehaviors, &statuses); + + nsEventStatus expectedMoveStatus = aShouldTriggerPinch + ? nsEventStatus_eConsumeDoDefault + : nsEventStatus_eIgnore; + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, statuses[0]); + EXPECT_EQ(expectedMoveStatus, statuses[1]); + EXPECT_EQ(expectedMoveStatus, statuses[2]); +} + +template<class InputReceiver> +nsEventStatus +Wheel(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + const ScreenPoint& aDelta, TimeStamp aTime, uint64_t* aOutInputBlockId = nullptr) +{ + ScrollWheelInput input(MillisecondsSinceStartup(aTime), aTime, 0, + ScrollWheelInput::SCROLLMODE_INSTANT, ScrollWheelInput::SCROLLDELTA_PIXEL, + aPoint, aDelta.x, aDelta.y, false); + return aTarget->ReceiveInputEvent(input, nullptr, aOutInputBlockId); +} + +template<class InputReceiver> +nsEventStatus +SmoothWheel(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + const ScreenPoint& aDelta, TimeStamp aTime, uint64_t* aOutInputBlockId = nullptr) +{ + ScrollWheelInput input(MillisecondsSinceStartup(aTime), aTime, 0, + ScrollWheelInput::SCROLLMODE_SMOOTH, ScrollWheelInput::SCROLLDELTA_LINE, + aPoint, aDelta.x, aDelta.y, false); + return aTarget->ReceiveInputEvent(input, nullptr, aOutInputBlockId); +} + +template<class InputReceiver> +nsEventStatus +MouseDown(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeStamp aTime, uint64_t* aOutInputBlockId = nullptr) +{ + MouseInput input(MouseInput::MOUSE_DOWN, MouseInput::ButtonType::LEFT_BUTTON, + 0, 0, aPoint, MillisecondsSinceStartup(aTime), aTime, 0); + return aTarget->ReceiveInputEvent(input, nullptr, aOutInputBlockId); +} + +template<class InputReceiver> +nsEventStatus +MouseMove(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeStamp aTime, uint64_t* aOutInputBlockId = nullptr) +{ + MouseInput input(MouseInput::MOUSE_MOVE, MouseInput::ButtonType::LEFT_BUTTON, + 0, 0, aPoint, MillisecondsSinceStartup(aTime), aTime, 0); + return aTarget->ReceiveInputEvent(input, nullptr, aOutInputBlockId); +} + +template<class InputReceiver> +nsEventStatus +MouseUp(const RefPtr<InputReceiver>& aTarget, const ScreenIntPoint& aPoint, + TimeStamp aTime, uint64_t* aOutInputBlockId = nullptr) +{ + MouseInput input(MouseInput::MOUSE_UP, MouseInput::ButtonType::LEFT_BUTTON, + 0, 0, aPoint, MillisecondsSinceStartup(aTime), aTime, 0); + return aTarget->ReceiveInputEvent(input, nullptr, aOutInputBlockId); +} + + +#endif // mozilla_layers_InputUtils_h diff --git a/gfx/layers/apz/test/gtest/TestBasic.cpp b/gfx/layers/apz/test/gtest/TestBasic.cpp new file mode 100644 index 000000000..921ea4080 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestBasic.cpp @@ -0,0 +1,356 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCBasicTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +TEST_F(APZCBasicTester, Overzoom) { + // the visible area of the document in CSS pixels is x=10 y=0 w=100 h=100 + FrameMetrics fm; + fm.SetCompositionBounds(ParentLayerRect(0, 0, 100, 100)); + fm.SetScrollableRect(CSSRect(0, 0, 125, 150)); + fm.SetScrollOffset(CSSPoint(10, 0)); + fm.SetZoom(CSSToParentLayerScale2D(1.0, 1.0)); + fm.SetIsRootContent(true); + apzc->SetFrameMetrics(fm); + + MakeApzcZoomable(); + + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1); + + PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(50, 50), 0.5, true); + + fm = apzc->GetFrameMetrics(); + EXPECT_EQ(0.8f, fm.GetZoom().ToScaleFactor().scale); + // bug 936721 - PGO builds introduce rounding error so + // use a fuzzy match instead + EXPECT_LT(std::abs(fm.GetScrollOffset().x), 1e-5); + EXPECT_LT(std::abs(fm.GetScrollOffset().y), 1e-5); +} + +TEST_F(APZCBasicTester, SimpleTransform) { + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + + EXPECT_EQ(ParentLayerPoint(), pointOut); + EXPECT_EQ(AsyncTransform(), viewTransformOut); +} + + +TEST_F(APZCBasicTester, ComplexTransform) { + // This test assumes there is a page that gets rendered to + // two layers. In CSS pixels, the first layer is 50x50 and + // the second layer is 25x50. The widget scale factor is 3.0 + // and the presShell resolution is 2.0. Therefore, these layers + // end up being 300x300 and 150x300 in layer pixels. + // + // The second (child) layer has an additional CSS transform that + // stretches it by 2.0 on the x-axis. Therefore, after applying + // CSS transforms, the two layers are the same size in screen + // pixels. + // + // The screen itself is 24x24 in screen pixels (therefore 4x4 in + // CSS pixels). The displayport is 1 extra CSS pixel on all + // sides. + + RefPtr<TestAsyncPanZoomController> childApzc = + new TestAsyncPanZoomController(0, mcc, tm); + + const char* layerTreeSyntax = "c(c)"; + // LayerID 0 1 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 300, 300)), + nsIntRegion(IntRect(0, 0, 150, 300)), + }; + Matrix4x4 transforms[] = { + Matrix4x4(), + Matrix4x4(), + }; + transforms[0].PostScale(0.5f, 0.5f, 1.0f); // this results from the 2.0 resolution on the root layer + transforms[1].PostScale(2.0f, 1.0f, 1.0f); // this is the 2.0 x-axis CSS transform on the child layer + + nsTArray<RefPtr<Layer> > layers; + RefPtr<LayerManager> lm; + RefPtr<Layer> root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, transforms, lm, layers); + + ScrollMetadata metadata; + FrameMetrics& metrics = metadata.GetMetrics(); + metrics.SetCompositionBounds(ParentLayerRect(0, 0, 24, 24)); + metrics.SetDisplayPort(CSSRect(-1, -1, 6, 6)); + metrics.SetScrollOffset(CSSPoint(10, 10)); + metrics.SetScrollableRect(CSSRect(0, 0, 50, 50)); + metrics.SetCumulativeResolution(LayoutDeviceToLayerScale2D(2, 2)); + metrics.SetPresShellResolution(2.0f); + metrics.SetZoom(CSSToParentLayerScale2D(6, 6)); + metrics.SetDevPixelsPerCSSPixel(CSSToLayoutDeviceScale(3)); + metrics.SetScrollId(FrameMetrics::START_SCROLL_ID); + + ScrollMetadata childMetadata = metadata; + FrameMetrics& childMetrics = childMetadata.GetMetrics(); + childMetrics.SetScrollId(FrameMetrics::START_SCROLL_ID + 1); + + layers[0]->SetScrollMetadata(metadata); + layers[1]->SetScrollMetadata(childMetadata); + + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + + // Both the parent and child layer should behave exactly the same here, because + // the CSS transform on the child layer does not affect the SampleContentTransformForFrame code + + // initial transform + apzc->SetFrameMetrics(metrics); + apzc->NotifyLayersUpdated(metadata, true, true); + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint()), viewTransformOut); + EXPECT_EQ(ParentLayerPoint(60, 60), pointOut); + + childApzc->SetFrameMetrics(childMetrics); + childApzc->NotifyLayersUpdated(childMetadata, true, true); + childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint()), viewTransformOut); + EXPECT_EQ(ParentLayerPoint(60, 60), pointOut); + + // do an async scroll by 5 pixels and check the transform + metrics.ScrollBy(CSSPoint(5, 0)); + apzc->SetFrameMetrics(metrics); + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint(-30, 0)), viewTransformOut); + EXPECT_EQ(ParentLayerPoint(90, 60), pointOut); + + childMetrics.ScrollBy(CSSPoint(5, 0)); + childApzc->SetFrameMetrics(childMetrics); + childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1), ParentLayerPoint(-30, 0)), viewTransformOut); + EXPECT_EQ(ParentLayerPoint(90, 60), pointOut); + + // do an async zoom of 1.5x and check the transform + metrics.ZoomBy(1.5f); + apzc->SetFrameMetrics(metrics); + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1.5), ParentLayerPoint(-45, 0)), viewTransformOut); + EXPECT_EQ(ParentLayerPoint(135, 90), pointOut); + + childMetrics.ZoomBy(1.5f); + childApzc->SetFrameMetrics(childMetrics); + childApzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(AsyncTransform(LayerToParentLayerScale(1.5), ParentLayerPoint(-45, 0)), viewTransformOut); + EXPECT_EQ(ParentLayerPoint(135, 90), pointOut); + + childApzc->Destroy(); +} + +TEST_F(APZCBasicTester, Fling) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + int touchStart = 50; + int touchEnd = 10; + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + + // Fling down. Each step scroll further down + Pan(apzc, touchStart, touchEnd); + ParentLayerPoint lastPoint; + for (int i = 1; i < 50; i+=1) { + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut, TimeDuration::FromMilliseconds(1)); + EXPECT_GT(pointOut.y, lastPoint.y); + lastPoint = pointOut; + } +} + +TEST_F(APZCBasicTester, FlingIntoOverscroll) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + // Scroll down by 25 px. Don't fling for simplicity. + ApzcPanNoFling(apzc, 50, 25); + + // Now scroll back up by 20px, this time flinging after. + // The fling should cover the remaining 5 px of room to scroll, then + // go into overscroll, and finally snap-back to recover from overscroll. + Pan(apzc, 25, 45); + const TimeDuration increment = TimeDuration::FromMilliseconds(1); + bool reachedOverscroll = false; + bool recoveredFromOverscroll = false; + while (apzc->AdvanceAnimations(mcc->Time())) { + if (!reachedOverscroll && apzc->IsOverscrolled()) { + reachedOverscroll = true; + } + if (reachedOverscroll && !apzc->IsOverscrolled()) { + recoveredFromOverscroll = true; + } + mcc->AdvanceBy(increment); + } + EXPECT_TRUE(reachedOverscroll); + EXPECT_TRUE(recoveredFromOverscroll); +} + +TEST_F(APZCBasicTester, PanningTransformNotifications) { + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + // Scroll down by 25 px. Ensure we only get one set of + // state change notifications. + // + // Then, scroll back up by 20px, this time flinging after. + // The fling should cover the remaining 5 px of room to scroll, then + // go into overscroll, and finally snap-back to recover from overscroll. + // Again, ensure we only get one set of state change notifications for + // this entire procedure. + + MockFunction<void(std::string checkPointName)> check; + { + InSequence s; + EXPECT_CALL(check, Call("Simple pan")); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartTouch,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformBegin,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartPanning,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eEndTouch,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformEnd,_)).Times(1); + EXPECT_CALL(check, Call("Complex pan")); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartTouch,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformBegin,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eStartPanning,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eEndTouch,_)).Times(1); + EXPECT_CALL(*mcc, NotifyAPZStateChange(_,GeckoContentController::APZStateChange::eTransformEnd,_)).Times(1); + EXPECT_CALL(check, Call("Done")); + } + + check.Call("Simple pan"); + ApzcPanNoFling(apzc, 50, 25); + check.Call("Complex pan"); + Pan(apzc, 25, 45); + apzc->AdvanceAnimationsUntilEnd(); + check.Call("Done"); +} + +void APZCBasicTester::PanIntoOverscroll() +{ + int touchStart = 500; + int touchEnd = 10; + Pan(apzc, touchStart, touchEnd); + EXPECT_TRUE(apzc->IsOverscrolled()); +} + +void APZCBasicTester::TestOverscroll() +{ + // Pan sufficiently to hit overscroll behavior + PanIntoOverscroll(); + + // Check that we recover from overscroll via an animation. + ParentLayerPoint expectedScrollOffset(0, GetScrollRange().YMost()); + SampleAnimationUntilRecoveredFromOverscroll(expectedScrollOffset); +} + + +TEST_F(APZCBasicTester, OverScrollPanning) { + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + TestOverscroll(); +} + +// Tests that an overscroll animation doesn't trigger an assertion failure +// in the case where a sample has a velocity of zero. +TEST_F(APZCBasicTester, OverScroll_Bug1152051a) { + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + // Doctor the prefs to make the velocity zero at the end of the first sample. + + // This ensures our incoming velocity to the overscroll animation is + // a round(ish) number, 4.9 (that being the distance of the pan before + // overscroll, which is 500 - 10 = 490 pixels, divided by the duration of + // the pan, which is 100 ms). + SCOPED_GFX_PREF(APZFlingFriction, float, 0); + + // To ensure the velocity after the first sample is 0, set the spring + // stiffness to the incoming velocity (4.9) divided by the overscroll + // (400 pixels) times the step duration (1 ms). + SCOPED_GFX_PREF(APZOverscrollSpringStiffness, float, 0.01225f); + + TestOverscroll(); +} + +// Tests that ending an overscroll animation doesn't leave around state that +// confuses the next overscroll animation. +TEST_F(APZCBasicTester, OverScroll_Bug1152051b) { + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + SCOPED_GFX_PREF(APZOverscrollStopDistanceThreshold, float, 0.1f); + + // Pan sufficiently to hit overscroll behavior + PanIntoOverscroll(); + + // Sample animations once, to give the fling animation started on touch-up + // a chance to realize it's overscrolled, and schedule a call to + // HandleFlingOverscroll(). + SampleAnimationOnce(); + + // This advances the time and runs the HandleFlingOverscroll task scheduled in + // the previous call, which starts an overscroll animation. It then samples + // the overscroll animation once, to get it to initialize the first overscroll + // sample. + SampleAnimationOnce(); + + // Do a touch-down to cancel the overscroll animation, and then a touch-up + // to schedule a new one since we're still overscrolled. We don't pan because + // panning can trigger functions that clear the overscroll animation state + // in other ways. + uint64_t blockId; + nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId); + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + SetDefaultAllowedTouchBehavior(apzc, blockId); + } + TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time()); + + // Sample the second overscroll animation to its end. + // If the ending of the first overscroll animation fails to clear state + // properly, this will assert. + ParentLayerPoint expectedScrollOffset(0, GetScrollRange().YMost()); + SampleAnimationUntilRecoveredFromOverscroll(expectedScrollOffset); +} + +TEST_F(APZCBasicTester, OverScrollAbort) { + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + // Pan sufficiently to hit overscroll behavior + int touchStart = 500; + int touchEnd = 10; + Pan(apzc, touchStart, touchEnd); + EXPECT_TRUE(apzc->IsOverscrolled()); + + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + + // This sample call will run to the end of the fling animation + // and will schedule the overscroll animation. + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut, TimeDuration::FromMilliseconds(10000)); + EXPECT_TRUE(apzc->IsOverscrolled()); + + // At this point, we have an active overscroll animation. + // Check that cancelling the animation clears the overscroll. + apzc->CancelAnimation(); + EXPECT_FALSE(apzc->IsOverscrolled()); + apzc->AssertStateIsReset(); +} + +TEST_F(APZCBasicTester, OverScrollPanningAbort) { + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + // Pan sufficiently to hit overscroll behaviour. Keep the finger down so + // the pan does not end. + int touchStart = 500; + int touchEnd = 10; + Pan(apzc, touchStart, touchEnd, true); // keep finger down + EXPECT_TRUE(apzc->IsOverscrolled()); + + // Check that calling CancelAnimation() while the user is still panning + // (and thus no fling or snap-back animation has had a chance to start) + // clears the overscroll. + apzc->CancelAnimation(); + EXPECT_FALSE(apzc->IsOverscrolled()); + apzc->AssertStateIsReset(); +} diff --git a/gfx/layers/apz/test/gtest/TestEventRegions.cpp b/gfx/layers/apz/test/gtest/TestEventRegions.cpp new file mode 100644 index 000000000..8b3aac348 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestEventRegions.cpp @@ -0,0 +1,272 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZEventRegionsTester : public APZCTreeManagerTester { +protected: + UniquePtr<ScopedLayerTreeRegistration> registration; + TestAsyncPanZoomController* rootApzc; + + void CreateEventRegionsLayerTree1() { + const char* layerTreeSyntax = "c(tt)"; + nsIntRegion layerVisibleRegions[] = { + nsIntRegion(IntRect(0, 0, 200, 200)), // root + nsIntRegion(IntRect(0, 0, 100, 200)), // left half + nsIntRegion(IntRect(0, 100, 200, 100)), // bottom half + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2); + SetScrollHandoff(layers[1], root); + SetScrollHandoff(layers[2], root); + + // Set up the event regions over a 200x200 area. The root layer has the + // whole 200x200 as the hit region; layers[1] has the left half and + // layers[2] has the bottom half. The bottom-left 100x100 area is also + // in the d-t-c region for both layers[1] and layers[2] (but layers[2] is + // on top so it gets the events by default if the main thread doesn't + // respond). + EventRegions regions(nsIntRegion(IntRect(0, 0, 200, 200))); + root->SetEventRegions(regions); + regions.mDispatchToContentHitRegion = nsIntRegion(IntRect(0, 100, 100, 100)); + regions.mHitRegion = nsIntRegion(IntRect(0, 0, 100, 200)); + layers[1]->SetEventRegions(regions); + regions.mHitRegion = nsIntRegion(IntRect(0, 100, 200, 100)); + layers[2]->SetEventRegions(regions); + + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + } + + void CreateEventRegionsLayerTree2() { + const char* layerTreeSyntax = "c(t)"; + nsIntRegion layerVisibleRegions[] = { + nsIntRegion(IntRect(0, 0, 100, 500)), + nsIntRegion(IntRect(0, 150, 100, 100)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID); + + // Set up the event regions so that the child thebes layer is positioned far + // away from the scrolling container layer. + EventRegions regions(nsIntRegion(IntRect(0, 0, 100, 100))); + root->SetEventRegions(regions); + regions.mHitRegion = nsIntRegion(IntRect(0, 150, 100, 100)); + layers[1]->SetEventRegions(regions); + + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + } + + void CreateObscuringLayerTree() { + const char* layerTreeSyntax = "c(c(t)t)"; + // LayerID 0 1 2 3 + // 0 is the root. + // 1 is a parent scrollable layer. + // 2 is a child scrollable layer. + // 3 is the Obscurer, who ruins everything. + nsIntRegion layerVisibleRegions[] = { + // x coordinates are uninteresting + nsIntRegion(IntRect(0, 0, 200, 200)), // [0, 200] + nsIntRegion(IntRect(0, 0, 200, 200)), // [0, 200] + nsIntRegion(IntRect(0, 100, 200, 50)), // [100, 150] + nsIntRegion(IntRect(0, 100, 200, 100)) // [100, 200] + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, nullptr, lm, layers); + + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 200, 300)); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2, CSSRect(0, 0, 200, 100)); + SetScrollHandoff(layers[2], layers[1]); + SetScrollHandoff(layers[1], root); + + EventRegions regions(nsIntRegion(IntRect(0, 0, 200, 200))); + root->SetEventRegions(regions); + regions.mHitRegion = nsIntRegion(IntRect(0, 0, 200, 300)); + layers[1]->SetEventRegions(regions); + regions.mHitRegion = nsIntRegion(IntRect(0, 100, 200, 100)); + layers[2]->SetEventRegions(regions); + + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + } + + void CreateBug1119497LayerTree() { + const char* layerTreeSyntax = "c(tt)"; + // LayerID 0 12 + // 0 is the root and has an APZC + // 1 is behind 2 and has an APZC + // 2 entirely covers 1 and should take all the input events, but has no APZC + // so hits to 2 should go to to the root APZC + nsIntRegion layerVisibleRegions[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 0, 100, 100)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, nullptr, lm, layers); + + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1); + + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + } + + void CreateBug1117712LayerTree() { + const char* layerTreeSyntax = "c(c(t)t)"; + // LayerID 0 1 2 3 + // 0 is the root + // 1 is a container layer whose sole purpose to make a non-empty ancestor + // transform for 2, so that 2's screen-to-apzc and apzc-to-gecko + // transforms are different from 3's. + // 2 is a small layer that is the actual target + // 3 is a big layer obscuring 2 with a dispatch-to-content region + nsIntRegion layerVisibleRegions[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 0, 0, 0)), + nsIntRegion(IntRect(0, 0, 10, 10)), + nsIntRegion(IntRect(0, 0, 100, 100)), + }; + Matrix4x4 layerTransforms[] = { + Matrix4x4(), + Matrix4x4::Translation(50, 0, 0), + Matrix4x4(), + Matrix4x4(), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegions, layerTransforms, lm, layers); + + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 10, 10)); + SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollHandoff(layers[3], layers[2]); + + EventRegions regions(nsIntRegion(IntRect(0, 0, 10, 10))); + layers[2]->SetEventRegions(regions); + regions.mHitRegion = nsIntRegion(IntRect(0, 0, 100, 100)); + regions.mDispatchToContentHitRegion = nsIntRegion(IntRect(0, 0, 100, 100)); + layers[3]->SetEventRegions(regions); + + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + } +}; + +TEST_F(APZEventRegionsTester, HitRegionImmediateResponse) { + CreateEventRegionsLayerTree1(); + + TestAsyncPanZoomController* root = ApzcOf(layers[0]); + TestAsyncPanZoomController* left = ApzcOf(layers[1]); + TestAsyncPanZoomController* bottom = ApzcOf(layers[2]); + + MockFunction<void(std::string checkPointName)> check; + { + InSequence s; + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, left->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped on left")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, bottom->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped on bottom")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, root->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped on root")); + EXPECT_CALL(check, Call("Tap pending on d-t-c region")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, bottom->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped on bottom again")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, left->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped on left this time")); + } + + TimeDuration tapDuration = TimeDuration::FromMilliseconds(100); + + // Tap in the exposed hit regions of each of the layers once and ensure + // the clicks are dispatched right away + Tap(manager, ScreenIntPoint(10, 10), tapDuration); + mcc->RunThroughDelayedTasks(); // this runs the tap event + check.Call("Tapped on left"); + Tap(manager, ScreenIntPoint(110, 110), tapDuration); + mcc->RunThroughDelayedTasks(); // this runs the tap event + check.Call("Tapped on bottom"); + Tap(manager, ScreenIntPoint(110, 10), tapDuration); + mcc->RunThroughDelayedTasks(); // this runs the tap event + check.Call("Tapped on root"); + + // Now tap on the dispatch-to-content region where the layers overlap + Tap(manager, ScreenIntPoint(10, 110), tapDuration); + mcc->RunThroughDelayedTasks(); // this runs the main-thread timeout + check.Call("Tap pending on d-t-c region"); + mcc->RunThroughDelayedTasks(); // this runs the tap event + check.Call("Tapped on bottom again"); + + // Now let's do that again, but simulate a main-thread response + uint64_t inputBlockId = 0; + Tap(manager, ScreenIntPoint(10, 110), tapDuration, nullptr, &inputBlockId); + nsTArray<ScrollableLayerGuid> targets; + targets.AppendElement(left->GetGuid()); + manager->SetTargetAPZC(inputBlockId, targets); + while (mcc->RunThroughDelayedTasks()); // this runs the tap event + check.Call("Tapped on left this time"); +} + +TEST_F(APZEventRegionsTester, HitRegionAccumulatesChildren) { + CreateEventRegionsLayerTree2(); + + // Tap in the area of the child layer that's not directly included in the + // parent layer's hit region. Verify that it comes out of the APZC's + // content controller, which indicates the input events got routed correctly + // to the APZC. + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, _, rootApzc->GetGuid(), _)).Times(1); + Tap(manager, ScreenIntPoint(10, 160), TimeDuration::FromMilliseconds(100)); +} + +TEST_F(APZEventRegionsTester, Obscuration) { + CreateObscuringLayerTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + TestAsyncPanZoomController* parent = ApzcOf(layers[1]); + TestAsyncPanZoomController* child = ApzcOf(layers[2]); + + ApzcPanNoFling(parent, 75, 25); + + HitTestResult result; + RefPtr<AsyncPanZoomController> hit = manager->GetTargetAPZC(ScreenPoint(50, 75), &result); + EXPECT_EQ(child, hit.get()); + EXPECT_EQ(HitTestResult::HitLayer, result); +} + +TEST_F(APZEventRegionsTester, Bug1119497) { + CreateBug1119497LayerTree(); + + HitTestResult result; + RefPtr<AsyncPanZoomController> hit = manager->GetTargetAPZC(ScreenPoint(50, 50), &result); + // We should hit layers[2], so |result| will be HitLayer but there's no + // actual APZC on layers[2], so it will be the APZC of the root layer. + EXPECT_EQ(ApzcOf(layers[0]), hit.get()); + EXPECT_EQ(HitTestResult::HitLayer, result); +} + +TEST_F(APZEventRegionsTester, Bug1117712) { + CreateBug1117712LayerTree(); + + TestAsyncPanZoomController* apzc2 = ApzcOf(layers[2]); + + // These touch events should hit the dispatch-to-content region of layers[3] + // and so get queued with that APZC as the tentative target. + uint64_t inputBlockId = 0; + Tap(manager, ScreenIntPoint(55, 5), TimeDuration::FromMilliseconds(100), nullptr, &inputBlockId); + // But now we tell the APZ that really it hit layers[2], and expect the tap + // to be delivered at the correct coordinates. + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(55, 5), 0, apzc2->GetGuid(), _)).Times(1); + + nsTArray<ScrollableLayerGuid> targets; + targets.AppendElement(apzc2->GetGuid()); + manager->SetTargetAPZC(inputBlockId, targets); +} diff --git a/gfx/layers/apz/test/gtest/TestGestureDetector.cpp b/gfx/layers/apz/test/gtest/TestGestureDetector.cpp new file mode 100644 index 000000000..fcbc250f7 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestGestureDetector.cpp @@ -0,0 +1,638 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCBasicTester.h" +#include "APZTestCommon.h" + +class APZCGestureDetectorTester : public APZCBasicTester { +public: + APZCGestureDetectorTester() + : APZCBasicTester(AsyncPanZoomController::USE_GESTURE_DETECTOR) + { + } + +protected: + FrameMetrics GetPinchableFrameMetrics() + { + FrameMetrics fm; + fm.SetCompositionBounds(ParentLayerRect(200, 200, 100, 200)); + fm.SetScrollableRect(CSSRect(0, 0, 980, 1000)); + fm.SetScrollOffset(CSSPoint(300, 300)); + fm.SetZoom(CSSToParentLayerScale2D(2.0, 2.0)); + // APZC only allows zooming on the root scrollable frame. + fm.SetIsRootContent(true); + // the visible area of the document in CSS pixels is x=300 y=300 w=50 h=100 + return fm; + } +}; + +TEST_F(APZCGestureDetectorTester, Pan_After_Pinch) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + + FrameMetrics originalMetrics = GetPinchableFrameMetrics(); + apzc->SetFrameMetrics(originalMetrics); + + MakeApzcZoomable(); + + // Test parameters + float zoomAmount = 1.25; + float pinchLength = 100.0; + float pinchLengthScaled = pinchLength * zoomAmount; + int focusX = 250; + int focusY = 300; + int panDistance = 20; + + int firstFingerId = 0; + int secondFingerId = firstFingerId + 1; + + // Put fingers down + MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX, focusY)); + mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Spread fingers out to enter the pinch state + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLength, focusY)); + mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLength, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Do the actual pinch of 1.25x + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY)); + mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Verify that the zoom changed, just to make sure our code above did what it + // was supposed to. + FrameMetrics zoomedMetrics = apzc->GetFrameMetrics(); + float newZoom = zoomedMetrics.GetZoom().ToScaleFactor().scale; + EXPECT_EQ(originalMetrics.GetZoom().ToScaleFactor().scale * zoomAmount, newZoom); + + // Now we lift one finger... + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, focusX + pinchLengthScaled, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // ... and pan with the remaining finger. This pan just breaks through the + // distance threshold. + focusY += 40; + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // This one does an actual pan of 20 pixels + focusY += panDistance; + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Lift the remaining finger + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, focusX - pinchLengthScaled, focusY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Verify that we scrolled + FrameMetrics finalMetrics = apzc->GetFrameMetrics(); + EXPECT_EQ(zoomedMetrics.GetScrollOffset().y - (panDistance / newZoom), finalMetrics.GetScrollOffset().y); + + // Clear out any remaining fling animation and pending tasks + apzc->AdvanceAnimationsUntilEnd(); + while (mcc->RunThroughDelayedTasks()); + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, Pan_With_Tap) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + + FrameMetrics originalMetrics = GetPinchableFrameMetrics(); + apzc->SetFrameMetrics(originalMetrics); + + // Making the APZC zoomable isn't really needed for the correct operation of + // this test, but it could help catch regressions where we accidentally enter + // a pinch state. + MakeApzcZoomable(); + + // Test parameters + int touchX = 250; + int touchY = 300; + int panDistance = 20; + + int firstFingerId = 0; + int secondFingerId = firstFingerId + 1; + + // Put finger down + MultiTouchInput mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Start a pan, break through the threshold + touchY += 40; + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Do an actual pan for a bit + touchY += panDistance; + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Put a second finger down + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Lift the second finger + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(secondFingerId, touchX + 10, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Bust through the threshold again + touchY += 40; + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Do some more actual panning + touchY += panDistance; + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Lift the first finger + mti = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0); + mti.mTouches.AppendElement(CreateSingleTouchData(firstFingerId, touchX, touchY)); + apzc->ReceiveInputEvent(mti, nullptr); + + // Verify that we scrolled + FrameMetrics finalMetrics = apzc->GetFrameMetrics(); + float zoom = finalMetrics.GetZoom().ToScaleFactor().scale; + EXPECT_EQ(originalMetrics.GetScrollOffset().y - (panDistance * 2 / zoom), finalMetrics.GetScrollOffset().y); + + // Clear out any remaining fling animation and pending tasks + apzc->AdvanceAnimationsUntilEnd(); + while (mcc->RunThroughDelayedTasks()); + apzc->AssertStateIsReset(); +} + +class APZCFlingStopTester : public APZCGestureDetectorTester { +protected: + // Start a fling, and then tap while the fling is ongoing. When + // aSlow is false, the tap will happen while the fling is at a + // high velocity, and we check that the tap doesn't trigger sending a tap + // to content. If aSlow is true, the tap will happen while the fling + // is at a slow velocity, and we check that the tap does trigger sending + // a tap to content. See bug 1022956. + void DoFlingStopTest(bool aSlow) { + int touchStart = 50; + int touchEnd = 10; + + // Start the fling down. + Pan(apzc, touchStart, touchEnd); + // The touchstart from the pan will leave some cancelled tasks in the queue, clear them out + + // If we want to tap while the fling is fast, let the fling advance for 10ms only. If we want + // the fling to slow down more, advance to 2000ms. These numbers may need adjusting if our + // friction and threshold values change, but they should be deterministic at least. + int timeDelta = aSlow ? 2000 : 10; + int tapCallsExpected = aSlow ? 2 : 1; + + // Advance the fling animation by timeDelta milliseconds. + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut, TimeDuration::FromMilliseconds(timeDelta)); + + // Deliver a tap to abort the fling. Ensure that we get a SingleTap + // call out of it if and only if the fling is slow. + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, _, 0, apzc->GetGuid(), _)).Times(tapCallsExpected); + Tap(apzc, ScreenIntPoint(10, 10), 0); + while (mcc->RunThroughDelayedTasks()); + + // Deliver another tap, to make sure that taps are flowing properly once + // the fling is aborted. + Tap(apzc, ScreenIntPoint(100, 100), 0); + while (mcc->RunThroughDelayedTasks()); + + // Verify that we didn't advance any further after the fling was aborted, in either case. + ParentLayerPoint finalPointOut; + apzc->SampleContentTransformForFrame(&viewTransformOut, finalPointOut); + EXPECT_EQ(pointOut.x, finalPointOut.x); + EXPECT_EQ(pointOut.y, finalPointOut.y); + + apzc->AssertStateIsReset(); + } + + void DoFlingStopWithSlowListener(bool aPreventDefault) { + MakeApzcWaitForMainThread(); + + int touchStart = 50; + int touchEnd = 10; + uint64_t blockId = 0; + + // Start the fling down. + Pan(apzc, touchStart, touchEnd, false, nullptr, nullptr, &blockId); + apzc->ConfirmTarget(blockId); + apzc->ContentReceivedInputBlock(blockId, false); + + // Sample the fling a couple of times to ensure it's going. + ParentLayerPoint point, finalPoint; + AsyncTransform viewTransform; + apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(10)); + apzc->SampleContentTransformForFrame(&viewTransform, finalPoint, TimeDuration::FromMilliseconds(10)); + EXPECT_GT(finalPoint.y, point.y); + + // Now we put our finger down to stop the fling + TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId); + + // Re-sample to make sure it hasn't moved + apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(10)); + EXPECT_EQ(finalPoint.x, point.x); + EXPECT_EQ(finalPoint.y, point.y); + + // respond to the touchdown that stopped the fling. + // even if we do a prevent-default on it, the animation should remain stopped. + apzc->ContentReceivedInputBlock(blockId, aPreventDefault); + + // Verify the page hasn't moved + apzc->SampleContentTransformForFrame(&viewTransform, point, TimeDuration::FromMilliseconds(70)); + EXPECT_EQ(finalPoint.x, point.x); + EXPECT_EQ(finalPoint.y, point.y); + + // clean up + TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time()); + + apzc->AssertStateIsReset(); + } +}; + +TEST_F(APZCFlingStopTester, FlingStop) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + DoFlingStopTest(false); +} + +TEST_F(APZCFlingStopTester, FlingStopTap) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + DoFlingStopTest(true); +} + +TEST_F(APZCFlingStopTester, FlingStopSlowListener) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + DoFlingStopWithSlowListener(false); +} + +TEST_F(APZCFlingStopTester, FlingStopPreventDefault) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + DoFlingStopWithSlowListener(true); +} + +TEST_F(APZCGestureDetectorTester, ShortPress) { + MakeApzcUnzoomable(); + + MockFunction<void(std::string checkPointName)> check; + { + InSequence s; + // This verifies that the single tap notification is sent after the + // touchup is fully processed. The ordering here is important. + EXPECT_CALL(check, Call("pre-tap")); + EXPECT_CALL(check, Call("post-tap")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + } + + check.Call("pre-tap"); + TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100)); + check.Call("post-tap"); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, MediumPress) { + MakeApzcUnzoomable(); + + MockFunction<void(std::string checkPointName)> check; + { + InSequence s; + // This verifies that the single tap notification is sent after the + // touchup is fully processed. The ordering here is important. + EXPECT_CALL(check, Call("pre-tap")); + EXPECT_CALL(check, Call("post-tap")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + } + + check.Call("pre-tap"); + TapAndCheckStatus(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(400)); + check.Call("post-tap"); + + apzc->AssertStateIsReset(); +} + +class APZCLongPressTester : public APZCGestureDetectorTester { +protected: + void DoLongPressTest(uint32_t aBehavior) { + MakeApzcUnzoomable(); + + uint64_t blockId = 0; + + nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &blockId); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); + + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + // SetAllowedTouchBehavior() must be called after sending touch-start. + nsTArray<uint32_t> allowedTouchBehaviors; + allowedTouchBehaviors.AppendElement(aBehavior); + apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors); + } + // Have content "respond" to the touchstart + apzc->ContentReceivedInputBlock(blockId, false); + + MockFunction<void(std::string checkPointName)> check; + + { + InSequence s; + + EXPECT_CALL(check, Call("preHandleLongTap")); + blockId++; + EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), blockId)).Times(1); + EXPECT_CALL(check, Call("postHandleLongTap")); + + EXPECT_CALL(check, Call("preHandleLongTapUp")); + EXPECT_CALL(*mcc, HandleTap(TapType::eLongTapUp, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("postHandleLongTapUp")); + } + + // Manually invoke the longpress while the touch is currently down. + check.Call("preHandleLongTap"); + mcc->RunThroughDelayedTasks(); + check.Call("postHandleLongTap"); + + // Dispatching the longpress event starts a new touch block, which + // needs a new content response and also has a pending timeout task + // in the queue. Deal with those here. We do the content response first + // with preventDefault=false, and then we run the timeout task which + // "loses the race" and does nothing. + apzc->ContentReceivedInputBlock(blockId, false); + mcc->AdvanceByMillis(1000); + + // Finally, simulate lifting the finger. Since the long-press wasn't + // prevent-defaulted, we should get a long-tap-up event. + check.Call("preHandleLongTapUp"); + status = TouchUp(apzc, ScreenIntPoint(10, 10), mcc->Time()); + mcc->RunThroughDelayedTasks(); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); + check.Call("postHandleLongTapUp"); + + apzc->AssertStateIsReset(); + } + + void DoLongPressPreventDefaultTest(uint32_t aBehavior) { + MakeApzcUnzoomable(); + + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0); + + int touchX = 10, + touchStartY = 10, + touchEndY = 50; + + uint64_t blockId = 0; + nsEventStatus status = TouchDown(apzc, ScreenIntPoint(touchX, touchStartY), mcc->Time(), &blockId); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); + + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + // SetAllowedTouchBehavior() must be called after sending touch-start. + nsTArray<uint32_t> allowedTouchBehaviors; + allowedTouchBehaviors.AppendElement(aBehavior); + apzc->SetAllowedTouchBehavior(blockId, allowedTouchBehaviors); + } + // Have content "respond" to the touchstart + apzc->ContentReceivedInputBlock(blockId, false); + + MockFunction<void(std::string checkPointName)> check; + + { + InSequence s; + + EXPECT_CALL(check, Call("preHandleLongTap")); + blockId++; + EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, LayoutDevicePoint(touchX, touchStartY), 0, apzc->GetGuid(), blockId)).Times(1); + EXPECT_CALL(check, Call("postHandleLongTap")); + } + + // Manually invoke the longpress while the touch is currently down. + check.Call("preHandleLongTap"); + mcc->RunThroughDelayedTasks(); + check.Call("postHandleLongTap"); + + // There should be a TimeoutContentResponse task in the queue still, + // waiting for the response from the longtap event dispatched above. + // Send the signal that content has handled the long-tap, and then run + // the timeout task (it will be a no-op because the content "wins" the + // race. This takes the place of the "contextmenu" event. + apzc->ContentReceivedInputBlock(blockId, true); + mcc->AdvanceByMillis(1000); + + MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(touchX, touchEndY), ScreenSize(0, 0), 0, 0)); + status = apzc->ReceiveInputEvent(mti, nullptr); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(touchX, touchEndY), 0, apzc->GetGuid(), _)).Times(0); + status = TouchUp(apzc, ScreenIntPoint(touchX, touchEndY), mcc->Time()); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, status); + + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + + EXPECT_EQ(ParentLayerPoint(), pointOut); + EXPECT_EQ(AsyncTransform(), viewTransformOut); + + apzc->AssertStateIsReset(); + } +}; + +TEST_F(APZCLongPressTester, LongPress) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + DoLongPressTest(mozilla::layers::AllowedTouchBehavior::NONE); +} + +TEST_F(APZCLongPressTester, LongPressWithTouchAction) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + DoLongPressTest(mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN + | mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN + | mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM); +} + +TEST_F(APZCLongPressTester, LongPressPreventDefault) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + DoLongPressPreventDefaultTest(mozilla::layers::AllowedTouchBehavior::NONE); +} + +TEST_F(APZCLongPressTester, LongPressPreventDefaultWithTouchAction) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + DoLongPressPreventDefaultTest(mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN + | mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN + | mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM); +} + +TEST_F(APZCGestureDetectorTester, DoubleTap) { + MakeApzcWaitForMainThread(); + MakeApzcZoomable(); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0); + EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + + uint64_t blockIds[2]; + DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds); + + // responses to the two touchstarts + apzc->ContentReceivedInputBlock(blockIds[0], false); + apzc->ContentReceivedInputBlock(blockIds[1], false); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, DoubleTapNotZoomable) { + MakeApzcWaitForMainThread(); + MakeApzcUnzoomable(); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + EXPECT_CALL(*mcc, HandleTap(TapType::eSecondTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0); + + uint64_t blockIds[2]; + DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds); + + // responses to the two touchstarts + apzc->ContentReceivedInputBlock(blockIds[0], false); + apzc->ContentReceivedInputBlock(blockIds[1], false); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultFirstOnly) { + MakeApzcWaitForMainThread(); + MakeApzcZoomable(); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0); + + uint64_t blockIds[2]; + DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds); + + // responses to the two touchstarts + apzc->ContentReceivedInputBlock(blockIds[0], true); + apzc->ContentReceivedInputBlock(blockIds[1], false); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, DoubleTapPreventDefaultBoth) { + MakeApzcWaitForMainThread(); + MakeApzcZoomable(); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0); + EXPECT_CALL(*mcc, HandleTap(TapType::eDoubleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(0); + + uint64_t blockIds[2]; + DoubleTapAndCheckStatus(apzc, ScreenIntPoint(10, 10), &blockIds); + + // responses to the two touchstarts + apzc->ContentReceivedInputBlock(blockIds[0], true); + apzc->ContentReceivedInputBlock(blockIds[1], true); + + apzc->AssertStateIsReset(); +} + +// Test for bug 947892 +// We test whether we dispatch tap event when the tap is followed by pinch. +TEST_F(APZCGestureDetectorTester, TapFollowedByPinch) { + MakeApzcZoomable(); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + + Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100)); + + int inputId = 0; + MultiTouchInput mti; + mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0)); + mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0)); + apzc->ReceiveInputEvent(mti, nullptr); + + mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0)); + mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0)); + apzc->ReceiveInputEvent(mti, nullptr); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, TapFollowedByMultipleTouches) { + MakeApzcZoomable(); + + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + + Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100)); + + int inputId = 0; + MultiTouchInput mti; + mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0)); + apzc->ReceiveInputEvent(mti, nullptr); + + mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0)); + mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0)); + apzc->ReceiveInputEvent(mti, nullptr); + + mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_END, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(inputId, ParentLayerPoint(20, 20), ScreenSize(0, 0), 0, 0)); + mti.mTouches.AppendElement(SingleTouchData(inputId + 1, ParentLayerPoint(10, 10), ScreenSize(0, 0), 0, 0)); + apzc->ReceiveInputEvent(mti, nullptr); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCGestureDetectorTester, LongPressInterruptedByWheel) { + // Since we try to allow concurrent input blocks of different types to + // co-exist, the wheel block shouldn't interrupt the long-press detection. + // But more importantly, this shouldn't crash, which is what it did at one + // point in time. + EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, _, _, _, _)).Times(1); + + uint64_t touchBlockId = 0; + uint64_t wheelBlockId = 0; + nsEventStatus status = TouchDown(apzc, ScreenIntPoint(10, 10), mcc->Time(), &touchBlockId); + if (gfxPrefs::TouchActionEnabled() && status != nsEventStatus_eConsumeNoDefault) { + SetDefaultAllowedTouchBehavior(apzc, touchBlockId); + } + mcc->AdvanceByMillis(10); + Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId); + EXPECT_NE(touchBlockId, wheelBlockId); + mcc->AdvanceByMillis(1000); +} + +TEST_F(APZCGestureDetectorTester, TapTimeoutInterruptedByWheel) { + // In this test, even though the wheel block comes right after the tap, the + // tap should still be dispatched because it completes fully before the wheel + // block arrived. + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(10, 10), 0, apzc->GetGuid(), _)).Times(1); + + // We make the APZC zoomable so the gesture detector needs to wait to + // distinguish between tap and double-tap. During that timeout is when we + // insert the wheel event. + MakeApzcZoomable(); + + uint64_t touchBlockId = 0; + uint64_t wheelBlockId = 0; + Tap(apzc, ScreenIntPoint(10, 10), TimeDuration::FromMilliseconds(100), + nullptr, &touchBlockId); + mcc->AdvanceByMillis(10); + Wheel(apzc, ScreenIntPoint(10, 10), ScreenPoint(0, -10), mcc->Time(), &wheelBlockId); + EXPECT_NE(touchBlockId, wheelBlockId); + while (mcc->RunThroughDelayedTasks()); +} diff --git a/gfx/layers/apz/test/gtest/TestHitTesting.cpp b/gfx/layers/apz/test/gtest/TestHitTesting.cpp new file mode 100644 index 000000000..182194208 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestHitTesting.cpp @@ -0,0 +1,578 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZHitTestingTester : public APZCTreeManagerTester { +protected: + ScreenToParentLayerMatrix4x4 transformToApzc; + ParentLayerToScreenMatrix4x4 transformToGecko; + + already_AddRefed<AsyncPanZoomController> GetTargetAPZC(const ScreenPoint& aPoint) { + RefPtr<AsyncPanZoomController> hit = manager->GetTargetAPZC(aPoint, nullptr); + if (hit) { + transformToApzc = manager->GetScreenToApzcTransform(hit.get()); + transformToGecko = manager->GetApzcToGeckoTransform(hit.get()); + } + return hit.forget(); + } + +protected: + void CreateHitTesting1LayerTree() { + const char* layerTreeSyntax = "c(tttt)"; + // LayerID 0 1234 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,100,100)), + nsIntRegion(IntRect(0,0,100,100)), + nsIntRegion(IntRect(10,10,20,20)), + nsIntRegion(IntRect(10,10,20,20)), + nsIntRegion(IntRect(5,5,20,20)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + } + + void CreateHitTesting2LayerTree() { + const char* layerTreeSyntax = "c(tc(t))"; + // LayerID 0 12 3 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,100,100)), + nsIntRegion(IntRect(10,10,40,40)), + nsIntRegion(IntRect(10,60,40,40)), + nsIntRegion(IntRect(10,60,40,40)), + }; + Matrix4x4 transforms[] = { + Matrix4x4(), + Matrix4x4(), + Matrix4x4::Scaling(2, 1, 1), + Matrix4x4(), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, transforms, lm, layers); + + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 80, 80)); + SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 2, CSSRect(0, 0, 80, 80)); + } + + void DisableApzOn(Layer* aLayer) { + ScrollMetadata m = aLayer->GetScrollMetadata(0); + m.SetForceDisableApz(true); + aLayer->SetScrollMetadata(m); + } + + void CreateComplexMultiLayerTree() { + const char* layerTreeSyntax = "c(tc(t)tc(c(t)tt))"; + // LayerID 0 12 3 45 6 7 89 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,300,400)), // root(0) + nsIntRegion(IntRect(0,0,100,100)), // thebes(1) in top-left + nsIntRegion(IntRect(50,50,200,300)), // container(2) centered in root(0) + nsIntRegion(IntRect(50,50,200,300)), // thebes(3) fully occupying parent container(2) + nsIntRegion(IntRect(0,200,100,100)), // thebes(4) in bottom-left + nsIntRegion(IntRect(200,0,100,400)), // container(5) along the right 100px of root(0) + nsIntRegion(IntRect(200,0,100,200)), // container(6) taking up the top half of parent container(5) + nsIntRegion(IntRect(200,0,100,200)), // thebes(7) fully occupying parent container(6) + nsIntRegion(IntRect(200,200,100,100)), // thebes(8) in bottom-right (below (6)) + nsIntRegion(IntRect(200,300,100,100)), // thebes(9) in bottom-right (below (8)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[4], FrameMetrics::START_SCROLL_ID + 1); + SetScrollableFrameMetrics(layers[6], FrameMetrics::START_SCROLL_ID + 1); + SetScrollableFrameMetrics(layers[7], FrameMetrics::START_SCROLL_ID + 2); + SetScrollableFrameMetrics(layers[8], FrameMetrics::START_SCROLL_ID + 1); + SetScrollableFrameMetrics(layers[9], FrameMetrics::START_SCROLL_ID + 3); + } + + void CreateBug1148350LayerTree() { + const char* layerTreeSyntax = "c(t)"; + // LayerID 0 1 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,200,200)), + nsIntRegion(IntRect(0,0,200,200)), + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID); + } +}; + +// A simple hit testing test that doesn't involve any transforms on layers. +TEST_F(APZHitTestingTester, HitTesting1) { + CreateHitTesting1LayerTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + + // No APZC attached so hit testing will return no APZC at (20,20) + RefPtr<AsyncPanZoomController> hit = GetTargetAPZC(ScreenPoint(20, 20)); + TestAsyncPanZoomController* nullAPZC = nullptr; + EXPECT_EQ(nullAPZC, hit.get()); + EXPECT_EQ(ScreenToParentLayerMatrix4x4(), transformToApzc); + EXPECT_EQ(ParentLayerToScreenMatrix4x4(), transformToGecko); + + uint32_t paintSequenceNumber = 0; + + // Now we have a root APZC that will match the page + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID); + manager->UpdateHitTestingTree(0, root, false, 0, paintSequenceNumber++); + hit = GetTargetAPZC(ScreenPoint(15, 15)); + EXPECT_EQ(ApzcOf(root), hit.get()); + // expect hit point at LayerIntPoint(15, 15) + EXPECT_EQ(ParentLayerPoint(15, 15), transformToApzc.TransformPoint(ScreenPoint(15, 15))); + EXPECT_EQ(ScreenPoint(15, 15), transformToGecko.TransformPoint(ParentLayerPoint(15, 15))); + + // Now we have a sub APZC with a better fit + SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 1); + manager->UpdateHitTestingTree(0, root, false, 0, paintSequenceNumber++); + EXPECT_NE(ApzcOf(root), ApzcOf(layers[3])); + hit = GetTargetAPZC(ScreenPoint(25, 25)); + EXPECT_EQ(ApzcOf(layers[3]), hit.get()); + // expect hit point at LayerIntPoint(25, 25) + EXPECT_EQ(ParentLayerPoint(25, 25), transformToApzc.TransformPoint(ScreenPoint(25, 25))); + EXPECT_EQ(ScreenPoint(25, 25), transformToGecko.TransformPoint(ParentLayerPoint(25, 25))); + + // At this point, layers[4] obscures layers[3] at the point (15, 15) so + // hitting there should hit the root APZC + hit = GetTargetAPZC(ScreenPoint(15, 15)); + EXPECT_EQ(ApzcOf(root), hit.get()); + + // Now test hit testing when we have two scrollable layers + SetScrollableFrameMetrics(layers[4], FrameMetrics::START_SCROLL_ID + 2); + manager->UpdateHitTestingTree(0, root, false, 0, paintSequenceNumber++); + hit = GetTargetAPZC(ScreenPoint(15, 15)); + EXPECT_EQ(ApzcOf(layers[4]), hit.get()); + // expect hit point at LayerIntPoint(15, 15) + EXPECT_EQ(ParentLayerPoint(15, 15), transformToApzc.TransformPoint(ScreenPoint(15, 15))); + EXPECT_EQ(ScreenPoint(15, 15), transformToGecko.TransformPoint(ParentLayerPoint(15, 15))); + + // Hit test ouside the reach of layer[3,4] but inside root + hit = GetTargetAPZC(ScreenPoint(90, 90)); + EXPECT_EQ(ApzcOf(root), hit.get()); + // expect hit point at LayerIntPoint(90, 90) + EXPECT_EQ(ParentLayerPoint(90, 90), transformToApzc.TransformPoint(ScreenPoint(90, 90))); + EXPECT_EQ(ScreenPoint(90, 90), transformToGecko.TransformPoint(ParentLayerPoint(90, 90))); + + // Hit test ouside the reach of any layer + hit = GetTargetAPZC(ScreenPoint(1000, 10)); + EXPECT_EQ(nullAPZC, hit.get()); + EXPECT_EQ(ScreenToParentLayerMatrix4x4(), transformToApzc); + EXPECT_EQ(ParentLayerToScreenMatrix4x4(), transformToGecko); + hit = GetTargetAPZC(ScreenPoint(-1000, 10)); + EXPECT_EQ(nullAPZC, hit.get()); + EXPECT_EQ(ScreenToParentLayerMatrix4x4(), transformToApzc); + EXPECT_EQ(ParentLayerToScreenMatrix4x4(), transformToGecko); +} + +// A more involved hit testing test that involves css and async transforms. +TEST_F(APZHitTestingTester, HitTesting2) { + SCOPED_GFX_PREF(APZVelocityBias, float, 0.0); // Velocity bias can cause extra repaint requests + + CreateHitTesting2LayerTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + // At this point, the following holds (all coordinates in screen pixels): + // layers[0] has content from (0,0)-(200,200), clipped by composition bounds (0,0)-(100,100) + // layers[1] has content from (10,10)-(90,90), clipped by composition bounds (10,10)-(50,50) + // layers[2] has content from (20,60)-(100,100). no clipping as it's not a scrollable layer + // layers[3] has content from (20,60)-(180,140), clipped by composition bounds (20,60)-(100,100) + + TestAsyncPanZoomController* apzcroot = ApzcOf(root); + TestAsyncPanZoomController* apzc1 = ApzcOf(layers[1]); + TestAsyncPanZoomController* apzc3 = ApzcOf(layers[3]); + + // Hit an area that's clearly on the root layer but not any of the child layers. + RefPtr<AsyncPanZoomController> hit = GetTargetAPZC(ScreenPoint(75, 25)); + EXPECT_EQ(apzcroot, hit.get()); + EXPECT_EQ(ParentLayerPoint(75, 25), transformToApzc.TransformPoint(ScreenPoint(75, 25))); + EXPECT_EQ(ScreenPoint(75, 25), transformToGecko.TransformPoint(ParentLayerPoint(75, 25))); + + // Hit an area on the root that would be on layers[3] if layers[2] + // weren't transformed. + // Note that if layers[2] were scrollable, then this would hit layers[2] + // because its composition bounds would be at (10,60)-(50,100) (and the + // scale-only transform that we set on layers[2] would be invalid because + // it would place the layer into overscroll, as its composition bounds + // start at x=10 but its content at x=20). + hit = GetTargetAPZC(ScreenPoint(15, 75)); + EXPECT_EQ(apzcroot, hit.get()); + EXPECT_EQ(ParentLayerPoint(15, 75), transformToApzc.TransformPoint(ScreenPoint(15, 75))); + EXPECT_EQ(ScreenPoint(15, 75), transformToGecko.TransformPoint(ParentLayerPoint(15, 75))); + + // Hit an area on layers[1]. + hit = GetTargetAPZC(ScreenPoint(25, 25)); + EXPECT_EQ(apzc1, hit.get()); + EXPECT_EQ(ParentLayerPoint(25, 25), transformToApzc.TransformPoint(ScreenPoint(25, 25))); + EXPECT_EQ(ScreenPoint(25, 25), transformToGecko.TransformPoint(ParentLayerPoint(25, 25))); + + // Hit an area on layers[3]. + hit = GetTargetAPZC(ScreenPoint(25, 75)); + EXPECT_EQ(apzc3, hit.get()); + // transformToApzc should unapply layers[2]'s transform + EXPECT_EQ(ParentLayerPoint(12.5, 75), transformToApzc.TransformPoint(ScreenPoint(25, 75))); + // and transformToGecko should reapply it + EXPECT_EQ(ScreenPoint(25, 75), transformToGecko.TransformPoint(ParentLayerPoint(12.5, 75))); + + // Hit an area on layers[3] that would be on the root if layers[2] + // weren't transformed. + hit = GetTargetAPZC(ScreenPoint(75, 75)); + EXPECT_EQ(apzc3, hit.get()); + // transformToApzc should unapply layers[2]'s transform + EXPECT_EQ(ParentLayerPoint(37.5, 75), transformToApzc.TransformPoint(ScreenPoint(75, 75))); + // and transformToGecko should reapply it + EXPECT_EQ(ScreenPoint(75, 75), transformToGecko.TransformPoint(ParentLayerPoint(37.5, 75))); + + // Pan the root layer upward by 50 pixels. + // This causes layers[1] to scroll out of view, and an async transform + // of -50 to be set on the root layer. + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1); + + // This first pan will move the APZC by 50 pixels, and dispatch a paint request. + // Since this paint request is in the queue to Gecko, transformToGecko will + // take it into account. + ApzcPanNoFling(apzcroot, 100, 50); + + // Hit where layers[3] used to be. It should now hit the root. + hit = GetTargetAPZC(ScreenPoint(75, 75)); + EXPECT_EQ(apzcroot, hit.get()); + // transformToApzc doesn't unapply the root's own async transform + EXPECT_EQ(ParentLayerPoint(75, 75), transformToApzc.TransformPoint(ScreenPoint(75, 75))); + // and transformToGecko unapplies it and then reapplies it, because by the + // time the event being transformed reaches Gecko the new paint request will + // have been handled. + EXPECT_EQ(ScreenPoint(75, 75), transformToGecko.TransformPoint(ParentLayerPoint(75, 75))); + + // Hit where layers[1] used to be and where layers[3] should now be. + hit = GetTargetAPZC(ScreenPoint(25, 25)); + EXPECT_EQ(apzc3, hit.get()); + // transformToApzc unapplies both layers[2]'s css transform and the root's + // async transform + EXPECT_EQ(ParentLayerPoint(12.5, 75), transformToApzc.TransformPoint(ScreenPoint(25, 25))); + // transformToGecko reapplies both the css transform and the async transform + // because we have already issued a paint request with it. + EXPECT_EQ(ScreenPoint(25, 25), transformToGecko.TransformPoint(ParentLayerPoint(12.5, 75))); + + // This second pan will move the APZC by another 50 pixels. + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(1); + ApzcPanNoFling(apzcroot, 100, 50); + + // Hit where layers[3] used to be. It should now hit the root. + hit = GetTargetAPZC(ScreenPoint(75, 75)); + EXPECT_EQ(apzcroot, hit.get()); + // transformToApzc doesn't unapply the root's own async transform + EXPECT_EQ(ParentLayerPoint(75, 75), transformToApzc.TransformPoint(ScreenPoint(75, 75))); + // transformToGecko unapplies the full async transform of -100 pixels + EXPECT_EQ(ScreenPoint(75, 75), transformToGecko.TransformPoint(ParentLayerPoint(75, 75))); + + // Hit where layers[1] used to be. It should now hit the root. + hit = GetTargetAPZC(ScreenPoint(25, 25)); + EXPECT_EQ(apzcroot, hit.get()); + // transformToApzc doesn't unapply the root's own async transform + EXPECT_EQ(ParentLayerPoint(25, 25), transformToApzc.TransformPoint(ScreenPoint(25, 25))); + // transformToGecko unapplies the full async transform of -100 pixels + EXPECT_EQ(ScreenPoint(25, 25), transformToGecko.TransformPoint(ParentLayerPoint(25, 25))); +} + +TEST_F(APZHitTestingTester, ComplexMultiLayerTree) { + CreateComplexMultiLayerTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + /* The layer tree looks like this: + + 0 + |----|--+--|----| + 1 2 4 5 + | /|\ + 3 6 8 9 + | + 7 + + Layers 1,2 have the same APZC + Layers 4,6,8 have the same APZC + Layer 7 has an APZC + Layer 9 has an APZC + */ + + TestAsyncPanZoomController* nullAPZC = nullptr; + // Ensure all the scrollable layers have an APZC + EXPECT_FALSE(layers[0]->HasScrollableFrameMetrics()); + EXPECT_NE(nullAPZC, ApzcOf(layers[1])); + EXPECT_NE(nullAPZC, ApzcOf(layers[2])); + EXPECT_FALSE(layers[3]->HasScrollableFrameMetrics()); + EXPECT_NE(nullAPZC, ApzcOf(layers[4])); + EXPECT_FALSE(layers[5]->HasScrollableFrameMetrics()); + EXPECT_NE(nullAPZC, ApzcOf(layers[6])); + EXPECT_NE(nullAPZC, ApzcOf(layers[7])); + EXPECT_NE(nullAPZC, ApzcOf(layers[8])); + EXPECT_NE(nullAPZC, ApzcOf(layers[9])); + // Ensure those that scroll together have the same APZCs + EXPECT_EQ(ApzcOf(layers[1]), ApzcOf(layers[2])); + EXPECT_EQ(ApzcOf(layers[4]), ApzcOf(layers[6])); + EXPECT_EQ(ApzcOf(layers[8]), ApzcOf(layers[6])); + // Ensure those that don't scroll together have different APZCs + EXPECT_NE(ApzcOf(layers[1]), ApzcOf(layers[4])); + EXPECT_NE(ApzcOf(layers[1]), ApzcOf(layers[7])); + EXPECT_NE(ApzcOf(layers[1]), ApzcOf(layers[9])); + EXPECT_NE(ApzcOf(layers[4]), ApzcOf(layers[7])); + EXPECT_NE(ApzcOf(layers[4]), ApzcOf(layers[9])); + EXPECT_NE(ApzcOf(layers[7]), ApzcOf(layers[9])); + // Ensure the APZC parent chains are set up correctly + TestAsyncPanZoomController* layers1_2 = ApzcOf(layers[1]); + TestAsyncPanZoomController* layers4_6_8 = ApzcOf(layers[4]); + TestAsyncPanZoomController* layer7 = ApzcOf(layers[7]); + TestAsyncPanZoomController* layer9 = ApzcOf(layers[9]); + EXPECT_EQ(nullptr, layers1_2->GetParent()); + EXPECT_EQ(nullptr, layers4_6_8->GetParent()); + EXPECT_EQ(layers4_6_8, layer7->GetParent()); + EXPECT_EQ(nullptr, layer9->GetParent()); + // Ensure the hit-testing tree looks like the layer tree + RefPtr<HitTestingTreeNode> root = manager->GetRootNode(); + RefPtr<HitTestingTreeNode> node5 = root->GetLastChild(); + RefPtr<HitTestingTreeNode> node4 = node5->GetPrevSibling(); + RefPtr<HitTestingTreeNode> node2 = node4->GetPrevSibling(); + RefPtr<HitTestingTreeNode> node1 = node2->GetPrevSibling(); + RefPtr<HitTestingTreeNode> node3 = node2->GetLastChild(); + RefPtr<HitTestingTreeNode> node9 = node5->GetLastChild(); + RefPtr<HitTestingTreeNode> node8 = node9->GetPrevSibling(); + RefPtr<HitTestingTreeNode> node6 = node8->GetPrevSibling(); + RefPtr<HitTestingTreeNode> node7 = node6->GetLastChild(); + EXPECT_EQ(nullptr, node1->GetPrevSibling()); + EXPECT_EQ(nullptr, node3->GetPrevSibling()); + EXPECT_EQ(nullptr, node6->GetPrevSibling()); + EXPECT_EQ(nullptr, node7->GetPrevSibling()); + EXPECT_EQ(nullptr, node1->GetLastChild()); + EXPECT_EQ(nullptr, node3->GetLastChild()); + EXPECT_EQ(nullptr, node4->GetLastChild()); + EXPECT_EQ(nullptr, node7->GetLastChild()); + EXPECT_EQ(nullptr, node8->GetLastChild()); + EXPECT_EQ(nullptr, node9->GetLastChild()); + + RefPtr<AsyncPanZoomController> hit = GetTargetAPZC(ScreenPoint(25, 25)); + EXPECT_EQ(ApzcOf(layers[1]), hit.get()); + hit = GetTargetAPZC(ScreenPoint(275, 375)); + EXPECT_EQ(ApzcOf(layers[9]), hit.get()); + hit = GetTargetAPZC(ScreenPoint(250, 100)); + EXPECT_EQ(ApzcOf(layers[7]), hit.get()); +} + +TEST_F(APZHitTestingTester, TestRepaintFlushOnNewInputBlock) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + + // The main purpose of this test is to verify that touch-start events (or anything + // that starts a new input block) don't ever get untransformed. This should always + // hold because the APZ code should flush repaints when we start a new input block + // and the transform to gecko space should be empty. + + CreateSimpleScrollingLayer(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + TestAsyncPanZoomController* apzcroot = ApzcOf(root); + + // At this point, the following holds (all coordinates in screen pixels): + // layers[0] has content from (0,0)-(500,500), clipped by composition bounds (0,0)-(200,200) + + MockFunction<void(std::string checkPointName)> check; + + { + InSequence s; + + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1)); + EXPECT_CALL(check, Call("post-first-touch-start")); + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1)); + EXPECT_CALL(check, Call("post-second-fling")); + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(1)); + EXPECT_CALL(check, Call("post-second-touch-start")); + } + + // This first pan will move the APZC by 50 pixels, and dispatch a paint request. + ApzcPanNoFling(apzcroot, 100, 50); + + // Verify that a touch start doesn't get untransformed + ScreenIntPoint touchPoint(50, 50); + MultiTouchInput mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(0, touchPoint, ScreenSize(0, 0), 0, 0)); + + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr)); + EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint); + check.Call("post-first-touch-start"); + + // Send a touchend to clear state + mti.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(mti, nullptr, nullptr); + + mcc->AdvanceByMillis(1000); + + // Now do two pans. The first of these will dispatch a repaint request, as above. + // The second will get stuck in the paint throttler because the first one doesn't + // get marked as "completed", so this will result in a non-empty LD transform. + // (Note that any outstanding repaint requests from the first half of this test + // don't impact this half because we advance the time by 1 second, which will trigger + // the max-wait-exceeded codepath in the paint throttler). + ApzcPanNoFling(apzcroot, 100, 50); + check.Call("post-second-fling"); + ApzcPanNoFling(apzcroot, 100, 50); + + // Ensure that a touch start again doesn't get untransformed by flushing + // a repaint + mti.mType = MultiTouchInput::MULTITOUCH_START; + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr)); + EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint); + check.Call("post-second-touch-start"); + + mti.mType = MultiTouchInput::MULTITOUCH_END; + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(mti, nullptr, nullptr)); + EXPECT_EQ(touchPoint, mti.mTouches[0].mScreenPoint); +} + +TEST_F(APZHitTestingTester, TestRepaintFlushOnWheelEvents) { + // The purpose of this test is to ensure that wheel events trigger a repaint + // flush as per bug 1166871, and that the wheel event untransform is a no-op. + + CreateSimpleScrollingLayer(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + TestAsyncPanZoomController* apzcroot = ApzcOf(root); + + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(AtLeast(3)); + ScreenPoint origin(100, 50); + for (int i = 0; i < 3; i++) { + ScrollWheelInput swi(MillisecondsSinceStartup(mcc->Time()), mcc->Time(), 0, + ScrollWheelInput::SCROLLMODE_INSTANT, ScrollWheelInput::SCROLLDELTA_PIXEL, + origin, 0, 10, false); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(swi, nullptr, nullptr)); + EXPECT_EQ(origin, swi.mOrigin); + + AsyncTransform viewTransform; + ParentLayerPoint point; + apzcroot->SampleContentTransformForFrame(&viewTransform, point); + EXPECT_EQ(0, point.x); + EXPECT_EQ((i + 1) * 10, point.y); + EXPECT_EQ(0, viewTransform.mTranslation.x); + EXPECT_EQ((i + 1) * -10, viewTransform.mTranslation.y); + + mcc->AdvanceByMillis(5); + } +} + +TEST_F(APZHitTestingTester, TestForceDisableApz) { + CreateSimpleScrollingLayer(); + DisableApzOn(root); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + TestAsyncPanZoomController* apzcroot = ApzcOf(root); + + ScreenPoint origin(100, 50); + ScrollWheelInput swi(MillisecondsSinceStartup(mcc->Time()), mcc->Time(), 0, + ScrollWheelInput::SCROLLMODE_INSTANT, ScrollWheelInput::SCROLLDELTA_PIXEL, + origin, 0, 10, false); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(swi, nullptr, nullptr)); + EXPECT_EQ(origin, swi.mOrigin); + + AsyncTransform viewTransform; + ParentLayerPoint point; + apzcroot->SampleContentTransformForFrame(&viewTransform, point); + // Since APZ is force-disabled, we expect to see the async transform via + // the NORMAL AsyncMode, but not via the RESPECT_FORCE_DISABLE AsyncMode. + EXPECT_EQ(0, point.x); + EXPECT_EQ(10, point.y); + EXPECT_EQ(0, viewTransform.mTranslation.x); + EXPECT_EQ(-10, viewTransform.mTranslation.y); + viewTransform = apzcroot->GetCurrentAsyncTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE); + point = apzcroot->GetCurrentAsyncScrollOffset(AsyncPanZoomController::RESPECT_FORCE_DISABLE); + EXPECT_EQ(0, point.x); + EXPECT_EQ(0, point.y); + EXPECT_EQ(0, viewTransform.mTranslation.x); + EXPECT_EQ(0, viewTransform.mTranslation.y); + + mcc->AdvanceByMillis(10); + + // With untransforming events we should get normal behaviour (in this case, + // no noticeable untransform, because the repaint request already got + // flushed). + swi = ScrollWheelInput(MillisecondsSinceStartup(mcc->Time()), mcc->Time(), 0, + ScrollWheelInput::SCROLLMODE_INSTANT, ScrollWheelInput::SCROLLDELTA_PIXEL, + origin, 0, 0, false); + EXPECT_EQ(nsEventStatus_eConsumeDoDefault, manager->ReceiveInputEvent(swi, nullptr, nullptr)); + EXPECT_EQ(origin, swi.mOrigin); +} + +TEST_F(APZHitTestingTester, Bug1148350) { + CreateBug1148350LayerTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + MockFunction<void(std::string checkPointName)> check; + { + InSequence s; + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped without transform")); + EXPECT_CALL(*mcc, HandleTap(TapType::eSingleTap, LayoutDevicePoint(100, 100), 0, ApzcOf(layers[1])->GetGuid(), _)).Times(1); + EXPECT_CALL(check, Call("Tapped with interleaved transform")); + } + + Tap(manager, ScreenIntPoint(100, 100), TimeDuration::FromMilliseconds(100)); + mcc->RunThroughDelayedTasks(); + check.Call("Tapped without transform"); + + uint64_t blockId; + TouchDown(manager, ScreenIntPoint(100, 100), mcc->Time(), &blockId); + if (gfxPrefs::TouchActionEnabled()) { + SetDefaultAllowedTouchBehavior(manager, blockId); + } + mcc->AdvanceByMillis(100); + + layers[0]->SetVisibleRegion(LayerIntRegion(LayerIntRect(0,50,200,150))); + layers[0]->SetBaseTransform(Matrix4x4::Translation(0, 50, 0)); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + TouchUp(manager, ScreenIntPoint(100, 100), mcc->Time()); + mcc->RunThroughDelayedTasks(); + check.Call("Tapped with interleaved transform"); +} + +TEST_F(APZHitTestingTester, HitTestingRespectsScrollClip_Bug1257288) { + // Create the layer tree. + const char* layerTreeSyntax = "c(tt)"; + // LayerID 0 12 + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0,0,200,200)), + nsIntRegion(IntRect(0,0,200,200)), + nsIntRegion(IntRect(0,0,200,100)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + + // Add root scroll metadata to the first painted layer. + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID, CSSRect(0,0,200,200)); + + // Add root and subframe scroll metadata to the second painted layer. + // Give the subframe metadata a scroll clip corresponding to the subframe's + // composition bounds. + // Importantly, give the layer a layer clip which leaks outside of the + // subframe's composition bounds. + ScrollMetadata rootMetadata = BuildScrollMetadata( + FrameMetrics::START_SCROLL_ID, CSSRect(0,0,200,200), + ParentLayerRect(0,0,200,200)); + ScrollMetadata subframeMetadata = BuildScrollMetadata( + FrameMetrics::START_SCROLL_ID + 1, CSSRect(0,0,200,200), + ParentLayerRect(0,0,200,100)); + subframeMetadata.SetScrollClip(Some(LayerClip(ParentLayerIntRect(0,0,200,100)))); + layers[2]->SetScrollMetadata({subframeMetadata, rootMetadata}); + layers[2]->SetClipRect(Some(ParentLayerIntRect(0,0,200,200))); + SetEventRegionsBasedOnBottommostMetrics(layers[2]); + + // Build the hit testing tree. + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + // Pan on a region that's inside layers[2]'s layer clip, but outside + // its subframe metadata's scroll clip. + Pan(manager, 120, 110); + + // Test that the subframe hasn't scrolled. + EXPECT_EQ(CSSPoint(0,0), ApzcOf(layers[2], 0)->GetFrameMetrics().GetScrollOffset()); +} diff --git a/gfx/layers/apz/test/gtest/TestInputQueue.cpp b/gfx/layers/apz/test/gtest/TestInputQueue.cpp new file mode 100644 index 000000000..d05b6d66e --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestInputQueue.cpp @@ -0,0 +1,44 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +// Test of scenario described in bug 1269067 - that a continuing mouse drag +// doesn't interrupt a wheel scrolling animation +TEST_F(APZCTreeManagerTester, WheelInterruptedByMouseDrag) { + // Set up a scrollable layer + CreateSimpleScrollingLayer(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + RefPtr<TestAsyncPanZoomController> apzc = ApzcOf(root); + + uint64_t dragBlockId = 0; + uint64_t wheelBlockId = 0; + uint64_t tmpBlockId = 0; + + // First start the mouse drag + MouseDown(apzc, ScreenIntPoint(5, 5), mcc->Time(), &dragBlockId); + MouseMove(apzc, ScreenIntPoint(6, 6), mcc->Time(), &tmpBlockId); + EXPECT_EQ(dragBlockId, tmpBlockId); + + // Insert the wheel event, check that it has a new block id + SmoothWheel(apzc, ScreenIntPoint(6, 6), ScreenPoint(0, 1), mcc->Time(), &wheelBlockId); + EXPECT_NE(dragBlockId, wheelBlockId); + + // Continue the drag, check that the block id is the same as before + MouseMove(apzc, ScreenIntPoint(7, 5), mcc->Time(), &tmpBlockId); + EXPECT_EQ(dragBlockId, tmpBlockId); + + // Finish the wheel animation + apzc->AdvanceAnimationsUntilEnd(); + + // Check that it scrolled + ParentLayerPoint scroll = apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::NORMAL); + EXPECT_EQ(scroll.x, 0); + EXPECT_EQ(scroll.y, 10); // We scrolled 1 "line" or 10 pixels +} diff --git a/gfx/layers/apz/test/gtest/TestPanning.cpp b/gfx/layers/apz/test/gtest/TestPanning.cpp new file mode 100644 index 000000000..3ee19a58d --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestPanning.cpp @@ -0,0 +1,128 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCBasicTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZCPanningTester : public APZCBasicTester { +protected: + void DoPanTest(bool aShouldTriggerScroll, bool aShouldBeConsumed, uint32_t aBehavior) + { + if (aShouldTriggerScroll) { + // One repaint request for each pan. + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(2); + } else { + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0); + } + + int touchStart = 50; + int touchEnd = 10; + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + + nsTArray<uint32_t> allowedTouchBehaviors; + allowedTouchBehaviors.AppendElement(aBehavior); + + // Pan down + PanAndCheckStatus(apzc, touchStart, touchEnd, aShouldBeConsumed, &allowedTouchBehaviors); + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + + if (aShouldTriggerScroll) { + EXPECT_EQ(ParentLayerPoint(0, -(touchEnd-touchStart)), pointOut); + EXPECT_NE(AsyncTransform(), viewTransformOut); + } else { + EXPECT_EQ(ParentLayerPoint(), pointOut); + EXPECT_EQ(AsyncTransform(), viewTransformOut); + } + + // Clear the fling from the previous pan, or stopping it will + // consume the next touchstart + apzc->CancelAnimation(); + + // Pan back + PanAndCheckStatus(apzc, touchEnd, touchStart, aShouldBeConsumed, &allowedTouchBehaviors); + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + + EXPECT_EQ(ParentLayerPoint(), pointOut); + EXPECT_EQ(AsyncTransform(), viewTransformOut); + } + + void DoPanWithPreventDefaultTest() + { + MakeApzcWaitForMainThread(); + + int touchStart = 50; + int touchEnd = 10; + ParentLayerPoint pointOut; + AsyncTransform viewTransformOut; + uint64_t blockId = 0; + + // Pan down + nsTArray<uint32_t> allowedTouchBehaviors; + allowedTouchBehaviors.AppendElement(mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN); + PanAndCheckStatus(apzc, touchStart, touchEnd, true, &allowedTouchBehaviors, &blockId); + + // Send the signal that content has handled and preventDefaulted the touch + // events. This flushes the event queue. + apzc->ContentReceivedInputBlock(blockId, true); + + apzc->SampleContentTransformForFrame(&viewTransformOut, pointOut); + EXPECT_EQ(ParentLayerPoint(), pointOut); + EXPECT_EQ(AsyncTransform(), viewTransformOut); + + apzc->AssertStateIsReset(); + } +}; + +TEST_F(APZCPanningTester, Pan) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + SCOPED_GFX_PREF(APZVelocityBias, float, 0.0); // Velocity bias can cause extra repaint requests + DoPanTest(true, true, mozilla::layers::AllowedTouchBehavior::NONE); +} + +// In the each of the following 4 pan