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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set sw=2 ts=8 et tw=80 : */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include <math.h> // for fabsf, fabs, atan2
+#include <stdint.h> // for uint32_t, uint64_t
+#include <sys/types.h> // for int32_t
+#include <algorithm> // for max, min
+#include "AsyncPanZoomController.h" // for AsyncPanZoomController, etc
+#include "Axis.h" // for AxisX, AxisY, Axis, etc
+#include "CheckerboardEvent.h" // for CheckerboardEvent
+#include "Compositor.h" // for Compositor
+#include "FrameMetrics.h" // for FrameMetrics, etc
+#include "GenericFlingAnimation.h" // for GenericFlingAnimation
+#include "GestureEventListener.h" // for GestureEventListener
+#include "HitTestingTreeNode.h" // for HitTestingTreeNode
+#include "InputData.h" // for MultiTouchInput, etc
+#include "InputBlockState.h" // for InputBlockState, TouchBlockState
+#include "InputQueue.h" // for InputQueue
+#include "Overscroll.h" // for OverscrollAnimation
+#include "OverscrollHandoffState.h" // for OverscrollHandoffState
+#include "Units.h" // for CSSRect, CSSPoint, etc
+#include "UnitTransforms.h" // for TransformTo
+#include "base/message_loop.h" // for MessageLoop
+#include "base/task.h" // for NewRunnableMethod, etc
+#include "gfxPrefs.h" // for gfxPrefs
+#include "gfxTypes.h" // for gfxFloat
+#include "LayersLogging.h" // for print_stderr
+#include "mozilla/Assertions.h" // for MOZ_ASSERT, etc
+#include "mozilla/BasicEvents.h" // for Modifiers, MODIFIER_*
+#include "mozilla/ClearOnShutdown.h" // for ClearOnShutdown
+#include "mozilla/ComputedTimingFunction.h" // for ComputedTimingFunction
+#include "mozilla/EventForwards.h" // for nsEventStatus_*
+#include "mozilla/MouseEvents.h" // for WidgetWheelEvent
+#include "mozilla/Preferences.h" // for Preferences
+#include "mozilla/ReentrantMonitor.h" // for ReentrantMonitorAutoEnter, etc
+#include "mozilla/RefPtr.h" // for RefPtr
+#include "mozilla/StaticPtr.h" // for StaticAutoPtr
+#include "mozilla/Telemetry.h" // for Telemetry
+#include "mozilla/TimeStamp.h" // for TimeDuration, TimeStamp
+#include "mozilla/dom/CheckerboardReportService.h" // for CheckerboardEventStorage
+ // note: CheckerboardReportService.h actually lives in gfx/layers/apz/util/
+#include "mozilla/dom/Touch.h" // for Touch
+#include "mozilla/gfx/BasePoint.h" // for BasePoint
+#include "mozilla/gfx/BaseRect.h" // for BaseRect
+#include "mozilla/gfx/Point.h" // for Point, RoundedToInt, etc
+#include "mozilla/gfx/Rect.h" // for RoundedIn
+#include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor
+#include "mozilla/layers/APZCTreeManager.h" // for ScrollableLayerGuid
+#include "mozilla/layers/APZThreadUtils.h" // for AssertOnControllerThread, etc
+#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform
+#include "mozilla/layers/AxisPhysicsModel.h" // for AxisPhysicsModel
+#include "mozilla/layers/AxisPhysicsMSDModel.h" // for AxisPhysicsMSDModel
+#include "mozilla/layers/CompositorController.h" // for CompositorController
+#include "mozilla/layers/LayerTransactionParent.h" // for LayerTransactionParent
+#include "mozilla/layers/MetricsSharingController.h" // for MetricsSharingController
+#include "mozilla/layers/ScrollInputMethods.h" // for ScrollInputMethod
+#include "mozilla/mozalloc.h" // for operator new, etc
+#include "mozilla/Unused.h" // for unused
+#include "mozilla/FloatingPoint.h" // for FuzzyEquals*
+#include "nsAlgorithm.h" // for clamped
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsDebug.h" // for NS_WARNING
+#include "nsIDOMWindowUtils.h" // for nsIDOMWindowUtils
+#include "nsMathUtils.h" // for NS_hypot
+#include "nsPoint.h" // for nsIntPoint
+#include "nsStyleConsts.h"
+#include "nsStyleStruct.h" // for nsTimingFunction
+#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
+#include "nsThreadUtils.h" // for NS_IsMainThread
+#include "nsViewportInfo.h" // for kViewportMinScale, kViewportMaxScale
+#include "prsystem.h" // for PR_GetPhysicalMemorySize
+#include "SharedMemoryBasic.h" // for SharedMemoryBasic
+#include "ScrollSnap.h" // for ScrollSnapUtils
+#include "WheelScrollAnimation.h"
+#if defined(MOZ_WIDGET_ANDROID)
+#include "AndroidAPZ.h"
+#endif // defined(MOZ_WIDGET_ANDROID)
+
+#define ENABLE_APZC_LOGGING 0
+// #define ENABLE_APZC_LOGGING 1
+
+#if ENABLE_APZC_LOGGING
+# define APZC_LOG(...) printf_stderr("APZC: " __VA_ARGS__)
+# define APZC_LOG_FM(fm, prefix, ...) \
+ { std::stringstream ss; \
+ ss << nsPrintfCString(prefix, __VA_ARGS__).get(); \
+ AppendToString(ss, fm, ":", "", true); \
+ APZC_LOG("%s\n", ss.str().c_str()); \
+ }
+#else
+# define APZC_LOG(...)
+# define APZC_LOG_FM(fm, prefix, ...)
+#endif
+
+namespace mozilla {
+namespace layers {
+
+typedef mozilla::layers::AllowedTouchBehavior AllowedTouchBehavior;
+typedef GeckoContentController::APZStateChange APZStateChange;
+typedef GeckoContentController::TapType TapType;
+typedef mozilla::gfx::Point Point;
+typedef mozilla::gfx::Matrix4x4 Matrix4x4;
+using mozilla::gfx::PointTyped;
+
+// Choose between platform-specific implementations.
+#ifdef MOZ_WIDGET_ANDROID
+typedef WidgetOverscrollEffect OverscrollEffect;
+typedef AndroidSpecificState PlatformSpecificState;
+typedef AndroidFlingAnimation FlingAnimation;
+#else
+typedef GenericOverscrollEffect OverscrollEffect;
+typedef PlatformSpecificStateBase PlatformSpecificState; // no extra state, just use the base class
+typedef GenericFlingAnimation FlingAnimation;
+#endif
+
+/**
+ * \page APZCPrefs APZ preferences
+ *
+ * The following prefs are used to control the behaviour of the APZC.
+ * The default values are provided in gfxPrefs.h.
+ *
+ * \li\b apz.allow_checkerboarding
+ * Pref that allows or disallows checkerboarding
+ *
+ * \li\b apz.allow_immediate_handoff
+ * If set to true, scroll can be handed off from one APZC to another within
+ * a single input block. If set to false, a single input block can only
+ * scroll one APZC.
+ *
+ * \li\b apz.axis_lock.mode
+ * The preferred axis locking style. See AxisLockMode for possible values.
+ *
+ * \li\b apz.axis_lock.lock_angle
+ * Angle from axis within which we stay axis-locked.\n
+ * Units: radians
+ *
+ * \li\b apz.axis_lock.breakout_threshold
+ * Distance in inches the user must pan before axis lock can be broken.\n
+ * Units: (real-world, i.e. screen) inches
+ *
+ * \li\b apz.axis_lock.breakout_angle
+ * Angle at which axis lock can be broken.\n
+ * Units: radians
+ *
+ * \li\b apz.axis_lock.direct_pan_angle
+ * If the angle from an axis to the line drawn by a pan move is less than
+ * this value, we can assume that panning can be done in the allowed direction
+ * (horizontal or vertical).\n
+ * Currently used only for touch-action css property stuff and was addded to
+ * keep behaviour consistent with IE.\n
+ * Units: radians
+ *
+ * \li\b apz.content_response_timeout
+ * Amount of time before we timeout response from content. For example, if
+ * content is being unruly/slow and we don't get a response back within this
+ * time, we will just pretend that content did not preventDefault any touch
+ * events we dispatched to it.\n
+ * Units: milliseconds
+ *
+ * \li\b apz.danger_zone_x
+ * \li\b apz.danger_zone_y
+ * When drawing high-res tiles, we drop down to drawing low-res tiles
+ * when we know we can't keep up with the scrolling. The way we determine
+ * this is by checking if we are entering the "danger zone", which is the
+ * boundary of the painted content. For example, if the painted content
+ * goes from y=0...1000 and the visible portion is y=250...750 then
+ * we're far from checkerboarding. If we get to y=490...990 though then we're
+ * only 10 pixels away from showing checkerboarding so we are probably in
+ * a state where we can't keep up with scrolling. The danger zone prefs specify
+ * how wide this margin is; in the above example a y-axis danger zone of 10
+ * pixels would make us drop to low-res at y=490...990.\n
+ * This value is in layer pixels.
+ *
+ * \li\b apz.disable_for_scroll_linked_effects
+ * Setting this pref to true will disable APZ scrolling on documents where
+ * scroll-linked effects are detected. A scroll linked effect is detected if
+ * positioning or transform properties are updated inside a scroll event
+ * dispatch; we assume that such an update is in response to the scroll event
+ * and is therefore a scroll-linked effect which will be laggy with APZ
+ * scrolling.
+ *
+ * \li\b apz.displayport_expiry_ms
+ * While a scrollable frame is scrolling async, we set a displayport on it
+ * to make sure it is layerized. However this takes up memory, so once the
+ * scrolling stops we want to remove the displayport. This pref controls how
+ * long after scrolling stops the displayport is removed. A value of 0 will
+ * disable the expiry behavior entirely.
+ * Units: milliseconds
+ *
+ * \li\b apz.enlarge_displayport_when_clipped
+ * Pref that enables enlarging of the displayport along one axis when the
+ * generated displayport's size is beyond that of the scrollable rect on the
+ * opposite axis.
+ *
+ * \li\b apz.fling_accel_interval_ms
+ * The time that determines whether a second fling will be treated as
+ * accelerated. If two flings are started within this interval, the second one
+ * will be accelerated. Setting an interval of 0 means that acceleration will
+ * be disabled.\n
+ * Units: milliseconds
+ *
+ * \li\b apz.fling_accel_min_velocity
+ * The minimum velocity of the second fling for it to be considered for fling
+ * acceleration.
+ * Units: screen pixels per milliseconds
+ *
+ * \li\b apz.fling_accel_base_mult
+ * \li\b apz.fling_accel_supplemental_mult
+ * When applying an acceleration on a fling, the new computed velocity is
+ * (new_fling_velocity * base_mult) + (old_velocity * supplemental_mult).
+ * The base_mult and supplemental_mult multiplier values are controlled by
+ * these prefs. Note that "old_velocity" here is the initial velocity of the
+ * previous fling _after_ acceleration was applied to it (if applicable).
+ *
+ * \li\b apz.fling_curve_function_x1
+ * \li\b apz.fling_curve_function_y1
+ * \li\b apz.fling_curve_function_x2
+ * \li\b apz.fling_curve_function_y2
+ * \li\b apz.fling_curve_threshold_inches_per_ms
+ * These five parameters define a Bezier curve function and threshold used to
+ * increase the actual velocity relative to the user's finger velocity. When the
+ * finger velocity is below the threshold (or if the threshold is not positive),
+ * the velocity is used as-is. If the finger velocity exceeds the threshold
+ * velocity, then the function defined by the curve is applied on the part of
+ * the velocity that exceeds the threshold. Note that the upper bound of the
+ * velocity is still specified by the \b apz.max_velocity_inches_per_ms pref, and
+ * the function will smoothly curve the velocity from the threshold to the
+ * max. In general the function parameters chosen should define an ease-out
+ * curve in order to increase the velocity in this range, or an ease-in curve to
+ * decrease the velocity. A straight-line curve is equivalent to disabling the
+ * curve entirely by setting the threshold to -1. The max velocity pref must
+ * also be set in order for the curving to take effect, as it defines the upper
+ * bound of the velocity curve.\n
+ * The points (x1, y1) and (x2, y2) used as the two intermediate control points
+ * in the cubic bezier curve; the first and last points are (0,0) and (1,1).\n
+ * Some example values for these prefs can be found at\n
+ * https://dxr.mozilla.org/mozilla-central/rev/70e05c6832e831374604ac3ce7433971368dffe0/layout/style/nsStyleStruct.cpp#2729
+ *
+ * \li\b apz.fling_friction
+ * Amount of friction applied during flings. This is used in the following
+ * formula: v(t1) = v(t0) * (1 - f)^(t1 - t0), where v(t1) is the velocity
+ * for a new sample, v(t0) is the velocity at the previous sample, f is the
+ * value of this pref, and (t1 - t0) is the amount of time, in milliseconds,
+ * that has elapsed between the two samples.\n
+ * NOTE: Not currently used in Android fling calculations.
+ *
+ * \li\b apz.fling_min_velocity_threshold
+ * Minimum velocity for a fling to actually kick off. If the user pans and lifts
+ * their finger such that the velocity is smaller than this amount, no fling
+ * is initiated.\n
+ * Units: screen pixels per millisecond
+ *
+ * \li\b apz.fling_stop_on_tap_threshold
+ * When flinging, if the velocity is above this number, then a tap on the
+ * screen will stop the fling without dispatching a tap to content. If the
+ * velocity is below this threshold a tap will also be dispatched.
+ * Note: when modifying this pref be sure to run the APZC gtests as some of
+ * them depend on the value of this pref.\n
+ * Units: screen pixels per millisecond
+ *
+ * \li\b apz.fling_stopped_threshold
+ * When flinging, if the velocity goes below this number, we just stop the
+ * animation completely. This is to prevent asymptotically approaching 0
+ * velocity and rerendering unnecessarily.\n
+ * Units: screen pixels per millisecond.\n
+ * NOTE: Should not be set to anything
+ * other than 0.0 for Android except for tests to disable flings.
+ *
+ * \li\b apz.max_velocity_inches_per_ms
+ * Maximum velocity. Velocity will be capped at this value if a faster fling
+ * occurs. Negative values indicate unlimited velocity.\n
+ * Units: (real-world, i.e. screen) inches per millisecond
+ *
+ * \li\b apz.max_velocity_queue_size
+ * Maximum size of velocity queue. The queue contains last N velocity records.
+ * On touch end we calculate the average velocity in order to compensate
+ * touch/mouse drivers misbehaviour.
+ *
+ * \li\b apz.min_skate_speed
+ * Minimum amount of speed along an axis before we switch to "skate" multipliers
+ * rather than using the "stationary" multipliers.\n
+ * Units: CSS pixels per millisecond
+ *
+ * \li\b apz.overscroll.enabled
+ * Pref that enables overscrolling. If this is disabled, excess scroll that
+ * cannot be handed off is discarded.
+ *
+ * \li\b apz.overscroll.min_pan_distance_ratio
+ * The minimum ratio of the pan distance along one axis to the pan distance
+ * along the other axis needed to initiate overscroll along the first axis
+ * during panning.
+ *
+ * \li\b apz.overscroll.stretch_factor
+ * How much overscrolling can stretch content along an axis.
+ * The maximum stretch along an axis is a factor of (1 + kStretchFactor).
+ * (So if kStretchFactor is 0, you can't stretch at all; if kStretchFactor
+ * is 1, you can stretch at most by a factor of 2).
+ *
+ * \li\b apz.overscroll.spring_stiffness
+ * The stiffness of the spring used in the physics model for the overscroll
+ * animation.
+ *
+ * \li\b apz.overscroll.spring_friction
+ * The friction of the spring used in the physics model for the overscroll
+ * animation.
+ * Even though a realistic physics model would dictate that this be the same
+ * as \b apz.fling_friction, we allow it to be set to be something different,
+ * because in practice we want flings to skate smoothly (low friction), while
+ * we want the overscroll bounce-back to oscillate few times (high friction).
+ *
+ * \li\b apz.overscroll.stop_distance_threshold
+ * \li\b apz.overscroll.stop_velocity_threshold
+ * Thresholds for stopping the overscroll animation. When both the distance
+ * and the velocity fall below their thresholds, we stop oscillating.\n
+ * Units: screen pixels (for distance)
+ * screen pixels per millisecond (for velocity)
+ *
+ * \li\b apz.paint_skipping.enabled
+ * When APZ is scrolling and sending repaint requests to the main thread, often
+ * the main thread doesn't actually need to do a repaint. This pref allows the
+ * main thread to skip doing those repaints in cases where it doesn't need to.
+ *
+ * \li\b apz.record_checkerboarding
+ * Whether or not to record detailed info on checkerboarding events.
+ *
+ * \li\b apz.test.logging_enabled
+ * Enable logging of APZ test data (see bug 961289).
+ *
+ * \li\b apz.touch_move_tolerance
+ * See the description for apz.touch_start_tolerance below. This is a similar
+ * threshold, except it is used to suppress touchmove events from being delivered
+ * to content for NON-scrollable frames (or more precisely, for APZCs where
+ * ArePointerEventsConsumable returns false).\n
+ * Units: (real-world, i.e. screen) inches
+ *
+ * \li\b apz.touch_start_tolerance
+ * Constant describing the tolerance in distance we use, multiplied by the
+ * device DPI, before we start panning the screen. This is to prevent us from
+ * accidentally processing taps as touch moves, and from very short/accidental
+ * touches moving the screen. touchmove events are also not delivered to content
+ * within this distance on scrollable frames.\n
+ * Units: (real-world, i.e. screen) inches
+ *
+ * \li\b apz.velocity_bias
+ * How much to adjust the displayport in the direction of scrolling. This value
+ * is multiplied by the velocity and added to the displayport offset.
+ *
+ * \li\b apz.velocity_relevance_time_ms
+ * When computing a fling velocity from the most recently stored velocity
+ * information, only velocities within the most X milliseconds are used.
+ * This pref controls the value of X.\n
+ * Units: ms
+ *
+ * \li\b apz.x_skate_size_multiplier
+ * \li\b apz.y_skate_size_multiplier
+ * The multiplier we apply to the displayport size if it is skating (current
+ * velocity is above \b apz.min_skate_speed). We prefer to increase the size of
+ * the Y axis because it is more natural in the case that a user is reading a
+ * page page that scrolls up/down. Note that one, both or neither of these may be
+ * used at any instant.\n
+ * In general we want \b apz.[xy]_skate_size_multiplier to be smaller than the corresponding
+ * stationary size multiplier because when panning fast we would like to paint
+ * less and get faster, more predictable paint times. When panning slowly we
+ * can afford to paint more even though it's slower.
+ *
+ * \li\b apz.x_stationary_size_multiplier
+ * \li\b apz.y_stationary_size_multiplier
+ * The multiplier we apply to the displayport size if it is not skating (see
+ * documentation for the skate size multipliers above).
+ *
+ * \li\b apz.x_skate_highmem_adjust
+ * \li\b apz.y_skate_highmem_adjust
+ * On high memory systems, we adjust the displayport during skating
+ * to be larger so we can reduce checkerboarding.
+ *
+ * \li\b apz.zoom_animation_duration_ms
+ * This controls how long the zoom-to-rect animation takes.\n
+ * Units: ms
+ *
+ * \li\b apz.scale_repaint_delay_ms
+ * How long to delay between repaint requests during a scale.
+ * A negative number prevents repaint requests during a scale.\n
+ * Units: ms
+ *
+ */
+
+/**
+ * Computed time function used for sampling frames of a zoom to animation.
+ */
+StaticAutoPtr<ComputedTimingFunction> gZoomAnimationFunction;
+
+/**
+ * Computed time function used for curving up velocity when it gets high.
+ */
+StaticAutoPtr<ComputedTimingFunction> gVelocityCurveFunction;
+
+/**
+ * The estimated duration of a paint for the purposes of calculating a new
+ * displayport, in milliseconds.
+ */
+static const double kDefaultEstimatedPaintDurationMs = 50;
+
+/**
+ * Returns true if this is a high memory system and we can use
+ * extra memory for a larger displayport to reduce checkerboarding.
+ */
+static bool gIsHighMemSystem = false;
+static bool IsHighMemSystem()
+{
+ return gIsHighMemSystem;
+}
+
+/**
+ * Is aAngle within the given threshold of the horizontal axis?
+ * @param aAngle an angle in radians in the range [0, pi]
+ * @param aThreshold an angle in radians in the range [0, pi/2]
+ */
+static bool IsCloseToHorizontal(float aAngle, float aThreshold)
+{
+ return (aAngle < aThreshold || aAngle > (M_PI - aThreshold));
+}
+
+// As above, but for the vertical axis.
+static bool IsCloseToVertical(float aAngle, float aThreshold)
+{
+ return (fabs(aAngle - (M_PI / 2)) < aThreshold);
+}
+
+// Counter used to give each APZC a unique id
+static uint32_t sAsyncPanZoomControllerCount = 0;
+
+TimeStamp
+AsyncPanZoomController::GetFrameTime() const
+{
+ APZCTreeManager* treeManagerLocal = GetApzcTreeManager();
+ return treeManagerLocal ? treeManagerLocal->GetFrameTime() : TimeStamp::Now();
+}
+
+class MOZ_STACK_CLASS StateChangeNotificationBlocker {
+public:
+ explicit StateChangeNotificationBlocker(AsyncPanZoomController* aApzc)
+ : mApzc(aApzc)
+ {
+ ReentrantMonitorAutoEnter lock(mApzc->mMonitor);
+ mInitialState = mApzc->mState;
+ mApzc->mNotificationBlockers++;
+ }
+
+ ~StateChangeNotificationBlocker()
+ {
+ AsyncPanZoomController::PanZoomState newState;
+ {
+ ReentrantMonitorAutoEnter lock(mApzc->mMonitor);
+ mApzc->mNotificationBlockers--;
+ newState = mApzc->mState;
+ }
+ mApzc->DispatchStateChangeNotification(mInitialState, newState);
+ }
+
+private:
+ AsyncPanZoomController* mApzc;
+ AsyncPanZoomController::PanZoomState mInitialState;
+};
+
+class ZoomAnimation: public AsyncPanZoomAnimation {
+public:
+ ZoomAnimation(CSSPoint aStartOffset, CSSToParentLayerScale2D aStartZoom,
+ CSSPoint aEndOffset, CSSToParentLayerScale2D aEndZoom)
+ : mTotalDuration(TimeDuration::FromMilliseconds(gfxPrefs::APZZoomAnimationDuration()))
+ , mStartOffset(aStartOffset)
+ , mStartZoom(aStartZoom)
+ , mEndOffset(aEndOffset)
+ , mEndZoom(aEndZoom)
+ {}
+
+ virtual bool DoSample(FrameMetrics& aFrameMetrics,
+ const TimeDuration& aDelta) override
+ {
+ mDuration += aDelta;
+ double animPosition = mDuration / mTotalDuration;
+
+ if (animPosition >= 1.0) {
+ aFrameMetrics.SetZoom(mEndZoom);
+ aFrameMetrics.SetScrollOffset(mEndOffset);
+ return false;
+ }
+
+ // Sample the zoom at the current time point. The sampled zoom
+ // will affect the final computed resolution.
