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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/TiledLayerBuffer.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
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diff --git a/gfx/layers/TiledLayerBuffer.h b/gfx/layers/TiledLayerBuffer.h
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+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_TILEDLAYERBUFFER_H
+#define GFX_TILEDLAYERBUFFER_H
+
+// Debug defines
+//#define GFX_TILEDLAYER_DEBUG_OVERLAY
+//#define GFX_TILEDLAYER_PREF_WARNINGS
+//#define GFX_TILEDLAYER_RETAINING_LOG
+
+#include <stdint.h> // for uint16_t, uint32_t
+#include <sys/types.h> // for int32_t
+#include "LayersLogging.h" // for print_stderr
+#include "mozilla/gfx/gfxVars.h"
+#include "mozilla/gfx/Logging.h" // for gfxCriticalError
+#include "mozilla/layers/LayersTypes.h" // for TextureDumpMode
+#include "nsDebug.h" // for NS_ASSERTION
+#include "nsPoint.h" // for nsIntPoint
+#include "nsRect.h" // for mozilla::gfx::IntRect
+#include "nsRegion.h" // for nsIntRegion
+#include "nsTArray.h" // for nsTArray
+
+namespace mozilla {
+
+struct TileUnit {};
+template<> struct IsPixel<TileUnit> : mozilla::TrueType {};
+
+namespace layers {
+
+// You can enable all the TILING_LOG print statements by
+// changing the 0 to a 1 in the following #define.
+#define ENABLE_TILING_LOG 0
+
+#if ENABLE_TILING_LOG
+# define TILING_LOG(...) printf_stderr(__VA_ARGS__);
+#else
+# define TILING_LOG(...)
+#endif
+
+// Normal integer division truncates towards zero,
+// we instead want to floor to hangle negative numbers.
+static inline int floor_div(int a, int b)
+{
+ int rem = a % b;
+ int div = a/b;
+ if (rem == 0) {
+ return div;
+ } else {
+ // If the signs are different substract 1.
+ int sub;
+ sub = a ^ b;
+ // The results of this shift is either 0 or -1.
+ sub >>= 8*sizeof(int)-1;
+ return div+sub;
+ }
+}
+
+// Tiles are aligned to a grid with one of the grid points at (0,0) and other
+// grid points spaced evenly in the x- and y-directions by GetTileSize()
+// multiplied by mResolution. GetScaledTileSize() provides convenience for
+// accessing these values.
+//
+// This tile buffer stores a valid region, which defines the areas that have
+// up-to-date content. The contents of tiles within this region will be reused
+// from paint to paint. It also stores the region that was modified in the last
+// paint operation; this is useful when one tiled layer buffer shadows another
+// (as in an off-main-thread-compositing scenario), so that the shadow tiled
+// layer buffer can correctly reflect the updates of the master layer buffer.
+//
+// The associated Tile may be of any type as long as the derived class can
+// validate and return tiles of that type. Tiles will be frequently copied, so
+// the tile type should be a reference or some other type with an efficient
+// copy constructor.
+//
+// The contents of the tile buffer will be rendered at the resolution specified
+// in mResolution, which can be altered with SetResolution. The resolution
+// should always be a factor of the tile length, to avoid tiles covering
+// non-integer amounts of pixels.
+
+// Size and Point in number of tiles rather than in pixels
+typedef gfx::IntSizeTyped<TileUnit> TileIntSize;
+typedef gfx::IntPointTyped<TileUnit> TileIntPoint;
+
+/**
+ * Stores the origin and size of a tile buffer and handles switching between
+ * tile indices and tile positions.
+ *
+ * Tile positions in TileIntPoint take the first tile offset into account which
+ * means that two TilesPlacement of the same layer and resolution give tile
+ * positions in the same coordinate space (useful when changing the offset and/or
+ * size of a tile buffer).
+ */
+struct TilesPlacement {
+ // in tiles
+ TileIntPoint mFirst;
+ TileIntSize mSize;
+
+ TilesPlacement(int aFirstX, int aFirstY,
+ int aRetainedWidth, int aRetainedHeight)
+ : mFirst(aFirstX, aFirstY)
+ , mSize(aRetainedWidth, aRetainedHeight)
+ {}
+
+ int TileIndex(TileIntPoint aPosition) const {
+ return (aPosition.x - mFirst.x) * mSize.height + aPosition.y - mFirst.y;
+ }
+
+ TileIntPoint TilePosition(size_t aIndex) const {
+ return TileIntPoint(
+ mFirst.x + aIndex / mSize.height,
+ mFirst.y + aIndex % mSize.height
+ );
+ }
+
+ bool HasTile(TileIntPoint aPosition) const {
+ return aPosition.x >= mFirst.x && aPosition.x < mFirst.x + mSize.width &&
+ aPosition.y >= mFirst.y && aPosition.y < mFirst.y + mSize.height;
+ }
+};
+
+
+// Given a position i, this function returns the position inside the current tile.
