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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/layers/Layers.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef GFX_LAYERS_H
+#define GFX_LAYERS_H
+
+#include <map>
+#include <stdint.h> // for uint32_t, uint64_t, uint8_t
+#include <stdio.h> // for FILE
+#include <sys/types.h> // for int32_t, int64_t
+#include "FrameMetrics.h" // for FrameMetrics
+#include "Units.h" // for LayerMargin, LayerPoint, ParentLayerIntRect
+#include "gfxContext.h"
+#include "gfxTypes.h"
+#include "gfxPoint.h" // for gfxPoint
+#include "gfxRect.h" // for gfxRect
+#include "gfx2DGlue.h"
+#include "mozilla/Assertions.h" // for MOZ_ASSERT_HELPER2, etc
+#include "mozilla/DebugOnly.h" // for DebugOnly
+#include "mozilla/EventForwards.h" // for nsPaintEvent
+#include "mozilla/Maybe.h" // for Maybe
+#include "mozilla/Poison.h"
+#include "mozilla/RefPtr.h" // for already_AddRefed
+#include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
+#include "mozilla/TimeStamp.h" // for TimeStamp, TimeDuration
+#include "mozilla/UniquePtr.h" // for UniquePtr
+#include "mozilla/gfx/BaseMargin.h" // for BaseMargin
+#include "mozilla/gfx/BasePoint.h" // for BasePoint
+#include "mozilla/gfx/Point.h" // for IntSize
+#include "mozilla/gfx/TiledRegion.h" // for TiledIntRegion
+#include "mozilla/gfx/Types.h" // for SurfaceFormat
+#include "mozilla/gfx/UserData.h" // for UserData, etc
+#include "mozilla/layers/LayersTypes.h"
+#include "mozilla/mozalloc.h" // for operator delete, etc
+#include "nsAutoPtr.h" // for nsAutoPtr, nsRefPtr, etc
+#include "nsCOMPtr.h" // for already_AddRefed
+#include "nsCSSPropertyID.h" // for nsCSSPropertyID
+#include "nsDebug.h" // for NS_ASSERTION
+#include "nsISupportsImpl.h" // for Layer::Release, etc
+#include "nsRect.h" // for mozilla::gfx::IntRect
+#include "nsRegion.h" // for nsIntRegion
+#include "nsString.h" // for nsCString
+#include "nsTArray.h" // for nsTArray
+#include "nsTArrayForwardDeclare.h" // for InfallibleTArray
+#include "nscore.h" // for nsACString, nsAString
+#include "mozilla/Logging.h" // for PRLogModuleInfo
+#include "nsIWidget.h" // For plugin window configuration information structs
+#include "ImageContainer.h"
+
+class gfxContext;
+
+extern uint8_t gLayerManagerLayerBuilder;
+
+namespace mozilla {
+
+class ComputedTimingFunction;
+class FrameLayerBuilder;
+class StyleAnimationValue;
+
+namespace gl {
+class GLContext;
+} // namespace gl
+
+namespace gfx {
+class DrawTarget;
+} // namespace gfx
+
+namespace dom {
+class OverfillCallback;
+} // namespace dom
+
+namespace layers {
+
+class Animation;
+class AnimationData;
+class AsyncCanvasRenderer;
+class AsyncPanZoomController;
+class BasicLayerManager;
+class ClientLayerManager;
+class Layer;
+class LayerMetricsWrapper;
+class PaintedLayer;
+class ContainerLayer;
+class ImageLayer;
+class ColorLayer;
+class CanvasLayer;
+class ReadbackLayer;
+class ReadbackProcessor;
+class RefLayer;
+class LayerComposite;
+class ShadowableLayer;
+class ShadowLayerForwarder;
+class LayerManagerComposite;
+class SpecificLayerAttributes;
+class Compositor;
+class FrameUniformityData;
+class PersistentBufferProvider;
+
+namespace layerscope {
+class LayersPacket;
+} // namespace layerscope
+
+#define MOZ_LAYER_DECL_NAME(n, e) \
+ virtual const char* Name() const override { return n; } \
+ virtual LayerType GetType() const override { return e; }
+
+// Defined in LayerUserData.h; please include that file instead.
+class LayerUserData;
+
+/*
+ * Motivation: For truly smooth animation and video playback, we need to
+ * be able to compose frames and render them on a dedicated thread (i.e.
+ * off the main thread where DOM manipulation, script execution and layout
+ * induce difficult-to-bound latency). This requires Gecko to construct
+ * some kind of persistent scene structure (graph or tree) that can be
+ * safely transmitted across threads. We have other scenarios (e.g. mobile
+ * browsing) where retaining some rendered data between paints is desired
+ * for performance, so again we need a retained scene structure.
+ *
+ * Our retained scene structure is a layer tree. Each layer represents
+ * content which can be composited onto a destination surface; the root
+ * layer is usually composited into a window, and non-root layers are
+ * composited into their parent layers. Layers have attributes (e.g.
+ * opacity and clipping) that influence their compositing.
+ *
+ * We want to support a variety of layer implementations, including
+ * a simple "immediate mode" implementation that doesn't retain any
+ * rendered data between paints (i.e. uses cairo in just the way that
+ * Gecko used it before layers were introduced). But we also don't want
+ * to have bifurcated "layers"/"non-layers" rendering paths in Gecko.
+ * Therefore the layers API is carefully designed to permit maximally
+ * efficient implementation in an "immediate mode" style. See the
+ * BasicLayerManager for such an implementation.
+ */
+
+/**
+ * A LayerManager controls a tree of layers. All layers in the tree
+ * must use the same LayerManager.
+ *
+ * All modifications to a layer tree must happen inside a transaction.
+ * Only the state of the layer tree at the end of a transaction is
+ * rendered. Transactions cannot be nested
+ *
+ * Each transaction has two phases:
+ * 1) Construction: layers are created, inserted, removed and have
+ * properties set on them in this phase.
+ * BeginTransaction and BeginTransactionWithTarget start a transaction in
+ * the Construction phase.
+ * 2) Drawing: PaintedLayers are rendered into in this phase, in tree
+ * order. When the client has finished drawing into the PaintedLayers, it should
+ * call EndTransaction to complete the transaction.
+ *
+ * All layer API calls happen on the main thread.
+ *
+ * Layers are refcounted. The layer manager holds a reference to the
+ * root layer, and each container layer holds a reference to its children.
+ */
+class LayerManager {
+ NS_INLINE_DECL_REFCOUNTING(LayerManager)
+
+protected:
+ typedef mozilla::gfx::DrawTarget DrawTarget;
+ typedef mozilla::gfx::IntSize IntSize;
+ typedef mozilla::gfx::SurfaceFormat SurfaceFormat;
+
+public:
+ LayerManager()
+ : mDestroyed(false)
+ , mSnapEffectiveTransforms(true)
+ , mId(0)
+ , mInTransaction(false)
+ , mPaintedPixelCount(0)
+ {}
+
+ /**
+ * Release layers and resources held by this layer manager, and mark
+ * it as destroyed. Should do any cleanup necessary in preparation
+ * for its widget going away. After this call, only user data calls
+ * are valid on the layer manager.
+ */
+ virtual void Destroy()
+ {
+ mDestroyed = true;
+ mUserData.Destroy();
+ mRoot = nullptr;
+ }
+ bool IsDestroyed() { return mDestroyed; }
+
+ virtual ShadowLayerForwarder* AsShadowForwarder()
+ { return nullptr; }
+
+ virtual LayerManagerComposite* AsLayerManagerComposite()
+ { return nullptr; }
+
+ virtual ClientLayerManager* AsClientLayerManager()
+ { return nullptr; }
+
+ virtual BasicLayerManager* AsBasicLayerManager()
+ { return nullptr; }
+
+ /**
+ * Returns true if this LayerManager is owned by an nsIWidget,
+ * and is used for drawing into the widget.
+ */
+ virtual bool IsWidgetLayerManager() { return true; }
+ virtual bool IsInactiveLayerManager() { return false; }
+
+ /**
+ * Start a new transaction. Nested transactions are not allowed so
+ * there must be no transaction currently in progress.
+ * This transaction will update the state of the window from which
+ * this LayerManager was obtained.
+ */
+ virtual bool BeginTransaction() = 0;
+ /**
+ * Start a new transaction. Nested transactions are not allowed so
+ * there must be no transaction currently in progress.
+ * This transaction will render the contents of the layer tree to
+ * the given target context. The rendering will be complete when
+ * EndTransaction returns.
+ */
+ virtual bool BeginTransactionWithTarget(gfxContext* aTarget) = 0;
+
+ enum EndTransactionFlags {
+ END_DEFAULT = 0,
+ END_NO_IMMEDIATE_REDRAW = 1 << 0, // Do not perform the drawing phase
+ END_NO_COMPOSITE = 1 << 1, // Do not composite after drawing painted layer contents.
+ END_NO_REMOTE_COMPOSITE = 1 << 2 // Do not schedule a composition with a remote Compositor, if one exists.
+ };
+
+ FrameLayerBuilder* GetLayerBuilder() {
+ return reinterpret_cast<FrameLayerBuilder*>(GetUserData(&gLayerManagerLayerBuilder));
+ }
+
+ /**
+ * Attempts to end an "empty transaction". There must have been no
+ * changes to the layer tree since the BeginTransaction().
+ * It's possible for this to fail; PaintedLayers may need to be updated
+ * due to VRAM data being lost, for example. In such cases this method
+ * returns false, and the caller must proceed with a normal layer tree
+ * update and EndTransaction.
+ */
+ virtual bool EndEmptyTransaction(EndTransactionFlags aFlags = END_DEFAULT) = 0;
+
+ /**
+ * Function called to draw the contents of each PaintedLayer.
+ * aRegionToDraw contains the region that needs to be drawn.
+ * This would normally be a subregion of the visible region.
+ * The callee must draw all of aRegionToDraw. Drawing outside
+ * aRegionToDraw will be clipped out or ignored.
+ * The callee must draw all of aRegionToDraw.
+ * This region is relative to 0,0 in the PaintedLayer.
+ *
+ * aDirtyRegion should contain the total region that is be due to be painted
+ * during the transaction, even though only aRegionToDraw should be drawn
+ * during this call. aRegionToDraw must be entirely contained within
+ * aDirtyRegion. If the total dirty region is unknown it is okay to pass a
+ * subregion of the total dirty region, e.g. just aRegionToDraw, though it
+ * may not be as efficient.
+ *
+ * aRegionToInvalidate contains a region whose contents have been
+ * changed by the layer manager and which must therefore be invalidated.
+ * For example, this could be non-empty if a retained layer internally
+ * switches from RGBA to RGB or back ... we might want to repaint it to
+ * consistently use subpixel-AA or not.
+ * This region is relative to 0,0 in the PaintedLayer.
+ * aRegionToInvalidate may contain areas that are outside
+ * aRegionToDraw; the callee must ensure that these areas are repainted
+ * in the current layer manager transaction or in a later layer
+ * manager transaction.
+ *
+ * aContext must not be used after the call has returned.
+ * We guarantee that buffered contents in the visible
+ * region are valid once drawing is complete.
+ *
+ * The origin of aContext is 0,0 in the PaintedLayer.
+ */
+ typedef void (* DrawPaintedLayerCallback)(PaintedLayer* aLayer,
+ gfxContext* aContext,
+ const nsIntRegion& aRegionToDraw,
+ const nsIntRegion& aDirtyRegion,
+ DrawRegionClip aClip,
+ const nsIntRegion& aRegionToInvalidate,
+ void* aCallbackData);
+
+ /**
+ * Finish the construction phase of the transaction, perform the
+ * drawing phase, and end the transaction.
+ * During the drawing phase, all PaintedLayers in the tree are
+ * drawn in tree order, exactly once each, except for those layers
+ * where it is known that the visible region is empty.
+ */
+ virtual void EndTransaction(DrawPaintedLayerCallback aCallback,
+ void* aCallbackData,
+ EndTransactionFlags aFlags = END_DEFAULT) = 0;
+
+ /**
+ * Schedule a composition with the remote Compositor, if one exists
+ * for this LayerManager. Useful in conjunction with the END_NO_REMOTE_COMPOSITE
+ * flag to EndTransaction.
