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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/gl/GLContext.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/gl/GLContext.cpp')
-rw-r--r-- | gfx/gl/GLContext.cpp | 3150 |
1 files changed, 3150 insertions, 0 deletions
diff --git a/gfx/gl/GLContext.cpp b/gfx/gl/GLContext.cpp new file mode 100644 index 000000000..23090ef98 --- /dev/null +++ b/gfx/gl/GLContext.cpp @@ -0,0 +1,3150 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* vim: set ts=8 sts=4 et sw=4 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GLContext.h" + +#include <algorithm> +#include <stdio.h> +#include <string.h> +#include <ctype.h> +#include <vector> +#ifdef MOZ_WIDGET_ANDROID +#include <sys/mman.h> +#endif + +#include "GLBlitHelper.h" +#include "GLReadTexImageHelper.h" +#include "GLScreenBuffer.h" + +#include "gfxCrashReporterUtils.h" +#include "gfxEnv.h" +#include "gfxUtils.h" +#include "GLContextProvider.h" +#include "GLTextureImage.h" +#include "nsPrintfCString.h" +#include "nsThreadUtils.h" +#include "prenv.h" +#include "prlink.h" +#include "ScopedGLHelpers.h" +#include "SharedSurfaceGL.h" +#include "GfxTexturesReporter.h" +#include "TextureGarbageBin.h" +#include "gfx2DGlue.h" +#include "gfxPrefs.h" +#include "mozilla/IntegerPrintfMacros.h" +#include "mozilla/gfx/Logging.h" + +#include "OGLShaderProgram.h" // for ShaderProgramType + +#include "mozilla/DebugOnly.h" + +#ifdef XP_MACOSX +#include <CoreServices/CoreServices.h> +#endif + +#if defined(MOZ_WIDGET_COCOA) +#include "nsCocoaFeatures.h" +#endif + +#ifdef MOZ_WIDGET_ANDROID +#include "AndroidBridge.h" +#endif + +namespace mozilla { +namespace gl { + +using namespace mozilla::gfx; +using namespace mozilla::layers; + +#ifdef MOZ_GL_DEBUG +unsigned GLContext::sCurrentGLContextTLS = -1; +#endif + +// If adding defines, don't forget to undefine symbols. See #undef block below. +#define CORE_SYMBOL(x) { (PRFuncPtr*) &mSymbols.f##x, { #x, nullptr } } +#define CORE_EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, { #x, #x #y, #x #z, nullptr } } +#define EXT_SYMBOL2(x,y,z) { (PRFuncPtr*) &mSymbols.f##x, { #x #y, #x #z, nullptr } } +#define EXT_SYMBOL3(x,y,z,w) { (PRFuncPtr*) &mSymbols.f##x, { #x #y, #x #z, #x #w, nullptr } } +#define END_SYMBOLS { nullptr, { nullptr } } + +// should match the order of GLExtensions, and be null-terminated. +static const char* const sExtensionNames[] = { + "NO_EXTENSION", + "GL_AMD_compressed_ATC_texture", + "GL_ANGLE_depth_texture", + "GL_ANGLE_framebuffer_blit", + "GL_ANGLE_framebuffer_multisample", + "GL_ANGLE_instanced_arrays", + "GL_ANGLE_texture_compression_dxt3", + "GL_ANGLE_texture_compression_dxt5", + "GL_ANGLE_timer_query", + "GL_APPLE_client_storage", + "GL_APPLE_framebuffer_multisample", + "GL_APPLE_sync", + "GL_APPLE_texture_range", + "GL_APPLE_vertex_array_object", + "GL_ARB_ES2_compatibility", + "GL_ARB_ES3_compatibility", + "GL_ARB_color_buffer_float", + "GL_ARB_copy_buffer", + "GL_ARB_depth_texture", + "GL_ARB_draw_buffers", + "GL_ARB_draw_instanced", + "GL_ARB_framebuffer_object", + "GL_ARB_framebuffer_sRGB", + "GL_ARB_geometry_shader4", + "GL_ARB_half_float_pixel", + "GL_ARB_instanced_arrays", + "GL_ARB_internalformat_query", + "GL_ARB_invalidate_subdata", + "GL_ARB_map_buffer_range", + "GL_ARB_occlusion_query2", + "GL_ARB_pixel_buffer_object", + "GL_ARB_robustness", + "GL_ARB_sampler_objects", + "GL_ARB_seamless_cube_map", + "GL_ARB_shader_texture_lod", + "GL_ARB_sync", + "GL_ARB_texture_compression", + "GL_ARB_texture_float", + "GL_ARB_texture_non_power_of_two", + "GL_ARB_texture_rectangle", + "GL_ARB_texture_rg", + "GL_ARB_texture_storage", + "GL_ARB_texture_swizzle", + "GL_ARB_timer_query", + "GL_ARB_transform_feedback2", + "GL_ARB_uniform_buffer_object", + "GL_ARB_vertex_array_object", + "GL_EXT_bgra", + "GL_EXT_blend_minmax", + "GL_EXT_color_buffer_float", + "GL_EXT_color_buffer_half_float", + "GL_EXT_copy_texture", + "GL_EXT_disjoint_timer_query", + "GL_EXT_draw_buffers", + "GL_EXT_draw_buffers2", + "GL_EXT_draw_instanced", + "GL_EXT_draw_range_elements", + "GL_EXT_frag_depth", + "GL_EXT_framebuffer_blit", + "GL_EXT_framebuffer_multisample", + "GL_EXT_framebuffer_object", + "GL_EXT_framebuffer_sRGB", + "GL_EXT_gpu_shader4", + "GL_EXT_multisampled_render_to_texture", + "GL_EXT_occlusion_query_boolean", + "GL_EXT_packed_depth_stencil", + "GL_EXT_read_format_bgra", + "GL_EXT_robustness", + "GL_EXT_sRGB", + "GL_EXT_sRGB_write_control", + "GL_EXT_shader_texture_lod", + "GL_EXT_texture3D", + "GL_EXT_texture_compression_dxt1", + "GL_EXT_texture_compression_s3tc", + "GL_EXT_texture_filter_anisotropic", + "GL_EXT_texture_format_BGRA8888", + "GL_EXT_texture_sRGB", + "GL_EXT_texture_storage", + "GL_EXT_timer_query", + "GL_EXT_transform_feedback", + "GL_EXT_unpack_subimage", + "GL_IMG_read_format", + "GL_IMG_texture_compression_pvrtc", + "GL_IMG_texture_npot", + "GL_KHR_debug", + "GL_NV_draw_instanced", + "GL_NV_fence", + "GL_NV_framebuffer_blit", + "GL_NV_geometry_program4", + "GL_NV_half_float", + "GL_NV_instanced_arrays", + "GL_NV_primitive_restart", + "GL_NV_texture_barrier", + "GL_NV_transform_feedback", + "GL_NV_transform_feedback2", + "GL_OES_EGL_image", + "GL_OES_EGL_image_external", + "GL_OES_EGL_sync", + "GL_OES_compressed_ETC1_RGB8_texture", + "GL_OES_depth24", + "GL_OES_depth32", + "GL_OES_depth_texture", + "GL_OES_element_index_uint", + "GL_OES_framebuffer_object", + "GL_OES_packed_depth_stencil", + "GL_OES_rgb8_rgba8", + "GL_OES_standard_derivatives", + "GL_OES_stencil8", + "GL_OES_texture_3D", + "GL_OES_texture_float", + "GL_OES_texture_float_linear", + "GL_OES_texture_half_float", + "GL_OES_texture_half_float_linear", + "GL_OES_texture_npot", + "GL_OES_vertex_array_object" +}; + +static bool +ParseGLSLVersion(GLContext* gl, uint32_t* out_version) +{ + if (gl->fGetError() != LOCAL_GL_NO_ERROR) { + MOZ_ASSERT(false, "An OpenGL error has been triggered before."); + return false; + } + + /** + * OpenGL 2.x, 3.x, 4.x specifications: + * The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as follows: + * + * <version number><space><vendor-specific information> + * + * The version number is either of the form major_number.minor_number or + * major_number.minor_number.release_number, where the numbers all have + * one or more digits. + * + * SHADING_LANGUAGE_VERSION is *almost* identical to VERSION. The + * difference is that the minor version always has two digits and the + * prefix has an additional 'GLSL ES' + * + * + * OpenGL ES 2.0, 3.0 specifications: + * The VERSION string is laid out as follows: + * + * "OpenGL ES N.M vendor-specific information" + * + * The version number is either of the form major_number.minor_number or + * major_number.minor_number.release_number, where the numbers all have + * one or more digits. + * + * + * Note: + * We don't care about release_number. + */ + const char* versionString = (const char*) gl->fGetString(LOCAL_GL_SHADING_LANGUAGE_VERSION); + + if (gl->fGetError() != LOCAL_GL_NO_ERROR) { + MOZ_ASSERT(false, "glGetString(GL_SHADING_LANGUAGE_VERSION) has generated an error"); + return false; + } + + if (!versionString) { + // This happens on the Android emulators. We'll just return 100 + *out_version = 100; + return true; + } + + const auto fnSkipPrefix = [&versionString](const char* prefix) { + const auto len = strlen(prefix); + if (strncmp(versionString, prefix, len) == 0) + versionString += len; + }; + + const char kGLESVersionPrefix[] = "OpenGL ES GLSL ES"; + fnSkipPrefix(kGLESVersionPrefix); + + if (gl->WorkAroundDriverBugs()) { + // Nexus 7 2013 (bug 1234441) + const char kBadGLESVersionPrefix[] = "OpenGL ES GLSL"; + fnSkipPrefix(kBadGLESVersionPrefix); + } + + const char* itr = versionString; + char* end = nullptr; + auto majorVersion = strtol(itr, &end, 10); + + if (!end) { + MOZ_ASSERT(false, "Failed to parse the GL major version number."); + return false; + } + + if (*end != '.') { + MOZ_ASSERT(false, "Failed to parse GL's major-minor version number separator."); + return false; + } + + // we skip the '.' between the major and the minor version + itr = end + 1; + end = nullptr; + + auto minorVersion = strtol(itr, &end, 10); + if (!end) { + MOZ_ASSERT(false, "Failed to parse GL's minor version number."); + return false; + } + + if (majorVersion <= 0 || majorVersion >= 100) { + MOZ_ASSERT(false, "Invalid major version."); + return false; + } + + if (minorVersion < 0 || minorVersion >= 100) { + MOZ_ASSERT(false, "Invalid minor version."); + return false; + } + + *out_version = (uint32_t) majorVersion * 100 + (uint32_t) minorVersion; + return true; +} + +static bool +ParseGLVersion(GLContext* gl, uint32_t* out_version) +{ + if (gl->fGetError() != LOCAL_GL_NO_ERROR) { + MOZ_ASSERT(false, "An OpenGL error has been triggered before."); + return false; + } + + /** + * B2G emulator bug work around: The emulator implements OpenGL ES 2.0 on + * OpenGL 3.2. The bug is that GetIntegerv(LOCAL_GL_{MAJOR,MINOR}_VERSION) + * returns OpenGL 3.2 instead of generating an error. + */ + if (!gl->IsGLES()) { + /** + * OpenGL 3.1 and OpenGL ES 3.0 both introduce GL_{MAJOR,MINOR}_VERSION + * with GetIntegerv. So we first try those constants even though we + * might not have an OpenGL context supporting them, as this is a + * better way than parsing GL_VERSION. + */ + GLint majorVersion = 0; + GLint minorVersion = 0; + + const bool ok = (gl->GetPotentialInteger(LOCAL_GL_MAJOR_VERSION, + &majorVersion) && + gl->GetPotentialInteger(LOCAL_GL_MINOR_VERSION, + &minorVersion)); + + // If it's not an OpenGL (ES) 3.0 context, we will have an error + if (ok && + majorVersion > 0 && + minorVersion >= 0) + { + *out_version = majorVersion * 100 + minorVersion * 10; + return true; + } + } + + /** + * We were not able to use GL_{MAJOR,MINOR}_VERSION, so we parse + * GL_VERSION. + * + * + * OpenGL 2.x, 3.x, 4.x specifications: + * The VERSION and SHADING_LANGUAGE_VERSION strings are laid out as follows: + * + * <version number><space><vendor-specific information> + * + * The version number is either of the form major_number.minor_number or + * major_number.minor_number.release_number, where the numbers all have + * one or more digits. + * + * + * OpenGL ES 2.0, 3.0 specifications: + * The VERSION string is laid out as follows: + * + * "OpenGL ES N.M vendor-specific information" + * + * The version number is either of the form major_number.minor_number or + * major_number.minor_number.release_number, where the numbers all have + * one or more digits. + * + * + * Note: + * We don't care about release_number. + */ + const char* versionString = (const char*)gl->fGetString(LOCAL_GL_VERSION); + + if (gl->fGetError() != LOCAL_GL_NO_ERROR) { + MOZ_ASSERT(false, "glGetString(GL_VERSION) has generated an error"); + return false; + } else if (!versionString) { + MOZ_ASSERT(false, "glGetString(GL_VERSION) has returned 0"); + return false; + } + + const char kGLESVersionPrefix[] = "OpenGL ES "; + if (strncmp(versionString, kGLESVersionPrefix, strlen(kGLESVersionPrefix)) == 0) { + versionString += strlen(kGLESVersionPrefix); + } + + const char* itr = versionString; + char* end = nullptr; + auto majorVersion = strtol(itr, &end, 10); + + if (!end) { + MOZ_ASSERT(false, "Failed to parse the GL major version number."); + return false; + } else if (*end != '.') { + MOZ_ASSERT(false, "Failed to parse GL's major-minor version number separator."); + return false; + } + + // we skip the '.' between the major and the minor version + itr = end + 1; + + end = nullptr; + + auto minorVersion = strtol(itr, &end, 10); + if (!end) { + MOZ_ASSERT(false, "Failed to parse GL's minor version number."); + return false; + } + + if (majorVersion <= 0 || majorVersion >= 100) { + MOZ_ASSERT(false, "Invalid major version."); + return false; + } else if (minorVersion < 0 || minorVersion >= 10) { + MOZ_ASSERT(false, "Invalid minor version."); + return false; + } + + *out_version = (uint32_t)majorVersion * 100 + (uint32_t)minorVersion * 10; + return true; +} + +static uint8_t +ChooseDebugFlags(CreateContextFlags createFlags) +{ + uint8_t debugFlags = 0; + +#ifdef MOZ_GL_DEBUG + if (gfxEnv::GlDebug()) { + debugFlags |= GLContext::DebugFlagEnabled; + } + + // Enables extra verbose output, informing of the start and finish of every GL call. + // Useful e.g. to record information to investigate graphics system crashes/lockups + if (gfxEnv::GlDebugVerbose()) { + debugFlags |= GLContext::DebugFlagTrace; + } + + // Aborts on GL error. Can be useful to debug quicker code that is known not to + // generate any GL error in principle. + bool abortOnError = false; + + if (createFlags & CreateContextFlags::NO_VALIDATION) { + abortOnError = true; + + const auto fnStringsMatch = [](const char* a, const char* b) { + return strcmp(a, b) == 0; + }; + + const char* envAbortOnError = PR_GetEnv("MOZ_GL_DEBUG_ABORT_ON_ERROR"); + if (envAbortOnError && fnStringsMatch(envAbortOnError, "0")) { + abortOnError = false; + } + } + + if (abortOnError) { + debugFlags |= GLContext::DebugFlagAbortOnError; + } +#endif + + return debugFlags; +} + +GLContext::GLContext(CreateContextFlags flags, const SurfaceCaps& caps, + GLContext* sharedContext, bool isOffscreen) + : mIsOffscreen(isOffscreen), + mContextLost(false), + mVersion(0), + mProfile(ContextProfile::Unknown), + mShadingLanguageVersion(0), + mVendor(GLVendor::Other), + mRenderer(GLRenderer::Other), + mTopError(LOCAL_GL_NO_ERROR), + mDebugFlags(ChooseDebugFlags(flags)), + mSharedContext(sharedContext), + mCaps(caps), + mScreen(nullptr), + mLockedSurface(nullptr), + mMaxTextureSize(0), + mMaxCubeMapTextureSize(0), + mMaxTextureImageSize(0), + mMaxRenderbufferSize(0), + mMaxSamples(0), + mNeedsTextureSizeChecks(false), + mNeedsFlushBeforeDeleteFB(false), + mTextureAllocCrashesOnMapFailure(false), + mNeedsCheckAfterAttachTextureToFb(false), + mWorkAroundDriverBugs(true), + mHeavyGLCallsSinceLastFlush(false) +{ + mMaxViewportDims[0] = 0; + mMaxViewportDims[1] = 0; + mOwningThreadId = PlatformThread::CurrentId(); +} + +GLContext::~GLContext() { + NS_ASSERTION(IsDestroyed(), "GLContext implementation must call MarkDestroyed in destructor!"); +#ifdef MOZ_GL_DEBUG + if (mSharedContext) { + GLContext* tip = mSharedContext; + while (tip->mSharedContext) + tip = tip->mSharedContext; + tip->SharedContextDestroyed(this); + tip->ReportOutstandingNames(); + } else { + ReportOutstandingNames(); + } +#endif +} + +/*static*/ void +GLContext::StaticDebugCallback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message, + const GLvoid* userParam) +{ + GLContext* gl = (GLContext*)userParam; + gl->DebugCallback(source, type, id, severity, length, message); +} + +static void +ClearSymbols(const GLLibraryLoader::SymLoadStruct* symbols) +{ + while (symbols->symPointer) { + *symbols->symPointer = nullptr; + symbols++; + } +} + +bool +GLContext::InitWithPrefix(const char* prefix, bool trygl) +{ + MOZ_RELEASE_ASSERT(!mSymbols.fBindFramebuffer, + "GFX: InitWithPrefix should only be called once."); + + ScopedGfxFeatureReporter reporter("GL Context"); + + if (!InitWithPrefixImpl(prefix, trygl)) { + // If initialization fails, zero the symbols to avoid hard-to-understand bugs. + mSymbols.Zero(); + NS_WARNING("GLContext::InitWithPrefix failed!"); + return false; + } + + reporter.SetSuccessful(); + return true; +} + +static bool +LoadGLSymbols(GLContext* gl, const char* prefix, bool trygl, + const GLLibraryLoader::SymLoadStruct* list, const char* desc) +{ + if (gl->LoadSymbols(list, trygl, prefix)) + return true; + + ClearSymbols(list); + + if (desc) { + const nsPrintfCString err("Failed to load symbols for %s.", desc); + NS_ERROR(err.BeginReading()); + } + return false; +} + +bool +GLContext::LoadExtSymbols(const char* prefix, bool trygl, const SymLoadStruct* list, + GLExtensions ext) +{ + const char* extName = sExtensionNames[size_t(ext)]; + if (!LoadGLSymbols(this, prefix, trygl, list, extName)) { + MarkExtensionUnsupported(ext); + return false; + } + return true; +}; + +bool +GLContext::LoadFeatureSymbols(const char* prefix, bool trygl, const SymLoadStruct* list, + GLFeature feature) +{ + const char* featureName = GetFeatureName(feature); + if (!LoadGLSymbols(this, prefix, trygl, list, featureName)) { + MarkUnsupported(feature); + return false; + } + return true; +}; + +bool +GLContext::InitWithPrefixImpl(const char* prefix, bool trygl) +{ + mWorkAroundDriverBugs = gfxPrefs::WorkAroundDriverBugs(); + + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fActiveTexture, { "ActiveTexture", "ActiveTextureARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fAttachShader, { "AttachShader", "AttachShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindAttribLocation, { "BindAttribLocation", "BindAttribLocationARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindBuffer, { "BindBuffer", "BindBufferARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindTexture, { "BindTexture", "BindTextureARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendColor, { "BlendColor", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendEquation, { "BlendEquation", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendEquationSeparate, { "BlendEquationSeparate", "BlendEquationSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendFunc, { "BlendFunc", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBlendFuncSeparate, { "BlendFuncSeparate", "BlendFuncSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBufferData, { "BufferData", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBufferSubData, { "BufferSubData", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClear, { "Clear", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearColor, { "ClearColor", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearStencil, { "ClearStencil", nullptr } }, + { (PRFuncPtr*) &mSymbols.fColorMask, { "ColorMask", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCompressedTexImage2D, {"CompressedTexImage2D", nullptr} }, + { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage2D, {"CompressedTexSubImage2D", nullptr} }, + { (PRFuncPtr*) &mSymbols.fCullFace, { "CullFace", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDetachShader, { "DetachShader", "DetachShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthFunc, { "DepthFunc", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthMask, { "DepthMask", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDisable, { "Disable", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDisableVertexAttribArray, { "DisableVertexAttribArray", "DisableVertexAttribArrayARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawArrays, { "DrawArrays", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawElements, { "DrawElements", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEnable, { "Enable", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEnableVertexAttribArray, { "EnableVertexAttribArray", "EnableVertexAttribArrayARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFinish, { "Finish", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFlush, { "Flush", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFrontFace, { "FrontFace", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveAttrib, { "GetActiveAttrib", "GetActiveAttribARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveUniform, { "GetActiveUniform", "GetActiveUniformARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetAttachedShaders, { "GetAttachedShaders", "GetAttachedShadersARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetAttribLocation, { "GetAttribLocation", "GetAttribLocationARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetIntegerv, { "GetIntegerv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetFloatv, { "GetFloatv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetBooleanv, { "GetBooleanv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetBufferParameteriv, { "GetBufferParameteriv", "GetBufferParameterivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetError, { "GetError", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetProgramiv, { "GetProgramiv", "GetProgramivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetProgramInfoLog, { "GetProgramInfoLog", "GetProgramInfoLogARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexParameteri, { "TexParameteri", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexParameteriv, { "TexParameteriv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexParameterf, { "TexParameterf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetString, { "GetString", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTexParameterfv, { "GetTexParameterfv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTexParameteriv, { "GetTexParameteriv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformfv, { "GetUniformfv", "GetUniformfvARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformiv, { "GetUniformiv", "GetUniformivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformLocation, { "GetUniformLocation", "GetUniformLocationARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribfv, { "GetVertexAttribfv", "GetVertexAttribfvARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribiv, { "GetVertexAttribiv", "GetVertexAttribivARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribPointerv, { "GetVertexAttribPointerv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fHint, { "Hint", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsBuffer, { "IsBuffer", "IsBufferARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsEnabled, { "IsEnabled", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsProgram, { "IsProgram", "IsProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsShader, { "IsShader", "IsShaderARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsTexture, { "IsTexture", "IsTextureARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLineWidth, { "LineWidth", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLinkProgram, { "LinkProgram", "LinkProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPixelStorei, { "PixelStorei", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPolygonOffset, { "PolygonOffset", nullptr } }, + { (PRFuncPtr*) &mSymbols.fReadPixels, { "ReadPixels", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSampleCoverage, { "SampleCoverage", nullptr } }, + { (PRFuncPtr*) &mSymbols.fScissor, { "Scissor", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilFunc, { "StencilFunc", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilFuncSeparate, { "StencilFuncSeparate", "StencilFuncSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilMask, { "StencilMask", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilMaskSeparate, { "StencilMaskSeparate", "StencilMaskSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilOp, { "StencilOp", nullptr } }, + { (PRFuncPtr*) &mSymbols.fStencilOpSeparate, { "StencilOpSeparate", "StencilOpSeparateEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexImage2D, { "TexImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexSubImage2D, { "TexSubImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1f, { "Uniform1f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1fv, { "Uniform1fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1i, { "Uniform1i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1iv, { "Uniform1iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2f, { "Uniform2f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2fv, { "Uniform2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2i, { "Uniform2i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2iv, { "Uniform2iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3f, { "Uniform3f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3fv, { "Uniform3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3i, { "Uniform3i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3iv, { "Uniform3iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4f, { "Uniform4f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4fv, { "Uniform4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4i, { "Uniform4i", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4iv, { "Uniform4iv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix2fv, { "UniformMatrix2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix3fv, { "UniformMatrix3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix4fv, { "UniformMatrix4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUseProgram, { "UseProgram", nullptr } }, + { (PRFuncPtr*) &mSymbols.fValidateProgram, { "ValidateProgram", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib1f, { "VertexAttrib1f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib2f, { "VertexAttrib2f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib3f, { "VertexAttrib3f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib4f, { "VertexAttrib4f", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib1fv, { "VertexAttrib1fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib2fv, { "VertexAttrib2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib3fv, { "VertexAttrib3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttrib4fv, { "VertexAttrib4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fViewport, { "Viewport", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCompileShader, { "CompileShader", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCopyTexImage2D, { "CopyTexImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCopyTexSubImage2D, { "CopyTexSubImage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetShaderiv, { "GetShaderiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetShaderInfoLog, { "GetShaderInfoLog", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetShaderSource, { "GetShaderSource", nullptr } }, + { (PRFuncPtr*) &mSymbols.fShaderSource, { "ShaderSource", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribPointer, { "VertexAttribPointer", nullptr } }, + + { (PRFuncPtr*) &mSymbols.fGenBuffers, { "GenBuffers", "GenBuffersARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenTextures, { "GenTextures", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCreateProgram, { "CreateProgram", "CreateProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCreateShader, { "CreateShader", "CreateShaderARB", nullptr } }, + + { (PRFuncPtr*) &mSymbols.fDeleteBuffers, { "DeleteBuffers", "DeleteBuffersARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteTextures, { "DeleteTextures", "DeleteTexturesARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteProgram, { "DeleteProgram", "DeleteProgramARB", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteShader, { "DeleteShader", "DeleteShaderARB", nullptr } }, + + END_SYMBOLS + }; + + if (!LoadGLSymbols(this, prefix, trygl, coreSymbols, "GL")) + return false; + + //////////////// + + MakeCurrent(); + MOZ_ASSERT(mProfile != ContextProfile::Unknown); + + uint32_t version = 0; + ParseGLVersion(this, &version); + + mShadingLanguageVersion = 100; + ParseGLSLVersion(this, &mShadingLanguageVersion); + + if (ShouldSpew()) { + printf_stderr("OpenGL version detected: %u\n", version); + printf_stderr("OpenGL shading language version detected: %u\n", mShadingLanguageVersion); + printf_stderr("OpenGL vendor: %s\n", fGetString(LOCAL_GL_VENDOR)); + printf_stderr("OpenGL renderer: %s\n", fGetString(LOCAL_GL_RENDERER)); + } + + if (version >= mVersion) { + mVersion = version; + } + // Don't fail if version < mVersion, see bug 999445, + // Mac OSX 10.6/10.7 machines with Intel GPUs claim only OpenGL 1.4 but + // have all the GL2+ extensions that we need. + + //////////////// + + // Load OpenGL ES 2.0 symbols, or desktop if we aren't using ES 2. + if (IsGLES()) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetShaderPrecisionFormat, { "GetShaderPrecisionFormat", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearDepthf, { "ClearDepthf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthRangef, { "DepthRangef", nullptr } }, + END_SYMBOLS + }; + + if (!LoadGLSymbols(this, prefix, trygl, symbols, "OpenGL ES")) + return false; + } else { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fClearDepth, { "ClearDepth", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDepthRange, { "DepthRange", nullptr } }, + { (PRFuncPtr*) &mSymbols.fReadBuffer, { "ReadBuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fMapBuffer, { "MapBuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPointParameterf, { "PointParameterf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawBuffer, { "DrawBuffer", nullptr } }, + // The following functions are only used by Skia/GL in desktop mode. + // Other parts of Gecko should avoid using these + { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClientActiveTexture, { "ClientActiveTexture", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDisableClientState, { "DisableClientState", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEnableClientState, { "EnableClientState", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLoadIdentity, { "LoadIdentity", nullptr } }, + { (PRFuncPtr*) &mSymbols.fLoadMatrixf, { "LoadMatrixf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fMatrixMode, { "MatrixMode", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexGeni, { "TexGeni", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexGenf, { "TexGenf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexGenfv, { "TexGenfv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexPointer, { "VertexPointer", nullptr } }, + END_SYMBOLS + }; + + if (!LoadGLSymbols(this, prefix, trygl, symbols, "Desktop OpenGL")) + return false; + } + + //////////////// + + const char* glVendorString = (const char*)fGetString(LOCAL_GL_VENDOR); + const char* glRendererString = (const char*)fGetString(LOCAL_GL_RENDERER); + if (!glVendorString || !glRendererString) + return false; + + // The order of these strings must match up with the order of the enum + // defined in GLContext.h for vendor IDs. + const char* vendorMatchStrings[size_t(GLVendor::Other) + 1] = { + "Intel", + "NVIDIA", + "ATI", + "Qualcomm", + "Imagination", + "nouveau", + "Vivante", + "VMware, Inc.", + "ARM", + "Unknown" + }; + + mVendor = GLVendor::Other; + for (size_t i = 0; i < size_t(GLVendor::Other); ++i) { + if (DoesStringMatch(glVendorString, vendorMatchStrings[i])) { + mVendor = GLVendor(i); + break; + } + } + + // The order of these strings must match up with the order of the enum + // defined in GLContext.h for renderer IDs. + const char* rendererMatchStrings[size_t(GLRenderer::Other) + 1] = { + "Adreno 200", + "Adreno 205", + "Adreno (TM) 200", + "Adreno (TM) 205", + "Adreno (TM) 305", + "Adreno (TM) 320", + "Adreno (TM) 330", + "Adreno (TM) 420", + "Mali-400 MP", + "Mali-450 MP", + "PowerVR SGX 530", + "PowerVR SGX 540", + "PowerVR SGX 544MP", + "NVIDIA Tegra", + "Android Emulator", + "Gallium 0.4 on llvmpipe", + "Intel HD Graphics 3000 OpenGL Engine", + "Microsoft Basic Render Driver", + "Unknown" + }; + + mRenderer = GLRenderer::Other; + for (size_t i = 0; i < size_t(GLRenderer::Other); ++i) { + if (DoesStringMatch(glRendererString, rendererMatchStrings[i])) { + mRenderer = GLRenderer(i); + break; + } + } + + if (ShouldSpew()) { + printf_stderr("GL_VENDOR: %s\n", glVendorString); + printf_stderr("mVendor: %s\n", vendorMatchStrings[size_t(mVendor)]); + printf_stderr("GL_RENDERER: %s\n", glRendererString); + printf_stderr("mRenderer: %s\n", rendererMatchStrings[size_t(mRenderer)]); + } + + //////////////// + + // We need this for retrieving the list of extensions on Core profiles. + if (IsFeatureProvidedByCoreSymbols(GLFeature::get_string_indexed)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetStringi, { "GetStringi", nullptr } }, + END_SYMBOLS + }; + + if (!LoadGLSymbols(this, prefix, trygl, symbols, "get_string_indexed")) { + MOZ_RELEASE_ASSERT(false, "GFX: get_string_indexed is required!"); + return false; + } + } + + InitExtensions(); + InitFeatures(); + + // Disable extensions with partial or incorrect support. + if (WorkAroundDriverBugs()) { + if (Renderer() == GLRenderer::AdrenoTM320) { + MarkUnsupported(GLFeature::standard_derivatives); + } + + if (Vendor() == GLVendor::Vivante) { + // bug 958256 + MarkUnsupported(GLFeature::standard_derivatives); + } + + if (Renderer() == GLRenderer::MicrosoftBasicRenderDriver) { + // Bug 978966: on Microsoft's "Basic Render Driver" (software renderer) + // multisampling hardcodes blending with the default blendfunc, which breaks WebGL. + MarkUnsupported(GLFeature::framebuffer_multisample); + } + +#ifdef XP_MACOSX + // The Mac Nvidia driver, for versions up to and including 10.8, + // don't seem to properly support this. See 814839 + // this has been fixed in Mac OS X 10.9. See 907946 + // and it also works in 10.8.3 and higher. See 1094338. + if (Vendor() == gl::GLVendor::NVIDIA && + !nsCocoaFeatures::IsAtLeastVersion(10,8,3)) + { + MarkUnsupported(GLFeature::depth_texture); + } +#endif + } + + if (IsExtensionSupported(GLContext::ARB_pixel_buffer_object)) { + MOZ_ASSERT((mSymbols.fMapBuffer && mSymbols.fUnmapBuffer), + "ARB_pixel_buffer_object supported without glMapBuffer/UnmapBuffer" + " being available!"); + } + + //////////////////////////////////////////////////////////////////////////// + + const auto fnLoadForFeature = [this, prefix, trygl](const SymLoadStruct* list, + GLFeature feature) + { + return this->LoadFeatureSymbols(prefix, trygl, list, feature); + }; + + // Check for ARB_framebuffer_objects + if (IsSupported(GLFeature::framebuffer_object)) { + // https://www.opengl.org/registry/specs/ARB/framebuffer_object.txt + const SymLoadStruct symbols[] = { + CORE_SYMBOL(IsRenderbuffer), + CORE_SYMBOL(BindRenderbuffer), + CORE_SYMBOL(DeleteRenderbuffers), + CORE_SYMBOL(GenRenderbuffers), + CORE_SYMBOL(RenderbufferStorage), + CORE_SYMBOL(RenderbufferStorageMultisample), + CORE_SYMBOL(GetRenderbufferParameteriv), + CORE_SYMBOL(IsFramebuffer), + CORE_SYMBOL(BindFramebuffer), + CORE_SYMBOL(DeleteFramebuffers), + CORE_SYMBOL(GenFramebuffers), + CORE_SYMBOL(CheckFramebufferStatus), + CORE_SYMBOL(FramebufferTexture2D), + CORE_SYMBOL(FramebufferTextureLayer), + CORE_SYMBOL(FramebufferRenderbuffer), + CORE_SYMBOL(GetFramebufferAttachmentParameteriv), + CORE_SYMBOL(BlitFramebuffer), + CORE_SYMBOL(GenerateMipmap), + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::framebuffer_object); + } + + if (!IsSupported(GLFeature::framebuffer_object)) { + // Check for aux symbols based on extensions + if (IsSupported(GLFeature::framebuffer_object_EXT_OES)) { + const SymLoadStruct symbols[] = { + CORE_EXT_SYMBOL2(IsRenderbuffer, EXT, OES), + CORE_EXT_SYMBOL2(BindRenderbuffer, EXT, OES), + CORE_EXT_SYMBOL2(DeleteRenderbuffers, EXT, OES), + CORE_EXT_SYMBOL2(GenRenderbuffers, EXT, OES), + CORE_EXT_SYMBOL2(RenderbufferStorage, EXT, OES), + CORE_EXT_SYMBOL2(GetRenderbufferParameteriv, EXT, OES), + CORE_EXT_SYMBOL2(IsFramebuffer, EXT, OES), + CORE_EXT_SYMBOL2(BindFramebuffer, EXT, OES), + CORE_EXT_SYMBOL2(DeleteFramebuffers, EXT, OES), + CORE_EXT_SYMBOL2(GenFramebuffers, EXT, OES), + CORE_EXT_SYMBOL2(CheckFramebufferStatus, EXT, OES), + CORE_EXT_SYMBOL2(FramebufferTexture2D, EXT, OES), + CORE_EXT_SYMBOL2(FramebufferRenderbuffer, EXT, OES), + CORE_EXT_SYMBOL2(GetFramebufferAttachmentParameteriv, EXT, OES), + CORE_EXT_SYMBOL2(GenerateMipmap, EXT, OES), + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::framebuffer_object_EXT_OES); + } + + if (IsSupported(GLFeature::framebuffer_blit)) { + const SymLoadStruct symbols[] = { + EXT_SYMBOL3(BlitFramebuffer, ANGLE, EXT, NV), + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::framebuffer_blit); + } + + if (IsSupported(GLFeature::framebuffer_multisample)) { + const SymLoadStruct symbols[] = { + EXT_SYMBOL3(RenderbufferStorageMultisample, ANGLE, APPLE, EXT), + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::framebuffer_multisample); + } + + if (IsExtensionSupported(GLContext::ARB_geometry_shader4) || + IsExtensionSupported(GLContext::NV_geometry_program4)) + { + const SymLoadStruct symbols[] = { + EXT_SYMBOL2(FramebufferTextureLayer, ARB, EXT), + END_SYMBOLS + }; + if (!LoadGLSymbols(this, prefix, trygl, symbols, + "ARB_geometry_shader4/NV_geometry_program4")) + { + MarkExtensionUnsupported(GLContext::ARB_geometry_shader4); + MarkExtensionUnsupported(GLContext::NV_geometry_program4); + } + } + } + + if (!IsSupported(GLFeature::framebuffer_object) && + !IsSupported(GLFeature::framebuffer_object_EXT_OES)) + { + NS_ERROR("GLContext requires support for framebuffer objects."); + return false; + } + MOZ_RELEASE_ASSERT(mSymbols.fBindFramebuffer, "GFX: mSymbols.fBindFramebuffer zero or not set."); + + //////////////// + + LoadMoreSymbols(prefix, trygl); + + //////////////////////////////////////////////////////////////////////////// + + raw_fGetIntegerv(LOCAL_GL_VIEWPORT, mViewportRect); + raw_fGetIntegerv(LOCAL_GL_SCISSOR_BOX, mScissorRect); + raw_fGetIntegerv(LOCAL_GL_MAX_TEXTURE_SIZE, &mMaxTextureSize); + raw_fGetIntegerv(LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE, &mMaxCubeMapTextureSize); + raw_fGetIntegerv(LOCAL_GL_MAX_RENDERBUFFER_SIZE, &mMaxRenderbufferSize); + raw_fGetIntegerv(LOCAL_GL_MAX_VIEWPORT_DIMS, mMaxViewportDims); + +#ifdef XP_MACOSX + if (mWorkAroundDriverBugs) { + if (mVendor == GLVendor::Intel) { + // see bug 737182 for 2D textures, bug 684882 for cube map textures. + mMaxTextureSize = std::min(mMaxTextureSize, 4096); + mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 512); + // for good measure, we align renderbuffers on what we do for 2D textures + mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 4096); + mNeedsTextureSizeChecks = true; + } else if (mVendor == GLVendor::NVIDIA) { + // See bug 879656. 