tests we are performing two pan gestures: vertical pan from top +// to bottom and back - from bottom to top. +// According to the pointer-events/touch-action spec AUTO and PAN_Y touch-action values allow vertical +// scrolling while NONE and PAN_X forbid it. The first parameter of DoPanTest method specifies this +// behavior. +// However, the events will be marked as consumed even if the behavior in PAN_X, because the user could +// move their finger horizontally too - APZ has no way of knowing beforehand and so must consume the +// events. +TEST_F(APZCPanningTester, PanWithTouchActionAuto) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + SCOPED_GFX_PREF(APZVelocityBias, float, 0.0); // Velocity bias can cause extra repaint requests + DoPanTest(true, true, mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN + | mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN); +} + +TEST_F(APZCPanningTester, PanWithTouchActionNone) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + SCOPED_GFX_PREF(APZVelocityBias, float, 0.0); // Velocity bias can cause extra repaint requests + DoPanTest(false, false, 0); +} + +TEST_F(APZCPanningTester, PanWithTouchActionPanX) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + SCOPED_GFX_PREF(APZVelocityBias, float, 0.0); // Velocity bias can cause extra repaint requests + DoPanTest(false, true, mozilla::layers::AllowedTouchBehavior::HORIZONTAL_PAN); +} + +TEST_F(APZCPanningTester, PanWithTouchActionPanY) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + SCOPED_GFX_PREF(APZVelocityBias, float, 0.0); // Velocity bias can cause extra repaint requests + DoPanTest(true, true, mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN); +} + +TEST_F(APZCPanningTester, PanWithPreventDefaultAndTouchAction) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + DoPanWithPreventDefaultTest(); +} + +TEST_F(APZCPanningTester, PanWithPreventDefault) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + DoPanWithPreventDefaultTest(); +} diff --git a/gfx/layers/apz/test/gtest/TestPinching.cpp b/gfx/layers/apz/test/gtest/TestPinching.cpp new file mode 100644 index 000000000..54fb7a757 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestPinching.cpp @@ -0,0 +1,294 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCBasicTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZCPinchTester : public APZCBasicTester { +public: + explicit APZCPinchTester(AsyncPanZoomController::GestureBehavior aGestureBehavior = AsyncPanZoomController::DEFAULT_GESTURES) + : APZCBasicTester(aGestureBehavior) + { + } + +protected: + FrameMetrics GetPinchableFrameMetrics() + { + FrameMetrics fm; + fm.SetCompositionBounds(ParentLayerRect(200, 200, 100, 200)); + fm.SetScrollableRect(CSSRect(0, 0, 980, 1000)); + fm.SetScrollOffset(CSSPoint(300, 300)); + fm.SetZoom(CSSToParentLayerScale2D(2.0, 2.0)); + // APZC only allows zooming on the root scrollable frame. + fm.SetIsRootContent(true); + // the visible area of the document in CSS pixels is x=300 y=300 w=50 h=100 + return fm; + } + + void DoPinchTest(bool aShouldTriggerPinch, + nsTArray<uint32_t> *aAllowedTouchBehaviors = nullptr) + { + apzc->SetFrameMetrics(GetPinchableFrameMetrics()); + MakeApzcZoomable(); + + if (aShouldTriggerPinch) { + // One repaint request for each gesture. + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(2); + } else { + EXPECT_CALL(*mcc, RequestContentRepaint(_)).Times(0); + } + + int touchInputId = 0; + if (mGestureBehavior == AsyncPanZoomController::USE_GESTURE_DETECTOR) { + PinchWithTouchInputAndCheckStatus(apzc, ScreenIntPoint(250, 300), 1.25, + touchInputId, aShouldTriggerPinch, aAllowedTouchBehaviors); + } else { + PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(250, 300), 1.25, + aShouldTriggerPinch); + } + + FrameMetrics fm = apzc->GetFrameMetrics(); + + if (aShouldTriggerPinch) { + // the visible area of the document in CSS pixels is now x=305 y=310 w=40 h=80 + EXPECT_EQ(2.5f, fm.GetZoom().ToScaleFactor().scale); + EXPECT_EQ(305, fm.GetScrollOffset().x); + EXPECT_EQ(310, fm.GetScrollOffset().y); + } else { + // The frame metrics should stay the same since touch-action:none makes + // apzc ignore pinch gestures. + EXPECT_EQ(2.0f, fm.GetZoom().ToScaleFactor().scale); + EXPECT_EQ(300, fm.GetScrollOffset().x); + EXPECT_EQ(300, fm.GetScrollOffset().y); + } + + // part 2 of the test, move to the top-right corner of the page and pinch and + // make sure we stay in the correct spot + fm.SetZoom(CSSToParentLayerScale2D(2.0, 2.0)); + fm.SetScrollOffset(CSSPoint(930, 5)); + apzc->SetFrameMetrics(fm); + // the visible area of the document in CSS pixels is x=930 y=5 w=50 h=100 + + if (mGestureBehavior == AsyncPanZoomController::USE_GESTURE_DETECTOR) { + PinchWithTouchInputAndCheckStatus(apzc, ScreenIntPoint(250, 300), 0.5, + touchInputId, aShouldTriggerPinch, aAllowedTouchBehaviors); + } else { + PinchWithPinchInputAndCheckStatus(apzc, ScreenIntPoint(250, 300), 0.5, + aShouldTriggerPinch); + } + + fm = apzc->GetFrameMetrics(); + + if (aShouldTriggerPinch) { + // the visible area of the document in CSS pixels is now x=880 y=0 w=100 h=200 + EXPECT_EQ(1.0f, fm.GetZoom().ToScaleFactor().scale); + EXPECT_EQ(880, fm.GetScrollOffset().x); + EXPECT_EQ(0, fm.GetScrollOffset().y); + } else { + EXPECT_EQ(2.0f, fm.GetZoom().ToScaleFactor().scale); + EXPECT_EQ(930, fm.GetScrollOffset().x); + EXPECT_EQ(5, fm.GetScrollOffset().y); + } + } +}; + +class APZCPinchGestureDetectorTester : public APZCPinchTester { +public: + APZCPinchGestureDetectorTester() + : APZCPinchTester(AsyncPanZoomController::USE_GESTURE_DETECTOR) + { + } + + void DoPinchWithPreventDefaultTest() { + FrameMetrics originalMetrics = GetPinchableFrameMetrics(); + apzc->SetFrameMetrics(originalMetrics); + + MakeApzcWaitForMainThread(); + MakeApzcZoomable(); + + int touchInputId = 0; + uint64_t blockId = 0; + PinchWithTouchInput(apzc, ScreenIntPoint(250, 300), 1.25, touchInputId, + nullptr, nullptr, &blockId); + + // Send the prevent-default notification for the touch block + apzc->ContentReceivedInputBlock(blockId, true); + + // verify the metrics didn't change (i.e. the pinch was ignored) + FrameMetrics fm = apzc->GetFrameMetrics(); + EXPECT_EQ(originalMetrics.GetZoom(), fm.GetZoom()); + EXPECT_EQ(originalMetrics.GetScrollOffset().x, fm.GetScrollOffset().x); + EXPECT_EQ(originalMetrics.GetScrollOffset().y, fm.GetScrollOffset().y); + + apzc->AssertStateIsReset(); + } +}; + +TEST_F(APZCPinchTester, Pinch_DefaultGestures_NoTouchAction) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + DoPinchTest(true); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_UseGestureDetector_NoTouchAction) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + DoPinchTest(true); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_UseGestureDetector_TouchActionNone) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + nsTArray<uint32_t> behaviors = { mozilla::layers::AllowedTouchBehavior::NONE, + mozilla::layers::AllowedTouchBehavior::NONE }; + DoPinchTest(false, &behaviors); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_UseGestureDetector_TouchActionZoom) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + nsTArray<uint32_t> behaviors; + behaviors.AppendElement(mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM); + behaviors.AppendElement(mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM); + DoPinchTest(true, &behaviors); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_UseGestureDetector_TouchActionNotAllowZoom) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + nsTArray<uint32_t> behaviors; + behaviors.AppendElement(mozilla::layers::AllowedTouchBehavior::VERTICAL_PAN); + behaviors.AppendElement(mozilla::layers::AllowedTouchBehavior::PINCH_ZOOM); + DoPinchTest(false, &behaviors); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_UseGestureDetector_TouchActionNone_NoAPZZoom) { + SCOPED_GFX_PREF(TouchActionEnabled, bool, true); + SCOPED_GFX_PREF(APZAllowZooming, bool, false); + + // Since we are preventing the pinch action via touch-action we should not be + // sending the pinch gesture notifications that would normally be sent when + // APZAllowZooming is false. + EXPECT_CALL(*mcc, NotifyPinchGesture(_, _, _, _)).Times(0); + nsTArray<uint32_t> behaviors = { mozilla::layers::AllowedTouchBehavior::NONE, + mozilla::layers::AllowedTouchBehavior::NONE }; + DoPinchTest(false, &behaviors); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_PreventDefault) { + DoPinchWithPreventDefaultTest(); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_PreventDefault_NoAPZZoom) { + SCOPED_GFX_PREF(APZAllowZooming, bool, false); + + // Since we are preventing the pinch action we should not be sending the pinch + // gesture notifications that would normally be sent when APZAllowZooming is + // false. + EXPECT_CALL(*mcc, NotifyPinchGesture(_, _, _, _)).Times(0); + + DoPinchWithPreventDefaultTest(); +} + +TEST_F(APZCPinchTester, Panning_TwoFinger_ZoomDisabled) { + // set up APZ + apzc->SetFrameMetrics(GetPinchableFrameMetrics()); + MakeApzcUnzoomable(); + + nsEventStatus statuses[3]; // scalebegin, scale, scaleend + PinchWithPinchInput(apzc, ScreenIntPoint(250, 350), ScreenIntPoint(200, 300), + 10, &statuses); + + FrameMetrics fm = apzc->GetFrameMetrics(); + + // It starts from (300, 300), then moves the focus point from (250, 350) to + // (200, 300) pans by (50, 50) screen pixels, but there is a 2x zoom, which + // causes the scroll offset to change by half of that (25, 25) pixels. + EXPECT_EQ(325, fm.GetScrollOffset().x); + EXPECT_EQ(325, fm.GetScrollOffset().y); + EXPECT_EQ(2.0, fm.GetZoom().ToScaleFactor().scale); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_APZZoom_Disabled) { + SCOPED_GFX_PREF(APZAllowZooming, bool, false); + + FrameMetrics originalMetrics = GetPinchableFrameMetrics(); + apzc->SetFrameMetrics(originalMetrics); + + // When APZAllowZooming is false, the ZoomConstraintsClient produces + // ZoomConstraints with mAllowZoom set to false. + MakeApzcUnzoomable(); + + // With APZAllowZooming false, we expect the NotifyPinchGesture function to + // get called as the pinch progresses, but the metrics shouldn't change. + EXPECT_CALL(*mcc, NotifyPinchGesture(PinchGestureInput::PINCHGESTURE_START, apzc->GetGuid(), LayoutDeviceCoord(0), _)).Times(1); + EXPECT_CALL(*mcc, NotifyPinchGesture(PinchGestureInput::PINCHGESTURE_SCALE, apzc->GetGuid(), _, _)).Times(AtLeast(1)); + EXPECT_CALL(*mcc, NotifyPinchGesture(PinchGestureInput::PINCHGESTURE_END, apzc->GetGuid(), LayoutDeviceCoord(0), _)).Times(1); + + int touchInputId = 0; + uint64_t blockId = 0; + PinchWithTouchInput(apzc, ScreenIntPoint(250, 300), 1.25, touchInputId, + nullptr, nullptr, &blockId); + + // verify the metrics didn't change (i.e. the pinch was ignored inside APZ) + FrameMetrics fm = apzc->GetFrameMetrics(); + EXPECT_EQ(originalMetrics.GetZoom(), fm.GetZoom()); + EXPECT_EQ(originalMetrics.GetScrollOffset().x, fm.GetScrollOffset().x); + EXPECT_EQ(originalMetrics.GetScrollOffset().y, fm.GetScrollOffset().y); + + apzc->AssertStateIsReset(); +} + +TEST_F(APZCPinchGestureDetectorTester, Pinch_NoSpan) { + SCOPED_GFX_PREF(APZAllowZooming, bool, false); + SCOPED_GFX_PREF(TouchActionEnabled, bool, false); + + FrameMetrics originalMetrics = GetPinchableFrameMetrics(); + apzc->SetFrameMetrics(originalMetrics); + + // When APZAllowZooming is false, the ZoomConstraintsClient produces + // ZoomConstraints with mAllowZoom set to false. + MakeApzcUnzoomable(); + + // With APZAllowZooming false, we expect the NotifyPinchGesture function to + // get called as the pinch progresses, but the metrics shouldn't change. + EXPECT_CALL(*mcc, NotifyPinchGesture(PinchGestureInput::PINCHGESTURE_START, apzc->GetGuid(), LayoutDeviceCoord(0), _)).Times(1); + EXPECT_CALL(*mcc, NotifyPinchGesture(PinchGestureInput::PINCHGESTURE_SCALE, apzc->GetGuid(), _, _)).Times(AtLeast(1)); + EXPECT_CALL(*mcc, NotifyPinchGesture(PinchGestureInput::PINCHGESTURE_END, apzc->GetGuid(), LayoutDeviceCoord(0), _)).Times(1); + + int inputId = 0; + ScreenIntPoint focus(250, 300); + + // Do a pinch holding a zero span and moving the focus by y=100 + + MultiTouchInput mtiStart = MultiTouchInput(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + mtiStart.mTouches.AppendElement(CreateSingleTouchData(inputId, focus)); + mtiStart.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, focus)); + apzc->ReceiveInputEvent(mtiStart, nullptr); + + focus.y -= 35 + 1; // this is to get over the PINCH_START_THRESHOLD in GestureEventListener.cpp + MultiTouchInput mtiMove1 = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mtiMove1.mTouches.AppendElement(CreateSingleTouchData(inputId, focus)); + mtiMove1.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, focus)); + apzc->ReceiveInputEvent(mtiMove1, nullptr); + + focus.y -= 100; // do a two-finger scroll of 100 screen pixels + MultiTouchInput mtiMove2 = MultiTouchInput(MultiTouchInput::MULTITOUCH_MOVE, 0, TimeStamp(), 0); + mtiMove2.mTouches.AppendElement(CreateSingleTouchData(inputId, focus)); + mtiMove2.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, focus)); + apzc->ReceiveInputEvent(mtiMove2, nullptr); + + MultiTouchInput mtiEnd = MultiTouchInput(MultiTouchInput::MULTITOUCH_END, 0, TimeStamp(), 0); + mtiEnd.mTouches.AppendElement(CreateSingleTouchData(inputId, focus)); + mtiEnd.mTouches.AppendElement(CreateSingleTouchData(inputId + 1, focus)); + apzc->ReceiveInputEvent(mtiEnd, nullptr); + + // Done, check the metrics to make sure we scrolled by 100 screen pixels, + // which is 50 CSS pixels for the pinchable frame metrics. + + FrameMetrics fm = apzc->GetFrameMetrics(); + EXPECT_EQ(originalMetrics.GetZoom(), fm.GetZoom()); + EXPECT_EQ(originalMetrics.GetScrollOffset().x, fm.GetScrollOffset().x); + EXPECT_EQ(originalMetrics.GetScrollOffset().y + 50, fm.GetScrollOffset().y); + + apzc->AssertStateIsReset(); +} diff --git a/gfx/layers/apz/test/gtest/TestScrollHandoff.cpp b/gfx/layers/apz/test/gtest/TestScrollHandoff.cpp new file mode 100644 index 000000000..d57d09ead --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestScrollHandoff.cpp @@ -0,0 +1,521 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZScrollHandoffTester : public APZCTreeManagerTester { +protected: + UniquePtr<ScopedLayerTreeRegistration> registration; + TestAsyncPanZoomController* rootApzc; + + void CreateScrollHandoffLayerTree1() { + const char* layerTreeSyntax = "c(t)"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 50, 100, 50)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollHandoff(layers[1], root); + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + rootApzc->GetFrameMetrics().SetIsRootContent(true); // make root APZC zoomable + } + + void CreateScrollHandoffLayerTree2() { + const char* layerTreeSyntax = "c(c(t))"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 50, 100, 50)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 2, CSSRect(-100, -100, 200, 200)); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollHandoff(layers[1], root); + SetScrollHandoff(layers[2], layers[1]); + // No ScopedLayerTreeRegistration as that just needs to be done once per test + // and this is the second layer tree for a particular test. + MOZ_ASSERT(registration); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + } + + void CreateScrollHandoffLayerTree3() { + const char* layerTreeSyntax = "c(c(t)c(t))"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), // root + nsIntRegion(IntRect(0, 0, 100, 50)), // scrolling parent 1 + nsIntRegion(IntRect(0, 0, 100, 50)), // scrolling child 1 + nsIntRegion(IntRect(0, 50, 100, 50)), // scrolling parent 2 + nsIntRegion(IntRect(0, 50, 100, 50)) // scrolling child 2 + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(layers[0], FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, 100)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2, CSSRect(0, 0, 100, 100)); + SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 3, CSSRect(0, 50, 100, 100)); + SetScrollableFrameMetrics(layers[4], FrameMetrics::START_SCROLL_ID + 4, CSSRect(0, 50, 100, 100)); + SetScrollHandoff(layers[1], layers[0]); + SetScrollHandoff(layers[3], layers[0]); + SetScrollHandoff(layers[2], layers[1]); + SetScrollHandoff(layers[4], layers[3]); + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + } + + void CreateScrollgrabLayerTree(bool makeParentScrollable = true) { + const char* layerTreeSyntax = "c(t)"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), // scroll-grabbing parent + nsIntRegion(IntRect(0, 20, 100, 80)) // child + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + float parentHeight = makeParentScrollable ? 120 : 100; + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, parentHeight)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 200)); + SetScrollHandoff(layers[1], root); + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + rootApzc->GetScrollMetadata().SetHasScrollgrab(true); + } + + void TestFlingAcceleration() { + // Jack up the fling acceleration multiplier so we can easily determine + // whether acceleration occured. + const float kAcceleration = 100.0f; + SCOPED_GFX_PREF(APZFlingAccelBaseMultiplier, float, kAcceleration); + SCOPED_GFX_PREF(APZFlingAccelMinVelocity, float, 0.0); + + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan once, enough to fully scroll the scrollgrab parent and then scroll + // and fling the child. + Pan(manager, 70, 40); + + // Give the fling animation a chance to start. + SampleAnimationsOnce(); + + float childVelocityAfterFling1 = childApzc->GetVelocityVector().y; + + // Pan again. + Pan(manager, 70, 40); + + // Give the fling animation a chance to start. + // This time it should be accelerated. + SampleAnimationsOnce(); + + float childVelocityAfterFling2 = childApzc->GetVelocityVector().y; + + // We should have accelerated once. + // The division by 2 is to account for friction. + EXPECT_GT(childVelocityAfterFling2, + childVelocityAfterFling1 * kAcceleration / 2); + + // We should not have accelerated twice. + // The division by 4 is to account for friction. + EXPECT_LE(childVelocityAfterFling2, + childVelocityAfterFling1 * kAcceleration * kAcceleration / 4); + } +}; + +// Here we test that if the processing of a touch block is deferred while we +// wait for content to send a prevent-default message, overscroll is still +// handed off correctly when the block is processed. +TEST_F(APZScrollHandoffTester, DeferredInputEventProcessing) { + // Set up the APZC tree. + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* childApzc = ApzcOf(layers[1]); + + // Enable touch-listeners so that we can separate the queueing of input + // events from them being processed. + childApzc->SetWaitForMainThread(); + + // Queue input events for a pan. + uint64_t blockId = 0; + ApzcPanNoFling(childApzc, 90, 30, &blockId); + + // Allow the pan to be processed. + childApzc->ContentReceivedInputBlock(blockId, false); + childApzc->ConfirmTarget(blockId); + + // Make sure overscroll was handed off correctly. + EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y); +} + +// Here we test that if the layer structure changes in between two input +// blocks being queued, and the first block is only processed after the second +// one has been queued, overscroll handoff for the first block follows +// the original layer structure while overscroll handoff for the second block +// follows the new layer structure. +TEST_F(APZScrollHandoffTester, LayerStructureChangesWhileEventsArePending) { + // Set up an initial APZC tree. + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* childApzc = ApzcOf(layers[1]); + + // Enable touch-listeners so that we can separate the queueing of input + // events from them being processed. + childApzc->SetWaitForMainThread(); + + // Queue input events for a pan. + uint64_t blockId = 0; + ApzcPanNoFling(childApzc, 90, 30, &blockId); + + // Modify the APZC tree to insert a new APZC 'middle' into the handoff chain + // between the child and the root. + CreateScrollHandoffLayerTree2(); + RefPtr<Layer> middle = layers[1]; + childApzc->SetWaitForMainThread(); + TestAsyncPanZoomController* middleApzc = ApzcOf(middle); + + // Queue input events for another pan. + uint64_t secondBlockId = 0; + ApzcPanNoFling(childApzc, 30, 90, &secondBlockId); + + // Allow the first pan to be processed. + childApzc->ContentReceivedInputBlock(blockId, false); + childApzc->ConfirmTarget(blockId); + + // Make sure things have scrolled according to the handoff chain in + // place at the time the touch-start of the first pan was queued. + EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(0, middleApzc->GetFrameMetrics().GetScrollOffset().y); + + // Allow the second pan to be processed. + childApzc->ContentReceivedInputBlock(secondBlockId, false); + childApzc->ConfirmTarget(secondBlockId); + + // Make sure things have scrolled according to the handoff chain in + // place at the time the touch-start of the second pan was queued. + EXPECT_EQ(0, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(-10, middleApzc->GetFrameMetrics().GetScrollOffset().y); +} + +// Test that putting a second finger down on an APZC while a down-chain APZC +// is overscrolled doesn't result in being stuck in overscroll. +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1073250) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 10, 40, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Put a second finger down. + MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + // Use the same touch identifier for the first touch (0) as Pan(). (A bit hacky.) + secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0)); + secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr); + + // Release the fingers. + MultiTouchInput fingersUp = secondFingerDown; + fingersUp.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(fingersUp, nullptr, nullptr); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +// This is almost exactly like StuckInOverscroll_Bug1073250, except the +// APZC receiving the input events for the first touch block is the child +// (and thus not the same APZC that overscrolls, which is the parent). +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1231228) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 60, 90, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Put a second finger down. + MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + // Use the same touch identifier for the first touch (0) as Pan(). (A bit hacky.) + secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0)); + secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr); + + // Release the fingers. + MultiTouchInput fingersUp = secondFingerDown; + fingersUp.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(fingersUp, nullptr, nullptr); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202a) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 60, 90, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Lift the finger, triggering an overscroll animation + // (but don't allow it to run). + TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Put the finger down again, interrupting the animation + // and entering the TOUCHING state. + TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Lift the finger once again. + TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202b) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 60, 90, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Lift the finger, triggering an overscroll animation + // (but don't allow it to run). + TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Put the finger down again, interrupting the animation + // and entering the TOUCHING state. + TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Put a second finger down. Since we're in the TOUCHING state, + // the "are we panned into overscroll" check will fail and we + // will not ignore the second finger, instead entering the + // PINCHING state. + MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + // Use the same touch identifier for the first touch (0) as TouchDown(). (A bit hacky.) + secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 90), ScreenSize(0, 0), 0, 0)); + secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(10, 80), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr); + + // Release the fingers. + MultiTouchInput fingersUp = secondFingerDown; + fingersUp.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(fingersUp, nullptr, nullptr); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +// Test that flinging in a direction where one component of the fling goes into +// overscroll but the other doesn't, results in just the one component being +// handed off to the parent, while the original APZC continues flinging in the +// other direction. +TEST_F(APZScrollHandoffTester, PartialFlingHandoff) { + CreateScrollHandoffLayerTree1(); + + // Fling up and to the left. The child APZC has room to scroll up, but not + // to the left, so the horizontal component of the fling should be handed + // off to the parent APZC. + Pan(manager, ScreenIntPoint(90, 90), ScreenIntPoint(55, 55)); + + RefPtr<TestAsyncPanZoomController> parent = ApzcOf(root); + RefPtr<TestAsyncPanZoomController> child = ApzcOf(layers[1]); + + // Advance the child's fling animation once to give the partial handoff + // a chance to occur. + mcc->AdvanceByMillis(10); + child->AdvanceAnimations(mcc->Time()); + + // Assert that partial handoff has occurred. + child->AssertStateIsFling(); + parent->AssertStateIsFling(); +} + +// Here we test that if two flings are happening simultaneously, overscroll +// is handed off correctly for each. +TEST_F(APZScrollHandoffTester, SimultaneousFlings) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + // Set up an initial APZC tree. + CreateScrollHandoffLayerTree3(); + + RefPtr<TestAsyncPanZoomController> parent1 = ApzcOf(layers[1]); + RefPtr<TestAsyncPanZoomController> child1 = ApzcOf(layers[2]); + RefPtr<TestAsyncPanZoomController> parent2 = ApzcOf(layers[3]); + RefPtr<TestAsyncPanZoomController> child2 = ApzcOf(layers[4]); + + // Pan on the lower child. + Pan(child2, 45, 5); + + // Pan on the upper child. + Pan(child1, 95, 55); + + // Check that child1 and child2 are in a FLING state. + child1->AssertStateIsFling(); + child2->AssertStateIsFling(); + + // Advance the animations on child1 and child2 until their end. + child1->AdvanceAnimationsUntilEnd(); + child2->AdvanceAnimationsUntilEnd(); + + // Check that the flings have been handed off to the parents. + child1->AssertStateIsReset(); + parent1->AssertStateIsFling(); + child2->AssertStateIsReset(); + parent2->AssertStateIsFling(); +} + +TEST_F(APZScrollHandoffTester, Scrollgrab) { + // Set up the layer tree + CreateScrollgrabLayerTree(); + + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, enough to fully scroll the scrollgrab parent (20 px) + // and leave some more (another 15 px) for the child. + Pan(childApzc, 80, 45); + + // Check that the parent and child have scrolled as much as we expect. + EXPECT_EQ(20, rootApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(15, childApzc->GetFrameMetrics().GetScrollOffset().y); +} + +TEST_F(APZScrollHandoffTester, ScrollgrabFling) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + // Set up the layer tree + CreateScrollgrabLayerTree(); + + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, not enough to fully scroll the scrollgrab parent. + Pan(childApzc, 80, 70); + + // Check that it is the scrollgrab parent that's in a fling, not the child. + rootApzc->AssertStateIsFling(); + childApzc->AssertStateIsReset(); +} + +TEST_F(APZScrollHandoffTester, ScrollgrabFlingAcceleration1) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + CreateScrollgrabLayerTree(true /* make parent scrollable */); + TestFlingAcceleration(); +} + +TEST_F(APZScrollHandoffTester, ScrollgrabFlingAcceleration2) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + CreateScrollgrabLayerTree(false /* do not make parent scrollable */); + TestFlingAcceleration(); +} + +TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Pan) { + SCOPED_GFX_PREF(APZAllowImmediateHandoff, bool, false); + + CreateScrollHandoffLayerTree1(); + + RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(root); + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, enough to scroll it to its end and have scroll + // left to hand off. Since immediate handoff is disallowed, we expect + // the leftover scroll not to be handed off. + Pan(childApzc, 60, 5); + + // Verify that the parent has not scrolled. + EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetScrollOffset().y); + + // Pan again on the child. This time, since the child was scrolled to + // its end when the gesture began, we expect the scroll to be handed off. + Pan(childApzc, 60, 50); + + // Verify that the parent scrolled. + EXPECT_EQ(10, parentApzc->GetFrameMetrics().GetScrollOffset().y); +} + +TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Fling) { + SCOPED_GFX_PREF(APZAllowImmediateHandoff, bool, false); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + CreateScrollHandoffLayerTree1(); + + RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(root); + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, enough to get very close to the end, so that the + // subsequent fling reaches the end and has leftover velocity to hand off. + Pan(childApzc, 60, 12); + + // Allow the fling to run its course. + childApzc->AdvanceAnimationsUntilEnd(); + parentApzc->AdvanceAnimationsUntilEnd(); + + // Verify that the parent has not scrolled. + // The first comparison needs to be an ASSERT_NEAR because the fling + // computations are such that the final scroll position can be within + // COORDINATE_EPSILON of the end rather than right at the end. + ASSERT_NEAR(50, childApzc->GetFrameMetrics().GetScrollOffset().y, COORDINATE_EPSILON); + EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetScrollOffset().y); + + // Pan again on the child. This time, since the child was scrolled to + // its end when the gesture began, we expect the scroll to be handed off. + Pan(childApzc, 60, 50); + + // Allow the fling to run its course. The fling should also be handed off. + childApzc->AdvanceAnimationsUntilEnd(); + parentApzc->AdvanceAnimationsUntilEnd(); + + // Verify that the parent scrolled from the fling. + EXPECT_GT(parentApzc->GetFrameMetrics().GetScrollOffset().y, 10); +} diff --git a/gfx/layers/apz/test/gtest/TestSnapping.cpp b/gfx/layers/apz/test/gtest/TestSnapping.cpp new file mode 100644 index 000000000..95c21ca44 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestSnapping.cpp @@ -0,0 +1,64 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZCSnappingTester : public APZCTreeManagerTester +{ +}; + +TEST_F(APZCSnappingTester, Bug1265510) +{ + const char* layerTreeSyntax = "c(t)"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 100, 100, 100)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 200)); + SetScrollHandoff(layers[1], root); + + ScrollSnapInfo snap; + snap.mScrollSnapTypeY = NS_STYLE_SCROLL_SNAP_TYPE_MANDATORY; + snap.mScrollSnapIntervalY = Some(100 * AppUnitsPerCSSPixel()); + + ScrollMetadata metadata = root->GetScrollMetadata(0); + metadata.SetSnapInfo(ScrollSnapInfo(snap)); + root->SetScrollMetadata(metadata); + + UniquePtr<ScopedLayerTreeRegistration> registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + TestAsyncPanZoomController* outer = ApzcOf(layers[0]); + TestAsyncPanZoomController* inner = ApzcOf(layers[1]); + + // Position the mouse near the bottom of the outer frame and scroll by 60px. + // (6 lines of 10px each). APZC will actually scroll to y=100 because of the + // mandatory snap coordinate there. + TimeStamp now = mcc->Time(); + SmoothWheel(manager, ScreenIntPoint(50, 80), ScreenPoint(0, 6), now); + // Advance in 5ms increments until we've scrolled by 70px. At this point, the + // closest snap point is y=100, and the inner frame should be under the mouse + // cursor. + while (outer->GetCurrentAsyncScrollOffset(AsyncPanZoomController::AsyncMode::NORMAL).y < 70) { + mcc->AdvanceByMillis(5); + outer->AdvanceAnimations(mcc->Time()); + } + // Now do another wheel in a new transaction. This should start scrolling the + // inner frame; we verify that it does by checking the inner scroll position. + TimeStamp newTransactionTime = now + TimeDuration::FromMilliseconds(gfxPrefs::MouseWheelTransactionTimeoutMs() + 100); + SmoothWheel(manager, ScreenIntPoint(50, 80), ScreenPoint(0, 6), newTransactionTime); + inner->AdvanceAnimationsUntilEnd(); + EXPECT_LT(0.0f, inner->GetCurrentAsyncScrollOffset(AsyncPanZoomController::AsyncMode::NORMAL).y); + + // However, the outer frame should also continue to the snap point, otherwise + // it is demonstrating incorrect behaviour by violating the mandatory snapping. + outer->AdvanceAnimationsUntilEnd(); + EXPECT_EQ(100.0f, outer->GetCurrentAsyncScrollOffset(AsyncPanZoomController::AsyncMode::NORMAL).y); +} diff --git a/gfx/layers/apz/test/gtest/TestTreeManager.cpp b/gfx/layers/apz/test/gtest/TestTreeManager.cpp new file mode 100644 index 000000000..80a7d0579 --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestTreeManager.cpp @@ -0,0 +1,112 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +TEST_F(APZCTreeManagerTester, ScrollablePaintedLayers) { + CreateSimpleMultiLayerTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + + // both layers have the same scrollId + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + TestAsyncPanZoomController* nullAPZC = nullptr; + // so they should have the same APZC + EXPECT_FALSE(layers[0]->HasScrollableFrameMetrics()); + EXPECT_NE(nullAPZC, ApzcOf(layers[1])); + EXPECT_NE(nullAPZC, ApzcOf(layers[2])); + EXPECT_EQ(ApzcOf(layers[1]), ApzcOf(layers[2])); + + // Change the scrollId of layers[1], and verify the APZC changes + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + EXPECT_NE(ApzcOf(layers[1]), ApzcOf(layers[2])); + + // Change the scrollId of layers[2] to match that of layers[1], ensure we get the same + // APZC for both again + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 1); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + EXPECT_EQ(ApzcOf(layers[1]), ApzcOf(layers[2])); +} + +TEST_F(APZCTreeManagerTester, Bug1068268) { + CreatePotentiallyLeakingTree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + + manager->UpdateHitTestingTree(0, root, false, 0, 0); + RefPtr<HitTestingTreeNode> root = manager->GetRootNode(); + RefPtr<HitTestingTreeNode> node2 = root->GetFirstChild()->GetFirstChild(); + RefPtr<HitTestingTreeNode> node5 = root->GetLastChild()->GetLastChild(); + + EXPECT_EQ(ApzcOf(layers[2]), node5->GetApzc()); + EXPECT_EQ(ApzcOf(layers[2]), node2->GetApzc()); + EXPECT_EQ(ApzcOf(layers[0]), ApzcOf(layers[2])->GetParent()); + EXPECT_EQ(ApzcOf(layers[2]), ApzcOf(layers[5])); + + EXPECT_EQ(node2->GetFirstChild(), node2->GetLastChild()); + EXPECT_EQ(ApzcOf(layers[3]), node2->GetLastChild()->GetApzc()); + EXPECT_EQ(node5->GetFirstChild(), node5->GetLastChild()); + EXPECT_EQ(ApzcOf(layers[6]), node5->GetLastChild()->GetApzc()); + EXPECT_EQ(ApzcOf(layers[2]), ApzcOf(layers[3])->GetParent()); + EXPECT_EQ(ApzcOf(layers[5]), ApzcOf(layers[6])->GetParent()); +} + +TEST_F(APZCTreeManagerTester, Bug1194876) { + CreateBug1194876Tree(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + uint64_t blockId; + nsTArray<ScrollableLayerGuid> targets; + + // First touch goes down, APZCTM will hit layers[1] because it is on top of + // layers[0], but we tell it the real target APZC is layers[0]. + MultiTouchInput mti; + mti = CreateMultiTouchInput(MultiTouchInput::MULTITOUCH_START, mcc->Time()); + mti.mTouches.AppendElement(SingleTouchData(0, ParentLayerPoint(25, 50), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(mti, nullptr, &blockId); + manager->ContentReceivedInputBlock(blockId, false); + targets.AppendElement(ApzcOf(layers[0])->GetGuid()); + manager->SetTargetAPZC(blockId, targets); + + // Around here, the above touch will get processed by ApzcOf(layers[0]) + + // Second touch goes down (first touch remains down), APZCTM will again hit + // layers[1]. Again we tell it both touches landed on layers[0], but because + // layers[1] is the RCD layer, it will end up being the multitouch target. + mti.mTouches.AppendElement(SingleTouchData(1, ParentLayerPoint(75, 50), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(mti, nullptr, &blockId); + manager->ContentReceivedInputBlock(blockId, false); + targets.AppendElement(ApzcOf(layers[0])->GetGuid()); + manager->SetTargetAPZC(blockId, targets); + + // Around here, the above multi-touch will get processed by ApzcOf(layers[1]). + // We want to ensure that ApzcOf(layers[0]) has had its state cleared, because + // otherwise it will do things like dispatch spurious long-tap events. + + EXPECT_CALL(*mcc, HandleTap(TapType::eLongTap, _, _, _, _)).Times(0); +} + +TEST_F(APZCTreeManagerTester, Bug1198900) { + // This is just a test that cancels a wheel event to make sure it doesn't + // crash. + CreateSimpleDTCScrollingLayer(); + ScopedLayerTreeRegistration registration(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + + ScreenPoint origin(100, 50); + ScrollWheelInput swi(MillisecondsSinceStartup(mcc->Time()), mcc->Time(), 0, + ScrollWheelInput::SCROLLMODE_INSTANT, ScrollWheelInput::SCROLLDELTA_PIXEL, + origin, 0, 10, false); + uint64_t blockId; + manager->ReceiveInputEvent(swi, nullptr, &blockId); + manager->ContentReceivedInputBlock(blockId, /* preventDefault= */ true); +} + diff --git a/gfx/layers/apz/test/gtest/moz.build b/gfx/layers/apz/test/gtest/moz.build new file mode 100644 index 000000000..f3dc8c3dc --- /dev/null +++ b/gfx/layers/apz/test/gtest/moz.build @@ -0,0 +1,33 @@ +# -*- Mode: python; indent-tabs-mode: nil; tab-width: 40 -*- +# vim: set filetype=python: +# This Source Code Form is subject to the terms of the Mozilla Public +# License, v. 2.0. If a copy of the MPL