+ */
+ virtual void Composite() {}
+
+ virtual bool HasShadowManagerInternal() const { return false; }
+ bool HasShadowManager() const { return HasShadowManagerInternal(); }
+ virtual void StorePluginWidgetConfigurations(const nsTArray<nsIWidget::Configuration>& aConfigurations) {}
+ bool IsSnappingEffectiveTransforms() { return mSnapEffectiveTransforms; }
+
+
+ /**
+ * Returns true if the layer manager can't render component alpha
+ * layers, and layer building should do it's best to avoid
+ * creating them.
+ */
+ virtual bool ShouldAvoidComponentAlphaLayers() { return false; }
+
+ /**
+ * Returns true if this LayerManager can properly support layers with
+ * SurfaceMode::SURFACE_COMPONENT_ALPHA. LayerManagers that can't will use
+ * transparent surfaces (and lose subpixel-AA for text).
+ */
+ virtual bool AreComponentAlphaLayersEnabled();
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the root layer. The root layer is initially null. If there is
+ * no root layer, EndTransaction won't draw anything.
+ */
+ virtual void SetRoot(Layer* aLayer) = 0;
+ /**
+ * Can be called anytime
+ */
+ Layer* GetRoot() { return mRoot; }
+
+ /**
+ * Does a breadth-first search from the root layer to find the first
+ * scrollable layer, and returns its ViewID. Note that there may be
+ * other layers in the tree which share the same ViewID.
+ * Can be called any time.
+ */
+ FrameMetrics::ViewID GetRootScrollableLayerId();
+
+ /**
+ * Returns a LayerMetricsWrapper containing the Root
+ * Content Documents layer.
+ */
+ LayerMetricsWrapper GetRootContentLayer();
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Called when a managee has mutated.
+ * Subclasses overriding this method must first call their
+ * superclass's impl
+ */
+#ifdef DEBUG
+ // In debug builds, we check some properties of |aLayer|.
+ virtual void Mutated(Layer* aLayer);
+#else
+ virtual void Mutated(Layer* aLayer) { }
+#endif
+
+ /**
+ * Hints that can be used during PaintedLayer creation to influence the type
+ * or properties of the layer created.
+ *
+ * NONE: No hint.
+ * SCROLLABLE: This layer may represent scrollable content.
+ */
+ enum PaintedLayerCreationHint {
+ NONE, SCROLLABLE
+ };
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a PaintedLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<PaintedLayer> CreatePaintedLayer() = 0;
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a PaintedLayer for this manager's layer tree, with a creation hint
+ * parameter to help optimise the type of layer created.
+ */
+ virtual already_AddRefed<PaintedLayer> CreatePaintedLayerWithHint(PaintedLayerCreationHint) {
+ return CreatePaintedLayer();
+ }
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a ContainerLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<ContainerLayer> CreateContainerLayer() = 0;
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create an ImageLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<ImageLayer> CreateImageLayer() = 0;
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a ColorLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<ColorLayer> CreateColorLayer() = 0;
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a CanvasLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<CanvasLayer> CreateCanvasLayer() = 0;
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a ReadbackLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<ReadbackLayer> CreateReadbackLayer() { return nullptr; }
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Create a RefLayer for this manager's layer tree.
+ */
+ virtual already_AddRefed<RefLayer> CreateRefLayer() { return nullptr; }
+
+
+ /**
+ * Can be called anytime, from any thread.
+ *
+ * Creates an Image container which forwards its images to the compositor within
+ * layer transactions on the main thread or asynchronously using the ImageBridge IPDL protocol.
+ * In the case of asynchronous, If the protocol is not available, the returned ImageContainer
+ * will forward images within layer transactions.
+ */
+ static already_AddRefed<ImageContainer> CreateImageContainer(ImageContainer::Mode flag
+ = ImageContainer::SYNCHRONOUS);
+
+ /**
+ * Type of layer manager his is. This is to be used sparsely in order to
+ * avoid a lot of Layers backend specific code. It should be used only when
+ * Layers backend specific functionality is necessary.
+ */
+ virtual LayersBackend GetBackendType() = 0;
+
+ /**
+ * Type of layers backend that will be used to composite this layer tree.
+ * When compositing is done remotely, then this returns the layers type
+ * of the compositor.
+ */
+ virtual LayersBackend GetCompositorBackendType() { return GetBackendType(); }
+
+ /**
+ * Creates a DrawTarget which is optimized for inter-operating with this
+ * layer manager.
+ */
+ virtual already_AddRefed<DrawTarget>
+ CreateOptimalDrawTarget(const IntSize &aSize,
+ SurfaceFormat imageFormat);
+
+ /**
+ * Creates a DrawTarget for alpha masks which is optimized for inter-
+ * operating with this layer manager. In contrast to CreateOptimalDrawTarget,
+ * this surface is optimised for drawing alpha only and we assume that
+ * drawing the mask is fairly simple.
+ */
+ virtual already_AddRefed<DrawTarget>
+ CreateOptimalMaskDrawTarget(const IntSize &aSize);
+
+ /**
+ * Creates a DrawTarget for use with canvas which is optimized for
+ * inter-operating with this layermanager.
+ */
+ virtual already_AddRefed<mozilla::gfx::DrawTarget>
+ CreateDrawTarget(const mozilla::gfx::IntSize &aSize,
+ mozilla::gfx::SurfaceFormat aFormat);
+
+ /**
+ * Creates a PersistentBufferProvider for use with canvas which is optimized for
+ * inter-operating with this layermanager.
+ */
+ virtual already_AddRefed<PersistentBufferProvider>
+ CreatePersistentBufferProvider(const mozilla::gfx::IntSize &aSize,
+ mozilla::gfx::SurfaceFormat aFormat);
+
+ virtual bool CanUseCanvasLayerForSize(const gfx::IntSize &aSize) { return true; }
+
+ /**
+ * returns the maximum texture size on this layer backend, or INT32_MAX
+ * if there is no maximum
+ */
+ virtual int32_t GetMaxTextureSize() const = 0;
+
+ /**
+ * Return the name of the layer manager's backend.
+ */
+ virtual void GetBackendName(nsAString& aName) = 0;
+
+ /**
+ * This setter can be used anytime. The user data for all keys is
+ * initially null. Ownership pases to the layer manager.
+ */
+ void SetUserData(void* aKey, LayerUserData* aData)
+ {
+ mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData, LayerUserDataDestroy);
+ }
+ /**
+ * This can be used anytime. Ownership passes to the caller!
+ */
+ UniquePtr<LayerUserData> RemoveUserData(void* aKey);
+
+ /**
+ * This getter can be used anytime.
+ */
+ bool HasUserData(void* aKey)
+ {
+ return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
+ }
+ /**
+ * This getter can be used anytime. Ownership is retained by the layer
+ * manager.
+ */
+ LayerUserData* GetUserData(void* aKey) const
+ {
+ return static_cast<LayerUserData*>(mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
+ }
+
+ /**
+ * Must be called outside of a layers transaction.
+ *
+ * For the subtree rooted at |aSubtree|, this attempts to free up
+ * any free-able resources like retained buffers, but may do nothing
+ * at all. After this call, the layer tree is left in an undefined
+ * state; the layers in |aSubtree|'s subtree may no longer have
+ * buffers with valid content and may no longer be able to draw
+ * their visible and valid regions.
+ *
+ * In general, a painting or forwarding transaction on |this| must
+ * complete on the tree before it returns to a valid state.
+ *
+ * Resource freeing begins from |aSubtree| or |mRoot| if |aSubtree|
+ * is null. |aSubtree|'s manager must be this.
+ */
+ virtual void ClearCachedResources(Layer* aSubtree = nullptr) {}
+
+ /**
+ * Flag the next paint as the first for a document.
+ */
+ virtual void SetIsFirstPaint() {}
+
+ /**
+ * Make sure that the previous transaction has been entirely
+ * completed.
+ *
+ * Note: This may sychronously wait on a remote compositor
+ * to complete rendering.
+ */
+ virtual void FlushRendering() { }
+
+ /**
+ * Checks if we need to invalidate the OS widget to trigger
+ * painting when updating this layer manager.
+ */
+ virtual bool NeedsWidgetInvalidation() { return true; }
+
+ virtual const char* Name() const { return "???"; }
+
+ /**
+ * Dump information about this layer manager and its managed tree to
+ * aStream.
+ */
+ void Dump(std::stringstream& aStream, const char* aPrefix="",
+ bool aDumpHtml=false, bool aSorted=false);
+ /**
+ * Dump information about just this layer manager itself to aStream
+ */
+ void DumpSelf(std::stringstream& aStream, const char* aPrefix="", bool aSorted=false);
+ void Dump(bool aSorted=false);
+
+ /**
+ * Dump information about this layer manager and its managed tree to
+ * layerscope packet.
+ */
+ void Dump(layerscope::LayersPacket* aPacket);
+
+ /**
+ * Log information about this layer manager and its managed tree to
+ * the NSPR log (if enabled for "Layers").
+ */
+ void Log(const char* aPrefix="");
+ /**
+ * Log information about just this layer manager itself to the NSPR
+ * log (if enabled for "Layers").
+ */
+ void LogSelf(const char* aPrefix="");
+
+ /**
+ * Record (and return) frame-intervals and paint-times for frames which were presented
+ * between calling StartFrameTimeRecording and StopFrameTimeRecording.
+ *
+ * - Uses a cyclic buffer and serves concurrent consumers, so if Stop is called too late
+ * (elements were overwritten since Start), result is considered invalid and hence empty.
+ * - Buffer is capable of holding 10 seconds @ 60fps (or more if frames were less frequent).
+ * Can be changed (up to 1 hour) via pref: toolkit.framesRecording.bufferSize.
+ * - Note: the first frame-interval may be longer than expected because last frame
+ * might have been presented some time before calling StartFrameTimeRecording.
+ */
+
+ /**
+ * Returns a handle which represents current recording start position.
+ */
+ virtual uint32_t StartFrameTimeRecording(int32_t aBufferSize);
+
+ /**
+ * Clears, then populates aFrameIntervals with the recorded frame timing
+ * data. The array will be empty if data was overwritten since
+ * aStartIndex was obtained.
+ */
+ virtual void StopFrameTimeRecording(uint32_t aStartIndex,
+ nsTArray<float>& aFrameIntervals);
+
+ void RecordFrame();
+ void PostPresent();
+
+ void BeginTabSwitch();
+
+ static bool IsLogEnabled();
+ static mozilla::LogModule* GetLog();
+
+ bool IsCompositingCheap(LayersBackend aBackend)
+ {
+ // LayersBackend::LAYERS_NONE is an error state, but in that case we should try to
+ // avoid loading the compositor!
+ return LayersBackend::LAYERS_BASIC != aBackend && LayersBackend::LAYERS_NONE != aBackend;
+ }
+
+ virtual bool IsCompositingCheap() { return true; }
+
+ bool IsInTransaction() const { return mInTransaction; }
+ virtual void GetFrameUniformity(FrameUniformityData* aOutData) { }
+ virtual bool RequestOverfill(mozilla::dom::OverfillCallback* aCallback) { return true; }
+ virtual void RunOverfillCallback(const uint32_t aOverfill) { }
+
+ virtual void SetRegionToClear(const nsIntRegion& aRegion)
+ {
+ mRegionToClear = aRegion;
+ }
+
+ virtual float RequestProperty(const nsAString& property) { return -1; }
+
+ const TimeStamp& GetAnimationReadyTime() const {
+ return mAnimationReadyTime;
+ }
+
+ virtual bool AsyncPanZoomEnabled() const {
+ return false;
+ }
+
+ static void LayerUserDataDestroy(void* data);
+
+ void AddPaintedPixelCount(int32_t aCount) {
+ mPaintedPixelCount += aCount;
+ }
+
+ uint32_t GetAndClearPaintedPixelCount() {
+ uint32_t count = mPaintedPixelCount;
+ mPaintedPixelCount = 0;
+ return count;
+ }
+
+protected:
+ RefPtr<Layer> mRoot;
+ gfx::UserData mUserData;
+ bool mDestroyed;
+ bool mSnapEffectiveTransforms;
+
+ nsIntRegion mRegionToClear;
+
+ // Protected destructor, to discourage deletion outside of Release():
+ virtual ~LayerManager() {}
+
+ // Print interesting information about this into aStreamo. Internally
+ // used to implement Dump*() and Log*().