8192 fails, 8191 works. + mMaxTextureSize = std::min(mMaxTextureSize, 8191); + mMaxRenderbufferSize = std::min(mMaxRenderbufferSize, 8191); + + // Part of the bug 879656, but it also doesn't hurt the 877949 + mNeedsTextureSizeChecks = true; + } + } +#endif +#ifdef MOZ_X11 + if (mWorkAroundDriverBugs) { + if (mVendor == GLVendor::Nouveau) { + // see bug 814716. Clamp MaxCubeMapTextureSize at 2K for Nouveau. + mMaxCubeMapTextureSize = std::min(mMaxCubeMapTextureSize, 2048); + mNeedsTextureSizeChecks = true; + } else if (mVendor == GLVendor::Intel) { + // Bug 1199923. Driver seems to report a larger max size than + // actually supported. + mMaxTextureSize /= 2; + mMaxRenderbufferSize /= 2; + mNeedsTextureSizeChecks = true; + } + } +#endif + if (mWorkAroundDriverBugs && + Renderer() == GLRenderer::AdrenoTM420) { + // see bug 1194923. Calling glFlush before glDeleteFramebuffers + // prevents occasional driver crash. + mNeedsFlushBeforeDeleteFB = true; + } +#ifdef MOZ_WIDGET_ANDROID + if (mWorkAroundDriverBugs && + (Renderer() == GLRenderer::AdrenoTM305 || + Renderer() == GLRenderer::AdrenoTM320 || + Renderer() == GLRenderer::AdrenoTM330) && + AndroidBridge::Bridge()->GetAPIVersion() < 21) { + // Bug 1164027. Driver crashes when functions such as + // glTexImage2D fail due to virtual memory exhaustion. + mTextureAllocCrashesOnMapFailure = true; + } +#endif +#if MOZ_WIDGET_ANDROID + if (mWorkAroundDriverBugs && + Renderer() == GLRenderer::SGX540 && + AndroidBridge::Bridge()->GetAPIVersion() <= 15) { + // Bug 1288446. Driver sometimes crashes when uploading data to a + // texture if the render target has changed since the texture was + // rendered from. Calling glCheckFramebufferStatus after + // glFramebufferTexture2D prevents the crash. + mNeedsCheckAfterAttachTextureToFb = true; + } +#endif + + mMaxTextureImageSize = mMaxTextureSize; + + if (IsSupported(GLFeature::framebuffer_multisample)) { + fGetIntegerv(LOCAL_GL_MAX_SAMPLES, (GLint*)&mMaxSamples); + } + + //////////////////////////////////////////////////////////////////////////// + + // We're ready for final setup. + fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); + + // TODO: Remove SurfaceCaps::any. + if (mCaps.any) { + mCaps.any = false; + mCaps.color = true; + mCaps.alpha = false; + } + + mTexGarbageBin = new TextureGarbageBin(this); + + MOZ_ASSERT(IsCurrent()); + + if (ShouldSpew() && IsExtensionSupported(KHR_debug)) { + fEnable(LOCAL_GL_DEBUG_OUTPUT); + fDisable(LOCAL_GL_DEBUG_OUTPUT_SYNCHRONOUS); + fDebugMessageCallback(&StaticDebugCallback, (void*)this); + fDebugMessageControl(LOCAL_GL_DONT_CARE, + LOCAL_GL_DONT_CARE, + LOCAL_GL_DONT_CARE, + 0, nullptr, + true); + } + + mVersionString = nsPrintfCString("%u.%u.%u", mVersion / 100, (mVersion / 10) % 10, + mVersion % 10); + return true; +} + +void +GLContext::LoadMoreSymbols(const char* prefix, bool trygl) +{ + const auto fnLoadForExt = [this, prefix, trygl](const SymLoadStruct* list, + GLExtensions ext) + { + return this->LoadExtSymbols(prefix, trygl, list, ext); + }; + + const auto fnLoadForFeature = [this, prefix, trygl](const SymLoadStruct* list, + GLFeature feature) + { + return this->LoadFeatureSymbols(prefix, trygl, list, feature); + }; + + const auto fnLoadFeatureByCore = [this, fnLoadForFeature](const SymLoadStruct* coreList, + const SymLoadStruct* extList, + GLFeature feature) + { + const bool useCore = this->IsFeatureProvidedByCoreSymbols(feature); + const auto list = useCore ? coreList : extList; + return fnLoadForFeature(list, feature); + }; + + if (IsSupported(GLFeature::robustness)) { + bool hasRobustness = false; + + if (!hasRobustness && IsExtensionSupported(ARB_robustness)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatusARB", nullptr } }, + END_SYMBOLS + }; + if (fnLoadForExt(symbols, ARB_robustness)) { + hasRobustness = true; + } + } + + if (!hasRobustness && IsExtensionSupported(EXT_robustness)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetGraphicsResetStatus, { "GetGraphicsResetStatusEXT", nullptr } }, + END_SYMBOLS + }; + if (fnLoadForExt(symbols, EXT_robustness)) { + hasRobustness = true; + } + } + + if (!hasRobustness) { + MarkUnsupported(GLFeature::robustness); + } + } + + if (IsSupported(GLFeature::sync)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fFenceSync, { "FenceSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsSync, { "IsSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteSync, { "DeleteSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClientWaitSync, { "ClientWaitSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fWaitSync, { "WaitSync", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetInteger64v, { "GetInteger64v", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetSynciv, { "GetSynciv", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::sync); + } + + if (IsExtensionSupported(OES_EGL_image)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fEGLImageTargetTexture2D, { "EGLImageTargetTexture2DOES", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEGLImageTargetRenderbufferStorage, { "EGLImageTargetRenderbufferStorageOES", nullptr } }, + END_SYMBOLS + }; + fnLoadForExt(symbols, OES_EGL_image); + } + + if (IsExtensionSupported(APPLE_texture_range)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fTextureRangeAPPLE, { "TextureRangeAPPLE", nullptr } }, + END_SYMBOLS + }; + fnLoadForExt(symbols, APPLE_texture_range); + } + + if (IsSupported(GLFeature::vertex_array_object)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArray", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArrays", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArray", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArrays", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fIsVertexArray, { "IsVertexArrayARB", "IsVertexArrayOES", "IsVertexArrayAPPLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenVertexArrays, { "GenVertexArraysARB", "GenVertexArraysOES", "GenVertexArraysAPPLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindVertexArray, { "BindVertexArrayARB", "BindVertexArrayOES", "BindVertexArrayAPPLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteVertexArrays, { "DeleteVertexArraysARB", "DeleteVertexArraysOES", "DeleteVertexArraysAPPLE", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::vertex_array_object); + } + + if (IsSupported(GLFeature::draw_instanced)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstanced", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstanced", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawArraysInstanced, { "DrawArraysInstancedARB", "DrawArraysInstancedEXT", "DrawArraysInstancedNV", "DrawArraysInstancedANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDrawElementsInstanced, { "DrawElementsInstancedARB", "DrawElementsInstancedEXT", "DrawElementsInstancedNV", "DrawElementsInstancedANGLE", nullptr } + }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_instanced); + } + + if (IsSupported(GLFeature::instanced_arrays)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisor", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fVertexAttribDivisor, { "VertexAttribDivisorARB", "VertexAttribDivisorNV", "VertexAttribDivisorANGLE", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::instanced_arrays); + } + + if (IsSupported(GLFeature::texture_storage)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fTexStorage2D, { "TexStorage2D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexStorage3D, { "TexStorage3D", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fTexStorage2D, { "TexStorage2DEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexStorage3D, { "TexStorage3DEXT", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage); + } + + if (IsSupported(GLFeature::sampler_objects)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGenSamplers, { "GenSamplers", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteSamplers, { "DeleteSamplers", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsSampler, { "IsSampler", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindSampler, { "BindSampler", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSamplerParameteri, { "SamplerParameteri", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSamplerParameteriv, { "SamplerParameteriv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSamplerParameterf, { "SamplerParameterf", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSamplerParameterfv, { "SamplerParameterfv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetSamplerParameteriv, { "GetSamplerParameteriv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetSamplerParameterfv, { "GetSamplerParameterfv", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::sampler_objects); + } + + // ARB_transform_feedback2/NV_transform_feedback2 is a + // superset of EXT_transform_feedback/NV_transform_feedback + // and adds glPauseTransformFeedback & + // glResumeTransformFeedback, which are required for WebGL2. + if (IsSupported(GLFeature::transform_feedback2)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBase", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRange", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, { "GenTransformFeedbacks", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, { "BindTransformFeedback", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, { "DeleteTransformFeedbacks", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, { "IsTransformFeedback", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedback", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedback", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryings", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVarying", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, { "PauseTransformFeedback", nullptr } }, + { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, { "ResumeTransformFeedback", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBindBufferBase, { "BindBufferBaseEXT", "BindBufferBaseNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindBufferRange, { "BindBufferRangeEXT", "BindBufferRangeNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenTransformFeedbacks, { "GenTransformFeedbacksNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBindTransformFeedback, { "BindTransformFeedbackNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteTransformFeedbacks, { "DeleteTransformFeedbacksNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsTransformFeedback, { "IsTransformFeedbackNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fBeginTransformFeedback, { "BeginTransformFeedbackEXT", "BeginTransformFeedbackNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEndTransformFeedback, { "EndTransformFeedbackEXT", "EndTransformFeedbackNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTransformFeedbackVaryings, { "TransformFeedbackVaryingsEXT", "TransformFeedbackVaryingsNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTransformFeedbackVarying, { "GetTransformFeedbackVaryingEXT", "GetTransformFeedbackVaryingNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPauseTransformFeedback, { "PauseTransformFeedbackNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fResumeTransformFeedback, { "ResumeTransformFeedbackNV", nullptr } }, + END_SYMBOLS + }; + if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_storage)) { + // Also mark bind_buffer_offset as unsupported. + MarkUnsupported(GLFeature::bind_buffer_offset); + } + } + + if (IsSupported(GLFeature::bind_buffer_offset)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBindBufferOffset, { "BindBufferOffset", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBindBufferOffset, + { "BindBufferOffsetEXT", "BindBufferOffsetNV", nullptr } + }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::bind_buffer_offset); + } + + if (IsSupported(GLFeature::query_counter)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fQueryCounter, { "QueryCounter", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fQueryCounter, { "QueryCounterEXT", "QueryCounterANGLE", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_counter); + } + + if (IsSupported(GLFeature::query_objects)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQuery", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueries", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueries", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQuery", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQuery", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fBeginQuery, { "BeginQueryEXT", "BeginQueryANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGenQueries, { "GenQueriesEXT", "GenQueriesANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteQueries, { "DeleteQueriesEXT", "DeleteQueriesANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fEndQuery, { "EndQueryEXT", "EndQueryANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryiv, { "GetQueryivEXT", "GetQueryivANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryObjectuiv, { "GetQueryObjectuivEXT", "GetQueryObjectuivANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsQuery, { "IsQueryEXT", "IsQueryANGLE", nullptr } }, + END_SYMBOLS + }; + if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::query_objects)) { + MarkUnsupported(GLFeature::get_query_object_i64v); + MarkUnsupported(GLFeature::get_query_object_iv); + MarkUnsupported(GLFeature::occlusion_query); + MarkUnsupported(GLFeature::occlusion_query_boolean); + MarkUnsupported(GLFeature::occlusion_query2); + } + } + + if (IsSupported(GLFeature::get_query_object_i64v)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, { "GetQueryObjecti64v", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, { "GetQueryObjectui64v", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetQueryObjecti64v, { "GetQueryObjecti64vEXT", "GetQueryObjecti64vANGLE", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetQueryObjectui64v, { "GetQueryObjectui64vEXT", "GetQueryObjectui64vANGLE", nullptr } }, + END_SYMBOLS + }; + if (!fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_i64v)) { + MarkUnsupported(GLFeature::query_counter); + } + } + + if (IsSupported(GLFeature::get_query_object_iv)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectiv", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetQueryObjectiv, { "GetQueryObjectivEXT", "GetQueryObjectivANGLE", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_query_object_iv); + } + + if (IsSupported(GLFeature::clear_buffers)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fClearBufferfi, { "ClearBufferfi", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearBufferfv, { "ClearBufferfv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearBufferiv, { "ClearBufferiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fClearBufferuiv, { "ClearBufferuiv", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::clear_buffers); + } + + if (IsSupported(GLFeature::copy_buffer)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fCopyBufferSubData, { "CopyBufferSubData", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::copy_buffer); + } + + if (IsSupported(GLFeature::draw_buffers)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffers", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawBuffers, { "DrawBuffersARB", "DrawBuffersEXT", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_buffers); + } + + if (IsSupported(GLFeature::draw_range_elements)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElements", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fDrawRangeElements, { "DrawRangeElementsEXT", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::draw_range_elements); + } + + if (IsSupported(GLFeature::get_integer_indexed)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegeri_v", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] ={ + { (PRFuncPtr*) &mSymbols.fGetIntegeri_v, { "GetIntegerIndexedvEXT", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::get_integer_indexed); + } + + if (IsSupported(GLFeature::get_integer64_indexed)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetInteger64i_v, { "GetInteger64i_v", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::get_integer64_indexed); + } + + if (IsSupported(GLFeature::gpu_shader4)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetVertexAttribIiv, { "GetVertexAttribIiv", "GetVertexAttribIivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetVertexAttribIuiv, { "GetVertexAttribIuiv", "GetVertexAttribIuivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribI4i, { "VertexAttribI4i", "VertexAttribI4iEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribI4iv, { "VertexAttribI4iv","VertexAttribI4ivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribI4ui, { "VertexAttribI4ui", "VertexAttribI4uiEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribI4uiv, { "VertexAttribI4uiv", "VertexAttribI4uivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fVertexAttribIPointer, { "VertexAttribIPointer", "VertexAttribIPointerEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1ui, { "Uniform1ui", "Uniform1uiEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2ui, { "Uniform2ui", "Uniform2uiEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3ui, { "Uniform3ui", "Uniform3uiEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4ui, { "Uniform4ui", "Uniform4uiEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform1uiv, { "Uniform1uiv", "Uniform1uivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform2uiv, { "Uniform2uiv", "Uniform2uivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform3uiv, { "Uniform3uiv", "Uniform3uivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniform4uiv, { "Uniform4uiv", "Uniform4uivEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetFragDataLocation, { "GetFragDataLocation", "GetFragDataLocationEXT", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformuiv, { "GetUniformuiv", "GetUniformuivEXT", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::gpu_shader4); + } + + if (IsSupported(GLFeature::map_buffer_range)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fMapBufferRange, { "MapBufferRange", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFlushMappedBufferRange, { "FlushMappedBufferRange", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUnmapBuffer, { "UnmapBuffer", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::map_buffer_range); + } + + if (IsSupported(GLFeature::texture_3D)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fTexImage3D, { "TexImage3D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTexSubImage3D, { "TexSubImage3D", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fTexSubImage3D, { "TexSubImage3DEXT", "TexSubImage3DOES", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D); + } + + if (IsSupported(GLFeature::texture_3D_compressed)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, { "CompressedTexImage3D", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, { "CompressedTexSubImage3D", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fCompressedTexImage3D, { "CompressedTexImage3DARB", "CompressedTexImage3DOES", nullptr } }, + { (PRFuncPtr*) &mSymbols.fCompressedTexSubImage3D, { "CompressedTexSubImage3DARB", "CompressedTexSubImage3DOES", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_compressed); + } + + if (IsSupported(GLFeature::texture_3D_copy)) { + const SymLoadStruct coreSymbols[] = { + { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, { "CopyTexSubImage3D", nullptr } }, + END_SYMBOLS + }; + const SymLoadStruct extSymbols[] = { + { (PRFuncPtr*) &mSymbols.fCopyTexSubImage3D, { "CopyTexSubImage3DEXT", "CopyTexSubImage3DOES", nullptr } }, + END_SYMBOLS + }; + fnLoadFeatureByCore(coreSymbols, extSymbols, GLFeature::texture_3D_copy); + } + + if (IsSupported(GLFeature::uniform_buffer_object)) { + // Note: Don't query for glGetActiveUniformName because it is not + // supported by GL ES 3. + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGetUniformIndices, { "GetUniformIndices", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveUniformsiv, { "GetActiveUniformsiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetUniformBlockIndex, { "GetUniformBlockIndex", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockiv, { "GetActiveUniformBlockiv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetActiveUniformBlockName, { "GetActiveUniformBlockName", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformBlockBinding, { "UniformBlockBinding", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::uniform_buffer_object); + } + + if (IsSupported(GLFeature::uniform_matrix_nonsquare)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fUniformMatrix2x3fv, { "UniformMatrix2x3fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix2x4fv, { "UniformMatrix2x4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix3x2fv, { "UniformMatrix3x2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix3x4fv, { "UniformMatrix3x4fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix4x2fv, { "UniformMatrix4x2fv", nullptr } }, + { (PRFuncPtr*) &mSymbols.fUniformMatrix4x3fv, { "UniformMatrix4x3fv", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::uniform_matrix_nonsquare); + } + + if (IsSupported(GLFeature::internalformat_query)) { + const SymLoadStruct symbols[] = { + CORE_SYMBOL(GetInternalformativ), + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::internalformat_query); + } + + if (IsSupported(GLFeature::invalidate_framebuffer)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fInvalidateFramebuffer, { "InvalidateFramebuffer", nullptr } }, + { (PRFuncPtr*) &mSymbols.fInvalidateSubFramebuffer, { "InvalidateSubFramebuffer", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::invalidate_framebuffer); + } + + if (IsSupported(GLFeature::prim_restart)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fPrimitiveRestartIndex, { "PrimitiveRestartIndex", "PrimitiveRestartIndexNV", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::prim_restart); + } + + if (IsExtensionSupported(KHR_debug)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fDebugMessageControl, { "DebugMessageControl", "DebugMessageControlKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDebugMessageInsert, { "DebugMessageInsert", "DebugMessageInsertKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDebugMessageCallback, { "DebugMessageCallback", "DebugMessageCallbackKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetDebugMessageLog, { "GetDebugMessageLog", "GetDebugMessageLogKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetPointerv, { "GetPointerv", "GetPointervKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPushDebugGroup, { "PushDebugGroup", "PushDebugGroupKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fPopDebugGroup, { "PopDebugGroup", "PopDebugGroupKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fObjectLabel, { "ObjectLabel", "ObjectLabelKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetObjectLabel, { "GetObjectLabel", "GetObjectLabelKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fObjectPtrLabel, { "ObjectPtrLabel", "ObjectPtrLabelKHR", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetObjectPtrLabel, { "GetObjectPtrLabel", "GetObjectPtrLabelKHR", nullptr } }, + END_SYMBOLS + }; + fnLoadForExt(symbols, KHR_debug); + } + + if (IsExtensionSupported(NV_fence)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fGenFences, { "GenFencesNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fDeleteFences, { "DeleteFencesNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fSetFence, { "SetFenceNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fTestFence, { "TestFenceNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fFinishFence, { "FinishFenceNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fIsFence, { "IsFenceNV", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetFenceiv, { "GetFenceivNV", nullptr } }, + END_SYMBOLS + }; + fnLoadForExt(symbols, NV_fence); + } + + if (IsExtensionSupported(NV_texture_barrier)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fTextureBarrier, { "TextureBarrierNV", nullptr } }, + END_SYMBOLS + }; + fnLoadForExt(symbols, NV_texture_barrier); + } + + if (IsSupported(GLFeature::read_buffer)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fReadBuffer, { "ReadBuffer", nullptr } }, + END_SYMBOLS + }; + fnLoadForFeature(symbols, GLFeature::read_buffer); + } + + if (IsExtensionSupported(APPLE_framebuffer_multisample)) { + const SymLoadStruct symbols[] = { + { (PRFuncPtr*) &mSymbols.fResolveMultisampleFramebufferAPPLE, { "ResolveMultisampleFramebufferAPPLE", nullptr } }, + END_SYMBOLS + }; + fnLoadForExt(symbols, APPLE_framebuffer_multisample); + } + + // Load developer symbols, don't fail if we can't find them. + const SymLoadStruct devSymbols[] = { + { (PRFuncPtr*) &mSymbols.fGetTexImage, { "GetTexImage", nullptr } }, + { (PRFuncPtr*) &mSymbols.fGetTexLevelParameteriv, { "GetTexLevelParameteriv", nullptr } }, + END_SYMBOLS + }; + const bool warnOnFailures = ShouldSpew(); + LoadSymbols(devSymbols, trygl, prefix, warnOnFailures); +} + +#undef CORE_SYMBOL +#undef CORE_EXT_SYMBOL2 +#undef EXT_SYMBOL2 +#undef EXT_SYMBOL3 +#undef END_SYMBOLS + +void +GLContext::DebugCallback(GLenum source, + GLenum type, + GLuint id, + GLenum severity, + GLsizei length, + const