+inline int GetTileStart(int i, int aTileLength) {
+ return (i >= 0) ? (i % aTileLength)
+ : ((aTileLength - (-i % aTileLength)) %
+ aTileLength);
+}
+
+// Rounds the given coordinate down to the nearest tile boundary.
+inline int RoundDownToTileEdge(int aX, int aTileLength) { return aX - GetTileStart(aX, aTileLength); }
+
+template<typename Derived, typename Tile>
+class TiledLayerBuffer
+{
+public:
+ TiledLayerBuffer()
+ : mTiles(0, 0, 0, 0)
+ , mResolution(1)
+ , mTileSize(mozilla::gfx::gfxVars::TileSize())
+ {}
+
+ ~TiledLayerBuffer() {}
+
+ gfx::IntPoint GetTileOffset(TileIntPoint aPosition) const {
+ gfx::IntSize scaledTileSize = GetScaledTileSize();
+ return gfx::IntPoint(aPosition.x * scaledTileSize.width,
+ aPosition.y * scaledTileSize.height) + mTileOrigin;
+ }
+
+ const TilesPlacement& GetPlacement() const { return mTiles; }
+
+ const gfx::IntSize& GetTileSize() const { return mTileSize; }
+
+ gfx::IntSize GetScaledTileSize() const { return gfx::IntSize::Round(gfx::Size(mTileSize) / mResolution); }
+
+ unsigned int GetTileCount() const { return mRetainedTiles.Length(); }
+
+ Tile& GetTile(size_t i) { return mRetainedTiles[i]; }
+
+ const nsIntRegion& GetValidRegion() const { return mValidRegion; }
+ const nsIntRegion& GetPaintedRegion() const { return mPaintedRegion; }
+ void ClearPaintedRegion() { mPaintedRegion.SetEmpty(); }
+
+ // Get and set draw scaling. mResolution affects the resolution at which the
+ // contents of the buffer are drawn. mResolution has no effect on the
+ // coordinate space of the valid region, but does affect the size of an
+ // individual tile's rect in relation to the valid region.
+ // Setting the resolution will invalidate the buffer.
+ float GetResolution() const { return mResolution; }
+ bool IsLowPrecision() const { return mResolution < 1; }
+
+ void Dump(std::stringstream& aStream, const char* aPrefix, bool aDumpHtml,
+ TextureDumpMode aCompress);
+
+protected:
+
+ nsIntRegion mValidRegion;
+ nsIntRegion mPaintedRegion;
+
+ /**
+ * mRetainedTiles is a rectangular buffer of mTiles.mSize.width x mTiles.mSize.height
+ * stored as column major with the same origin as mValidRegion.GetBounds().
+ * Any tile that does not intersect mValidRegion is a PlaceholderTile.
+ * Only the region intersecting with mValidRegion should be read from a tile,
+ * another other region is assumed to be uninitialized. The contents of the
+ * tiles is scaled by mResolution.
+ */
+ nsTArray<Tile> mRetainedTiles;
+ TilesPlacement mTiles;
+ float mResolution;
+ gfx::IntSize mTileSize;
+ gfx::IntPoint mTileOrigin;
+};
+
+template<typename Derived, typename Tile> void
+TiledLayerBuffer<Derived, Tile>::Dump(std::stringstream& aStream,
+ const char* aPrefix,
+ bool aDumpHtml,
+ TextureDumpMode aCompress)
+{
+ for (size_t i = 0; i < mRetainedTiles.Length(); ++i) {
+ const TileIntPoint tilePosition = mTiles.TilePosition(i);
+ gfx::IntPoint tileOffset = GetTileOffset(tilePosition);
+
+ aStream << "\n" << aPrefix << "Tile (x=" <<
+ tileOffset.x << ", y=" << tileOffset.y << "): ";
+ if (!mRetainedTiles[i].IsPlaceholderTile()) {
+ mRetainedTiles[i].DumpTexture(aStream, aCompress);
+ } else {
+ aStream << "empty tile";
+ }
+ }
+}
+
+} // namespace layers
+} // namespace mozilla
+
+#endif // GFX_TILEDLAYERBUFFER_H