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ // Print interesting information about this into layerscope packet.
+ // Internally used to implement Dump().
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket);
+
+ uint64_t mId;
+ bool mInTransaction;
+ // The time when painting most recently finished. This is recorded so that
+ // we can time any play-pending animations from this point.
+ TimeStamp mAnimationReadyTime;
+ // The count of pixels that were painted in the current transaction.
+ uint32_t mPaintedPixelCount;
+private:
+ struct FramesTimingRecording
+ {
+ // Stores state and data for frame intervals and paint times recording.
+ // see LayerManager::StartFrameTimeRecording() at Layers.cpp for more details.
+ FramesTimingRecording()
+ : mNextIndex(0)
+ , mLatestStartIndex(0)
+ , mCurrentRunStartIndex(0)
+ , mIsPaused(true)
+ {}
+ nsTArray<float> mIntervals;
+ TimeStamp mLastFrameTime;
+ uint32_t mNextIndex;
+ uint32_t mLatestStartIndex;
+ uint32_t mCurrentRunStartIndex;
+ bool mIsPaused;
+ };
+ FramesTimingRecording mRecording;
+
+ TimeStamp mTabSwitchStart;
+
+public:
+ /*
+ * Methods to store/get/clear a "pending scroll info update" object on a
+ * per-scrollid basis. This is used for empty transactions that push over
+ * scroll position updates to the APZ code.
+ */
+ void SetPendingScrollUpdateForNextTransaction(FrameMetrics::ViewID aScrollId,
+ const ScrollUpdateInfo& aUpdateInfo);
+ Maybe<ScrollUpdateInfo> GetPendingScrollInfoUpdate(FrameMetrics::ViewID aScrollId);
+ void ClearPendingScrollInfoUpdate();
+private:
+ std::map<FrameMetrics::ViewID,ScrollUpdateInfo> mPendingScrollUpdates;
+};
+
+typedef InfallibleTArray<Animation> AnimationArray;
+
+struct AnimData {
+ InfallibleTArray<mozilla::StyleAnimationValue> mStartValues;
+ InfallibleTArray<mozilla::StyleAnimationValue> mEndValues;
+ InfallibleTArray<Maybe<mozilla::ComputedTimingFunction>> mFunctions;
+};
+
+/**
+ * A Layer represents anything that can be rendered onto a destination
+ * surface.
+ */
+class Layer {
+ NS_INLINE_DECL_REFCOUNTING(Layer)
+
+public:
+ // Keep these in alphabetical order
+ enum LayerType {
+ TYPE_CANVAS,
+ TYPE_COLOR,
+ TYPE_CONTAINER,
+ TYPE_IMAGE,
+ TYPE_READBACK,
+ TYPE_REF,
+ TYPE_SHADOW,
+ TYPE_PAINTED
+ };
+
+ /**
+ * Returns the LayerManager this Layer belongs to. Note that the layer
+ * manager might be in a destroyed state, at which point it's only
+ * valid to set/get user data from it.
+ */
+ LayerManager* Manager() { return mManager; }
+
+ enum {
+ /**
+ * If this is set, the caller is promising that by the end of this
+ * transaction the entire visible region (as specified by
+ * SetVisibleRegion) will be filled with opaque content.
+ */
+ CONTENT_OPAQUE = 0x01,
+ /**
+ * If this is set, the caller is notifying that the contents of this layer
+ * require per-component alpha for optimal fidelity. However, there is no
+ * guarantee that component alpha will be supported for this layer at
+ * paint time.
+ * This should never be set at the same time as CONTENT_OPAQUE.
+ */
+ CONTENT_COMPONENT_ALPHA = 0x02,
+
+ /**
+ * If this is set then one of the descendant layers of this one has
+ * CONTENT_COMPONENT_ALPHA set.
+ */
+ CONTENT_COMPONENT_ALPHA_DESCENDANT = 0x04,
+
+ /**
+ * If this is set then this layer is part of a preserve-3d group, and should
+ * be sorted with sibling layers that are also part of the same group.
+ */
+ CONTENT_EXTEND_3D_CONTEXT = 0x08,
+ /**
+ * This indicates that the transform may be changed on during an empty
+ * transaction where there is no possibility of redrawing the content, so the
+ * implementation should be ready for that.
+ */
+ CONTENT_MAY_CHANGE_TRANSFORM = 0x10,
+
+ /**
+ * Disable subpixel AA for this layer. This is used if the display isn't suited
+ * for subpixel AA like hidpi or rotated content.
+ */
+ CONTENT_DISABLE_SUBPIXEL_AA = 0x20,
+
+ /**
+ * If this is set then the layer contains content that may look objectionable
+ * if not handled as an active layer (such as text with an animated transform).
+ * This is for internal layout/FrameLayerBuilder usage only until flattening
+ * code is obsoleted. See bug 633097
+ */
+ CONTENT_DISABLE_FLATTENING = 0x40,
+
+ /**
+ * This layer is hidden if the backface of the layer is visible
+ * to user.
+ */
+ CONTENT_BACKFACE_HIDDEN = 0x80
+ };
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * This lets layout make some promises about what will be drawn into the
+ * visible region of the PaintedLayer. This enables internal quality
+ * and performance optimizations.
+ */
+ void SetContentFlags(uint32_t aFlags)
+ {
+ NS_ASSERTION((aFlags & (CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA)) !=
+ (CONTENT_OPAQUE | CONTENT_COMPONENT_ALPHA),
+ "Can't be opaque and require component alpha");
+ if (mContentFlags != aFlags) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ContentFlags", this));
+ mContentFlags = aFlags;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * The union of the bounds of all the display item that got flattened
+ * into this layer. This is intended to be an approximation to the
+ * size of the layer if the nearest scrollable ancestor had an infinitely
+ * large displayport. Computing this more exactly is too expensive,
+ * but this approximation is sufficient for what we need to use it for.
+ */
+ virtual void SetLayerBounds(const gfx::IntRect& aLayerBounds)
+ {
+ if (!mLayerBounds.IsEqualEdges(aLayerBounds)) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) LayerBounds", this));
+ mLayerBounds = aLayerBounds;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Tell this layer which region will be visible. The visible region
+ * is a region which contains all the contents of the layer that can
+ * actually affect the rendering of the window. It can exclude areas
+ * that are covered by opaque contents of other layers, and it can
+ * exclude areas where this layer simply contains no content at all.
+ * (This can be an overapproximation to the "true" visible region.)
+ *
+ * There is no general guarantee that drawing outside the bounds of the
+ * visible region will be ignored. So if a layer draws outside the bounds
+ * of its visible region, it needs to ensure that what it draws is valid.
+ */
+ virtual void SetVisibleRegion(const LayerIntRegion& aRegion)
+ {
+ // IsEmpty is required otherwise we get invalidation glitches.
+ // See bug 1288464 for investigating why.
+ if (!mVisibleRegion.IsEqual(aRegion) || aRegion.IsEmpty()) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) VisibleRegion was %s is %s", this,
+ mVisibleRegion.ToString().get(), aRegion.ToString().get()));
+ mVisibleRegion = aRegion;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the (sub)document metrics used to render the Layer subtree
+ * rooted at this. Note that a layer may have multiple FrameMetrics
+ * objects; calling this function will remove all of them and replace
+ * them with the provided FrameMetrics. See the documentation for
+ * SetFrameMetrics(const nsTArray<FrameMetrics>&) for more details.
+ */
+ void SetScrollMetadata(const ScrollMetadata& aScrollMetadata)
+ {
+ Manager()->ClearPendingScrollInfoUpdate();
+ if (mScrollMetadata.Length() != 1 || mScrollMetadata[0] != aScrollMetadata) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) FrameMetrics", this));
+ mScrollMetadata.ReplaceElementsAt(0, mScrollMetadata.Length(), aScrollMetadata);
+ ScrollMetadataChanged();
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the (sub)document metrics used to render the Layer subtree
+ * rooted at this. There might be multiple metrics on this layer
+ * because the layer may, for example, be contained inside multiple
+ * nested scrolling subdocuments. In general a Layer having multiple
+ * ScrollMetadata objects is conceptually equivalent to having a stack
+ * of ContainerLayers that have been flattened into this Layer.
+ * See the documentation in LayerMetricsWrapper.h for a more detailed
+ * explanation of this conceptual equivalence.
+ *
+ * Note also that there is actually a many-to-many relationship between
+ * Layers and ScrollMetadata, because multiple Layers may have identical
+ * ScrollMetadata objects. This happens when those layers belong to the
+ * same scrolling subdocument and therefore end up with the same async
+ * transform when they are scrolled by the APZ code.
+ */
+ void SetScrollMetadata(const nsTArray<ScrollMetadata>& aMetadataArray)
+ {
+ Manager()->ClearPendingScrollInfoUpdate();
+ if (mScrollMetadata != aMetadataArray) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) FrameMetrics", this));
+ mScrollMetadata = aMetadataArray;
+ ScrollMetadataChanged();
+ Mutated();
+ }
+ }
+
+ /*
+ * Compositor event handling
+ * =========================
+ * When a touch-start event (or similar) is sent to the AsyncPanZoomController,
+ * it needs to decide whether the event should be sent to the main thread.
+ * Each layer has a list of event handling regions. When the compositor needs
+ * to determine how to handle a touch event, it scans the layer tree from top
+ * to bottom in z-order (traversing children before their parents). Points
+ * outside the clip region for a layer cause that layer (and its subtree)
+ * to be ignored. If a layer has a mask layer, and that mask layer's alpha
+ * value is zero at the event point, then the layer and its subtree should
+ * be ignored.
+ * For each layer, if the point is outside its hit region, we ignore the layer
+ * and move onto the next. If the point is inside its hit region but
+ * outside the dispatch-to-content region, we can initiate a gesture without
+ * consulting the content thread. Otherwise we must dispatch the event to
+ * content.
+ * Note that if a layer or any ancestor layer has a ForceEmptyHitRegion
+ * override in GetEventRegionsOverride() then the hit-region must be treated
+ * as empty. Similarly, if there is a ForceDispatchToContent override then
+ * the dispatch-to-content region must be treated as encompassing the entire
+ * hit region, and therefore we must consult the content thread before
+ * initiating a gesture. (If both flags are set, ForceEmptyHitRegion takes
+ * priority.)
+ */
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the event handling region.
+ */
+ void SetEventRegions(const EventRegions& aRegions)
+ {
+ if (mEventRegions != aRegions) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) eventregions were %s, now %s", this,
+ mEventRegions.ToString().get(), aRegions.ToString().get()));
+ mEventRegions = aRegions;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the opacity which will be applied to this layer as it
+ * is composited to the destination.
+ */
+ void SetOpacity(float aOpacity)
+ {
+ if (mOpacity != aOpacity) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Opacity", this));
+ mOpacity = aOpacity;
+ Mutated();
+ }
+ }
+
+ void SetMixBlendMode(gfx::CompositionOp aMixBlendMode)
+ {
+ if (mMixBlendMode != aMixBlendMode) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) MixBlendMode", this));
+ mMixBlendMode = aMixBlendMode;
+ Mutated();
+ }
+ }
+
+ void SetForceIsolatedGroup(bool aForceIsolatedGroup)
+ {
+ if(mForceIsolatedGroup != aForceIsolatedGroup) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ForceIsolatedGroup", this));
+ mForceIsolatedGroup = aForceIsolatedGroup;
+ Mutated();
+ }
+ }
+
+ bool GetForceIsolatedGroup() const
+ {
+ return mForceIsolatedGroup;
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set a clip rect which will be applied to this layer as it is
+ * composited to the destination. The coordinates are relative to
+ * the parent layer (i.e. the contents of this layer
+ * are transformed before this clip rect is applied).
