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author | wolfbeast <mcwerewolf@gmail.com> | 2018-02-04 15:23:27 +0100 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-02-04 15:23:27 +0100 |
commit | 3ef4f63ec257cf90ad4bf8695a1e4e291f811af2 (patch) | |
tree | a250561efd62b85afa60738eec1cf3184d9ea499 /gfx/graphite2/src/Bidi.cpp | |
parent | feeb4327304db5af1c4aa7f77c082bb6527eef5b (diff) | |
parent | a47a037ec9052bf1707be10ba5140226f939eb60 (diff) | |
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Merge branch 'ported-moebius'
Diffstat (limited to 'gfx/graphite2/src/Bidi.cpp')
-rw-r--r-- | gfx/graphite2/src/Bidi.cpp | 826 |
1 files changed, 0 insertions, 826 deletions
diff --git a/gfx/graphite2/src/Bidi.cpp b/gfx/graphite2/src/Bidi.cpp deleted file mode 100644 index 48ec2ebfc..000000000 --- a/gfx/graphite2/src/Bidi.cpp +++ /dev/null @@ -1,826 +0,0 @@ -/* GRAPHITE2 LICENSING - - Copyright 2011, SIL International - All rights reserved. - - This library is free software; you can redistribute it and/or modify - it under the terms of the GNU Lesser General Public License as published - by the Free Software Foundation; either version 2.1 of License, or - (at your option) any later version. - - This program is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Lesser General Public License for more details. - - You should also have received a copy of the GNU Lesser General Public - License along with this library in the file named "LICENSE". - If not, write to the Free Software Foundation, 51 Franklin Street, - suite 500, Boston, MA 02110-1335, USA or visit their web page on the - internet at http://www.fsf.org/licenses/lgpl.html. - -Alternatively, the contents of this file may be used under the terms of the -Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public -License, as published by the Free Software Foundation, either version 2 -of the License or (at your option) any later version. -*/ -#include "inc/Main.h" -#include "inc/Slot.h" -#include "inc/Segment.h" -#include "inc/Bidi.h" - -using namespace graphite2; - -enum DirCode { // Hungarian: dirc - Unk = -1, - N = 0, // other neutrals (default) - ON - L = 1, // left-to-right, strong - L - R = 2, // right-to-left, strong - R - AL = 3, // Arabic letter, right-to-left, strong, AR - EN = 4, // European number, left-to-right, weak - EN - EUS = 5, // European separator, left-to-right, weak - ES - ET = 6, // European number terminator, left-to-right, weak - ET - AN = 7, // Arabic number, left-to-right, weak - AN - CUS = 8, // Common number separator, left-to-right, weak - CS - WS = 9, // white space, neutral - WS - BN = 10, // boundary neutral - BN - - LRO = 11, // LTR override - RLO = 12, // RTL override - LRE = 13, // LTR embedding - RLE = 14, // RTL embedding - PDF = 15, // pop directional format - NSM = 16, // non-space mark - LRI = 17, // LRI isolate - RLI = 18, // RLI isolate - FSI = 19, // FSI isolate - PDI = 20, // pop isolate - OPP = 21, // opening paired parenthesis - CPP = 22, // closing paired parenthesis - - ON = N -}; - -enum DirMask { - WSflag = int8(1 << 7), // keep track of WS for eos handling - WSMask = int8(~(1 << 7)) -}; - -inline uint8 BaseClass(Slot *s) { return s->getBidiClass() & WSMask; } - -unsigned int bidi_class_map[] = { 0, 1, 2, 5, 4, 8, 9, 3, 7, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0 }; -// Algorithms based on Unicode reference standard