was not distributed with this +# file, You can obtain one at http://mozilla.org/MPL/2.0/. + +UNIFIED_SOURCES += [ + 'TestBasic.cpp', + 'TestEventRegions.cpp', + 'TestGestureDetector.cpp', + 'TestHitTesting.cpp', + 'TestInputQueue.cpp', + 'TestPanning.cpp', + 'TestPinching.cpp', + 'TestScrollHandoff.cpp', + 'TestSnapping.cpp', + 'TestTreeManager.cpp', +] + +include('/ipc/chromium/chromium-config.mozbuild') + +LOCAL_INCLUDES += [ + '/gfx/2d', + '/gfx/layers', + '/gfx/tests/gtest' # for TestLayers.h, which is shared with the gfx gtests +] + +FINAL_LIBRARY = 'xul-gtest' + +CXXFLAGS += CONFIG['MOZ_CAIRO_CFLAGS'] + +if CONFIG['GNU_CXX']: + CXXFLAGS += ['-Wno-error=shadow'] diff --git a/gfx/layers/apz/test/mochitest/apz_test_native_event_utils.js b/gfx/layers/apz/test/mochitest/apz_test_native_event_utils.js new file mode 100644 index 000000000..7f820a936 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/apz_test_native_event_utils.js @@ -0,0 +1,261 @@ +// Utilities for synthesizing of native events. + +function getPlatform() { + if (navigator.platform.indexOf("Win") == 0) { + return "windows"; + } + if (navigator.platform.indexOf("Mac") == 0) { + return "mac"; + } + // Check for Android before Linux + if (navigator.appVersion.indexOf("Android") >= 0) { + return "android" + } + if (navigator.platform.indexOf("Linux") == 0) { + return "linux"; + } + return "unknown"; +} + +function nativeVerticalWheelEventMsg() { + switch (getPlatform()) { + case "windows": return 0x020A; // WM_MOUSEWHEEL + case "mac": return 0; // value is unused, can be anything + case "linux": return 4; // value is unused, pass GDK_SCROLL_SMOOTH anyway + } + throw "Native wheel events not supported on platform " + getPlatform(); +} + +function nativeHorizontalWheelEventMsg() { + switch (getPlatform()) { + case "windows": return 0x020E; // WM_MOUSEHWHEEL + case "mac": return 0; // value is unused, can be anything + case "linux": return 4; // value is unused, pass GDK_SCROLL_SMOOTH anyway + } + throw "Native wheel events not supported on platform " + getPlatform(); +} + +// Given a pixel scrolling delta, converts it to the platform's native units. +function nativeScrollUnits(aElement, aDimen) { + switch (getPlatform()) { + case "linux": { + // GTK deltas are treated as line height divided by 3 by gecko. + var targetWindow = aElement.ownerDocument.defaultView; + var lineHeight = targetWindow.getComputedStyle(aElement)["font-size"]; + return aDimen / (parseInt(lineHeight) * 3); + } + } + return aDimen; +} + +function nativeMouseDownEventMsg() { + switch (getPlatform()) { + case "windows": return 2; // MOUSEEVENTF_LEFTDOWN + case "mac": return 1; // NSLeftMouseDown + case "linux": return 4; // GDK_BUTTON_PRESS + case "android": return 5; // ACTION_POINTER_DOWN + } + throw "Native mouse-down events not supported on platform " + getPlatform(); +} + +function nativeMouseMoveEventMsg() { + switch (getPlatform()) { + case "windows": return 1; // MOUSEEVENTF_MOVE + case "mac": return 5; // NSMouseMoved + case "linux": return 3; // GDK_MOTION_NOTIFY + case "android": return 7; // ACTION_HOVER_MOVE + } + throw "Native mouse-move events not supported on platform " + getPlatform(); +} + +function nativeMouseUpEventMsg() { + switch (getPlatform()) { + case "windows": return 4; // MOUSEEVENTF_LEFTUP + case "mac": return 2; // NSLeftMouseUp + case "linux": return 7; // GDK_BUTTON_RELEASE + case "android": return 6; // ACTION_POINTER_UP + } + throw "Native mouse-up events not supported on platform " + getPlatform(); +} + +// Convert (aX, aY), in CSS pixels relative to aElement's bounding rect, +// to device pixels relative to the screen. +function coordinatesRelativeToScreen(aX, aY, aElement) { + var targetWindow = aElement.ownerDocument.defaultView; + var scale = targetWindow.devicePixelRatio; + var rect = aElement.getBoundingClientRect(); + return { + x: (targetWindow.mozInnerScreenX + rect.left + aX) * scale, + y: (targetWindow.mozInnerScreenY + rect.top + aY) * scale + }; +} + +// Get the bounding box of aElement, and return it in device pixels +// relative to the screen. +function rectRelativeToScreen(aElement) { + var targetWindow = aElement.ownerDocument.defaultView; + var scale = targetWindow.devicePixelRatio; + var rect = aElement.getBoundingClientRect(); + return { + x: (targetWindow.mozInnerScreenX + rect.left) * scale, + y: (targetWindow.mozInnerScreenY + rect.top) * scale, + w: (rect.width * scale), + h: (rect.height * scale) + }; +} + +// Synthesizes a native mousewheel event and returns immediately. This does not +// guarantee anything; you probably want to use one of the other functions below +// which actually wait for results. +// aX and aY are relative to the top-left of |aElement|'s containing window. +// aDeltaX and aDeltaY are pixel deltas, and aObserver can be left undefined +// if not needed. +function synthesizeNativeWheel(aElement, aX, aY, aDeltaX, aDeltaY, aObserver) { + var pt = coordinatesRelativeToScreen(aX, aY, aElement); + if (aDeltaX && aDeltaY) { + throw "Simultaneous wheeling of horizontal and vertical is not supported on all platforms."; + } + aDeltaX = nativeScrollUnits(aElement, aDeltaX); + aDeltaY = nativeScrollUnits(aElement, aDeltaY); + var msg = aDeltaX ? nativeHorizontalWheelEventMsg() : nativeVerticalWheelEventMsg(); + var utils = SpecialPowers.getDOMWindowUtils(aElement.ownerDocument.defaultView); + utils.sendNativeMouseScrollEvent(pt.x, pt.y, msg, aDeltaX, aDeltaY, 0, 0, 0, aElement, aObserver); + return true; +} + +// Synthesizes a native mousewheel event and invokes the callback once the +// request has been successfully made to the OS. This does not necessarily +// guarantee that the OS generates the event we requested. See +// synthesizeNativeWheel for details on the parameters. +function synthesizeNativeWheelAndWaitForObserver(aElement, aX, aY, aDeltaX, aDeltaY, aCallback) { + var observer = { + observe: function(aSubject, aTopic, aData) { + if (aCallback && aTopic == "mousescrollevent") { + setTimeout(aCallback, 0); + } + } + }; + return synthesizeNativeWheel(aElement, aX, aY, aDeltaX, aDeltaY, observer); +} + +// Synthesizes a native mousewheel event and invokes the callback once the +// wheel event is dispatched to |aElement|'s containing window. If the event +// targets content in a subdocument, |aElement| should be inside the +// subdocument. See synthesizeNativeWheel for details on the other parameters. +function synthesizeNativeWheelAndWaitForWheelEvent(aElement, aX, aY, aDeltaX, aDeltaY, aCallback) { + var targetWindow = aElement.ownerDocument.defaultView; + targetWindow.addEventListener("wheel", function wheelWaiter(e) { + targetWindow.removeEventListener("wheel", wheelWaiter); + setTimeout(aCallback, 0); + }); + return synthesizeNativeWheel(aElement, aX, aY, aDeltaX, aDeltaY); +} + +// Synthesizes a native mousewheel event and invokes the callback once the +// first resulting scroll event is dispatched to |aElement|'s containing window. +// If the event targets content in a subdocument, |aElement| should be inside +// the subdocument. See synthesizeNativeWheel for details on the other +// parameters. +function synthesizeNativeWheelAndWaitForScrollEvent(aElement, aX, aY, aDeltaX, aDeltaY, aCallback) { + var targetWindow = aElement.ownerDocument.defaultView; + var useCapture = true; // scroll events don't always bubble + targetWindow.addEventListener("scroll", function scrollWaiter(e) { + targetWindow.removeEventListener("scroll", scrollWaiter, useCapture); + setTimeout(aCallback, 0); + }, useCapture); + return synthesizeNativeWheel(aElement, aX, aY, aDeltaX, aDeltaY); +} + +// Synthesizes a native mouse move event and returns immediately. +// aX and aY are relative to the top-left of |aElement|'s containing window. +function synthesizeNativeMouseMove(aElement, aX, aY) { + var pt = coordinatesRelativeToScreen(aX, aY, aElement); + var utils = SpecialPowers.getDOMWindowUtils(aElement.ownerDocument.defaultView); + utils.sendNativeMouseEvent(pt.x, pt.y, nativeMouseMoveEventMsg(), 0, aElement); + return true; +} + +// Synthesizes a native mouse move event and invokes the callback once the +// mouse move event is dispatched to |aElement|'s containing window. If the event +// targets content in a subdocument, |aElement| should be inside the +// subdocument. See synthesizeNativeMouseMove for details on the other +// parameters. +function synthesizeNativeMouseMoveAndWaitForMoveEvent(aElement, aX, aY, aCallback) { + var targetWindow = aElement.ownerDocument.defaultView; + targetWindow.addEventListener("mousemove", function mousemoveWaiter(e) { + targetWindow.removeEventListener("mousemove", mousemoveWaiter); + setTimeout(aCallback, 0); + }); + return synthesizeNativeMouseMove(aElement, aX, aY); +} + +// Synthesizes a native touch event and dispatches it. aX and aY in CSS pixels +// relative to the top-left of |aElement|'s bounding rect. +function synthesizeNativeTouch(aElement, aX, aY, aType, aObserver = null, aTouchId = 0) { + var pt = coordinatesRelativeToScreen(aX, aY, aElement); + var utils = SpecialPowers.getDOMWindowUtils(aElement.ownerDocument.defaultView); + utils.sendNativeTouchPoint(aTouchId, aType, pt.x, pt.y, 1, 90, aObserver); + return true; +} + +// A handy constant when synthesizing native touch drag events with the pref +// "apz.touch_start_tolerance" set to 0. In this case, the first touchmove with +// a nonzero pixel movement is consumed by the APZ to transition from the +// "touching" state to the "panning" state, so calls to synthesizeNativeTouchDrag +// should add an extra pixel pixel for this purpose. The TOUCH_SLOP provides +// a constant that can be used for this purpose. Note that if the touch start +// tolerance is set to something higher, the touch slop amount used must be +// correspondingly increased so as to be higher than the tolerance. +const TOUCH_SLOP = 1; +function synthesizeNativeTouchDrag(aElement, aX, aY, aDeltaX, aDeltaY, aObserver = null, aTouchId = 0) { + synthesizeNativeTouch(aElement, aX, aY, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, aTouchId); + var steps = Math.max(Math.abs(aDeltaX), Math.abs(aDeltaY)); + for (var i = 1; i < steps; i++) { + var dx = i * (aDeltaX / steps); + var dy = i * (aDeltaY / steps); + synthesizeNativeTouch(aElement, aX + dx, aY + dy, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, aTouchId); + } + synthesizeNativeTouch(aElement, aX + aDeltaX, aY + aDeltaY, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, aTouchId); + return synthesizeNativeTouch(aElement, aX + aDeltaX, aY + aDeltaY, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, aObserver, aTouchId); +} + +function synthesizeNativeTap(aElement, aX, aY, aObserver = null) { + var pt = coordinatesRelativeToScreen(aX, aY, aElement); + var utils = SpecialPowers.getDOMWindowUtils(aElement.ownerDocument.defaultView); + utils.sendNativeTouchTap(pt.x, pt.y, false, aObserver); + return true; +} + +function synthesizeNativeMouseEvent(aElement, aX, aY, aType, aObserver = null) { + var pt = coordinatesRelativeToScreen(aX, aY, aElement); + var utils = SpecialPowers.getDOMWindowUtils(aElement.ownerDocument.defaultView); + utils.sendNativeMouseEvent(pt.x, pt.y, aType, 0, aElement, aObserver); + return true; +} + +function synthesizeNativeClick(aElement, aX, aY, aObserver = null) { + var pt = coordinatesRelativeToScreen(aX, aY, aElement); + var utils = SpecialPowers.getDOMWindowUtils(aElement.ownerDocument.defaultView); + utils.sendNativeMouseEvent(pt.x, pt.y, nativeMouseDownEventMsg(), 0, aElement, function() { + utils.sendNativeMouseEvent(pt.x, pt.y, nativeMouseUpEventMsg(), 0, aElement, aObserver); + }); + return true; +} + +// Move the mouse to (dx, dy) relative to |element|, and scroll the wheel +// at that location. +// Moving the mouse is necessary to avoid wheel events from two consecutive +// moveMouseAndScrollWheelOver() calls on different elements being incorrectly +// considered as part of the same wheel transaction. +// We also wait for the mouse move event to be processed before sending the +// wheel event, otherwise there is a chance they might get reordered, and +// we have the transaction problem again. +function moveMouseAndScrollWheelOver(element, dx, dy, testDriver, waitForScroll = true) { + return synthesizeNativeMouseMoveAndWaitForMoveEvent(element, dx, dy, function() { + if (waitForScroll) { + synthesizeNativeWheelAndWaitForScrollEvent(element, dx, dy, 0, -10, testDriver); + } else { + synthesizeNativeWheelAndWaitForWheelEvent(element, dx, dy, 0, -10, testDriver); + } + }); +} diff --git a/gfx/layers/apz/test/mochitest/apz_test_utils.js b/gfx/layers/apz/test/mochitest/apz_test_utils.js new file mode 100644 index 000000000..c97738434 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/apz_test_utils.js @@ -0,0 +1,403 @@ +// Utilities for writing APZ tests using the framework added in bug 961289 + +// ---------------------------------------------------------------------- +// Functions that convert the APZ test data into a more usable form. +// Every place we have a WebIDL sequence whose elements are dictionaries +// with two elements, a key, and a value, we convert this into a JS +// object with a property for each key/value pair. (This is the structure +// we really want, but we can't express in directly in WebIDL.) +// ---------------------------------------------------------------------- + +function convertEntries(entries) { + var result = {}; + for (var i = 0; i < entries.length; ++i) { + result[entries[i].key] = entries[i].value; + } + return result; +} + +function getPropertyAsRect(scrollFrames, scrollId, prop) { + SimpleTest.ok(scrollId in scrollFrames, + 'expected scroll frame data for scroll id ' + scrollId); + var scrollFrameData = scrollFrames[scrollId]; + SimpleTest.ok('displayport' in scrollFrameData, + 'expected a ' + prop + ' for scroll id ' + scrollId); + var value = scrollFrameData[prop]; + var pieces = value.replace(/[()\s]+/g, '').split(','); + SimpleTest.is(pieces.length, 4, "expected string of form (x,y,w,h)"); + return { x: parseInt(pieces[0]), + y: parseInt(pieces[1]), + w: parseInt(pieces[2]), + h: parseInt(pieces[3]) }; +} + +function convertScrollFrameData(scrollFrames) { + var result = {}; + for (var i = 0; i < scrollFrames.length; ++i) { + result[scrollFrames[i].scrollId] = convertEntries(scrollFrames[i].entries); + } + return result; +} + +function convertBuckets(buckets) { + var result = {}; + for (var i = 0; i < buckets.length; ++i) { + result[buckets[i].sequenceNumber] = convertScrollFrameData(buckets[i].scrollFrames); + } + return result; +} + +function convertTestData(testData) { + var result = {}; + result.paints = convertBuckets(testData.paints); + result.repaintRequests = convertBuckets(testData.repaintRequests); + return result; +} + +// Given APZ test data for a single paint on the compositor side, +// reconstruct the APZC tree structure from the 'parentScrollId' +// entries that were logged. More specifically, the subset of the +// APZC tree structure corresponding to the layer subtree for the +// content process that triggered the paint, is reconstructed (as +// the APZ test data only contains information abot this subtree). +function buildApzcTree(paint) { + // The APZC tree can potentially have multiple root nodes, + // so we invent a node that is the parent of all roots. + // This 'root' does not correspond to an APZC. + var root = {scrollId: -1, children: []}; + for (var scrollId in paint) { + paint[scrollId].children = []; + paint[scrollId].scrollId = scrollId; + } + for (var scrollId in paint) { + var parentNode = null; + if ("hasNoParentWithSameLayersId" in paint[scrollId]) { + parentNode = root; + } else if ("parentScrollId" in paint[scrollId]) { + parentNode = paint[paint[scrollId].parentScrollId]; + } + parentNode.children.push(paint[scrollId]); + } + return root; +} + +// Given an APZC tree produced by buildApzcTree, return the RCD node in +// the tree, or null if there was none. +function findRcdNode(apzcTree) { + if (!!apzcTree.isRootContent) { // isRootContent will be undefined or "1" + return apzcTree; + } + for (var i = 0; i < apzcTree.children.length; i++) { + var rcd = findRcdNode(apzcTree.children[i]); + if (rcd != null) { + return rcd; + } + } + return null; +} + +// Return whether an element whose id includes |elementId| has been layerized. +// Assumes |elementId| will be present in the content description for the +// element, and not in the content descriptions of other elements. +function isLayerized(elementId) { + var contentTestData = SpecialPowers.getDOMWindowUtils(window).getContentAPZTestData(); + ok(contentTestData.paints.length > 0, "expected at least one paint"); + var seqno = contentTestData.paints[contentTestData.paints.length - 1].sequenceNumber; + contentTestData = convertTestData(contentTestData); + var paint = contentTestData.paints[seqno]; + for (var scrollId in paint) { + if ("contentDescription" in paint[scrollId]) { + if (paint[scrollId]["contentDescription"].includes(elementId)) { + return true; + } + } + } + return false; +} + +function flushApzRepaints(aCallback, aWindow = window) { + if (!aCallback) { + throw "A callback must be provided!"; + } + var repaintDone = function() { + SpecialPowers.Services.obs.removeObserver(repaintDone, "apz-repaints-flushed", false); + setTimeout(aCallback, 0); + }; + SpecialPowers.Services.obs.addObserver(repaintDone, "apz-repaints-flushed", false); + if (SpecialPowers.getDOMWindowUtils(aWindow).flushApzRepaints()) { + dump("Flushed APZ repaints, waiting for callback...\n"); + } else { + dump("Flushing APZ repaints was a no-op, triggering callback directly...\n"); + repaintDone(); + } +} + +// Flush repaints, APZ pending repaints, and any repaints resulting from that +// flush. This is particularly useful if the test needs to reach some sort of +// "idle" state in terms of repaints. Usually just doing waitForAllPaints +// followed by flushApzRepaints is sufficient to flush all APZ state back to +// the main thread, but it can leave a paint scheduled which will get triggered +// at some later time. For tests that specifically test for painting at +// specific times, this method is the way to go. Even if in doubt, this is the +// preferred method as the extra step is "safe" and shouldn't interfere with +// most tests. +function waitForApzFlushedRepaints(aCallback) { + // First flush the main-thread paints and send transactions to the APZ + waitForAllPaints(function() { + // Then flush the APZ to make sure any repaint requests have been sent + // back to the main thread + flushApzRepaints(function() { + // Then flush the main-thread again to process the repaint requests. + // Once this is done, we should be in a stable state with nothing + // pending, so we can trigger the callback. + waitForAllPaints(aCallback); + }); + }); +} + +// This function takes a set of subtests to run one at a time in new top-level +// windows, and returns a Promise that is resolved once all the subtests are +// done running. +// +// The aSubtests array is an array of objects with the following keys: +// file: required, the filename of the subtest. +// prefs: optional, an array of arrays containing key-value prefs to set. +// dp_suppression: optional, a boolean on whether or not to respect displayport +// suppression during the test. +// onload: optional, a function that will be registered as a load event listener +// for the child window that will hold the subtest. the function will be +// passed exactly one argument, which will be the child window. +// An example of an array is: +// aSubtests = [ +// { 'file': 'test_file_name.html' }, +// { 'file': 'test_file_2.html', 'prefs': [['pref.name', true], ['other.pref', 1000]], 'dp_suppression': false } +// { 'file': 'file_3.html', 'onload': function(w) { w.subtestDone(); } } +// ]; +// +// Each subtest should call the subtestDone() function when it is done, to +// indicate that the window should be torn down and the next text should run. +// The subtestDone() function is injected into the subtest's window by this +// function prior to loading the subtest. For convenience, the |is| and |ok| +// functions provided by SimpleTest are also mapped into the subtest's window. +// For other things from the parent, the subtest can use window.opener.<whatever> +// to access objects. +function runSubtestsSeriallyInFreshWindows(aSubtests) { + return new Promise(function(resolve, reject) { + var testIndex = -1; + var w = null; + + function advanceSubtestExecution() { + var test = aSubtests[testIndex]; + if (w) { + if (typeof test.dp_suppression != 'undefined') { + // We modified the suppression when starting the test, so now undo that. + SpecialPowers.getDOMWindowUtils(window).respectDisplayPortSuppression(!test.dp_suppression); + } + if (test.prefs) { + // We pushed some prefs for this test, pop them, and re-invoke + // advanceSubtestExecution() after that's been processed + SpecialPowers.popPrefEnv(function() { + w.close(); + w = null; + advanceSubtestExecution(); + }); + return; + } + + w.close(); + } + + testIndex++; + if (testIndex >= aSubtests.length) { + resolve(); + return; + } + + test = aSubtests[testIndex]; + if (typeof test.dp_suppression != 'undefined') { + // Normally during a test, the displayport will get suppressed during page + // load, and unsuppressed at a non-deterministic time during the test. The + // unsuppression can trigger a repaint which interferes with the test, so + // to avoid that we can force the displayport to be unsuppressed for the + // entire test which is more deterministic. + SpecialPowers.getDOMWindowUtils(window).respectDisplayPortSuppression(test.dp_suppression); + } + + function spawnTest(aFile) { + w = window.open('', "_blank"); + w.subtestDone = advanceSubtestExecution; + w.SimpleTest = SimpleTest; + w.is = function(a, b, msg) { return is(a, b, aFile + " | " + msg); }; + w.ok = function(cond, name, diag) { return ok(cond, aFile + " | " + name, diag); }; + if (test.onload) { + w.addEventListener('load', function(e) { test.onload(w); }, { once: true }); + } + w.location = location.href.substring(0, location.href.lastIndexOf('/') + 1) + aFile; + return w; + } + + if (test.prefs) { + // Got some prefs for this subtest, push them + SpecialPowers.pushPrefEnv({"set": test.prefs}, function() { + w = spawnTest(test.file); + }); + } else { + w = spawnTest(test.file); + } + } + + advanceSubtestExecution(); + }); +} + +function pushPrefs(prefs) { + return SpecialPowers.pushPrefEnv({'set': prefs}); +} + +function waitUntilApzStable() { + return new Promise(function(resolve, reject) { + SimpleTest.waitForFocus(function() { + waitForAllPaints(function() { + flushApzRepaints(resolve); + }); + }, window); + }); +} + +function isApzEnabled() { + var enabled = SpecialPowers.getDOMWindowUtils(window).asyncPanZoomEnabled; + if (!enabled) { + // All tests are required to have at least one assertion. Since APZ is + // disabled, and the main test is presumably not going to run, we stick in + // a dummy assertion here to keep the test passing. + SimpleTest.ok(true, "APZ is not enabled; this test will be skipped"); + } + return enabled; +} + +// Despite what this function name says, this does not *directly* run the +// provided continuation testFunction. Instead, it returns a function that +// can be used to run the continuation. The extra level of indirection allows +// it to be more easily added to a promise chain, like so: +// waitUntilApzStable().then(runContinuation(myTest)); +// +// If you want to run the continuation directly, outside of a promise chain, +// you can invoke the return value of this function, like so: +// runContinuation(myTest)(); +function runContinuation(testFunction) { + // We need to wrap this in an extra function, so that the call site can + // be more readable without running the promise too early. In other words, + // if we didn't have this extra function, the promise would start running + // during construction of the promise chain, concurrently with the first + // promise in the chain. + return function() { + return new Promise(function(resolve, reject) { + var testContinuation = null; + + function driveTest() { + if (!testContinuation) { + testContinuation = testFunction(driveTest); + } + var ret = testContinuation.next(); + if (ret.done) { + resolve(); + } + } + + driveTest(); + }); + }; +} + +// Take a snapshot of the given rect, *including compositor transforms* (i.e. +// includes async scroll transforms applied by APZ). If you don't need the +// compositor transforms, you can probably get away with using +// SpecialPowers.snapshotWindowWithOptions or one of the friendlier wrappers. +// The rect provided is expected to be relative to the screen, for example as +// returned by rectRelativeToScreen in apz_test_native_event_utils.js. +// Example usage: +// var snapshot = getSnapshot(rectRelativeToScreen(myDiv)); +// which will take a snapshot of the 'myDiv' element. Note that if part of the +// element is obscured by other things on top, the snapshot will include those +// things. If it is clipped by a scroll container, the snapshot will include +// that area anyway, so you will probably get parts of the scroll container in +// the snapshot. If the rect extends outside the browser window then the +// results are undefined. +// The snapshot is returned in the form of a data URL. +function getSnapshot(rect) { + function parentProcessSnapshot() { + addMessageListener('snapshot', function(rect) { + Components.utils.import('resource://gre/modules/Services.jsm'); + var topWin = Services.wm.getMostRecentWindow('navigator:browser'); + + // reposition the rect relative to the top-level browser window + rect = JSON.parse(rect); + rect.x -= topWin.mozInnerScreenX; + rect.y -= topWin.mozInnerScreenY; + + // take the snapshot + var canvas = topWin.document.createElementNS("http://www.w3.org/1999/xhtml", "canvas"); + canvas.width = rect.w; + canvas.height = rect.h; + var ctx = canvas.getContext("2d"); + ctx.drawWindow(topWin, rect.x, rect.y, rect.w, rect.h, 'rgb(255,255,255)', ctx.DRAWWINDOW_DRAW_VIEW | ctx.DRAWWINDOW_USE_WIDGET_LAYERS | ctx.DRAWWINDOW_DRAW_CARET); + return canvas.toDataURL(); + }); + } + + if (typeof getSnapshot.chromeHelper == 'undefined') { + // This is the first time getSnapshot is being called; do initialization + getSnapshot.chromeHelper = SpecialPowers.loadChromeScript(parentProcessSnapshot); + SimpleTest.registerCleanupFunction(function() { getSnapshot.chromeHelper.destroy() }); + } + + return getSnapshot.chromeHelper.sendSyncMessage('snapshot', JSON.stringify(rect)).toString(); +} + +// Takes the document's query string and parses it, assuming the query string +// is composed of key-value pairs where the value is in JSON format. The object +// returned contains the various values indexed by their respective keys. In +// case of duplicate keys, the last value be used. +// Examples: +// ?key="value"&key2=false&key3=500 +// produces { "key": "value", "key2": false, "key3": 500 } +// ?key={"x":0,"y":50}&key2=[1,2,true] +// produces { "key": { "x": 0, "y": 0 }, "key2": [1, 2, true] } +function getQueryArgs() { + var args = {}; + if (location.search.length > 0) { + var params = location.search.substr(1).split('&'); + for (var p of params) { + var [k, v] = p.split('='); + args[k] = JSON.parse(v); + } + } + return args; +} + +// Return a function that returns a promise to create a script element with the +// given URI and append it to the head of the document in the given window. +// As with runContinuation(), the extra function wrapper is for convenience +// at the call site, so that this can be chained with other promises: +// waitUntilApzStable().then(injectScript('foo')) +// .then(injectScript('bar')); +// If you want to do the injection right away, run the function returned by +// this function: +// injectScript('foo')(); +function injectScript(aScript, aWindow = window) { + return function() { + return new Promise(function(resolve, reject) { + var e = aWindow.document.createElement('script'); + e.type = 'text/javascript'; + e.onload = function() { + resolve(); + }; + e.onerror = function() { + dump('Script [' + aScript + '] errored out\n'); + reject(); + }; + e.src = aScript; + aWindow.document.getElementsByTagName('head')[0].appendChild(e); + }); + }; +} diff --git a/gfx/layers/apz/test/mochitest/chrome.ini b/gfx/layers/apz/test/mochitest/chrome.ini new file mode 100644 index 000000000..d52da5928 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/chrome.ini @@ -0,0 +1,9 @@ +[DEFAULT] +support-files = + apz_test_native_event_utils.js +tags = apz-chrome + +[test_smoothness.html] +# hardware vsync only on win/mac +# e10s only since APZ is only enabled on e10s +skip-if = debug || (os != 'mac' && os != 'win') || !e10s diff --git a/gfx/layers/apz/test/mochitest/helper_basic_pan.html b/gfx/layers/apz/test/mochitest/helper_basic_pan.html new file mode 100644 index 000000000..c33258da8 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_basic_pan.html @@ -0,0 +1,38 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity panning test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function scrollPage() { + var transformEnd = function() { + SpecialPowers.Services.obs.removeObserver(transformEnd, "APZ:TransformEnd", false); + dump("Transform complete; flushing repaints...\n"); + flushApzRepaints(checkScroll); + }; + SpecialPowers.Services.obs.addObserver(transformEnd, "APZ:TransformEnd", false); + + synthesizeNativeTouchDrag(document.body, 10, 100, 0, -(50 + TOUCH_SLOP)); + dump("Finished native drag, waiting for transform-end observer...\n"); +} + +function checkScroll() { + is(window.scrollY, 50, "check that the window scrolled"); + subtestDone(); +} + +waitUntilApzStable().then(scrollPage); + + </script> +</head> +<body> + <div style="height: 5000px; background-color: lightgreen;"> + This div makes the page scrollable. + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_bug1151663.html b/gfx/layers/apz/test/mochitest/helper_bug1151663.html new file mode 100644 index 000000000..ef2fde9a9 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1151663.html @@ -0,0 +1,83 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1151663 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 1151663, helper page</title> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript"> + + // ------------------------------------------------------------------- + // Infrastructure to get the test assertions to run at the right time. + // ------------------------------------------------------------------- + var SimpleTest = window.opener.SimpleTest; + + window.onload = function() { + window.addEventListener("MozAfterPaint", afterPaint, false); + }; + var utils = SpecialPowers.getDOMWindowUtils(window); + function afterPaint(e) { + // If there is another paint pending, wait for it. + if (utils.isMozAfterPaintPending) { + return; + } + + // Once there are no more paints pending, remove the + // MozAfterPaint listener and run the test logic. + window.removeEventListener("MozAfterPaint", afterPaint, false); + testBug1151663(); + } + + // -------------------------------------------------------------------- + // The actual logic for testing bug 1151663. + // + // In this test we have a simple page which is scrollable, with a + // scrollable <div> which is also scrollable. We test that the + // <div> does not get an initial APZC, since primary scrollable + // frame is the page's root scroll frame. + // -------------------------------------------------------------------- + + function testBug1151663() { + // Get the content- and compositor-side test data from nsIDOMWindowUtils. + var contentTestData = utils.getContentAPZTestData(); + var compositorTestData = utils.getCompositorAPZTestData(); + + // Get the sequence number of the last paint on the compositor side. + // We do this before converting the APZ test data because the conversion + // loses the order of the paints. + SimpleTest.ok(compositorTestData.paints.length > 0, + "expected at least one paint in compositor test data"); + var lastCompositorPaint = compositorTestData.paints[compositorTestData.paints.length - 1]; + var lastCompositorPaintSeqNo = lastCompositorPaint.sequenceNumber; + + // Convert the test data into a representation that's easier to navigate. + contentTestData = convertTestData(contentTestData); + compositorTestData = convertTestData(compositorTestData); + var paint = compositorTestData.paints[lastCompositorPaintSeqNo]; + + // Reconstruct the APZC tree structure in the last paint. + var apzcTree = buildApzcTree(paint); + + // The apzc tree for this page should consist of a single root APZC, + // which either is the RCD with no child APZCs (e10s/B2G case) or has a + // single child APZC which is for the RCD (fennec case). + var rcd = findRcdNode(apzcTree); + SimpleTest.ok(rcd != null, "found the RCD node"); + SimpleTest.is(rcd.children.length, 0, "expected no children on the RCD"); + + window.opener.finishTest(); + } + </script> +</head> +<body style="height: 500px; overflow: scroll"> + <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1151663">Mozilla Bug 1151663</a> + <div style="height: 50px; width: 50px; overflow: scroll"> + <!-- Put enough content into the subframe to make it have a nonzero scroll range --> + <div style="height: 100px; width: 50px"></div> + </div> + <!-- Put enough content into the page to make it have a nonzero scroll range --> + <div style="height: 1000px"></div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_bug1162771.html b/gfx/layers/apz/test/mochitest/helper_bug1162771.html new file mode 100644 index 000000000..18e4a2f05 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1162771.html @@ -0,0 +1,104 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Test for touchend on media elements</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function* test(testDriver) { + var v = document.getElementById('video'); + var a = document.getElementById('audio'); + var d = document.getElementById('div'); + + document.body.ontouchstart = function(e) { + if (e.target === v || e.target === a || e.target === d) { + e.target.style.display = 'none'; + ok(true, 'Set display to none on #' + e.target.id); + } else { + ok(false, 'Got unexpected touchstart on ' + e.target); + } + waitForAllPaints(testDriver); + }; + + document.body.ontouchend = function(e) { + if (e.target === v || e.target === a || e.target === d) { + e.target._gotTouchend = true; + ok(true, 'Got touchend event on #' + e.target.id); + } + testDriver(); + }; + + var utils = SpecialPowers.getDOMWindowUtils(window); + + var pt = coordinatesRelativeToScreen(25, 5, v); + yield utils.sendNativeTouchPoint(0, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, pt.x, pt.y, 1, 90, null); + yield utils.sendNativeTouchPoint(0, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, pt.x, pt.y, 1, 90, null); + ok(v._gotTouchend, 'Touchend was received on video element'); + + pt = coordinatesRelativeToScreen(25, 5, a); + yield utils.sendNativeTouchPoint(0, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, pt.x, pt.y, 1, 90, null); + yield utils.sendNativeTouchPoint(0, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, pt.x, pt.y, 1, 90, null); + ok(a._gotTouchend, 'Touchend was received on audio element'); + + pt = coordinatesRelativeToScreen(25, 5, d); + yield utils.sendNativeTouchPoint(0, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, pt.x, pt.y, 1, 90, null); + yield utils.sendNativeTouchPoint(0, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, pt.x, pt.y, 1, 90, null); + ok(d._gotTouchend, 'Touchend was received on div element'); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> + <style> + * { + font-size: 24px; + box-sizing: border-box; + } + + #video { + display:block; + position:absolute; + top: 100px; + left:0; + width: 33%; + height: 100px; + border:solid black 1px; + background-color: #8a8; + } + + #audio { + display:block; + position:absolute; + top: 100px; + left:33%; + width: 33%; + height: 100px; + border:solid black 1px; + background-color: #a88; + } + + #div { + display:block; + position:absolute; + top: 100px; + left: 66%; + width: 34%; + height: 100px; + border:solid black 1px; + background-color: #88a; + } + </style> +</head> +<body> + <p>Tap on the colored boxes to hide them.</p> + <video id="video"></video> + <audio id="audio" controls></audio> + <div id="div"></div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_bug1271432.html b/gfx/layers/apz/test/mochitest/helper_bug1271432.html new file mode 100644 index 000000000..8234b8232 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1271432.html @@ -0,0 +1,574 @@ +<head> + <title>Ensure that the hit region doesn't get unexpectedly expanded</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> +<script type="application/javascript"> +function* test(testDriver) { + var scroller = document.getElementById('scroller'); + var scrollerPos = scroller.scrollTop; + var dx = 100, dy = 50; + + is(window.scrollY, 0, "Initial page scroll position should be 0"); + is(scrollerPos, 0, "Initial scroller position should be 0"); + + yield moveMouseAndScrollWheelOver(scroller, dx, dy, testDriver); + + is(window.scrollY, 0, "Page scroll position should still be 0"); + ok(scroller.scrollTop > scrollerPos, "Scroller should have scrolled"); + + // wait for it to layerize fully and then try again + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + scrollerPos = scroller.scrollTop; + + yield moveMouseAndScrollWheelOver(scroller, dx, dy, testDriver); + is(window.scrollY, 0, "Page scroll position should still be 0 after layerization"); + ok(scroller.scrollTop > scrollerPos, "Scroller should have continued scrolling"); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + +</script> +<style> +a#with_after_content { + background-color: #F16725; + opacity: 0.8; + display: inline-block; + margin-top: 40px; + margin-left: 40px; +} +a#with_after_content::after { + content: " "; + position: absolute; + width: 0px; + height: 0px; + bottom: 40px; + z-index: -1; + right: 40px; + background-color: transparent; + border-style: solid; + border-width: 15px 15px 15px 0; + border-color: #d54e0e transparent transparent transparent; + box-shadow: none; + box-sizing: border-box; +} +div#scroller { + overflow-y: scroll; + width: 50%; + height: 50%; +} +</style> +</head> +<body> +<a id="with_after_content">Some text</a> + +<div id="scroller"> +Scrolling on the very left edge of this div will work. +Scrolling on the right side of this div (starting with the left edge of the orange box above) should work, but doesn't.