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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/D3D9SurfaceImage.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/D3D9SurfaceImage.h')
-rw-r--r-- | gfx/layers/D3D9SurfaceImage.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/gfx/layers/D3D9SurfaceImage.h b/gfx/layers/D3D9SurfaceImage.h new file mode 100644 index 000000000..a5326bb99 --- /dev/null +++ b/gfx/layers/D3D9SurfaceImage.h @@ -0,0 +1,86 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef GFX_D3DSURFACEIMAGE_H +#define GFX_D3DSURFACEIMAGE_H + +#include "mozilla/RefPtr.h" +#include "ImageContainer.h" +#include "d3d9.h" +#include "mozilla/layers/TextureClientRecycleAllocator.h" + +namespace mozilla { +namespace layers { + +class TextureClient; + +class D3D9RecycleAllocator : public TextureClientRecycleAllocator +{ +public: + explicit D3D9RecycleAllocator(KnowsCompositor* aAllocator, + IDirect3DDevice9* aDevice) + : TextureClientRecycleAllocator(aAllocator) + , mDevice(aDevice) + {} + + already_AddRefed<TextureClient> + CreateOrRecycleClient(gfx::SurfaceFormat aFormat, + const gfx::IntSize& aSize); + +protected: + virtual already_AddRefed<TextureClient> + Allocate(gfx::SurfaceFormat aFormat, + gfx::IntSize aSize, + BackendSelector aSelector, + TextureFlags aTextureFlags, + TextureAllocationFlags aAllocFlags) override; + + RefPtr<IDirect3DDevice9> mDevice; +}; + +// Image class that wraps a IDirect3DSurface9. This class copies the image +// passed into SetData(), so that it can be accessed from other D3D devices. +// This class also manages the synchronization of the copy, to ensure the +// resource is ready to use. +class D3D9SurfaceImage : public Image { +public: + explicit D3D9SurfaceImage(); + virtual ~D3D9SurfaceImage(); + + HRESULT AllocateAndCopy(D3D9RecycleAllocator* aAllocator, + IDirect3DSurface9* aSurface, + const gfx::IntRect& aRegion); + + // Returns the description of the shared surface. + const D3DSURFACE_DESC& GetDesc() const; + + gfx::IntSize GetSize() override; + + virtual already_AddRefed<gfx::SourceSurface> GetAsSourceSurface() override; + + virtual TextureClient* GetTextureClient(KnowsCompositor* aForwarder) override; + + already_AddRefed<IDirect3DSurface9> GetD3D9Surface(); + + HANDLE GetShareHandle() const; + + virtual bool IsValid() override { return mValid; } + + void Invalidate() { mValid = false; } + +private: + + gfx::IntSize mSize; + RefPtr<TextureClient> mTextureClient; + RefPtr<IDirect3DTexture9> mTexture; + HANDLE mShareHandle; + D3DSURFACE_DESC mDesc; + bool mValid; +}; + +} // namepace layers +} // namespace mozilla + +#endif // GFX_D3DSURFACEIMAGE_H |