+ * For the root layer, the coordinates are relative to the widget,
+ * in device pixels.
+ * If aRect is null no clipping will be performed.
+ */
+ void SetClipRect(const Maybe<ParentLayerIntRect>& aRect)
+ {
+ if (mClipRect) {
+ if (!aRect) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClipRect was %d,%d,%d,%d is <none>", this,
+ mClipRect->x, mClipRect->y, mClipRect->width, mClipRect->height));
+ mClipRect.reset();
+ Mutated();
+ } else {
+ if (!aRect->IsEqualEdges(*mClipRect)) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClipRect was %d,%d,%d,%d is %d,%d,%d,%d", this,
+ mClipRect->x, mClipRect->y, mClipRect->width, mClipRect->height,
+ aRect->x, aRect->y, aRect->width, aRect->height));
+ mClipRect = aRect;
+ Mutated();
+ }
+ }
+ } else {
+ if (aRect) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ClipRect was <none> is %d,%d,%d,%d", this,
+ aRect->x, aRect->y, aRect->width, aRect->height));
+ mClipRect = aRect;
+ Mutated();
+ }
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set an optional scrolled clip on the layer.
+ * The scrolled clip, if present, consists of a clip rect and an optional mask.
+ * This scrolled clip is always scrolled by all scroll frames associated with
+ * this layer. (By contrast, the scroll clips stored in ScrollMetadata are
+ * only scrolled by scroll frames above that ScrollMetadata, and the layer's
+ * mClipRect is always fixed to the layer contents (which may or may not be
+ * scrolled by some of the scroll frames associated with the layer, depending
+ * on whether the layer is fixed).)
+ */
+ void SetScrolledClip(const Maybe<LayerClip>& aScrolledClip)
+ {
+ if (mScrolledClip != aScrolledClip) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ScrolledClip", this));
+ mScrolledClip = aScrolledClip;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set a layer to mask this layer.
+ *
+ * The mask layer should be applied using its effective transform (after it
+ * is calculated by ComputeEffectiveTransformForMaskLayer), this should use
+ * this layer's parent's transform and the mask layer's transform, but not
+ * this layer's. That is, the mask layer is specified relative to this layer's
+ * position in it's parent layer's coord space.
+ * Currently, only 2D translations are supported for the mask layer transform.
+ *
+ * Ownership of aMaskLayer passes to this.
+ * Typical use would be an ImageLayer with an alpha image used for masking.
+ * See also ContainerState::BuildMaskLayer in FrameLayerBuilder.cpp.
+ */
+ void SetMaskLayer(Layer* aMaskLayer)
+ {
+#ifdef DEBUG
+ if (aMaskLayer) {
+ bool maskIs2D = aMaskLayer->GetTransform().CanDraw2D();
+ NS_ASSERTION(maskIs2D, "Mask layer has invalid transform.");
+ }
+#endif
+
+ if (mMaskLayer != aMaskLayer) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) MaskLayer", this));
+ mMaskLayer = aMaskLayer;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Add mask layers associated with LayerClips.
+ */
+ void SetAncestorMaskLayers(const nsTArray<RefPtr<Layer>>& aLayers) {
+ if (aLayers != mAncestorMaskLayers) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) AncestorMaskLayers", this));
+ mAncestorMaskLayers = aLayers;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Add a mask layer associated with a LayerClip.
+ */
+ void AddAncestorMaskLayer(const RefPtr<Layer>& aLayer) {
+ mAncestorMaskLayers.AppendElement(aLayer);
+ Mutated();
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Tell this layer what its transform should be. The transformation
+ * is applied when compositing the layer into its parent container.
+ */
+ void SetBaseTransform(const gfx::Matrix4x4& aMatrix)
+ {
+ NS_ASSERTION(!aMatrix.IsSingular(),
+ "Shouldn't be trying to draw with a singular matrix!");
+ mPendingTransform = nullptr;
+ if (mTransform == aMatrix) {
+ return;
+ }
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) BaseTransform", this));
+ mTransform = aMatrix;
+ Mutated();
+ }
+
+ /**
+ * Can be called at any time.
+ *
+ * Like SetBaseTransform(), but can be called before the next
+ * transform (i.e. outside an open transaction). Semantically, this
+ * method enqueues a new transform value to be set immediately after
+ * the next transaction is opened.
+ */
+ void SetBaseTransformForNextTransaction(const gfx::Matrix4x4& aMatrix)
+ {
+ mPendingTransform = new gfx::Matrix4x4(aMatrix);
+ }
+
+ void SetPostScale(float aXScale, float aYScale)
+ {
+ if (mPostXScale == aXScale && mPostYScale == aYScale) {
+ return;
+ }
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PostScale", this));
+ mPostXScale = aXScale;
+ mPostYScale = aYScale;
+ Mutated();
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * A layer is "fixed position" when it draws content from a content
+ * (not chrome) document, the topmost content document has a root scrollframe
+ * with a displayport, but the layer does not move when that displayport scrolls.
+ */
+ void SetIsFixedPosition(bool aFixedPosition)
+ {
+ if (mIsFixedPosition != aFixedPosition) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) IsFixedPosition", this));
+ mIsFixedPosition = aFixedPosition;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * This flag is true when the transform on the layer is a perspective
+ * transform. The compositor treats perspective transforms specially
+ * for async scrolling purposes.
+ */
+ void SetTransformIsPerspective(bool aTransformIsPerspective)
+ {
+ if (mTransformIsPerspective != aTransformIsPerspective) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) TransformIsPerspective", this));
+ mTransformIsPerspective = aTransformIsPerspective;
+ Mutated();
+ }
+ }
+
+ // Call AddAnimation to add a new animation to this layer from layout code.
+ // Caller must fill in all the properties of the returned animation.
+ // A later animation overrides an earlier one.
+ Animation* AddAnimation();
+ // ClearAnimations clears animations on this layer.
+ void ClearAnimations();
+ // This is only called when the layer tree is updated. Do not call this from
+ // layout code. To add an animation to this layer, use AddAnimation.
+ void SetAnimations(const AnimationArray& aAnimations);
+ // Go through all animations in this layer and its children and, for
+ // any animations with a null start time, update their start time such
+ // that at |aReadyTime| the animation's current time corresponds to its
+ // 'initial current time' value.
+ void StartPendingAnimations(const TimeStamp& aReadyTime);
+
+ // These are a parallel to AddAnimation and clearAnimations, except
+ // they add pending animations that apply only when the next
+ // transaction is begun. (See also
+ // SetBaseTransformForNextTransaction.)
+ Animation* AddAnimationForNextTransaction();
+ void ClearAnimationsForNextTransaction();
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * If a layer represents a fixed position element, this data is stored on the
+ * layer for use by the compositor.
+ *
+ * - |aScrollId| identifies the scroll frame that this element is fixed
+ * with respect to.
+ *
+ * - |aAnchor| is the point on the layer that is considered the "anchor"
+ * point, that is, the point which remains in the same position when
+ * compositing the layer tree with a transformation (such as when
+ * asynchronously scrolling and zooming).
+ *
+ * - |aSides| is the set of sides to which the element is fixed relative to.
+ * This is used if the viewport size is changed in the compositor and
+ * fixed position items need to shift accordingly. This value is made up
+ * combining appropriate values from mozilla::SideBits.
+ */
+ void SetFixedPositionData(FrameMetrics::ViewID aScrollId,
+ const LayerPoint& aAnchor,
+ int32_t aSides)
+ {
+ if (!mFixedPositionData ||
+ mFixedPositionData->mScrollId != aScrollId ||
+ mFixedPositionData->mAnchor != aAnchor ||
+ mFixedPositionData->mSides != aSides) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) FixedPositionData", this));
+ if (!mFixedPositionData) {
+ mFixedPositionData = MakeUnique<FixedPositionData>();
+ }
+ mFixedPositionData->mScrollId = aScrollId;
+ mFixedPositionData->mAnchor = aAnchor;
+ mFixedPositionData->mSides = aSides;
+ Mutated();
+ }
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * If a layer is "sticky position", |aScrollId| holds the scroll identifier
+ * of the scrollable content that contains it. The difference between the two
+ * rectangles |aOuter| and |aInner| is treated as two intervals in each
+ * dimension, with the current scroll position at the origin. For each
+ * dimension, while that component of the scroll position lies within either
+ * interval, the layer should not move relative to its scrolling container.
+ */
+ void SetStickyPositionData(FrameMetrics::ViewID aScrollId, LayerRect aOuter,
+ LayerRect aInner)
+ {
+ if (!mStickyPositionData ||
+ !mStickyPositionData->mOuter.IsEqualEdges(aOuter) ||
+ !mStickyPositionData->mInner.IsEqualEdges(aInner)) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) StickyPositionData", this));
+ if (!mStickyPositionData) {
+ mStickyPositionData = new StickyPositionData;
+ }
+ mStickyPositionData->mScrollId = aScrollId;
+ mStickyPositionData->mOuter = aOuter;
+ mStickyPositionData->mInner = aInner;
+ Mutated();
+ }
+ }
+
+ enum ScrollDirection {
+ NONE,
+ VERTICAL,
+ HORIZONTAL
+ };
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * If a layer is a scrollbar layer, |aScrollId| holds the scroll identifier
+ * of the scrollable content that the scrollbar is for.
+ */
+ void SetScrollbarData(FrameMetrics::ViewID aScrollId, ScrollDirection aDir, float aThumbRatio)
+ {
+ if (mScrollbarTargetId != aScrollId ||
+ mScrollbarDirection != aDir ||
+ mScrollbarThumbRatio != aThumbRatio)
+ {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ScrollbarData", this));
+ mScrollbarTargetId = aScrollId;
+ mScrollbarDirection = aDir;
+ mScrollbarThumbRatio = aThumbRatio;
+ Mutated();
+ }
+ }
+
+ // Set during construction for the container layer of scrollbar components.
+ void SetIsScrollbarContainer()
+ {
+ if (!mIsScrollbarContainer) {
+ mIsScrollbarContainer = true;
+ Mutated();
+ }
+ }
+
+ // These getters can be used anytime.
+ float GetOpacity() { return mOpacity; }
+ gfx::CompositionOp GetMixBlendMode() const { return mMixBlendMode; }
+ const Maybe<ParentLayerIntRect>& GetClipRect() const { return mClipRect; }
+ const Maybe<LayerClip>& GetScrolledClip() const { return mScrolledClip; }
+ Maybe<ParentLayerIntRect> GetScrolledClipRect() const;
+ uint32_t GetContentFlags() { return mContentFlags; }
+ const gfx::IntRect& GetLayerBounds() const { return mLayerBounds; }
+ const LayerIntRegion& GetVisibleRegion() const { return mVisibleRegion; }
+ const ScrollMetadata& GetScrollMetadata(uint32_t aIndex) const;
+ const FrameMetrics& GetFrameMetrics(uint32_t aIndex) const;
+ uint32_t GetScrollMetadataCount() const { return mScrollMetadata.Length(); }
+ const nsTArray<ScrollMetadata>& GetAllScrollMetadata() { return mScrollMetadata; }
+ bool HasScrollableFrameMetrics() const;
+ bool IsScrollInfoLayer() const;
+ const EventRegions& GetEventRegions() const { return mEventRegions; }
+ ContainerLayer* GetParent() { return mParent; }
+ Layer* GetNextSibling() {
+ if (mNextSibling) {
+ mNextSibling->CheckCanary();
+ }
+ return mNextSibling;
+ }
+ const Layer* GetNextSibling() const {
+ if (mNextSibling) {
+ mNextSibling->CheckCanary();
+ }
+ return mNextSibling;
+ }
+ Layer* GetPrevSibling() { return mPrevSibling; }
+ const Layer* GetPrevSibling() const { return mPrevSibling; }
+ virtual Layer* GetFirstChild() const { return nullptr; }
+ virtual Layer* GetLastChild() const { return nullptr; }
+ gfx::Matrix4x4 GetTransform() const;
+ // Same as GetTransform(), but returns the transform as a strongly-typed
+ // matrix. Eventually this will replace GetTransform().
