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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/apz/test/gtest/TestScrollHandoff.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/apz/test/gtest/TestScrollHandoff.cpp')
-rw-r--r-- | gfx/layers/apz/test/gtest/TestScrollHandoff.cpp | 521 |
1 files changed, 521 insertions, 0 deletions
diff --git a/gfx/layers/apz/test/gtest/TestScrollHandoff.cpp b/gfx/layers/apz/test/gtest/TestScrollHandoff.cpp new file mode 100644 index 000000000..d57d09ead --- /dev/null +++ b/gfx/layers/apz/test/gtest/TestScrollHandoff.cpp @@ -0,0 +1,521 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set sw=2 ts=8 et tw=80 : */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "APZCTreeManagerTester.h" +#include "APZTestCommon.h" +#include "InputUtils.h" + +class APZScrollHandoffTester : public APZCTreeManagerTester { +protected: + UniquePtr<ScopedLayerTreeRegistration> registration; + TestAsyncPanZoomController* rootApzc; + + void CreateScrollHandoffLayerTree1() { + const char* layerTreeSyntax = "c(t)"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 50, 100, 50)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollHandoff(layers[1], root); + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + rootApzc->GetFrameMetrics().SetIsRootContent(true); // make root APZC zoomable + } + + void CreateScrollHandoffLayerTree2() { + const char* layerTreeSyntax = "c(c(t))"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 0, 100, 100)), + nsIntRegion(IntRect(0, 50, 100, 50)) + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 200, 200)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 2, CSSRect(-100, -100, 200, 200)); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollHandoff(layers[1], root); + SetScrollHandoff(layers[2], layers[1]); + // No ScopedLayerTreeRegistration as that just needs to be done once per test + // and this is the second layer tree for a particular test. + MOZ_ASSERT(registration); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + } + + void CreateScrollHandoffLayerTree3() { + const char* layerTreeSyntax = "c(c(t)c(t))"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), // root + nsIntRegion(IntRect(0, 0, 100, 50)), // scrolling parent 1 + nsIntRegion(IntRect(0, 0, 100, 50)), // scrolling child 1 + nsIntRegion(IntRect(0, 50, 100, 50)), // scrolling parent 2 + nsIntRegion(IntRect(0, 50, 100, 50)) // scrolling child 2 + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + SetScrollableFrameMetrics(layers[0], FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, 100)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 100)); + SetScrollableFrameMetrics(layers[2], FrameMetrics::START_SCROLL_ID + 2, CSSRect(0, 0, 100, 100)); + SetScrollableFrameMetrics(layers[3], FrameMetrics::START_SCROLL_ID + 3, CSSRect(0, 50, 100, 100)); + SetScrollableFrameMetrics(layers[4], FrameMetrics::START_SCROLL_ID + 4, CSSRect(0, 50, 100, 100)); + SetScrollHandoff(layers[1], layers[0]); + SetScrollHandoff(layers[3], layers[0]); + SetScrollHandoff(layers[2], layers[1]); + SetScrollHandoff(layers[4], layers[3]); + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + } + + void CreateScrollgrabLayerTree(bool makeParentScrollable = true) { + const char* layerTreeSyntax = "c(t)"; + nsIntRegion layerVisibleRegion[] = { + nsIntRegion(IntRect(0, 0, 100, 100)), // scroll-grabbing parent + nsIntRegion(IntRect(0, 20, 100, 80)) // child + }; + root = CreateLayerTree(layerTreeSyntax, layerVisibleRegion, nullptr, lm, layers); + float parentHeight = makeParentScrollable ? 120 : 100; + SetScrollableFrameMetrics(root, FrameMetrics::START_SCROLL_ID, CSSRect(0, 0, 100, parentHeight)); + SetScrollableFrameMetrics(layers[1], FrameMetrics::START_SCROLL_ID + 1, CSSRect(0, 0, 100, 200)); + SetScrollHandoff(layers[1], root); + registration = MakeUnique<ScopedLayerTreeRegistration>(manager, 0, root, mcc); + manager->UpdateHitTestingTree(0, root, false, 0, 0); + rootApzc = ApzcOf(root); + rootApzc->GetScrollMetadata().SetHasScrollgrab(true); + } + + void TestFlingAcceleration() { + // Jack up the fling acceleration multiplier so we can easily determine + // whether acceleration occured. + const float kAcceleration = 100.0f; + SCOPED_GFX_PREF(APZFlingAccelBaseMultiplier, float, kAcceleration); + SCOPED_GFX_PREF(APZFlingAccelMinVelocity, float, 0.0); + + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan once, enough to fully scroll the scrollgrab parent and then scroll + // and fling the child. + Pan(manager, 70, 40); + + // Give the fling animation a chance to start. + SampleAnimationsOnce(); + + float