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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/gl/GLContextProviderEAGL.mm | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/gl/GLContextProviderEAGL.mm')
-rw-r--r-- | gfx/gl/GLContextProviderEAGL.mm | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/gfx/gl/GLContextProviderEAGL.mm b/gfx/gl/GLContextProviderEAGL.mm new file mode 100644 index 000000000..784a3e29e --- /dev/null +++ b/gfx/gl/GLContextProviderEAGL.mm @@ -0,0 +1,281 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 4 -*- + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GLContextProvider.h" +#include "GLContextEAGL.h" +#include "nsDebug.h" +#include "nsIWidget.h" +#include "gfxPrefs.h" +#include "gfxFailure.h" +#include "prenv.h" +#include "mozilla/Preferences.h" +#include "mozilla/widget/CompositorWidget.h" +#include "GeckoProfiler.h" + +#import <UIKit/UIKit.h> + +namespace mozilla { +namespace gl { + +using namespace mozilla::widget; + +GLContextEAGL::GLContextEAGL(CreateContextFlags flags, const SurfaceCaps& caps, + EAGLContext* context, GLContext* sharedContext, + bool isOffscreen, ContextProfile profile) + : GLContext(flags, caps, sharedContext, isOffscreen) + , mContext(context) + , mBackbufferRB(0) + , mBackbufferFB(0) + , mLayer(nil) +{ + SetProfileVersion(ContextProfile::OpenGLES, + [context API] == kEAGLRenderingAPIOpenGLES3 ? 300 : 200); +} + +GLContextEAGL::~GLContextEAGL() +{ + MakeCurrent(); + + if (mBackbufferFB) { + fDeleteFramebuffers(1, &mBackbufferFB); + } + + if (mBackbufferRB) { + fDeleteRenderbuffers(1, &mBackbufferRB); + } + + MarkDestroyed(); + + if (mLayer) { + mLayer = nil; + } + + if (mContext) { + [EAGLContext setCurrentContext:nil]; + [mContext release]; + } +} + +bool +GLContextEAGL::Init() +{ + if (!InitWithPrefix("gl", true)) + return false; + + return true; +} + +bool +GLContextEAGL::AttachToWindow(nsIWidget* aWidget) +{ + // This should only be called once + MOZ_ASSERT(!mBackbufferFB && !mBackbufferRB); + + UIView* view = + reinterpret_cast<UIView*>(aWidget->GetNativeData(NS_NATIVE_WIDGET)); + + if (!view) { + MOZ_CRASH("no view!"); + } + + mLayer = [view layer]; + + fGenFramebuffers(1, &mBackbufferFB); + return RecreateRB(); +} + +bool +GLContextEAGL::RecreateRB() +{ + MakeCurrent(); + + CAEAGLLayer* layer = (CAEAGLLayer*)mLayer; + + if (mBackbufferRB) { + // It doesn't seem to be enough to just call renderbufferStorage: below, + // we apparently have to recreate the RB. + fDeleteRenderbuffers(1, &mBackbufferRB); + mBackbufferRB = 0; + } + + fGenRenderbuffers(1, &mBackbufferRB); + fBindRenderbuffer(LOCAL_GL_RENDERBUFFER, mBackbufferRB); + + [mContext renderbufferStorage:LOCAL_GL_RENDERBUFFER + fromDrawable:layer]; + + fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, mBackbufferFB); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, mBackbufferRB); + + return LOCAL_GL_FRAMEBUFFER_COMPLETE == fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); +} + +bool +GLContextEAGL::MakeCurrentImpl(bool aForce) +{ + if (!aForce && [EAGLContext currentContext] == mContext) { + return true; + } + + if (mContext) { + if(![EAGLContext setCurrentContext:mContext]) { + return false; + } + } + return true; +} + +bool +GLContextEAGL::IsCurrent() { + return [EAGLContext currentContext] == mContext; +} + +bool +GLContextEAGL::SetupLookupFunction() +{ + return false; +} + +bool +GLContextEAGL::IsDoubleBuffered() const +{ + return true; +} + +bool +GLContextEAGL::SwapBuffers() +{ + PROFILER_LABEL("GLContextEAGL", "SwapBuffers", + js::ProfileEntry::Category::GRAPHICS); + + [mContext presentRenderbuffer:LOCAL_GL_RENDERBUFFER]; + return true; +} + + +already_AddRefed<GLContext> +GLContextProviderEAGL::CreateWrappingExisting(void*, void*) +{ + return nullptr; +} + +static GLContextEAGL* +GetGlobalContextEAGL() +{ + return static_cast<GLContextEAGL*>(GLContextProviderEAGL::GetGlobalContext()); +} + +static already_AddRefed<GLContext> +CreateEAGLContext(CreateContextFlags flags, bool aOffscreen, GLContextEAGL* sharedContext) +{ + EAGLRenderingAPI apis[] = { kEAGLRenderingAPIOpenGLES3, kEAGLRenderingAPIOpenGLES2 }; + + // Try to create a GLES3 context if we can, otherwise fall back to GLES2 + EAGLContext* context = nullptr; + for (EAGLRenderingAPI api : apis) { + if (sharedContext) { + context = [[EAGLContext alloc] initWithAPI:api + sharegroup:sharedContext->GetEAGLContext().sharegroup]; + } else { + context = [[EAGLContext alloc] initWithAPI:api]; + } + + if (context) { + break; + } + } + + if (!context) { + return nullptr; + } + + SurfaceCaps caps = SurfaceCaps::ForRGBA(); + ContextProfile profile = ContextProfile::OpenGLES; + RefPtr<GLContextEAGL> glContext = new GLContextEAGL(flags, caps, context, + sharedContext, + aOffscreen, + profile); + + if (!glContext->Init()) { + glContext = nullptr; + return nullptr; + } + + return glContext.forget(); +} + +already_AddRefed<GLContext> +GLContextProviderEAGL::CreateForCompositorWidget(CompositorWidget* aCompositorWidget, bool aForceAccelerated) +{ + return CreateForWindow(aCompositorWidget->RealWidget(), aForceAccelerated); +} + +already_AddRefed<GLContext> +GLContextProviderEAGL::CreateForWindow(nsIWidget* aWidget, bool aForceAccelerated) +{ + RefPtr<GLContext> glContext = CreateEAGLContext(CreateContextFlags::NONE, false, + GetGlobalContextEAGL()); + if (!glContext) { + return nullptr; + } + + if (!GLContextEAGL::Cast(glContext)->AttachToWindow(aWidget)) { + return nullptr; + } + + return glContext.forget(); +} + +already_AddRefed<GLContext> +GLContextProviderEAGL::CreateHeadless(CreateContextFlags flags, + nsACString* const out_failureId) +{ + return CreateEAGLContext(flags, true, GetGlobalContextEAGL()); +} + +already_AddRefed<GLContext> +GLContextProviderEAGL::CreateOffscreen(const mozilla::gfx::IntSize& size, + const SurfaceCaps& caps, + CreateContextFlags flags, + nsACString* const out_failureId) +{ + RefPtr<GLContext> glContext = CreateHeadless(flags, out_failureId); + if (!glContext->InitOffscreen(size, caps)) { + return nullptr; + } + + return glContext.forget(); +} + +static RefPtr<GLContext> gGlobalContext; + +GLContext* +GLContextProviderEAGL::GetGlobalContext() +{ + static bool triedToCreateContext = false; + if (!triedToCreateContext) { + triedToCreateContext = true; + + MOZ_RELEASE_ASSERT(!gGlobalContext, "GFX: Global GL context already initialized."); + RefPtr<GLContext> temp = CreateHeadless(CreateContextFlags::NONE); + gGlobalContext = temp; + + if (!gGlobalContext) { + MOZ_CRASH("Failed to create global context"); + } + } + + return gGlobalContext; +} + +void +GLContextProviderEAGL::Shutdown() +{ + gGlobalContext = nullptr; +} + +} /* namespace gl */ +} /* namespace mozilla */ |