code. Thanks Asmus Freitag. - -void resolveWeak(Slot *start, int sos, int eos); -void resolveNeutrals(Slot *s, int baseLevel, int sos, int eos); -void processParens(Slot *s, Segment *seg, uint8 aMirror, int level, BracketPairStack &stack); - -inline int calc_base_level(Slot *s) -{ - int count = 0; - for ( ; s; s = s->next()) - { - int cls = s->getBidiClass(); - if (count) - { - switch(cls) - { - case LRI : - case RLI : - case FSI : - ++count; - break; - case PDI : - --count; - } - } - else - { - switch(cls) - { - case L : - return 0; - case R : - case AL : - return 1; - case LRI : - case RLI : - case FSI : - ++count; - } - } - } - return 0; -} - -// inline or not? -void do_resolves(Slot *start, int level, int sos, int eos, int &bmask, Segment *seg, uint8 aMirror, BracketPairStack &stack) -{ - if (bmask & 0x1F1178) - resolveWeak(start, sos, eos); - if (bmask & 0x200000) - processParens(start, seg, aMirror, level, stack); - if (bmask & 0x7E0361) - resolveNeutrals(start, level, sos, eos); - bmask = 0; -} - -enum maxs -{ - MAX_LEVEL = 125, -}; - -// returns where we are up to in processing -Slot *process_bidi(Slot *start, int level, int prelevel, int &nextLevel, int dirover, int isol, int &cisol, int &isolerr, int &embederr, int init, Segment *seg, uint8 aMirror, BracketPairStack &bstack) -{ - int bmask = 0; - Slot *s = start; - Slot *slast = start; - Slot *scurr = 0; - Slot *stemp; - int lnextLevel = nextLevel; - int newLevel; - int empty = 1; - for ( ; s; s = s ? s->next() : s) - { - int cls = s->getBidiClass(); - bmask |= (1 << cls); - s->setBidiLevel(level); - // we keep s->prev() pointing backwards for PDI repeating - - switch (cls) - { - case BN : - if (slast == s) slast = s->next(); // ignore if at front of text - continue; - case LRE : - case LRO : - case RLE : - case RLO : - switch (cls) - { - case LRE : - case LRO : - newLevel = level + (level & 1 ? 1 : 2); - break; - case RLE : - case RLO : - newLevel = level + (level & 1 ? 2 : 1); - break; - } - s->setBidiClass(BN); - if (isolerr || newLevel > MAX_LEVEL || embederr) - { - if (!isolerr) ++embederr; - break; - } - stemp = scurr; - if (scurr) - scurr->prev(0); // don't include control in string - lnextLevel = newLevel; - scurr = s; - s->setBidiLevel(newLevel); // to make it vanish - // recurse for the new subsequence. A sequence only contains text at the same level - s = process_bidi(s->next(), newLevel, level, lnextLevel, cls < LRE, 0, cisol, isolerr, embederr, 0, seg, aMirror, bstack); - // s points at PDF or end of sequence - // try to keep extending the run and not process it until we have to - if (lnextLevel != level || !s) // if the subsequence really had something in it, or we are at the end of the run - { - if (slast != scurr) // process the run now, don't try to extend it - { - // process text preceeding embedding - do_resolves(slast, level, (prelevel > level ? prelevel : level) & 1, lnextLevel & 1, bmask, seg, aMirror, bstack); - empty = 0; - nextLevel = level; - } - else if (lnextLevel != level) // the subsequence had something - { - empty = 0; // so we aren't empty either - nextLevel = lnextLevel; // but since we really are empty, pass back our level from the subsequence - } - if (s) // if still more to process - { - prelevel = lnextLevel; // future text starts out with sos of the higher subsequence - lnextLevel = level; // and eos is our level - } - slast = s ? s->next() : s; - } - else if (stemp) - stemp->prev(s); - break; - - case PDF : - s->setBidiClass(BN); - s->prev(0); // unstitch us since we skip final stitching code when we return - if (isol || isolerr || init) // boundary error conditions - break; - if (embederr) - { - --embederr; - break; - } - if (slast != s) - { - scurr->prev(0); // if slast, then scurr. Terminate before here - do_resolves(slast, level, level & 1, level & 1, bmask, seg, aMirror, bstack); - empty = 0; - } - if (empty) - { - nextLevel = prelevel; // no contents? set our level to that of parent - s->setBidiLevel(prelevel); - } - return s; - - case FSI : - case LRI : - case RLI : - switch (cls) - { - case FSI : - if (calc_base_level(s->next())) - newLevel = level + (level & 1 ? 2 : 1); - else - newLevel = level + (level & 1 ? 1 : 2); - break; - case LRI : - newLevel = level + (level & 1 ? 1 : 2); - break; - case RLI : - newLevel = level + (level & 1 ? 2 : 1); - break; - } - if (newLevel > MAX_LEVEL || isolerr) - { - ++isolerr; - s->setBidiClass(ON | WSflag); - break; - } - ++cisol; - if (scurr) scurr->prev(s); - scurr = s; // include FSI - lnextLevel = newLevel; - // recurse for the new sub sequence - s = process_bidi(s->next(), newLevel, newLevel, lnextLevel, 0, 1, cisol, isolerr, embederr, 0, seg, aMirror, bstack); - // s points at PDI - if (s) - { - bmask |= 1 << BaseClass(s); // include the PDI in the mask - s->setBidiLevel(level); // reset its level to our level - } - lnextLevel = level; - break; - - case PDI : - if (isolerr) - { - --isolerr; - s->setBidiClass(ON | WSflag); - break; - } - if (init || !cisol) - { - s->setBidiClass(ON | WSflag); - break; - } - embederr = 0; - if (!isol) // we are in an embedded subsequence, we have to return through all those - { - if (empty) // if empty, reset the level to tell embedded parent - nextLevel = prelevel; - return s->prev(); // keep working up the stack pointing at this PDI until we get to an isolate entry - } - else // we are terminating an isolate sequence - { - if (slast != s) // process any remaining content in this subseqence - { - scurr->prev(0); - do_resolves(slast, level, prelevel & 1, level & 1, bmask, seg, aMirror, bstack); - } - --cisol; // pop the isol sequence from the stack - return s; - } - - default : - if (dirover) - s->setBidiClass((level & 1 ? R : L) | (WSflag * (cls == WS))); - } - if (s) s->prev(0); // unstitch us - if (scurr) // stitch in text for processing - scurr->prev(s); - scurr = s; // add us to text to process - } - if (slast != s) - { - do_resolves(slast, level, (level > prelevel ? level : prelevel) & 1, lnextLevel & 1, bmask, seg, aMirror, bstack); - empty = 0; - } - if (empty || isol) - nextLevel = prelevel; - return s; -} - -// === RESOLVE WEAK TYPES ================================================ - -enum bidi_state // possible states -{ - xa, // arabic letter - xr, // right leter - xl, // left letter - - ao, // arabic lett. foll by ON - ro, // right lett. foll by ON - lo, // left lett. foll by ON - - rt, // ET following R - lt, // ET following L - - cn, // EN, AN following AL - ra, // arabic number foll R - re, // european number foll R - la, // arabic number foll L - le, // european number foll L - - ac, // CS following cn - rc, // CS following ra - rs, // CS,ES following re - lc, // CS following la - ls, // CS,ES following le - - ret, // ET following re - let, // ET following le -} ; - -const bidi_state