childVelocityAfterFling1 = childApzc->GetVelocityVector().y; + + // Pan again. + Pan(manager, 70, 40); + + // Give the fling animation a chance to start. + // This time it should be accelerated. + SampleAnimationsOnce(); + + float childVelocityAfterFling2 = childApzc->GetVelocityVector().y; + + // We should have accelerated once. + // The division by 2 is to account for friction. + EXPECT_GT(childVelocityAfterFling2, + childVelocityAfterFling1 * kAcceleration / 2); + + // We should not have accelerated twice. + // The division by 4 is to account for friction. + EXPECT_LE(childVelocityAfterFling2, + childVelocityAfterFling1 * kAcceleration * kAcceleration / 4); + } +}; + +// Here we test that if the processing of a touch block is deferred while we +// wait for content to send a prevent-default message, overscroll is still +// handed off correctly when the block is processed. +TEST_F(APZScrollHandoffTester, DeferredInputEventProcessing) { + // Set up the APZC tree. + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* childApzc = ApzcOf(layers[1]); + + // Enable touch-listeners so that we can separate the queueing of input + // events from them being processed. + childApzc->SetWaitForMainThread(); + + // Queue input events for a pan. + uint64_t blockId = 0; + ApzcPanNoFling(childApzc, 90, 30, &blockId); + + // Allow the pan to be processed. + childApzc->ContentReceivedInputBlock(blockId, false); + childApzc->ConfirmTarget(blockId); + + // Make sure overscroll was handed off correctly. + EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y); +} + +// Here we test that if the layer structure changes in between two input +// blocks being queued, and the first block is only processed after the second +// one has been queued, overscroll handoff for the first block follows +// the original layer structure while overscroll handoff for the second block +// follows the new layer structure. +TEST_F(APZScrollHandoffTester, LayerStructureChangesWhileEventsArePending) { + // Set up an initial APZC tree. + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* childApzc = ApzcOf(layers[1]); + + // Enable touch-listeners so that we can separate the queueing of input + // events from them being processed. + childApzc->SetWaitForMainThread(); + + // Queue input events for a pan. + uint64_t blockId = 0; + ApzcPanNoFling(childApzc, 90, 30, &blockId); + + // Modify the APZC tree to insert a new APZC 'middle' into the handoff chain + // between the child and the root. + CreateScrollHandoffLayerTree2(); + RefPtr<Layer> middle = layers[1]; + childApzc->SetWaitForMainThread(); + TestAsyncPanZoomController* middleApzc = ApzcOf(middle); + + // Queue input events for another pan. + uint64_t secondBlockId = 0; + ApzcPanNoFling(childApzc, 30, 90, &secondBlockId); + + // Allow the first pan to be processed. + childApzc->ContentReceivedInputBlock(blockId, false); + childApzc->ConfirmTarget(blockId); + + // Make sure things have scrolled according to the handoff chain in + // place at the time the touch-start of the first pan was queued. + EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(0, middleApzc->GetFrameMetrics().GetScrollOffset().y); + + // Allow the second pan to be processed. + childApzc->ContentReceivedInputBlock(secondBlockId, false); + childApzc->ConfirmTarget(secondBlockId); + + // Make sure things have scrolled according to the handoff chain in + // place at the time the touch-start of the second pan was queued. + EXPECT_EQ(0, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(10, rootApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(-10, middleApzc->GetFrameMetrics().GetScrollOffset().y); +} + +// Test that putting a second finger down on an APZC while a down-chain APZC +// is overscrolled doesn't result in being stuck in overscroll. +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1073250) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 10, 40, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Put a second finger down. + MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + // Use the same touch identifier for the first touch (0) as Pan(). (A bit hacky.) + secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0)); + secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr); + + // Release the fingers. + MultiTouchInput fingersUp = secondFingerDown; + fingersUp.