GLchar* message) +{ + nsAutoCString sourceStr; + switch (source) { + case LOCAL_GL_DEBUG_SOURCE_API: + sourceStr = NS_LITERAL_CSTRING("SOURCE_API"); + break; + case LOCAL_GL_DEBUG_SOURCE_WINDOW_SYSTEM: + sourceStr = NS_LITERAL_CSTRING("SOURCE_WINDOW_SYSTEM"); + break; + case LOCAL_GL_DEBUG_SOURCE_SHADER_COMPILER: + sourceStr = NS_LITERAL_CSTRING("SOURCE_SHADER_COMPILER"); + break; + case LOCAL_GL_DEBUG_SOURCE_THIRD_PARTY: + sourceStr = NS_LITERAL_CSTRING("SOURCE_THIRD_PARTY"); + break; + case LOCAL_GL_DEBUG_SOURCE_APPLICATION: + sourceStr = NS_LITERAL_CSTRING("SOURCE_APPLICATION"); + break; + case LOCAL_GL_DEBUG_SOURCE_OTHER: + sourceStr = NS_LITERAL_CSTRING("SOURCE_OTHER"); + break; + default: + sourceStr = nsPrintfCString("<source 0x%04x>", source); + break; + } + + nsAutoCString typeStr; + switch (type) { + case LOCAL_GL_DEBUG_TYPE_ERROR: + typeStr = NS_LITERAL_CSTRING("TYPE_ERROR"); + break; + case LOCAL_GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR: + typeStr = NS_LITERAL_CSTRING("TYPE_DEPRECATED_BEHAVIOR"); + break; + case LOCAL_GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR: + typeStr = NS_LITERAL_CSTRING("TYPE_UNDEFINED_BEHAVIOR"); + break; + case LOCAL_GL_DEBUG_TYPE_PORTABILITY: + typeStr = NS_LITERAL_CSTRING("TYPE_PORTABILITY"); + break; + case LOCAL_GL_DEBUG_TYPE_PERFORMANCE: + typeStr = NS_LITERAL_CSTRING("TYPE_PERFORMANCE"); + break; + case LOCAL_GL_DEBUG_TYPE_OTHER: + typeStr = NS_LITERAL_CSTRING("TYPE_OTHER"); + break; + case LOCAL_GL_DEBUG_TYPE_MARKER: + typeStr = NS_LITERAL_CSTRING("TYPE_MARKER"); + break; + default: + typeStr = nsPrintfCString("<type 0x%04x>", type); + break; + } + + nsAutoCString sevStr; + switch (severity) { + case LOCAL_GL_DEBUG_SEVERITY_HIGH: + sevStr = NS_LITERAL_CSTRING("SEVERITY_HIGH"); + break; + case LOCAL_GL_DEBUG_SEVERITY_MEDIUM: + sevStr = NS_LITERAL_CSTRING("SEVERITY_MEDIUM"); + break; + case LOCAL_GL_DEBUG_SEVERITY_LOW: + sevStr = NS_LITERAL_CSTRING("SEVERITY_LOW"); + break; + case LOCAL_GL_DEBUG_SEVERITY_NOTIFICATION: + sevStr = NS_LITERAL_CSTRING("SEVERITY_NOTIFICATION"); + break; + default: + sevStr = nsPrintfCString("<severity 0x%04x>", severity); + break; + } + + printf_stderr("[KHR_debug: 0x%" PRIxPTR "] ID %u: %s, %s, %s:\n %s\n", + (uintptr_t)this, + id, + sourceStr.BeginReading(), + typeStr.BeginReading(), + sevStr.BeginReading(), + message); +} + +void +GLContext::InitExtensions() +{ + MOZ_ASSERT(IsCurrent()); + + std::vector<nsCString> driverExtensionList; + + if (IsFeatureProvidedByCoreSymbols(GLFeature::get_string_indexed)) { + GLuint count = 0; + GetUIntegerv(LOCAL_GL_NUM_EXTENSIONS, &count); + for (GLuint i = 0; i < count; i++) { + // This is UTF-8. + const char* rawExt = (const char*)fGetStringi(LOCAL_GL_EXTENSIONS, i); + + // We CANNOT use nsDependentCString here, because the spec doesn't guarantee + // that the pointers returned are different, only that their contents are. + // On Flame, each of these index string queries returns the same address. + driverExtensionList.push_back(nsCString(rawExt)); + } + } else { + MOZ_ALWAYS_TRUE(!fGetError()); + const char* rawExts = (const char*)fGetString(LOCAL_GL_EXTENSIONS); + MOZ_ALWAYS_TRUE(!fGetError()); + + if (rawExts) { + nsDependentCString exts(rawExts); + SplitByChar(exts, ' ', &driverExtensionList); + } + } + + const bool shouldDumpExts = ShouldDumpExts(); + if (shouldDumpExts) { + printf_stderr("%i GL driver extensions: (*: recognized)\n", + (uint32_t)driverExtensionList.size()); + } + + MarkBitfieldByStrings(driverExtensionList, shouldDumpExts, sExtensionNames, + &mAvailableExtensions); + + if (WorkAroundDriverBugs()) { + if (Vendor() == GLVendor::Qualcomm) { + // Some Adreno drivers do not report GL_OES_EGL_sync, but they really do support it. + MarkExtensionSupported(OES_EGL_sync); + } + + if (Vendor() == GLVendor::ATI) { + // ATI drivers say this extension exists, but we can't + // actually find the EGLImageTargetRenderbufferStorageOES + // extension function pointer in the drivers. + MarkExtensionUnsupported(OES_EGL_image); + } + + if (Vendor() == GLVendor::Imagination && + Renderer() == GLRenderer::SGX540) + { + // Bug 980048 + MarkExtensionUnsupported(OES_EGL_sync); + } + +#ifdef MOZ_WIDGET_ANDROID + if (Vendor() == GLVendor::Imagination && + Renderer() == GLRenderer::SGX544MP && + AndroidBridge::Bridge()->GetAPIVersion() < 21) + { + // Bug 1026404 + MarkExtensionUnsupported(OES_EGL_image); + MarkExtensionUnsupported(OES_EGL_image_external); + } +#endif + + if (Vendor() == GLVendor::ARM && + (Renderer() == GLRenderer::Mali400MP || + Renderer() == GLRenderer::Mali450MP)) + { + // Bug 1264505 + MarkExtensionUnsupported(OES_EGL_image_external); + } + + if (Renderer() == GLRenderer::AndroidEmulator) { + // the Android emulator, which we use to run B2G reftests on, + // doesn't expose the OES_rgb8_rgba8 extension, but it seems to + // support it (tautologically, as it only runs on desktop GL). + MarkExtensionSupported(OES_rgb8_rgba8); + // there seems to be a similar issue for EXT_texture_format_BGRA8888 + // on the Android 4.3 emulator + MarkExtensionSupported(EXT_texture_format_BGRA8888); + } + + if (Vendor() == GLVendor::VMware && + Renderer() == GLRenderer::GalliumLlvmpipe) + { + // The llvmpipe driver that is used on linux try servers appears to have + // buggy support for s3tc/dxt1 compressed textures. + // See Bug 975824. + MarkExtensionUnsupported(EXT_texture_compression_s3tc); + MarkExtensionUnsupported(EXT_texture_compression_dxt1); + MarkExtensionUnsupported(ANGLE_texture_compression_dxt3); + MarkExtensionUnsupported(ANGLE_texture_compression_dxt5); + } + +#ifdef XP_MACOSX + // Bug 1009642: On OSX Mavericks (10.9), the driver for Intel HD + // 3000 appears to be buggy WRT updating sub-images of S3TC + // textures with glCompressedTexSubImage2D. Works on Intel HD 4000 + // and Intel HD 5000/Iris that I tested. + // Bug 1124996: Appears to be the same on OSX Yosemite (10.10) + if (nsCocoaFeatures::OSXVersionMajor() == 10 && + nsCocoaFeatures::OSXVersionMinor() >= 9 && + Renderer() == GLRenderer::IntelHD3000) + { + MarkExtensionUnsupported(EXT_texture_compression_s3tc); + } +#endif + } + + if (shouldDumpExts) { + printf_stderr("\nActivated extensions:\n"); + + for (size_t i = 0; i < mAvailableExtensions.size(); i++) { + if (!mAvailableExtensions[i]) + continue; + + const char* ext = sExtensionNames[i]; + printf_stderr("[%i] %s\n", (uint32_t)i, ext); + } + } +} + +void +GLContext::PlatformStartup() +{ + RegisterStrongMemoryReporter(new GfxTexturesReporter()); +} + +// Common code for checking for both GL extensions and GLX extensions. +bool +GLContext::ListHasExtension(const GLubyte* extensions, const char* extension) +{ + // fix bug 612572 - we were crashing as we were calling this function with extensions==null + if (extensions == nullptr || extension == nullptr) + return false; + + const GLubyte* start; + GLubyte* where; + GLubyte* terminator; + + /* Extension names should not have spaces. */ + where = (GLubyte*) strchr(extension, ' '); + if (where || *extension == '\0') + return false; + + /* + * It takes a bit of care to be fool-proof about parsing the + * OpenGL extensions string. Don't be fooled by sub-strings, + * etc. + */ + start = extensions; + for (;;) { + where = (GLubyte*) strstr((const char*) start, extension); + if (!where) { + break; + } + terminator = where + strlen(extension); + if (where == start || *(where - 1) == ' ') { + if (*terminator == ' ' || *terminator == '\0') { + return true; + } + } + start = terminator; + } + return false; +} + +GLFormats +GLContext::ChooseGLFormats(const SurfaceCaps& caps) const +{ + GLFormats formats; + + // If we're on ES2 hardware and we have an explicit request for 16 bits of color or less + // OR we don't support full 8-bit color, return a 4444 or 565 format. + bool bpp16 = caps.bpp16; + if (IsGLES()) { + if (!IsExtensionSupported(OES_rgb8_rgba8)) + bpp16 = true; + } else { + // RGB565 is uncommon on desktop, requiring ARB_ES2_compatibility. + // Since it's also vanishingly useless there, let's not support it. + bpp16 = false; + } + + if (bpp16) { + MOZ_ASSERT(IsGLES()); + if (caps.alpha) { + formats.color_texInternalFormat = LOCAL_GL_RGBA; + formats.color_texFormat = LOCAL_GL_RGBA; + formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_4_4_4_4; + formats.color_rbFormat = LOCAL_GL_RGBA4; + } else { + formats.color_texInternalFormat = LOCAL_GL_RGB; + formats.color_texFormat = LOCAL_GL_RGB; + formats.color_texType = LOCAL_GL_UNSIGNED_SHORT_5_6_5; + formats.color_rbFormat = LOCAL_GL_RGB565; + } + } else { + formats.color_texType = LOCAL_GL_UNSIGNED_BYTE; + + if (caps.alpha) { + formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGBA : LOCAL_GL_RGBA8; + formats.color_texFormat = LOCAL_GL_RGBA; + formats.color_rbFormat = LOCAL_GL_RGBA8; + } else { + formats.color_texInternalFormat = IsGLES() ? LOCAL_GL_RGB : LOCAL_GL_RGB8; + formats.color_texFormat = LOCAL_GL_RGB; + formats.color_rbFormat = LOCAL_GL_RGB8; + } + } + + uint32_t msaaLevel = gfxPrefs::MSAALevel(); + GLsizei samples = msaaLevel * msaaLevel; + samples = std::min(samples, mMaxSamples); + + // Bug 778765. + if (WorkAroundDriverBugs() && samples == 1) { + samples = 0; + } + formats.samples = samples; + + + // Be clear that these are 0 if unavailable. + formats.depthStencil = 0; + if (IsSupported(GLFeature::packed_depth_stencil)) { + formats.depthStencil = LOCAL_GL_DEPTH24_STENCIL8; + } + + formats.depth = 0; + if (IsGLES()) { + if (IsExtensionSupported(OES_depth24)) { + formats.depth = LOCAL_GL_DEPTH_COMPONENT24; + } else { + formats.depth = LOCAL_GL_DEPTH_COMPONENT16; + } + } else { + formats.depth = LOCAL_GL_DEPTH_COMPONENT24; + } + + formats.stencil = LOCAL_GL_STENCIL_INDEX8; + + return formats; +} + +bool +GLContext::IsFramebufferComplete(GLuint fb, GLenum* pStatus) +{ + MOZ_ASSERT(fb); + + ScopedBindFramebuffer autoFB(this, fb); + MOZ_ASSERT(fIsFramebuffer(fb)); + + GLenum status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + if (pStatus) + *pStatus = status; + + return status == LOCAL_GL_FRAMEBUFFER_COMPLETE; +} + +void +GLContext::AttachBuffersToFB(GLuint colorTex, GLuint colorRB, + GLuint depthRB, GLuint stencilRB, + GLuint fb, GLenum target) +{ + MOZ_ASSERT(fb); + MOZ_ASSERT( !(colorTex && colorRB) ); + + ScopedBindFramebuffer autoFB(this, fb); + MOZ_ASSERT(fIsFramebuffer(fb)); // It only counts after being bound. + + if (colorTex) { + MOZ_ASSERT(fIsTexture(colorTex)); + MOZ_ASSERT(target == LOCAL_GL_TEXTURE_2D || + target == LOCAL_GL_TEXTURE_RECTANGLE_ARB); + fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + target, + colorTex, + 0); + } else if (colorRB) { + // On the Android 4.3 emulator, IsRenderbuffer may return false incorrectly. + MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(colorRB)); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, + colorRB); + } + + if (depthRB) { + MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(depthRB)); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_DEPTH_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + depthRB); + } + + if (stencilRB) { + MOZ_ASSERT_IF(Renderer() != GLRenderer::AndroidEmulator, fIsRenderbuffer(stencilRB)); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_STENCIL_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + stencilRB); + } +} + +bool +GLContext::AssembleOffscreenFBs(const GLuint colorMSRB, + const GLuint depthRB, + const GLuint stencilRB, + const GLuint texture, + GLuint* drawFB_out, + GLuint* readFB_out) +{ + if (!colorMSRB && !texture) { + MOZ_ASSERT(!depthRB && !stencilRB); + + if (drawFB_out) + *drawFB_out = 0; + if (readFB_out) + *readFB_out = 0; + + return true; + } + + ScopedBindFramebuffer autoFB(this); + + GLuint drawFB = 0; + GLuint readFB = 0; + + if (texture) { + readFB = 0; + fGenFramebuffers(1, &readFB); + BindFB(readFB); + fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_TEXTURE_2D, + texture, + 0); + } + + if (colorMSRB) { + drawFB = 0; + fGenFramebuffers(1, &drawFB); + BindFB(drawFB); + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, + colorMSRB); + } else { + drawFB = readFB; + } + MOZ_ASSERT(GetFB() == drawFB); + + if (depthRB) { + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_DEPTH_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + depthRB); + } + + if (stencilRB) { + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_STENCIL_ATTACHMENT, + LOCAL_GL_RENDERBUFFER, + stencilRB); + } + + // We should be all resized. Check for framebuffer completeness. + GLenum status; + bool isComplete = true; + + if (!IsFramebufferComplete(drawFB, &status)) { + NS_WARNING("DrawFBO: Incomplete"); + #ifdef MOZ_GL_DEBUG + if (ShouldSpew()) { + printf_stderr("Framebuffer status: %X\n", status); + } + #endif + isComplete = false; + } + + if (!IsFramebufferComplete(readFB, &status)) { + NS_WARNING("ReadFBO: Incomplete"); + #ifdef MOZ_GL_DEBUG + if (ShouldSpew()) { + printf_stderr("Framebuffer status: %X\n", status); + } + #endif + isComplete = false; + } + + if (drawFB_out) { + *drawFB_out = drawFB; + } else if (drawFB) { + NS_RUNTIMEABORT("drawFB created when not requested!"); + } + + if (readFB_out) { + *readFB_out = readFB; + } else if (readFB) { + NS_RUNTIMEABORT("readFB created when not requested!"); + } + + return isComplete; +} + + +void +GLContext::ClearSafely() +{ + // bug 659349 --- we must be very careful here: clearing a GL framebuffer is nontrivial, relies on a lot of state, + // and in the case of the backbuffer of a WebGL context, state is exposed to scripts. + // + // The code here is taken from WebGLContext::ForceClearFramebufferWithDefaultValues, but I didn't find a good way of + // sharing code with it. WebGL's code is somewhat performance-critical as it is typically called on every frame, so + // WebGL keeps track of GL state to avoid having to query it everytime, and also tries to only do work for actually + // present buffers (e.g. stencil buffer). Doing that here seems like premature optimization, + // as ClearSafely() is called only when e.g. a canvas is resized, not on every animation frame. + + realGLboolean scissorTestEnabled; + realGLboolean ditherEnabled; + realGLboolean colorWriteMask[4]; + realGLboolean depthWriteMask; + GLint stencilWriteMaskFront, stencilWriteMaskBack; + GLfloat colorClearValue[4]; + GLfloat depthClearValue; + GLint stencilClearValue; + + // save current GL state + fGetBooleanv(LOCAL_GL_SCISSOR_TEST, &scissorTestEnabled); + fGetBooleanv(LOCAL_GL_DITHER, &ditherEnabled); + fGetBooleanv(LOCAL_GL_COLOR_WRITEMASK, colorWriteMask); + fGetBooleanv(LOCAL_GL_DEPTH_WRITEMASK, &depthWriteMask); + fGetIntegerv(LOCAL_GL_STENCIL_WRITEMASK, &stencilWriteMaskFront); + fGetIntegerv(LOCAL_GL_STENCIL_BACK_WRITEMASK, &stencilWriteMaskBack); + fGetFloatv(LOCAL_GL_COLOR_CLEAR_VALUE, colorClearValue); + fGetFloatv(LOCAL_GL_DEPTH_CLEAR_VALUE, &depthClearValue); + fGetIntegerv(LOCAL_GL_STENCIL_CLEAR_VALUE, &stencilClearValue); + + // prepare GL state for clearing + fDisable(LOCAL_GL_SCISSOR_TEST); + fDisable(LOCAL_GL_DITHER); + + fColorMask(1, 1, 1, 1); + fClearColor(0.f, 0.f, 0.f, 0.f); + + fDepthMask(1); + fClearDepth(1.0f); + + fStencilMask(0xffffffff); + fClearStencil(0); + + // do clear + fClear(LOCAL_GL_COLOR_BUFFER_BIT | + LOCAL_GL_DEPTH_BUFFER_BIT | + LOCAL_GL_STENCIL_BUFFER_BIT); + + // restore GL state after clearing + fColorMask(colorWriteMask[0], + colorWriteMask[1], + colorWriteMask[2], + colorWriteMask[3]); + fClearColor(colorClearValue[0], + colorClearValue[1], + colorClearValue[2], + colorClearValue[3]); + + fDepthMask(depthWriteMask); + fClearDepth(depthClearValue); + + fStencilMaskSeparate(LOCAL_GL_FRONT, stencilWriteMaskFront); + fStencilMaskSeparate(LOCAL_GL_BACK, stencilWriteMaskBack); + fClearStencil(stencilClearValue); + + if (ditherEnabled) + fEnable(LOCAL_GL_DITHER); + else + fDisable(LOCAL_GL_DITHER); + + if (scissorTestEnabled) + fEnable(LOCAL_GL_SCISSOR_TEST); + else + fDisable(LOCAL_GL_SCISSOR_TEST); + +} + +void +GLContext::MarkDestroyed() +{ + if (IsDestroyed()) + return; + + // Null these before they're naturally nulled after dtor, as we want GLContext to + // still be alive in *their* dtors. + mScreen = nullptr; + mBlitHelper = nullptr; + mReadTexImageHelper = nullptr; + + if (MakeCurrent()) { + mTexGarbageBin->GLContextTeardown(); + } else { + NS_WARNING("MakeCurrent() failed during MarkDestroyed! Skipping GL object teardown."); + } + + mSymbols.Zero(); +} + +#ifdef MOZ_GL_DEBUG +/* static */ void +GLContext::AssertNotPassingStackBufferToTheGL(const void* ptr) +{ + int somethingOnTheStack; + const void* someStackPtr = &somethingOnTheStack; + const int page_bits = 12; + intptr_t page = reinterpret_cast<uintptr_t>(ptr) >> page_bits; + intptr_t someStackPage = reinterpret_cast<uintptr_t>(someStackPtr) >> page_bits; + uintptr_t pageDistance = std::abs(page - someStackPage); + + // Explanation for the "distance <= 1" check here as opposed to just + // an equality check. + // + // Here we assume that pages immediately adjacent to the someStackAddress page, + // are also stack pages. That allows to catch the case where the calling frame put + // a buffer on the stack, and we just crossed the page boundary. That is likely + // to happen, precisely, when using stack arrays. I hit that specifically + // with CompositorOGL::Initialize. + // + // In theory we could be unlucky and wrongly assert here. If that happens, + // it will only affect debug builds, and looking at stacks we'll be able to + // see that this assert is wrong and revert to the conservative and safe + // approach of only asserting when address and someStackAddress are + // on the same page. + bool isStackAddress = pageDistance <= 1; + MOZ_ASSERT(!isStackAddress, + "Please don't pass stack arrays to the GL. " + "Consider using HeapCopyOfStackArray. " + "See bug 1005658."); +} + +void +GLContext::CreatedProgram(GLContext* aOrigin, GLuint aName) +{ + mTrackedPrograms.AppendElement(NamedResource(aOrigin, aName)); +} + +void +GLContext::CreatedShader(GLContext* aOrigin, GLuint aName) +{ + mTrackedShaders.AppendElement(NamedResource(aOrigin, aName)); +} + +void +GLContext::CreatedBuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedBuffers.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedQueries(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedQueries.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedTextures(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedTextures.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedFramebuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedFramebuffers.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +void +GLContext::CreatedRenderbuffers(GLContext* aOrigin, GLsizei aCount, GLuint* aNames) +{ + for (GLsizei i = 0; i < aCount; ++i) { + mTrackedRenderbuffers.AppendElement(NamedResource(aOrigin, aNames[i])); + } +} + +static void +RemoveNamesFromArray(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames, nsTArray<GLContext::NamedResource>& aArray) +{ + for (GLsizei j = 0; j < aCount; ++j) { + GLuint name = aNames[j]; + // name 0 can be ignored + if (name == 0) + continue; + + for (uint32_t i = 0; i < aArray.Length(); ++i) { + if (aArray[i].name == name) { + aArray.RemoveElementAt(i); + break; + } + } + } +} + +void +GLContext::DeletedProgram(GLContext* aOrigin, GLuint aName) +{ + RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedPrograms); +} + +void +GLContext::DeletedShader(GLContext* aOrigin, GLuint aName) +{ + RemoveNamesFromArray(aOrigin, 1, &aName, mTrackedShaders); +} + +void +GLContext::DeletedBuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedBuffers); +} + +void +GLContext::DeletedQueries(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedQueries); +} + +void +GLContext::DeletedTextures(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedTextures); +} + +void +GLContext::DeletedFramebuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedFramebuffers); +} + +void +GLContext::DeletedRenderbuffers(GLContext* aOrigin, GLsizei aCount, const GLuint* aNames) +{ + RemoveNamesFromArray(aOrigin, aCount, aNames, mTrackedRenderbuffers); +} + +static void +MarkContextDestroyedInArray(GLContext* aContext, nsTArray<GLContext::NamedResource>& aArray) +{ + for (uint32_t i = 0; i < aArray.Length(); ++i) { + if (aArray[i].origin == aContext) + aArray[i].originDeleted = true; + } +} + +void +GLContext::SharedContextDestroyed(GLContext* aChild) +{ + MarkContextDestroyedInArray(aChild, mTrackedPrograms); + MarkContextDestroyedInArray(aChild, mTrackedShaders); + MarkContextDestroyedInArray(aChild, mTrackedTextures); + MarkContextDestroyedInArray(aChild, mTrackedFramebuffers); + MarkContextDestroyedInArray(aChild, mTrackedRenderbuffers); + MarkContextDestroyedInArray(aChild, mTrackedBuffers); + MarkContextDestroyedInArray(aChild, mTrackedQueries); +} + +static void +ReportArrayContents(const char* title, const nsTArray<GLContext::NamedResource>& aArray) +{ + if (aArray.Length() == 0) + return; + + printf_stderr("%s:\n", title); + + nsTArray<GLContext::NamedResource> copy(aArray); + copy.Sort(); + + GLContext* lastContext = nullptr; + for (uint32_t i = 0; i < copy.Length(); ++i) { + if (lastContext != copy[i].origin) { + if (lastContext) + printf_stderr("\n"); + printf_stderr(" [%p - %s] ", copy[i].origin, copy[i].originDeleted ? "deleted" : "live"); + lastContext = copy[i].origin; + } + printf_stderr("%d ", copy[i].name); + } + printf_stderr("\n"); +} + +void +GLContext::ReportOutstandingNames() +{ + if (!ShouldSpew()) + return; + + printf_stderr("== GLContext %p Outstanding ==\n", this); + + ReportArrayContents("Outstanding Textures", mTrackedTextures); + ReportArrayContents("Outstanding Buffers", mTrackedBuffers); + ReportArrayContents("Outstanding Queries", mTrackedQueries); + ReportArrayContents("Outstanding Programs", mTrackedPrograms); + ReportArrayContents("Outstanding Shaders", mTrackedShaders); + ReportArrayContents("Outstanding Framebuffers", mTrackedFramebuffers); + ReportArrayContents("Outstanding Renderbuffers", mTrackedRenderbuffers); +} + +#endif /* DEBUG */ + +void +GLContext::GuaranteeResolve() +{ + if (mScreen) { + mScreen->AssureBlitted(); + } + fFinish(); +} + +const gfx::IntSize& +GLContext::OffscreenSize() const +{ + MOZ_ASSERT(IsOffscreen()); + return mScreen->Size(); +} + +bool +GLContext::CreateScreenBufferImpl(const IntSize& size, const SurfaceCaps& caps) +{ + UniquePtr<GLScreenBuffer> newScreen = GLScreenBuffer::Create(this, size, caps); + if (!newScreen) + return false; + + if (!newScreen->Resize(size)) { + return false; + } + + // This will rebind to 0 (Screen) if needed when + // it falls out of scope. + ScopedBindFramebuffer autoFB(this); + + mScreen = Move(newScreen); + + return true; +} + +bool +GLContext::ResizeScreenBuffer(const IntSize& size) +{ + if (!IsOffscreenSizeAllowed(size)) + return false; + + return mScreen->Resize(size); +} + +void +GLContext::ForceDirtyScreen() +{ + ScopedBindFramebuffer autoFB(0); + + BeforeGLDrawCall(); + // no-op; just pretend we did something + AfterGLDrawCall(); +} + +void +GLContext::CleanDirtyScreen() +{ + ScopedBindFramebuffer autoFB(0); + + BeforeGLReadCall(); + // no-op; we just want to make sure the Read FBO is updated if it needs to be + AfterGLReadCall(); +} + +void +GLContext::EmptyTexGarbageBin() +{ + TexGarbageBin()->EmptyGarbage(); +} + +bool +GLContext::IsOffscreenSizeAllowed(const IntSize& aSize) const +{ + int32_t biggerDimension = std::max(aSize.width, aSize.height); + int32_t maxAllowed = std::min(mMaxRenderbufferSize, mMaxTextureSize); + return biggerDimension <= maxAllowed; +} + +bool +GLContext::IsOwningThreadCurrent() +{ + return PlatformThread::CurrentId() == mOwningThreadId; +} + +GLBlitHelper* +GLContext::BlitHelper() +{ + if (!mBlitHelper) { + mBlitHelper.reset(new GLBlitHelper(this)); + } + + return mBlitHelper.get(); +} + +GLReadTexImageHelper* +GLContext::ReadTexImageHelper() +{ + if (!mReadTexImageHelper) { + mReadTexImageHelper = MakeUnique<GLReadTexImageHelper>(this); + } + + return mReadTexImageHelper.get(); +} + +void +GLContext::FlushIfHeavyGLCallsSinceLastFlush() +{ + if (!mHeavyGLCallsSinceLastFlush) { + return; + } + MakeCurrent(); + fFlush(); +} + +/*static*/ bool +GLContext::ShouldDumpExts() +{ + return gfxEnv::GlDumpExtensions(); +} + +bool +DoesStringMatch(const char* aString, const char* aWantedString) +{ + if (!aString || !aWantedString) + return false; + + const char* occurrence = strstr(aString, aWantedString); + + // aWanted not found + if (!occurrence) + return false; + + // aWantedString preceded by alpha character + if (occurrence != aString && isalpha(*(occurrence-1))) + return false; + + // aWantedVendor followed by alpha character + const char* afterOccurrence = occurrence + strlen(aWantedString); + if (isalpha(*afterOccurrence)) + return false; + + return true; +} + +/*static*/ bool +GLContext::ShouldSpew() +{ + return gfxEnv::GlSpew(); +} + +void +SplitByChar(const nsACString& str, const char delim, std::vector<nsCString>* const out) +{ + uint32_t start = 0; + while (true) { + int32_t end = str.FindChar(' ', start); + if (end == -1) + break; + + uint32_t len = (uint32_t)end - start; + nsDependentCSubstring substr(str, start, len); + out->push_back(nsCString(substr)); + + start = end + 1; + continue; + } + + nsDependentCSubstring