+ float sampledPosition =
+ gZoomAnimationFunction->GetValue(animPosition,
+ ComputedTimingFunction::BeforeFlag::Unset);
+
+ // We scale the scrollOffset linearly with sampledPosition, so the zoom
+ // needs to scale inversely to match.
+ aFrameMetrics.SetZoom(CSSToParentLayerScale2D(
+ 1 / (sampledPosition / mEndZoom.xScale + (1 - sampledPosition) / mStartZoom.xScale),
+ 1 / (sampledPosition / mEndZoom.yScale + (1 - sampledPosition) / mStartZoom.yScale)));
+
+ aFrameMetrics.SetScrollOffset(CSSPoint::FromUnknownPoint(gfx::Point(
+ mEndOffset.x * sampledPosition + mStartOffset.x * (1 - sampledPosition),
+ mEndOffset.y * sampledPosition + mStartOffset.y * (1 - sampledPosition)
+ )));
+
+ return true;
+ }
+
+ virtual bool WantsRepaints() override
+ {
+ return false;
+ }
+
+private:
+ TimeDuration mDuration;
+ const TimeDuration mTotalDuration;
+
+ // Old metrics from before we started a zoom animation. This is only valid
+ // when we are in the "ANIMATED_ZOOM" state. This is used so that we can
+ // interpolate between the start and end frames. We only use the
+ // |mViewportScrollOffset| and |mResolution| fields on this.
+ CSSPoint mStartOffset;
+ CSSToParentLayerScale2D mStartZoom;
+
+ // Target metrics for a zoom to animation. This is only valid when we are in
+ // the "ANIMATED_ZOOM" state. We only use the |mViewportScrollOffset| and
+ // |mResolution| fields on this.
+ CSSPoint mEndOffset;
+ CSSToParentLayerScale2D mEndZoom;
+};
+
+
+class SmoothScrollAnimation : public AsyncPanZoomAnimation {
+public:
+ SmoothScrollAnimation(AsyncPanZoomController& aApzc,
+ const nsPoint &aInitialPosition,
+ const nsPoint &aInitialVelocity,
+ const nsPoint& aDestination, double aSpringConstant,
+ double aDampingRatio)
+ : mApzc(aApzc)
+ , mXAxisModel(aInitialPosition.x, aDestination.x, aInitialVelocity.x,
+ aSpringConstant, aDampingRatio)
+ , mYAxisModel(aInitialPosition.y, aDestination.y, aInitialVelocity.y,
+ aSpringConstant, aDampingRatio)
+ {
+ }
+
+ /**
+ * Advances a smooth scroll simulation based on the time passed in |aDelta|.
+ * This should be called whenever sampling the content transform for this
+ * frame. Returns true if the smooth scroll should be advanced by one frame,
+ * or false if the smooth scroll has ended.
+ */
+ bool DoSample(FrameMetrics& aFrameMetrics, const TimeDuration& aDelta) override {
+ nsPoint oneParentLayerPixel =
+ CSSPoint::ToAppUnits(ParentLayerPoint(1, 1) / aFrameMetrics.GetZoom());
+ if (mXAxisModel.IsFinished(oneParentLayerPixel.x) &&
+ mYAxisModel.IsFinished(oneParentLayerPixel.y)) {
+ // Set the scroll offset to the exact destination. If we allow the scroll
+ // offset to end up being a bit off from the destination, we can get
+ // artefacts like "scroll to the next snap point in this direction"
+ // scrolling to the snap point we're already supposed to be at.
+ aFrameMetrics.SetScrollOffset(
+ aFrameMetrics.CalculateScrollRange().ClampPoint(
+ CSSPoint::FromAppUnits(nsPoint(mXAxisModel.GetDestination(),
+ mYAxisModel.GetDestination()))));
+ return false;
+ }
+
+ mXAxisModel.Simulate(aDelta);
+ mYAxisModel.Simulate(aDelta);
+
+ CSSPoint position = CSSPoint::FromAppUnits(nsPoint(mXAxisModel.GetPosition(),
+ mYAxisModel.GetPosition()));
+ CSSPoint css_velocity = CSSPoint::FromAppUnits(nsPoint(mXAxisModel.GetVelocity(),
+ mYAxisModel.GetVelocity()));
+
+ // Convert from points/second to points/ms
+ ParentLayerPoint velocity = ParentLayerPoint(css_velocity.x, css_velocity.y) / 1000.0f;
+
+ // Keep the velocity updated for the Axis class so that any animations
+ // chained off of the smooth scroll will inherit it.
+ if (mXAxisModel.IsFinished(oneParentLayerPixel.x)) {
+ mApzc.mX.SetVelocity(0);
+ } else {
+ mApzc.mX.SetVelocity(velocity.x);
+ }
+ if (mYAxisModel.IsFinished(oneParentLayerPixel.y)) {
+ mApzc.mY.SetVelocity(0);
+ } else {
+ mApzc.mY.SetVelocity(velocity.y);
+ }
+ // If we overscroll, hand off to a fling animation that will complete the
+ // spring back.
+ CSSToParentLayerScale2D zoom = aFrameMetrics.GetZoom();
+ ParentLayerPoint displacement = (position - aFrameMetrics.GetScrollOffset()) * zoom;
+
+ ParentLayerPoint overscroll;
+ ParentLayerPoint adjustedOffset;
+ mApzc.mX.AdjustDisplacement(displacement.x, adjustedOffset.x, overscroll.x);
+ mApzc.mY.AdjustDisplacement(displacement.y, adjustedOffset.y, overscroll.y);
+
+ aFrameMetrics.ScrollBy(adjustedOffset / zoom);
+
+ // The smooth scroll may have caused us to reach the end of our scroll range.
+ // This can happen if either the layout.css.scroll-behavior.damping-ratio
+ // preference is set to less than 1 (underdamped) or if a smooth scroll
+ // inherits velocity from a fling gesture.
+ if (!IsZero(overscroll)) {
+ // Hand off a fling with the remaining momentum to the next APZC in the
+ // overscroll handoff chain.
+
+ // We may have reached the end of the scroll range along one axis but
+ // not the other. In such a case we only want to hand off the relevant
+ // component of the fling.
+ if (FuzzyEqualsAdditive(overscroll.x, 0.0f, COORDINATE_EPSILON)) {
+ velocity.x = 0;
+ } else if (FuzzyEqualsAdditive(overscroll.y, 0.0f, COORDINATE_EPSILON)) {
+ velocity.y = 0;
+ }
+
+ // To hand off the fling, we attempt to find a target APZC and start a new
+ // fling with the same velocity on that APZC. For simplicity, the actual
+ // overscroll of the current sample is discarded rather than being handed
+ // off. The compositor should sample animations sufficiently frequently
+ // that this is not noticeable. The target APZC is chosen by seeing if
+ // there is an APZC further in the handoff chain which is pannable; if
+ // there isn't, we take the new fling ourselves, entering an overscrolled
+ // state.
+ // Note: APZC is holding mMonitor, so directly calling
+ // HandleSmoothScrollOverscroll() (which acquires the tree lock) would violate
+ // the lock ordering. Instead we schedule HandleSmoothScrollOverscroll() to be
+ // called after mMonitor is released.
+ mDeferredTasks.AppendElement(
+ NewRunnableMethod<ParentLayerPoint>(&mApzc,
+ &AsyncPanZoomController::HandleSmoothScrollOverscroll,
+ velocity));
+ return false;
+ }
+
+ return true;
+ }
+
+ void SetDestination(const nsPoint& aNewDestination) {
+ mXAxisModel.SetDestination(static_cast<int32_t>(aNewDestination.x));
+ mYAxisModel.SetDestination(static_cast<int32_t>(aNewDestination.y));
+ }
+
+ CSSPoint GetDestination() const {
+ return CSSPoint::FromAppUnits(
+ nsPoint(mXAxisModel.GetDestination(), mYAxisModel.GetDestination()));
+ }
+
+ SmoothScrollAnimation* AsSmoothScrollAnimation() override {
+ return this;
+ }
+
+private:
+ AsyncPanZoomController& mApzc;
+ AxisPhysicsMSDModel mXAxisModel, mYAxisModel;
+};
+
+/*static*/ void
+AsyncPanZoomController::InitializeGlobalState()
+{
+ static bool sInitialized = false;
+ if (sInitialized)
+ return;
+ sInitialized = true;
+
+ MOZ_ASSERT(NS_IsMainThread());
+
+ gZoomAnimationFunction = new ComputedTimingFunction();
+ gZoomAnimationFunction->Init(
+ nsTimingFunction(NS_STYLE_TRANSITION_TIMING_FUNCTION_EASE));
+ ClearOnShutdown(&gZoomAnimationFunction);
+ gVelocityCurveFunction = new ComputedTimingFunction();
+ gVelocityCurveFunction->Init(
+ nsTimingFunction(gfxPrefs::APZCurveFunctionX1(),
+ gfxPrefs::APZCurveFunctionY2(),
+ gfxPrefs::APZCurveFunctionX2(),
+ gfxPrefs::APZCurveFunctionY2()));
+ ClearOnShutdown(&gVelocityCurveFunction);
+
+ uint64_t sysmem = PR_GetPhysicalMemorySize();
+ uint64_t threshold = 1LL << 32; // 4 GB in bytes
+ gIsHighMemSystem = sysmem >= threshold;
+}
+
+AsyncPanZoomController::AsyncPanZoomController(uint64_t aLayersId,
+ APZCTreeManager* aTreeManager,
+ const RefPtr<InputQueue>& aInputQueue,
+ GeckoContentController* aGeckoContentController,
+ GestureBehavior aGestures)
+ : mLayersId(aLayersId),
+ mGeckoContentController(aGeckoContentController),
+ mRefPtrMonitor("RefPtrMonitor"),
+ // mTreeManager must be initialized before GetFrameTime() is called
+ mTreeManager(aTreeManager),
+ mFrameMetrics(mScrollMetadata.GetMetrics()),
+ mMonitor("AsyncPanZoomController"),
+ mLastContentPaintMetrics(mLastContentPaintMetadata.GetMetrics()),
+ mX(this),
+ mY(this),
+ mPanDirRestricted(false),
+ mZoomConstraints(false, false,
+ mFrameMetrics.GetDevPixelsPerCSSPixel() * kViewportMinScale / ParentLayerToScreenScale(1),
+ mFrameMetrics.GetDevPixelsPerCSSPixel() * kViewportMaxScale / ParentLayerToScreenScale(1)),
+ mLastSampleTime(GetFrameTime()),
+ mLastCheckerboardReport(GetFrameTime()),
+ mOverscrollEffect(MakeUnique<OverscrollEffect>(*this)),
+ mState(NOTHING),
+ mNotificationBlockers(0),
+ mInputQueue(aInputQueue),
+ mPinchPaintTimerSet(false),
+ mAPZCId(sAsyncPanZoomControllerCount++),
+ mSharedLock(nullptr),
+ mAsyncTransformAppliedToContent(false),
+ mCheckerboardEventLock("APZCBELock")
+{
+ if (aGestures == USE_GESTURE_DETECTOR) {
+ mGestureEventListener = new GestureEventListener(this);
+ }
+}
+
+AsyncPanZoomController::~AsyncPanZoomController()
+{
+ MOZ_ASSERT(IsDestroyed());
+}
+
+PlatformSpecificStateBase*
+AsyncPanZoomController::GetPlatformSpecificState()
+{
+ if (!mPlatformSpecificState) {
+ mPlatformSpecificState = MakeUnique<PlatformSpecificState>();
+ }
+ return mPlatformSpecificState.get();
+}
+
+already_AddRefed<GeckoContentController>
+AsyncPanZoomController::GetGeckoContentController() const {
+ MonitorAutoLock lock(mRefPtrMonitor);
+ RefPtr<GeckoContentController> controller = mGeckoContentController;
+ return controller.forget();
+}
+
+already_AddRefed<GestureEventListener>
+AsyncPanZoomController::GetGestureEventListener() const {
+ MonitorAutoLock lock(mRefPtrMonitor);
+ RefPtr<GestureEventListener> listener = mGestureEventListener;
+ return listener.forget();
+}
+
+const RefPtr<InputQueue>&
+AsyncPanZoomController::GetInputQueue() const {
+ return mInputQueue;
+}
+
+void
+AsyncPanZoomController::Destroy()
+{
+ APZThreadUtils::AssertOnCompositorThread();
+
+ CancelAnimation(CancelAnimationFlags::ScrollSnap);
+
+ { // scope the lock
+ MonitorAutoLock lock(mRefPtrMonitor);
+ mGeckoContentController = nullptr;
+ mGestureEventListener = nullptr;
+ }
+ mParent = nullptr;
+ mTreeManager = nullptr;
+
+ // Only send the release message if the SharedFrameMetrics has been created.
+ if (mMetricsSharingController && mSharedFrameMetricsBuffer) {
+ Unused << mMetricsSharingController->StopSharingMetrics(mFrameMetrics.GetScrollId(), mAPZCId);
+ }
+
+ { // scope the lock
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ mSharedFrameMetricsBuffer = nullptr;
+ delete mSharedLock;
+ mSharedLock = nullptr;
+ }
+}
+
+bool
+AsyncPanZoomController::IsDestroyed() const
+{
+ return mTreeManager == nullptr;
+}
+
+/* static */ScreenCoord
+AsyncPanZoomController::GetTouchStartTolerance()
+{
+ return (gfxPrefs::APZTouchStartTolerance() * APZCTreeManager::GetDPI());
+}
+
+/* static */AsyncPanZoomController::AxisLockMode AsyncPanZoomController::GetAxisLockMode()
+{
+ return static_cast<AxisLockMode>(gfxPrefs::APZAxisLockMode());
+}
+
+bool
+AsyncPanZoomController::ArePointerEventsConsumable(TouchBlockState* aBlock, uint32_t aTouchPoints) {
+ if (aTouchPoints == 0) {
+ // Cant' do anything with zero touch points
+ return false;
+ }
+
+ // This logic is simplified, erring on the side of returning true
+ // if we're not sure. It's safer to pretend that we can consume the
+ // event and then not be able to than vice-versa.
+ // We could probably enhance this logic to determine things like "we're
+ // not pannable, so we can only zoom in, and the zoom is already maxed
+ // out, so we're not zoomable either" but no need for that at this point.
+
+ bool pannable = aBlock->GetOverscrollHandoffChain()->CanBePanned(this);
+ bool zoomable = mZoomConstraints.mAllowZoom;
+
+ pannable &= (aBlock->TouchActionAllowsPanningX() || aBlock->TouchActionAllowsPanningY());
+ zoomable &= (aBlock->TouchActionAllowsPinchZoom());
+
+ // XXX once we fix bug 1031443, consumable should be assigned
+ // pannable || zoomable if aTouchPoints > 1.
+ bool consumable = (aTouchPoints == 1 ? pannable : zoomable);
+ if (!consumable) {
+ return false;
+ }
+
+ return true;
+}
+
+template <typename Units>
+static CoordTyped<Units> GetAxisStart(AsyncDragMetrics::DragDirection aDir, const PointTyped<Units>& aValue) {
+ if (aDir == AsyncDragMetrics::HORIZONTAL) {
+ return aValue.x;
+ } else {
+ return aValue.y;
+ }
+}
+
+template <typename Units>
+static CoordTyped<Units> GetAxisStart(AsyncDragMetrics::DragDirection aDir, const RectTyped<Units>& aValue) {
+ if (aDir == AsyncDragMetrics::HORIZONTAL) {
+ return aValue.x;
+ } else {
+ return aValue.y;
+ }
+}
+
+template <typename Units>
+static IntCoordTyped<Units> GetAxisStart(AsyncDragMetrics::DragDirection aDir, const IntRectTyped<Units>& aValue) {
+ if (aDir == AsyncDragMetrics::HORIZONTAL) {
+ return aValue.x;
+ } else {
+ return aValue.y;
+ }
+}
+
+template <typename Units>
+static IntCoordTyped<Units> GetAxisEnd(AsyncDragMetrics::DragDirection aDir, const IntRectTyped<Units>& aValue) {
+ if (aDir == AsyncDragMetrics::HORIZONTAL) {
+ return aValue.x + aValue.width;
+ } else {
+ return aValue.y + aValue.height;
+ }
+}
+
+template <typename Units>
+static CoordTyped<Units> GetAxisSize(AsyncDragMetrics::DragDirection aDir, const RectTyped<Units>& aValue) {
+ if (aDir == AsyncDragMetrics::HORIZONTAL) {
+ return aValue.width;
+ } else {
+ return aValue.height;
+ }
+}
+
+template <typename FromUnits, typename ToUnits>
+static float GetAxisScale(AsyncDragMetrics::DragDirection aDir, const ScaleFactors2D<FromUnits, ToUnits>& aValue) {
+ if (aDir == AsyncDragMetrics::HORIZONTAL) {
+ return aValue.xScale;
+ } else {
+ return aValue.yScale;
+ }
+}
+
+nsEventStatus AsyncPanZoomController::HandleDragEvent(const MouseInput& aEvent,
+ const AsyncDragMetrics& aDragMetrics)
+{
+ if (!gfxPrefs::APZDragEnabled()) {
+ return nsEventStatus_eIgnore;
+ }
+
+ if (!GetApzcTreeManager()) {
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ RefPtr<HitTestingTreeNode> node =
+ GetApzcTreeManager()->FindScrollNode(aDragMetrics);
+ if (!node) {
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::SCROLL_INPUT_METHODS,
+ (uint32_t) ScrollInputMethod::ApzScrollbarDrag);
+
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ CSSPoint scrollFramePoint = aEvent.mLocalOrigin / GetFrameMetrics().GetZoom();
+ // The scrollbar can be transformed with the frame but the pres shell
+ // resolution is only applied to the scroll frame.
+ CSSPoint scrollbarPoint = scrollFramePoint * mFrameMetrics.GetPresShellResolution();
+ CSSRect cssCompositionBound = mFrameMetrics.CalculateCompositedRectInCssPixels();
+
+ CSSCoord mousePosition = GetAxisStart(aDragMetrics.mDirection, scrollbarPoint) -
+ CSSCoord(aDragMetrics.mScrollbarDragOffset) -
+ GetAxisStart(aDragMetrics.mDirection, cssCompositionBound) -
+ CSSCoord(GetAxisStart(aDragMetrics.mDirection, aDragMetrics.mScrollTrack));
+
+ CSSCoord scrollMax = CSSCoord(GetAxisEnd(aDragMetrics.mDirection, aDragMetrics.mScrollTrack));
+ scrollMax -= node->GetScrollSize() /
+ GetAxisScale(aDragMetrics.mDirection, mFrameMetrics.GetZoom()) *
+ mFrameMetrics.GetPresShellResolution();
+
+ float scrollPercent = mousePosition / scrollMax;
+
+ CSSCoord minScrollPosition =
+ GetAxisStart(aDragMetrics.mDirection, mFrameMetrics.GetScrollableRect().TopLeft());
+ CSSCoord maxScrollPosition =
+ GetAxisSize(aDragMetrics.mDirection, mFrameMetrics.GetScrollableRect()) -
+ GetAxisSize(aDragMetrics.mDirection, cssCompositionBound);
+ CSSCoord scrollPosition = scrollPercent * maxScrollPosition;
+
+ scrollPosition = std::max(scrollPosition, minScrollPosition);
+ scrollPosition = std::min(scrollPosition, maxScrollPosition);
+
+ CSSPoint scrollOffset = mFrameMetrics.GetScrollOffset();
+ if (aDragMetrics.mDirection == AsyncDragMetrics::HORIZONTAL) {
+ scrollOffset.x = scrollPosition;
+ } else {
+ scrollOffset.y = scrollPosition;
+ }
+ mFrameMetrics.SetScrollOffset(scrollOffset);
+ ScheduleCompositeAndMaybeRepaint();
+ UpdateSharedCompositorFrameMetrics();
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::HandleInputEvent(const InputData& aEvent,
+ const ScreenToParentLayerMatrix4x4& aTransformToApzc) {
+ APZThreadUtils::AssertOnControllerThread();
+
+ nsEventStatus rv = nsEventStatus_eIgnore;
+
+ switch (aEvent.mInputType) {
+ case MULTITOUCH_INPUT: {
+ MultiTouchInput multiTouchInput = aEvent.AsMultiTouchInput();
+ if (!multiTouchInput.TransformToLocal(aTransformToApzc)) {
+ return rv;
+ }
+
+ RefPtr<GestureEventListener> listener = GetGestureEventListener();
+ if (listener) {
+ rv = listener->HandleInputEvent(multiTouchInput);
+ if (rv == nsEventStatus_eConsumeNoDefault) {
+ return rv;
+ }
+ }
+
+ switch (multiTouchInput.mType) {
+ case MultiTouchInput::MULTITOUCH_START: rv = OnTouchStart(multiTouchInput); break;
+ case MultiTouchInput::MULTITOUCH_MOVE: rv = OnTouchMove(multiTouchInput); break;
+ case MultiTouchInput::MULTITOUCH_END: rv = OnTouchEnd(multiTouchInput); break;
+ case MultiTouchInput::MULTITOUCH_CANCEL: rv = OnTouchCancel(multiTouchInput); break;
+ default: NS_WARNING("Unhandled multitouch"); break;
+ }
+ break;
+ }
+ case PANGESTURE_INPUT: {
+ PanGestureInput panGestureInput = aEvent.AsPanGestureInput();
+ if (!panGestureInput.TransformToLocal(aTransformToApzc)) {
+ return rv;
+ }
+
+ switch (panGestureInput.mType) {
+ case PanGestureInput::PANGESTURE_MAYSTART: rv = OnPanMayBegin(panGestureInput); break;
+ case PanGestureInput::PANGESTURE_CANCELLED: rv = OnPanCancelled(panGestureInput); break;
+ case PanGestureInput::PANGESTURE_START: rv = OnPanBegin(panGestureInput); break;
+ case PanGestureInput::PANGESTURE_PAN: rv = OnPan(panGestureInput, true); break;
+ case PanGestureInput::PANGESTURE_END: rv = OnPanEnd(panGestureInput); break;
+ case PanGestureInput::PANGESTURE_MOMENTUMSTART: rv = OnPanMomentumStart(panGestureInput); break;
+ case PanGestureInput::PANGESTURE_MOMENTUMPAN: rv = OnPan(panGestureInput, false); break;
+ case PanGestureInput::PANGESTURE_MOMENTUMEND: rv = OnPanMomentumEnd(panGestureInput); break;
+ default: NS_WARNING("Unhandled pan gesture"); break;
+ }
+ break;
+ }
+ case MOUSE_INPUT: {
+ MouseInput mouseInput = aEvent.AsMouseInput();
+ if (!mouseInput.TransformToLocal(aTransformToApzc)) {
+ return rv;
+ }
+
+ // TODO Need to implement blocks to properly handle this.