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(fingersUp, nullptr, nullptr); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +// This is almost exactly like StuckInOverscroll_Bug1073250, except the +// APZC receiving the input events for the first touch block is the child +// (and thus not the same APZC that overscrolls, which is the parent). +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1231228) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 60, 90, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Put a second finger down. + MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + // Use the same touch identifier for the first touch (0) as Pan(). (A bit hacky.) + secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 40), ScreenSize(0, 0), 0, 0)); + secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(30, 20), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr); + + // Release the fingers. + MultiTouchInput fingersUp = secondFingerDown; + fingersUp.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(fingersUp, nullptr, nullptr); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202a) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 60, 90, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Lift the finger, triggering an overscroll animation + // (but don't allow it to run). + TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Put the finger down again, interrupting the animation + // and entering the TOUCHING state. + TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Lift the finger once again. + TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +TEST_F(APZScrollHandoffTester, StuckInOverscroll_Bug1240202b) { + // Enable overscrolling. + SCOPED_GFX_PREF(APZOverscrollEnabled, bool, true); + + CreateScrollHandoffLayerTree1(); + + TestAsyncPanZoomController* child = ApzcOf(layers[1]); + + // Pan, causing the parent APZC to overscroll. + Pan(manager, 60, 90, true /* keep finger down */); + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_TRUE(rootApzc->IsOverscrolled()); + + // Lift the finger, triggering an overscroll animation + // (but don't allow it to run). + TouchUp(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Put the finger down again, interrupting the animation + // and entering the TOUCHING state. + TouchDown(manager, ScreenIntPoint(10, 90), mcc->Time()); + + // Put a second finger down. Since we're in the TOUCHING state, + // the "are we panned into overscroll" check will fail and we + // will not ignore the second finger, instead entering the + // PINCHING state. + MultiTouchInput secondFingerDown(MultiTouchInput::MULTITOUCH_START, 0, TimeStamp(), 0); + // Use the same touch identifier for the first touch (0) as TouchDown(). (A bit hacky.) + secondFingerDown.mTouches.AppendElement(SingleTouchData(0, ScreenIntPoint(10, 90), ScreenSize(0, 0), 0, 0)); + secondFingerDown.mTouches.AppendElement(SingleTouchData(1, ScreenIntPoint(10, 80), ScreenSize(0, 0), 0, 0)); + manager->ReceiveInputEvent(secondFingerDown, nullptr, nullptr); + + // Release the fingers. + MultiTouchInput fingersUp = secondFingerDown; + fingersUp.mType = MultiTouchInput::MULTITOUCH_END; + manager->ReceiveInputEvent(fingersUp, nullptr, nullptr); + + // Allow any animations to run their course. + child->AdvanceAnimationsUntilEnd(); + rootApzc->AdvanceAnimationsUntilEnd(); + + // Make sure nothing is overscrolled. + EXPECT_FALSE(child->IsOverscrolled()); + EXPECT_FALSE(rootApzc->IsOverscrolled()); +} + +// Test that flinging in a direction where one component of the fling goes into +// overscroll but the other doesn't, results in just the one component being +// handed off to the parent, while the original APZC continues flinging in the +// other direction. +TEST_F(APZScrollHandoffTester, PartialFlingHandoff) { + CreateScrollHandoffLayerTree1(); + + // Fling up and to the left. The child APZC has room to scroll up, but not + // to the left, so the horizontal component of the fling should be handed + // off to the parent APZC. + Pan(manager, ScreenIntPoint(90, 90), ScreenIntPoint(55, 55)); + + RefPtr<TestAsyncPanZoomController> parent = ApzcOf(root); + RefPtr<TestAsyncPanZoomController> child = ApzcOf(layers[1]); + + // Advance the child's fling animation once to give the partial handoff + // a chance to occur. + mcc->AdvanceByMillis(10); + child->AdvanceAnimations(mcc->Time()); + + // Assert that partial handoff has occurred. + child->AssertStateIsFling(); + parent->AssertStateIsFling(); +} + +// Here we test that if two flings are happening simultaneously, overscroll +// is handed off correctly for each. +TEST_F(APZScrollHandoffTester, SimultaneousFlings) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + // Set up an initial APZC tree. + CreateScrollHandoffLayerTree3(); + + RefPtr<TestAsyncPanZoomController> parent1 = ApzcOf(layers[1]); + RefPtr<TestAsyncPanZoomController> child1 = ApzcOf(layers[2]); + RefPtr<TestAsyncPanZoomController> parent2 = ApzcOf(layers[3]); + RefPtr<TestAsyncPanZoomController> child2 = ApzcOf(layers[4]); + + // Pan on the lower child. + Pan(child2, 45, 5); + + // Pan on the upper child. + Pan(child1, 95, 55); + + // Check that child1 and child2 are in a FLING state. + child1->AssertStateIsFling(); + child2->AssertStateIsFling(); + + // Advance the animations on child1 and child2 until their end. + child1->AdvanceAnimationsUntilEnd(); + child2->AdvanceAnimationsUntilEnd(); + + // Check that the flings have been handed off to the parents. + child1->AssertStateIsReset(); + parent1->AssertStateIsFling(); + child2->AssertStateIsReset(); + parent2->AssertStateIsFling(); +} + +TEST_F(APZScrollHandoffTester, Scrollgrab) { + // Set up the layer tree + CreateScrollgrabLayerTree(); + + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, enough to fully scroll the scrollgrab parent (20 px) + // and leave some more (another 15 px) for the child. + Pan(childApzc, 80, 45); + + // Check that the parent and child have scrolled as much as we expect. + EXPECT_EQ(20, rootApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(15, childApzc->GetFrameMetrics().GetScrollOffset().y); +} + +TEST_F(APZScrollHandoffTester, ScrollgrabFling) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + // Set up the layer tree + CreateScrollgrabLayerTree(); + + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, not enough to fully scroll the scrollgrab parent. + Pan(childApzc, 80, 70); + + // Check that it is the scrollgrab parent that's in a fling, not the child. + rootApzc->AssertStateIsFling(); + childApzc->AssertStateIsReset(); +} + +TEST_F(APZScrollHandoffTester, ScrollgrabFlingAcceleration1) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + CreateScrollgrabLayerTree(true /* make parent scrollable */); + TestFlingAcceleration(); +} + +TEST_F(APZScrollHandoffTester, ScrollgrabFlingAcceleration2) { + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + CreateScrollgrabLayerTree(false /* do not make parent scrollable */); + TestFlingAcceleration(); +} + +TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Pan) { + SCOPED_GFX_PREF(APZAllowImmediateHandoff, bool, false); + + CreateScrollHandoffLayerTree1(); + + RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(root); + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, enough to scroll it to its end and have scroll + // left to hand off. Since immediate handoff is disallowed, we expect + // the leftover scroll not to be handed off. + Pan(childApzc, 60, 5); + + // Verify that the parent has not scrolled. + EXPECT_EQ(50, childApzc->GetFrameMetrics().GetScrollOffset().y); + EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetScrollOffset().y); + + // Pan again on the child. This time, since the child was scrolled to + // its end when the gesture began, we expect the scroll to be handed off. + Pan(childApzc, 60, 50); + + // Verify that the parent scrolled. + EXPECT_EQ(10, parentApzc->GetFrameMetrics().GetScrollOffset().y); +} + +TEST_F(APZScrollHandoffTester, ImmediateHandoffDisallowed_Fling) { + SCOPED_GFX_PREF(APZAllowImmediateHandoff, bool, false); + SCOPED_GFX_PREF(APZFlingMinVelocityThreshold, float, 0.0f); + + CreateScrollHandoffLayerTree1(); + + RefPtr<TestAsyncPanZoomController> parentApzc = ApzcOf(root); + RefPtr<TestAsyncPanZoomController> childApzc = ApzcOf(layers[1]); + + // Pan on the child, enough to get very close to the end, so that the + // subsequent fling reaches the end and has leftover velocity to hand off. + Pan(childApzc, 60, 12); + + // Allow the fling to run its course. + childApzc->AdvanceAnimationsUntilEnd(); + parentApzc->AdvanceAnimationsUntilEnd(); + + // Verify that the parent has not scrolled. + // The first comparison needs to be an ASSERT_NEAR because the fling + // computations are such that the final scroll position can be within + // COORDINATE_EPSILON of the end rather than right at the end. + ASSERT_NEAR(50, childApzc->GetFrameMetrics().GetScrollOffset().y, COORDINATE_EPSILON); + EXPECT_EQ(0, parentApzc->GetFrameMetrics().GetScrollOffset().y); + + // Pan again on the child. This time, since the child was scrolled to + // its end when the gesture began, we expect the scroll to be handed off. + Pan(childApzc, 60, 50); + + // Allow the fling to run its course. The fling should also be handed off. + childApzc->AdvanceAnimationsUntilEnd(); + parentApzc->AdvanceAnimationsUntilEnd(); + + // Verify that the parent scrolled from the fling. + EXPECT_GT(parentApzc->GetFrameMetrics().GetScrollOffset().y, 10); +} |