<br/> +0<br> +1<br> +2<br> +3<br> +4<br> +5<br> +6<br> +7<br> +8<br> +9<br> +10<br> +11<br> +12<br> +13<br> +14<br> +15<br> +16<br> +17<br> +18<br> +19<br> +20<br> +21<br> +22<br> +23<br> +24<br> +25<br> +26<br> +27<br> +28<br> +29<br> +30<br> +31<br> +32<br> +33<br> +34<br> +35<br> +36<br> +37<br> +38<br> +39<br> +40<br> +41<br> +42<br> +43<br> +44<br> +45<br> +46<br> +47<br> +48<br> +49<br> +50<br> +51<br> +52<br> +53<br> +54<br> +55<br> +56<br> +57<br> +58<br> +59<br> +60<br> +61<br> +62<br> +63<br> +64<br> +65<br> +66<br> +67<br> +68<br> +69<br> +70<br> +71<br> +72<br> +73<br> +74<br> +75<br> +76<br> +77<br> +78<br> +79<br> +80<br> +81<br> +82<br> +83<br> +84<br> +85<br> +86<br> +87<br> +88<br> +89<br> +90<br> +91<br> +92<br> +93<br> +94<br> +95<br> +96<br> +97<br> +98<br> +99<br> +100<br> +101<br> +102<br> +103<br> +104<br> +105<br> +106<br> +107<br> +108<br> +109<br> +110<br> +111<br> +112<br> +113<br> +114<br> +115<br> +116<br> +117<br> +118<br> +119<br> +120<br> +121<br> +122<br> +123<br> +124<br> +125<br> +126<br> +127<br> +128<br> +129<br> +130<br> +131<br> +132<br> +133<br> +134<br> +135<br> +136<br> +137<br> +138<br> +139<br> +140<br> +141<br> +142<br> +143<br> +144<br> +145<br> +146<br> +147<br> +148<br> +149<br> +150<br> +151<br> +152<br> +153<br> +154<br> +155<br> +156<br> +157<br> +158<br> +159<br> +160<br> +161<br> +162<br> +163<br> +164<br> +165<br> +166<br> +167<br> +168<br> +169<br> +170<br> +171<br> +172<br> +173<br> +174<br> +175<br> +176<br> +177<br> +178<br> +179<br> +180<br> +181<br> +182<br> +183<br> +184<br> +185<br> +186<br> +187<br> +188<br> +189<br> +190<br> +191<br> +192<br> +193<br> +194<br> +195<br> +196<br> +197<br> +198<br> +199<br> +200<br> +201<br> +202<br> +203<br> +204<br> +205<br> +206<br> +207<br> +208<br> +209<br> +210<br> +211<br> +212<br> +213<br> +214<br> +215<br> +216<br> +217<br> +218<br> +219<br> +220<br> +221<br> +222<br> +223<br> +224<br> +225<br> +226<br> +227<br> +228<br> +229<br> +230<br> +231<br> 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+343<br> +344<br> +345<br> +346<br> +347<br> +348<br> +349<br> +350<br> +351<br> +352<br> +353<br> +354<br> +355<br> +356<br> +357<br> +358<br> +359<br> +360<br> +361<br> +362<br> +363<br> +364<br> +365<br> +366<br> +367<br> +368<br> +369<br> +370<br> +371<br> +372<br> +373<br> +374<br> +375<br> +376<br> +377<br> +378<br> +379<br> +380<br> +381<br> +382<br> +383<br> +384<br> +385<br> +386<br> +387<br> +388<br> +389<br> +390<br> +391<br> +392<br> +393<br> +394<br> +395<br> +396<br> +397<br> +398<br> +399<br> +400<br> +401<br> +402<br> +403<br> +404<br> +405<br> +406<br> +407<br> +408<br> +409<br> +410<br> +411<br> +412<br> +413<br> +414<br> +415<br> +416<br> +417<br> +418<br> +419<br> +420<br> +421<br> +422<br> +423<br> +424<br> +425<br> +426<br> +427<br> +428<br> +429<br> +430<br> +431<br> +432<br> +433<br> +434<br> +435<br> +436<br> +437<br> +438<br> +439<br> +440<br> +441<br> +442<br> +443<br> +444<br> +445<br> +446<br> +447<br> +448<br> +449<br> +450<br> +451<br> +452<br> +453<br> +454<br> +455<br> +456<br> +457<br> +458<br> +459<br> +460<br> +461<br> +462<br> +463<br> +464<br> +465<br> +466<br> +467<br> +468<br> +469<br> +470<br> +471<br> +472<br> +473<br> +474<br> +475<br> +476<br> +477<br> +478<br> +479<br> +480<br> +481<br> +482<br> +483<br> +484<br> +485<br> +486<br> +487<br> +488<br> +489<br> +490<br> +491<br> +492<br> +493<br> +494<br> +495<br> +496<br> +497<br> +498<br> +499<br> +</div> +<div style="height: 1000px">this div makes the page scrollable</div> +</body> diff --git a/gfx/layers/apz/test/mochitest/helper_bug1280013.html b/gfx/layers/apz/test/mochitest/helper_bug1280013.html new file mode 100644 index 000000000..0c602901a --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1280013.html @@ -0,0 +1,74 @@ +<!DOCTYPE HTML> +<html style="overflow:hidden"> +<head> + <meta charset="utf-8"> + <!-- The viewport tag will result in APZ being in a "zoomed-in" state, assuming + the device width is less than 980px. --> + <meta name="viewport" content="width=980; initial-scale=1.0"> + <title>Test for bug 1280013</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> +function* test(testDriver) { + SimpleTest.ok(screen.height > 500, "Screen height must be at least 500 pixels for this test to work"); + + // This listener will trigger the test to continue once APZ is done with + // processing the scroll. + SpecialPowers.Services.obs.addObserver(testDriver, "APZ:TransformEnd", false); + + // Scroll down to the iframe. Do it in two drags instead of one in case the + // device screen is short + yield synthesizeNativeTouchDrag(document.body, 10, 400, 0, -(350 + TOUCH_SLOP)); + yield synthesizeNativeTouchDrag(document.body, 10, 400, 0, -(350 + TOUCH_SLOP)); + // Now the top of the visible area should be at y=700 of the top-level page, + // so if the screen is >= 500px tall, the entire iframe should be visible, at + // least vertically. + + // However, because of the overflow:hidden on the root elements, all this + // scrolling is happening in APZ and is not reflected in the main-thread + // scroll position (it is stored in the callback transform instead). We check + // this by checking the scroll offset. + yield flushApzRepaints(testDriver); + SimpleTest.is(window.scrollY, 0, "Main-thread scroll position is still at 0"); + + // Scroll the iframe by 300px. Note that since the main-thread scroll position + // is still 0, the subframe's getBoundingClientRect is going to be off by + // 700 pixels, so we compensate for that here. + var subframe = document.getElementById('subframe'); + yield synthesizeNativeTouchDrag(subframe, 10, 200 - 700, 0, -(300 + TOUCH_SLOP)); + + // Remove the observer, we don't need it any more. + SpecialPowers.Services.obs.removeObserver(testDriver, "APZ:TransformEnd", false); + + // Flush any pending paints + yield flushApzRepaints(testDriver); + + // get the displayport for the subframe + var utils = SpecialPowers.getDOMWindowUtils(window); + var contentPaints = utils.getContentAPZTestData().paints; + var lastPaint = convertScrollFrameData(contentPaints[contentPaints.length - 1].scrollFrames); + var foundIt = 0; + for (var scrollId in lastPaint) { + if (('contentDescription' in lastPaint[scrollId]) && + (lastPaint[scrollId]['contentDescription'].includes('tall_html'))) { + var dp = getPropertyAsRect(lastPaint, scrollId, 'criticalDisplayport'); + SimpleTest.ok(dp.y <= 0, 'The critical displayport top should be less than or equal to zero to cover the visible part of the subframe; it is ' + dp.y); + SimpleTest.ok(dp.y + dp.h >= subframe.clientHeight, 'The critical displayport bottom should be greater than the clientHeight; it is ' + (dp.y + dp.h)); + foundIt++; + } + } + SimpleTest.is(foundIt, 1, "Found exactly one critical displayport for the subframe we were interested in."); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> +</head> +<body style="overflow:hidden"> + The iframe below is at (0, 800). Scroll it into view, and then scroll the contents. The content should be fully rendered in high-resolution. + <iframe id="subframe" style="position:absolute; left: 0px; top: 800px; width: 600px; height: 350px" src="helper_tall.html"></iframe> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_bug1285070.html b/gfx/layers/apz/test/mochitest/helper_bug1285070.html new file mode 100644 index 000000000..3a4879034 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1285070.html @@ -0,0 +1,44 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Test pointer events are dispatched once for touch tap</title> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript"> + function test() { + let pointerEventsList = ["pointerover", "pointerenter", "pointerdown", + "pointerup", "pointerleave", "pointerout"]; + let pointerEventsCount = {}; + + pointerEventsList.forEach((eventName) => { + pointerEventsCount[eventName] = 0; + document.getElementById('div1').addEventListener(eventName, (event) => { + dump("Received event " + event.type + "\n"); + ++pointerEventsCount[event.type]; + }, false); + }); + + document.addEventListener("click", (event) => { + is(event.target, document.getElementById('div1'), "Clicked on div (at " + event.clientX + "," + event.clientY + ")"); + for (var key in pointerEventsCount) { + is(pointerEventsCount[key], 1, "Event " + key + " should be generated once"); + } + subtestDone(); + }, false); + + synthesizeNativeTap(document.getElementById('div1'), 100, 100, () => { + dump("Finished synthesizing tap, waiting for div to be clicked...\n"); + }); + } + + waitUntilApzStable().then(test); + + </script> +</head> +<body> + <div id="div1" style="width: 200px; height: 200px; background: black"></div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_bug1299195.html b/gfx/layers/apz/test/mochitest/helper_bug1299195.html new file mode 100644 index 000000000..8e746749c --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug1299195.html @@ -0,0 +1,47 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Test pointer events are dispatched once for touch tap</title> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript"> + /** Test for Bug 1299195 **/ + function runTests() { + let target0 = document.getElementById("target0"); + let mouseup_count = 0; + let mousedown_count = 0; + let pointerup_count = 0; + let pointerdown_count = 0; + + target0.addEventListener("mouseup", () => { + ++mouseup_count; + if (mouseup_count == 2) { + is(mousedown_count, 2, "Double tap with touch should fire 2 mousedown events"); + is(mouseup_count, 2, "Double tap with touch should fire 2 mouseup events"); + is(pointerdown_count, 2, "Double tap with touch should fire 2 pointerdown events"); + is(pointerup_count, 2, "Double tap with touch should fire 2 pointerup events"); + subtestDone(); + } + }); + target0.addEventListener("mousedown", () => { + ++mousedown_count; + }); + target0.addEventListener("pointerup", () => { + ++pointerup_count; + }); + target0.addEventListener("pointerdown", () => { + ++pointerdown_count; + }); + synthesizeNativeTap(document.getElementById('target0'), 100, 100); + synthesizeNativeTap(document.getElementById('target0'), 100, 100); + } + waitUntilApzStable().then(runTests); + </script> +</head> +<body> + <div id="target0" style="width: 200px; height: 200px; background: green"></div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_bug982141.html b/gfx/layers/apz/test/mochitest/helper_bug982141.html new file mode 100644 index 000000000..5d2f15397 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_bug982141.html @@ -0,0 +1,149 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=982141 +--> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="user-scalable=no"> + <title>Test for Bug 982141, helper page</title> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript"> + + // ------------------------------------------------------------------- + // Infrastructure to get the test assertions to run at the right time. + // ------------------------------------------------------------------- + var SimpleTest = window.opener.SimpleTest; + + window.onload = function() { + window.addEventListener("MozAfterPaint", afterPaint, false); + }; + var utils = SpecialPowers.getDOMWindowUtils(window); + function afterPaint(e) { + // If there is another paint pending, wait for it. + if (utils.isMozAfterPaintPending) { + return; + } + + // Once there are no more paints pending, remove the + // MozAfterPaint listener and run the test logic. + window.removeEventListener("MozAfterPaint", afterPaint, false); + testBug982141(); + } + + // -------------------------------------------------------------------- + // The actual logic for testing bug 982141. + // + // In this test we have a simple page with a scrollable <div> which has + // enough content to make it scrollable. We test that this <div> got + // a displayport. + // -------------------------------------------------------------------- + + function testBug982141() { + // Get the content- and compositor-side test data from nsIDOMWindowUtils. + var contentTestData = utils.getContentAPZTestData(); + var compositorTestData = utils.getCompositorAPZTestData(); + + // Get the sequence number of the last paint on the compositor side. + // We do this before converting the APZ test data because the conversion + // loses the order of the paints. + SimpleTest.ok(compositorTestData.paints.length > 0, + "expected at least one paint in compositor test data"); + var lastCompositorPaint = compositorTestData.paints[compositorTestData.paints.length - 1]; + var lastCompositorPaintSeqNo = lastCompositorPaint.sequenceNumber; + + // Convert the test data into a representation that's easier to navigate. + contentTestData = convertTestData(contentTestData); + compositorTestData = convertTestData(compositorTestData); + + // Reconstruct the APZC tree structure in the last paint. + var apzcTree = buildApzcTree(compositorTestData.paints[lastCompositorPaintSeqNo]); + + // The apzc tree for this page should consist of a single child APZC on + // the RCD node (the child is for scrollable <div>). Note that in e10s/B2G + // cases the RCD will be the root of the tree but on Fennec it will not. + var rcd = findRcdNode(apzcTree); + SimpleTest.ok(rcd != null, "found the RCD node"); + SimpleTest.is(rcd.children.length, 1, "expected a single child APZC"); + var childScrollId = rcd.children[0].scrollId; + + // We should have content-side data for the same paint. + SimpleTest.ok(lastCompositorPaintSeqNo in contentTestData.paints, + "expected a content paint with sequence number" + lastCompositorPaintSeqNo); + var correspondingContentPaint = contentTestData.paints[lastCompositorPaintSeqNo]; + + var dp = getPropertyAsRect(correspondingContentPaint, childScrollId, 'displayport'); + var subframe = document.getElementById('subframe'); + // The clientWidth and clientHeight may be less than 50 if there are scrollbars showing. + // In general they will be (50 - <scrollbarwidth>, 50 - <scrollbarheight>). + SimpleTest.ok(subframe.clientWidth > 0, "Expected a non-zero clientWidth, got: " + subframe.clientWidth); + SimpleTest.ok(subframe.clientHeight > 0, "Expected a non-zero clientHeight, got: " + subframe.clientHeight); + SimpleTest.ok(dp.w >= subframe.clientWidth && dp.h >= subframe.clientHeight, + "expected a displayport at least as large as the scrollable element, got " + JSON.stringify(dp)); + + window.opener.finishTest(); + } + </script> +</head> +<body style="overflow: hidden;"><!-- This combined with the user-scalable=no ensures the root frame is not scrollable --> + <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=982141">Mozilla Bug 982141</a> + <!-- A scrollable subframe, with enough content to make it have a nonzero scroll range --> + <div id="subframe" style="height: 50px; width: 50px; overflow: scroll"> + <div style="width: 100px"> + Wide content so that the vertical scrollbar for the parent div + doesn't eat into the 50px width and reduce the width of the + displayport. + </div> + Line 1<br> + Line 2<br> + Line 3<br> + Line 4<br> + Line 5<br> + Line 6<br> + Line 7<br> + Line 8<br> + Line 9<br> + Line 10<br> + Line 11<br> + Line 12<br> + Line 13<br> + Line 14<br> + Line 15<br> + Line 16<br> + Line 17<br> + Line 18<br> + Line 19<br> + Line 20<br> + Line 21<br> + Line 22<br> + Line 23<br> + Line 24<br> + Line 25<br> + Line 26<br> + Line 27<br> + Line 28<br> + Line 29<br> + Line 30<br> + Line 31<br> + Line 32<br> + Line 33<br> + Line 34<br> + Line 35<br> + Line 36<br> + Line 37<br> + Line 38<br> + Line 39<br> + Line 40<br> + Line 41<br> + Line 42<br> + Line 43<br> + Line 44<br> + Line 45<br> + Line 46<br> + Line 40<br> + Line 48<br> + Line 49<br> + Line 50<br> + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_click.html b/gfx/layers/apz/test/mochitest/helper_click.html new file mode 100644 index 000000000..b74f175fe --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_click.html @@ -0,0 +1,41 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity mouse-clicking test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function* clickButton(testDriver) { + document.addEventListener('click', clicked, false); + + if (getQueryArgs()['dtc']) { + // force a dispatch-to-content region on the document + document.addEventListener('wheel', function() { /* no-op */ }, { passive: false }); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + } + + synthesizeNativeClick(document.getElementById('b'), 5, 5, function() { + dump("Finished synthesizing click, waiting for button to be clicked...\n"); + }); +} + +function clicked(e) { + is(e.target, document.getElementById('b'), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")"); + subtestDone(); +} + +waitUntilApzStable() +.then(runContinuation(clickButton)); + + </script> +</head> +<body> + <button id="b" style="width: 10px; height: 10px"></button> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_div_pan.html b/gfx/layers/apz/test/mochitest/helper_div_pan.html new file mode 100644 index 000000000..f37be8ba6 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_div_pan.html @@ -0,0 +1,44 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity panning test for scrollable div</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function scrollOuter() { + var transformEnd = function() { + SpecialPowers.Services.obs.removeObserver(transformEnd, "APZ:TransformEnd", false); + dump("Transform complete; flushing repaints...\n"); + flushApzRepaints(checkScroll); + }; + SpecialPowers.Services.obs.addObserver(transformEnd, "APZ:TransformEnd", false); + + synthesizeNativeTouchDrag(document.getElementById('outer'), 10, 100, 0, -(50 + TOUCH_SLOP)); + dump("Finished native drag, waiting for transform-end observer...\n"); +} + +function checkScroll() { + var outerScroll = document.getElementById('outer').scrollTop; + is(outerScroll, 50, "check that the div scrolled"); + subtestDone(); +} + +waitUntilApzStable().then(scrollOuter); + + </script> +</head> +<body> + <div id="outer" style="height: 250px; border: solid 1px black; overflow:scroll"> + <div style="height: 5000px; background-color: lightblue"> + This div makes the |outer| div scrollable. + </div> + </div> + <div style="height: 5000px; background-color: lightgreen;"> + This div makes the top-level page scrollable. + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_drag_click.html b/gfx/layers/apz/test/mochitest/helper_drag_click.html new file mode 100644 index 000000000..cf7117339 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_drag_click.html @@ -0,0 +1,43 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity mouse-drag click test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function* test(testDriver) { + document.addEventListener('click', clicked, false); + + // Ensure the pointer is inside the window + yield synthesizeNativeMouseEvent(document.getElementById('b'), 5, 5, nativeMouseMoveEventMsg(), testDriver); + // mouse down, move it around, and release it near where it went down. this + // should generate a click at the release point + yield synthesizeNativeMouseEvent(document.getElementById('b'), 5, 5, nativeMouseDownEventMsg(), testDriver); + yield synthesizeNativeMouseEvent(document.getElementById('b'), 100, 100, nativeMouseMoveEventMsg(), testDriver); + yield synthesizeNativeMouseEvent(document.getElementById('b'), 10, 10, nativeMouseMoveEventMsg(), testDriver); + yield synthesizeNativeMouseEvent(document.getElementById('b'), 8, 8, nativeMouseUpEventMsg(), testDriver); + dump("Finished synthesizing click with a drag in the middle\n"); +} + +function clicked(e) { + // The mouse down at (5, 5) should not have generated a click, but the up + // at (8, 8) should have. + is(e.target, document.getElementById('b'), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")"); + is(e.clientX, 8 + Math.floor(document.getElementById('b').getBoundingClientRect().left), 'x-coord of click event looks sane'); + is(e.clientY, 8 + Math.floor(document.getElementById('b').getBoundingClientRect().top), 'y-coord of click event looks sane'); + subtestDone(); +} + +waitUntilApzStable() +.then(runContinuation(test)); + + </script> +</head> +<body> + <button id="b" style="width: 10px; height: 10px"></button> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_drag_scroll.html b/gfx/layers/apz/test/mochitest/helper_drag_scroll.html new file mode 100644 index 000000000..3c06a5b7e --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_drag_scroll.html @@ -0,0 +1,603 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Dragging the mouse on a content-implemented scrollbar</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <style> + body { + background: linear-gradient(135deg, red, blue); + } + #scrollbar { + position:fixed; + top: 0; + right: 10px; + height: 100%; + width: 150px; + background-color: gray; + } + </style> + <script type="text/javascript"> +var bar = null; +var mouseDown = false; + +function moveTo(mouseY, testDriver) { + var fraction = (mouseY - bar.getBoundingClientRect().top) / bar.getBoundingClientRect().height; + fraction = Math.max(0, fraction); + fraction = Math.min(1, fraction); + var oldScrollPos = document.scrollingElement.scrollTop; + var newScrollPos = fraction * window.scrollMaxY; + SimpleTest.ok(newScrollPos > oldScrollPos, "Scroll position strictly increased"); + // split the scroll in two with a paint in between, just to increase the + // complexity of the simulated web content, and to ensure this works as well. + document.scrollingElement.scrollTop = (oldScrollPos + newScrollPos) / 2; + waitForAllPaints(function() { + document.scrollingElement.scrollTop = newScrollPos; + testDriver(); + }); +} + +function setupDragging(testDriver) { + bar = document.getElementById('scrollbar'); + mouseDown = false; + + bar.addEventListener('mousedown', function(e) { + mouseDown = true; + moveTo(e.clientY, testDriver); + }, true); + + bar.addEventListener('mousemove', function(e) { + if (mouseDown) { + dump("Got mousemove clientY " + e.clientY + "\n"); + moveTo(e.clientY, testDriver); + e.stopPropagation(); + } + }, true); + + bar.addEventListener('mouseup', function(e) { + mouseDown = false; + }, true); + + window.addEventListener('mousemove', function(e) { + if (mouseDown) { + SimpleTest.ok(false, "The mousemove at " + e.clientY + " was not stopped by the bar listener, and is a glitchy event!"); + setTimeout(testDriver, 0); + } + }, false); +} + +function* test(testDriver) { + setupDragging(testDriver); + + // Move the mouse to the "scrollbar" (the div upon which dragging changes scroll position) + yield synthesizeNativeMouseEvent(bar, 10, 10, nativeMouseMoveEventMsg(), testDriver); + // mouse down + yield synthesizeNativeMouseEvent(bar, 10, 10, nativeMouseDownEventMsg()); + // drag vertically by 400px, in 50px increments + yield synthesizeNativeMouseEvent(bar, 10, 60, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 110, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 160, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 210, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 260, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 310, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 360, nativeMouseMoveEventMsg()); + yield synthesizeNativeMouseEvent(bar, 10, 410, nativeMouseMoveEventMsg()); + // and release + yield synthesizeNativeMouseEvent(bar, 10, 410, nativeMouseUpEventMsg(), testDriver); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> +</head> +<body> + +<div id="scrollbar">Drag up and down on this bar. The background/scrollbar shouldn't glitch</div> +This is a tall page<br/> +1<br/> +2<br/> +3<br/> +4<br/> +5<br/> +6<br/> +7<br/> +8<br/> +9<br/> +10<br/> +11<br/> +12<br/> +13<br/> +14<br/> +15<br/> +16<br/> +17<br/> +18<br/> +19<br/> +20<br/> +21<br/> +22<br/> +23<br/> +24<br/> +25<br/> +26<br/> +27<br/> +28<br/> +29<br/> +30<br/> +31<br/> +32<br/> +33<br/> +34<br/> +35<br/> +36<br/> +37<br/> +38<br/> +39<br/> +40<br/> +41<br/> +42<br/> +43<br/> +44<br/> +45<br/> +46<br/> +47<br/> +48<br/> +49<br/> +50<br/> +51<br/> +52<br/> +53<br/> +54<br/> +55<br/> +56<br/> +57<br/> +58<br/> +59<br/> +60<br/> +61<br/> +62<br/> +63<br/> +64<br/> +65<br/> +66<br/> +67<br/> +68<br/> +69<br/> +70<br/> +71<br/> +72<br/> +73<br/> +74<br/> +75<br/> +76<br/> +77<br/> +78<br/> +79<br/> +80<br/> +81<br/> +82<br/> +83<br/> +84<br/> +85<br/> +86<br/> +87<br/> +88<br/> +89<br/> +90<br/> +91<br/> +92<br/> +93<br/> +94<br/> +95<br/> +96<br/> +97<br/> +98<br/> +99<br/> +100<br/> +101<br/> +102<br/> +103<br/> 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a/gfx/layers/apz/test/mochitest/helper_iframe1.html b/gfx/layers/apz/test/mochitest/helper_iframe1.html new file mode 100644 index 000000000..047da96bd --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_iframe1.html @@ -0,0 +1,14 @@ +<!DOCTYPE HTML> +<!-- The purpose of the 'id' on the HTML element is to get something + identifiable to show up in the root scroll frame's content description, + so we can check it for layerization. --> +<html id="outer3"> + <head> + <link rel="stylesheet" type="text/css" href="helper_subframe_style.css"/> + </head> + <body> + <div id="inner3" class="inner-frame"> + <div class="inner-content"></div> + </div> + </body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_iframe2.html b/gfx/layers/apz/test/mochitest/helper_iframe2.html new file mode 100644 index 000000000..fee3883e9 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_iframe2.html @@ -0,0 +1,14 @@ +<!DOCTYPE HTML> +<!-- The purpose of the 'id' on the HTML element is to get something + identifiable to show up in the root scroll frame's content description, + so we can check it for layerization. --> +<html id="outer4"> + <head> + <link rel="stylesheet" type="text/css" href="helper_subframe_style.css"/> + </head> + <body> + <div id="inner4" class="inner-frame"> + <div class="inner-content"></div> + </div> + </body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_iframe_pan.html b/gfx/layers/apz/test/mochitest/helper_iframe_pan.html new file mode 100644 index 000000000..47213f33a --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_iframe_pan.html @@ -0,0 +1,41 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity panning test for scrollable div</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function scrollOuter() { + var outer = document.getElementById('outer'); + var transformEnd = function() { + SpecialPowers.Services.obs.removeObserver(transformEnd, "APZ:TransformEnd", false); + dump("Transform complete; flushing repaints...\n"); + flushApzRepaints(checkScroll, outer.contentWindow); + }; + SpecialPowers.Services.obs.addObserver(transformEnd, "APZ:TransformEnd", false); + + synthesizeNativeTouchDrag(outer.contentDocument.body, 10, 100, 0, -(50 + TOUCH_SLOP)); + dump("Finished native drag, waiting for transform-end observer...\n"); +} + +function checkScroll() { + var outerScroll = document.getElementById('outer').contentWindow.scrollY; + is(outerScroll, 50, "check that the iframe scrolled"); + subtestDone(); +} + +waitUntilApzStable().then(scrollOuter); + + </script> +</head> +<body> + <iframe id="outer" style="height: 250px; border: solid 1px black" src="data:text/html,<body style='height:5000px'>"></iframe> + <div style="height: 5000px; background-color: lightgreen;"> + This div makes the top-level page scrollable. + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_long_tap.html b/gfx/layers/apz/test/mochitest/helper_long_tap.html new file mode 100644 index 000000000..604d03d64 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_long_tap.html @@ -0,0 +1,81 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Ensure we get a touch-cancel after a contextmenu comes up</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function longPressLink() { + synthesizeNativeTouch(document.getElementById('b'), 5, 5, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, function() { + dump("Finished synthesizing touch-start, waiting for events...\n"); + }); +} + +var eventsFired = 0; +function recordEvent(e) { + if (getPlatform() == "windows") { + // On Windows we get a mouselongtap event once the long-tap has been detected + // by APZ, and that's what we use as the trigger to lift the finger. That then + // triggers the contextmenu. This matches the platform convention. + switch (eventsFired) { + case 0: is(e.type, 'touchstart', 'Got a touchstart'); break; + case 1: + is(e.type, 'mouselongtap', 'Got a mouselongtap'); + synthesizeNativeTouch(document.getElementById('b'), 5, 5, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE); + break; + case 2: is(e.type, 'touchend', 'Got a touchend'); break; + case 3: is(e.type, 'contextmenu', 'Got a contextmenu'); e.preventDefault(); break; + default: ok(false, 'Got an unexpected event of type ' + e.type); break; + } + eventsFired++; + + if (eventsFired == 4) { + dump("Finished waiting for events, doing an APZ flush to see if any more unexpected events come through...\n"); + flushApzRepaints(function() { + dump("Done APZ flush, ending test...\n"); + subtestDone(); + }); + } + } else { + // On non-Windows platforms we get a contextmenu event once the long-tap has + // been detected. Since we prevent-default that, we don't get a mouselongtap + // event at all, and instead get a touchcancel. + switch (eventsFired) { + case 0: is(e.type, 'touchstart', 'Got a touchstart'); break; + case 1: is(e.type, 'contextmenu', 'Got a contextmenu'); e.preventDefault(); break; + case 2: is(e.type, 'touchcancel', 'Got a touchcancel'); break; + default: ok(false, 'Got an unexpected event of type ' + e.type); break; + } + eventsFired++; + + if (eventsFired == 3) { + synthesizeNativeTouch(document.getElementById('b'), 5, 5, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, function() { + dump("Finished synthesizing touch-end, doing an APZ flush to see if any more unexpected events come through...\n"); + flushApzRepaints(function() { + dump("Done APZ flush, ending test...\n"); + subtestDone(); + }); + }); + } + } +} + +window.addEventListener('touchstart', recordEvent, { passive: true, capture: true }); +window.addEventListener('touchend', recordEvent, { passive: true, capture: true }); +window.addEventListener('touchcancel', recordEvent, true); +window.addEventListener('contextmenu', recordEvent, true); +SpecialPowers.addChromeEventListener('mouselongtap', recordEvent, true); + +waitUntilApzStable() +.then(longPressLink); + + </script> +</head> +<body> + <a id="b" href="#">Link to nowhere</a> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_scroll_inactive_perspective.html b/gfx/layers/apz/test/mochitest/helper_scroll_inactive_perspective.html new file mode 100644 index 000000000..da866c1ce --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_scroll_inactive_perspective.html @@ -0,0 +1,46 @@ +<head> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Wheel-scrolling over inactive subframe with perspective</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function* test(testDriver) { + var subframe = document.getElementById('scroll'); + + // scroll over the middle of the subframe, to make sure it scrolls, + // not the page + var scrollPos = subframe.scrollTop; + yield moveMouseAndScrollWheelOver(subframe, 100, 100, testDriver); + dump("after scroll, subframe.scrollTop = " + subframe.scrollTop + "\n"); + ok(subframe.scrollTop > scrollPos, "subframe scrolled after wheeling over it"); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> + <style> + #scroll { + width: 200px; + height: 200px; + overflow: scroll; + perspective: 400px; + } + #scrolled { + width: 200px; + height: 1000px; /* so the subframe has room to scroll */ + background: linear-gradient(red, blue); /* so you can see it scroll */ + transform: translateZ(0px); /* so the perspective makes it to the display list */ + } + </style> +</head> +<body> + <div id="scroll"> + <div id="scrolled"></div> + </div> + <div style="height: 5000px;"></div><!-- So the page is scrollable as well --> +</body> +</head> diff --git a/gfx/layers/apz/test/mochitest/helper_scroll_inactive_zindex.html b/gfx/layers/apz/test/mochitest/helper_scroll_inactive_zindex.html new file mode 100644 index 000000000..763aaf92b --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_scroll_inactive_zindex.html @@ -0,0 +1,47 @@ +<head> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Wheel-scrolling over inactive subframe with z-index</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function* test(testDriver) { + var subframe = document.getElementById('scroll'); + + // scroll over the middle of the subframe, and make sure that it scrolls, + // not the page + var scrollPos = subframe.scrollTop; + yield moveMouseAndScrollWheelOver(subframe, 100, 100, testDriver); + dump("after scroll, subframe.scrollTop = " + subframe.scrollTop + "\n"); + ok(subframe.scrollTop > scrollPos, "subframe scrolled after wheeling over it"); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> + <style> + #scroll { + width: 200px; + height: 200px; + overflow: scroll; + } + #scrolled { + width: 200px; + height: 1000px; /* so the subframe has room to scroll */ + z-index: 2; + background: linear-gradient(red, blue); /* so you can see it scroll */ + transform: translateZ(0px); /* to force active layers */ + will-change: transform; /* to force active layers */ + } + </style> +</head> +<body> + <div id="scroll"> + <div id="scrolled"></div> + </div> + <div style="height: 5000px;"></div><!-- So the page is scrollable as well --> +</body> +</head> diff --git a/gfx/layers/apz/test/mochitest/helper_scroll_on_position_fixed.html b/gfx/layers/apz/test/mochitest/helper_scroll_on_position_fixed.html new file mode 100644 index 000000000..b9d187faf --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_scroll_on_position_fixed.html @@ -0,0 +1,62 @@ +<head> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Wheel-scrolling over position:fixed and position:sticky elements, in the top-level document as well as iframes</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function* test(testDriver) { + var iframeWin = document.getElementById('iframe').contentWindow; + + // scroll over the middle of the iframe's position:sticky element, check + // that it scrolls the iframe + var scrollPos = iframeWin.scrollY; + yield moveMouseAndScrollWheelOver(iframeWin.document.body, 50, 150, testDriver); + ok(iframeWin.scrollY > scrollPos, "iframe scrolled after wheeling over the position:sticky element"); + + // same, but using the iframe's position:fixed element + scrollPos = iframeWin.scrollY; + yield moveMouseAndScrollWheelOver(iframeWin.document.body, 250, 150, testDriver); + ok(iframeWin.scrollY > scrollPos, "iframe scrolled after wheeling over the position:fixed element"); + + // same, but scrolling the scrollable frame *inside* the position:fixed item + var fpos = document.getElementById('fpos_scrollable'); + scrollPos = fpos.scrollTop; + yield moveMouseAndScrollWheelOver(fpos, 50, 150, testDriver); + ok(fpos.scrollTop > scrollPos, "scrollable item inside fixed-pos element scrolled"); + // wait for it to layerize fully and then try again + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + scrollPos = fpos.scrollTop; + yield moveMouseAndScrollWheelOver(fpos, 50, 150, testDriver); + ok(fpos.scrollTop > scrollPos, "scrollable item inside fixed-pos element scrolled after layerization"); + + // same, but using the top-level window's position:sticky element + scrollPos = window.scrollY; + yield moveMouseAndScrollWheelOver(document.body, 50, 150, testDriver); + ok(window.scrollY > scrollPos, "top-level document scrolled after wheeling over the position:sticky element"); + + // same, but using the top-level window's position:fixed element + scrollPos = window.scrollY; + yield moveMouseAndScrollWheelOver(document.body, 250, 150, testDriver); + ok(window.scrollY > scrollPos, "top-level document scrolled after wheeling over the position:fixed element"); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> +</head> +<body style="height:5000px; margin:0"> + <div style="position:sticky; width: 100px; height: 300px; top: 0; background-color:red">sticky</div> + <div style="position:fixed; width: 100px; height: 300px; top: 0; left: 200px; background-color: green">fixed</div> + <iframe id='iframe' width="300" height="400" src="data:text/html,<body style='height:5000px; margin:0'><div style='position:sticky; width:100px; height:300px; top: 0; background-color:red'>sticky</div><div style='position:fixed; right:0; top: 0; width:100px; height:300px; background-color:green'>fixed</div>"></iframe> + + <div id="fpos_scrollable" style="position:fixed; width: 100px; height: 300px; top: 0; left: 400px; background-color: red; overflow:scroll"> + <div style="background-color: blue; height: 1000px; margin: 3px">scrollable content inside a fixed-pos item</div> + </div> +</body> +</head> diff --git a/gfx/layers/apz/test/mochitest/helper_scrollto_tap.html b/gfx/layers/apz/test/mochitest/helper_scrollto_tap.html new file mode 100644 index 000000000..fc444f2b7 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_scrollto_tap.html @@ -0,0 +1,61 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity touch-tapping test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function startTest() { + if (window.scrollY == 0) { + // the scrollframe is not yet marked as APZ-scrollable. Mark it so and + // start over. + window.scrollTo(0, 1); + waitForApzFlushedRepaints(startTest); + return; + } + + // This is a scroll by 20px that should use paint-skipping if possible. + // If paint-skipping is enabled, this should not trigger a paint, but go + // directly to the compositor using an empty transaction. We check for this + // by ensuring the document element did not get painted. + var utils = window.opener.SpecialPowers.getDOMWindowUtils(window); + var elem = document.documentElement; + var skipping = location.search == '?true'; + utils.checkAndClearPaintedState(elem); + window.scrollTo(0, 20); + waitForAllPaints(function() { + if (skipping) { + is(utils.checkAndClearPaintedState(elem), false, "Document element didn't get painted"); + } + // After that's done, we click on the button to make sure the + // skipped-paint codepath still has working APZ event transformations. + clickButton(); + }); +} + +function clickButton() { + document.addEventListener('click', clicked, false); + + synthesizeNativeTap(document.getElementById('b'), 5, 5, function() { + dump("Finished synthesizing tap, waiting for button to be clicked...