+ const CSSTransformMatrix GetTransformTyped() const;
+ const gfx::Matrix4x4& GetBaseTransform() const { return mTransform; }
+ // Note: these are virtual because ContainerLayerComposite overrides them.
+ virtual float GetPostXScale() const { return mPostXScale; }
+ virtual float GetPostYScale() const { return mPostYScale; }
+ bool GetIsFixedPosition() { return mIsFixedPosition; }
+ bool GetTransformIsPerspective() const { return mTransformIsPerspective; }
+ bool GetIsStickyPosition() { return mStickyPositionData; }
+ FrameMetrics::ViewID GetFixedPositionScrollContainerId() { return mFixedPositionData ? mFixedPositionData->mScrollId : FrameMetrics::NULL_SCROLL_ID; }
+ LayerPoint GetFixedPositionAnchor() { return mFixedPositionData ? mFixedPositionData->mAnchor : LayerPoint(); }
+ int32_t GetFixedPositionSides() { return mFixedPositionData ? mFixedPositionData->mSides : eSideBitsNone; }
+ FrameMetrics::ViewID GetStickyScrollContainerId() { return mStickyPositionData->mScrollId; }
+ const LayerRect& GetStickyScrollRangeOuter() { return mStickyPositionData->mOuter; }
+ const LayerRect& GetStickyScrollRangeInner() { return mStickyPositionData->mInner; }
+ FrameMetrics::ViewID GetScrollbarTargetContainerId() { return mScrollbarTargetId; }
+ ScrollDirection GetScrollbarDirection() { return mScrollbarDirection; }
+ float GetScrollbarThumbRatio() { return mScrollbarThumbRatio; }
+ bool IsScrollbarContainer() { return mIsScrollbarContainer; }
+ Layer* GetMaskLayer() const { return mMaskLayer; }
+ void CheckCanary() const { mCanary.Check(); }
+
+ // Ancestor mask layers are associated with FrameMetrics, but for simplicity
+ // in maintaining the layer tree structure we attach them to the layer.
+ size_t GetAncestorMaskLayerCount() const {
+ return mAncestorMaskLayers.Length();
+ }
+ Layer* GetAncestorMaskLayerAt(size_t aIndex) const {
+ return mAncestorMaskLayers.ElementAt(aIndex);
+ }
+ const nsTArray<RefPtr<Layer>>& GetAllAncestorMaskLayers() const {
+ return mAncestorMaskLayers;
+ }
+
+ bool HasMaskLayers() const {
+ return GetMaskLayer() || mAncestorMaskLayers.Length() > 0;
+ }
+
+ /*
+ * Get the combined clip rect of the Layer clip and all clips on FrameMetrics.
+ * This is intended for use in Layout. The compositor needs to apply async
+ * transforms to find the combined clip.
+ */
+ Maybe<ParentLayerIntRect> GetCombinedClipRect() const;
+
+ /**
+ * Retrieve the root level visible region for |this| taking into account
+ * clipping applied to parent layers of |this| as well as subtracting
+ * visible regions of higher siblings of this layer and each ancestor.
+ *
+ * Note translation values for offsets of visible regions and accumulated
+ * aLayerOffset are integer rounded using IntPoint::Round.
+ *
+ * @param aResult - the resulting visible region of this layer.
+ * @param aLayerOffset - this layer's total offset from the root layer.
+ * @return - false if during layer tree traversal a parent or sibling
+ * transform is found to be non-translational. This method returns early
+ * in this case, results will not be valid. Returns true on successful
+ * traversal.
+ */
+ bool GetVisibleRegionRelativeToRootLayer(nsIntRegion& aResult,
+ nsIntPoint* aLayerOffset);
+
+ // Note that all lengths in animation data are either in CSS pixels or app
+ // units and must be converted to device pixels by the compositor.
+ AnimationArray& GetAnimations() { return mAnimations; }
+ InfallibleTArray<AnimData>& GetAnimationData() { return mAnimationData; }
+
+ uint64_t GetAnimationGeneration() { return mAnimationGeneration; }
+ void SetAnimationGeneration(uint64_t aCount) { mAnimationGeneration = aCount; }
+
+ bool HasTransformAnimation() const;
+
+ /**
+ * Returns the local transform for this layer: either mTransform or,
+ * for shadow layers, GetShadowBaseTransform(), in either case with the
+ * pre- and post-scales applied.
+ */
+ gfx::Matrix4x4 GetLocalTransform();
+
+ /**
+ * Same as GetLocalTransform(), but returns a strongly-typed matrix.
+ * Eventually, this will replace GetLocalTransform().
+ */
+ const LayerToParentLayerMatrix4x4 GetLocalTransformTyped();
+
+ /**
+ * Returns the local opacity for this layer: either mOpacity or,
+ * for shadow layers, GetShadowOpacity()
+ */
+ float GetLocalOpacity();
+
+ /**
+ * DRAWING PHASE ONLY
+ *
+ * Apply pending changes to layers before drawing them, if those
+ * pending changes haven't been overridden by later changes.
+ */
+ void ApplyPendingUpdatesToSubtree();
+
+ /**
+ * DRAWING PHASE ONLY
+ *
+ * Write layer-subtype-specific attributes into aAttrs. Used to
+ * synchronize layer attributes to their shadows'.
+ */
+ virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) { }
+
+ // Returns true if it's OK to save the contents of aLayer in an
+ // opaque surface (a surface without an alpha channel).
+ // If we can use a surface without an alpha channel, we should, because
+ // it will often make painting of antialiased text faster and higher
+ // quality.
+ bool CanUseOpaqueSurface();
+
+ SurfaceMode GetSurfaceMode()
+ {
+ if (CanUseOpaqueSurface())
+ return SurfaceMode::SURFACE_OPAQUE;
+ if (mContentFlags & CONTENT_COMPONENT_ALPHA)
+ return SurfaceMode::SURFACE_COMPONENT_ALPHA;
+ return SurfaceMode::SURFACE_SINGLE_CHANNEL_ALPHA;
+ }
+
+ // Returns true if this layer can be treated as opaque for visibility
+ // computation. A layer may be non-opaque for visibility even if it
+ // is not transparent, for example, if it has a mix-blend-mode.
+ bool IsOpaqueForVisibility();
+
+ /**
+ * This setter can be used anytime. The user data for all keys is
+ * initially null. Ownership pases to the layer manager.
+ */
+ void SetUserData(void* aKey, LayerUserData* aData)
+ {
+ mUserData.Add(static_cast<gfx::UserDataKey*>(aKey), aData, LayerManager::LayerUserDataDestroy);
+ }
+ /**
+ * This can be used anytime. Ownership passes to the caller!
+ */
+ UniquePtr<LayerUserData> RemoveUserData(void* aKey);
+ /**
+ * This getter can be used anytime.
+ */
+ bool HasUserData(void* aKey)
+ {
+ return mUserData.Has(static_cast<gfx::UserDataKey*>(aKey));
+ }
+ /**
+ * This getter can be used anytime. Ownership is retained by the layer
+ * manager.
+ */
+ LayerUserData* GetUserData(void* aKey) const
+ {
+ return static_cast<LayerUserData*>(mUserData.Get(static_cast<gfx::UserDataKey*>(aKey)));
+ }
+
+ /**
+ * |Disconnect()| is used by layers hooked up over IPC. It may be
+ * called at any time, and may not be called at all. Using an
+ * IPC-enabled layer after Destroy() (drawing etc.) results in a
+ * safe no-op; no crashy or uaf etc.
+ *
+ * XXX: this interface is essentially LayerManager::Destroy, but at
+ * Layer granularity. It might be beneficial to unify them.
+ */
+ virtual void Disconnect() {}
+
+ /**
+ * Dynamic downcast to a PaintedLayer. Returns null if this is not
+ * a PaintedLayer.
+ */
+ virtual PaintedLayer* AsPaintedLayer() { return nullptr; }
+
+ /**
+ * Dynamic cast to a ContainerLayer. Returns null if this is not
+ * a ContainerLayer.
+ */
+ virtual ContainerLayer* AsContainerLayer() { return nullptr; }
+ virtual const ContainerLayer* AsContainerLayer() const { return nullptr; }
+
+ /**
+ * Dynamic cast to a RefLayer. Returns null if this is not a
+ * RefLayer.
+ */
+ virtual RefLayer* AsRefLayer() { return nullptr; }
+
+ /**
+ * Dynamic cast to a Color. Returns null if this is not a
+ * ColorLayer.
+ */
+ virtual ColorLayer* AsColorLayer() { return nullptr; }
+
+ /**
+ * Dynamic cast to a LayerComposite. Return null if this is not a
+ * LayerComposite. Can be used anytime.
+ */
+ virtual LayerComposite* AsLayerComposite() { return nullptr; }
+
+ /**
+ * Dynamic cast to a ShadowableLayer. Return null if this is not a
+ * ShadowableLayer. Can be used anytime.
+ */
+ virtual ShadowableLayer* AsShadowableLayer() { return nullptr; }
+
+ // These getters can be used anytime. They return the effective
+ // values that should be used when drawing this layer to screen,
+ // accounting for this layer possibly being a shadow.
+ const Maybe<ParentLayerIntRect>& GetLocalClipRect();
+ const LayerIntRegion& GetLocalVisibleRegion();
+
+ bool Extend3DContext() {
+ return GetContentFlags() & CONTENT_EXTEND_3D_CONTEXT;
+ }
+ bool Combines3DTransformWithAncestors() {
+ return GetParent() &&
+ reinterpret_cast<Layer*>(GetParent())->Extend3DContext();
+ }
+ bool Is3DContextLeaf() {
+ return !Extend3DContext() && Combines3DTransformWithAncestors();
+ }
+ /**
+ * It is true if the user can see the back of the layer and the
+ * backface is hidden. The compositor should skip the layer if the
+ * result is true.
+ */
+ bool IsBackfaceHidden();
+ bool IsVisible() {
+ // For containers extending 3D context, visible region
+ // is meaningless, since they are just intermediate result of
+ // content.
+ return !GetLocalVisibleRegion().IsEmpty() || Extend3DContext();
+ }
+
+ /**
+ * Return true if current layer content is opaque.
+ * It does not guarantee that layer content is always opaque.
+ */
+ virtual bool IsOpaque() { return GetContentFlags() & CONTENT_OPAQUE; }
+
+ /**
+ * Returns the product of the opacities of this layer and all ancestors up
+ * to and excluding the nearest ancestor that has UseIntermediateSurface() set.
+ */
+ float GetEffectiveOpacity();
+
+ /**
+ * Returns the blendmode of this layer.
+ */
+ gfx::CompositionOp GetEffectiveMixBlendMode();
+
+ /**
+ * This returns the effective transform computed by
+ * ComputeEffectiveTransforms. Typically this is a transform that transforms
+ * this layer all the way to some intermediate surface or destination
+ * surface. For non-BasicLayers this will be a transform to the nearest
+ * ancestor with UseIntermediateSurface() (or to the root, if there is no
+ * such ancestor), but for BasicLayers it's different.
+ */
+ const gfx::Matrix4x4& GetEffectiveTransform() const { return mEffectiveTransform; }
+
+ /**
+ * This returns the effective transform for Layer's buffer computed by
+ * ComputeEffectiveTransforms. Typically this is a transform that transforms
+ * this layer's buffer all the way to some intermediate surface or destination
+ * surface. For non-BasicLayers this will be a transform to the nearest
+ * ancestor with UseIntermediateSurface() (or to the root, if there is no
+ * such ancestor), but for BasicLayers it's different.
+ *
+ * By default, its value is same to GetEffectiveTransform().
+ * When ImageLayer is rendered with ScaleMode::STRETCH,
+ * it becomes different from GetEffectiveTransform().
+ */
+ virtual const gfx::Matrix4x4& GetEffectiveTransformForBuffer() const
+ {
+ return mEffectiveTransform;
+ }
+
+ /**
+ * @param aTransformToSurface the composition of the transforms
+ * from the parent layer (if any) to the destination pixel grid.