+ //rv = HandleDragEvent(mouseInput, dragMetrics);
+ break;
+ }
+ case SCROLLWHEEL_INPUT: {
+ ScrollWheelInput scrollInput = aEvent.AsScrollWheelInput();
+ if (!scrollInput.TransformToLocal(aTransformToApzc)) {
+ return rv;
+ }
+
+ rv = OnScrollWheel(scrollInput);
+ break;
+ }
+ case PINCHGESTURE_INPUT: {
+ PinchGestureInput pinchInput = aEvent.AsPinchGestureInput();
+ if (!pinchInput.TransformToLocal(aTransformToApzc)) {
+ return rv;
+ }
+
+ rv = HandleGestureEvent(pinchInput);
+ break;
+ }
+ case TAPGESTURE_INPUT: {
+ TapGestureInput tapInput = aEvent.AsTapGestureInput();
+ if (!tapInput.TransformToLocal(aTransformToApzc)) {
+ return rv;
+ }
+
+ rv = HandleGestureEvent(tapInput);
+ break;
+ }
+ default: NS_WARNING("Unhandled input event type"); break;
+ }
+
+ return rv;
+}
+
+nsEventStatus AsyncPanZoomController::HandleGestureEvent(const InputData& aEvent)
+{
+ APZThreadUtils::AssertOnControllerThread();
+
+ nsEventStatus rv = nsEventStatus_eIgnore;
+
+ switch (aEvent.mInputType) {
+ case PINCHGESTURE_INPUT: {
+ const PinchGestureInput& pinchGestureInput = aEvent.AsPinchGestureInput();
+ switch (pinchGestureInput.mType) {
+ case PinchGestureInput::PINCHGESTURE_START: rv = OnScaleBegin(pinchGestureInput); break;
+ case PinchGestureInput::PINCHGESTURE_SCALE: rv = OnScale(pinchGestureInput); break;
+ case PinchGestureInput::PINCHGESTURE_END: rv = OnScaleEnd(pinchGestureInput); break;
+ default: NS_WARNING("Unhandled pinch gesture"); break;
+ }
+ break;
+ }
+ case TAPGESTURE_INPUT: {
+ const TapGestureInput& tapGestureInput = aEvent.AsTapGestureInput();
+ switch (tapGestureInput.mType) {
+ case TapGestureInput::TAPGESTURE_LONG: rv = OnLongPress(tapGestureInput); break;
+ case TapGestureInput::TAPGESTURE_LONG_UP: rv = OnLongPressUp(tapGestureInput); break;
+ case TapGestureInput::TAPGESTURE_UP: rv = OnSingleTapUp(tapGestureInput); break;
+ case TapGestureInput::TAPGESTURE_CONFIRMED: rv = OnSingleTapConfirmed(tapGestureInput); break;
+ case TapGestureInput::TAPGESTURE_DOUBLE: rv = OnDoubleTap(tapGestureInput); break;
+ case TapGestureInput::TAPGESTURE_SECOND: rv = OnSecondTap(tapGestureInput); break;
+ case TapGestureInput::TAPGESTURE_CANCEL: rv = OnCancelTap(tapGestureInput); break;
+ default: NS_WARNING("Unhandled tap gesture"); break;
+ }
+ break;
+ }
+ default: NS_WARNING("Unhandled input event"); break;
+ }
+
+ return rv;
+}
+
+void AsyncPanZoomController::HandleTouchVelocity(uint32_t aTimesampMs, float aSpeedY)
+{
+ mY.HandleTouchVelocity(aTimesampMs, aSpeedY);
+}
+
+nsEventStatus AsyncPanZoomController::OnTouchStart(const MultiTouchInput& aEvent) {
+ APZC_LOG("%p got a touch-start in state %d\n", this, mState);
+ mPanDirRestricted = false;
+ ParentLayerPoint point = GetFirstTouchPoint(aEvent);
+
+ switch (mState) {
+ case FLING:
+ case ANIMATING_ZOOM:
+ case SMOOTH_SCROLL:
+ case OVERSCROLL_ANIMATION:
+ case WHEEL_SCROLL:
+ case PAN_MOMENTUM:
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ GetCurrentTouchBlock()->GetOverscrollHandoffChain()->CancelAnimations(ExcludeOverscroll);
+ MOZ_FALLTHROUGH;
+ case NOTHING: {
+ mX.StartTouch(point.x, aEvent.mTime);
+ mY.StartTouch(point.y, aEvent.mTime);
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ controller->NotifyAPZStateChange(
+ GetGuid(), APZStateChange::eStartTouch,
+ GetCurrentTouchBlock()->GetOverscrollHandoffChain()->CanBePanned(this));
+ }
+ SetState(TOUCHING);
+ break;
+ }
+ case TOUCHING:
+ case PANNING:
+ case PANNING_LOCKED_X:
+ case PANNING_LOCKED_Y:
+ case PINCHING:
+ NS_WARNING("Received impossible touch in OnTouchStart");
+ break;
+ default:
+ NS_WARNING("Unhandled case in OnTouchStart");
+ break;
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnTouchMove(const MultiTouchInput& aEvent) {
+ APZC_LOG("%p got a touch-move in state %d\n", this, mState);
+ switch (mState) {
+ case FLING:
+ case SMOOTH_SCROLL:
+ case NOTHING:
+ case ANIMATING_ZOOM:
+ // May happen if the user double-taps and drags without lifting after the
+ // second tap. Ignore the move if this happens.
+ return nsEventStatus_eIgnore;
+
+ case TOUCHING: {
+ ScreenCoord panThreshold = GetTouchStartTolerance();
+ UpdateWithTouchAtDevicePoint(aEvent);
+
+ if (PanDistance() < panThreshold) {
+ return nsEventStatus_eIgnore;
+ }
+
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ if (gfxPrefs::TouchActionEnabled() && GetCurrentTouchBlock()->TouchActionAllowsPanningXY()) {
+ // User tries to trigger a touch behavior. If allowed touch behavior is vertical pan
+ // + horizontal pan (touch-action value is equal to AUTO) we can return ConsumeNoDefault
+ // status immediately to trigger cancel event further. It should happen independent of
+ // the parent type (whether it is scrolling or not).
+ StartPanning(aEvent);
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ return StartPanning(aEvent);
+ }
+
+ case PANNING:
+ case PANNING_LOCKED_X:
+ case PANNING_LOCKED_Y:
+ case PAN_MOMENTUM:
+ TrackTouch(aEvent);
+ return nsEventStatus_eConsumeNoDefault;
+
+ case PINCHING:
+ // The scale gesture listener should have handled this.
+ NS_WARNING("Gesture listener should have handled pinching in OnTouchMove.");
+ return nsEventStatus_eIgnore;
+
+ case WHEEL_SCROLL:
+ case OVERSCROLL_ANIMATION:
+ // Should not receive a touch-move in the OVERSCROLL_ANIMATION state
+ // as touch blocks that begin in an overscrolled state cancel the
+ // animation. The same is true for wheel scroll animations.
+ NS_WARNING("Received impossible touch in OnTouchMove");
+ break;
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnTouchEnd(const MultiTouchInput& aEvent) {
+ APZC_LOG("%p got a touch-end in state %d\n", this, mState);
+
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (controller) {
+ controller->SetScrollingRootContent(false);
+ }
+
+ OnTouchEndOrCancel();
+
+ // In case no touch behavior triggered previously we can avoid sending
+ // scroll events or requesting content repaint. This condition is added
+ // to make tests consistent - in case touch-action is NONE (and therefore
+ // no pans/zooms can be performed) we expected neither scroll or repaint
+ // events.
+ if (mState != NOTHING) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ }
+
+ switch (mState) {
+ case FLING:
+ // Should never happen.
+ NS_WARNING("Received impossible touch end in OnTouchEnd.");
+ MOZ_FALLTHROUGH;
+ case ANIMATING_ZOOM:
+ case SMOOTH_SCROLL:
+ case NOTHING:
+ // May happen if the user double-taps and drags without lifting after the
+ // second tap. Ignore if this happens.
+ return nsEventStatus_eIgnore;
+
+ case TOUCHING:
+ // We may have some velocity stored on the axis from move events
+ // that were not big enough to trigger scrolling. Clear that out.
+ mX.SetVelocity(0);
+ mY.SetVelocity(0);
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ APZC_LOG("%p still has %u touch points active\n", this,
+ GetCurrentTouchBlock()->GetActiveTouchCount());
+ // In cases where the user is panning, then taps the second finger without
+ // entering a pinch, we will arrive here when the second finger is lifted.
+ // However the first finger is still down so we want to remain in state
+ // TOUCHING.
+ if (GetCurrentTouchBlock()->GetActiveTouchCount() == 0) {
+ // It's possible we may be overscrolled if the user tapped during a
+ // previous overscroll pan. Make sure to snap back in this situation.
+ // An ancestor APZC could be overscrolled instead of this APZC, so
+ // walk the handoff chain as well.
+ GetCurrentTouchBlock()->GetOverscrollHandoffChain()->SnapBackOverscrolledApzc(this);
+ // SnapBackOverscrolledApzc() will put any APZC it causes to snap back
+ // into the OVERSCROLL_ANIMATION state. If that's not us, since we're
+ // done TOUCHING enter the NOTHING state.
+ if (mState != OVERSCROLL_ANIMATION) {
+ SetState(NOTHING);
+ }
+ }
+ return nsEventStatus_eIgnore;
+
+ case PANNING:
+ case PANNING_LOCKED_X:
+ case PANNING_LOCKED_Y:
+ case PAN_MOMENTUM:
+ {
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ GetCurrentTouchBlock()->GetOverscrollHandoffChain()->FlushRepaints();
+ mX.EndTouch(aEvent.mTime);
+ mY.EndTouch(aEvent.mTime);
+ ParentLayerPoint flingVelocity = GetVelocityVector();
+ // Clear our velocities; if DispatchFling() gives the fling to us,
+ // the fling velocity gets *added* to our existing velocity in
+ // AcceptFling().
+ mX.SetVelocity(0);
+ mY.SetVelocity(0);
+ // Clear our state so that we don't stay in the PANNING state
+ // if DispatchFling() gives the fling to somone else. However,
+ // don't send the state change notification until we've determined
+ // what our final state is to avoid notification churn.
+ StateChangeNotificationBlocker blocker(this);
+ SetState(NOTHING);
+
+ APZC_LOG("%p starting a fling animation if %f >= %f\n", this,
+ flingVelocity.Length().value, gfxPrefs::APZFlingMinVelocityThreshold());
+
+ if (flingVelocity.Length() < gfxPrefs::APZFlingMinVelocityThreshold()) {
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ // Make a local copy of the tree manager pointer and check that it's not
+ // null before calling DispatchFling(). This is necessary because Destroy(),
+ // which nulls out mTreeManager, could be called concurrently.
+ if (APZCTreeManager* treeManagerLocal = GetApzcTreeManager()) {
+ FlingHandoffState handoffState{flingVelocity,
+ GetCurrentTouchBlock()->GetOverscrollHandoffChain(),
+ false /* not handoff */,
+ GetCurrentTouchBlock()->GetScrolledApzc()};
+ treeManagerLocal->DispatchFling(this, handoffState);
+ }
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ case PINCHING:
+ SetState(NOTHING);
+ // Scale gesture listener should have handled this.
+ NS_WARNING("Gesture listener should have handled pinching in OnTouchEnd.");
+ return nsEventStatus_eIgnore;
+
+ case WHEEL_SCROLL:
+ case OVERSCROLL_ANIMATION:
+ // Should not receive a touch-end in the OVERSCROLL_ANIMATION state
+ // as touch blocks that begin in an overscrolled state cancel the
+ // animation. The same is true for WHEEL_SCROLL.
+ NS_WARNING("Received impossible touch in OnTouchEnd");
+ break;
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnTouchCancel(const MultiTouchInput& aEvent) {
+ APZC_LOG("%p got a touch-cancel in state %d\n", this, mState);
+ OnTouchEndOrCancel();
+ CancelAnimationAndGestureState();
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnScaleBegin(const PinchGestureInput& aEvent) {
+ APZC_LOG("%p got a scale-begin in state %d\n", this, mState);
+
+ mPinchPaintTimerSet = false;
+ // Note that there may not be a touch block at this point, if we received the
+ // PinchGestureEvent directly from widget code without any touch events.
+ if (HasReadyTouchBlock() && !GetCurrentTouchBlock()->TouchActionAllowsPinchZoom()) {
+ return nsEventStatus_eIgnore;
+ }
+
+ // For platforms that don't support APZ zooming, dispatch a message to the
+ // content controller, it may want to do something else with this gesture.
+ if (!gfxPrefs::APZAllowZooming()) {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ controller->NotifyPinchGesture(aEvent.mType, GetGuid(), 0, aEvent.modifiers);
+ }
+ }
+
+ SetState(PINCHING);
+ mX.SetVelocity(0);
+ mY.SetVelocity(0);
+ mLastZoomFocus = aEvent.mLocalFocusPoint - mFrameMetrics.GetCompositionBounds().TopLeft();
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnScale(const PinchGestureInput& aEvent) {
+ APZC_LOG("%p got a scale in state %d\n", this, mState);
+
+ if (HasReadyTouchBlock() && !GetCurrentTouchBlock()->TouchActionAllowsPinchZoom()) {
+ return nsEventStatus_eIgnore;
+ }
+
+ if (mState != PINCHING) {
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ if (!gfxPrefs::APZAllowZooming()) {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ controller->NotifyPinchGesture(aEvent.mType, GetGuid(),
+ ViewAs<LayoutDevicePixel>(aEvent.mCurrentSpan - aEvent.mPreviousSpan,
+ PixelCastJustification::LayoutDeviceIsParentLayerForRCDRSF),
+ aEvent.modifiers);
+ }
+ }
+
+ // Only the root APZC is zoomable, and the root APZC is not allowed to have
+ // different x and y scales. If it did, the calculations in this function
+ // would have to be adjusted (as e.g. it would no longer be valid to take
+ // the minimum or maximum of the ratios of the widths and heights of the
+ // page rect and the composition bounds).
+ MOZ_ASSERT(mFrameMetrics.IsRootContent());
+ MOZ_ASSERT(mFrameMetrics.GetZoom().AreScalesSame());
+
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ CSSToParentLayerScale userZoom = mFrameMetrics.GetZoom().ToScaleFactor();
+ ParentLayerPoint focusPoint = aEvent.mLocalFocusPoint - mFrameMetrics.GetCompositionBounds().TopLeft();
+ CSSPoint cssFocusPoint = focusPoint / mFrameMetrics.GetZoom();
+
+ ParentLayerPoint focusChange = mLastZoomFocus - focusPoint;
+ mLastZoomFocus = focusPoint;
+ // If displacing by the change in focus point will take us off page bounds,
+ // then reduce the displacement such that it doesn't.
+ focusChange.x -= mX.DisplacementWillOverscrollAmount(focusChange.x);
+ focusChange.y -= mY.DisplacementWillOverscrollAmount(focusChange.y);
+ ScrollBy(focusChange / userZoom);
+
+ // If the span is zero or close to it, we don't want to process this zoom
+ // change because we're going to get wonky numbers for the spanRatio. So
+ // let's bail out here. Note that we do this after the focus-change-scroll
+ // above, so that if we have a pinch with zero span but changing focus,
+ // such as generated by some Synaptics touchpads on Windows, we still
+ // scroll properly.
+ float prevSpan = aEvent.mPreviousSpan;
+ if (fabsf(prevSpan) <= EPSILON || fabsf(aEvent.mCurrentSpan) <= EPSILON) {
+ // We might have done a nonzero ScrollBy above, so update metrics and
+ // repaint/recomposite
+ ScheduleCompositeAndMaybeRepaint();
+ UpdateSharedCompositorFrameMetrics();
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ float spanRatio = aEvent.mCurrentSpan / aEvent.mPreviousSpan;
+
+ // When we zoom in with focus, we can zoom too much towards the boundaries
+ // that we actually go over them. These are the needed displacements along
+ // either axis such that we don't overscroll the boundaries when zooming.
+ CSSPoint neededDisplacement;
+
+ CSSToParentLayerScale realMinZoom = mZoomConstraints.mMinZoom;
+ CSSToParentLayerScale realMaxZoom = mZoomConstraints.mMaxZoom;
+ realMinZoom.scale = std::max(realMinZoom.scale,
+ mFrameMetrics.GetCompositionBounds().width / mFrameMetrics.GetScrollableRect().width);
+ realMinZoom.scale = std::max(realMinZoom.scale,
+ mFrameMetrics.GetCompositionBounds().height / mFrameMetrics.GetScrollableRect().height);
+ if (realMaxZoom < realMinZoom) {
+ realMaxZoom = realMinZoom;
+ }
+
+ bool doScale = (spanRatio > 1.0 && userZoom < realMaxZoom) ||
+ (spanRatio < 1.0 && userZoom > realMinZoom);
+
+ if (!mZoomConstraints.mAllowZoom) {
+ doScale = false;
+ }
+
+ if (doScale) {
+ spanRatio = clamped(spanRatio,
+ realMinZoom.scale / userZoom.scale,
+ realMaxZoom.scale / userZoom.scale);
+
+ // Note that the spanRatio here should never put us into OVERSCROLL_BOTH because
+ // up above we clamped it.
+ neededDisplacement.x = -mX.ScaleWillOverscrollAmount(spanRatio, cssFocusPoint.x);
+ neededDisplacement.y = -mY.ScaleWillOverscrollAmount(spanRatio, cssFocusPoint.y);
+
+ ScaleWithFocus(spanRatio, cssFocusPoint);
+
+ if (neededDisplacement != CSSPoint()) {
+ ScrollBy(neededDisplacement);
+ }
+
+ // We don't want to redraw on every scale, so throttle it.
+ if (!mPinchPaintTimerSet) {
+ const int delay = gfxPrefs::APZScaleRepaintDelay();
+ if (delay >= 0) {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ mPinchPaintTimerSet = true;
+ controller->PostDelayedTask(
+ NewRunnableMethod(this,
+ &AsyncPanZoomController::DoDelayedRequestContentRepaint),
+ delay);
+ }
+ }
+ }
+
+ UpdateSharedCompositorFrameMetrics();
+ }
+
+ // We did a ScrollBy call above even if we didn't do a scale, so we
+ // should composite for that.
+ ScheduleComposite();
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnScaleEnd(const PinchGestureInput& aEvent) {
+ APZC_LOG("%p got a scale-end in state %d\n", this, mState);
+
+ mPinchPaintTimerSet = false;
+
+ if (HasReadyTouchBlock() && !GetCurrentTouchBlock()->TouchActionAllowsPinchZoom()) {
+ return nsEventStatus_eIgnore;
+ }
+
+ if (!gfxPrefs::APZAllowZooming()) {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ controller->NotifyPinchGesture(aEvent.mType, GetGuid(), 0, aEvent.modifiers);
+ }
+ }
+
+ SetState(NOTHING);
+
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ ScheduleComposite();
+ RequestContentRepaint();
+ UpdateSharedCompositorFrameMetrics();
+ }
+
+ // Non-negative focus point would indicate that one finger is still down
+ if (aEvent.mLocalFocusPoint.x != -1 && aEvent.mLocalFocusPoint.y != -1) {
+ mPanDirRestricted = false;
+ mX.StartTouch(aEvent.mLocalFocusPoint.x, aEvent.mTime);
+ mY.StartTouch(aEvent.mLocalFocusPoint.y, aEvent.mTime);
+ SetState(TOUCHING);
+ } else {
+ // Otherwise, handle the fingers being lifted.
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ // We can get into a situation where we are overscrolled at the end of a
+ // pinch if we go into overscroll with a two-finger pan, and then turn
+ // that into a pinch by increasing the span sufficiently. In such a case,
+ // there is no snap-back animation to get us out of overscroll, so we need
+ // to get out of it somehow.
+ // Moreover, in cases of scroll handoff, the overscroll can be on an APZC
+ // further up in the handoff chain rather than on the current APZC, so
+ // we need to clear overscroll along the entire handoff chain.
+ if (HasReadyTouchBlock()) {
+ GetCurrentTouchBlock()->GetOverscrollHandoffChain()->ClearOverscroll();
+ } else {
+ ClearOverscroll();
+ }
+ // Along with clearing the overscroll, we also want to snap to the nearest
+ // snap point as appropriate.
+ ScrollSnap();
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+bool
+AsyncPanZoomController::ConvertToGecko(const ScreenIntPoint& aPoint, LayoutDevicePoint* aOut)
+{
+ if (APZCTreeManager* treeManagerLocal = GetApzcTreeManager()) {
+ ScreenToScreenMatrix4x4 transformScreenToGecko =
+ treeManagerLocal->GetScreenToApzcTransform(this)
+ * treeManagerLocal->GetApzcToGeckoTransform(this);
+
+ Maybe<ScreenIntPoint> layoutPoint = UntransformBy(
+ transformScreenToGecko, aPoint);
+ if (!layoutPoint) {
+ return false;
+ }
+
+ *aOut = LayoutDevicePoint(ViewAs<LayoutDevicePixel>(*layoutPoint,
+ PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent));
+ return true;
+ }
+ return false;
+}
+
+static bool
+AllowsScrollingMoreThanOnePage(double aMultiplier)
+{
+ const int32_t kMinAllowPageScroll =
+ EventStateManager::MIN_MULTIPLIER_VALUE_ALLOWING_OVER_ONE_PAGE_SCROLL;
+ return Abs(aMultiplier) >= kMinAllowPageScroll;
+}
+
+ParentLayerPoint
+AsyncPanZoomController::GetScrollWheelDelta(const ScrollWheelInput& aEvent) const
+{
+ ParentLayerSize scrollAmount;
+ ParentLayerSize pageScrollSize;
+
+ {
+ // Grab the lock to access the frame metrics.
