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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/gl/ScopedGLHelpers.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/gl/ScopedGLHelpers.h')
-rw-r--r--gfx/gl/ScopedGLHelpers.h368
1 files changed, 368 insertions, 0 deletions
diff --git a/gfx/gl/ScopedGLHelpers.h b/gfx/gl/ScopedGLHelpers.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef SCOPEDGLHELPERS_H_
+#define SCOPEDGLHELPERS_H_
+
+#include "GLDefs.h"
+#include "mozilla/UniquePtr.h"
+
+namespace mozilla {
+namespace gl {
+
+class GLContext;
+
+#ifdef DEBUG
+bool IsContextCurrent(GLContext* gl);
+#endif
+
+//RAII via CRTP!
+template <class Derived>
+struct ScopedGLWrapper
+{
+private:
+ bool mIsUnwrapped;
+
+protected:
+ GLContext* const mGL;
+
+ explicit ScopedGLWrapper(GLContext* gl)
+ : mIsUnwrapped(false)
+ , mGL(gl)
+ {
+ MOZ_ASSERT(&ScopedGLWrapper<Derived>::Unwrap == &Derived::Unwrap);
+ MOZ_ASSERT(&Derived::UnwrapImpl);
+ MOZ_ASSERT(IsContextCurrent(mGL));
+ }
+
+ virtual ~ScopedGLWrapper() {
+ if (!mIsUnwrapped)
+ Unwrap();
+ }
+
+public:
+ void Unwrap() {
+ MOZ_ASSERT(!mIsUnwrapped);
+ MOZ_ASSERT(IsContextCurrent(mGL));
+
+ Derived* derived = static_cast<Derived*>(this);
+ derived->UnwrapImpl();
+
+ mIsUnwrapped = true;
+ }
+};
+
+// Wraps glEnable/Disable.
+struct ScopedGLState
+ : public ScopedGLWrapper<ScopedGLState>
+{
+ friend struct ScopedGLWrapper<ScopedGLState>;
+
+protected:
+ const GLenum mCapability;
+ bool mOldState;
+
+public:
+ // Use |newState = true| to enable, |false| to disable.
+ ScopedGLState(GLContext* aGL, GLenum aCapability, bool aNewState);
+ // variant that doesn't change state; simply records existing state to be
+ // restored by the destructor
+ ScopedGLState(GLContext* aGL, GLenum aCapability);
+
+protected:
+ void UnwrapImpl();
+};
+
+// Saves and restores with GetUserBoundFB and BindUserFB.
+struct ScopedBindFramebuffer
+ : public ScopedGLWrapper<ScopedBindFramebuffer>
+{
+ friend struct ScopedGLWrapper<ScopedBindFramebuffer>;
+
+protected:
+ GLuint mOldReadFB;
+ GLuint mOldDrawFB;
+
+private:
+ void Init();
+
+public:
+ explicit ScopedBindFramebuffer(GLContext* aGL);
+ ScopedBindFramebuffer(GLContext* aGL, GLuint aNewFB);
+
+protected:
+ void UnwrapImpl();
+};
+
+struct ScopedBindTextureUnit
+ : public ScopedGLWrapper<ScopedBindTextureUnit>
+{
+ friend struct ScopedGLWrapper<ScopedBindTextureUnit>;
+
+protected:
+ GLenum mOldTexUnit;
+
+public:
+ ScopedBindTextureUnit(GLContext* aGL, GLenum aTexUnit);
+
+protected:
+ void UnwrapImpl();
+};
+
+
+struct ScopedTexture
+ : public ScopedGLWrapper<ScopedTexture>
+{
+ friend struct ScopedGLWrapper<ScopedTexture>;
+
+protected:
+ GLuint mTexture;
+
+public:
+ explicit ScopedTexture(GLContext* aGL);
+ GLuint Texture() { return mTexture; }
+
+protected:
+ void UnwrapImpl();
+};
+
+
+struct ScopedFramebuffer
+ : public ScopedGLWrapper<ScopedFramebuffer>
+{
+ friend struct ScopedGLWrapper<ScopedFramebuffer>;
+
+protected:
+ GLuint mFB;
+
+public:
+ explicit ScopedFramebuffer(GLContext* aGL);
+ GLuint FB() { return mFB; }
+
+protected:
+ void UnwrapImpl();
+};
+
+
+struct ScopedRenderbuffer
+ : public ScopedGLWrapper<ScopedRenderbuffer>
+{
+ friend struct ScopedGLWrapper<ScopedRenderbuffer>;
+
+protected:
+ GLuint mRB;
+
+public:
+ explicit ScopedRenderbuffer(GLContext* aGL);
+ GLuint RB() { return mRB; }
+
+protected:
+ void UnwrapImpl();
+};
+
+
+struct ScopedBindTexture
+ : public ScopedGLWrapper<ScopedBindTexture>
+{
+ friend struct ScopedGLWrapper<ScopedBindTexture>;
+
+protected:
+ const GLenum mTarget;
+ const GLuint mOldTex;
+
+public:
+ ScopedBindTexture(GLContext* aGL, GLuint aNewTex,
+ GLenum aTarget = LOCAL_GL_TEXTURE_2D);
+
+protected:
+ void UnwrapImpl();
+};
+
+
+struct ScopedBindRenderbuffer
+ : public ScopedGLWrapper<ScopedBindRenderbuffer>
+{
+ friend struct ScopedGLWrapper<ScopedBindRenderbuffer>;
+
+protected:
+ GLuint mOldRB;
+
+private:
+ void Init();
+
+public:
+ explicit ScopedBindRenderbuffer(GLContext* aGL);
+
+ ScopedBindRenderbuffer(GLContext* aGL, GLuint aNewRB);
+
+protected:
+ void UnwrapImpl();
+};
+
+
+struct ScopedFramebufferForTexture
+ : public ScopedGLWrapper<ScopedFramebufferForTexture>
+{
+ friend struct ScopedGLWrapper<ScopedFramebufferForTexture>;
+
+protected:
+ bool mComplete; // True if the framebuffer we create is complete.