+ *
+ * Computes mEffectiveTransform for this layer and all its descendants.
+ * mEffectiveTransform transforms this layer up to the destination
+ * pixel grid (whatever aTransformToSurface is relative to).
+ *
+ * We promise that when this is called on a layer, all ancestor layers
+ * have already had ComputeEffectiveTransforms called.
+ */
+ virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) = 0;
+
+ /**
+ * Computes the effective transform for mask layers, if this layer has any.
+ */
+ void ComputeEffectiveTransformForMaskLayers(const gfx::Matrix4x4& aTransformToSurface);
+ static void ComputeEffectiveTransformForMaskLayer(Layer* aMaskLayer,
+ const gfx::Matrix4x4& aTransformToSurface);
+
+ /**
+ * Calculate the scissor rect required when rendering this layer.
+ * Returns a rectangle relative to the intermediate surface belonging to the
+ * nearest ancestor that has an intermediate surface, or relative to the root
+ * viewport if no ancestor has an intermediate surface, corresponding to the
+ * clip rect for this layer intersected with aCurrentScissorRect.
+ */
+ RenderTargetIntRect CalculateScissorRect(const RenderTargetIntRect& aCurrentScissorRect);
+
+ virtual const char* Name() const =0;
+ virtual LayerType GetType() const =0;
+
+ /**
+ * Only the implementation should call this. This is per-implementation
+ * private data. Normally, all layers with a given layer manager
+ * use the same type of ImplData.
+ */
+ void* ImplData() { return mImplData; }
+
+ /**
+ * Only the implementation should use these methods.
+ */
+ void SetParent(ContainerLayer* aParent) { mParent = aParent; }
+ void SetNextSibling(Layer* aSibling) { mNextSibling = aSibling; }
+ void SetPrevSibling(Layer* aSibling) { mPrevSibling = aSibling; }
+
+ /**
+ * Dump information about this layer manager and its managed tree to
+ * aStream.
+ */
+ void Dump(std::stringstream& aStream, const char* aPrefix="",
+ bool aDumpHtml=false, bool aSorted=false);
+ /**
+ * Dump information about just this layer manager itself to aStream.
+ */
+ void DumpSelf(std::stringstream& aStream, const char* aPrefix="");
+
+ /**
+ * Dump information about this layer and its child & sibling layers to
+ * layerscope packet.
+ */
+ void Dump(layerscope::LayersPacket* aPacket, const void* aParent);
+
+ /**
+ * Log information about this layer manager and its managed tree to
+ * the NSPR log (if enabled for "Layers").
+ */
+ void Log(const char* aPrefix="");
+ /**
+ * Log information about just this layer manager itself to the NSPR
+ * log (if enabled for "Layers").
+ */
+ void LogSelf(const char* aPrefix="");
+
+ // Print interesting information about this into aStream. Internally
+ // used to implement Dump*() and Log*(). If subclasses have
+ // additional interesting properties, they should override this with
+ // an implementation that first calls the base implementation then
+ // appends additional info to aTo.
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
+
+ // Just like PrintInfo, but this function dump information into layerscope packet,
+ // instead of a StringStream. It is also internally used to implement Dump();
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent);
+
+ /**
+ * Store display list log.
+ */
+ void SetDisplayListLog(const char *log);
+
+ /**
+ * Return display list log.
+ */
+ void GetDisplayListLog(nsCString& log);
+
+ static bool IsLogEnabled() { return LayerManager::IsLogEnabled(); }
+
+ /**
+ * Returns the current area of the layer (in layer-space coordinates)
+ * marked as needed to be recomposited.
+ */
+ const virtual gfx::TiledIntRegion& GetInvalidRegion() { return mInvalidRegion; }
+ void AddInvalidRegion(const nsIntRegion& aRegion) {
+ mInvalidRegion.Add(aRegion);
+ }
+
+ /**
+ * Mark the entirety of the layer's visible region as being invalid.
+ */
+ void SetInvalidRectToVisibleRegion()
+ {
+ mInvalidRegion.SetEmpty();
+ mInvalidRegion.Add(GetVisibleRegion().ToUnknownRegion());
+ }
+
+ /**
+ * Adds to the current invalid rect.
+ */
+ void AddInvalidRect(const gfx::IntRect& aRect) { mInvalidRegion.Add(aRect); }
+
+ /**
+ * Clear the invalid rect, marking the layer as being identical to what is currently
+ * composited.
+ */
+ void ClearInvalidRect() { mInvalidRegion.SetEmpty(); }
+
+ // These functions allow attaching an AsyncPanZoomController to this layer,
+ // and can be used anytime.
+ // A layer has an APZC at index aIndex only-if GetFrameMetrics(aIndex).IsScrollable();
+ // attempting to get an APZC for a non-scrollable metrics will return null.
+ // The aIndex for these functions must be less than GetScrollMetadataCount().
+ void SetAsyncPanZoomController(uint32_t aIndex, AsyncPanZoomController *controller);
+ AsyncPanZoomController* GetAsyncPanZoomController(uint32_t aIndex) const;
+ // The ScrollMetadataChanged function is used internally to ensure the APZC array length
+ // matches the frame metrics array length.
+private:
+ void ScrollMetadataChanged();
+public:
+
+ void ApplyPendingUpdatesForThisTransaction();
+
+#ifdef DEBUG
+ void SetDebugColorIndex(uint32_t aIndex) { mDebugColorIndex = aIndex; }
+ uint32_t GetDebugColorIndex() { return mDebugColorIndex; }
+#endif
+
+ virtual LayerRenderState GetRenderState() { return LayerRenderState(); }
+
+ void Mutated()
+ {
+ mManager->Mutated(this);
+ }
+
+ virtual int32_t GetMaxLayerSize() { return Manager()->GetMaxTextureSize(); }
+
+ /**
+ * Returns true if this layer's effective transform is not just
+ * a translation by integers, or if this layer or some ancestor layer
+ * is marked as having a transform that may change without a full layer
+ * transaction.
+ */
+ bool MayResample();
+
+ RenderTargetRect TransformRectToRenderTarget(const LayerIntRect& aRect);
+
+ /**
+ * Add debugging information to the layer dump.
+ */
+ void AddExtraDumpInfo(const nsACString& aStr)
+ {
+#ifdef MOZ_DUMP_PAINTING
+ mExtraDumpInfo.AppendElement(aStr);
+#endif
+ }
+
+ /**
+ * Clear debugging information. Useful for recycling.
+ */
+ void ClearExtraDumpInfo()
+ {
+#ifdef MOZ_DUMP_PAINTING
+ mExtraDumpInfo.Clear();
+#endif
+ }
+
+protected:
+ Layer(LayerManager* aManager, void* aImplData);
+
+ // Protected destructor, to discourage deletion outside of Release():
+ virtual ~Layer();
+
+ /**
+ * We can snap layer transforms for two reasons:
+ * 1) To avoid unnecessary resampling when a transform is a translation
+ * by a non-integer number of pixels.
+ * Snapping the translation to an integer number of pixels avoids
+ * blurring the layer and can be faster to composite.
+ * 2) When a layer is used to render a rectangular object, we need to
+ * emulate the rendering of rectangular inactive content and snap the
+ * edges of the rectangle to pixel boundaries. This is both to ensure
+ * layer rendering is consistent with inactive content rendering, and to
+ * avoid seams.
+ * This function implements type 1 snapping. If aTransform is a 2D
+ * translation, and this layer's layer manager has enabled snapping
+ * (which is the default), return aTransform with the translation snapped
+ * to nearest pixels. Otherwise just return aTransform. Call this when the
+ * layer does not correspond to a single rectangular content object.
+ * This function does not try to snap if aTransform has a scale, because in
+ * that case resampling is inevitable and there's no point in trying to
+ * avoid it. In fact snapping can cause problems because pixel edges in the
+ * layer's content can be rendered unpredictably (jiggling) as the scale
+ * interacts with the snapping of the translation, especially with animated
+ * transforms.
+ * @param aResidualTransform a transform to apply before the result transform
+ * in order to get the results to completely match aTransform.
+ */
+ gfx::Matrix4x4 SnapTransformTranslation(const gfx::Matrix4x4& aTransform,
+ gfx::Matrix* aResidualTransform);
+ gfx::Matrix4x4 SnapTransformTranslation3D(const gfx::Matrix4x4& aTransform,
+ gfx::Matrix* aResidualTransform);
+ /**
+ * See comment for SnapTransformTranslation.
+ * This function implements type 2 snapping. If aTransform is a translation
+ * and/or scale, transform aSnapRect by aTransform, snap to pixel boundaries,
+ * and return the transform that maps aSnapRect to that rect. Otherwise
+ * just return aTransform.
+ * @param aSnapRect a rectangle whose edges should be snapped to pixel
+ * boundaries in the destination surface.
+ * @param aResidualTransform a transform to apply before the result transform
+ * in order to get the results to completely match aTransform.
+ */
+ gfx::Matrix4x4 SnapTransform(const gfx::Matrix4x4& aTransform,
+ const gfxRect& aSnapRect,
+ gfx::Matrix* aResidualTransform);
+
+ LayerManager* mManager;
+ ContainerLayer* mParent;
+ Layer* mNextSibling;
+ Layer* mPrevSibling;
+ void* mImplData;
+ RefPtr<Layer> mMaskLayer;
+ nsTArray<RefPtr<Layer>> mAncestorMaskLayers;
+ // Look for out-of-bound in the middle of the structure
+ mozilla::CorruptionCanary mCanary;
+ gfx::UserData mUserData;
+ gfx::IntRect mLayerBounds;
+ LayerIntRegion mVisibleRegion;
+ nsTArray<ScrollMetadata> mScrollMetadata;
+ EventRegions mEventRegions;
+ gfx::Matrix4x4 mTransform;
+ // A mutation of |mTransform| that we've queued to be applied at the
+ // end of the next transaction (if nothing else overrides it in the
+ // meantime).
+ nsAutoPtr<gfx::Matrix4x4> mPendingTransform;
+ float mPostXScale;
+ float mPostYScale;
+ gfx::Matrix4x4 mEffectiveTransform;
+ AnimationArray mAnimations;
+ // See mPendingTransform above.
+ nsAutoPtr<AnimationArray> mPendingAnimations;
+ InfallibleTArray<AnimData> mAnimationData;
+ float mOpacity;
+ gfx::CompositionOp mMixBlendMode;
+ bool mForceIsolatedGroup;
+ Maybe<ParentLayerIntRect> mClipRect;
+ Maybe<LayerClip> mScrolledClip;
+ gfx::IntRect mTileSourceRect;
+ gfx::TiledIntRegion mInvalidRegion;
+ nsTArray<RefPtr<AsyncPanZoomController> > mApzcs;
+ uint32_t mContentFlags;
+ bool mUseTileSourceRect;
+ bool mIsFixedPosition;
+ bool mTransformIsPerspective;
+ struct FixedPositionData {
+ FrameMetrics::ViewID mScrollId;
+ LayerPoint mAnchor;
+ int32_t mSides;
+ };
+ UniquePtr<FixedPositionData> mFixedPositionData;
+ struct StickyPositionData {
+ FrameMetrics::ViewID mScrollId;
+ LayerRect mOuter;
+ LayerRect mInner;
+ };
+ nsAutoPtr<StickyPositionData> mStickyPositionData;
+ FrameMetrics::ViewID mScrollbarTargetId;
+ ScrollDirection mScrollbarDirection;
+ // The scrollbar thumb ratio is the ratio of the thumb position (in the CSS
+ // pixels of the scrollframe's parent's space) to the scroll position (in the
+ // CSS pixels of the scrollframe's space).
+ float mScrollbarThumbRatio;
+ bool mIsScrollbarContainer;
+#ifdef DEBUG
+ uint32_t mDebugColorIndex;
+#endif
+ // If this layer is used for OMTA, then this counter is used to ensure we
+ // stay in sync with the animation manager
+ uint64_t mAnimationGeneration;
+#ifdef MOZ_DUMP_PAINTING
+ nsTArray<nsCString> mExtraDumpInfo;
+#endif
+ // Store display list log.