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ LayoutDeviceIntSize scrollAmountLD = mScrollMetadata.GetLineScrollAmount();
+ LayoutDeviceIntSize pageScrollSizeLD = mScrollMetadata.GetPageScrollAmount();
+ scrollAmount = scrollAmountLD /
+ mFrameMetrics.GetDevPixelsPerCSSPixel() * mFrameMetrics.GetZoom();
+ pageScrollSize = pageScrollSizeLD /
+ mFrameMetrics.GetDevPixelsPerCSSPixel() * mFrameMetrics.GetZoom();
+ }
+
+ ParentLayerPoint delta;
+ switch (aEvent.mDeltaType) {
+ case ScrollWheelInput::SCROLLDELTA_LINE: {
+ delta.x = aEvent.mDeltaX * scrollAmount.width;
+ delta.y = aEvent.mDeltaY * scrollAmount.height;
+ break;
+ }
+ case ScrollWheelInput::SCROLLDELTA_PAGE: {
+ delta.x = aEvent.mDeltaX * pageScrollSize.width;
+ delta.y = aEvent.mDeltaY * pageScrollSize.height;
+ break;
+ }
+ case ScrollWheelInput::SCROLLDELTA_PIXEL: {
+ delta = ToParentLayerCoordinates(ScreenPoint(aEvent.mDeltaX, aEvent.mDeltaY), aEvent.mOrigin);
+ break;
+ }
+ default:
+ MOZ_ASSERT_UNREACHABLE("unexpected scroll delta type");
+ }
+
+ // Apply user-set multipliers.
+ delta.x *= aEvent.mUserDeltaMultiplierX;
+ delta.y *= aEvent.mUserDeltaMultiplierY;
+
+ // For the conditions under which we allow system scroll overrides, see
+ // EventStateManager::DeltaAccumulator::ComputeScrollAmountForDefaultAction
+ // and WheelTransaction::OverrideSystemScrollSpeed. Note that we do *not*
+ // restrict this to the root content, see bug 1217715 for discussion on this.
+ if (gfxPrefs::MouseWheelHasRootScrollDeltaOverride() &&
+ !aEvent.IsCustomizedByUserPrefs() &&
+ aEvent.mDeltaType == ScrollWheelInput::SCROLLDELTA_LINE &&
+ aEvent.mAllowToOverrideSystemScrollSpeed) {
+ delta.x = WidgetWheelEvent::ComputeOverriddenDelta(delta.x, false);
+ delta.y = WidgetWheelEvent::ComputeOverriddenDelta(delta.y, true);
+ }
+
+ // If this is a line scroll, and this event was part of a scroll series, then
+ // it might need extra acceleration. See WheelHandlingHelper.cpp.
+ if (aEvent.mDeltaType == ScrollWheelInput::SCROLLDELTA_LINE &&
+ aEvent.mScrollSeriesNumber > 0)
+ {
+ int32_t start = gfxPrefs::MouseWheelAccelerationStart();
+ if (start >= 0 && aEvent.mScrollSeriesNumber >= uint32_t(start)) {
+ int32_t factor = gfxPrefs::MouseWheelAccelerationFactor();
+ if (factor > 0) {
+ delta.x = ComputeAcceleratedWheelDelta(delta.x, aEvent.mScrollSeriesNumber, factor);
+ delta.y = ComputeAcceleratedWheelDelta(delta.y, aEvent.mScrollSeriesNumber, factor);
+ }
+ }
+ }
+
+ // We shouldn't scroll more than one page at once except when the
+ // user preference is large.
+ if (!AllowsScrollingMoreThanOnePage(aEvent.mUserDeltaMultiplierX) &&
+ Abs(delta.x) > pageScrollSize.width) {
+ delta.x = (delta.x >= 0)
+ ? pageScrollSize.width
+ : -pageScrollSize.width;
+ }
+ if (!AllowsScrollingMoreThanOnePage(aEvent.mUserDeltaMultiplierY) &&
+ Abs(delta.y) > pageScrollSize.height) {
+ delta.y = (delta.y >= 0)
+ ? pageScrollSize.height
+ : -pageScrollSize.height;
+ }
+
+ return delta;
+}
+
+// Return whether or not the underlying layer can be scrolled on either axis.
+bool
+AsyncPanZoomController::CanScroll(const InputData& aEvent) const
+{
+ ParentLayerPoint delta;
+ if (aEvent.mInputType == SCROLLWHEEL_INPUT) {
+ delta = GetScrollWheelDelta(aEvent.AsScrollWheelInput());
+ } else if (aEvent.mInputType == PANGESTURE_INPUT) {
+ const PanGestureInput& panInput = aEvent.AsPanGestureInput();
+ delta = ToParentLayerCoordinates(panInput.UserMultipliedPanDisplacement(), panInput.mPanStartPoint);
+ }
+ if (!delta.x && !delta.y) {
+ return false;
+ }
+
+ return CanScrollWithWheel(delta);
+}
+
+bool
+AsyncPanZoomController::CanScrollWithWheel(const ParentLayerPoint& aDelta) const
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ if (mX.CanScroll(aDelta.x)) {
+ return true;
+ }
+ if (mY.CanScroll(aDelta.y) && mScrollMetadata.AllowVerticalScrollWithWheel()) {
+ return true;
+ }
+ return false;
+}
+
+bool
+AsyncPanZoomController::CanScroll(Layer::ScrollDirection aDirection) const
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ switch (aDirection) {
+ case Layer::HORIZONTAL: return mX.CanScroll();
+ case Layer::VERTICAL: return mY.CanScroll();
+ default: MOZ_ASSERT(false); return false;
+ }
+}
+
+bool
+AsyncPanZoomController::AllowScrollHandoffInCurrentBlock() const
+{
+ bool result = mInputQueue->AllowScrollHandoff();
+ if (!gfxPrefs::APZAllowImmediateHandoff()) {
+ if (InputBlockState* currentBlock = GetCurrentInputBlock()) {
+ // Do not allow handoff beyond the first APZC to scroll.
+ if (currentBlock->GetScrolledApzc() == this) {
+ result = false;
+ }
+ }
+ }
+ return result;
+}
+
+void AsyncPanZoomController::DoDelayedRequestContentRepaint()
+{
+ if (!IsDestroyed() && mPinchPaintTimerSet) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ RequestContentRepaint();
+ }
+ mPinchPaintTimerSet = false;
+}
+
+static ScrollInputMethod
+ScrollInputMethodForWheelDeltaType(ScrollWheelInput::ScrollDeltaType aDeltaType)
+{
+ switch (aDeltaType) {
+ case ScrollWheelInput::SCROLLDELTA_LINE: {
+ return ScrollInputMethod::ApzWheelLine;
+ }
+ case ScrollWheelInput::SCROLLDELTA_PAGE: {
+ return ScrollInputMethod::ApzWheelPage;
+ }
+ case ScrollWheelInput::SCROLLDELTA_PIXEL: {
+ return ScrollInputMethod::ApzWheelPixel;
+ }
+ default:
+ MOZ_ASSERT_UNREACHABLE("unexpected scroll delta type");
+ return ScrollInputMethod::ApzWheelLine;
+ }
+}
+
+nsEventStatus AsyncPanZoomController::OnScrollWheel(const ScrollWheelInput& aEvent)
+{
+ ParentLayerPoint delta = GetScrollWheelDelta(aEvent);
+ APZC_LOG("%p got a scroll-wheel with delta %s\n", this, Stringify(delta).c_str());
+
+ if ((delta.x || delta.y) && !CanScrollWithWheel(delta)) {
+ // We can't scroll this apz anymore, so we simply drop the event.
+ if (mInputQueue->GetActiveWheelTransaction() &&
+ gfxPrefs::MouseScrollTestingEnabled()) {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ controller->NotifyMozMouseScrollEvent(
+ mFrameMetrics.GetScrollId(),
+ NS_LITERAL_STRING("MozMouseScrollFailed"));
+ }
+ }
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ if (delta.x == 0 && delta.y == 0) {
+ // Avoid spurious state changes and unnecessary work
+ return nsEventStatus_eIgnore;
+ }
+
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::SCROLL_INPUT_METHODS,
+ (uint32_t) ScrollInputMethodForWheelDeltaType(aEvent.mDeltaType));
+
+
+ switch (aEvent.mScrollMode) {
+ case ScrollWheelInput::SCROLLMODE_INSTANT: {
+
+ // Wheel events from "clicky" mouse wheels trigger scroll snapping to the
+ // next snap point. Check for this, and adjust the delta to take into
+ // account the snap point.
+ CSSPoint startPosition = mFrameMetrics.GetScrollOffset();
+ MaybeAdjustDeltaForScrollSnapping(aEvent, delta, startPosition);
+
+ ScreenPoint distance = ToScreenCoordinates(
+ ParentLayerPoint(fabs(delta.x), fabs(delta.y)), aEvent.mLocalOrigin);
+
+ CancelAnimation();
+
+ MOZ_ASSERT(mInputQueue->GetCurrentWheelBlock());
+ OverscrollHandoffState handoffState(
+ *mInputQueue->GetCurrentWheelBlock()->GetOverscrollHandoffChain(),
+ distance,
+ ScrollSource::Wheel);
+ ParentLayerPoint startPoint = aEvent.mLocalOrigin;
+ ParentLayerPoint endPoint = aEvent.mLocalOrigin - delta;
+ CallDispatchScroll(startPoint, endPoint, handoffState);
+
+ SetState(NOTHING);
+
+ // The calls above handle their own locking; moreover,
+ // ToScreenCoordinates() and CallDispatchScroll() can grab the tree lock.
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ RequestContentRepaint();
+
+ break;
+ }
+
+ case ScrollWheelInput::SCROLLMODE_SMOOTH: {
+ // The lock must be held across the entire update operation, so the
+ // compositor doesn't end the animation before we get a chance to
+ // update it.
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ // Perform scroll snapping if appropriate.
+ CSSPoint startPosition = mFrameMetrics.GetScrollOffset();
+ // If we're already in a wheel scroll or smooth scroll animation,
+ // the delta is applied to its destination, not to the current
+ // scroll position. Take this into account when finding a snap point.
+ if (mState == WHEEL_SCROLL) {
+ startPosition = mAnimation->AsWheelScrollAnimation()->GetDestination();
+ } else if (mState == SMOOTH_SCROLL) {
+ startPosition = mAnimation->AsSmoothScrollAnimation()->GetDestination();
+ }
+ if (MaybeAdjustDeltaForScrollSnapping(aEvent, delta, startPosition)) {
+ // If we're scroll snapping, use a smooth scroll animation to get
+ // the desired physics. Note that SmoothScrollTo() will re-use an
+ // existing smooth scroll animation if there is one.
+ APZC_LOG("%p wheel scrolling to snap point %s\n", this, Stringify(startPosition).c_str());
+ SmoothScrollTo(startPosition);
+ break;
+ }
+
+ // Otherwise, use a wheel scroll animation, also reusing one if possible.
+ if (mState != WHEEL_SCROLL) {
+ CancelAnimation();
+ SetState(WHEEL_SCROLL);
+
+ nsPoint initialPosition = CSSPoint::ToAppUnits(mFrameMetrics.GetScrollOffset());
+ StartAnimation(new WheelScrollAnimation(
+ *this, initialPosition, aEvent.mDeltaType));
+ }
+
+ nsPoint deltaInAppUnits =
+ CSSPoint::ToAppUnits(delta / mFrameMetrics.GetZoom());
+ // Cast velocity from ParentLayerPoints/ms to CSSPoints/ms then convert to
+ // appunits/second
+ nsPoint velocity =
+ CSSPoint::ToAppUnits(CSSPoint(mX.GetVelocity(), mY.GetVelocity())) * 1000.0f;
+
+ WheelScrollAnimation* animation = mAnimation->AsWheelScrollAnimation();
+ animation->Update(aEvent.mTimeStamp, deltaInAppUnits, nsSize(velocity.x, velocity.y));
+ break;
+ }
+
+ case ScrollWheelInput::SCROLLMODE_SENTINEL: {
+ MOZ_ASSERT_UNREACHABLE("Invalid ScrollMode.");
+ break;
+ }
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+void
+AsyncPanZoomController::NotifyMozMouseScrollEvent(const nsString& aString) const
+{
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (!controller) {
+ return;
+ }
+
+ controller->NotifyMozMouseScrollEvent(mFrameMetrics.GetScrollId(), aString);
+}
+
+nsEventStatus AsyncPanZoomController::OnPanMayBegin(const PanGestureInput& aEvent) {
+ APZC_LOG("%p got a pan-maybegin in state %d\n", this, mState);
+
+ mX.StartTouch(aEvent.mLocalPanStartPoint.x, aEvent.mTime);
+ mY.StartTouch(aEvent.mLocalPanStartPoint.y, aEvent.mTime);
+ MOZ_ASSERT(GetCurrentPanGestureBlock());
+ GetCurrentPanGestureBlock()->GetOverscrollHandoffChain()->CancelAnimations();
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnPanCancelled(const PanGestureInput& aEvent) {
+ APZC_LOG("%p got a pan-cancelled in state %d\n", this, mState);
+
+ mX.CancelGesture();
+ mY.CancelGesture();
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+
+nsEventStatus AsyncPanZoomController::OnPanBegin(const PanGestureInput& aEvent) {
+ APZC_LOG("%p got a pan-begin in state %d\n", this, mState);
+
+ if (mState == SMOOTH_SCROLL) {
+ // SMOOTH_SCROLL scrolls are cancelled by pan gestures.
+ CancelAnimation();
+ }
+
+ mX.StartTouch(aEvent.mLocalPanStartPoint.x, aEvent.mTime);
+ mY.StartTouch(aEvent.mLocalPanStartPoint.y, aEvent.mTime);
+
+ if (GetAxisLockMode() == FREE) {
+ SetState(PANNING);
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ float dx = aEvent.mPanDisplacement.x, dy = aEvent.mPanDisplacement.y;
+
+ if (dx || dy) {
+ double angle = atan2(dy, dx); // range [-pi, pi]
+ angle = fabs(angle); // range [0, pi]
+ HandlePanning(angle);
+ } else {
+ SetState(PANNING);
+ }
+
+ // Call into OnPan in order to process any delta included in this event.
+ OnPan(aEvent, true);
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnPan(const PanGestureInput& aEvent, bool aFingersOnTouchpad) {
+ APZC_LOG("%p got a pan-pan in state %d\n", this, mState);
+
+ if (mState == SMOOTH_SCROLL) {
+ if (!aFingersOnTouchpad) {
+ // When a SMOOTH_SCROLL scroll is being processed on a frame, mouse
+ // wheel and trackpad momentum scroll position updates will not cancel the
+ // SMOOTH_SCROLL scroll animations, enabling scripts that depend on
+ // them to be responsive without forcing the user to wait for the momentum
+ // scrolling to completely stop.
+ return nsEventStatus_eConsumeNoDefault;
+ }
+
+ // SMOOTH_SCROLL scrolls are cancelled by pan gestures.
+ CancelAnimation();
+ }
+
+ if (mState == NOTHING) {
+ // This event block was interrupted by something else. If the user's fingers
+ // are still on on the touchpad we want to resume scrolling, otherwise we
+ // ignore the rest of the scroll gesture.
+ if (!aFingersOnTouchpad) {
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ // Resume / restart the pan.
+ // PanBegin will call back into this function with mState == PANNING.
+ return OnPanBegin(aEvent);
+ }
+
+ // Note that there is a multiplier that applies onto the "physical" pan
+ // displacement (how much the user's fingers moved) that produces the "logical"
+ // pan displacement (how much the page should move). For some of the code
+ // below it makes more sense to use the physical displacement rather than
+ // the logical displacement, and vice-versa.
+ ScreenPoint physicalPanDisplacement = aEvent.mPanDisplacement;
+ ParentLayerPoint logicalPanDisplacement = aEvent.UserMultipliedLocalPanDisplacement();
+
+ // We need to update the axis velocity in order to get a useful display port
+ // size and position. We need to do so even if this is a momentum pan (i.e.
+ // aFingersOnTouchpad == false); in that case the "with touch" part is not
+ // really appropriate, so we may want to rethink this at some point.
+ mX.UpdateWithTouchAtDevicePoint(aEvent.mLocalPanStartPoint.x, logicalPanDisplacement.x, aEvent.mTime);
+ mY.UpdateWithTouchAtDevicePoint(aEvent.mLocalPanStartPoint.y, logicalPanDisplacement.y, aEvent.mTime);
+
+ HandlePanningUpdate(physicalPanDisplacement);
+
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::SCROLL_INPUT_METHODS,
+ (uint32_t) ScrollInputMethod::ApzPanGesture);
+
+ ScreenPoint panDistance(fabs(physicalPanDisplacement.x), fabs(physicalPanDisplacement.y));
+ MOZ_ASSERT(GetCurrentPanGestureBlock());
+ OverscrollHandoffState handoffState(
+ *GetCurrentPanGestureBlock()->GetOverscrollHandoffChain(),
+ panDistance,
+ ScrollSource::Wheel);
+
+ // Create fake "touch" positions that will result in the desired scroll motion.
+ // Note that the pan displacement describes the change in scroll position:
+ // positive displacement values mean that the scroll position increases.
+ // However, an increase in scroll position means that the scrolled contents
+ // are moved to the left / upwards. Since our simulated "touches" determine
+ // the motion of the scrolled contents, not of the scroll position, they need
+ // to move in the opposite direction of the pan displacement.
+ ParentLayerPoint startPoint = aEvent.mLocalPanStartPoint;
+ ParentLayerPoint endPoint = aEvent.mLocalPanStartPoint - logicalPanDisplacement;
+ CallDispatchScroll(startPoint, endPoint, handoffState);
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnPanEnd(const PanGestureInput& aEvent) {
+ APZC_LOG("%p got a pan-end in state %d\n", this, mState);
+
+ // Call into OnPan in order to process any delta included in this event.
+ OnPan(aEvent, true);
+
+ mX.EndTouch(aEvent.mTime);
+ mY.EndTouch(aEvent.mTime);
+
+ // Drop any velocity on axes where we don't have room to scroll anyways
+ // (in this APZC, or an APZC further in the handoff chain).
+ // This ensures that we don't enlarge the display port unnecessarily.
+ MOZ_ASSERT(GetCurrentPanGestureBlock());
+ RefPtr<const OverscrollHandoffChain> overscrollHandoffChain =
+ GetCurrentPanGestureBlock()->GetOverscrollHandoffChain();
+ if (!overscrollHandoffChain->CanScrollInDirection(this, Layer::HORIZONTAL)) {
+ mX.SetVelocity(0);
+ }
+ if (!overscrollHandoffChain->CanScrollInDirection(this, Layer::VERTICAL)) {
+ mY.SetVelocity(0);
+ }
+
+ SetState(NOTHING);
+ RequestContentRepaint();
+
+ if (!aEvent.mFollowedByMomentum) {
+ ScrollSnap();
+ }
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnPanMomentumStart(const PanGestureInput& aEvent) {
+ APZC_LOG("%p got a pan-momentumstart in state %d\n", this, mState);
+
+ if (mState == SMOOTH_SCROLL) {
+ // SMOOTH_SCROLL scrolls are cancelled by pan gestures.
+ CancelAnimation();
+ }
+
+ SetState(PAN_MOMENTUM);
+ ScrollSnapToDestination();
+
+ // Call into OnPan in order to process any delta included in this event.
+ OnPan(aEvent, false);
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnPanMomentumEnd(const PanGestureInput& aEvent) {
+ APZC_LOG("%p got a pan-momentumend in state %d\n", this, mState);
+
+ // Call into OnPan in order to process any delta included in this event.
+ OnPan(aEvent, false);
+
+ // We need to reset the velocity to zero. We don't really have a "touch"
+ // here because the touch has already ended long before the momentum
+ // animation started, but I guess it doesn't really matter for now.
+ mX.CancelGesture();
+ mY.CancelGesture();
+ SetState(NOTHING);
+
+ RequestContentRepaint();
+
+ return nsEventStatus_eConsumeNoDefault;
+}
+
+nsEventStatus AsyncPanZoomController::OnLongPress(const TapGestureInput& aEvent) {
+ APZC_LOG("%p got a long-press in state %d\n", this, mState);
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (controller) {
+ LayoutDevicePoint geckoScreenPoint;
+ if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) {
+ TouchBlockState* touch = GetCurrentTouchBlock();
+ if (!touch) {
+ APZC_LOG("%p dropping long-press because some non-touch block interrupted it\n", this);
+ return nsEventStatus_eIgnore;
+ }
+ if (touch->IsDuringFastFling()) {
+ APZC_LOG("%p dropping long-press because of fast fling\n", this);
+ return nsEventStatus_eIgnore;
+ }
+ uint64_t blockId = GetInputQueue()->InjectNewTouchBlock(this);
+ controller->HandleTap(TapType::eLongTap, geckoScreenPoint, aEvent.modifiers, GetGuid(), blockId);
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ }
+ return nsEventStatus_eIgnore;
+}
+
+nsEventStatus AsyncPanZoomController::OnLongPressUp(const TapGestureInput& aEvent) {
+ APZC_LOG("%p got a long-tap-up in state %d\n", this, mState);
+ return GenerateSingleTap(TapType::eLongTapUp, aEvent.mPoint, aEvent.modifiers);
+}
+
+nsEventStatus AsyncPanZoomController::GenerateSingleTap(TapType aType,
+ const ScreenIntPoint& aPoint, mozilla::Modifiers aModifiers) {
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (controller) {
+ LayoutDevicePoint geckoScreenPoint;
+ if (ConvertToGecko(aPoint, &geckoScreenPoint)) {
+ TouchBlockState* touch = GetCurrentTouchBlock();
+ // |touch| may be null in the case where this function is
+ // invoked by GestureEventListener on a timeout. In that case we already
+ // verified that the single tap is allowed so we let it through.
+ // XXX there is a bug here that in such a case the touch block that
+ // generated this tap will not get its mSingleTapOccurred flag set.
+ // See https://bugzilla.mozilla.org/show_bug.cgi?id=1256344#c6
+ if (touch) {
+ if (touch->IsDuringFastFling()) {
+ APZC_LOG("%p dropping single-tap because it was during a fast-fling\n", this);
+ return nsEventStatus_eIgnore;
+ }
+ touch->SetSingleTapOccurred();
+ }
+ // Because this may be being running as part of APZCTreeManager::ReceiveInputEvent,
+ // calling controller->HandleTap directly might mean that content receives
+ // the single tap message before the corresponding touch-up. To avoid that we
+ // schedule the singletap message to run on the next spin of the event loop.