+ GLuint mFB;
+
+public:
+ ScopedFramebufferForTexture(GLContext* aGL, GLuint aTexture,
+ GLenum aTarget = LOCAL_GL_TEXTURE_2D);
+
+ bool IsComplete() const {
+ return mComplete;
+ }
+
+ GLuint FB() const {
+ MOZ_ASSERT(IsComplete());
+ return mFB;
+ }
+
+protected:
+ void UnwrapImpl();
+};
+
+struct ScopedFramebufferForRenderbuffer
+ : public ScopedGLWrapper<ScopedFramebufferForRenderbuffer>
+{
+ friend struct ScopedGLWrapper<ScopedFramebufferForRenderbuffer>;
+
+protected:
+ bool mComplete; // True if the framebuffer we create is complete.
+ GLuint mFB;
+
+public:
+ ScopedFramebufferForRenderbuffer(GLContext* aGL, GLuint aRB);
+
+ bool IsComplete() const {
+ return mComplete;
+ }
+
+ GLuint FB() const {
+ return mFB;
+ }
+
+protected:
+ void UnwrapImpl();
+};
+
+struct ScopedViewportRect
+ : public ScopedGLWrapper<ScopedViewportRect>
+{
+ friend struct ScopedGLWrapper<ScopedViewportRect>;
+
+protected:
+ GLint mSavedViewportRect[4];
+
+public:
+ ScopedViewportRect(GLContext* aGL, GLint x, GLint y, GLsizei width, GLsizei height);
+
+protected:
+ void UnwrapImpl();
+};
+
+struct ScopedScissorRect
+ : public ScopedGLWrapper<ScopedScissorRect>
+{
+ friend struct ScopedGLWrapper<ScopedScissorRect>;
+
+protected:
+ GLint mSavedScissorRect[4];
+
+public:
+ ScopedScissorRect(GLContext* aGL, GLint x, GLint y, GLsizei width, GLsizei height);
+ explicit ScopedScissorRect(GLContext* aGL);
+
+protected:
+ void UnwrapImpl();
+};
+
+struct ScopedVertexAttribPointer
+ : public ScopedGLWrapper<ScopedVertexAttribPointer>
+{
+ friend struct ScopedGLWrapper<ScopedVertexAttribPointer>;
+
+protected:
+ GLuint mAttribIndex;
+ GLint mAttribEnabled;
+ GLint mAttribSize;
+ GLint mAttribStride;
+ GLint mAttribType;
+ GLint mAttribNormalized;
+ GLint mAttribBufferBinding;
+ void* mAttribPointer;
+ GLuint mBoundBuffer;
+
+public:
+ ScopedVertexAttribPointer(GLContext* aGL, GLuint index, GLint size, GLenum type, realGLboolean normalized,
+ GLsizei stride, GLuint buffer, const GLvoid* pointer);
+ explicit ScopedVertexAttribPointer(GLContext* aGL, GLuint index);
+
+protected:
+ void WrapImpl(GLuint index);
+ void UnwrapImpl();
+};
+
+struct ScopedGLDrawState
+{
+ explicit ScopedGLDrawState(GLContext* gl);
+ ~ScopedGLDrawState();
+
+ GLuint boundProgram;
+ GLuint boundBuffer;
+
+ ScopedGLState blend;
+ ScopedGLState cullFace;
+ ScopedGLState depthTest;
+ ScopedGLState dither;
+ ScopedGLState polyOffsFill;
+ ScopedGLState sampleAToC;
+ ScopedGLState sampleCover;
+ ScopedGLState scissor;
+ ScopedGLState stencil;
+
+ GLuint maxAttrib;
+ UniquePtr<GLint[]> attrib_enabled;
+ GLint attrib0_size;
+ GLint attrib0_stride;
+ GLint attrib0_type;
+ GLint attrib0_normalized;
+ GLint attrib0_bufferBinding;
+ void* attrib0_pointer;
+
+ realGLboolean colorMask[4];
+ GLint viewport[4];
+ GLint scissorBox[4];
+ GLContext* const mGL;
+};
+
+struct ScopedPackState
+ : public ScopedGLWrapper<ScopedPackState>
+{
+ friend struct ScopedGLWrapper<ScopedPackState>;
+
+protected:
+ GLint mAlignment;
+
+ GLuint mPixelBuffer;
+ GLint mRowLength;
+ GLint mSkipPixels;
+ GLint mSkipRows;
+
+public:
+ explicit ScopedPackState(GLContext* gl);
+
+protected:
+ void UnwrapImpl();
+};
+
+} /* namespace gl */
+} /* namespace mozilla */
+
+#endif /* SCOPEDGLHELPERS_H_ */