\n"); + }); +} + +function clicked(e) { + is(e.target, document.getElementById('b'), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")"); + subtestDone(); +} + +waitUntilApzStable().then(startTest); + + </script> +</head> +<body style="height: 5000px"> + <div style="height: 50px">spacer</div> + <button id="b" style="width: 10px; height: 10px"></button> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_subframe_style.css b/gfx/layers/apz/test/mochitest/helper_subframe_style.css new file mode 100644 index 000000000..5af964080 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_subframe_style.css @@ -0,0 +1,15 @@ +body { + height: 500px; +} + +.inner-frame { + margin-top: 50px; /* this should be at least 30px */ + height: 200%; + width: 75%; + overflow: scroll; +} +.inner-content { + height: 200%; + width: 200%; + background: repeating-linear-gradient(#EEE, #EEE 100px, #DDD 100px, #DDD 200px); +} diff --git a/gfx/layers/apz/test/mochitest/helper_tall.html b/gfx/layers/apz/test/mochitest/helper_tall.html new file mode 100644 index 000000000..7fde795fd --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_tall.html @@ -0,0 +1,504 @@ +<html id="tall_html"> +<body> +This is a tall page<br/> +1<br/> +2<br/> +3<br/> +4<br/> +5<br/> +6<br/> +7<br/> +8<br/> +9<br/> +10<br/> +11<br/> +12<br/> +13<br/> +14<br/> +15<br/> +16<br/> +17<br/> +18<br/> +19<br/> +20<br/> +21<br/> +22<br/> +23<br/> +24<br/> +25<br/> +26<br/> +27<br/> +28<br/> +29<br/> +30<br/> +31<br/> +32<br/> +33<br/> +34<br/> +35<br/> +36<br/> +37<br/> +38<br/> +39<br/> +40<br/> +41<br/> +42<br/> +43<br/> +44<br/> +45<br/> +46<br/> +47<br/> +48<br/> +49<br/> +50<br/> +51<br/> +52<br/> +53<br/> +54<br/> +55<br/> +56<br/> +57<br/> +58<br/> +59<br/> +60<br/> +61<br/> +62<br/> +63<br/> +64<br/> +65<br/> +66<br/> +67<br/> +68<br/> +69<br/> +70<br/> +71<br/> +72<br/> +73<br/> +74<br/> +75<br/> +76<br/> +77<br/> +78<br/> +79<br/> +80<br/> +81<br/> +82<br/> +83<br/> +84<br/> +85<br/> +86<br/> +87<br/> +88<br/> +89<br/> +90<br/> +91<br/> +92<br/> +93<br/> +94<br/> +95<br/> +96<br/> 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+497<br/> +498<br/> +499<br/> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_tap.html b/gfx/layers/apz/test/mochitest/helper_tap.html new file mode 100644 index 000000000..6fde9387d --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_tap.html @@ -0,0 +1,32 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity touch-tapping test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function clickButton() { + document.addEventListener('click', clicked, false); + + synthesizeNativeTap(document.getElementById('b'), 5, 5, function() { + dump("Finished synthesizing tap, waiting for button to be clicked...\n"); + }); +} + +function clicked(e) { + is(e.target, document.getElementById('b'), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")"); + subtestDone(); +} + +waitUntilApzStable().then(clickButton); + + </script> +</head> +<body> + <button id="b" style="width: 10px; height: 10px"></button> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_tap_fullzoom.html b/gfx/layers/apz/test/mochitest/helper_tap_fullzoom.html new file mode 100644 index 000000000..494363b9c --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_tap_fullzoom.html @@ -0,0 +1,33 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity touch-tapping test with fullzoom</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function clickButton() { + document.addEventListener('click', clicked, false); + + synthesizeNativeTap(document.getElementById('b'), 5, 5, function() { + dump("Finished synthesizing tap, waiting for button to be clicked...\n"); + }); +} + +function clicked(e) { + is(e.target, document.getElementById('b'), "Clicked on button, yay! (at " + e.clientX + "," + e.clientY + ")"); + subtestDone(); +} + +SpecialPowers.setFullZoom(window, 2.0); +waitUntilApzStable().then(clickButton); + + </script> +</head> +<body> + <button id="b" style="width: 10px; height: 10px; position: relative; top: 100px"></button> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_tap_passive.html b/gfx/layers/apz/test/mochitest/helper_tap_passive.html new file mode 100644 index 000000000..dc3d85ed2 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_tap_passive.html @@ -0,0 +1,64 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Ensure APZ doesn't wait for passive listeners</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +var touchdownTime; + +function longPressLink() { + synthesizeNativeTouch(document.getElementById('b'), 5, 5, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, function() { + dump("Finished synthesizing touch-start, waiting for events...\n"); + }); +} + +var touchstartReceived = false; +function recordEvent(e) { + if (!touchstartReceived) { + touchstartReceived = true; + is(e.type, 'touchstart', 'Got a touchstart'); + e.preventDefault(); // should be a no-op because it's a passive listener + return; + } + + // If APZ decides to wait for the content response on a particular input block, + // it needs to wait until both the touchstart and touchmove event are handled + // by the main thread. In this case there is no touchmove at all, so APZ would + // end up waiting indefinitely and time out the test. The fact that we get this + // contextmenu event (mouselongtap on Windows) at all means that APZ decided + // not to wait for the content response, which is the desired behaviour, since + // the touchstart listener was registered as a passive listener. + if (getPlatform() == "windows") { + is(e.type, 'mouselongtap', 'Got a mouselongtap'); + } else { + is(e.type, 'contextmenu', 'Got a contextmenu'); + } + e.preventDefault(); + + synthesizeNativeTouch(document.getElementById('b'), 5, 5, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, function() { + dump("Finished synthesizing touch-end to clear state; finishing test...\n"); + subtestDone(); + }); +} + +window.addEventListener('touchstart', recordEvent, { passive: true, capture: true }); +if (getPlatform() == "windows") { + SpecialPowers.addChromeEventListener('mouselongtap', recordEvent, true); +} else { + window.addEventListener('contextmenu', recordEvent, true); +} + +waitUntilApzStable() +.then(longPressLink); + + </script> +</head> +<body> + <a id="b" href="#">Link to nowhere</a> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_touch_action.html b/gfx/layers/apz/test/mochitest/helper_touch_action.html new file mode 100644 index 000000000..4495dc76e --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_touch_action.html @@ -0,0 +1,115 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Sanity touch-action test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function checkScroll(x, y, desc) { + is(window.scrollX, x, desc + " - x axis"); + is(window.scrollY, y, desc + " - y axis"); +} + +function* test(testDriver) { + var target = document.getElementById('target'); + + document.body.addEventListener('touchend', testDriver, { passive: true }); + + // drag the page up to scroll down by 50px + yield ok(synthesizeNativeTouchDrag(target, 10, 100, 0, -(50 + TOUCH_SLOP)), + "Synthesized native vertical drag (1), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(0, 50, "After first vertical drag, with pan-y" ); + + // switch style to pan-x + document.body.style.touchAction = 'pan-x'; + ok(true, "Waiting for pan-x to propagate..."); + yield waitForAllPaintsFlushed(function() { + flushApzRepaints(testDriver); + }); + + // drag the page up to scroll down by 50px, but it won't happen because pan-x + yield ok(synthesizeNativeTouchDrag(target, 10, 100, 0, -(50 + TOUCH_SLOP)), + "Synthesized native vertical drag (2), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(0, 50, "After second vertical drag, with pan-x"); + + // drag the page left to scroll right by 50px + yield ok(synthesizeNativeTouchDrag(target, 100, 10, -(50 + TOUCH_SLOP), 0), + "Synthesized horizontal drag (1), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(50, 50, "After first horizontal drag, with pan-x"); + + // drag the page diagonally right/down to scroll up/left by 40px each axis; + // only the x-axis will actually scroll because pan-x + yield ok(synthesizeNativeTouchDrag(target, 10, 10, (40 + TOUCH_SLOP), (40 + TOUCH_SLOP)), + "Synthesized diagonal drag (1), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(10, 50, "After first diagonal drag, with pan-x"); + + // switch style back to pan-y + document.body.style.touchAction = 'pan-y'; + ok(true, "Waiting for pan-y to propagate..."); + yield waitForAllPaintsFlushed(function() { + flushApzRepaints(testDriver); + }); + + // drag the page diagonally right/down to scroll up/left by 40px each axis; + // only the y-axis will actually scroll because pan-y + yield ok(synthesizeNativeTouchDrag(target, 10, 10, (40 + TOUCH_SLOP), (40 + TOUCH_SLOP)), + "Synthesized diagonal drag (2), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(10, 10, "After second diagonal drag, with pan-y"); + + // switch style to none + document.body.style.touchAction = 'none'; + ok(true, "Waiting for none to propagate..."); + yield waitForAllPaintsFlushed(function() { + flushApzRepaints(testDriver); + }); + + // drag the page diagonally up/left to scroll down/right by 40px each axis; + // neither will scroll because of touch-action + yield ok(synthesizeNativeTouchDrag(target, 100, 100, -(40 + TOUCH_SLOP), -(40 + TOUCH_SLOP)), + "Synthesized diagonal drag (3), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(10, 10, "After third diagonal drag, with none"); + + document.body.style.touchAction = 'manipulation'; + ok(true, "Waiting for manipulation to propagate..."); + yield waitForAllPaintsFlushed(function() { + flushApzRepaints(testDriver); + }); + + // drag the page diagonally up/left to scroll down/right by 40px each axis; + // both will scroll because of touch-action + yield ok(synthesizeNativeTouchDrag(target, 100, 100, -(40 + TOUCH_SLOP), -(40 + TOUCH_SLOP)), + "Synthesized diagonal drag (4), waiting for touch-end event..."); + yield flushApzRepaints(testDriver); + checkScroll(50, 50, "After fourth diagonal drag, with manipulation"); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> +</head> +<body style="touch-action: pan-y"> + <div style="width: 5000px; height: 5000px; background-color: lightgreen;"> + This div makes the page scrollable on both axes.<br> + This is the second line of text.<br> + This is the third line of text.<br> + This is the fourth line of text. + </div> + <!-- This fixed-position div remains in the same place relative to the browser chrome, so we + can use it as a targeting device for synthetic touch events. The body will move around + as we scroll, so we'd have to be constantly adjusting the synthetic drag coordinates + if we used that as the target element. --> + <div style="position:fixed; left: 10px; top: 10px; width: 1px; height: 1px" id="target"></div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_touch_action_complex.html b/gfx/layers/apz/test/mochitest/helper_touch_action_complex.html new file mode 100644 index 000000000..11d6e66e1 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_touch_action_complex.html @@ -0,0 +1,143 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Complex touch-action test</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function checkScroll(target, x, y, desc) { + is(target.scrollLeft, x, desc + " - x axis"); + is(target.scrollTop, y, desc + " - y axis"); +} + +function resetConfiguration(config, testDriver) { + // Cycle through all the configuration_X elements, setting them to display:none + // except for when X == config, in which case set it to display:block + var i = 0; + while (true) { + i++; + var element = document.getElementById('configuration_' + i); + if (element == null) { + if (i <= config) { + ok(false, "The configuration requested was not encountered!"); + } + break; + } + + if (i == config) { + element.style.display = 'block'; + } else { + element.style.display = 'none'; + } + } + + // Also reset the scroll position on the scrollframe + var s = document.getElementById('scrollframe'); + s.scrollLeft = 0; + s.scrollTop = 0; + + return waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); +} + +function* test(testDriver) { + var scrollframe = document.getElementById('scrollframe'); + + document.body.addEventListener('touchend', testDriver, { passive: true }); + + // Helper function for the tests below. + // Touch-pan configuration |configuration| towards scroll offset (dx, dy) with + // the pan touching down at (x, y). Check that the final scroll offset is + // (ex, ey). |desc| is some description string. + function* scrollAndCheck(configuration, x, y, dx, dy, ex, ey, desc) { + // Start with a clean slate + yield resetConfiguration(configuration, testDriver); + // Figure out the panning deltas + if (dx != 0) { + dx = -(dx + TOUCH_SLOP); + } + if (dy != 0) { + dy = -(dy + TOUCH_SLOP); + } + // Do the pan + yield ok(synthesizeNativeTouchDrag(scrollframe, x, y, dx, dy), + "Synthesized drag of (" + dx + ", " + dy + ") on configuration " + configuration); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + // Check for expected scroll position + checkScroll(scrollframe, ex, ey, 'configuration ' + configuration + ' ' + desc); + } + + // Test configuration_1, which contains two sibling elements that are + // overlapping. The touch-action from the second sibling (which is on top) + // should be used for the overlapping area. + yield* scrollAndCheck(1, 25, 75, 20, 0, 20, 0, "first element horizontal scroll"); + yield* scrollAndCheck(1, 25, 75, 0, 50, 0, 0, "first element vertical scroll"); + yield* scrollAndCheck(1, 75, 75, 50, 0, 0, 0, "overlap horizontal scroll"); + yield* scrollAndCheck(1, 75, 75, 0, 50, 0, 50, "overlap vertical scroll"); + yield* scrollAndCheck(1, 125, 75, 20, 0, 0, 0, "second element horizontal scroll"); + yield* scrollAndCheck(1, 125, 75, 0, 50, 0, 50, "second element vertical scroll"); + + // Test configuration_2, which contains two overlapping elements with a + // parent/child relationship. The parent has pan-x and the child has pan-y, + // which means that panning on the parent should work horizontally only, and + // on the child no panning should occur at all. + yield* scrollAndCheck(2, 125, 125, 50, 50, 0, 0, "child scroll"); + yield* scrollAndCheck(2, 75, 75, 50, 50, 0, 0, "overlap scroll"); + yield* scrollAndCheck(2, 25, 75, 0, 50, 0, 0, "parent vertical scroll"); + yield* scrollAndCheck(2, 75, 25, 50, 0, 50, 0, "parent horizontal scroll"); + + // Test configuration_3, which is the same as configuration_2, except the child + // has a rotation transform applied. This forces the event regions on the two + // elements to be built separately and then get merged. + yield* scrollAndCheck(3, 125, 125, 50, 50, 0, 0, "child scroll"); + yield* scrollAndCheck(3, 75, 75, 50, 50, 0, 0, "overlap scroll"); + yield* scrollAndCheck(3, 25, 75, 0, 50, 0, 0, "parent vertical scroll"); + yield* scrollAndCheck(3, 75, 25, 50, 0, 50, 0, "parent horizontal scroll"); + + // Test configuration_4 has two elements, one above the other, not overlapping, + // and the second element is a child of the first. The parent has pan-x, the + // child has pan-y, but that means panning horizontally on the parent should + // work and panning in any direction on the child should not do anything. + yield* scrollAndCheck(4, 75, 75, 50, 50, 50, 0, "parent diagonal scroll"); + yield* scrollAndCheck(4, 75, 150, 50, 50, 0, 0, "child diagonal scroll"); +} + +waitUntilApzStable() +.then(runContinuation(test)) +.then(subtestDone); + + </script> +</head> +<body> + <div id="scrollframe" style="width: 300px; height: 300px; overflow:scroll"> + <div id="scrolled_content" style="width: 1000px; height: 1000px; background-color: green"> + </div> + <div id="configuration_1" style="display:none; position: relative; top: -1000px"> + <div style="touch-action: pan-x; width: 100px; height: 100px; background-color: blue"></div> + <div style="touch-action: pan-y; width: 100px; height: 100px; position: relative; top: -100px; left: 50px; background-color: yellow"></div> + </div> + <div id="configuration_2" style="display:none; position: relative; top: -1000px"> + <div style="touch-action: pan-x; width: 100px; height: 100px; background-color: blue"> + <div style="touch-action: pan-y; width: 100px; height: 100px; position: relative; top: 50px; left: 50px; background-color: yellow"></div> + </div> + </div> + <div id="configuration_3" style="display:none; position: relative; top: -1000px"> + <div style="touch-action: pan-x; width: 100px; height: 100px; background-color: blue"> + <div style="touch-action: pan-y; width: 100px; height: 100px; position: relative; top: 50px; left: 50px; background-color: yellow; transform: rotate(90deg)"></div> + </div> + </div> + <div id="configuration_4" style="display:none; position: relative; top: -1000px"> + <div style="touch-action: pan-x; width: 100px; height: 100px; background-color: blue"> + <div style="touch-action: pan-y; width: 100px; height: 100px; position: relative; top: 125px; background-color: yellow"></div> + </div> + </div> + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/helper_touch_action_regions.html b/gfx/layers/apz/test/mochitest/helper_touch_action_regions.html new file mode 100644 index 000000000..cbd4cd61d --- /dev/null +++ b/gfx/layers/apz/test/mochitest/helper_touch_action_regions.html @@ -0,0 +1,246 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <meta name="viewport" content="width=device-width; initial-scale=1.0"> + <title>Test to ensure APZ doesn't always wait for touch-action</title> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript"> + +function failure(e) { + ok(false, "This event listener should not have triggered: " + e.type); +} + +function success(e) { + success.triggered = true; +} + +// This helper function provides a way for the child process to synchronously +// check how many touch events the chrome process main-thread has processed. This +// function can be called with three values: 'start', 'report', and 'end'. +// The 'start' invocation sets up the listeners, and should be invoked before +// the touch events of interest are generated. This should only be called once. +// This returns true on success, and false on failure. +// The 'report' invocation can be invoked multiple times, and returns an object +// (in JSON string format) containing the counters. +// The 'end' invocation tears down the listeners, and should be invoked once +// at the end to clean up. Returns true on success, false on failure. +function chromeTouchEventCounter(operation) { + function chromeProcessCounter() { + addMessageListener('start', function() { + Components.utils.import('resource://gre/modules/Services.jsm'); + var topWin = Services.wm.getMostRecentWindow('navigator:browser'); + if (typeof topWin.eventCounts != 'undefined') { + dump('Found pre-existing eventCounts object on the top window!\n'); + return false; + } + topWin.eventCounts = { 'touchstart': 0, 'touchmove': 0, 'touchend': 0 }; + topWin.counter = function(e) { + topWin.eventCounts[e.type]++; + } + + topWin.addEventListener('touchstart', topWin.counter, { passive: true }); + topWin.addEventListener('touchmove', topWin.counter, { passive: true }); + topWin.addEventListener('touchend', topWin.counter, { passive: true }); + + return true; + }); + + addMessageListener('report', function() { + Components.utils.import('resource://gre/modules/Services.jsm'); + var topWin = Services.wm.getMostRecentWindow('navigator:browser'); + return JSON.stringify(topWin.eventCounts); + }); + + addMessageListener('end', function() { + Components.utils.import('resource://gre/modules/Services.jsm'); + var topWin = Services.wm.getMostRecentWindow('navigator:browser'); + if (typeof topWin.eventCounts == 'undefined') { + dump('The eventCounts object was not found on the top window!\n'); + return false; + } + topWin.removeEventListener('touchstart', topWin.counter); + topWin.removeEventListener('touchmove', topWin.counter); + topWin.removeEventListener('touchend', topWin.counter); + delete topWin.counter; + delete topWin.eventCounts; + return true; + }); + } + + if (typeof chromeTouchEventCounter.chromeHelper == 'undefined') { + // This is the first time getSnapshot is being called; do initialization + chromeTouchEventCounter.chromeHelper = SpecialPowers.loadChromeScript(chromeProcessCounter); + SimpleTest.registerCleanupFunction(function() { chromeTouchEventCounter.chromeHelper.destroy() }); + } + + return chromeTouchEventCounter.chromeHelper.sendSyncMessage(operation, ""); +} + +// Simple wrapper that waits until the chrome process has seen |count| instances +// of the |eventType| event. Returns true on success, and false if 10 seconds +// go by without the condition being satisfied. +function waitFor(eventType, count) { + var start = Date.now(); + while (JSON.parse(chromeTouchEventCounter('report'))[eventType] != count) { + if (Date.now() - start > 10000) { + // It's taking too long, let's abort + return false; + } + } + return true; +} + +function* test(testDriver) { + // The main part of this test should run completely before the child process' + // main-thread deals with the touch event, so check to make sure that happens. + document.body.addEventListener('touchstart', failure, { passive: true }); + + // What we want here is to synthesize all of the touch events (from this code in + // the child process), and have the chrome process generate and process them, + // but not allow the events to be dispatched back into the child process until + // later. This allows us to ensure that the APZ in the chrome process is not + // waiting for the child process to send notifications upon processing the + // events. If it were doing so, the APZ would block and this test would fail. + + // In order to actually implement this, we call the synthesize functions with + // a async callback in between. The synthesize functions just queue up a + // runnable on the child process main thread and return immediately, so with + // the async callbacks, the child process main thread queue looks like + // this after we're done setting it up: + // synthesizeTouchStart + // callback testDriver + // synthesizeTouchMove + // callback testDriver + // ... + // synthesizeTouchEnd + // callback testDriver + // + // If, after setting up this queue, we yield once, the first synthesization and + // callback will run - this will send a synthesization message to the chrome + // process, and return control back to us right away. When the chrome process + // processes with the synthesized event, it will dispatch the DOM touch event + // back to the child process over IPC, which will go into the end of the child + // process main thread queue, like so: + // synthesizeTouchStart (done) + // invoke testDriver (done) + // synthesizeTouchMove + // invoke testDriver + // ... + // synthesizeTouchEnd + // invoke testDriver + // handle DOM touchstart <-- touchstart goes at end of queue + // + // As we continue yielding one at a time, the synthesizations run, and the + // touch events get added to the end of the queue. As we yield, we take + // snapshots in the chrome process, to make sure that the APZ has started + // scrolling even though we know we haven't yet processed the DOM touch events + // in the child process yet. + // + // Note that the "async callback" we use here is SpecialPowers.executeSoon, + // because nothing else does exactly what we want: + // - setTimeout(..., 0) does not maintain ordering, because it respects the + // time delta provided (i.e. the callback can jump the queue to meet its + // deadline). + // - SpecialPowers.spinEventLoop and SpecialPowers.executeAfterFlushingMessageQueue + // are not e10s friendly, and can get arbitrarily delayed due to IPC + // round-trip time. + // - SimpleTest.executeSoon has a codepath that delegates to setTimeout, so + // is less reliable if it ever decides to switch to that codepath. + + // The other problem we need to deal with is the asynchronicity in the chrome + // process. That is, we might request a snapshot before the chrome process has + // actually synthesized the event and processed it. To guard against this, we + // register a thing in the chrome process that counts the touch events that + // have been dispatched, and poll that thing synchronously in order to make + // sure we only snapshot after the event in question has been processed. + // That's what the chromeTouchEventCounter business is all about. The sync + // polling looks bad but in practice only ends up needing to poll once or + // twice before the condition is satisfied, and as an extra precaution we add + // a time guard so it fails after 10s of polling. + + // So, here we go... + + // Set up the chrome process touch listener + ok(chromeTouchEventCounter('start'), "Chrome touch counter registered"); + + // Set up the child process events and callbacks + var scroller = document.getElementById('scroller'); + synthesizeNativeTouch(scroller, 10, 110, SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, 0); + SpecialPowers.executeSoon(testDriver); + for (var i = 1; i < 10; i++) { + synthesizeNativeTouch(scroller, 10, 110 - (i * 10), SpecialPowers.DOMWindowUtils.TOUCH_CONTACT, null, 0); + SpecialPowers.executeSoon(testDriver); + } + synthesizeNativeTouch(scroller, 10, 10, SpecialPowers.DOMWindowUtils.TOUCH_REMOVE, null, 0); + SpecialPowers.executeSoon(testDriver); + ok(true, "Finished setting up event queue"); + + // Get our baseline snapshot + var rect = rectRelativeToScreen(scroller); + var lastSnapshot = getSnapshot(rect); + ok(true, "Got baseline snapshot"); + + yield; // this will tell the chrome process to synthesize the touchstart event + // and then we wait to make sure it got processed: + ok(waitFor('touchstart', 1), "Touchstart processed in chrome process"); + + // Loop through the touchmove events + for (var i = 1; i < 10; i++) { + yield; + ok(waitFor('touchmove', i), "Touchmove processed in chrome process"); + + var snapshot = getSnapshot(rect); + if (i == 1) { + // The first touchmove is consumed to get us into the panning state, so + // no actual panning occurs + ok(lastSnapshot == snapshot, "Snapshot 1 was the same as baseline"); + } else { + ok(lastSnapshot != snapshot, "Snapshot " + i + " was different from the previous one"); + } + lastSnapshot = snapshot; + } + + // Wait for the touchend as well, just for good form + yield; + ok(waitFor('touchend', 1), "Touchend processed in chrome process"); + + // Clean up the chrome process hooks + chromeTouchEventCounter('end'); + + // Now we are going to release our grip on the child process main thread, + // so that all the DOM events that were queued up can be processed. We + // register a touchstart listener to make sure this happens. + document.body.removeEventListener('touchstart', failure); + document.body.addEventListener('touchstart', success, { passive: true }); + yield flushApzRepaints(testDriver); + ok(success.triggered, "The touchstart event handler was triggered after snapshotting completed"); + document.body.removeEventListener('touchstart', success); +} + +if (SpecialPowers.isMainProcess()) { + // This is probably android, where everything is single-process. The + // test structure depends on e10s, so the test won't run properly on + // this platform. Skip it + ok(true, "Skipping test because it is designed to run from the content process"); + subtestDone(); +} else { + waitUntilApzStable() + .then(runContinuation(test)) + .then(subtestDone); +} + + </script> +</head> +<body> + <div id="scroller" style="width: 400px; height: 400px; overflow: scroll; touch-action: pan-y"> + <div style="width: 200px; height: 200px; background-color: lightgreen;"> + This is a colored div that will move on the screen as the scroller scrolls. + </div> + <div style="width: 1000px; height: 1000px; background-color: lightblue"> + This is a large div to make the scroller scrollable. + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/mochitest.ini b/gfx/layers/apz/test/mochitest/mochitest.ini new file mode 100644 index 000000000..09e62428c --- /dev/null +++ b/gfx/layers/apz/test/mochitest/mochitest.ini @@ -0,0 +1,67 @@ +[DEFAULT] + support-files = + apz_test_native_event_utils.js + apz_test_utils.js + helper_basic_pan.html + helper_bug982141.html + helper_bug1151663.html + helper_bug1162771.html + helper_bug1271432.html + helper_bug1280013.html + helper_bug1285070.html + helper_bug1299195.html + helper_click.html + helper_div_pan.html + helper_drag_click.html + helper_drag_scroll.html + helper_iframe_pan.html + helper_iframe1.html + helper_iframe2.html + helper_long_tap.html + helper_scroll_inactive_perspective.html + helper_scroll_inactive_zindex.html + helper_scroll_on_position_fixed.html + helper_scrollto_tap.html + helper_subframe_style.css + helper_tall.html + helper_tap.html + helper_tap_fullzoom.html + helper_tap_passive.html + helper_touch_action.html + helper_touch_action_regions.html + helper_touch_action_complex.html + tags = apz +[test_bug982141.html] +[test_bug1151663.html] +[test_bug1151667.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_bug1253683.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_bug1277814.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_bug1304689.html] +[test_bug1304689-2.html] +[test_frame_reconstruction.html] +[test_group_mouseevents.html] + skip-if = (toolkit == 'android') # mouse events not supported on mobile +[test_group_pointerevents.html] +[test_group_touchevents.html] +[test_group_wheelevents.html] + skip-if = (toolkit == 'android') # wheel events not supported on mobile +[test_group_zoom.html] + skip-if = (toolkit != 'android') # only android supports zoom +[test_interrupted_reflow.html] +[test_layerization.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_scroll_inactive_bug1190112.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_scroll_inactive_flattened_frame.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_scroll_subframe_scrollbar.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_touch_listeners_impacting_wheel.html] + skip-if = (toolkit == 'android') || (toolkit == 'cocoa') # wheel events not supported on mobile, and synthesized wheel smooth-scrolling not supported on OS X +[test_wheel_scroll.html] + skip-if = (os == 'android') # wheel events not supported on mobile +[test_wheel_transactions.html] + skip-if = (os == 'android') # wheel events not supported on mobile diff --git a/gfx/layers/apz/test/mochitest/test_bug1151663.html b/gfx/layers/apz/test/mochitest/test_bug1151663.html new file mode 100644 index 000000000..10810c6ca --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug1151663.html @@ -0,0 +1,38 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1151663 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 1151663</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + + if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + + // Run the actual test in its own window, because it requires that the + // root APZC be scrollable. Mochitest pages themselves often run + // inside an iframe which means we have no control over the root APZC. + var w = null; + window.onload = function() { + pushPrefs([["apz.test.logging_enabled", true]]).then(function() { + w = window.open("helper_bug1151663.html", "_blank"); + }); + }; + } + + function finishTest() { + w.close(); + SimpleTest.finish(); + }; + + </script> +</head> +<body> + <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1151663">Mozilla Bug 1151663</a> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_bug1151667.html b/gfx/layers/apz/test/mochitest/test_bug1151667.html new file mode 100644 index 000000000..88facf6e9 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug1151667.html @@ -0,0 +1,65 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1151667 +--> +<head> + <title>Test for Bug 1151667</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style> + #subframe { + margin-top: 100px; + height: 500px; + width: 500px; + overflow: scroll; + } + #subframe-content { + height: 1000px; + width: 500px; + /* the background is so that we can see it scroll*/ + background: repeating-linear-gradient(#EEE, #EEE 100px, #DDD 100px, #DDD 200px); + } + #page-content { + height: 5000px; + width: 500px; + } + </style> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1151667">Mozilla Bug 1151667</a> +<p id="display"></p> +<div id="subframe"> + <!-- This makes sure the subframe is scrollable --> + <div id="subframe-content"></div> +</div> +<!-- This makes sure the page is also scrollable, so it (rather than the subframe) + is considered the primary async-scrollable frame, and so the subframe isn't + layerized upon page load. --> +<div id="page-content"></div> +<pre id="test"> +<script type="application/javascript;version=1.7"> + +function startTest() { + var subframe = document.getElementById('subframe'); + synthesizeNativeWheelAndWaitForScrollEvent(subframe, 100, 150, 0, -10, continueTest); +} + +function continueTest() { + var subframe = document.getElementById('subframe'); + is(subframe.scrollTop > 0, true, "We should have scrolled the subframe down"); + is(document.documentElement.scrollTop, 0, "We should not have scrolled the page"); + SimpleTest.finish(); +} + +SimpleTest.waitForExplicitFinish(); +waitUntilApzStable().then(startTest); + +</script> +</pre> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_bug1253683.html b/gfx/layers/apz/test/mochitest/test_bug1253683.html new file mode 100644 index 000000000..52c8e4a96 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug1253683.html @@ -0,0 +1,59 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1253683 +--> +<head> + <title>Test to ensure non-scrollable frames don't get layerized</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> +</head> +<body> + <p id="display"></p> + <div id="container" style="height: 500px; overflow:scroll"> + <pre id="no_layer" style="background-color: #f5f5f5; margin: 15px; padding: 15px; margin-top: 100px; border: 1px solid #eee; overflow:scroll">sample code here</pre> + <div style="height: 5000px">spacer to make the 'container' div the root scrollable element</div> + </div> +<pre id="test"> +<script type="application/javascript;version=1.7"> + +function* test(testDriver) { + var container = document.getElementById('container'); + var no_layer = document.getElementById('no_layer'); + + // Check initial state + is(container.scrollTop, 0, "Initial scrollY should be 0"); + ok(!isLayerized('no_layer'), "initially 'no_layer' should not be layerized"); + + // Scrolling over outer1 should layerize outer1, but not inner1. + yield moveMouseAndScrollWheelOver(no_layer, 10, 10, testDriver, true); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + + ok(container.scrollTop > 0, "We should have scrolled the body"); + ok(!isLayerized('no_layer'), "no_layer should still not be layerized"); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + + // Turn off displayport expiry so that we don't miss failures where the + // displayport is set and expired before we check for layerization. + // Also enable APZ test logging, since we use that data to determine whether + // a scroll frame was layerized. + pushPrefs([["apz.displayport_expiry_ms", 0], + ["apz.test.logging_enabled", true]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + +</script> +</pre> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_bug1277814.html b/gfx/layers/apz/test/mochitest/test_bug1277814.html new file mode 100644 index 000000000..877286468 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug1277814.html @@ -0,0 +1,106 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1277814 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 1277814</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + function* test(testDriver) { + // Trigger the buggy scenario + var subframe = document.getElementById('bug1277814-div'); + subframe.classList.add('a'); + + // The transform change is animated, so let's step through 1s of animation + var utils = SpecialPowers.getDOMWindowUtils(window); + for (var i = 0; i < 60; i++) { + utils.advanceTimeAndRefresh(16); + } + utils.restoreNormalRefresh(); + + // Wait for the layer tree with any updated dispatch-to-content region to + // get pushed over to the APZ + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + + // Trigger layerization of the subframe by scrolling the wheel over it + yield moveMouseAndScrollWheelOver(subframe, 10, 10, testDriver); + + // Give APZ the chance to compute a displayport, and content + // to render based on it. + yield waitForApzFlushedRepaints(testDriver); + + // Examine the content-side APZ test data + var contentTestData = utils.getContentAPZTestData(); + + // Test that the scroll frame for the div 'bug1277814-div' appears in + // the APZ test data. The bug this test is for causes the displayport + // calculation for this scroll frame to go wrong, causing it not to + // become layerized. + contentTestData = convertTestData(contentTestData); + var foundIt = false; + for (var seqNo in contentTestData.paints) { + var paint = contentTestData.paints[seqNo]; + for (var scrollId in paint) { + var scrollFrame = paint[scrollId]; + if ('contentDescription' in scrollFrame && + scrollFrame['contentDescription'].includes('bug1277814-div')) { + foundIt = true; + } + } + } + SimpleTest.ok(foundIt, "expected to find APZ test data for bug1277814-div"); + } + + if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + + pushPrefs([["apz.test.logging_enabled", true]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); + } + </script> + <style> + #bug1277814-div + { + position: absolute; + left: 0; + top: 0; + padding: .5em; + overflow: auto; + color: white; + background: green; + max-width: 30em; + max-height: 6em; + visibility: hidden; + transform: scaleY(0); + transition: transform .15s ease-out, visibility 0s ease .15s; + } + #bug1277814-div.a + { + visibility: visible; + transform: scaleY(1); + transition: transform .15s ease-out; + } + </style> +</head> +<body> + <!