+ // See bug 965381 for the issue this was causing.
+ RefPtr<Runnable> runnable =
+ NewRunnableMethod<TapType, LayoutDevicePoint, mozilla::Modifiers,
+ ScrollableLayerGuid, uint64_t>(controller,
+ &GeckoContentController::HandleTap,
+ aType, geckoScreenPoint,
+ aModifiers, GetGuid(),
+ touch ? touch->GetBlockId() : 0);
+
+ controller->PostDelayedTask(runnable.forget(), 0);
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ }
+ return nsEventStatus_eIgnore;
+}
+
+void AsyncPanZoomController::OnTouchEndOrCancel() {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ controller->NotifyAPZStateChange(
+ GetGuid(), APZStateChange::eEndTouch, GetCurrentTouchBlock()->SingleTapOccurred());
+ }
+}
+
+nsEventStatus AsyncPanZoomController::OnSingleTapUp(const TapGestureInput& aEvent) {
+ APZC_LOG("%p got a single-tap-up in state %d\n", this, mState);
+ // If mZoomConstraints.mAllowDoubleTapZoom is true we wait for a call to OnSingleTapConfirmed before
+ // sending event to content
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ if (!(mZoomConstraints.mAllowDoubleTapZoom && GetCurrentTouchBlock()->TouchActionAllowsDoubleTapZoom())) {
+ return GenerateSingleTap(TapType::eSingleTap, aEvent.mPoint, aEvent.modifiers);
+ }
+ return nsEventStatus_eIgnore;
+}
+
+nsEventStatus AsyncPanZoomController::OnSingleTapConfirmed(const TapGestureInput& aEvent) {
+ APZC_LOG("%p got a single-tap-confirmed in state %d\n", this, mState);
+ return GenerateSingleTap(TapType::eSingleTap, aEvent.mPoint, aEvent.modifiers);
+}
+
+nsEventStatus AsyncPanZoomController::OnDoubleTap(const TapGestureInput& aEvent) {
+ APZC_LOG("%p got a double-tap in state %d\n", this, mState);
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (controller) {
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ if (mZoomConstraints.mAllowDoubleTapZoom && GetCurrentTouchBlock()->TouchActionAllowsDoubleTapZoom()) {
+ LayoutDevicePoint geckoScreenPoint;
+ if (ConvertToGecko(aEvent.mPoint, &geckoScreenPoint)) {
+ controller->HandleTap(TapType::eDoubleTap, geckoScreenPoint,
+ aEvent.modifiers, GetGuid(), GetCurrentTouchBlock()->GetBlockId());
+ }
+ }
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ return nsEventStatus_eIgnore;
+}
+
+nsEventStatus AsyncPanZoomController::OnSecondTap(const TapGestureInput& aEvent)
+{
+ APZC_LOG("%p got a second-tap in state %d\n", this, mState);
+ return GenerateSingleTap(TapType::eSecondTap, aEvent.mPoint, aEvent.modifiers);
+}
+
+nsEventStatus AsyncPanZoomController::OnCancelTap(const TapGestureInput& aEvent) {
+ APZC_LOG("%p got a cancel-tap in state %d\n", this, mState);
+ // XXX: Implement this.
+ return nsEventStatus_eIgnore;
+}
+
+
+ScreenToParentLayerMatrix4x4 AsyncPanZoomController::GetTransformToThis() const {
+ if (APZCTreeManager* treeManagerLocal = GetApzcTreeManager()) {
+ return treeManagerLocal->GetScreenToApzcTransform(this);
+ }
+ return ScreenToParentLayerMatrix4x4();
+}
+
+ScreenPoint AsyncPanZoomController::ToScreenCoordinates(const ParentLayerPoint& aVector,
+ const ParentLayerPoint& aAnchor) const {
+ return TransformVector(GetTransformToThis().Inverse(), aVector, aAnchor);
+}
+
+// TODO: figure out a good way to check the w-coordinate is positive and return the result
+ParentLayerPoint AsyncPanZoomController::ToParentLayerCoordinates(const ScreenPoint& aVector,
+ const ScreenPoint& aAnchor) const {
+ return TransformVector(GetTransformToThis(), aVector, aAnchor);
+}
+
+bool AsyncPanZoomController::Contains(const ScreenIntPoint& aPoint) const
+{
+ ScreenToParentLayerMatrix4x4 transformToThis = GetTransformToThis();
+ Maybe<ParentLayerIntPoint> point = UntransformBy(transformToThis, aPoint);
+ if (!point) {
+ return false;
+ }
+
+ ParentLayerIntRect cb;
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ GetFrameMetrics().GetCompositionBounds().ToIntRect(&cb);
+ }
+ return cb.Contains(*point);
+}
+
+ScreenCoord AsyncPanZoomController::PanDistance() const {
+ ParentLayerPoint panVector;
+ ParentLayerPoint panStart;
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ panVector = ParentLayerPoint(mX.PanDistance(), mY.PanDistance());
+ panStart = PanStart();
+ }
+ return ToScreenCoordinates(panVector, panStart).Length();
+}
+
+ParentLayerPoint AsyncPanZoomController::PanStart() const {
+ return ParentLayerPoint(mX.PanStart(), mY.PanStart());
+}
+
+const ParentLayerPoint AsyncPanZoomController::GetVelocityVector() const {
+ return ParentLayerPoint(mX.GetVelocity(), mY.GetVelocity());
+}
+
+void AsyncPanZoomController::SetVelocityVector(const ParentLayerPoint& aVelocityVector) {
+ mX.SetVelocity(aVelocityVector.x);
+ mY.SetVelocity(aVelocityVector.y);
+}
+
+void AsyncPanZoomController::HandlePanningWithTouchAction(double aAngle) {
+ // Handling of cross sliding will need to be added in this method after touch-action released
+ // enabled by default.
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ if (GetCurrentTouchBlock()->TouchActionAllowsPanningXY()) {
+ if (mX.CanScrollNow() && mY.CanScrollNow()) {
+ if (IsCloseToHorizontal(aAngle, gfxPrefs::APZAxisLockAngle())) {
+ mY.SetAxisLocked(true);
+ SetState(PANNING_LOCKED_X);
+ } else if (IsCloseToVertical(aAngle, gfxPrefs::APZAxisLockAngle())) {
+ mX.SetAxisLocked(true);
+ SetState(PANNING_LOCKED_Y);
+ } else {
+ SetState(PANNING);
+ }
+ } else if (mX.CanScrollNow() || mY.CanScrollNow()) {
+ SetState(PANNING);
+ } else {
+ SetState(NOTHING);
+ }
+ } else if (GetCurrentTouchBlock()->TouchActionAllowsPanningX()) {
+ // Using bigger angle for panning to keep behavior consistent
+ // with IE.
+ if (IsCloseToHorizontal(aAngle, gfxPrefs::APZAllowedDirectPanAngle())) {
+ mY.SetAxisLocked(true);
+ SetState(PANNING_LOCKED_X);
+ mPanDirRestricted = true;
+ } else {
+ // Don't treat these touches as pan/zoom movements since 'touch-action' value
+ // requires it.
+ SetState(NOTHING);
+ }
+ } else if (GetCurrentTouchBlock()->TouchActionAllowsPanningY()) {
+ if (IsCloseToVertical(aAngle, gfxPrefs::APZAllowedDirectPanAngle())) {
+ mX.SetAxisLocked(true);
+ SetState(PANNING_LOCKED_Y);
+ mPanDirRestricted = true;
+ } else {
+ SetState(NOTHING);
+ }
+ } else {
+ SetState(NOTHING);
+ }
+ if (!IsInPanningState()) {
+ // If we didn't enter a panning state because touch-action disallowed it,
+ // make sure to clear any leftover velocity from the pre-threshold
+ // touchmoves.
+ mX.SetVelocity(0);
+ mY.SetVelocity(0);
+ }
+}
+
+void AsyncPanZoomController::HandlePanning(double aAngle) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ MOZ_ASSERT(GetCurrentInputBlock());
+ RefPtr<const OverscrollHandoffChain> overscrollHandoffChain =
+ GetCurrentInputBlock()->GetOverscrollHandoffChain();
+ bool canScrollHorizontal = !mX.IsAxisLocked() &&
+ overscrollHandoffChain->CanScrollInDirection(this, Layer::HORIZONTAL);
+ bool canScrollVertical = !mY.IsAxisLocked() &&
+ overscrollHandoffChain->CanScrollInDirection(this, Layer::VERTICAL);
+
+ if (!canScrollHorizontal || !canScrollVertical) {
+ SetState(PANNING);
+ } else if (IsCloseToHorizontal(aAngle, gfxPrefs::APZAxisLockAngle())) {
+ mY.SetAxisLocked(true);
+ if (canScrollHorizontal) {
+ SetState(PANNING_LOCKED_X);
+ }
+ } else if (IsCloseToVertical(aAngle, gfxPrefs::APZAxisLockAngle())) {
+ mX.SetAxisLocked(true);
+ if (canScrollVertical) {
+ SetState(PANNING_LOCKED_Y);
+ }
+ } else {
+ SetState(PANNING);
+ }
+}
+
+void AsyncPanZoomController::HandlePanningUpdate(const ScreenPoint& aPanDistance) {
+ // If we're axis-locked, check if the user is trying to break the lock
+ if (GetAxisLockMode() == STICKY && !mPanDirRestricted) {
+
+ double angle = atan2(aPanDistance.y, aPanDistance.x); // range [-pi, pi]
+ angle = fabs(angle); // range [0, pi]
+
+ float breakThreshold = gfxPrefs::APZAxisBreakoutThreshold() * APZCTreeManager::GetDPI();
+
+ if (fabs(aPanDistance.x) > breakThreshold || fabs(aPanDistance.y) > breakThreshold) {
+ if (mState == PANNING_LOCKED_X) {
+ if (!IsCloseToHorizontal(angle, gfxPrefs::APZAxisBreakoutAngle())) {
+ mY.SetAxisLocked(false);
+ SetState(PANNING);
+ }
+ } else if (mState == PANNING_LOCKED_Y) {
+ if (!IsCloseToVertical(angle, gfxPrefs::APZAxisBreakoutAngle())) {
+ mX.SetAxisLocked(false);
+ SetState(PANNING);
+ }
+ }
+ }
+ }
+}
+
+nsEventStatus AsyncPanZoomController::StartPanning(const MultiTouchInput& aEvent) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ ParentLayerPoint point = GetFirstTouchPoint(aEvent);
+ float dx = mX.PanDistance(point.x);
+ float dy = mY.PanDistance(point.y);
+
+ double angle = atan2(dy, dx); // range [-pi, pi]
+ angle = fabs(angle); // range [0, pi]
+
+ if (gfxPrefs::TouchActionEnabled()) {
+ HandlePanningWithTouchAction(angle);
+ } else {
+ if (GetAxisLockMode() == FREE) {
+ SetState(PANNING);
+ } else {
+ HandlePanning(angle);
+ }
+ }
+
+ if (IsInPanningState()) {
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ controller->NotifyAPZStateChange(GetGuid(), APZStateChange::eStartPanning);
+ }
+ return nsEventStatus_eConsumeNoDefault;
+ }
+ // Don't consume an event that didn't trigger a panning.
+ return nsEventStatus_eIgnore;
+}
+
+void AsyncPanZoomController::UpdateWithTouchAtDevicePoint(const MultiTouchInput& aEvent) {
+ ParentLayerPoint point = GetFirstTouchPoint(aEvent);
+ mX.UpdateWithTouchAtDevicePoint(point.x, 0, aEvent.mTime);
+ mY.UpdateWithTouchAtDevicePoint(point.y, 0, aEvent.mTime);
+}
+
+bool AsyncPanZoomController::AttemptScroll(ParentLayerPoint& aStartPoint,
+ ParentLayerPoint& aEndPoint,
+ OverscrollHandoffState& aOverscrollHandoffState) {
+
+ // "start - end" rather than "end - start" because e.g. moving your finger
+ // down (*positive* direction along y axis) causes the vertical scroll offset
+ // to *decrease* as the page follows your finger.
+ ParentLayerPoint displacement = aStartPoint - aEndPoint;
+
+ ParentLayerPoint overscroll; // will be used outside monitor block
+
+ // If the direction of panning is reversed within the same input block,
+ // a later event in the block could potentially scroll an APZC earlier
+ // in the handoff chain, than an earlier event in the block (because
+ // the earlier APZC was scrolled to its extent in the original direction).
+ // We want to disallow this.
+ bool scrollThisApzc = false;
+ if (InputBlockState* block = GetCurrentInputBlock()) {
+ scrollThisApzc = !block->GetScrolledApzc() || block->IsDownchainOfScrolledApzc(this);
+ }
+
+ if (scrollThisApzc) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ ParentLayerPoint adjustedDisplacement;
+ bool forceVerticalOverscroll =
+ (aOverscrollHandoffState.mScrollSource == ScrollSource::Wheel &&
+ !mScrollMetadata.AllowVerticalScrollWithWheel());
+ bool yChanged = mY.AdjustDisplacement(displacement.y, adjustedDisplacement.y, overscroll.y,
+ forceVerticalOverscroll);
+ bool xChanged = mX.AdjustDisplacement(displacement.x, adjustedDisplacement.x, overscroll.x);
+
+ if (xChanged || yChanged) {
+ ScheduleComposite();
+ }
+
+ if (!IsZero(adjustedDisplacement)) {
+ ScrollBy(adjustedDisplacement / mFrameMetrics.GetZoom());
+ if (CancelableBlockState* block = GetCurrentInputBlock()) {
+ if (block->AsTouchBlock() && (block->GetScrolledApzc() != this)) {
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (controller) {
+ controller->SetScrollingRootContent(IsRootContent());
+ }
+ }
+ block->SetScrolledApzc(this);
+ }
+ ScheduleCompositeAndMaybeRepaint();
+ UpdateSharedCompositorFrameMetrics();
+ }
+
+ // Adjust the start point to reflect the consumed portion of the scroll.
+ aStartPoint = aEndPoint + overscroll;
+ } else {
+ overscroll = displacement;
+ }
+
+ // If we consumed the entire displacement as a normal scroll, great.
+ if (IsZero(overscroll)) {
+ return true;
+ }
+
+ if (AllowScrollHandoffInCurrentBlock()) {
+ // If there is overscroll, first try to hand it off to an APZC later
+ // in the handoff chain to consume (either as a normal scroll or as
+ // overscroll).
+ // Note: "+ overscroll" rather than "- overscroll" because "overscroll"
+ // is what's left of "displacement", and "displacement" is "start - end".
+ ++aOverscrollHandoffState.mChainIndex;
+ CallDispatchScroll(aStartPoint, aEndPoint, aOverscrollHandoffState);
+
+ overscroll = aStartPoint - aEndPoint;
+ if (IsZero(overscroll)) {
+ return true;
+ }
+ }
+
+ // If there is no APZC later in the handoff chain that accepted the
+ // overscroll, try to accept it ourselves. We only accept it if we
+ // are pannable.
+ APZC_LOG("%p taking overscroll during panning\n", this);
+ OverscrollForPanning(overscroll, aOverscrollHandoffState.mPanDistance);
+ aStartPoint = aEndPoint + overscroll;
+
+ return IsZero(overscroll);
+}
+
+void AsyncPanZoomController::OverscrollForPanning(ParentLayerPoint& aOverscroll,
+ const ScreenPoint& aPanDistance) {
+ // Only allow entering overscroll along an axis if the pan distance along
+ // that axis is greater than the pan distance along the other axis by a
+ // configurable factor. If we are already overscrolled, don't check this.
+ if (!IsOverscrolled()) {
+ if (aPanDistance.x < gfxPrefs::APZMinPanDistanceRatio() * aPanDistance.y) {
+ aOverscroll.x = 0;
+ }
+ if (aPanDistance.y < gfxPrefs::APZMinPanDistanceRatio() * aPanDistance.x) {
+ aOverscroll.y = 0;
+ }
+ }
+
+ OverscrollBy(aOverscroll);
+}
+
+void AsyncPanZoomController::OverscrollBy(ParentLayerPoint& aOverscroll) {
+ if (!gfxPrefs::APZOverscrollEnabled()) {
+ return;
+ }
+
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ // Do not go into overscroll in a direction in which we have no room to
+ // scroll to begin with.
+ bool xCanScroll = mX.CanScroll();
+ bool yCanScroll = mY.CanScroll();
+ bool xConsumed = FuzzyEqualsAdditive(aOverscroll.x, 0.0f, COORDINATE_EPSILON);
+ bool yConsumed = FuzzyEqualsAdditive(aOverscroll.y, 0.0f, COORDINATE_EPSILON);
+
+ bool shouldOverscrollX = xCanScroll && !xConsumed;
+ bool shouldOverscrollY = yCanScroll && !yConsumed;
+
+ mOverscrollEffect->ConsumeOverscroll(aOverscroll, shouldOverscrollX, shouldOverscrollY);
+}
+
+RefPtr<const OverscrollHandoffChain> AsyncPanZoomController::BuildOverscrollHandoffChain() {
+ if (APZCTreeManager* treeManagerLocal = GetApzcTreeManager()) {
+ return treeManagerLocal->BuildOverscrollHandoffChain(this);
+ }
+
+ // This APZC IsDestroyed(). To avoid callers having to special-case this
+ // scenario, just build a 1-element chain containing ourselves.
+ OverscrollHandoffChain* result = new OverscrollHandoffChain;
+ result->Add(this);
+ return result;
+}
+
+void AsyncPanZoomController::AcceptFling(FlingHandoffState& aHandoffState) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ // We may have a pre-existing velocity for whatever reason (for example,
+ // a previously handed off fling). We don't want to clobber that.
+ APZC_LOG("%p accepting fling with velocity %s\n", this,
+ Stringify(aHandoffState.mVelocity).c_str());
+ if (mX.CanScroll()) {
+ mX.SetVelocity(mX.GetVelocity() + aHandoffState.mVelocity.x);
+ aHandoffState.mVelocity.x = 0;
+ }
+ if (mY.CanScroll()) {
+ mY.SetVelocity(mY.GetVelocity() + aHandoffState.mVelocity.y);
+ aHandoffState.mVelocity.y = 0;
+ }
+
+ // If there's a scroll snap point near the predicted fling destination,
+ // scroll there using a smooth scroll animation. Otherwise, start a
+ // fling animation.
+ ScrollSnapToDestination();
+ if (mState != SMOOTH_SCROLL) {
+ SetState(FLING);
+ FlingAnimation *fling = new FlingAnimation(*this,
+ GetPlatformSpecificState(),
+ aHandoffState.mChain,
+ aHandoffState.mIsHandoff,
+ aHandoffState.mScrolledApzc);
+ StartAnimation(fling);
+ }
+}
+
+bool AsyncPanZoomController::AttemptFling(FlingHandoffState& aHandoffState) {
+ // If we are pannable, take over the fling ourselves.
+ if (IsPannable()) {
+ AcceptFling(aHandoffState);
+ return true;
+ }
+
+ return false;
+}
+
+void AsyncPanZoomController::HandleFlingOverscroll(const ParentLayerPoint& aVelocity,
+ const RefPtr<const OverscrollHandoffChain>& aOverscrollHandoffChain,
+ const RefPtr<const AsyncPanZoomController>& aScrolledApzc) {
+ APZCTreeManager* treeManagerLocal = GetApzcTreeManager();
+ if (treeManagerLocal) {
+ FlingHandoffState handoffState{aVelocity,
+ aOverscrollHandoffChain,
+ true /* handoff */,
+ aScrolledApzc};
+ treeManagerLocal->DispatchFling(this, handoffState);
+ if (!IsZero(handoffState.mVelocity) && IsPannable() && gfxPrefs::APZOverscrollEnabled()) {
+ mOverscrollEffect->HandleFlingOverscroll(handoffState.mVelocity);
+ }
+ }
+}
+
+void AsyncPanZoomController::HandleSmoothScrollOverscroll(const ParentLayerPoint& aVelocity) {
+ // We must call BuildOverscrollHandoffChain from this deferred callback
+ // function in order to avoid a deadlock when acquiring the tree lock.
+ HandleFlingOverscroll(aVelocity, BuildOverscrollHandoffChain(), nullptr);
+}
+
+void AsyncPanZoomController::SmoothScrollTo(const CSSPoint& aDestination) {
+ if (mState == SMOOTH_SCROLL && mAnimation) {
+ APZC_LOG("%p updating destination on existing animation\n", this);
+ RefPtr<SmoothScrollAnimation> animation(
+ static_cast<SmoothScrollAnimation*>(mAnimation.get()));
+ animation->SetDestination(CSSPoint::ToAppUnits(aDestination));
+ } else {
+ CancelAnimation();
+ SetState(SMOOTH_SCROLL);
+ nsPoint initialPosition = CSSPoint::ToAppUnits(mFrameMetrics.GetScrollOffset());
+ // Cast velocity from ParentLayerPoints/ms to CSSPoints/ms then convert to
+ // appunits/second
+ nsPoint initialVelocity = CSSPoint::ToAppUnits(CSSPoint(mX.GetVelocity(),
+ mY.GetVelocity())) * 1000.0f;
+ nsPoint destination = CSSPoint::ToAppUnits(aDestination);
+
+ StartAnimation(new SmoothScrollAnimation(*this,
+ initialPosition, initialVelocity,
+ destination,
+ gfxPrefs::ScrollBehaviorSpringConstant(),
+ gfxPrefs::ScrollBehaviorDampingRatio()));
+ }
+}
+
+void AsyncPanZoomController::StartOverscrollAnimation(const ParentLayerPoint& aVelocity) {
+ SetState(OVERSCROLL_ANIMATION);
+ StartAnimation(new OverscrollAnimation(*this, aVelocity));
+}
+
+void AsyncPanZoomController::CallDispatchScroll(ParentLayerPoint& aStartPoint,
+ ParentLayerPoint& aEndPoint,
+ OverscrollHandoffState& aOverscrollHandoffState) {
+ // Make a local copy of the tree manager pointer and check if it's not
+ // null before calling DispatchScroll(). This is necessary because
+ // Destroy(), which nulls out mTreeManager, could be called concurrently.