+ nsCString mDisplayListLog;
+};
+
+/**
+ * A Layer which we can paint into. It is a conceptually
+ * infinite surface, but each PaintedLayer has an associated "valid region"
+ * of contents that it is currently storing, which is finite. PaintedLayer
+ * implementations can store content between paints.
+ *
+ * PaintedLayers are rendered into during the drawing phase of a transaction.
+ *
+ * Currently the contents of a PaintedLayer are in the device output color
+ * space.
+ */
+class PaintedLayer : public Layer {
+public:
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Tell this layer that the content in some region has changed and
+ * will need to be repainted. This area is removed from the valid
+ * region.
+ */
+ virtual void InvalidateRegion(const nsIntRegion& aRegion) = 0;
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set whether ComputeEffectiveTransforms should compute the
+ * "residual translation" --- the translation that should be applied *before*
+ * mEffectiveTransform to get the ideal transform for this PaintedLayer.
+ * When this is true, ComputeEffectiveTransforms will compute the residual
+ * and ensure that the layer is invalidated whenever the residual changes.
+ * When it's false, a change in the residual will not trigger invalidation
+ * and GetResidualTranslation will return 0,0.
+ * So when the residual is to be ignored, set this to false for better
+ * performance.
+ */
+ void SetAllowResidualTranslation(bool aAllow) { mAllowResidualTranslation = aAllow; }
+
+ /**
+ * Can be used anytime
+ */
+ const nsIntRegion& GetValidRegion() const { return mValidRegion; }
+
+ virtual PaintedLayer* AsPaintedLayer() override { return this; }
+
+ MOZ_LAYER_DECL_NAME("PaintedLayer", TYPE_PAINTED)
+
+ virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
+ {
+ gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
+ gfx::Matrix residual;
+ mEffectiveTransform = SnapTransformTranslation(idealTransform,
+ mAllowResidualTranslation ? &residual : nullptr);
+ // The residual can only be a translation because SnapTransformTranslation
+ // only changes the transform if it's a translation
+ NS_ASSERTION(residual.IsTranslation(),
+ "Residual transform can only be a translation");
+ if (!gfx::ThebesPoint(residual.GetTranslation()).WithinEpsilonOf(mResidualTranslation, 1e-3f)) {
+ mResidualTranslation = gfx::ThebesPoint(residual.GetTranslation());
+ DebugOnly<mozilla::gfx::Point> transformedOrig =
+ idealTransform.TransformPoint(mozilla::gfx::Point());
+#ifdef DEBUG
+ DebugOnly<mozilla::gfx::Point> transformed = idealTransform.TransformPoint(
+ mozilla::gfx::Point(mResidualTranslation.x, mResidualTranslation.y)
+ ) - *&transformedOrig;
+#endif
+ NS_ASSERTION(-0.5 <= (&transformed)->x && (&transformed)->x < 0.5 &&
+ -0.5 <= (&transformed)->y && (&transformed)->y < 0.5,
+ "Residual translation out of range");
+ mValidRegion.SetEmpty();
+ }
+ ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
+ }
+
+ LayerManager::PaintedLayerCreationHint GetCreationHint() const { return mCreationHint; }
+
+ bool UsedForReadback() { return mUsedForReadback; }
+ void SetUsedForReadback(bool aUsed) { mUsedForReadback = aUsed; }
+
+ /**
+ * Returns true if aLayer is optimized for the given PaintedLayerCreationHint.
+ */
+ virtual bool IsOptimizedFor(LayerManager::PaintedLayerCreationHint aCreationHint)
+ { return true; }
+
+ /**
+ * Returns the residual translation. Apply this translation when drawing
+ * into the PaintedLayer so that when mEffectiveTransform is applied afterwards
+ * by layer compositing, the results exactly match the "ideal transform"
+ * (the product of the transform of this layer and its ancestors).
+ * Returns 0,0 unless SetAllowResidualTranslation(true) has been called.
+ * The residual translation components are always in the range [-0.5, 0.5).
+ */
+ gfxPoint GetResidualTranslation() const { return mResidualTranslation; }
+
+protected:
+ PaintedLayer(LayerManager* aManager, void* aImplData,
+ LayerManager::PaintedLayerCreationHint aCreationHint = LayerManager::NONE)
+ : Layer(aManager, aImplData)
+ , mValidRegion()
+ , mCreationHint(aCreationHint)
+ , mUsedForReadback(false)
+ , mAllowResidualTranslation(false)
+ {
+ mContentFlags = 0; // Clear NO_TEXT, NO_TEXT_OVER_TRANSPARENT
+ }
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
+
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
+
+ /**
+ * ComputeEffectiveTransforms snaps the ideal transform to get mEffectiveTransform.
+ * mResidualTranslation is the translation that should be applied *before*
+ * mEffectiveTransform to get the ideal transform.
+ */
+ gfxPoint mResidualTranslation;
+ nsIntRegion mValidRegion;
+ /**
+ * The creation hint that was used when constructing this layer.
+ */
+ const LayerManager::PaintedLayerCreationHint mCreationHint;
+ /**
+ * Set when this PaintedLayer is participating in readback, i.e. some
+ * ReadbackLayer (may) be getting its background from this layer.
+ */
+ bool mUsedForReadback;
+ /**
+ * True when
+ */
+ bool mAllowResidualTranslation;
+};
+
+/**
+ * A Layer which other layers render into. It holds references to its
+ * children.
+ */
+class ContainerLayer : public Layer {
+public:
+
+ ~ContainerLayer();
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Insert aChild into the child list of this container. aChild must
+ * not be currently in any child list or the root for the layer manager.
+ * If aAfter is non-null, it must be a child of this container and
+ * we insert after that layer. If it's null we insert at the start.
+ */
+ virtual bool InsertAfter(Layer* aChild, Layer* aAfter);
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Remove aChild from the child list of this container. aChild must
+ * be a child of this container.
+ */
+ virtual bool RemoveChild(Layer* aChild);
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Reposition aChild from the child list of this container. aChild must
+ * be a child of this container.
+ * If aAfter is non-null, it must be a child of this container and we
+ * reposition after that layer. If it's null, we reposition at the start.
+ */
+ virtual bool RepositionChild(Layer* aChild, Layer* aAfter);
+
+ void SetPreScale(float aXScale, float aYScale)
+ {
+ if (mPreXScale == aXScale && mPreYScale == aYScale) {
+ return;
+ }
+
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) PreScale", this));
+ mPreXScale = aXScale;
+ mPreYScale = aYScale;
+ Mutated();
+ }
+
+ void SetInheritedScale(float aXScale, float aYScale)
+ {
+ if (mInheritedXScale == aXScale && mInheritedYScale == aYScale) {
+ return;
+ }
+
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) InheritedScale", this));
+ mInheritedXScale = aXScale;
+ mInheritedYScale = aYScale;
+ Mutated();
+ }
+
+ void SetScaleToResolution(bool aScaleToResolution, float aResolution)
+ {
+ if (mScaleToResolution == aScaleToResolution && mPresShellResolution == aResolution) {
+ return;
+ }
+
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ScaleToResolution", this));
+ mScaleToResolution = aScaleToResolution;
+ mPresShellResolution = aResolution;
+ Mutated();
+ }
+
+ virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
+
+ void SortChildrenBy3DZOrder(nsTArray<Layer*>& aArray);
+
+ // These getters can be used anytime.
+
+ virtual ContainerLayer* AsContainerLayer() override { return this; }
+ virtual const ContainerLayer* AsContainerLayer() const override { return this; }
+
+ virtual Layer* GetFirstChild() const override { return mFirstChild; }
+ virtual Layer* GetLastChild() const override { return mLastChild; }
+ float GetPreXScale() const { return mPreXScale; }
+ float GetPreYScale() const { return mPreYScale; }
+ float GetInheritedXScale() const { return mInheritedXScale; }
+ float GetInheritedYScale() const { return mInheritedYScale; }
+ float GetPresShellResolution() const { return mPresShellResolution; }
+ bool ScaleToResolution() const { return mScaleToResolution; }
+
+ MOZ_LAYER_DECL_NAME("ContainerLayer", TYPE_CONTAINER)
+
+ /**
+ * ContainerLayer backends need to override ComputeEffectiveTransforms
+ * since the decision about whether to use a temporary surface for the
+ * container is backend-specific. ComputeEffectiveTransforms must also set
+ * mUseIntermediateSurface.
+ */
+ virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override = 0;
+
+ /**
+ * Call this only after ComputeEffectiveTransforms has been invoked
+ * on this layer.
+ * Returns true if this will use an intermediate surface. This is largely
+ * backend-dependent, but it affects the operation of GetEffectiveOpacity().
+ */
+ bool UseIntermediateSurface() { return mUseIntermediateSurface; }
+
+ /**
+ * Returns the rectangle covered by the intermediate surface,
+ * in this layer's coordinate system.
+ *
+ * NOTE: Since this layer has an intermediate surface it follows
+ * that LayerPixel == RenderTargetPixel
+ */
+ RenderTargetIntRect GetIntermediateSurfaceRect()
+ {
+ NS_ASSERTION(mUseIntermediateSurface, "Must have intermediate surface");
+ return RenderTargetIntRect::FromUnknownRect(GetLocalVisibleRegion().ToUnknownRegion().GetBounds());
+ }
+
+ /**
+ * Returns true if this container has more than one non-empty child
+ */
+ bool HasMultipleChildren();
+
+ /**
+ * Returns true if this container supports children with component alpha.
+ * Should only be called while painting a child of this layer.
+ */
+ bool SupportsComponentAlphaChildren() { return mSupportsComponentAlphaChildren; }
+
+ /**
+ * Returns true if aLayer or any layer in its parent chain has the opaque
+ * content flag set.
+ */
+ static bool HasOpaqueAncestorLayer(Layer* aLayer);
+
+ void SetChildrenChanged(bool aVal) {
+ mChildrenChanged = aVal;
+ }
+
+ void SetEventRegionsOverride(EventRegionsOverride aVal) {
+ if (mEventRegionsOverride == aVal) {
+ return;
+ }
+
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) EventRegionsOverride", this));
+ mEventRegionsOverride = aVal;
+ Mutated();
+ }
+
+ EventRegionsOverride GetEventRegionsOverride() const {
+ return mEventRegionsOverride;
+ }
+
+protected:
+ friend class ReadbackProcessor;
+
+ void DidInsertChild(Layer* aLayer);
+ void DidRemoveChild(Layer* aLayer);
+
+ void Collect3DContextLeaves(nsTArray<Layer*>& aToSort);
+
+ ContainerLayer(LayerManager* aManager, void* aImplData);
+
+ /**
+ * A default implementation of ComputeEffectiveTransforms for use by OpenGL
+ * and D3D.
+ */
+ void DefaultComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface);
+
+ /**
+ * A default implementation to compute and set the value for SupportsComponentAlphaChildren().
+ *
+ * If aNeedsSurfaceCopy is provided, then it is set to true if the caller needs to copy the background
+ * up into the intermediate surface created, false otherwise.
+ */
+ void DefaultComputeSupportsComponentAlphaChildren(bool* aNeedsSurfaceCopy = nullptr);
+
+ /**
+ * Loops over the children calling ComputeEffectiveTransforms on them.
+ */
+ void ComputeEffectiveTransformsForChildren(const gfx::Matrix4x4& aTransformToSurface);
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
+
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
+
+ /**
+ * True for if the container start a new 3D context extended by one
+ * or more children.
+ */
+ bool Creates3DContextWithExtendingChildren();
+
+ Layer* mFirstChild;
+ Layer* mLastChild;
+ float mPreXScale;
+ float mPreYScale;
+ // The resolution scale inherited from the parent layer. This will already
+ // be part of mTransform.
+ float mInheritedXScale;
+ float mInheritedYScale;
+ // For layers corresponding to an nsDisplayResolution, the resolution of the
+ // associated pres shell; for other layers, 1.0.
+ float mPresShellResolution;
+ // Whether the compositor should scale to mPresShellResolution.