substr(str, start); + out->push_back(nsCString(substr)); +} + +void +GLContext::Readback(SharedSurface* src, gfx::DataSourceSurface* dest) +{ + MOZ_ASSERT(src && dest); + MOZ_ASSERT(dest->GetSize() == src->mSize); + MOZ_ASSERT(dest->GetFormat() == (src->mHasAlpha ? SurfaceFormat::B8G8R8A8 + : SurfaceFormat::B8G8R8X8)); + + MakeCurrent(); + + SharedSurface* prev = GetLockedSurface(); + + const bool needsSwap = src != prev; + if (needsSwap) { + if (prev) + prev->UnlockProd(); + src->LockProd(); + } + + GLuint tempFB = 0; + GLuint tempTex = 0; + + { + ScopedBindFramebuffer autoFB(this); + + // We're consuming from the producer side, so which do we use? + // Really, we just want a read-only lock, so ConsumerAcquire is the best match. + src->ProducerReadAcquire(); + + if (src->mAttachType == AttachmentType::Screen) { + fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); + } else { + fGenFramebuffers(1, &tempFB); + fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, tempFB); + + switch (src->mAttachType) { + case AttachmentType::GLTexture: + fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, + src->ProdTextureTarget(), src->ProdTexture(), 0); + break; + case AttachmentType::GLRenderbuffer: + fFramebufferRenderbuffer(LOCAL_GL_FRAMEBUFFER, LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_RENDERBUFFER, src->ProdRenderbuffer()); + break; + default: + MOZ_CRASH("GFX: bad `src->mAttachType`."); + } + + DebugOnly<GLenum> status = fCheckFramebufferStatus(LOCAL_GL_FRAMEBUFFER); + MOZ_ASSERT(status == LOCAL_GL_FRAMEBUFFER_COMPLETE); + } + + if (src->NeedsIndirectReads()) { + fGenTextures(1, &tempTex); + { + ScopedBindTexture autoTex(this, tempTex); + + GLenum format = src->mHasAlpha ? LOCAL_GL_RGBA + : LOCAL_GL_RGB; + auto width = src->mSize.width; + auto height = src->mSize.height; + fCopyTexImage2D(LOCAL_GL_TEXTURE_2D, 0, format, 0, 0, width, + height, 0); + } + + fFramebufferTexture2D(LOCAL_GL_FRAMEBUFFER, + LOCAL_GL_COLOR_ATTACHMENT0, + LOCAL_GL_TEXTURE_2D, tempTex, 0); + } + + ReadPixelsIntoDataSurface(this, dest); + + src->ProducerReadRelease(); + } + + if (tempFB) + fDeleteFramebuffers(1, &tempFB); + + if (tempTex) { + fDeleteTextures(1, &tempTex); + } + + if (needsSwap) { + src->UnlockProd(); + if (prev) + prev->LockProd(); + } +} + +// Do whatever tear-down is necessary after drawing to our offscreen FBO, +// if it's bound. +void +GLContext::AfterGLDrawCall() +{ + if (mScreen) { + mScreen->AfterDrawCall(); + } + mHeavyGLCallsSinceLastFlush = true; +} + +// Do whatever setup is necessary to read from our offscreen FBO, if it's +// bound. +void +GLContext::BeforeGLReadCall() +{ + if (mScreen) + mScreen->BeforeReadCall(); +} + +void +GLContext::fBindFramebuffer(GLenum target, GLuint framebuffer) +{ + if (!mScreen) { + raw_fBindFramebuffer(target, framebuffer); + return; + } + + switch (target) { + case LOCAL_GL_DRAW_FRAMEBUFFER_EXT: + mScreen->BindDrawFB(framebuffer); + return; + + case LOCAL_GL_READ_FRAMEBUFFER_EXT: + mScreen->BindReadFB(framebuffer); + return; + + case LOCAL_GL_FRAMEBUFFER: + mScreen->BindFB(framebuffer); + return; + + default: + // Nothing we care about, likely an error. + break; + } + + raw_fBindFramebuffer(target, framebuffer); +} + +void +GLContext::fCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, + GLint y, GLsizei width, GLsizei height, GLint border) +{ + if (!IsTextureSizeSafeToPassToDriver(target, width, height)) { + // pass wrong values to cause the GL to generate GL_INVALID_VALUE. + // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver. + level = -1; + width = -1; + height = -1; + border = -1; + } + + BeforeGLReadCall(); + bool didCopyTexImage2D = false; + if (mScreen) { + didCopyTexImage2D = mScreen->CopyTexImage2D(target, level, internalformat, x, + y, width, height, border); + } + + if (!didCopyTexImage2D) { + raw_fCopyTexImage2D(target, level, internalformat, x, y, width, height, + border); + } + AfterGLReadCall(); +} + +void +GLContext::fGetIntegerv(GLenum pname, GLint* params) +{ + switch (pname) { + // LOCAL_GL_FRAMEBUFFER_BINDING is equal to + // LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, + // so we don't need two cases. + case LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT: + if (mScreen) { + *params = mScreen->GetDrawFB(); + } else { + raw_fGetIntegerv(pname, params); + } + break; + + case LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT: + if (mScreen) { + *params = mScreen->GetReadFB(); + } else { + raw_fGetIntegerv(pname, params); + } + break; + + case LOCAL_GL_MAX_TEXTURE_SIZE: + MOZ_ASSERT(mMaxTextureSize>0); + *params = mMaxTextureSize; + break; + + case LOCAL_GL_MAX_CUBE_MAP_TEXTURE_SIZE: + MOZ_ASSERT(mMaxCubeMapTextureSize>0); + *params = mMaxCubeMapTextureSize; + break; + + case LOCAL_GL_MAX_RENDERBUFFER_SIZE: + MOZ_ASSERT(mMaxRenderbufferSize>0); + *params = mMaxRenderbufferSize; + break; + + case LOCAL_GL_VIEWPORT: + for (size_t i = 0; i < 4; i++) { + params[i] = mViewportRect[i]; + } + break; + + case LOCAL_GL_SCISSOR_BOX: + for (size_t i = 0; i < 4; i++) { + params[i] = mScissorRect[i]; + } + break; + + default: + raw_fGetIntegerv(pname, params); + break; + } +} + +void +GLContext::fReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, + GLenum type, GLvoid* pixels) +{ + BeforeGLReadCall(); + + bool didReadPixels = false; + if (mScreen) { + didReadPixels = mScreen->ReadPixels(x, y, width, height, format, type, pixels); + } + + if (!didReadPixels) { + raw_fReadPixels(x, y, width, height, format, type, pixels); + } + + AfterGLReadCall(); + + // Check if GL is giving back 1.0 alpha for + // RGBA reads to RGBA images from no-alpha buffers. +#ifdef XP_MACOSX + if (WorkAroundDriverBugs() && + Vendor() == gl::GLVendor::NVIDIA && + format == LOCAL_GL_RGBA && + type == LOCAL_GL_UNSIGNED_BYTE && + !IsCoreProfile() && + width && height) + { + GLint alphaBits = 0; + fGetIntegerv(LOCAL_GL_ALPHA_BITS, &alphaBits); + if (!alphaBits) { + const uint32_t alphaMask = 0xff000000; + + uint32_t* itr = (uint32_t*)pixels; + uint32_t testPixel = *itr; + if ((testPixel & alphaMask) != alphaMask) { + // We need to set the alpha channel to 1.0 manually. + uint32_t* itrEnd = itr + width*height; // Stride is guaranteed to be width*4. + + for (; itr != itrEnd; itr++) { + *itr |= alphaMask; + } + } + } + } +#endif +} + +void +GLContext::fDeleteFramebuffers(GLsizei n, const GLuint* names) +{ + if (mScreen) { + // Notify mScreen which framebuffers we're deleting. + // Otherwise, we will get framebuffer binding mispredictions. + for (int i = 0; i < n; i++) { + mScreen->DeletingFB(names[i]); + } + } + + // Avoid crash by flushing before glDeleteFramebuffers. See bug 1194923. + if (mNeedsFlushBeforeDeleteFB) { + fFlush(); + } + + if (n == 1 && *names == 0) { + // Deleting framebuffer 0 causes hangs on the DROID. See bug 623228. + } else { + raw_fDeleteFramebuffers(n, names); + } + TRACKING_CONTEXT(DeletedFramebuffers(this, n, names)); +} + +#ifdef MOZ_WIDGET_ANDROID +/** + * Conservatively estimate whether there is enough available + * contiguous virtual address space to map a newly allocated texture. + */ +static bool +WillTextureMapSucceed(GLsizei width, GLsizei height, GLenum format, GLenum type) +{ + bool willSucceed = false; + // Some drivers leave large gaps between textures, so require + // there to be double the actual size of the texture available. + size_t size = width * height * GetBytesPerTexel(format, type) * 2; + + void *p = mmap(nullptr, size, PROT_NONE, MAP_PRIVATE | MAP_ANONYMOUS, -1, 0); + if (p != MAP_FAILED) { + willSucceed = true; + munmap(p, size); + } + + return willSucceed; +} +#endif // MOZ_WIDGET_ANDROID + +void +GLContext::fTexImage2D(GLenum target, GLint level, GLint internalformat, + GLsizei width, GLsizei height, GLint border, + GLenum format, GLenum type, const GLvoid* pixels) { + if (!IsTextureSizeSafeToPassToDriver(target, width, height)) { + // pass wrong values to cause the GL to generate GL_INVALID_VALUE. + // See bug 737182 and the comment in IsTextureSizeSafeToPassToDriver. + level = -1; + width = -1; + height = -1; + border = -1; + } +#if MOZ_WIDGET_ANDROID + if (mTextureAllocCrashesOnMapFailure) { + // We have no way of knowing whether this texture already has + // storage allocated for it, and therefore whether this check + // is necessary. We must therefore assume it does not and + // always perform the check. + if (!WillTextureMapSucceed(width, height, internalformat, type)) { + return; + } + } +#endif + raw_fTexImage2D(target, level, internalformat, width, height, border, format, type, pixels); +} + +GLuint +GLContext::GetDrawFB() +{ + if (mScreen) + return mScreen->GetDrawFB(); + + GLuint ret = 0; + GetUIntegerv(LOCAL_GL_DRAW_FRAMEBUFFER_BINDING_EXT, &ret); + return ret; +} + +GLuint +GLContext::GetReadFB() +{ + if (mScreen) + return mScreen->GetReadFB(); + + GLenum bindEnum = IsSupported(GLFeature::split_framebuffer) + ? LOCAL_GL_READ_FRAMEBUFFER_BINDING_EXT + : LOCAL_GL_FRAMEBUFFER_BINDING; + + GLuint ret = 0; + GetUIntegerv(bindEnum, &ret); + return ret; +} + +GLuint +GLContext::GetFB() +{ + if (mScreen) { + // This has a very important extra assert that checks that we're + // not accidentally ignoring a situation where the draw and read + // FBs differ. + return mScreen->GetFB(); + } + + GLuint ret = 0; + GetUIntegerv(LOCAL_GL_FRAMEBUFFER_BINDING, &ret); + return ret; +} + +bool +GLContext::InitOffscreen(const gfx::IntSize& size, const SurfaceCaps& caps) +{ + if (!CreateScreenBuffer(size, caps)) + return false; + + MakeCurrent(); + fBindFramebuffer(LOCAL_GL_FRAMEBUFFER, 0); + fScissor(0, 0, size.width, size.height); + fViewport(0, 0, size.width, size.height); + + mCaps = mScreen->mCaps; + MOZ_ASSERT(!mCaps.any); + + return true; +} + +bool +GLContext::IsDrawingToDefaultFramebuffer() +{ + return Screen()->IsDrawFramebufferDefault(); +} + +GLuint +CreateTexture(GLContext* aGL, GLenum aInternalFormat, GLenum aFormat, + GLenum aType, const gfx::IntSize& aSize, bool linear) +{ + GLuint tex = 0; + aGL->fGenTextures(1, &tex); + ScopedBindTexture autoTex(aGL, tex); + + aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, + LOCAL_GL_TEXTURE_MIN_FILTER, linear ? LOCAL_GL_LINEAR + : LOCAL_GL_NEAREST); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, + LOCAL_GL_TEXTURE_MAG_FILTER, linear ? LOCAL_GL_LINEAR + : LOCAL_GL_NEAREST); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_S, + LOCAL_GL_CLAMP_TO_EDGE); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_2D, LOCAL_GL_TEXTURE_WRAP_T, + LOCAL_GL_CLAMP_TO_EDGE); + + aGL->fTexImage2D(LOCAL_GL_TEXTURE_2D, + 0, + aInternalFormat, + aSize.width, aSize.height, + 0, + aFormat, + aType, + nullptr); + + return tex; +} + +GLuint +CreateTextureForOffscreen(GLContext* aGL, const GLFormats& aFormats, + const gfx::IntSize& aSize) +{ + MOZ_ASSERT(aFormats.color_texInternalFormat); + MOZ_ASSERT(aFormats.color_texFormat); + MOZ_ASSERT(aFormats.color_texType); + + GLenum internalFormat = aFormats.color_texInternalFormat; + GLenum unpackFormat = aFormats.color_texFormat; + GLenum unpackType = aFormats.color_texType; + if (aGL->IsANGLE()) { + MOZ_ASSERT(internalFormat == LOCAL_GL_RGBA); + MOZ_ASSERT(unpackFormat == LOCAL_GL_RGBA); + MOZ_ASSERT(unpackType == LOCAL_GL_UNSIGNED_BYTE); + internalFormat = LOCAL_GL_BGRA_EXT; + unpackFormat = LOCAL_GL_BGRA_EXT; + } + + return CreateTexture(aGL, internalFormat, unpackFormat, unpackType, aSize); +} + +uint32_t +GetBytesPerTexel(GLenum format, GLenum type) +{ + // If there is no defined format or type, we're not taking up any memory + if (!format || !type) { + return 0; + } + + if (format == LOCAL_GL_DEPTH_COMPONENT) { + if (type == LOCAL_GL_UNSIGNED_SHORT) + return 2; + else if (type == LOCAL_GL_UNSIGNED_INT) + return 4; + } else if (format == LOCAL_GL_DEPTH_STENCIL) { + if (type == LOCAL_GL_UNSIGNED_INT_24_8_EXT) + return 4; + } + + if (type == LOCAL_GL_UNSIGNED_BYTE || type == LOCAL_GL_FLOAT || type == LOCAL_GL_UNSIGNED_INT_8_8_8_8_REV) { + uint32_t multiplier = type == LOCAL_GL_UNSIGNED_BYTE ? 1 : 4; + switch (format) { + case LOCAL_GL_ALPHA: + case LOCAL_GL_LUMINANCE: + return 1 * multiplier; + case LOCAL_GL_LUMINANCE_ALPHA: + return 2 * multiplier; + case LOCAL_GL_RGB: + return 3 * multiplier; + case LOCAL_GL_RGBA: + case LOCAL_GL_BGRA_EXT: + return 4 * multiplier; + default: + break; + } + } else if (type == LOCAL_GL_UNSIGNED_SHORT_4_4_4_4 || + type == LOCAL_GL_UNSIGNED_SHORT_5_5_5_1 || + type == LOCAL_GL_UNSIGNED_SHORT_5_6_5) + { + return 2; + } + + gfxCriticalError() << "Unknown texture type " << type << " or format " << format; + return 0; +} + +} /* namespace gl */ +} /* namespace mozilla */ |