+ APZCTreeManager* treeManagerLocal = GetApzcTreeManager();
+ if (!treeManagerLocal) {
+ return;
+ }
+ treeManagerLocal->DispatchScroll(this,
+ aStartPoint, aEndPoint,
+ aOverscrollHandoffState);
+}
+
+void AsyncPanZoomController::TrackTouch(const MultiTouchInput& aEvent) {
+ ParentLayerPoint prevTouchPoint(mX.GetPos(), mY.GetPos());
+ ParentLayerPoint touchPoint = GetFirstTouchPoint(aEvent);
+
+ ScreenPoint panDistance = ToScreenCoordinates(
+ ParentLayerPoint(mX.PanDistance(touchPoint.x),
+ mY.PanDistance(touchPoint.y)),
+ PanStart());
+ HandlePanningUpdate(panDistance);
+
+ UpdateWithTouchAtDevicePoint(aEvent);
+
+ if (prevTouchPoint != touchPoint) {
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::SCROLL_INPUT_METHODS,
+ (uint32_t) ScrollInputMethod::ApzTouch);
+ MOZ_ASSERT(GetCurrentTouchBlock());
+ OverscrollHandoffState handoffState(
+ *GetCurrentTouchBlock()->GetOverscrollHandoffChain(),
+ panDistance,
+ ScrollSource::Touch);
+ CallDispatchScroll(prevTouchPoint, touchPoint, handoffState);
+ }
+}
+
+ParentLayerPoint AsyncPanZoomController::GetFirstTouchPoint(const MultiTouchInput& aEvent) {
+ return ((SingleTouchData&)aEvent.mTouches[0]).mLocalScreenPoint;
+}
+
+void AsyncPanZoomController::StartAnimation(AsyncPanZoomAnimation* aAnimation)
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ mAnimation = aAnimation;
+ mLastSampleTime = GetFrameTime();
+ ScheduleComposite();
+}
+
+void AsyncPanZoomController::CancelAnimation(CancelAnimationFlags aFlags) {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ APZC_LOG("%p running CancelAnimation in state %d\n", this, mState);
+ SetState(NOTHING);
+ mAnimation = nullptr;
+ // Since there is no animation in progress now the axes should
+ // have no velocity either. If we are dropping the velocity from a non-zero
+ // value we should trigger a repaint as the displayport margins are dependent
+ // on the velocity and the last repaint request might not have good margins
+ // any more.
+ bool repaint = !IsZero(GetVelocityVector());
+ mX.SetVelocity(0);
+ mY.SetVelocity(0);
+ mX.SetAxisLocked(false);
+ mY.SetAxisLocked(false);
+ // Setting the state to nothing and cancelling the animation can
+ // preempt normal mechanisms for relieving overscroll, so we need to clear
+ // overscroll here.
+ if (!(aFlags & ExcludeOverscroll) && IsOverscrolled()) {
+ ClearOverscroll();
+ repaint = true;
+ }
+ // Similar to relieving overscroll, we also need to snap to any snap points
+ // if appropriate.
+ if (aFlags & CancelAnimationFlags::ScrollSnap) {
+ ScrollSnap();
+ }
+ if (repaint) {
+ RequestContentRepaint();
+ ScheduleComposite();
+ UpdateSharedCompositorFrameMetrics();
+ }
+}
+
+void AsyncPanZoomController::ClearOverscroll() {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ mX.ClearOverscroll();
+ mY.ClearOverscroll();
+}
+
+void AsyncPanZoomController::SetCompositorController(CompositorController* aCompositorController)
+{
+ mCompositorController = aCompositorController;
+}
+
+void AsyncPanZoomController::SetMetricsSharingController(MetricsSharingController* aMetricsSharingController)
+{
+ mMetricsSharingController = aMetricsSharingController;
+}
+
+void AsyncPanZoomController::AdjustScrollForSurfaceShift(const ScreenPoint& aShift)
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ CSSPoint adjustment =
+ ViewAs<ParentLayerPixel>(aShift, PixelCastJustification::ScreenIsParentLayerForRoot)
+ / mFrameMetrics.GetZoom();
+ APZC_LOG("%p adjusting scroll position by %s for surface shift\n",
+ this, Stringify(adjustment).c_str());
+ CSSPoint scrollOffset = mFrameMetrics.GetScrollOffset();
+ scrollOffset.y = mY.ClampOriginToScrollableRect(scrollOffset.y + adjustment.y);
+ scrollOffset.x = mX.ClampOriginToScrollableRect(scrollOffset.x + adjustment.x);
+ mFrameMetrics.SetScrollOffset(scrollOffset);
+ ScheduleCompositeAndMaybeRepaint();
+ UpdateSharedCompositorFrameMetrics();
+}
+
+void AsyncPanZoomController::ScrollBy(const CSSPoint& aOffset) {
+ mFrameMetrics.ScrollBy(aOffset);
+}
+
+void AsyncPanZoomController::ScaleWithFocus(float aScale,
+ const CSSPoint& aFocus) {
+ mFrameMetrics.ZoomBy(aScale);
+ // We want to adjust the scroll offset such that the CSS point represented by aFocus remains
+ // at the same position on the screen before and after the change in zoom. The below code
+ // accomplishes this; see https://bugzilla.mozilla.org/show_bug.cgi?id=923431#c6 for an
+ // in-depth explanation of how.
+ mFrameMetrics.SetScrollOffset((mFrameMetrics.GetScrollOffset() + aFocus) - (aFocus / aScale));
+}
+
+/**
+ * Enlarges the displayport along both axes based on the velocity.
+ */
+static CSSSize
+CalculateDisplayPortSize(const CSSSize& aCompositionSize,
+ const CSSPoint& aVelocity)
+{
+ bool xIsStationarySpeed = fabsf(aVelocity.x) < gfxPrefs::APZMinSkateSpeed();
+ bool yIsStationarySpeed = fabsf(aVelocity.y) < gfxPrefs::APZMinSkateSpeed();
+ float xMultiplier = xIsStationarySpeed
+ ? gfxPrefs::APZXStationarySizeMultiplier()
+ : gfxPrefs::APZXSkateSizeMultiplier();
+ float yMultiplier = yIsStationarySpeed
+ ? gfxPrefs::APZYStationarySizeMultiplier()
+ : gfxPrefs::APZYSkateSizeMultiplier();
+
+ if (IsHighMemSystem() && !xIsStationarySpeed) {
+ xMultiplier += gfxPrefs::APZXSkateHighMemAdjust();
+ }
+
+ if (IsHighMemSystem() && !yIsStationarySpeed) {
+ yMultiplier += gfxPrefs::APZYSkateHighMemAdjust();
+ }
+
+ return aCompositionSize * CSSSize(xMultiplier, yMultiplier);
+}
+
+/**
+ * Ensures that the displayport is at least as large as the visible area
+ * inflated by the danger zone. If this is not the case then the
+ * "AboutToCheckerboard" function in TiledContentClient.cpp will return true
+ * even in the stable state.
+ */
+static CSSSize
+ExpandDisplayPortToDangerZone(const CSSSize& aDisplayPortSize,
+ const FrameMetrics& aFrameMetrics)
+{
+ CSSSize dangerZone(0.0f, 0.0f);
+ if (aFrameMetrics.LayersPixelsPerCSSPixel().xScale != 0 &&
+ aFrameMetrics.LayersPixelsPerCSSPixel().yScale != 0) {
+ dangerZone = LayerSize(
+ gfxPrefs::APZDangerZoneX(),
+ gfxPrefs::APZDangerZoneY()) / aFrameMetrics.LayersPixelsPerCSSPixel();
+ }
+ const CSSSize compositionSize = aFrameMetrics.CalculateBoundedCompositedSizeInCssPixels();
+
+ const float xSize = std::max(aDisplayPortSize.width,
+ compositionSize.width + (2 * dangerZone.width));
+
+ const float ySize = std::max(aDisplayPortSize.height,
+ compositionSize.height + (2 * dangerZone.height));
+
+ return CSSSize(xSize, ySize);
+}
+
+/**
+ * Attempts to redistribute any area in the displayport that would get clipped
+ * by the scrollable rect, or be inaccessible due to disabled scrolling, to the
+ * other axis, while maintaining total displayport area.
+ */
+static void
+RedistributeDisplayPortExcess(CSSSize& aDisplayPortSize,
+ const CSSRect& aScrollableRect)
+{
+ // As aDisplayPortSize.height * aDisplayPortSize.width does not change,
+ // we are just scaling by the ratio and its inverse.
+ if (aDisplayPortSize.height > aScrollableRect.height) {
+ aDisplayPortSize.width *= (aDisplayPortSize.height / aScrollableRect.height);
+ aDisplayPortSize.height = aScrollableRect.height;
+ } else if (aDisplayPortSize.width > aScrollableRect.width) {
+ aDisplayPortSize.height *= (aDisplayPortSize.width / aScrollableRect.width);
+ aDisplayPortSize.width = aScrollableRect.width;
+ }
+}
+
+/* static */
+const ScreenMargin AsyncPanZoomController::CalculatePendingDisplayPort(
+ const FrameMetrics& aFrameMetrics,
+ const ParentLayerPoint& aVelocity)
+{
+ if (aFrameMetrics.IsScrollInfoLayer()) {
+ // Don't compute margins. Since we can't asynchronously scroll this frame,
+ // we don't want to paint anything more than the composition bounds.
+ return ScreenMargin();
+ }
+
+ CSSSize compositionSize = aFrameMetrics.CalculateBoundedCompositedSizeInCssPixels();
+ CSSPoint velocity;
+ if (aFrameMetrics.GetZoom() != CSSToParentLayerScale2D(0, 0)) {
+ velocity = aVelocity / aFrameMetrics.GetZoom(); // avoid division by zero
+ }
+ CSSRect scrollableRect = aFrameMetrics.GetExpandedScrollableRect();
+
+ // Calculate the displayport size based on how fast we're moving along each axis.
+ CSSSize displayPortSize = CalculateDisplayPortSize(compositionSize, velocity);
+
+ displayPortSize = ExpandDisplayPortToDangerZone(displayPortSize, aFrameMetrics);
+
+ if (gfxPrefs::APZEnlargeDisplayPortWhenClipped()) {
+ RedistributeDisplayPortExcess(displayPortSize, scrollableRect);
+ }
+
+ // We calculate a "displayport" here which is relative to the scroll offset.
+ // Note that the scroll offset we have here in the APZ code may not be the
+ // same as the base rect that gets used on the layout side when the displayport
+ // margins are actually applied, so it is important to only consider the
+ // displayport as margins relative to a scroll offset rather than relative to
+ // something more unchanging like the scrollable rect origin.
+
+ // Center the displayport based on its expansion over the composition size.
+ CSSRect displayPort((compositionSize.width - displayPortSize.width) / 2.0f,
+ (compositionSize.height - displayPortSize.height) / 2.0f,
+ displayPortSize.width, displayPortSize.height);
+
+ // Offset the displayport, depending on how fast we're moving and the
+ // estimated time it takes to paint, to try to minimise checkerboarding.
+ float paintFactor = kDefaultEstimatedPaintDurationMs;
+ displayPort.MoveBy(velocity * paintFactor * gfxPrefs::APZVelocityBias());
+
+ APZC_LOG_FM(aFrameMetrics,
+ "Calculated displayport as (%f %f %f %f) from velocity %s paint time %f metrics",
+ displayPort.x, displayPort.y, displayPort.width, displayPort.height,
+ ToString(aVelocity).c_str(), paintFactor);
+
+ CSSMargin cssMargins;
+ cssMargins.left = -displayPort.x;
+ cssMargins.top = -displayPort.y;
+ cssMargins.right = displayPort.width - compositionSize.width - cssMargins.left;
+ cssMargins.bottom = displayPort.height - compositionSize.height - cssMargins.top;
+
+ return cssMargins * aFrameMetrics.DisplayportPixelsPerCSSPixel();
+}
+
+void AsyncPanZoomController::ScheduleComposite() {
+ if (mCompositorController) {
+ mCompositorController->ScheduleRenderOnCompositorThread();
+ }
+}
+
+void AsyncPanZoomController::ScheduleCompositeAndMaybeRepaint() {
+ ScheduleComposite();
+ RequestContentRepaint();
+}
+
+void AsyncPanZoomController::FlushRepaintForOverscrollHandoff() {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ RequestContentRepaint();
+ UpdateSharedCompositorFrameMetrics();
+}
+
+void AsyncPanZoomController::FlushRepaintForNewInputBlock() {
+ APZC_LOG("%p flushing repaint for new input block\n", this);
+
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ RequestContentRepaint();
+ UpdateSharedCompositorFrameMetrics();
+}
+
+bool AsyncPanZoomController::SnapBackIfOverscrolled() {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ // It's possible that we're already in the middle of an overscroll
+ // animation - if so, don't start a new one.
+ if (IsOverscrolled() && mState != OVERSCROLL_ANIMATION) {
+ APZC_LOG("%p is overscrolled, starting snap-back\n", this);
+ StartOverscrollAnimation(ParentLayerPoint(0, 0));
+ return true;
+ }
+ // If we don't kick off an overscroll animation, we still need to ask the
+ // main thread to snap to any nearby snap points, assuming we haven't already
+ // done so when we started this fling
+ if (mState != FLING) {
+ ScrollSnap();
+ }
+ return false;
+}
+
+bool AsyncPanZoomController::IsFlingingFast() const {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ if (mState == FLING &&
+ GetVelocityVector().Length() > gfxPrefs::APZFlingStopOnTapThreshold()) {
+ APZC_LOG("%p is moving fast\n", this);
+ return true;
+ }
+ return false;
+}
+
+bool AsyncPanZoomController::IsPannable() const {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ return mX.CanScroll() || mY.CanScroll();
+}
+
+int32_t AsyncPanZoomController::GetLastTouchIdentifier() const {
+ RefPtr<GestureEventListener> listener = GetGestureEventListener();
+ return listener ? listener->GetLastTouchIdentifier() : -1;
+}
+
+void AsyncPanZoomController::RequestContentRepaint(bool aUserAction) {
+ // Reinvoke this method on the repaint thread if it's not there already. It's
+ // important to do this before the call to CalculatePendingDisplayPort, so
+ // that CalculatePendingDisplayPort uses the most recent available version of
+ // mFrameMetrics, just before the paint request is dispatched to content.
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (!controller) {
+ return;
+ }
+ if (!controller->IsRepaintThread()) {
+ // use the local variable to resolve the function overload.
+ auto func = static_cast<void (AsyncPanZoomController::*)(bool)>
+ (&AsyncPanZoomController::RequestContentRepaint);
+ controller->DispatchToRepaintThread(NewRunnableMethod<bool>(this, func, aUserAction));
+ return;
+ }
+
+ MOZ_ASSERT(controller->IsRepaintThread());
+
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ ParentLayerPoint velocity = GetVelocityVector();
+ mFrameMetrics.SetDisplayPortMargins(CalculatePendingDisplayPort(mFrameMetrics, velocity));
+ mFrameMetrics.SetUseDisplayPortMargins(true);
+ mFrameMetrics.SetPaintRequestTime(TimeStamp::Now());
+ mFrameMetrics.SetRepaintDrivenByUserAction(aUserAction);
+ RequestContentRepaint(mFrameMetrics, velocity);
+}
+
+/*static*/ CSSRect
+GetDisplayPortRect(const FrameMetrics& aFrameMetrics)
+{
+ // This computation is based on what happens in CalculatePendingDisplayPort. If that
+ // changes then this might need to change too
+ CSSRect baseRect(aFrameMetrics.GetScrollOffset(),
+ aFrameMetrics.CalculateBoundedCompositedSizeInCssPixels());
+ baseRect.Inflate(aFrameMetrics.GetDisplayPortMargins() / aFrameMetrics.DisplayportPixelsPerCSSPixel());
+ return baseRect;
+}
+
+void
+AsyncPanZoomController::RequestContentRepaint(const FrameMetrics& aFrameMetrics,
+ const ParentLayerPoint& aVelocity)
+{
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (!controller) {
+ return;
+ }
+ MOZ_ASSERT(controller->IsRepaintThread());
+
+ // If we're trying to paint what we already think is painted, discard this
+ // request since it's a pointless paint.
+ ScreenMargin marginDelta = (mLastPaintRequestMetrics.GetDisplayPortMargins()
+ - aFrameMetrics.GetDisplayPortMargins());
+ if (fabsf(marginDelta.left) < EPSILON &&
+ fabsf(marginDelta.top) < EPSILON &&
+ fabsf(marginDelta.right) < EPSILON &&
+ fabsf(marginDelta.bottom) < EPSILON &&
+ fabsf(mLastPaintRequestMetrics.GetScrollOffset().x -
+ aFrameMetrics.GetScrollOffset().x) < EPSILON &&
+ fabsf(mLastPaintRequestMetrics.GetScrollOffset().y -
+ aFrameMetrics.GetScrollOffset().y) < EPSILON &&
+ aFrameMetrics.GetPresShellResolution() == mLastPaintRequestMetrics.GetPresShellResolution() &&
+ aFrameMetrics.GetZoom() == mLastPaintRequestMetrics.GetZoom() &&
+ fabsf(aFrameMetrics.GetViewport().width -
+ mLastPaintRequestMetrics.GetViewport().width) < EPSILON &&
+ fabsf(aFrameMetrics.GetViewport().height -
+ mLastPaintRequestMetrics.GetViewport().height) < EPSILON &&
+ aFrameMetrics.GetScrollGeneration() ==
+ mLastPaintRequestMetrics.GetScrollGeneration() &&
+ aFrameMetrics.GetScrollUpdateType() ==
+ mLastPaintRequestMetrics.GetScrollUpdateType()) {
+ return;
+ }
+
+ APZC_LOG_FM(aFrameMetrics, "%p requesting content repaint", this);
+ { // scope lock
+ MutexAutoLock lock(mCheckerboardEventLock);
+ if (mCheckerboardEvent && mCheckerboardEvent->IsRecordingTrace()) {
+ std::stringstream info;
+ info << " velocity " << aVelocity;
+ std::string str = info.str();
+ mCheckerboardEvent->UpdateRendertraceProperty(
+ CheckerboardEvent::RequestedDisplayPort, GetDisplayPortRect(aFrameMetrics),
+ str);
+ }
+ }
+
+ MOZ_ASSERT(aFrameMetrics.GetScrollUpdateType() == FrameMetrics::eNone ||
+ aFrameMetrics.GetScrollUpdateType() == FrameMetrics::eUserAction);
+ controller->RequestContentRepaint(aFrameMetrics);
+ mExpectedGeckoMetrics = aFrameMetrics;
+ mLastPaintRequestMetrics = aFrameMetrics;
+}
+
+bool AsyncPanZoomController::UpdateAnimation(const TimeStamp& aSampleTime,
+ nsTArray<RefPtr<Runnable>>* aOutDeferredTasks)
+{
+ APZThreadUtils::AssertOnCompositorThread();
+
+ // This function may get called multiple with the same sample time, because
+ // there may be multiple layers with this APZC, and each layer invokes this
+ // function during composition. However we only want to do one animation step
+ // per composition so we need to deduplicate these calls first.
+ if (mLastSampleTime == aSampleTime) {
+ return false;
+ }
+ TimeDuration sampleTimeDelta = aSampleTime - mLastSampleTime;
+ mLastSampleTime = aSampleTime;
+
+ if (mAnimation) {
+ bool continueAnimation = mAnimation->Sample(mFrameMetrics, sampleTimeDelta);
+ bool wantsRepaints = mAnimation->WantsRepaints();
+ *aOutDeferredTasks = mAnimation->TakeDeferredTasks();
+ if (!continueAnimation) {
+ mAnimation = nullptr;
+ SetState(NOTHING);
+ }
+ // Request a repaint at the end of the animation in case something such as a
+ // call to NotifyLayersUpdated was invoked during the animation and Gecko's
+ // current state is some intermediate point of the animation.
+ if (!continueAnimation || wantsRepaints) {
+ RequestContentRepaint();
+ }
+ UpdateSharedCompositorFrameMetrics();
+ return true;
+ }
+ return false;
+}
+
+AsyncTransformComponentMatrix
+AsyncPanZoomController::GetOverscrollTransform(AsyncMode aMode) const
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ if (aMode == RESPECT_FORCE_DISABLE && mScrollMetadata.IsApzForceDisabled()) {
+ return AsyncTransformComponentMatrix();
+ }
+
+ if (!IsOverscrolled()) {
+ return AsyncTransformComponentMatrix();
+ }
+
+ // The overscroll effect is a uniform stretch along the overscrolled axis,
+ // with the edge of the content where we have reached the end of the
+ // scrollable area pinned into place.
+
+ // The kStretchFactor parameter determines how much overscroll can stretch the
+ // content.
+ const float kStretchFactor = gfxPrefs::APZOverscrollStretchFactor();
+
+ // Compute the amount of the stretch along each axis. The stretch is
+ // proportional to the amount by which we are overscrolled along that axis.
+ ParentLayerSize compositionSize(mX.GetCompositionLength(), mY.GetCompositionLength());
+ float scaleX = 1 + kStretchFactor * fabsf(mX.GetOverscroll()) / mX.GetCompositionLength();
+ float scaleY = 1 + kStretchFactor * fabsf(mY.GetOverscroll()) / mY.GetCompositionLength();
+
+ // The scale is applied relative to the origin of the composition bounds, i.e.
+ // it keeps the top-left corner of the content in place. This is fine if we
+ // are overscrolling at the top or on the left, but if we are overscrolling
+ // at the bottom or on the right, we want the bottom or right edge of the
+ // content to stay in place instead, so we add a translation to compensate.
+ ParentLayerPoint translation;
+ bool overscrolledOnRight = mX.GetOverscroll() > 0;
+ if (overscrolledOnRight) {
+ ParentLayerCoord overscrolledCompositionWidth = scaleX * compositionSize.width;
+ ParentLayerCoord extraCompositionWidth = overscrolledCompositionWidth - compositionSize.width;
+ translation.x = -extraCompositionWidth;
+ }
+ bool overscrolledAtBottom = mY.GetOverscroll() > 0;
+ if (overscrolledAtBottom) {
+ ParentLayerCoord overscrolledCompositionHeight = scaleY * compositionSize.height;
+ ParentLayerCoord extraCompositionHeight = overscrolledCompositionHeight - compositionSize.height;
+ translation.y = -extraCompositionHeight;
+ }
+
+ // Combine the transformations into a matrix.
+ return AsyncTransformComponentMatrix::Scaling(scaleX, scaleY, 1)
+ .PostTranslate(translation.x, translation.y, 0);
+}
+
+bool AsyncPanZoomController::AdvanceAnimations(const TimeStamp& aSampleTime)
+{
+ APZThreadUtils::AssertOnCompositorThread();
+
+ // Don't send any state-change notifications until the end of the function,
+ // because we may go through some intermediate states while we finish
+ // animations and start new ones.