-- Use a unique id because we'll be checking for it in the content + description logged in the APZ test data --> + <div id="bug1277814-div"> + CoolCmd<br>CoolCmd<br>CoolCmd<br>CoolCmd<br> + CoolCmd<br>CoolCmd<br>CoolCmd<br>CoolCmd<br> + CoolCmd<br>CoolCmd<br>CoolCmd<br>CoolCmd<br> + CoolCmd<br>CoolCmd<br>CoolCmd<br>CoolCmd<br> + CoolCmd<br>CoolCmd<br>CoolCmd<br>CoolCmd<br> + <button>click me</button> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_bug1304689-2.html b/gfx/layers/apz/test/mochitest/test_bug1304689-2.html new file mode 100644 index 000000000..356d7bcb3 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug1304689-2.html @@ -0,0 +1,131 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1304689 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 1285070</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style type="text/css"> + #outer { + height: 400px; + width: 415px; + overflow: scroll; + position: relative; + scroll-behavior: smooth; + } + #outer.contentBefore::before { + top: 0; + content: ''; + display: block; + height: 2px; + position: absolute; + width: 100%; + z-index: 99; + } + </style> + <script type="application/javascript"> + +function* test(testDriver) { + var utils = SpecialPowers.DOMWindowUtils; + var elm = document.getElementById('outer'); + + // Set margins on the element, to ensure it is layerized + utils.setDisplayPortMarginsForElement(0, 0, 0, 0, elm, /*priority*/ 1); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + + // Take control of the refresh driver + utils.advanceTimeAndRefresh(0); + + // Start a smooth-scroll animation in the compositor and let it go a few + // frames, so that there is some "user scrolling" going on (per the comment + // in AsyncPanZoomController::NotifyLayersUpdated) + elm.scrollTop = 10; + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + + // Do another scroll update but also do a frame reconstruction within the same + // tick of the refresh driver. + elm.scrollTop = 100; + elm.classList.add('contentBefore'); + + // Now let everything settle and all the animations run out + for (var i = 0; i < 60; i++) { + utils.advanceTimeAndRefresh(16); + } + utils.restoreNormalRefresh(); + + yield flushApzRepaints(testDriver); + is(elm.scrollTop, 100, "The scrollTop now should be y=100"); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + pushPrefs([["apz.displayport_expiry_ms", 0]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + + </script> +</head> +<body> + <div id="outer"> + <div id="inner"> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + </div> + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_bug1304689.html b/gfx/layers/apz/test/mochitest/test_bug1304689.html new file mode 100644 index 000000000..a64f8a34e --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug1304689.html @@ -0,0 +1,135 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1304689 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 1285070</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style type="text/css"> + #outer { + height: 400px; + width: 415px; + overflow: scroll; + position: relative; + scroll-behavior: smooth; + } + #outer.instant { + scroll-behavior: auto; + } + #outer.contentBefore::before { + top: 0; + content: ''; + display: block; + height: 2px; + position: absolute; + width: 100%; + z-index: 99; + } + </style> + <script type="application/javascript"> + +function* test(testDriver) { + var utils = SpecialPowers.DOMWindowUtils; + var elm = document.getElementById('outer'); + + // Set margins on the element, to ensure it is layerized + utils.setDisplayPortMarginsForElement(0, 0, 0, 0, elm, /*priority*/ 1); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + + // Take control of the refresh driver + utils.advanceTimeAndRefresh(0); + + // Start a smooth-scroll animation in the compositor and let it go a few + // frames, so that there is some "user scrolling" going on (per the comment + // in AsyncPanZoomController::NotifyLayersUpdated) + elm.scrollTop = 10; + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + + // Do another scroll update but also do a frame reconstruction within the same + // tick of the refresh driver. + elm.classList.add('instant'); + elm.scrollTop = 100; + elm.classList.add('contentBefore'); + + // Now let everything settle and all the animations run out + for (var i = 0; i < 60; i++) { + utils.advanceTimeAndRefresh(16); + } + utils.restoreNormalRefresh(); + + yield flushApzRepaints(testDriver); + is(elm.scrollTop, 100, "The scrollTop now should be y=100"); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + pushPrefs([["apz.displayport_expiry_ms", 0]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + + </script> +</head> +<body> + <div id="outer"> + <div id="inner"> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + this is some scrollable text.<br> + this is a second line to make the scrolling more obvious.<br> + and a third for good measure.<br> + </div> + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_bug982141.html b/gfx/layers/apz/test/mochitest/test_bug982141.html new file mode 100644 index 000000000..9984b79ff --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_bug982141.html @@ -0,0 +1,38 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=982141 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 982141</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + + if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + + // Run the actual test in its own window, because it requires that the + // root APZC not be scrollable. Mochitest pages themselves often run + // inside an iframe which means we have no control over the root APZC. + var w = null; + window.onload = function() { + pushPrefs([["apz.test.logging_enabled", true]]).then(function() { + w = window.open("helper_bug982141.html", "_blank"); + }); + }; + } + + function finishTest() { + w.close(); + SimpleTest.finish(); + }; + + </script> +</head> +<body> + <a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=982141">Mozilla Bug 982141</a> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_frame_reconstruction.html b/gfx/layers/apz/test/mochitest/test_frame_reconstruction.html new file mode 100644 index 000000000..589fb2843 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_frame_reconstruction.html @@ -0,0 +1,218 @@ +<!DOCTYPE html> +<html> + <!-- + https://bugzilla.mozilla.org/show_bug.cgi?id=1235899 + --> + <head> + <title>Test for bug 1235899</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style> + .outer { + height: 400px; + width: 415px; + overflow: hidden; + position: relative; + } + .inner { + height: 100%; + outline: none; + overflow-x: hidden; + overflow-y: scroll; + position: relative; + scroll-behavior: smooth; + } + .outer.contentBefore::before { + top: 0; + content: ''; + display: block; + height: 2px; + position: absolute; + width: 100%; + z-index: 99; + } + </style> + </head> + <body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1235899">Mozilla Bug 1235899</a> +<p id="display"></p> +<div id="content"> + <p>You should be able to fling this list without it stopping abruptly</p> + <div class="outer"> + <div class="inner"> + <ol> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + <li>Some text</li> + </ol> + </div> + </div> +</div> + +<pre id="test"> +<script type="application/javascript;version=1.7"> +function* test(testDriver) { + var elm = document.getElementsByClassName('inner')[0]; + elm.scrollTop = 0; + yield flushApzRepaints(testDriver); + + // Take over control of the refresh driver and compositor + var utils = SpecialPowers.DOMWindowUtils; + utils.advanceTimeAndRefresh(0); + + // Kick off an APZ smooth-scroll to 0,200 + elm.scrollTo(0, 200); + yield waitForAllPaints(function() { setTimeout(testDriver, 0); }); + + // Let's do a couple of frames of the animation, and make sure it's going + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + yield flushApzRepaints(testDriver); + ok(elm.scrollTop > 0, "APZ animation in progress", "scrollTop is now " + elm.scrollTop); + ok(elm.scrollTop < 200, "APZ animation not yet completed", "scrollTop is now " + elm.scrollTop); + + var frameReconstructionTriggered = 0; + // Register the listener that triggers the frame reconstruction + elm.onscroll = function() { + // Do the reconstruction + elm.parentNode.classList.add('contentBefore'); + frameReconstructionTriggered++; + // schedule a thing to undo the changes above + setTimeout(function() { + elm.parentNode.classList.remove('contentBefore'); + }, 0); + } + + // and do a few more frames of the animation, this should trigger the listener + // and the frame reconstruction + utils.advanceTimeAndRefresh(16); + utils.advanceTimeAndRefresh(16); + yield flushApzRepaints(testDriver); + ok(elm.scrollTop < 200, "APZ animation not yet completed", "scrollTop is now " + elm.scrollTop); + ok(frameReconstructionTriggered > 0, "Frame reconstruction triggered", "reconstruction triggered " + frameReconstructionTriggered + " times"); + + // and now run to completion + for (var i = 0; i < 100; i++) { + utils.advanceTimeAndRefresh(16); + } + utils.restoreNormalRefresh(); + yield waitForAllPaints(function() { setTimeout(testDriver, 0); }); + yield flushApzRepaints(testDriver); + + is(elm.scrollTop, 200, "Element should have scrolled by 200px"); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + SimpleTest.expectAssertions(0, 1); // this test triggers an assertion, see bug 1247050 + waitUntilApzStable() + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + +</script> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_group_mouseevents.html b/gfx/layers/apz/test/mochitest/test_group_mouseevents.html new file mode 100644 index 000000000..dcf71f0cc --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_group_mouseevents.html @@ -0,0 +1,35 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Various mouse tests that spawn in new windows</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + +var subtests = [ + // Sanity test to synthesize a mouse click + {'file': 'helper_click.html?dtc=false'}, + // Same as above, but with a dispatch-to-content region that exercises the + // main-thread notification codepaths for mouse events + {'file': 'helper_click.html?dtc=true'}, + // Sanity test for click but with some mouse movement between the down and up + {'file': 'helper_drag_click.html'}, + // Test for dragging on a fake-scrollbar element that scrolls the page + {'file': 'helper_drag_scroll.html'} +]; + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + window.onload = function() { + runSubtestsSeriallyInFreshWindows(subtests) + .then(SimpleTest.finish); + }; +} + + </script> +</head> +<body> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_group_pointerevents.html b/gfx/layers/apz/test/mochitest/test_group_pointerevents.html new file mode 100644 index 000000000..2e8d7c240 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_group_pointerevents.html @@ -0,0 +1,31 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1285070 +--> +<head> + <meta charset="utf-8"> + <title>Test for Bug 1285070</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + + var subtests = [ + {'file': 'helper_bug1285070.html', 'prefs': [["dom.w3c_pointer_events.enabled", true]]}, + {'file': 'helper_bug1299195.html', 'prefs': [["dom.w3c_pointer_events.enabled", true]]} + ]; + + if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + window.onload = function() { + runSubtestsSeriallyInFreshWindows(subtests) + .then(SimpleTest.finish); + }; + } + + </script> +</head> +<body> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_group_touchevents.html b/gfx/layers/apz/test/mochitest/test_group_touchevents.html new file mode 100644 index 000000000..bc0261d46 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_group_touchevents.html @@ -0,0 +1,104 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Various touch tests that spawn in new windows</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + +var basic_pan_prefs = [ + // Dropping the touch slop to 0 makes the tests easier to write because + // we can just do a one-pixel drag to get over the pan threshold rather + // than having to hard-code some larger value. + ["apz.touch_start_tolerance", "0.0"], + // The touchstart from the drag can turn into a long-tap if the touch-move + // events get held up. Try to prevent that by making long-taps require + // a 10 second hold. Note that we also cannot enable chaos mode on this + // test for this reason, since chaos mode can cause the long-press timer + // to fire sooner than the pref dictates. + ["ui.click_hold_context_menus.delay", 10000], + // The subtests in this test do touch-drags to pan the page, but we don't + // want those pans to turn into fling animations, so we increase the + // fling min velocity requirement absurdly high. + ["apz.fling_min_velocity_threshold", "10000"], + // The helper_div_pan's div gets a displayport on scroll, but if the + // test takes too long the displayport can expire before the new scroll + // position is synced back to the main thread. So we disable displayport + // expiry for these tests. + ["apz.displayport_expiry_ms", 0], +]; + +var touch_action_prefs = basic_pan_prefs.slice(); // make a copy +touch_action_prefs.push(["layout.css.touch_action.enabled", true]); + +var isWindows = (getPlatform() == "windows"); + +var subtests = [ + // Simple tests to exercise basic panning behaviour + {'file': 'helper_basic_pan.html', 'prefs': basic_pan_prefs}, + {'file': 'helper_div_pan.html', 'prefs': basic_pan_prefs}, + {'file': 'helper_iframe_pan.html', 'prefs': basic_pan_prefs}, + + // Simple test to exercise touch-tapping behaviour + {'file': 'helper_tap.html'}, + // Tapping, but with a full-zoom applied + {'file': 'helper_tap_fullzoom.html'}, + + // For the following two tests, disable displayport suppression to make sure it + // doesn't interfere with the test by scheduling paints non-deterministically. + {'file': 'helper_scrollto_tap.html?true', 'prefs': [["apz.paint_skipping.enabled", true]], 'dp_suppression': false}, + {'file': 'helper_scrollto_tap.html?false', 'prefs': [["apz.paint_skipping.enabled", false]], 'dp_suppression': false}, + + // Taps on media elements to make sure the touchend event is delivered + // properly. We increase the long-tap timeout to ensure it doesn't get trip + // during the tap. + // Also this test (on Windows) cannot satisfy the OS requirement of providing + // an injected touch event every 100ms, because it waits for a paint between + // the touchstart and the touchend, so we have to use the "fake injection" + // code instead. + {'file': 'helper_bug1162771.html', 'prefs': [["ui.click_hold_context_menus.delay", 10000], + ["apz.test.fails_with_native_injection", isWindows]]}, + + // As with the previous test, this test cannot inject touch events every 100ms + // because it waits for a long-tap, so we have to use the "fake injection" code + // instead. + {'file': 'helper_long_tap.html', 'prefs': [["apz.test.fails_with_native_injection", isWindows]]}, + + // For the following test, we want to make sure APZ doesn't wait for a content + // response that is never going to arrive. To detect this we set the content response + // timeout to a day, so that the entire test times out and fails if APZ does + // end up waiting. + {'file': 'helper_tap_passive.html', 'prefs': [["apz.content_response_timeout", 24 * 60 * 60 * 1000], + ["apz.test.fails_with_native_injection", isWindows]]}, + + // Simple test to exercise touch-action CSS property + {'file': 'helper_touch_action.html', 'prefs': touch_action_prefs}, + // More complex touch-action tests, with overlapping regions and such + {'file': 'helper_touch_action_complex.html', 'prefs': touch_action_prefs}, + // Tests that touch-action CSS properties are handled in APZ without waiting + // on the main-thread, when possible + {'file': 'helper_touch_action_regions.html', 'prefs': touch_action_prefs}, +]; + +if (isApzEnabled()) { + ok(window.TouchEvent, "Check if TouchEvent is supported (it should be, the test harness forces it on everywhere)"); + if (getPlatform() == "android") { + // This has a lot of subtests, and Android emulators are slow. + SimpleTest.requestLongerTimeout(2); + } + + SimpleTest.waitForExplicitFinish(); + window.onload = function() { + runSubtestsSeriallyInFreshWindows(subtests) + .then(SimpleTest.finish); + }; +} + + </script> +</head> +<body> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_group_wheelevents.html b/gfx/layers/apz/test/mochitest/test_group_wheelevents.html new file mode 100644 index 000000000..98c36f320 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_group_wheelevents.html @@ -0,0 +1,41 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Various wheel-scrolling tests that spawn in new windows</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + +var prefs = [ + // turn off smooth scrolling so that we don't have to wait for + // APZ animations to finish before sampling the scroll offset + ['general.smoothScroll', false], + // ensure that any mouse movement will trigger a new wheel transaction, + // because in this test we move the mouse a bunch and want to recalculate + // the target APZC after each such movement. + ['mousewheel.transaction.ignoremovedelay', 0], + ['mousewheel.transaction.timeout', 0] +] + +var subtests = [ + {'file': 'helper_scroll_on_position_fixed.html', 'prefs': prefs}, + {'file': 'helper_bug1271432.html', 'prefs': prefs}, + {'file': 'helper_scroll_inactive_perspective.html', 'prefs': prefs}, + {'file': 'helper_scroll_inactive_zindex.html', 'prefs': prefs} +]; + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + window.onload = function() { + runSubtestsSeriallyInFreshWindows(subtests) + .then(SimpleTest.finish); + }; +} + + </script> +</head> +<body> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_group_zoom.html b/gfx/layers/apz/test/mochitest/test_group_zoom.html new file mode 100644 index 000000000..4bf9c0bed --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_group_zoom.html @@ -0,0 +1,44 @@ +<!DOCTYPE HTML> +<html> +<head> + <meta charset="utf-8"> + <title>Various zoom-related tests that spawn in new windows</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <script type="application/javascript"> + +var prefs = [ + // We need the APZ paint logging information + ["apz.test.logging_enabled", true], + // Dropping the touch slop to 0 makes the tests easier to write because + // we can just do a one-pixel drag to get over the pan threshold rather + // than having to hard-code some larger value. + ["apz.touch_start_tolerance", "0.0"], + // The subtests in this test do touch-drags to pan the page, but we don't + // want those pans to turn into fling animations, so we increase the + // fling-stop threshold velocity to absurdly high. + ["apz.fling_stopped_threshold", "10000"], + // The helper_bug1280013's div gets a displayport on scroll, but if the + // test takes too long the displayport can expire before we read the value + // out of the test. So we disable displayport expiry for these tests. + ["apz.displayport_expiry_ms", 0], +]; + +var subtests = [ + {'file': 'helper_bug1280013.html', 'prefs': prefs}, +]; + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + window.onload = function() { + runSubtestsSeriallyInFreshWindows(subtests) + .then(SimpleTest.finish); + }; +} + + </script> +</head> +<body> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_interrupted_reflow.html b/gfx/layers/apz/test/mochitest/test_interrupted_reflow.html new file mode 100644 index 000000000..05c5e5478 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_interrupted_reflow.html @@ -0,0 +1,719 @@ +<!DOCTYPE html> +<html> + <!-- + https://bugzilla.mozilla.org/show_bug.cgi?id=1292781 + --> + <head> + <title>Test for bug 1292781</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style> + .outer { + height: 400px; + width: 415px; + overflow: hidden; + position: relative; + } + .inner { + height: 100%; + outline: none; + overflow-x: hidden; + overflow-y: scroll; + position: relative; + } + .inner div:nth-child(even) { + background-color: lightblue; + } + .inner div:nth-child(odd) { + background-color: lightgreen; + } + .outer.contentBefore::before { + top: 0; + content: ''; + display: block; + height: 2px; + position: absolute; + width: 100%; + z-index: 99; + } + </style> + </head> + <body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1292781">Mozilla Bug 1292781</a> +<p id="display"></p> +<div id="content"> + <p>The frame reconstruction should not leave this scrollframe in a bad state</p> + <div class="outer"> + <div class="inner"> + this is the top of the scrollframe. + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + this is near the top of the scrollframe. + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + this is near the bottom of the scrollframe. + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + <div>this is a box</div> + this is the bottom of the scrollframe. + </div> + </div> +</div> + +<pre id="test"> +<script type="text/javascript"> + +// Returns a list of async scroll offsets that the |inner| element had, one for +// each paint. +function getAsyncScrollOffsets(aPaintsToIgnore) { + var offsets = []; + var compositorTestData = SpecialPowers.getDOMWindowUtils(window).getCompositorAPZTestData(); + var buckets = compositorTestData.paints.slice(aPaintsToIgnore); + ok(buckets.length >= 3, "Expected at least three paints in the compositor test data"); + var childIsLayerized = false; + for (var i = 0; i < buckets.length; ++i) { + var apzcTree = buildApzcTree(convertScrollFrameData(buckets[i].scrollFrames)); + var rcd = findRcdNode(apzcTree); + if (rcd == null) { + continue; + } + if (rcd.children.length > 0) { + // The child may not be layerized in the first few paints, but once it is + // layerized, it should stay layerized. + childIsLayerized = true; + } + if (!childIsLayerized) { + continue; + } + + ok(rcd.children.length == 1, "Root content APZC has exactly one child"); + var scroll = rcd.children[0].asyncScrollOffset; + var pieces = scroll.replace(/[()\s]+/g, '').split(','); + is(pieces.length, 2, "expected string of form (x,y)"); + offsets.push({ x: parseInt(pieces[0]), + y: parseInt(pieces[1]) }); + } + return offsets; +} + +function* test(testDriver) { + var utils = SpecialPowers.DOMWindowUtils; + + // The APZ test data accumulates whenever a test turns it on. We just want + // the data for this test, so we check how many frames are already recorded + // and discard those later. + var framesToSkip = SpecialPowers.getDOMWindowUtils(window).getCompositorAPZTestData().paints.length; + + var elm = document.getElementsByClassName('inner')[0]; + // Set a zero-margin displayport to ensure that the element is async-scrollable + // otherwise on Fennec it is not + utils.setDisplayPortMarginsForElement(0, 0, 0, 0, elm, 0); + + var maxScroll = elm.scrollTopMax; + elm.scrollTop = maxScroll; + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + + // Take control of the refresh driver + utils.advanceTimeAndRefresh(0); + + // Force the next reflow to get interrupted + utils.forceReflowInterrupt(); + + // Make a change that triggers frame reconstruction, and then tick the refresh + // driver so that layout processes the pending restyles and then runs an + // interruptible reflow. That reflow *will* be interrupted (because of the flag + // we set above), and we should end up with a transient 0,0 scroll offset + // being sent to the compositor. + elm.parentNode.classList.add('contentBefore'); + utils.advanceTimeAndRefresh(0); + // On android, and maybe non-e10s platforms generally, we need to manually + // kick the paint to send the layer transaction to the compositor. + yield waitForAllPaints(function() { setTimeout(testDriver, 0) }); + + // Read the main-thread scroll offset; although this is temporarily 0,0 that + // temporary value is never exposed to content - instead reading this value + // will finish doing the interrupted reflow from above and then report the + // correct scroll offset. + is(elm.scrollTop, maxScroll, "Main-thread scroll position was restored"); + + // .. and now flush everything to make sure the state gets pushed over to the + // compositor and APZ as well. + utils.restoreNormalRefresh(); + yield waitForApzFlushedRepaints(testDriver); + + // Now we pull the compositor data and check it. What we expect to see is that + // the scroll position goes to maxScroll, then drops to 0 and then goes back + // to maxScroll. This test is specifically testing that last bit - that it + // properly gets restored from 0 to maxScroll. + // The one hitch is that on Android this page is loaded with some amount of + // zoom, and the async scroll is in ParentLayerPixel coordinates, so it will + // not match maxScroll exactly. Since we can't reliably compute what that + // ParentLayer scroll will be, we just make sure the async scroll is nonzero + // and use the first value we encounter to verify that it got restored properly. + // The other alternative is to spawn this test into a new window with 1.0 zoom + // but I'm tired of doing that for pretty much every test. + var state = 0; + var asyncScrollOffsets = getAsyncScrollOffsets(framesToSkip); + dump("Got scroll offsets: " + JSON.stringify(asyncScrollOffsets) + "\n"); + var maxScrollParentLayerPixels = maxScroll; + while (asyncScrollOffsets.length > 0) { + let offset = asyncScrollOffsets.shift(); + switch (state) { + // 0 is the initial state, the scroll offset might be zero but should + // become non-zero from when we set scrollTop to scrollTopMax + case 0: + if (offset.y == 0) { + break; + } + if (getPlatform() == "android") { + ok(offset.y > 0, "Async scroll y of scrollframe is " + offset.y); + maxScrollParentLayerPixels = offset.y; + } else { + is(offset.y, maxScrollParentLayerPixels, "Async scroll y of scrollframe is " + offset.y); + } + state = 1; + break; + + // state 1 starts out at maxScrollParentLayerPixels, should drop to 0 + // because of the interrupted reflow putting the scroll into a transient + // zero state + case 1: + if (offset.y == maxScrollParentLayerPixels) { + break; + } + is(offset.y, 0, "Async scroll position was temporarily 0"); + state = 2; + break; + + // state 2 starts out the transient 0 scroll offset, and we expect the + // scroll position to get restored back to maxScrollParentLayerPixels + case 2: + if (offset.y == 0) { + break; + } + is(offset.y, maxScrollParentLayerPixels, "Async scroll y of scrollframe restored to " + offset.y); + state = 3; + break; + + // Terminal state. The scroll position should stay at maxScrollParentLayerPixels + case 3: + is(offset.y, maxScrollParentLayerPixels, "Scroll position maintained"); + break; + } + } + is(state, 3, "The scroll position did drop to 0 and then get restored properly"); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + + pushPrefs([["apz.test.logging_enabled", true], + ["apz.displayport_expiry_ms", 0]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + +</script> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_layerization.html b/gfx/layers/apz/test/mochitest/test_layerization.html new file mode 100644 index 000000000..c74b181bd --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_layerization.html @@ -0,0 +1,214 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1173580 +--> +<head> + <title>Test for layerization</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <link rel="stylesheet" type="text/css" href="helper_subframe_style.css"/> + <style> + #container { + display: flex; + overflow: scroll; + height: 500px; + } + .outer-frame { + height: 500px; + overflow: scroll; + flex-basis: 100%; + background: repeating-linear-gradient(#CCC, #CCC 100px, #BBB 100px, #BBB 200px); + } + #container-content { + height: 200%; + } + </style> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1173580">APZ layerization tests</a> +<p id="display"></p> +<div id="container"> + <div id="outer1" class="outer-frame"> + <div id="inner1" class="inner-frame"> + <div class="inner-content"></div> + </div> + </div> + <div id="outer2" class="outer-frame"> + <div id="inner2" class="inner-frame"> + <div class="inner-content"></div> + </div> + </div> + <iframe id="outer3" class="outer-frame" src="helper_iframe1.html"></iframe> + <iframe id="outer4" class="outer-frame" src="helper_iframe2.html"></iframe> +<!-- The container-content div ensures 'container' is scrollable, so the + optimization that layerizes the primary async-scrollable frame on page + load layerizes it rather than its child subframes. --> + <div id="container-content"></div> +</div> +<pre id="test"> +<script type="application/javascript;version=1.7"> + +// Scroll the mouse wheel over |element|. +function scrollWheelOver(element, waitForScroll, testDriver) { + moveMouseAndScrollWheelOver(element, 10, 10, testDriver, waitForScroll); +} + +const DISPLAYPORT_EXPIRY = 100; + +// This helper function produces another helper function, which, when invoked, +// invokes the provided testDriver argument in a setTimeout 0. This is really +// just useful in cases when there are no paints pending, because then +// waitForAllPaints will invoke its callback synchronously. If we did +// waitForAllPaints(testDriver) that might cause reentrancy into the testDriver +// which is bad. This function works around that. +function asyncWrapper(testDriver) { + return function() { + setTimeout(testDriver, 0); + }; +} + +function* test(testDriver) { + // Initially, nothing should be layerized. + ok(!isLayerized('outer1'), "initially 'outer1' should not be layerized"); + ok(!isLayerized('inner1'), "initially 'inner1' should not be layerized"); + ok(!isLayerized('outer2'), "initially 'outer2' should not be layerized"); + ok(!isLayerized('inner2'), "initially 'inner2' should not be layerized"); + ok(!isLayerized('outer3'), "initially 'outer3' should not be layerized"); + ok(!isLayerized('inner3'), "initially 'inner3' should not be layerized"); + ok(!isLayerized('outer4'), "initially 'outer4' should not be layerized"); + ok(!isLayerized('inner4'), "initially 'inner4' should not be layerized"); + + // Scrolling over outer1 should layerize outer1, but not inner1. + yield scrollWheelOver(document.getElementById('outer1'), true, testDriver); + ok(isLayerized('outer1'), "scrolling 'outer1' should cause it to be layerized"); + ok(!isLayerized('inner1'), "scrolling 'outer1' should not cause 'inner1' to be layerized"); + + // Scrolling over inner2 should layerize both outer2 and inner2. + yield scrollWheelOver(document.getElementById('inner2'), true, testDriver); + ok(isLayerized('inner2'), "scrolling 'inner2' should cause it to be layerized"); + ok(isLayerized('outer2'), "scrolling 'inner2' should also cause 'outer2' to be layerized"); + + // The second half of the test repeats the same checks as the first half, + // but with an iframe as the outer scrollable frame. + + // Scrolling over outer3 should layerize outer3, but not inner3. + yield scrollWheelOver(document.getElementById('outer3').contentDocument.documentElement, true, testDriver); + ok(isLayerized('outer3'), "scrolling 'outer3' should cause it to be layerized"); + ok(!isLayerized('inner3'), "scrolling 'outer3' should not cause 'inner3' to be layerized"); + + // Scrolling over outer4 should layerize both outer4 and inner4. + yield scrollWheelOver(document.getElementById('outer4').contentDocument.getElementById('inner4'), true, testDriver); + ok(isLayerized('inner4'), "scrolling 'inner4' should cause it to be layerized"); + ok(isLayerized('outer4'), "scrolling 'inner4' should also cause 'outer4' to be layerized"); + + // Now we enable displayport expiry, and verify that things are still + // layerized as they were before. + yield SpecialPowers.pushPrefEnv({"set": [["apz.displayport_expiry_ms", DISPLAYPORT_EXPIRY]]}, testDriver); + ok(isLayerized('outer1'), "outer1 is still layerized after enabling expiry"); + ok(!isLayerized('inner1'), "inner1 is still not layerized after enabling expiry"); + ok(isLayerized('outer2'), "outer2 is still layerized after enabling expiry"); + ok(isLayerized('inner2'), "inner2 is still layerized after enabling expiry"); + ok(isLayerized('outer3'), "outer3 is still layerized after enabling expiry"); + ok(!isLayerized('inner3'), "inner3 is still not layerized after enabling expiry"); + ok(isLayerized('outer4'), "outer4 is still layerized after enabling expiry"); + ok(isLayerized('inner4'), "inner4 is still layerized after enabling expiry"); + + // Now we trigger a scroll on some of the things still layerized, so that + // the displayport expiry gets triggered. + + // Expire displayport with scrolling on outer1 + yield scrollWheelOver(document.getElementById('outer1'), true, testDriver); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + yield setTimeout(testDriver, DISPLAYPORT_EXPIRY); + yield waitForAllPaints(asyncWrapper(testDriver)); + ok(!isLayerized('outer1'), "outer1 is no longer layerized after displayport expiry"); + ok(!isLayerized('inner1'), "inner1 is still not layerized after displayport expiry"); + + // Expire displayport with scrolling on inner2 + yield scrollWheelOver(document.getElementById('inner2'), true, testDriver); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + // Once the expiry elapses, it will trigger expiry on outer2, so we check + // both, one at a time. + yield setTimeout(testDriver, DISPLAYPORT_EXPIRY); + yield waitForAllPaints(asyncWrapper(testDriver)); + ok(!isLayerized('inner2'), "inner2 is no longer layerized after displayport expiry"); + yield setTimeout(testDriver, DISPLAYPORT_EXPIRY); + yield waitForAllPaints(asyncWrapper(testDriver)); + ok(!isLayerized('outer2'), "outer2 got de-layerized with inner2"); + + // Scroll on inner3. inner3 isn't layerized, and this will cause it to + // get layerized, but it will also trigger displayport expiration for inner3 + // which will eventually trigger displayport expiration on inner3 and outer3. + // Note that the displayport expiration might actually happen before the wheel + // input is processed in the compositor (see bug 1246480 comment 3), and so + // we make sure not to wait for a scroll event here, since it may never fire. + // However, if we do get a scroll event while waiting for the expiry, we need + // to restart the expiry timer because the displayport expiry got reset. There's + // no good way that I can think of to deterministically avoid doing this. + let inner3 = document.getElementById('outer3').contentDocument.getElementById('inner3'); + yield scrollWheelOver(inner3, false, testDriver); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + var timerId = setTimeout(testDriver, DISPLAYPORT_EXPIRY); + var timeoutResetter = function() { + ok(true, "Got a scroll event; resetting timer..."); + clearTimeout(timerId); + setTimeout(testDriver, DISPLAYPORT_EXPIRY); + // by not updating timerId we ensure that this listener resets the timeout + // at most once. + }; + inner3.addEventListener('scroll', timeoutResetter, false); + yield; // wait for the setTimeout to elapse + inner3.removeEventListener('scroll', timeoutResetter, false); + + yield waitForAllPaints(asyncWrapper(testDriver)); + ok(!isLayerized('inner3'), "inner3 becomes unlayerized after expiry"); + yield setTimeout(testDriver, DISPLAYPORT_EXPIRY); + yield waitForAllPaints(asyncWrapper(testDriver)); + ok(!isLayerized('outer3'), "outer3 is no longer layerized after inner3 triggered expiry"); + + // Scroll outer4 and wait for the expiry. It should NOT get expired because + // inner4 is still layerized + yield scrollWheelOver(document.getElementById('outer4').contentDocument.documentElement, true, testDriver); + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + // Wait for the expiry to elapse + yield setTimeout(testDriver, DISPLAYPORT_EXPIRY); + yield waitForAllPaints(asyncWrapper(testDriver)); + ok(isLayerized('inner4'), "inner4 is still layerized because it never expired"); + ok(isLayerized('outer4'), "outer4 is still layerized because inner4 is still layerized"); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + SimpleTest.requestFlakyTimeout("we are testing code that measures an actual timeout"); + SimpleTest.expectAssertions(0, 8); // we get a bunch of "ASSERTION: Bounds computation mismatch" sometimes (bug 1232856) + + // Disable smooth scrolling, because it results in long-running scroll + // animations that can result in a 'scroll' event triggered by an earlier + // wheel event as corresponding to a later wheel event. + // Also enable