+ bool mScaleToResolution;
+ bool mUseIntermediateSurface;
+ bool mSupportsComponentAlphaChildren;
+ bool mMayHaveReadbackChild;
+ // This is updated by ComputeDifferences. This will be true if we need to invalidate
+ // the intermediate surface.
+ bool mChildrenChanged;
+ EventRegionsOverride mEventRegionsOverride;
+};
+
+/**
+ * A Layer which just renders a solid color in its visible region. It actually
+ * can fill any area that contains the visible region, so if you need to
+ * restrict the area filled, set a clip region on this layer.
+ */
+class ColorLayer : public Layer {
+public:
+ virtual ColorLayer* AsColorLayer() override { return this; }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the color of the layer.
+ */
+ virtual void SetColor(const gfx::Color& aColor)
+ {
+ if (mColor != aColor) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Color", this));
+ mColor = aColor;
+ Mutated();
+ }
+ }
+
+ void SetBounds(const gfx::IntRect& aBounds)
+ {
+ if (!mBounds.IsEqualEdges(aBounds)) {
+ mBounds = aBounds;
+ Mutated();
+ }
+ }
+
+ const gfx::IntRect& GetBounds()
+ {
+ return mBounds;
+ }
+
+ // This getter can be used anytime.
+ virtual const gfx::Color& GetColor() { return mColor; }
+
+ MOZ_LAYER_DECL_NAME("ColorLayer", TYPE_COLOR)
+
+ virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
+ {
+ gfx::Matrix4x4 idealTransform = GetLocalTransform() * aTransformToSurface;
+ mEffectiveTransform = SnapTransformTranslation(idealTransform, nullptr);
+ ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
+ }
+
+protected:
+ ColorLayer(LayerManager* aManager, void* aImplData)
+ : Layer(aManager, aImplData)
+ , mColor()
+ {}
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
+
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
+
+ gfx::IntRect mBounds;
+ gfx::Color mColor;
+};
+
+/**
+ * A Layer for HTML Canvas elements. It's backed by either a
+ * gfxASurface or a GLContext (for WebGL layers), and has some control
+ * for intelligent updating from the source if necessary (for example,
+ * if hardware compositing is not available, for reading from the GL
+ * buffer into an image surface that we can layer composite.)
+ *
+ * After Initialize is called, the underlying canvas Surface/GLContext
+ * must not be modified during a layer transaction.
+ */
+class CanvasLayer : public Layer {
+public:
+ struct Data {
+ Data()
+ : mBufferProvider(nullptr)
+ , mGLContext(nullptr)
+ , mRenderer(nullptr)
+ , mFrontbufferGLTex(0)
+ , mSize(0,0)
+ , mHasAlpha(false)
+ , mIsGLAlphaPremult(true)
+ , mIsMirror(false)
+ { }
+
+ // One of these three must be specified for Canvas2D, but never more than one
+ PersistentBufferProvider* mBufferProvider; // A BufferProvider for the Canvas contents
+ mozilla::gl::GLContext* mGLContext; // or this, for GL.
+ AsyncCanvasRenderer* mRenderer; // or this, for OffscreenCanvas
+
+ // Frontbuffer override
+ uint32_t mFrontbufferGLTex;
+
+ // The size of the canvas content
+ gfx::IntSize mSize;
+
+ // Whether the canvas drawingbuffer has an alpha channel.
+ bool mHasAlpha;
+
+ // Whether mGLContext contains data that is alpha-premultiplied.
+ bool mIsGLAlphaPremult;
+
+ // Whether the canvas front buffer is already being rendered somewhere else.
+ // When true, do not swap buffers or Morph() to another factory on mGLContext
+ bool mIsMirror;
+ };
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Initialize this CanvasLayer with the given data. The data must
+ * have either mSurface or mGLContext initialized (but not both), as
+ * well as mSize.
+ *
+ * This must only be called once.
+ */
+ virtual void Initialize(const Data& aData) = 0;
+
+ /**
+ * Check the data is owned by this layer is still valid for rendering
+ */
+ virtual bool IsDataValid(const Data& aData) { return true; }
+
+ /**
+ * Notify this CanvasLayer that the canvas surface contents have
+ * changed (or will change) before the next transaction.
+ */
+ void Updated() { mDirty = true; SetInvalidRectToVisibleRegion(); }
+
+ /**
+ * Notify this CanvasLayer that the canvas surface contents have
+ * been painted since the last change.
+ */
+ void Painted() { mDirty = false; }
+
+ /**
+ * Returns true if the canvas surface contents have changed since the
+ * last paint.
+ */
+ bool IsDirty()
+ {
+ // We can only tell if we are dirty if we're part of the
+ // widget's retained layer tree.
+ if (!mManager || !mManager->IsWidgetLayerManager()) {
+ return true;
+ }
+ return mDirty;
+ }
+
+ /**
+ * Register a callback to be called at the start of each transaction.
+ */
+ typedef void PreTransactionCallback(void* closureData);
+ void SetPreTransactionCallback(PreTransactionCallback* callback, void* closureData)
+ {
+ mPreTransCallback = callback;
+ mPreTransCallbackData = closureData;
+ }
+
+ const nsIntRect& GetBounds() const { return mBounds; }
+
+protected:
+ void FirePreTransactionCallback()
+ {
+ if (mPreTransCallback) {
+ mPreTransCallback(mPreTransCallbackData);
+ }
+ }
+
+public:
+ /**
+ * Register a callback to be called at the end of each transaction.
+ */
+ typedef void (* DidTransactionCallback)(void* aClosureData);
+ void SetDidTransactionCallback(DidTransactionCallback aCallback, void* aClosureData)
+ {
+ mPostTransCallback = aCallback;
+ mPostTransCallbackData = aClosureData;
+ }
+
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the filter used to resample this image (if necessary).
+ */
+ void SetSamplingFilter(gfx::SamplingFilter aSamplingFilter)
+ {
+ if (mSamplingFilter != aSamplingFilter) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) Filter", this));
+ mSamplingFilter = aSamplingFilter;
+ Mutated();
+ }
+ }
+ gfx::SamplingFilter GetSamplingFilter() const { return mSamplingFilter; }
+
+ MOZ_LAYER_DECL_NAME("CanvasLayer", TYPE_CANVAS)
+
+ virtual void ComputeEffectiveTransforms(const gfx::Matrix4x4& aTransformToSurface) override
+ {
+ // Snap our local transform first, and snap the inherited transform as well.
+ // This makes our snapping equivalent to what would happen if our content
+ // was drawn into a PaintedLayer (gfxContext would snap using the local
+ // transform, then we'd snap again when compositing the PaintedLayer).
+ mEffectiveTransform =
+ SnapTransform(GetLocalTransform(), gfxRect(0, 0, mBounds.width, mBounds.height),
+ nullptr)*
+ SnapTransformTranslation(aTransformToSurface, nullptr);
+ ComputeEffectiveTransformForMaskLayers(aTransformToSurface);
+ }
+
+ bool GetIsAsyncRenderer() const
+ {
+ return !!mAsyncRenderer;
+ }
+
+protected:
+ CanvasLayer(LayerManager* aManager, void* aImplData);
+ virtual ~CanvasLayer();
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
+
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
+
+ void FireDidTransactionCallback()
+ {
+ if (mPostTransCallback) {
+ mPostTransCallback(mPostTransCallbackData);
+ }
+ }
+
+ /**
+ * 0, 0, canvaswidth, canvasheight
+ */
+ gfx::IntRect mBounds;
+ PreTransactionCallback* mPreTransCallback;
+ void* mPreTransCallbackData;
+ DidTransactionCallback mPostTransCallback;
+ void* mPostTransCallbackData;
+ gfx::SamplingFilter mSamplingFilter;
+ RefPtr<AsyncCanvasRenderer> mAsyncRenderer;
+
+private:
+ /**
+ * Set to true in Updated(), cleared during a transaction.
+ */
+ bool mDirty;
+};
+
+/**
+ * ContainerLayer that refers to a "foreign" layer tree, through an
+ * ID. Usage of RefLayer looks like
+ *
+ * Construction phase:
+ * allocate ID for layer subtree
+ * create RefLayer, SetReferentId(ID)
+ *
+ * Composition:
+ * look up subtree for GetReferentId()
+ * ConnectReferentLayer(subtree)
+ * compose
+ * ClearReferentLayer()
+ *
+ * Clients will usually want to Connect/Clear() on each transaction to
+ * avoid difficulties managing memory across multiple layer subtrees.
+ */
+class RefLayer : public ContainerLayer {
+ friend class LayerManager;
+
+private:
+ virtual bool InsertAfter(Layer* aChild, Layer* aAfter) override
+ { MOZ_CRASH("GFX: RefLayer"); return false; }
+
+ virtual bool RemoveChild(Layer* aChild) override
+ { MOZ_CRASH("GFX: RefLayer"); return false; }
+
+ virtual bool RepositionChild(Layer* aChild, Layer* aAfter) override
+ { MOZ_CRASH("GFX: RefLayer"); return false; }
+
+public:
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Set the ID of the layer's referent.
+ */
+ void SetReferentId(uint64_t aId)
+ {
+ MOZ_ASSERT(aId != 0);
+ if (mId != aId) {
+ MOZ_LAYERS_LOG_IF_SHADOWABLE(this, ("Layer::Mutated(%p) ReferentId", this));
+ mId = aId;
+ Mutated();
+ }
+ }
+ /**
+ * CONSTRUCTION PHASE ONLY
+ * Connect this ref layer to its referent, temporarily.
+ * ClearReferentLayer() must be called after composition.
+ */
+ void ConnectReferentLayer(Layer* aLayer)
+ {
+ MOZ_ASSERT(!mFirstChild && !mLastChild);
+ MOZ_ASSERT(!aLayer->GetParent());
+ if (aLayer->Manager() != Manager()) {
+ // This can happen when e.g. rendering while dragging tabs
+ // between windows - aLayer's manager may be the manager for the
+ // old window's tab. In that case, it will be changed before the
+ // next render (see SetLayerManager). It is simply easier to
+ // ignore the rendering here than it is to pause it.
+ NS_WARNING("ConnectReferentLayer failed - Incorrect LayerManager");
+ return;
+ }
+
+ mFirstChild = mLastChild = aLayer;
+ aLayer->SetParent(this);
+ }
+
+ /**
+ * DRAWING PHASE ONLY
+ * |aLayer| is the same as the argument to ConnectReferentLayer().
+ */
+ void DetachReferentLayer(Layer* aLayer)
+ {
+ mFirstChild = mLastChild = nullptr;
+ aLayer->SetParent(nullptr);
+ }
+
+ // These getters can be used anytime.
+ virtual RefLayer* AsRefLayer() override { return this; }
+
+ virtual int64_t GetReferentId() { return mId; }
+
+ /**
+ * DRAWING PHASE ONLY
+ */
+ virtual void FillSpecificAttributes(SpecificLayerAttributes& aAttrs) override;
+
+ MOZ_LAYER_DECL_NAME("RefLayer", TYPE_REF)
+
+protected:
+ RefLayer(LayerManager* aManager, void* aImplData)
+ : ContainerLayer(aManager, aImplData) , mId(0)
+ {}
+
+ virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
+
+ virtual void DumpPacket(layerscope::LayersPacket* aPacket, const void* aParent) override;
+
+ // 0 is a special value that means "no ID".
+ uint64_t mId;
+};
+
+void SetAntialiasingFlags(Layer* aLayer, gfx::DrawTarget* aTarget);
+
+#ifdef MOZ_DUMP_PAINTING
+void WriteSnapshotToDumpFile(Layer* aLayer, gfx::DataSourceSurface* aSurf);
+void WriteSnapshotToDumpFile(LayerManager* aManager, gfx::DataSourceSurface* aSurf);
+void WriteSnapshotToDumpFile(Compositor* aCompositor, gfx::DrawTarget* aTarget);
+#endif
+
+// A utility function used by different LayerManager implementations.
+gfx::IntRect ToOutsideIntRect(const gfxRect &aRect);
+
+} // namespace layers
+} // namespace mozilla
+
+#endif /* GFX_LAYERS_H */