+ StateChangeNotificationBlocker blocker(this);
+
+ // The eventual return value of this function. The compositor needs to know
+ // whether or not to advance by a frame as soon as it can. For example, if a
+ // fling is happening, it has to keep compositing so that the animation is
+ // smooth. If an animation frame is requested, it is the compositor's
+ // responsibility to schedule a composite.
+ mAsyncTransformAppliedToContent = false;
+ bool requestAnimationFrame = false;
+ nsTArray<RefPtr<Runnable>> deferredTasks;
+
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ requestAnimationFrame = UpdateAnimation(aSampleTime, &deferredTasks);
+
+ { // scope lock
+ MutexAutoLock lock(mCheckerboardEventLock);
+ if (mCheckerboardEvent) {
+ mCheckerboardEvent->UpdateRendertraceProperty(
+ CheckerboardEvent::UserVisible,
+ CSSRect(mFrameMetrics.GetScrollOffset(),
+ mFrameMetrics.CalculateCompositedSizeInCssPixels()));
+ }
+ }
+ }
+
+ // Execute any deferred tasks queued up by mAnimation's Sample() (called by
+ // UpdateAnimation()). This needs to be done after the monitor is released
+ // since the tasks are allowed to call APZCTreeManager methods which can grab
+ // the tree lock.
+ for (uint32_t i = 0; i < deferredTasks.Length(); ++i) {
+ deferredTasks[i]->Run();
+ deferredTasks[i] = nullptr;
+ }
+
+ // One of the deferred tasks may have started a new animation. In this case,
+ // we want to ask the compositor to schedule a new composite.
+ requestAnimationFrame |= (mAnimation != nullptr);
+
+ return requestAnimationFrame;
+}
+
+ParentLayerPoint
+AsyncPanZoomController::GetCurrentAsyncScrollOffset(AsyncMode aMode) const
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ if (aMode == RESPECT_FORCE_DISABLE && mScrollMetadata.IsApzForceDisabled()) {
+ return mLastContentPaintMetrics.GetScrollOffset() * mLastContentPaintMetrics.GetZoom();
+ }
+
+ return (mFrameMetrics.GetScrollOffset() + mTestAsyncScrollOffset)
+ * mFrameMetrics.GetZoom() * mTestAsyncZoom.scale;
+}
+
+AsyncTransform
+AsyncPanZoomController::GetCurrentAsyncTransform(AsyncMode aMode) const
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ if (aMode == RESPECT_FORCE_DISABLE && mScrollMetadata.IsApzForceDisabled()) {
+ return AsyncTransform();
+ }
+
+ CSSPoint lastPaintScrollOffset;
+ if (mLastContentPaintMetrics.IsScrollable()) {
+ lastPaintScrollOffset = mLastContentPaintMetrics.GetScrollOffset();
+ }
+
+ CSSPoint currentScrollOffset = mFrameMetrics.GetScrollOffset() +
+ mTestAsyncScrollOffset;
+
+ // If checkerboarding has been disallowed, clamp the scroll position to stay
+ // within rendered content.
+ if (!gfxPrefs::APZAllowCheckerboarding() &&
+ !mLastContentPaintMetrics.GetDisplayPort().IsEmpty()) {
+ CSSSize compositedSize = mLastContentPaintMetrics.CalculateCompositedSizeInCssPixels();
+ CSSPoint maxScrollOffset = lastPaintScrollOffset +
+ CSSPoint(mLastContentPaintMetrics.GetDisplayPort().XMost() - compositedSize.width,
+ mLastContentPaintMetrics.GetDisplayPort().YMost() - compositedSize.height);
+ CSSPoint minScrollOffset = lastPaintScrollOffset + mLastContentPaintMetrics.GetDisplayPort().TopLeft();
+
+ if (minScrollOffset.x < maxScrollOffset.x) {
+ currentScrollOffset.x = clamped(currentScrollOffset.x, minScrollOffset.x, maxScrollOffset.x);
+ }
+ if (minScrollOffset.y < maxScrollOffset.y) {
+ currentScrollOffset.y = clamped(currentScrollOffset.y, minScrollOffset.y, maxScrollOffset.y);
+ }
+ }
+
+ ParentLayerPoint translation = (currentScrollOffset - lastPaintScrollOffset)
+ * mFrameMetrics.GetZoom() * mTestAsyncZoom.scale;
+
+ return AsyncTransform(
+ LayerToParentLayerScale(mFrameMetrics.GetAsyncZoom().scale * mTestAsyncZoom.scale),
+ -translation);
+}
+
+AsyncTransformComponentMatrix
+AsyncPanZoomController::GetCurrentAsyncTransformWithOverscroll(AsyncMode aMode) const
+{
+ return AsyncTransformComponentMatrix(GetCurrentAsyncTransform(aMode))
+ * GetOverscrollTransform(aMode);
+}
+
+Matrix4x4 AsyncPanZoomController::GetTransformToLastDispatchedPaint() const {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ LayerPoint scrollChange =
+ (mLastContentPaintMetrics.GetScrollOffset() - mExpectedGeckoMetrics.GetScrollOffset())
+ * mLastContentPaintMetrics.GetDevPixelsPerCSSPixel()
+ * mLastContentPaintMetrics.GetCumulativeResolution();
+
+ // We're interested in the async zoom change. Factor out the content scale
+ // that may change when dragging the window to a monitor with a different
+ // content scale.
+ LayoutDeviceToParentLayerScale2D lastContentZoom =
+ mLastContentPaintMetrics.GetZoom() / mLastContentPaintMetrics.GetDevPixelsPerCSSPixel();
+ LayoutDeviceToParentLayerScale2D lastDispatchedZoom =
+ mExpectedGeckoMetrics.GetZoom() / mExpectedGeckoMetrics.GetDevPixelsPerCSSPixel();
+ gfxSize zoomChange = lastContentZoom / lastDispatchedZoom;
+
+ return Matrix4x4::Translation(scrollChange.x, scrollChange.y, 0).
+ PostScale(zoomChange.width, zoomChange.height, 1);
+}
+
+uint32_t
+AsyncPanZoomController::GetCheckerboardMagnitude() const
+{
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ CSSPoint currentScrollOffset = mFrameMetrics.GetScrollOffset() + mTestAsyncScrollOffset;
+ CSSRect painted = mLastContentPaintMetrics.GetDisplayPort() + mLastContentPaintMetrics.GetScrollOffset();
+ CSSRect visible = CSSRect(currentScrollOffset, mFrameMetrics.CalculateCompositedSizeInCssPixels());
+
+ CSSIntRegion checkerboard;
+ // Round so as to minimize checkerboarding; if we're only showing fractional
+ // pixels of checkerboarding it's not really worth counting
+ checkerboard.Sub(RoundedIn(visible), RoundedOut(painted));
+ return checkerboard.Area();
+}
+
+void
+AsyncPanZoomController::ReportCheckerboard(const TimeStamp& aSampleTime)
+{
+ if (mLastCheckerboardReport == aSampleTime) {
+ // This function will get called multiple times for each APZC on a single
+ // composite (once for each layer it is attached to). Only report the
+ // checkerboard once per composite though.
+ return;
+ }
+ mLastCheckerboardReport = aSampleTime;
+
+ bool recordTrace = gfxPrefs::APZRecordCheckerboarding();
+ bool forTelemetry = Telemetry::CanRecordExtended();
+ uint32_t magnitude = GetCheckerboardMagnitude();
+
+ MutexAutoLock lock(mCheckerboardEventLock);
+ if (!mCheckerboardEvent && (recordTrace || forTelemetry)) {
+ mCheckerboardEvent = MakeUnique<CheckerboardEvent>(recordTrace);
+ }
+ mPotentialCheckerboardTracker.InTransform(IsTransformingState(mState));
+ if (magnitude) {
+ mPotentialCheckerboardTracker.CheckerboardSeen();
+ }
+ UpdateCheckerboardEvent(lock, magnitude);
+}
+
+void
+AsyncPanZoomController::UpdateCheckerboardEvent(const MutexAutoLock& aProofOfLock,
+ uint32_t aMagnitude)
+{
+ if (mCheckerboardEvent && mCheckerboardEvent->RecordFrameInfo(aMagnitude)) {
+ // This checkerboard event is done. Report some metrics to telemetry.
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::CHECKERBOARD_SEVERITY,
+ mCheckerboardEvent->GetSeverity());
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::CHECKERBOARD_PEAK,
+ mCheckerboardEvent->GetPeak());
+ mozilla::Telemetry::Accumulate(mozilla::Telemetry::CHECKERBOARD_DURATION,
+ (uint32_t)mCheckerboardEvent->GetDuration().ToMilliseconds());
+
+ mPotentialCheckerboardTracker.CheckerboardDone();
+
+ if (gfxPrefs::APZRecordCheckerboarding()) {
+ // if the pref is enabled, also send it to the storage class. it may be
+ // chosen for public display on about:checkerboard, the hall of fame for
+ // checkerboard events.
+ uint32_t severity = mCheckerboardEvent->GetSeverity();
+ std::string log = mCheckerboardEvent->GetLog();
+ CheckerboardEventStorage::Report(severity, log);
+ }
+ mCheckerboardEvent = nullptr;
+ }
+}
+
+void
+AsyncPanZoomController::FlushActiveCheckerboardReport()
+{
+ MutexAutoLock lock(mCheckerboardEventLock);
+ // Pretend like we got a frame with 0 pixels checkerboarded. This will
+ // terminate the checkerboard event and flush it out
+ UpdateCheckerboardEvent(lock, 0);
+}
+
+bool AsyncPanZoomController::IsCurrentlyCheckerboarding() const {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ if (!gfxPrefs::APZAllowCheckerboarding() || mScrollMetadata.IsApzForceDisabled()) {
+ return false;
+ }
+
+ CSSPoint currentScrollOffset = mFrameMetrics.GetScrollOffset() + mTestAsyncScrollOffset;
+ CSSRect painted = mLastContentPaintMetrics.GetDisplayPort() + mLastContentPaintMetrics.GetScrollOffset();
+ painted.Inflate(CSSMargin::FromAppUnits(nsMargin(1, 1, 1, 1))); // fuzz for rounding error
+ CSSRect visible = CSSRect(currentScrollOffset, mFrameMetrics.CalculateCompositedSizeInCssPixels());
+ if (painted.Contains(visible)) {
+ return false;
+ }
+ APZC_LOG_FM(mFrameMetrics, "%p is currently checkerboarding (painted %s visble %s)",
+ this, Stringify(painted).c_str(), Stringify(visible).c_str());
+ return true;
+}
+
+void AsyncPanZoomController::NotifyLayersUpdated(const ScrollMetadata& aScrollMetadata,
+ bool aIsFirstPaint,
+ bool aThisLayerTreeUpdated)
+{
+ APZThreadUtils::AssertOnCompositorThread();
+
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ bool isDefault = mScrollMetadata.IsDefault();
+
+ const FrameMetrics& aLayerMetrics = aScrollMetadata.GetMetrics();
+
+ if ((aScrollMetadata == mLastContentPaintMetadata) && !isDefault) {
+ // No new information here, skip it.
+ APZC_LOG("%p NotifyLayersUpdated short-circuit\n", this);
+ return;
+ }
+
+ // If the mFrameMetrics scroll offset is different from the last scroll offset
+ // that the main-thread sent us, then we know that the user has been doing
+ // something that triggers a scroll. This check is the APZ equivalent of the
+ // check on the main-thread at
+ // https://hg.mozilla.org/mozilla-central/file/97a52326b06a/layout/generic/nsGfxScrollFrame.cpp#l4050
+ // There is code below (the use site of userScrolled) that prevents a restored-
+ // scroll-position update from overwriting a user scroll, again equivalent to
+ // how the main thread code does the same thing.
+ CSSPoint lastScrollOffset = mLastContentPaintMetadata.GetMetrics().GetScrollOffset();
+ bool userScrolled =
+ !FuzzyEqualsAdditive(mFrameMetrics.GetScrollOffset().x, lastScrollOffset.x) ||
+ !FuzzyEqualsAdditive(mFrameMetrics.GetScrollOffset().y, lastScrollOffset.y);
+
+ if (aLayerMetrics.GetScrollUpdateType() != FrameMetrics::ScrollOffsetUpdateType::ePending) {
+ mLastContentPaintMetadata = aScrollMetadata;
+ }
+
+ mScrollMetadata.SetScrollParentId(aScrollMetadata.GetScrollParentId());
+ APZC_LOG_FM(aLayerMetrics, "%p got a NotifyLayersUpdated with aIsFirstPaint=%d, aThisLayerTreeUpdated=%d",
+ this, aIsFirstPaint, aThisLayerTreeUpdated);
+
+ { // scope lock
+ MutexAutoLock lock(mCheckerboardEventLock);
+ if (mCheckerboardEvent && mCheckerboardEvent->IsRecordingTrace()) {
+ std::string str;
+ if (aThisLayerTreeUpdated) {
+ if (!aLayerMetrics.GetPaintRequestTime().IsNull()) {
+ // Note that we might get the paint request time as non-null, but with
+ // aThisLayerTreeUpdated false. That can happen if we get a layer transaction
+ // from a different process right after we get the layer transaction with
+ // aThisLayerTreeUpdated == true. In this case we want to ignore the
+ // paint request time because it was already dumped in the previous layer
+ // transaction.
+ TimeDuration paintTime = TimeStamp::Now() - aLayerMetrics.GetPaintRequestTime();
+ std::stringstream info;
+ info << " painttime " << paintTime.ToMilliseconds();
+ str = info.str();
+ } else {
+ // This might be indicative of a wasted paint particularly if it happens
+ // during a checkerboard event.
+ str = " (this layertree updated)";
+ }
+ }
+ mCheckerboardEvent->UpdateRendertraceProperty(
+ CheckerboardEvent::Page, aLayerMetrics.GetScrollableRect());
+ mCheckerboardEvent->UpdateRendertraceProperty(
+ CheckerboardEvent::PaintedDisplayPort,
+ aLayerMetrics.GetDisplayPort() + aLayerMetrics.GetScrollOffset(),
+ str);
+ if (!aLayerMetrics.GetCriticalDisplayPort().IsEmpty()) {
+ mCheckerboardEvent->UpdateRendertraceProperty(
+ CheckerboardEvent::PaintedCriticalDisplayPort,
+ aLayerMetrics.GetCriticalDisplayPort() + aLayerMetrics.GetScrollOffset());
+ }
+ }
+ }
+
+ bool needContentRepaint = false;
+ bool viewportUpdated = false;
+ if (FuzzyEqualsAdditive(aLayerMetrics.GetCompositionBounds().width, mFrameMetrics.GetCompositionBounds().width) &&
+ FuzzyEqualsAdditive(aLayerMetrics.GetCompositionBounds().height, mFrameMetrics.GetCompositionBounds().height)) {
+ // Remote content has sync'd up to the composition geometry
+ // change, so we can accept the viewport it's calculated.
+ if (mFrameMetrics.GetViewport().width != aLayerMetrics.GetViewport().width ||
+ mFrameMetrics.GetViewport().height != aLayerMetrics.GetViewport().height) {
+ needContentRepaint = true;
+ viewportUpdated = true;
+ }
+ mFrameMetrics.SetViewport(aLayerMetrics.GetViewport());
+ }
+
+ // If the layers update was not triggered by our own repaint request, then
+ // we want to take the new scroll offset. Check the scroll generation as well
+ // to filter duplicate calls to NotifyLayersUpdated with the same scroll offset
+ // update message.
+ bool scrollOffsetUpdated = aLayerMetrics.GetScrollOffsetUpdated()
+ && (aLayerMetrics.GetScrollGeneration() != mFrameMetrics.GetScrollGeneration());
+
+ if (scrollOffsetUpdated && userScrolled &&
+ aLayerMetrics.GetScrollUpdateType() == FrameMetrics::ScrollOffsetUpdateType::eRestore) {
+ APZC_LOG("%p dropping scroll update of type eRestore because of user scroll\n", this);
+ scrollOffsetUpdated = false;
+ }
+
+ bool smoothScrollRequested = aLayerMetrics.GetDoSmoothScroll()
+ && (aLayerMetrics.GetScrollGeneration() != mFrameMetrics.GetScrollGeneration());
+
+ // TODO if we're in a drag and scrollOffsetUpdated is set then we want to
+ // ignore it
+
+ if ((aIsFirstPaint && aThisLayerTreeUpdated) || isDefault) {
+ // Initialize our internal state to something sane when the content
+ // that was just painted is something we knew nothing about previously
+ CancelAnimation();
+
+ mScrollMetadata = aScrollMetadata;
+ mExpectedGeckoMetrics = aLayerMetrics;
+ ShareCompositorFrameMetrics();
+
+ if (mFrameMetrics.GetDisplayPortMargins() != ScreenMargin()) {
+ // A non-zero display port margin here indicates a displayport has
+ // been set by a previous APZC for the content at this guid. The
+ // scrollable rect may have changed since then, making the margins
+ // wrong, so we need to calculate a new display port.
+ APZC_LOG("%p detected non-empty margins which probably need updating\n", this);
+ needContentRepaint = true;
+ }
+ } else {
+ // If we're not taking the aLayerMetrics wholesale we still need to pull
+ // in some things into our local mFrameMetrics because these things are
+ // determined by Gecko and our copy in mFrameMetrics may be stale.
+
+ if (FuzzyEqualsAdditive(mFrameMetrics.GetCompositionBounds().width, aLayerMetrics.GetCompositionBounds().width) &&
+ mFrameMetrics.GetDevPixelsPerCSSPixel() == aLayerMetrics.GetDevPixelsPerCSSPixel() &&
+ !viewportUpdated) {
+ // Any change to the pres shell resolution was requested by APZ and is
+ // already included in our zoom; however, other components of the
+ // cumulative resolution (a parent document's pres-shell resolution, or
+ // the css-driven resolution) may have changed, and we need to update
+ // our zoom to reflect that. Note that we can't just take
+ // aLayerMetrics.mZoom because the APZ may have additional async zoom
+ // since the repaint request.
+ gfxSize totalResolutionChange = aLayerMetrics.GetCumulativeResolution()
+ / mFrameMetrics.GetCumulativeResolution();
+ float presShellResolutionChange = aLayerMetrics.GetPresShellResolution()
+ / mFrameMetrics.GetPresShellResolution();
+ if (presShellResolutionChange != 1.0f) {
+ needContentRepaint = true;
+ }
+ mFrameMetrics.ZoomBy(totalResolutionChange / presShellResolutionChange);
+ } else {
+ // Take the new zoom as either device scale or composition width or
+ // viewport size got changed (e.g. due to orientation change, or content
+ // changing the meta-viewport tag).
+ mFrameMetrics.SetZoom(aLayerMetrics.GetZoom());
+ mFrameMetrics.SetDevPixelsPerCSSPixel(aLayerMetrics.GetDevPixelsPerCSSPixel());
+ }
+ if (!mFrameMetrics.GetScrollableRect().IsEqualEdges(aLayerMetrics.GetScrollableRect())) {
+ mFrameMetrics.SetScrollableRect(aLayerMetrics.GetScrollableRect());
+ needContentRepaint = true;
+ }
+ mFrameMetrics.SetCompositionBounds(aLayerMetrics.GetCompositionBounds());
+ mFrameMetrics.SetRootCompositionSize(aLayerMetrics.GetRootCompositionSize());
+ mFrameMetrics.SetPresShellResolution(aLayerMetrics.GetPresShellResolution());
+ mFrameMetrics.SetCumulativeResolution(aLayerMetrics.GetCumulativeResolution());
+ mScrollMetadata.SetHasScrollgrab(aScrollMetadata.GetHasScrollgrab());
+ mScrollMetadata.SetLineScrollAmount(aScrollMetadata.GetLineScrollAmount());
+ mScrollMetadata.SetPageScrollAmount(aScrollMetadata.GetPageScrollAmount());
+ mScrollMetadata.SetSnapInfo(ScrollSnapInfo(aScrollMetadata.GetSnapInfo()));
+ // The scroll clip can differ between layers associated a given scroll frame,
+ // so APZC (which keeps a single copy of ScrollMetadata per scroll frame)
+ // has no business using it.
+ mScrollMetadata.SetScrollClip(Nothing());
+ mScrollMetadata.SetIsLayersIdRoot(aScrollMetadata.IsLayersIdRoot());
+ mScrollMetadata.SetUsesContainerScrolling(aScrollMetadata.UsesContainerScrolling());
+ mFrameMetrics.SetIsScrollInfoLayer(aLayerMetrics.IsScrollInfoLayer());
+ mScrollMetadata.SetForceDisableApz(aScrollMetadata.IsApzForceDisabled());
+
+ if (scrollOffsetUpdated) {
+ APZC_LOG("%p updating scroll offset from %s to %s\n", this,
+ ToString(mFrameMetrics.GetScrollOffset()).c_str(),
+ ToString(aLayerMetrics.GetScrollOffset()).c_str());
+
+ // Send an acknowledgement with the new scroll generation so that any
+ // repaint requests later in this function go through.
+ // Because of the scroll generation update, any inflight paint requests are
+ // going to be ignored by layout, and so mExpectedGeckoMetrics
+ // becomes incorrect for the purposes of calculating the LD transform. To
+ // correct this we need to update mExpectedGeckoMetrics to be the
+ // last thing we know was painted by Gecko.
+ mFrameMetrics.CopyScrollInfoFrom(aLayerMetrics);
+ mExpectedGeckoMetrics = aLayerMetrics;
+
+ // Cancel the animation (which might also trigger a repaint request)
+ // after we update the scroll offset above. Otherwise we can be left
+ // in a state where things are out of sync.
+ CancelAnimation();
+
+ // Since the scroll offset has changed, we need to recompute the
+ // displayport margins and send them to layout. Otherwise there might be
+ // scenarios where for example we scroll from the top of a page (where the
+ // top displayport margin is zero) to the bottom of a page, which will
+ // result in a displayport that doesn't extend upwards at all.
+ // Note that even if the CancelAnimation call above requested a repaint
+ // this is fine because we already have repaint request deduplication.
+ needContentRepaint = true;
+ }
+ }
+
+ if (smoothScrollRequested) {
+ // A smooth scroll has been requested for animation on the compositor
+ // thread. This flag will be reset by the main thread when it receives
+ // the scroll update acknowledgement.
+
+ APZC_LOG("%p smooth scrolling from %s to %s in state %d\n", this,
+ Stringify(mFrameMetrics.GetScrollOffset()).c_str(),
+ Stringify(aLayerMetrics.GetSmoothScrollOffset()).c_str(),
+ mState);
+
+ // See comment on the similar code in the |if (scrollOffsetUpdated)| block
+ // above.