APZ test logging, since we use that data to determine whether + // a scroll frame was layerized. + pushPrefs([["general.smoothScroll", false], + ["apz.displayport_expiry_ms", 0], + ["apz.test.logging_enabled", true]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + +</script> +</pre> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_scroll_inactive_bug1190112.html b/gfx/layers/apz/test/mochitest/test_scroll_inactive_bug1190112.html new file mode 100644 index 000000000..3349ef1ab --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_scroll_inactive_bug1190112.html @@ -0,0 +1,541 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>Test scrolling flattened inactive frames</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +<style> +p { + width:200px; + height:200px; + border:solid 1px black; + overflow:auto; +} +</style> +</head> +<body> +<div id="iframe-body" style="overflow: auto; height: 1000px"> +<hr> +<hr> +<hr> +<p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p id="subframe"> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p><p> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> + +</p> +</div> +<script clss="testbody" type="text/javascript;version=1.7"> +function ScrollTops() { + this.outerScrollTop = document.getElementById('iframe-body').scrollTop; + this.innerScrollTop = document.getElementById('subframe').scrollTop; +} + +var DefaultEvent = { + deltaMode: WheelEvent.DOM_DELTA_LINE, + deltaX: 0, deltaY: 1, + lineOrPageDeltaX: 0, lineOrPageDeltaY: 1, +}; + +function test() { + var subframe = document.getElementById('subframe'); + var oldpos = new ScrollTops(); + sendWheelAndPaint(subframe, 10, 10, DefaultEvent, function () { + var newpos = new ScrollTops(); + ok(oldpos.outerScrollTop == newpos.outerScrollTop, "viewport should not have scrolled"); + ok(oldpos.innerScrollTop != newpos.innerScrollTop, "subframe should have scrolled"); + doOuterScroll(subframe, newpos); + }); +} + +function doOuterScroll(subframe, oldpos) { + var outer = document.getElementById('iframe-body'); + sendWheelAndPaint(outer, 20, 5, DefaultEvent, function () { + var newpos = new ScrollTops(); + ok(oldpos.outerScrollTop != newpos.outerScrollTop, "viewport should have scrolled"); + ok(oldpos.innerScrollTop == newpos.innerScrollTop, "subframe should not have scrolled"); + doInnerScrollAgain(subframe, newpos); + }); +} + +function doInnerScrollAgain(subframe, oldpos) { + sendWheelAndPaint(subframe, 10, 10, DefaultEvent, function () { + var newpos = new ScrollTops(); + ok(oldpos.outerScrollTop == newpos.outerScrollTop, "viewport should not have scrolled"); + ok(oldpos.innerScrollTop != newpos.innerScrollTop, "subframe should have scrolled"); + SimpleTest.finish(); + }); +} + +SimpleTest.testInChaosMode(); +SimpleTest.waitForExplicitFinish(); + +pushPrefs([['general.smoothScroll', false], + ['mousewheel.transaction.timeout', 0], + ['mousewheel.transaction.ignoremovedelay', 0]]) +.then(waitUntilApzStable) +.then(test); + +</script> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_scroll_inactive_flattened_frame.html b/gfx/layers/apz/test/mochitest/test_scroll_inactive_flattened_frame.html new file mode 100644 index 000000000..51e16aab9 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_scroll_inactive_flattened_frame.html @@ -0,0 +1,49 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>Test scrolling flattened inactive frames</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +</head> +<body> +<div id="container" style="height: 300px; width: 600px; overflow: auto; background: yellow"> + <div id="outer" style="height: 400px; width: 500px; overflow: auto; background: black"> + <div id="inner" style="mix-blend-mode: screen; height: 800px; overflow: auto; background: purple"> + </div> + </div> +</div> +<script class="testbody" type="text/javascript;version=1.7"> +function test() { + var container = document.getElementById('container'); + var outer = document.getElementById('outer'); + var inner = document.getElementById('inner'); + var outerScrollTop = outer.scrollTop; + var containerScrollTop = container.scrollTop; + var event = { + deltaMode: WheelEvent.DOM_DELTA_LINE, + deltaX: 0, + deltaY: 10, + lineOrPageDeltaX: 0, + lineOrPageDeltaY: 10, + }; + sendWheelAndPaint(inner, 20, 30, event, function () { + ok(container.scrollTop == containerScrollTop, "container scrollframe should not have scrolled"); + ok(outer.scrollTop > outerScrollTop, "nested scrollframe should have scrolled"); + SimpleTest.finish(); + }); +} + +SimpleTest.testInChaosMode(); +SimpleTest.waitForExplicitFinish(); + +pushPrefs([['general.smoothScroll', false], + ['mousewheel.transaction.timeout', 1000000]]) +.then(waitUntilApzStable) +.then(test); + +</script> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_scroll_subframe_scrollbar.html b/gfx/layers/apz/test/mochitest/test_scroll_subframe_scrollbar.html new file mode 100644 index 000000000..4d9da8c2c --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_scroll_subframe_scrollbar.html @@ -0,0 +1,117 @@ +<!DOCTYPE HTML> +<html> +<head> + <title>Test scrolling subframe scrollbars</title> + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> +<style> +p { + width:200px; + height:200px; + border:solid 1px black; +} +</style> +</head> +<body> +<p id="subframe"> +1 <br> +2 <br> +3 <br> +4 <br> +5 <br> +6 <br> +7 <br> +8 <br> +9 <br> +10 <br> +11 <br> +12 <br> +13 <br> +14 <br> +15 <br> +16 <br> +17 <br> +18 <br> +19 <br> +20 <br> +21 <br> +22 <br> +23 <br> +24 <br> +25 <br> +26 <br> +27 <br> +28 <br> +29 <br> +30 <br> +31 <br> +32 <br> +33 <br> +34 <br> +35 <br> +36 <br> +37 <br> +38 <br> +39 <br> +40 <br> +</p> +<script clss="testbody" type="text/javascript;version=1.7"> + +var DefaultEvent = { + deltaMode: WheelEvent.DOM_DELTA_LINE, + deltaX: 0, deltaY: 1, + lineOrPageDeltaX: 0, lineOrPageDeltaY: 1, +}; + +var ScrollbarWidth = 0; + +function test() { + var subframe = document.getElementById('subframe'); + var oldClientWidth = subframe.clientWidth; + + subframe.style.overflow = 'auto'; + subframe.getBoundingClientRect(); + + waitForAllPaintsFlushed(function () { + ScrollbarWidth = oldClientWidth - subframe.clientWidth; + if (!ScrollbarWidth) { + // Probably we have overlay scrollbars - abort the test. + ok(true, "overlay scrollbars - skipping test"); + SimpleTest.finish(); + return; + } + + ok(subframe.scrollHeight > subframe.clientHeight, "subframe should have scrollable content"); + testScrolling(subframe); + }); +} + +function testScrolling(subframe) { + // Send a wheel event roughly to where we think the trackbar is. We pick a + // point at the bottom, in the middle of the trackbar, where the slider is + // unlikely to be (since it starts at the top). + var posX = subframe.clientWidth + (ScrollbarWidth / 2); + var posY = subframe.clientHeight - 20; + + var oldScrollTop = subframe.scrollTop; + + sendWheelAndPaint(subframe, posX, posY, DefaultEvent, function () { + ok(subframe.scrollTop > oldScrollTop, "subframe should have scrolled"); + SimpleTest.finish(); + }); +} + +SimpleTest.waitForExplicitFinish(); + +pushPrefs([['general.smoothScroll', false], + ['mousewheel.transaction.timeout', 0], + ['mousewheel.transaction.ignoremovedelay', 0]]) +.then(waitUntilApzStable) +.then(test); + +</script> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_smoothness.html b/gfx/layers/apz/test/mochitest/test_smoothness.html new file mode 100644 index 000000000..88373957a --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_smoothness.html @@ -0,0 +1,77 @@ +<html> +<head> + <title>Test Frame Uniformity While Scrolling</title> + <script type="text/javascript" + src="chrome://mochikit/content/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" + src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + + <style> + #content { + height: 5000px; + background: repeating-linear-gradient(#EEE, #EEE 100px, #DDD 100px, #DDD 200px); + } + </style> + <script type="text/javascript"> + var scrollEvents = 100; + var i = 0; + var testPref = "gfx.vsync.collect-scroll-transforms"; + // Scroll points + var x = 100; + var y = 150; + + SimpleTest.waitForExplicitFinish(); + var utils = _getDOMWindowUtils(window); + + function sendScrollEvent(aRafTimestamp) { + var scrollDiv = document.getElementById("content"); + + if (i < scrollEvents) { + i++; + // Scroll diff + var dx = 0; + var dy = -10; // Negative to scroll down + synthesizeNativeWheelAndWaitForWheelEvent(scrollDiv, x, y, dx, dy); + window.requestAnimationFrame(sendScrollEvent); + } else { + // Locally, with silk and apz + e10s, retina 15" mbp usually get ~1.0 - 1.5 + // w/o silk + e10s + apz, I get up to 7. Lower is better. + // Windows, I get ~3. Values are not valid w/o hardware vsync + var uniformities = _getDOMWindowUtils().getFrameUniformityTestData(); + for (var j = 0; j < uniformities.layerUniformities.length; j++) { + var layerResult = uniformities.layerUniformities[j]; + var layerAddr = layerResult.layerAddress; + var uniformity = layerResult.frameUniformity; + var msg = "Layer: " + layerAddr.toString(16) + " Uniformity: " + uniformity; + SimpleTest.ok((uniformity >= 0) && (uniformity < 4.0), msg); + } + SimpleTest.finish(); + } + } + + function startTest() { + window.requestAnimationFrame(sendScrollEvent); + } + + window.onload = function() { + var apzEnabled = SpecialPowers.getBoolPref("layers.async-pan-zoom.enabled"); + if (!apzEnabled) { + SimpleTest.ok(true, "APZ not enabled, skipping test"); + SimpleTest.finish(); + } + + SpecialPowers.pushPrefEnv({ + "set" : [ + [testPref, true] + ] + }, startTest); + } + </script> +</head> + +<body> + <div id="content"> + </div> +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_touch_listeners_impacting_wheel.html b/gfx/layers/apz/test/mochitest/test_touch_listeners_impacting_wheel.html new file mode 100644 index 000000000..913269a67 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_touch_listeners_impacting_wheel.html @@ -0,0 +1,114 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1203140 +--> +<head> + <title>Test for Bug 1203140</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style> + </style> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1203140">Mozilla Bug 1203140</a> +<p id="display"></p> +<div id="content" style="overflow-y:scroll; height: 400px"> + <p>The box below has a touch listener and a passive wheel listener. With touch events disabled, APZ shouldn't wait for any listeners.</p> + <div id="box" style="width: 200px; height: 200px; background-color: blue"></div> + <div style="height: 1000px; width: 10px">Div to make 'content' scrollable</div> +</div> +<pre id="test"> +<script type="application/javascript"> + +const kResponseTimeoutMs = 2 * 60 * 1000; // 2 minutes + +function takeSnapshots(e) { + // Grab some snapshots, and make sure some of them are different (i.e. check + // the page is scrolling in the compositor, concurrently with this wheel + // listener running). + // Note that we want this function to take less time than the content response + // timeout, otherwise the scrolling will start even if we haven't returned, + // and that would invalidate purpose of the test. + var start = Date.now(); + var lastSnapshot = null; + var success = false; + + // Get the position of the 'content' div relative to the screen + var rect = rectRelativeToScreen(document.getElementById('content')); + + for (var i = 0; i < 10; i++) { + SpecialPowers.DOMWindowUtils.advanceTimeAndRefresh(16); + var snapshot = getSnapshot(rect); + //dump("Took snapshot " + snapshot + "\n"); // this might help with debugging + + if (lastSnapshot && lastSnapshot != snapshot) { + ok(true, "Found some different pixels in snapshot " + i + " compared to previous"); + success = true; + } + lastSnapshot = snapshot; + } + ok(success, "Found some snapshots that were different"); + ok((Date.now() - start) < kResponseTimeoutMs, "Snapshotting ran quickly enough"); + + // Until now, no scroll events will have been dispatched to content. That's + // because scroll events are dispatched on the main thread, which we've been + // hogging with the code above. At this point we restore the normal refresh + // behaviour and let the main thread go back to C++ code, so the scroll events + // fire and we unwind from the main test continuation. + SpecialPowers.DOMWindowUtils.restoreNormalRefresh(); +} + +function* test(testDriver) { + var box = document.getElementById('box'); + + // Ensure the div is layerized by scrolling it + yield moveMouseAndScrollWheelOver(box, 10, 10, testDriver); + + box.addEventListener('touchstart', function(e) { + ok(false, "This should never be run"); + }, false); + box.addEventListener('wheel', takeSnapshots, { capture: false, passive: true }); + + // Let the event regions and layerization propagate to the APZ + yield waitForAllPaints(function() { + flushApzRepaints(testDriver); + }); + + // Take over control of the refresh driver and compositor + var utils = SpecialPowers.DOMWindowUtils; + utils.advanceTimeAndRefresh(0); + + // Trigger an APZ scroll using a wheel event. If APZ is waiting for a + // content response, it will wait for takeSnapshots to finish running before + // it starts scrolling, which will cause the checks in takeSnapshots to fail. + yield synthesizeNativeMouseMoveAndWaitForMoveEvent(box, 10, 10, testDriver); + yield synthesizeNativeWheelAndWaitForScrollEvent(box, 10, 10, 0, -50, testDriver); +} + +if (isApzEnabled()) { + SimpleTest.waitForExplicitFinish(); + // Disable touch events, so that APZ knows not to wait for touch listeners. + // Also explicitly set the content response timeout, so we know how long it + // is (see comment in takeSnapshots). + // Finally, enable smooth scrolling, so that the wheel-scroll we do as part + // of the test triggers an APZ animation rather than doing an instant scroll. + // Note that this pref doesn't work for the synthesized wheel events on OS X, + // those are hard-coded to be instant scrolls. + pushPrefs([["dom.w3c_touch_events.enabled", 0], + ["apz.content_response_timeout", kResponseTimeoutMs], + ["general.smoothscroll", true]]) + .then(waitUntilApzStable) + .then(runContinuation(test)) + .then(SimpleTest.finish); +} + +</script> +</pre> + +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_wheel_scroll.html b/gfx/layers/apz/test/mochitest/test_wheel_scroll.html new file mode 100644 index 000000000..479478d42 --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_wheel_scroll.html @@ -0,0 +1,106 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1013412 +--> +<head> + <title>Test for Bug 1013412</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style> + #content { + height: 800px; + overflow: scroll; + } + + #scroller { + height: 2000px; + background: repeating-linear-gradient(#EEE, #EEE 100px, #DDD 100px, #DDD 200px); + } + + #scrollbox { + margin-top: 200px; + width: 500px; + height: 500px; + border-radius: 250px; + box-shadow: inset 0 0 0 60px #555; + background: #777; + } + + #circle { + position: relative; + left: 240px; + top: 20px; + border: 10px solid white; + border-radius: 10px; + width: 0px; + height: 0px; + transform-origin: 10px 230px; + will-change: transform; + } + </style> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1161206">Mozilla Bug 1161206</a> +<p id="display"></p> +<div id="content"> + <p>Scrolling the page should be async, but scrolling over the dark circle should not scroll the page and instead rotate the white ball.</p> + <div id="scroller"> + <div id="scrollbox"> + <div id="circle"></div> + </div> + </div> +</div> +<pre id="test"> +<script type="application/javascript;version=1.7"> + +var rotation = 0; +var rotationAdjusted = false; + +var incrementForMode = function (mode) { + switch (mode) { + case WheelEvent.DOM_DELTA_PIXEL: return 1; + case WheelEvent.DOM_DELTA_LINE: return 15; + case WheelEvent.DOM_DELTA_PAGE: return 400; + } + return 0; +}; + +document.getElementById("scrollbox").addEventListener("wheel", function (e) { + rotation += e.deltaY * incrementForMode(e.deltaMode) * 0.2; + document.getElementById("circle").style.transform = "rotate(" + rotation + "deg)"; + rotationAdjusted = true; + e.preventDefault(); +}); + +function* test(testDriver) { + var content = document.getElementById('content'); + for (i = 0; i < 300; i++) { // enough iterations that we would scroll to the bottom of 'content' + yield synthesizeNativeWheelAndWaitForWheelEvent(content, 100, 150, 0, -5, testDriver); + } + var scrollbox = document.getElementById('scrollbox'); + is(content.scrollTop > 0, true, "We should have scrolled down somewhat"); + is(content.scrollTop < content.scrollTopMax, true, "We should not have scrolled to the bottom of the scrollframe"); + is(rotationAdjusted, true, "The rotation should have been adjusted"); +} + +SimpleTest.testInChaosMode(); +SimpleTest.waitForExplicitFinish(); + +// If we allow smooth scrolling the "smooth" scrolling may cause the page to +// glide past the scrollbox (which is supposed to stop the scrolling) and so +// we might end up at the bottom of the page. +pushPrefs([["general.smoothScroll", false]]) +.then(waitUntilApzStable) +.then(runContinuation(test)) +.then(SimpleTest.finish); + +</script> +</pre> + +</body> +</html> diff --git a/gfx/layers/apz/test/mochitest/test_wheel_transactions.html b/gfx/layers/apz/test/mochitest/test_wheel_transactions.html new file mode 100644 index 000000000..e00e992cd --- /dev/null +++ b/gfx/layers/apz/test/mochitest/test_wheel_transactions.html @@ -0,0 +1,137 @@ +<!DOCTYPE HTML> +<html> +<!-- +https://bugzilla.mozilla.org/show_bug.cgi?id=1175585 +--> +<head> + <title>Test for Bug 1175585</title> + <script type="application/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> + <script type="text/javascript" src="/tests/SimpleTest/EventUtils.js"></script> + <script type="application/javascript" src="/tests/SimpleTest/paint_listener.js"></script> + <script type="application/javascript" src="apz_test_native_event_utils.js"></script> + <script type="application/javascript" src="apz_test_utils.js"></script> + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css"/> + <style> + #outer-frame { + height: 500px; + overflow: scroll; + background: repeating-linear-gradient(#CCC, #CCC 100px, #BBB 100px, #BBB 200px); + } + #inner-frame { + margin-top: 25%; + height: 200%; + width: 75%; + overflow: scroll; + } + #inner-content { + height: 200%; + width: 200%; + background: repeating-linear-gradient(#EEE, #EEE 100px, #DDD 100px, #DDD 200px); + } + </style> +</head> +<body> +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=1175585">APZ wheel transactions test</a> +<p id="display"></p> +<div id="outer-frame"> + <div id="inner-frame"> + <div id="inner-content"></div> + </div> +</div> +<pre id="test"> +<script type="application/javascript;version=1.7"> + +function scrollWheelOver(element, deltaY, testDriver) { + synthesizeNativeWheelAndWaitForScrollEvent(element, 10, 10, 0, deltaY, testDriver); +} + +function* test(testDriver) { + var outer = document.getElementById('outer-frame'); + var inner = document.getElementById('inner-frame'); + var innerContent = document.getElementById('inner-content'); + + // Register a wheel event listener that records the target of + // the last wheel event, so that we can make assertions about it. + var lastWheelTarget; + var wheelTargetRecorder = function(e) { lastWheelTarget = e.target; }; + window.addEventListener("wheel", wheelTargetRecorder); + + // Scroll |outer| to the bottom. + while (outer.scrollTop < outer.scrollTopMax) { + yield scrollWheelOver(outer, -10, testDriver); + } + + // Verify that this has brought |inner| under the wheel. + is(lastWheelTarget, innerContent, "'inner-content' should have been brought under the wheel"); + window.removeEventListener("wheel", wheelTargetRecorder); + + // Immediately after, scroll it back up a bit. + yield scrollWheelOver(outer, 10, testDriver); + + // Check that it was |outer| that scrolled back, and |inner| didn't + // scroll at all, as all the above scrolls should be in the same + // transaction. + ok(outer.scrollTop < outer.scrollTopMax, "'outer' should have scrolled back a bit"); + is(inner.scrollTop, 0, "'inner' should not have scrolled"); + + // The next part of the test is related to the transaction timeout. + // Turn it down a bit so waiting for the timeout to elapse doesn't + // slow down the test harness too much. + var timeout = 5; + yield SpecialPowers.pushPrefEnv({"set": [["mousewheel.transaction.timeout", timeout]]}, testDriver); + SimpleTest.requestFlakyTimeout("we are testing code that measures actual elapsed time between two events"); + + // Scroll up a bit more. It's still |outer| scrolling because + // |inner| is still scrolled all the way to the top. + yield scrollWheelOver(outer, 10, testDriver); + + // Wait for the transaction timeout to elapse. + // timeout * 5 is used to make it less likely that the timeout is less than + // the system timestamp resolution + yield window.setTimeout(testDriver, timeout * 5); + + // Now scroll down. The transaction having timed out, the event + // should pick up a new target, and that should be |inner|. + yield scrollWheelOver(outer, -10, testDriver); + ok(inner.scrollTop > 0, "'inner' should have been scrolled"); + + // Finally, test scroll handoff after a timeout. + + // Continue scrolling |inner| down to the bottom. + var prevScrollTop = inner.scrollTop; + while (inner.scrollTop < inner.scrollTopMax) { + yield scrollWheelOver(outer, -10, testDriver); + // Avoid a failure getting us into an infinite loop. + ok(inner.scrollTop > prevScrollTop, "scrolling down should increase scrollTop"); + prevScrollTop = inner.scrollTop; + } + + // Wait for the transaction timeout to elapse. + // timeout * 5 is used to make it less likely that the timeout is less than + // the system timestamp resolution + yield window.setTimeout(testDriver, timeout * 5); + + // Continued downward scrolling should scroll |outer| to the bottom. + prevScrollTop = outer.scrollTop; + while (outer.scrollTop < outer.scrollTopMax) { + yield scrollWheelOver(outer, -10, testDriver); + // Avoid a failure getting us into an infinite loop. + ok(outer.scrollTop > prevScrollTop, "scrolling down should increase scrollTop"); + prevScrollTop = outer.scrollTop; + } +} + +SimpleTest.waitForExplicitFinish(); + +// Disable smooth scrolling because it makes the test flaky (we don't have a good +// way of detecting when the scrolling is finished). +pushPrefs([["general.smoothScroll", false]]) +.then(waitUntilApzStable) +.then(runContinuation(test)) +.then(SimpleTest.finish); + +</script> +</pre> + +</body> +</html> diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-h-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-h-ref.html new file mode 100644 index 000000000..0e2698b86 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-h-ref.html @@ -0,0 +1,9 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +</head> +<body onload="scrollTo(450,0); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 10px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-h-rtl-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-h-rtl-ref.html new file mode 100644 index 000000000..ee2524a16 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-h-rtl-ref.html @@ -0,0 +1,10 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +<style> html { direction: rtl; } </style> +</head> +<body onload="scrollTo(-450,0); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 10px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-h-rtl.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-h-rtl.html new file mode 100644 index 000000000..2f3d94639 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-h-rtl.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="-449" reftest-async-scroll-y="0"><head> +<meta name="viewport" content="width=device-width"> +<style> html { direction: rtl; } </style> +</head> +<!-- Doing scrollTo(-1,0) is to activate the right arrow in the scrollbar + for non-overlay scrollbar environments --> +<body onload="scrollTo(-1,0); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 10px; background: white"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-h.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-h.html new file mode 100644 index 000000000..1eca19246 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-h.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="449" reftest-async-scroll-y="0"><head> +<meta name="viewport" content="width=device-width"> +</head> +<!-- Doing scrollTo(1,0) is to activate the left arrow in the scrollbar + for non-overlay scrollbar environments --> +<body onload="scrollTo(1,0); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 10px; background: white"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-v-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-v-ref.html new file mode 100644 index 000000000..9ac5485bc --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-v-ref.html @@ -0,0 +1,9 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +</head> +<body onload="scrollTo(0,10000); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 10px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-v-rtl-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-v-rtl-ref.html new file mode 100644 index 000000000..94fb501ba --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-v-rtl-ref.html @@ -0,0 +1,10 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +<style> html { direction: rtl; } </style> +</head> +<body onload="scrollTo(0,10000); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 10px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-v-rtl.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-v-rtl.html new file mode 100644 index 000000000..9a2eb8818 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-v-rtl.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="0" reftest-async-scroll-y="9999"><head> +<meta name="viewport" content="width=device-width"> +<style> html { direction: rtl; } </style> +</head> +<!-- Doing scrollTo(0,1) is to activate the up arrow in the scrollbar + for non-overlay scrollbar environments --> +<body onload="scrollTo(0,1); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 10px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-v.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-v.html new file mode 100644 index 000000000..56fe23c28 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-v.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="0" reftest-async-scroll-y="9999"><head> +<meta name="viewport" content="width=device-width"> +</head> +<!-- Doing scrollTo(0,1) is to activate the up arrow in the scrollbar + for non-overlay scrollbar environments --> +<body onload="scrollTo(0,1); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 10px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-ref.html new file mode 100644 index 000000000..564697b37 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-ref.html @@ -0,0 +1,9 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +</head> +<body onload="scrollTo(450,8000); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-rtl-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-rtl-ref.html new file mode 100644 index 000000000..78cb0332c --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-rtl-ref.html @@ -0,0 +1,10 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +<style> html { direction: rtl; } </style> +</head> +<body onload="scrollTo(-450,8000); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-rtl.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-rtl.html new file mode 100644 index 000000000..397d1cf9b --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh-rtl.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="-440" reftest-async-scroll-y="7999"><head> +<meta name="viewport" content="width=device-width"> +<style> html { direction: rtl; } </style> +</head> +<!-- Doing scrollTo(-10,1) is to activate the right/up arrows in the scrollbars + for non-overlay scrollbar environments --> +<body onload="scrollTo(-10,1); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-1-vh.html b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh.html new file mode 100644 index 000000000..a1d1527dd --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-1-vh.html @@ -0,0 +1,13 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="449" reftest-async-scroll-y="7999"><head> +<meta name="viewport" content="width=device-width"> +</head> +<!-- Doing scrollTo(1,1) is to activate the left/up arrows in the scrollbars + for non-overlay scrollbar environments --> +<body onload="scrollTo(1,1); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-zoom-1-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-1-ref.html new file mode 100644 index 000000000..5ed970f76 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-1-ref.html @@ -0,0 +1,9 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +</head> +<body onload="scrollTo(450,10000); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-zoom-1.html b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-1.html new file mode 100644 index 000000000..09be51a79 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-1.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="224" reftest-async-scroll-y="4999" + reftest-async-zoom="2.0"><head> +<meta name="viewport" content="width=device-width"> +</head> +<!-- Doing scrollTo(1,1) is to activate the left/up arrows in the scrollbars + for non-overlay scrollbar environments --> +<body onload="scrollTo(1,1); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 4500px; height: 10000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-zoom-2-ref.html b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-2-ref.html new file mode 100644 index 000000000..5ed970f76 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-2-ref.html @@ -0,0 +1,9 @@ +<!DOCTYPE html> +<html class="reftest-wait"><head> +<meta name="viewport" content="width=device-width"> +</head> +<body onload="scrollTo(450,10000); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 9000px; height: 20000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/async-scrollbar-zoom-2.html b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-2.html new file mode 100644 index 000000000..abe822c21 --- /dev/null +++ b/gfx/layers/apz/test/reftest/async-scrollbar-zoom-2.html @@ -0,0 +1,14 @@ +<!DOCTYPE html> +<html class="reftest-wait" + reftest-async-scroll + reftest-async-scroll-x="899" reftest-async-scroll-y="19999" + reftest-async-zoom="0.5"><head> +<meta name="viewport" content="width=device-width"> +</head> +<!-- Doing scrollTo(1,1) is to activate the left/up arrows in the scrollbars + for non-overlay scrollbar environments --> +<body onload="scrollTo(1,1); document.documentElement.classList.remove('reftest-wait')"> +<div style="width: 18000px; height: 40000px; background: white;"></div> +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/frame-reconstruction-scroll-clamping-ref.html b/gfx/layers/apz/test/reftest/frame-reconstruction-scroll-clamping-ref.html new file mode 100644 index 000000000..3db9f2969 --- /dev/null +++ b/gfx/layers/apz/test/reftest/frame-reconstruction-scroll-clamping-ref.html @@ -0,0 +1,27 @@ +<html> +<script> + function run() { + document.body.classList.toggle('noscroll'); + document.getElementById('spacer').style.height = '100%'; + // Scroll to the very end, including any fractional pixels + document.body.scrollTop = document.body.scrollTopMax + 1; + } +</script> +<style> + html, body { + margin: 0; + padding: 0; + background-color: green; + } + + .noscroll { + overflow: hidden; + height: 100%; + } +</style> +<body onload="run()"> + <div id="spacer" style="height: 5000px"> + This is the top of the page. + </div> + This is the bottom of the page. +</body> diff --git a/gfx/layers/apz/test/reftest/frame-reconstruction-scroll-clamping.html b/gfx/layers/apz/test/reftest/frame-reconstruction-scroll-clamping.html new file mode 100644 index 000000000..479363f3f --- /dev/null +++ b/gfx/layers/apz/test/reftest/frame-reconstruction-scroll-clamping.html @@ -0,0 +1,53 @@ +<html class="reftest-wait"> +<!-- +For bug 1266833; syncing the scroll offset to APZ properly when the scroll +position is clamped to a smaller value during a frame reconstruction. +--> +<script> + function run() { + document.body.scrollTop = document.body.scrollTopMax; + + // Let the scroll position propagate to APZ before we do the frame + // reconstruction. Ideally we would wait for flushApzRepaints here but + // we don't have access to DOMWindowUtils in a reftest, so we just wait + // 100ms to approximate it. With bug 1266833 fixed, this test should + // never fail regardless of what this timeout value is. + setTimeout(frameReconstruction, 100); + } + + function frameReconstruction() { + document.body.classList.toggle('noscroll'); + document.documentElement.classList.toggle('reconstruct-body'); + document.getElementById('spacer').style.height = '100%'; + document.documentElement.classList.remove('reftest-wait'); + } +</script> +<style> + html, body { + margin: 0; + padding: 0; + background-color: green; + } + + .noscroll { + overflow: hidden; + height: 100%; + } + + /* Toggling this on and off triggers a frame reconstruction on the <body> */ + html.reconstruct-body::before { + top: 0; + content: ''; + display: block; + height: 2px; + position: absolute; + width: 100%; + z-index: 99; + } +</style> +<body onload="setTimeout(run, 0)"> + <div id="spacer" style="height: 5000px"> + This is the top of the page. + </div> + This is the bottom of the page. +</body> diff --git a/gfx/layers/apz/test/reftest/initial-scale-1-ref.html b/gfx/layers/apz/test/reftest/initial-scale-1-ref.html new file mode 100644 index 000000000..dc99712d3 --- /dev/null +++ b/gfx/layers/apz/test/reftest/initial-scale-1-ref.html @@ -0,0 +1,10 @@ +<!DOCTYPE html> +<html><head> +<meta name="viewport" content="width=device-width"> +</head> +<body> +This tests that an initial-scale of 0 (i.e. garbage) is overridden<br/> +with something a little more sane. +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/initial-scale-1.html b/gfx/layers/apz/test/reftest/initial-scale-1.html new file mode 100644 index 000000000..45bed0809 --- /dev/null +++ b/gfx/layers/apz/test/reftest/initial-scale-1.html @@ -0,0 +1,10 @@ +<!DOCTYPE html> +<html><head> +<meta name="viewport" content="initial-scale=0; width=device-width"> +</head> +<body> +This tests that an initial-scale of 0 (i.e. garbage) is overridden<br/> +with something a little more sane. +</body> +</html> + diff --git a/gfx/layers/apz/test/reftest/reftest-stylo.list b/gfx/layers/apz/test/reftest/reftest-stylo.list new file mode 100644 index 000000000..cc2c76827 --- /dev/null +++ b/gfx/layers/apz/test/reftest/reftest-stylo.list @@ -0,0 +1,20 @@ +# DO NOT EDIT! This is a auto-generated temporary list for Stylo testing +# The following tests test the async positioning of the scrollbars. +# Basic root-frame scrollbar with async scrolling +skip-if(!asyncPan) fuzzy-if(Android,6,8) == async-scrollbar-1-v.html async-scrollbar-1-v.html +skip-if(!asyncPan) fuzzy-if(Android,6,8) == async-scrollbar-1-h.html async-scrollbar-1-h.html +skip-if(!asyncPan) fuzzy-if(Android,6,8) == async-scrollbar-1-vh.html async-scrollbar-1-vh.html +skip-if(!asyncPan) fuzzy-if(Android,6,8) == async-scrollbar-1-v-rtl.html async-scrollbar-1-v-rtl.html +skip-if(!asyncPan) fuzzy-if(Android,13,8) == async-scrollbar-1-h-rtl.html async-scrollbar-1-h-rtl.html +skip-if(!asyncPan) fuzzy-if(Android,8,10) == async-scrollbar-1-vh-rtl.html async-scrollbar-1-vh-rtl.html + +# Different async zoom levels. Since the scrollthumb gets async-scaled in the +# compositor, the border-radius ends of the scrollthumb are going to be a little +# off, hence the fuzzy-if clauses. +skip-if(!asyncZoom) fuzzy-if(B2G,98,82) == async-scrollbar-zoom-1.html async-scrollbar-zoom-1.html +skip-if(!asyncZoom) fuzzy-if(B2G,94,146) == async-scrollbar-zoom-2.html async-scrollbar-zoom-2.html + +# Meta-viewport tag support +skip-if(!asyncZoom) == initial-scale-1.html initial-scale-1.html + +skip-if(!asyncPan) == frame-reconstruction-scroll-clamping.html frame-reconstruction-scroll-clamping.html diff --git a/gfx/layers/apz/test/reftest/reftest.list b/gfx/layers/apz/test/reftest/reftest.list new file mode 100644 index 000000000..4ab29420c --- /dev/null +++ b/gfx/layers/apz/test/reftest/reftest.list @@ -0,0 +1,19 @@ +# The following tests test the async positioning of the scrollbars. +# Basic root-frame scrollbar with async scrolling +fuzzy-if(Android,1,2) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-1-v.html async-scrollbar-1-v-ref.html +fuzzy-if(Android,4,5) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-1-h.html async-scrollbar-1-h-ref.html +fuzzy-if(Android,3,5) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-1-vh.html async-scrollbar-1-vh-ref.html +fuzzy-if(Android,1,2) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-1-v-rtl.html async-scrollbar-1-v-rtl-ref.html +fuzzy-if(Android,4,5) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-1-h-rtl.html async-scrollbar-1-h-rtl-ref.html +fuzzy-if(Android,3,7) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-1-vh-rtl.html async-scrollbar-1-vh-rtl-ref.html + +# Different async zoom levels. Since the scrollthumb gets async-scaled in the +# compositor, the border-radius ends of the scrollthumb are going to be a little +# off, hence the fuzzy-if clauses. +fuzzy-if(Android,54,18) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-zoom-1.html async-scrollbar-zoom-1-ref.html +fuzzy-if(Android,45,21) skip-if(!Android) pref(apz.allow_zooming,true) == async-scrollbar-zoom-2.html async-scrollbar-zoom-2-ref.html + +# Meta-viewport tag support +skip-if(!Android) pref(apz.allow_zooming,true) == initial-scale-1.html initial-scale-1-ref.html + +skip-if(!asyncPan) == frame-reconstruction-scroll-clamping.html frame-reconstruction-scroll-clamping-ref.html |