stateWeak[][10] = -{ - // N, L, R, AN, EN, AL,NSM, CS, ES, ET, -{ /*xa*/ ao, xl, xr, cn, cn, xa, xa, ao, ao, ao, /* arabic letter */ }, -{ /*xr*/ ro, xl, xr, ra, re, xa, xr, ro, ro, rt, /* right letter */ }, -{ /*xl*/ lo, xl, xr, la, le, xa, xl, lo, lo, lt, /* left letter */ }, - -{ /*ao*/ ao, xl, xr, cn, cn, xa, ao, ao, ao, ao, /* arabic lett. foll by ON*/ }, -{ /*ro*/ ro, xl, xr, ra, re, xa, ro, ro, ro, rt, /* right lett. foll by ON */ }, -{ /*lo*/ lo, xl, xr, la, le, xa, lo, lo, lo, lt, /* left lett. foll by ON */ }, - -{ /*rt*/ ro, xl, xr, ra, re, xa, rt, ro, ro, rt, /* ET following R */ }, -{ /*lt*/ lo, xl, xr, la, le, xa, lt, lo, lo, lt, /* ET following L */ }, - -{ /*cn*/ ao, xl, xr, cn, cn, xa, cn, ac, ao, ao, /* EN, AN following AL */ }, -{ /*ra*/ ro, xl, xr, ra, re, xa, ra, rc, ro, rt, /* arabic number foll R */ }, -{ /*re*/ ro, xl, xr, ra, re, xa, re, rs, rs,ret, /* european number foll R */ }, -{ /*la*/ lo, xl, xr, la, le, xa, la, lc, lo, lt, /* arabic number foll L */ }, -{ /*le*/ lo, xl, xr, la, le, xa, le, ls, ls,let, /* european number foll L */ }, - -{ /*ac*/ ao, xl, xr, cn, cn, xa, ao, ao, ao, ao, /* CS following cn */ }, -{ /*rc*/ ro, xl, xr, ra, re, xa, ro, ro, ro, rt, /* CS following ra */ }, -{ /*rs*/ ro, xl, xr, ra, re, xa, ro, ro, ro, rt, /* CS,ES following re */ }, -{ /*lc*/ lo, xl, xr, la, le, xa, lo, lo, lo, lt, /* CS following la */ }, -{ /*ls*/ lo, xl, xr, la, le, xa, lo, lo, lo, lt, /* CS,ES following le */ }, - -{ /*ret*/ ro, xl, xr, ra, re, xa,ret, ro, ro,ret, /* ET following re */ }, -{ /*let*/ lo, xl, xr, la, le, xa,let, lo, lo,let, /* ET following le */ }, - - -}; - -enum bidi_action // possible actions -{ - // primitives - IX = 0x100, // increment - XX = 0xF, // no-op - - // actions - xxx = (XX << 4) + XX, // no-op - xIx = IX + xxx, // increment run - xxN = (XX << 4) + ON, // set current to N - xxE = (XX << 4) + EN, // set current to EN - xxA = (XX << 4) + AN, // set current to AN - xxR = (XX << 4) + R, // set current to R - xxL = (XX << 4) + L, // set current to L - Nxx = (ON << 4) + 0xF, // set run to neutral - Axx = (AN << 4) + 0xF, // set run to AN - ExE = (EN << 4) + EN, // set run to EN, set current to EN - NIx = (ON << 4) + 0xF + IX, // set run to N, increment - NxN = (ON << 4) + ON, // set run to N, set current to N - NxR = (ON << 4) + R, // set run to N, set current to R - NxE = (ON << 4) + EN, // set run to N, set current to EN - - AxA = (AN << 4) + AN, // set run to AN, set current to AN - NxL = (ON << 4) + L, // set run to N, set current to L - LxL = (L << 4) + L, // set run to L, set current to L -}; - - -const bidi_action actionWeak[][10] = -{ - // N,.. L, R, AN, EN, AL, NSM, CS,..ES, ET, -{ /*xa*/ xxx, xxx, xxx, xxx, xxA, xxR, xxR, xxN, xxN, xxN, /* arabic letter */ }, -{ /*xr*/ xxx, xxx, xxx, xxx, xxE, xxR, xxR, xxN, xxN, xIx, /* right leter */ }, -{ /*xl*/ xxx, xxx, xxx, xxx, xxL, xxR, xxL, xxN, xxN, xIx, /* left letter */ }, - -{ /*ao*/ xxx, xxx, xxx, xxx, xxA, xxR, xxN, xxN, xxN, xxN, /* arabic lett. foll by ON */ }, -{ /*ro*/ xxx, xxx, xxx, xxx, xxE, xxR, xxN, xxN, xxN, xIx, /* right lett. foll by ON */ }, -{ /*lo*/ xxx, xxx, xxx, xxx, xxL, xxR, xxN, xxN, xxN, xIx, /* left lett. foll by ON */ }, - -{ /*rt*/ Nxx, Nxx, Nxx, Nxx, ExE, NxR, xIx, NxN, NxN, xIx, /* ET following R */ }, -{ /*lt*/ Nxx, Nxx, Nxx, Nxx, LxL, NxR, xIx, NxN, NxN, xIx, /* ET following L */ }, - -{ /*cn*/ xxx, xxx, xxx, xxx, xxA, xxR, xxA, xIx, xxN, xxN, /* EN, AN following AL */ }, -{ /*ra*/ xxx, xxx, xxx, xxx, xxE, xxR, xxA, xIx, xxN, xIx, /* arabic number foll R */ }, -{ /*re*/ xxx, xxx, xxx, xxx, xxE, xxR, xxE, xIx, xIx, xxE, /* european number foll R */ }, -{ /*la*/ xxx, xxx, xxx, xxx, xxL, xxR, xxA, xIx, xxN, xIx, /* arabic number foll L */ }, -{ /*le*/ xxx, xxx, xxx, xxx, xxL, xxR, xxL, xIx, xIx, xxL, /* european number foll L */ }, - -{ /*ac*/ Nxx, Nxx, Nxx, Axx, AxA, NxR, NxN, NxN, NxN, NxN, /* CS following cn */ }, -{ /*rc*/ Nxx, Nxx, Nxx, Axx, NxE, NxR, NxN, NxN, NxN, NIx, /* CS following ra */ }, -{ /*rs*/ Nxx, Nxx, Nxx, Nxx, ExE, NxR, NxN, NxN, NxN, NIx, /* CS,ES following re */ }, -{ /*lc*/ Nxx, Nxx, Nxx, Axx, NxL, NxR, NxN, NxN, NxN, NIx, /* CS following la */ }, -{ /*ls*/ Nxx, Nxx, Nxx, Nxx, LxL, NxR, NxN, NxN, NxN, NIx, /* CS,ES following le */ }, - -{ /*ret*/xxx, xxx, xxx, xxx, xxE, xxR, xxE, xxN, xxN, xxE, /* ET following re */ }, -{ /*let*/xxx, xxx, xxx, xxx, xxL, xxR, xxL, xxN, xxN, xxL, /* ET following le */ }, -}; - -inline uint8 GetDeferredType(bidi_action a) { return (a >> 4) & 0xF; } -inline uint8 GetResolvedType(bidi_action a) { return a & 0xF; } -inline DirCode EmbeddingDirection(int l) { return l & 1 ? R : L; } - -// Neutrals -enum neutral_action -{ - // action to resolve previous input - nL = L, // resolve EN to L - En = 3 << 4, // resolve neutrals run to embedding level direction - Rn = R << 4, // resolve neutrals run to strong right - Ln = L << 4, // resolved neutrals run to strong left - In = (1<<8), // increment count of deferred neutrals - LnL = (1<<4)+L, // set run and EN to L -}; - -// ->prev() here means ->next() -void SetDeferredRunClass(Slot *s, Slot *sRun, int nval) -{ - if (!sRun || s == sRun) return; - for (Slot *p = sRun; p != s; p = p->prev()) - if (p->getBidiClass() == WS) p->setBidiClass(nval | WSflag); - else if (BaseClass(p) != BN) p->setBidiClass(nval | (p->getBidiClass() & WSflag)); -} - -void SetThisDeferredRunClass(Slot *s, Slot *sRun, int nval) -{ - if (!sRun) return; - for (Slot *p = sRun, *e = s->prev(); p != e; p = p->prev()) - if (p->getBidiClass() == WS) p->setBidiClass(nval | WSflag); - else if (BaseClass(p) != BN) p->setBidiClass(nval | (p->getBidiClass() & WSflag)); -} - -void resolveWeak(Slot *start, int sos, int eos) -{ - int state = (sos & 1) ? xr : xl; - int cls; - Slot *s = start; - Slot *sRun = NULL; - Slot *sLast = s; - - for ( ; s; s = s->prev()) - { - sLast = s; - cls = BaseClass(s); - switch (cls) - { - case BN : - if (s == start) start = s->prev(); // skip initial BNs for NSM resolving - continue; - case LRI : - case RLI : - case FSI : - case PDI : - { - Slot *snext = s->prev(); - if (snext && snext->getBidiClass() == NSM) - snext->setBidiClass(ON); - s->setBidiClass(ON | WSflag); - } - break; - - case NSM : - if (s == start) - { - cls = EmbeddingDirection(sos); - s->setBidiClass(cls); - } - break; - } - - bidi_action action = actionWeak[state][bidi_class_map[cls]]; - int clsRun = GetDeferredType(action); - if (clsRun != XX) - { - SetDeferredRunClass(s, sRun, clsRun); - sRun = NULL; - } - int clsNew = GetResolvedType(action); - if (clsNew != XX) - s->setBidiClass(clsNew); - if (!sRun && (IX & action)) - sRun = s; - state = stateWeak[state][bidi_class_map[cls]]; - } - - cls = EmbeddingDirection(eos); - int clsRun = GetDeferredType(actionWeak[state][bidi_class_map[cls]]); - if (clsRun != XX) - SetThisDeferredRunClass(sLast, sRun, clsRun); -} - -void processParens(Slot *s, Segment *seg, uint8 aMirror, int level, BracketPairStack &stack) -{ - uint8 mask = 0; - int8 lastDir = -1; - BracketPair *p; - for ( ; s; s = s->prev()) // walk the sequence - { - uint16 ogid = seg->glyphAttr(s->gid(), aMirror) || s->gid(); - int cls = BaseClass(s); - - switch(cls) - { - case OPP : - stack.orin(mask); - stack.push(ogid, s, lastDir, lastDir != CPP); - mask = 0; - lastDir = OPP; - break; - case CPP : - stack.orin(mask); - p = stack.scan(s->gid()); - if (!p) break; - mask = 0; - stack.close(p, s); - lastDir = CPP; - break; - case L : - lastDir = L; - mask |= 1; - break; - case R : - case AL : - case AN : - case EN : - lastDir = R; - mask |= 2; - } - } - if (stack.size()) - { - for (p = stack.start(); p; p =p->next()) // walk the stack - { - if (p->close() && p->mask()) - { - int dir = (level & 1) + 1; - if (p->mask() & dir) - { } - else if (p->mask() & (1 << (~level & 1))) // if inside has strong other embedding - { - int ldir = p->before(); - if ((p->before() == OPP || p->before() == CPP) && p->prev()) - { - for (BracketPair *q = p->prev(); q; q = q->prev()) - { - ldir = q->open()->getBidiClass(); - if (ldir < 3) break; - ldir = q->before(); - if (ldir < 3) break; - } - if (ldir > 2) ldir = 0; - } - if (ldir > 0 && (ldir - 1) != (level & 1)) // is dir given opp. to level dir (ldir == R or L) - dir = (~level & 1) + 1; - } - p->open()->setBidiClass(dir); - p->close()->setBidiClass(dir); - } - } - stack.clear(); - } -} - -int GetDeferredNeutrals(int action, int level) -{ - action = (action >> 4) & 0xF; - if (action == (En >> 4)) - return EmbeddingDirection(level); - else - return action; -} - -int GetResolvedNeutrals(int action) -{ - return action & 0xF; -} - -// state values -enum neutral_state -{ - // new temporary class - r, // R and characters resolved to R - l, // L and characters resolved to L - rn, // N preceded by right - ln, // N preceded by left - a, // AN preceded by left (the abbrev 'la' is used up above) - na, // N preceeded by a -} ; - -const uint8 neutral_class_map[] = { 0, 1, 2, 0, 4, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }; - -const int actionNeutrals[][5] = -{ -// cls= N, L, R, AN, EN, state = -{ In, 0, 0, 0, 0, }, // r right -{ In, 0, 0, 0, L, }, // l left - -{ In, En, Rn, Rn, Rn, }, // rn N preceded by right -{ In, Ln, En, En, LnL, }, // ln N preceded by left - -{ In, 0, 0, 0, L, }, // a AN preceded by left -{ In, En, Rn, Rn, En, }, // na N preceded by a -} ; - -const int stateNeutrals[][5] = -{ -// cls= N, L, R, AN, EN state = -{ rn, l, r, r, r, }, // r right -{ ln, l, r, a, l, }, // l left - -{ rn, l, r, r, r, }, // rn N preceded by right -{ ln, l, r, a, l, }, // ln N preceded by left - -{ na, l, r, a, l, }, // a AN preceded by left -{ na, l, r, a, l, }, // na N preceded by la -} ; - -void resolveNeutrals(Slot *s, int baseLevel, int sos, int eos) -{ - int state = (sos & 1) ? r : l; - int cls; - Slot *sRun = NULL; - Slot *sLast = s; - int level = baseLevel; - - for ( ; s; s = s->prev()) - { - sLast = s; - cls = BaseClass(s); - switch (cls) - { - case BN : - continue; - case LRI : - case RLI : - case FSI : - s->setBidiClass(BN | WSflag); - continue; - - default : - int action = actionNeutrals[state][neutral_class_map[cls]]; - int clsRun = GetDeferredNeutrals(action, level); - if (clsRun != N) - { - SetDeferredRunClass(s, sRun, clsRun); - sRun = NULL; - } - int clsNew = GetResolvedNeutrals(action); - if (clsNew != N) - s->setBidiClass(clsNew); - if (!sRun && (action & In)) - sRun = s; - state = stateNeutrals[state][neutral_class_map[cls]]; - } - } - cls = EmbeddingDirection(eos); - int clsRun = GetDeferredNeutrals(actionNeutrals[state][neutral_class_map[cls]], level); - if (clsRun != N) - SetThisDeferredRunClass(sLast, sRun, clsRun); -} - -const int addLevel[][4] = -{ - // cls = L, R, AN, EN level = -/* even */ { 0, 1, 2, 2, }, // EVEN -/* odd */ { 1, 0, 1, 1, }, // ODD - -}; - -void resolveImplicit(Slot *s, Segment *seg, uint8 aMirror) -{ - bool rtl = seg->dir() & 1; - int level = rtl; - Slot *slast = 0; - for ( ; s; s = s->next()) - { - int cls = BaseClass(s); - s->prev(slast); // restitch the prev() side of the doubly linked list - slast = s; - if (cls == AN) - cls = AL; // use AL value as the index for AN, no property change - if (cls < 5 && cls > 0) - { - level = s->getBidiLevel(); - level += addLevel[level & 1][cls - 1]; - s->setBidiLevel(level); - } - if (aMirror) - { - int hasChar = seg->glyphAttr(s->gid(), aMirror + 1); - if ( ((level & 1) && (!(seg->dir() & 4) || !hasChar)) - || ((rtl ^ (level & 1)) && (seg->dir() & 4) && hasChar) ) - { - unsigned short g = seg->glyphAttr(s->gid(), aMirror); - if (g) s->setGlyph(seg, g); - } - } - } -} - -void resolveWhitespace(int baseLevel, Slot *s) -{ - for ( ; s; s = s->prev()) - { - int8 cls = s->getBidiClass(); - if (cls == WS || (cls & WSflag)) - s->setBidiLevel(baseLevel); - else if (cls != BN) - break; - } -} - - -/* -Stitch two spans together to make another span (with ends tied together). -If the level is odd then swap the order of the two spans -*/ -inline -Slot * join(int level, Slot * a, Slot * b) -{ - if (!a) return b; - if (level & 1) { Slot * const t = a; a = b; b = t; } - Slot * const t = b->prev(); - a->prev()->next(b); b->prev(a->prev()); // splice middle - t->next(a); a->prev(t); // splice ends - return a; -} - -/* -Given the first slot in a run of slots with the same bidi level, turn the run -into it's own little doubly linked list ring (a span) with the two ends joined together. -If the run is rtl then reverse its direction. -Returns the first slot after the span -*/ -Slot * span(Slot * & cs, const bool rtl) -{ - Slot * r = cs, * re = cs; cs = cs->next(); - if (rtl) - { - Slot * t = r->next(); r->next(r->prev()); r->prev(t); - for (int l = r->getBidiLevel(); cs && (l == cs->getBidiLevel() || cs->getBidiClass() == BN); cs = cs->prev()) - { - re = cs; - t = cs->next(); cs->next(cs->prev()); cs->prev(t); - } - r->next(re); - re->prev(r); - r = re; - } - else - { - for (int l = r->getBidiLevel(); cs && (l == cs->getBidiLevel() || cs->getBidiClass() == BN); cs = cs->next()) - re = cs; - r->prev(re); - re->next(r); - } - if (cs) cs->prev(0); - return r; -} - -inline int getlevel(const Slot *cs, const int level) -{ - while (cs && cs->getBidiClass() == BN) - { cs = cs->next(); } - if (cs) - return cs->getBidiLevel(); - else - return level; -} - -Slot *resolveOrder(Slot * & cs, const bool reordered, const int level) -{ - Slot * r = 0; - int ls; - while (cs && level <= (ls = getlevel(cs, level) - reordered)) - { - r = join(level, r, level < ls - ? resolveOrder(/* updates */cs, reordered, level+1) // find span of heighest level - : span(/* updates */cs, level & 1)); - } - return r; -} |