+ mFrameMetrics.CopySmoothScrollInfoFrom(aLayerMetrics);
+ needContentRepaint = true;
+ mExpectedGeckoMetrics = aLayerMetrics;
+
+ SmoothScrollTo(mFrameMetrics.GetSmoothScrollOffset());
+ }
+
+ if (needContentRepaint) {
+ // This repaint request is not driven by a user action on the APZ side
+ RequestContentRepaint(false);
+ }
+ UpdateSharedCompositorFrameMetrics();
+}
+
+const FrameMetrics& AsyncPanZoomController::GetFrameMetrics() const {
+ mMonitor.AssertCurrentThreadIn();
+ return mFrameMetrics;
+}
+
+APZCTreeManager* AsyncPanZoomController::GetApzcTreeManager() const {
+ mMonitor.AssertNotCurrentThreadIn();
+ return mTreeManager;
+}
+
+void AsyncPanZoomController::ZoomToRect(CSSRect aRect, const uint32_t aFlags) {
+ if (!aRect.IsFinite()) {
+ NS_WARNING("ZoomToRect got called with a non-finite rect; ignoring...");
+ return;
+ } else if (aRect.IsEmpty() && (aFlags & DISABLE_ZOOM_OUT)) {
+ // Double-tap-to-zooming uses an empty rect to mean "zoom out".
+ // If zooming out is disabled, an empty rect is nonsensical
+ // and will produce undesirable scrolling.
+ NS_WARNING("ZoomToRect got called with an empty rect and zoom out disabled; ignoring...");
+ return;
+ }
+
+ // Only the root APZC is zoomable, and the root APZC is not allowed to have
+ // different x and y scales. If it did, the calculations in this function
+ // would have to be adjusted (as e.g. it would no longer be valid to take
+ // the minimum or maximum of the ratios of the widths and heights of the
+ // page rect and the composition bounds).
+ MOZ_ASSERT(mFrameMetrics.IsRootContent());
+ MOZ_ASSERT(mFrameMetrics.GetZoom().AreScalesSame());
+
+ SetState(ANIMATING_ZOOM);
+
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ ParentLayerRect compositionBounds = mFrameMetrics.GetCompositionBounds();
+ CSSRect cssPageRect = mFrameMetrics.GetScrollableRect();
+ CSSPoint scrollOffset = mFrameMetrics.GetScrollOffset();
+ CSSToParentLayerScale currentZoom = mFrameMetrics.GetZoom().ToScaleFactor();
+ CSSToParentLayerScale targetZoom;
+
+ // The minimum zoom to prevent over-zoom-out.
+ // If the zoom factor is lower than this (i.e. we are zoomed more into the page),
+ // then the CSS content rect, in layers pixels, will be smaller than the
+ // composition bounds. If this happens, we can't fill the target composited
+ // area with this frame.
+ CSSToParentLayerScale localMinZoom(std::max(mZoomConstraints.mMinZoom.scale,
+ std::max(compositionBounds.width / cssPageRect.width,
+ compositionBounds.height / cssPageRect.height)));
+ CSSToParentLayerScale localMaxZoom = mZoomConstraints.mMaxZoom;
+
+ if (!aRect.IsEmpty()) {
+ // Intersect the zoom-to-rect to the CSS rect to make sure it fits.
+ aRect = aRect.Intersect(cssPageRect);
+ targetZoom = CSSToParentLayerScale(std::min(compositionBounds.width / aRect.width,
+ compositionBounds.height / aRect.height));
+ }
+
+ // 1. If the rect is empty, the content-side logic for handling a double-tap
+ // requested that we zoom out.
+ // 2. currentZoom is equal to mZoomConstraints.mMaxZoom and user still double-tapping it
+ // 3. currentZoom is equal to localMinZoom and user still double-tapping it
+ // Treat these three cases as a request to zoom out as much as possible.
+ bool zoomOut;
+ if (aFlags & DISABLE_ZOOM_OUT) {
+ zoomOut = false;
+ } else {
+ zoomOut = aRect.IsEmpty() ||
+ (currentZoom == localMaxZoom && targetZoom >= localMaxZoom) ||
+ (currentZoom == localMinZoom && targetZoom <= localMinZoom);
+ }
+
+ if (zoomOut) {
+ CSSSize compositedSize = mFrameMetrics.CalculateCompositedSizeInCssPixels();
+ float y = scrollOffset.y;
+ float newHeight =
+ cssPageRect.width * (compositedSize.height / compositedSize.width);
+ float dh = compositedSize.height - newHeight;
+
+ aRect = CSSRect(0.0f,
+ y + dh/2,
+ cssPageRect.width,
+ newHeight);
+ aRect = aRect.Intersect(cssPageRect);
+ targetZoom = CSSToParentLayerScale(std::min(compositionBounds.width / aRect.width,
+ compositionBounds.height / aRect.height));
+ }
+
+ targetZoom.scale = clamped(targetZoom.scale, localMinZoom.scale, localMaxZoom.scale);
+ FrameMetrics endZoomToMetrics = mFrameMetrics;
+ if (aFlags & PAN_INTO_VIEW_ONLY) {
+ targetZoom = currentZoom;
+ } else if(aFlags & ONLY_ZOOM_TO_DEFAULT_SCALE) {
+ CSSToParentLayerScale zoomAtDefaultScale =
+ mFrameMetrics.GetDevPixelsPerCSSPixel() * LayoutDeviceToParentLayerScale(1.0);
+ if (targetZoom.scale > zoomAtDefaultScale.scale) {
+ // Only change the zoom if we are less than the default zoom
+ if (currentZoom.scale < zoomAtDefaultScale.scale) {
+ targetZoom = zoomAtDefaultScale;
+ } else {
+ targetZoom = currentZoom;
+ }
+ }
+ }
+ endZoomToMetrics.SetZoom(CSSToParentLayerScale2D(targetZoom));
+
+ // Adjust the zoomToRect to a sensible position to prevent overscrolling.
+ CSSSize sizeAfterZoom = endZoomToMetrics.CalculateCompositedSizeInCssPixels();
+
+ // Vertically center the zoomed element in the screen.
+ if (!zoomOut && (sizeAfterZoom.height > aRect.height)) {
+ aRect.y -= (sizeAfterZoom.height - aRect.height) * 0.5f;
+ if (aRect.y < 0.0f) {
+ aRect.y = 0.0f;
+ }
+ }
+
+ // If either of these conditions are met, the page will be
+ // overscrolled after zoomed
+ if (aRect.y + sizeAfterZoom.height > cssPageRect.height) {
+ aRect.y = cssPageRect.height - sizeAfterZoom.height;
+ aRect.y = aRect.y > 0 ? aRect.y : 0;
+ }
+ if (aRect.x + sizeAfterZoom.width > cssPageRect.width) {
+ aRect.x = cssPageRect.width - sizeAfterZoom.width;
+ aRect.x = aRect.x > 0 ? aRect.x : 0;
+ }
+
+ endZoomToMetrics.SetScrollOffset(aRect.TopLeft());
+
+ StartAnimation(new ZoomAnimation(
+ mFrameMetrics.GetScrollOffset(),
+ mFrameMetrics.GetZoom(),
+ endZoomToMetrics.GetScrollOffset(),
+ endZoomToMetrics.GetZoom()));
+
+ // Schedule a repaint now, so the new displayport will be painted before the
+ // animation finishes.
+ ParentLayerPoint velocity(0, 0);
+ endZoomToMetrics.SetDisplayPortMargins(
+ CalculatePendingDisplayPort(endZoomToMetrics, velocity));
+ endZoomToMetrics.SetUseDisplayPortMargins(true);
+ endZoomToMetrics.SetPaintRequestTime(TimeStamp::Now());
+ endZoomToMetrics.SetRepaintDrivenByUserAction(true);
+
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (!controller) {
+ return;
+ }
+ if (controller->IsRepaintThread()) {
+ RequestContentRepaint(endZoomToMetrics, velocity);
+ } else {
+ // use a local var to resolve the function overload
+ auto func = static_cast<void (AsyncPanZoomController::*)(const FrameMetrics&, const ParentLayerPoint&)>
+ (&AsyncPanZoomController::RequestContentRepaint);
+ controller->DispatchToRepaintThread(
+ NewRunnableMethod<FrameMetrics, ParentLayerPoint>(
+ this, func, endZoomToMetrics, velocity));
+ }
+ }
+}
+
+CancelableBlockState*
+AsyncPanZoomController::GetCurrentInputBlock() const
+{
+ return GetInputQueue()->GetCurrentBlock();
+}
+
+TouchBlockState*
+AsyncPanZoomController::GetCurrentTouchBlock() const
+{
+ return GetInputQueue()->GetCurrentTouchBlock();
+}
+
+PanGestureBlockState*
+AsyncPanZoomController::GetCurrentPanGestureBlock() const
+{
+ return GetInputQueue()->GetCurrentPanGestureBlock();
+}
+
+void
+AsyncPanZoomController::ResetTouchInputState()
+{
+ MultiTouchInput cancel(MultiTouchInput::MULTITOUCH_CANCEL, 0, TimeStamp::Now(), 0);
+ RefPtr<GestureEventListener> listener = GetGestureEventListener();
+ if (listener) {
+ listener->HandleInputEvent(cancel);
+ }
+ CancelAnimationAndGestureState();
+ // Clear overscroll along the entire handoff chain, in case an APZC
+ // later in the chain is overscrolled.
+ if (TouchBlockState* block = GetCurrentTouchBlock()) {
+ block->GetOverscrollHandoffChain()->ClearOverscroll();
+ }
+}
+
+void
+AsyncPanZoomController::CancelAnimationAndGestureState()
+{
+ mX.CancelGesture();
+ mY.CancelGesture();
+ CancelAnimation(CancelAnimationFlags::ScrollSnap);
+}
+
+bool
+AsyncPanZoomController::HasReadyTouchBlock() const
+{
+ return GetInputQueue()->HasReadyTouchBlock();
+}
+
+void AsyncPanZoomController::SetState(PanZoomState aNewState)
+{
+ PanZoomState oldState;
+
+ // Intentional scoping for mutex
+ {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ APZC_LOG("%p changing from state %d to %d\n", this, mState, aNewState);
+ oldState = mState;
+ mState = aNewState;
+ }
+
+ DispatchStateChangeNotification(oldState, aNewState);
+}
+
+void AsyncPanZoomController::DispatchStateChangeNotification(PanZoomState aOldState,
+ PanZoomState aNewState)
+{
+ { // scope the lock
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ if (mNotificationBlockers > 0) {
+ return;
+ }
+ }
+
+ if (RefPtr<GeckoContentController> controller = GetGeckoContentController()) {
+ if (!IsTransformingState(aOldState) && IsTransformingState(aNewState)) {
+ controller->NotifyAPZStateChange(
+ GetGuid(), APZStateChange::eTransformBegin);
+#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
+ // Let the compositor know about scroll state changes so it can manage
+ // windowed plugins.
+ if (gfxPrefs::HidePluginsForScroll() && mCompositorController) {
+ mCompositorController->ScheduleHideAllPluginWindows();
+ }
+#endif
+ } else if (IsTransformingState(aOldState) && !IsTransformingState(aNewState)) {
+ controller->NotifyAPZStateChange(
+ GetGuid(), APZStateChange::eTransformEnd);
+#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
+ if (gfxPrefs::HidePluginsForScroll() && mCompositorController) {
+ mCompositorController->ScheduleShowAllPluginWindows();
+ }
+#endif
+ }
+ }
+}
+
+bool AsyncPanZoomController::IsTransformingState(PanZoomState aState) {
+ return !(aState == NOTHING || aState == TOUCHING);
+}
+
+bool AsyncPanZoomController::IsInPanningState() const {
+ return (mState == PANNING || mState == PANNING_LOCKED_X || mState == PANNING_LOCKED_Y);
+}
+
+void AsyncPanZoomController::UpdateZoomConstraints(const ZoomConstraints& aConstraints) {
+ APZC_LOG("%p updating zoom constraints to %d %d %f %f\n", this, aConstraints.mAllowZoom,
+ aConstraints.mAllowDoubleTapZoom, aConstraints.mMinZoom.scale, aConstraints.mMaxZoom.scale);
+ if (IsNaN(aConstraints.mMinZoom.scale) || IsNaN(aConstraints.mMaxZoom.scale)) {
+ NS_WARNING("APZC received zoom constraints with NaN values; dropping...");
+ return;
+ }
+
+ CSSToParentLayerScale min = mFrameMetrics.GetDevPixelsPerCSSPixel()
+ * kViewportMinScale / ParentLayerToScreenScale(1);
+ CSSToParentLayerScale max = mFrameMetrics.GetDevPixelsPerCSSPixel()
+ * kViewportMaxScale / ParentLayerToScreenScale(1);
+
+ // inf float values and other bad cases should be sanitized by the code below.
+ mZoomConstraints.mAllowZoom = aConstraints.mAllowZoom;
+ mZoomConstraints.mAllowDoubleTapZoom = aConstraints.mAllowDoubleTapZoom;
+ mZoomConstraints.mMinZoom = (min > aConstraints.mMinZoom ? min : aConstraints.mMinZoom);
+ mZoomConstraints.mMaxZoom = (max > aConstraints.mMaxZoom ? aConstraints.mMaxZoom : max);
+ if (mZoomConstraints.mMaxZoom < mZoomConstraints.mMinZoom) {
+ mZoomConstraints.mMaxZoom = mZoomConstraints.mMinZoom;
+ }
+}
+
+ZoomConstraints
+AsyncPanZoomController::GetZoomConstraints() const
+{
+ return mZoomConstraints;
+}
+
+
+void AsyncPanZoomController::PostDelayedTask(already_AddRefed<Runnable> aTask, int aDelayMs) {
+ APZThreadUtils::AssertOnControllerThread();
+ RefPtr<Runnable> task = aTask;
+ RefPtr<GeckoContentController> controller = GetGeckoContentController();
+ if (controller) {
+ controller->PostDelayedTask(task.forget(), aDelayMs);
+ }
+ // If there is no controller, that means this APZC has been destroyed, and
+ // we probably don't need to run the task. It will get destroyed when the
+ // RefPtr goes out of scope.
+}
+
+bool AsyncPanZoomController::Matches(const ScrollableLayerGuid& aGuid)
+{
+ return aGuid == GetGuid();
+}
+
+bool AsyncPanZoomController::HasTreeManager(const APZCTreeManager* aTreeManager) const
+{
+ return GetApzcTreeManager() == aTreeManager;
+}
+
+void AsyncPanZoomController::GetGuid(ScrollableLayerGuid* aGuidOut) const
+{
+ if (aGuidOut) {
+ *aGuidOut = GetGuid();
+ }
+}
+
+ScrollableLayerGuid AsyncPanZoomController::GetGuid() const
+{
+ return ScrollableLayerGuid(mLayersId, mFrameMetrics);
+}
+
+void AsyncPanZoomController::UpdateSharedCompositorFrameMetrics()
+{
+ mMonitor.AssertCurrentThreadIn();
+
+ FrameMetrics* frame = mSharedFrameMetricsBuffer ?
+ static_cast<FrameMetrics*>(mSharedFrameMetricsBuffer->memory()) : nullptr;
+
+ if (frame && mSharedLock && gfxPrefs::ProgressivePaint()) {
+ mSharedLock->Lock();
+ *frame = mFrameMetrics;
+ mSharedLock->Unlock();
+ }
+}
+
+void AsyncPanZoomController::ShareCompositorFrameMetrics()
+{
+ APZThreadUtils::AssertOnCompositorThread();
+
+ // Only create the shared memory buffer if it hasn't already been created,
+ // we are using progressive tile painting, and we have a
+ // controller to pass the shared memory back to the content process/thread.
+ if (!mSharedFrameMetricsBuffer && mMetricsSharingController && gfxPrefs::ProgressivePaint()) {
+
+ // Create shared memory and initialize it with the current FrameMetrics value
+ mSharedFrameMetricsBuffer = new ipc::SharedMemoryBasic;
+ FrameMetrics* frame = nullptr;
+ mSharedFrameMetricsBuffer->Create(sizeof(FrameMetrics));
+ mSharedFrameMetricsBuffer->Map(sizeof(FrameMetrics));
+ frame = static_cast<FrameMetrics*>(mSharedFrameMetricsBuffer->memory());
+
+ if (frame) {
+
+ { // scope the monitor, only needed to copy the FrameMetrics.
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ *frame = mFrameMetrics;
+ }
+
+ // Get the process id of the content process
+ base::ProcessId otherPid = mMetricsSharingController->RemotePid();
+ ipc::SharedMemoryBasic::Handle mem = ipc::SharedMemoryBasic::NULLHandle();
+
+ // Get the shared memory handle to share with the content process
+ mSharedFrameMetricsBuffer->ShareToProcess(otherPid, &mem);
+
+ // Get the cross process mutex handle to share with the content process
+ mSharedLock = new CrossProcessMutex("AsyncPanZoomControlLock");
+ CrossProcessMutexHandle handle = mSharedLock->ShareToProcess(otherPid);
+
+ // Send the shared memory handle and cross process handle to the content
+ // process by an asynchronous ipc call. Include the APZC unique ID
+ // so the content process know which APZC sent this shared FrameMetrics.
+ if (!mMetricsSharingController->StartSharingMetrics(mem, handle, mLayersId, mAPZCId)) {
+ APZC_LOG("%p failed to share FrameMetrics with content process.", this);
+ }
+ }
+ }
+}
+
+Maybe<CSSPoint> AsyncPanZoomController::FindSnapPointNear(
+ const CSSPoint& aDestination, nsIScrollableFrame::ScrollUnit aUnit) {
+ mMonitor.AssertCurrentThreadIn();
+ APZC_LOG("%p scroll snapping near %s\n", this, Stringify(aDestination).c_str());
+ CSSRect scrollRange = mFrameMetrics.CalculateScrollRange();
+ if (Maybe<nsPoint> snapPoint = ScrollSnapUtils::GetSnapPointForDestination(
+ mScrollMetadata.GetSnapInfo(),
+ aUnit,
+ CSSSize::ToAppUnits(mFrameMetrics.CalculateCompositedSizeInCssPixels()),
+ CSSRect::ToAppUnits(scrollRange),
+ CSSPoint::ToAppUnits(mFrameMetrics.GetScrollOffset()),
+ CSSPoint::ToAppUnits(aDestination))) {
+ CSSPoint cssSnapPoint = CSSPoint::FromAppUnits(snapPoint.ref());
+ // GetSnapPointForDestination() can produce a destination that's outside
+ // of the scroll frame's scroll range. Clamp it here (this matches the
+ // behaviour of the main-thread code path, which clamps it in
+ // nsGfxScrollFrame::ScrollTo()).
+ return Some(scrollRange.ClampPoint(cssSnapPoint));
+ }
+ return Nothing();
+}
+
+void AsyncPanZoomController::ScrollSnapNear(const CSSPoint& aDestination) {
+ if (Maybe<CSSPoint> snapPoint =
+ FindSnapPointNear(aDestination, nsIScrollableFrame::DEVICE_PIXELS)) {
+ if (*snapPoint != mFrameMetrics.GetScrollOffset()) {
+ APZC_LOG("%p smooth scrolling to snap point %s\n", this, Stringify(*snapPoint).c_str());
+ SmoothScrollTo(*snapPoint);
+ }
+ }
+}
+
+void AsyncPanZoomController::ScrollSnap() {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ ScrollSnapNear(mFrameMetrics.GetScrollOffset());
+}
+
+void AsyncPanZoomController::ScrollSnapToDestination() {
+ ReentrantMonitorAutoEnter lock(mMonitor);
+
+ float friction = gfxPrefs::APZFlingFriction();
+ ParentLayerPoint velocity(mX.GetVelocity(), mY.GetVelocity());
+ ParentLayerPoint predictedDelta;
+ // "-velocity / log(1.0 - friction)" is the integral of the deceleration
+ // curve modeled for flings in the "Axis" class.
+ if (velocity.x != 0.0f) {
+ predictedDelta.x = -velocity.x / log(1.0 - friction);
+ }
+ if (velocity.y != 0.0f) {
+ predictedDelta.y = -velocity.y / log(1.0 - friction);
+ }
+ CSSPoint predictedDestination = mFrameMetrics.GetScrollOffset() + predictedDelta / mFrameMetrics.GetZoom();
+
+ // If the fling will overscroll, don't scroll snap, because then the user
+ // user would not see any overscroll animation.
+ bool flingWillOverscroll = IsOverscrolled() && ((velocity.x * mX.GetOverscroll() >= 0) ||
+ (velocity.y * mY.GetOverscroll() >= 0));
+ if (!flingWillOverscroll) {
+ APZC_LOG("%p fling snapping. friction: %f velocity: %f, %f "
+ "predictedDelta: %f, %f position: %f, %f "
+ "predictedDestination: %f, %f\n",
+ this, friction, velocity.x, velocity.y, (float)predictedDelta.x,
+ (float)predictedDelta.y, (float)mFrameMetrics.GetScrollOffset().x,
+ (float)mFrameMetrics.GetScrollOffset().y,
+ (float)predictedDestination.x, (float)predictedDestination.y);
+
+ ScrollSnapNear(predictedDestination);
+ }
+}
+
+bool AsyncPanZoomController::MaybeAdjustDeltaForScrollSnapping(
+ const ScrollWheelInput& aEvent,
+ ParentLayerPoint& aDelta,
+ CSSPoint& aStartPosition)
+{
+ // Don't scroll snap for pixel scrolls. This matches the main thread
+ // behaviour in EventStateManager::DoScrollText().
+ if (aEvent.mDeltaType == ScrollWheelInput::SCROLLDELTA_PIXEL) {
+ return false;
+ }
+
+ ReentrantMonitorAutoEnter lock(mMonitor);
+ CSSToParentLayerScale2D zoom = mFrameMetrics.GetZoom();
+ CSSPoint destination = mFrameMetrics.CalculateScrollRange().ClampPoint(
+ aStartPosition + (aDelta / zoom));
+ nsIScrollableFrame::ScrollUnit unit =
+ ScrollWheelInput::ScrollUnitForDeltaType(aEvent.mDeltaType);
+
+ if (Maybe<CSSPoint> snapPoint = FindSnapPointNear(destination, unit)) {
+ aDelta = (*snapPoint - aStartPosition) * zoom;
+ aStartPosition = *snapPoint;
+ return true;
+ }
+ return false;
+}
+
+} // namespace layers
+} // namespace mozilla