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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/perf_tests/PointSprites.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/perf_tests/PointSprites.cpp')
-rwxr-xr-xgfx/angle/src/tests/perf_tests/PointSprites.cpp230
1 files changed, 230 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/perf_tests/PointSprites.cpp b/gfx/angle/src/tests/perf_tests/PointSprites.cpp
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+++ b/gfx/angle/src/tests/perf_tests/PointSprites.cpp
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+//
+// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+// PointSpritesBenchmark:
+// Performance test for ANGLE point sprites.
+//
+//
+#include "ANGLEPerfTest.h"
+
+#include <iostream>
+#include <sstream>
+
+#include "shader_utils.h"
+#include "random_utils.h"
+
+using namespace angle;
+
+namespace
+{
+
+struct PointSpritesParams final : public RenderTestParams
+{
+ PointSpritesParams()
+ {
+ // Common default params
+ majorVersion = 2;
+ minorVersion = 0;
+ windowWidth = 1280;
+ windowHeight = 720;
+ iterations = 100;
+ count = 10;
+ size = 3.0f;
+ numVaryings = 3;
+ }
+
+ std::string suffix() const override;
+
+ unsigned int count;
+ float size;
+ unsigned int numVaryings;
+
+ // static parameters
+ unsigned int iterations;
+};
+
+std::ostream &operator<<(std::ostream &os, const PointSpritesParams &params)
+{
+ os << params.suffix().substr(1);
+ return os;
+}
+
+class PointSpritesBenchmark : public ANGLERenderTest,
+ public ::testing::WithParamInterface<PointSpritesParams>
+{
+ public:
+ PointSpritesBenchmark();
+
+ void initializeBenchmark() override;
+ void destroyBenchmark() override;
+ void drawBenchmark() override;
+
+ private:
+ GLuint mProgram;
+ GLuint mBuffer;
+ RNG mRNG;
+};
+
+std::string PointSpritesParams::suffix() const
+{
+ std::stringstream strstr;
+
+ strstr << RenderTestParams::suffix()
+ << "_" << count << "_" << size << "px"
+ << "_" << numVaryings << "vars";
+
+ return strstr.str();
+}
+
+PointSpritesBenchmark::PointSpritesBenchmark()
+ : ANGLERenderTest("PointSprites", GetParam()), mRNG(1)
+{
+}
+
+void PointSpritesBenchmark::initializeBenchmark()
+{
+ const auto &params = GetParam();
+
+ ASSERT_LT(0u, params.iterations);
+
+ std::stringstream vstrstr;
+
+ // Verify "numVaryings" is within MAX_VARYINGS limit
+ GLint maxVaryings;
+ glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings);
+
+ if (params.numVaryings > static_cast<unsigned int>(maxVaryings))
+ {
+ FAIL() << "Varying count (" << params.numVaryings << ")"
+ << " exceeds maximum varyings: " << maxVaryings << std::endl;
+ }
+
+ vstrstr << "attribute vec2 vPosition;\n"
+ "uniform float uPointSize;\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ vstrstr << "varying vec4 v" << varCount << ";\n";
+ }
+
+ vstrstr << "void main()\n"
+ "{\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ vstrstr << " v" << varCount << " = vec4(1.0);\n";
+ }
+
+ vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n"
+ " gl_PointSize = uPointSize;\n"
+ "}";
+
+ std::stringstream fstrstr;
+
+ fstrstr << "precision mediump float;\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ fstrstr << "varying vec4 v" << varCount << ";\n";
+ }
+
+ fstrstr << "void main()\n"
+ "{\n"
+ " vec4 colorOut = vec4(1.0, 0.0, 0.0, 1.0);\n";
+
+ for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++)
+ {
+ fstrstr << " colorOut.r += v" << varCount << ".r;\n";
+ }
+
+ fstrstr << " gl_FragColor = colorOut;\n"
+ "}\n";
+
+ mProgram = CompileProgram(vstrstr.str(), fstrstr.str());
+ ASSERT_NE(0u, mProgram);
+
+ // Use the program object
+ glUseProgram(mProgram);
+
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+
+ std::vector<float> vertexPositions(params.count * 2);
+ for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex)
+ {
+ vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne();
+ }
+
+ glGenBuffers(1, &mBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffer);
+ glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], GL_STATIC_DRAW);
+
+ GLint positionLocation = glGetAttribLocation(mProgram, "vPosition");
+ ASSERT_NE(-1, positionLocation);
+
+ glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr);
+ glEnableVertexAttribArray(positionLocation);
+
+ // Set the viewport
+ glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight());
+
+ GLint pointSizeLocation = glGetUniformLocation(mProgram, "uPointSize");
+ ASSERT_NE(-1, pointSizeLocation);
+
+ glUniform1f(pointSizeLocation, params.size);
+
+ ASSERT_GL_NO_ERROR();
+}
+
+void PointSpritesBenchmark::destroyBenchmark()
+{
+ glDeleteProgram(mProgram);
+ glDeleteBuffers(1, &mBuffer);
+}
+
+void PointSpritesBenchmark::drawBenchmark()
+{
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ const auto &params = GetParam();
+
+ for (unsigned int it = 0; it < params.iterations; it++)
+ {
+ //TODO(jmadill): Indexed point rendering. ANGLE is bad at this.
+ glDrawArrays(GL_POINTS, 0, params.count);
+ }
+
+ ASSERT_GL_NO_ERROR();
+}
+
+PointSpritesParams D3D11Params()
+{
+ PointSpritesParams params;
+ params.eglParameters = egl_platform::D3D11();
+ return params;
+}
+
+PointSpritesParams D3D9Params()
+{
+ PointSpritesParams params;
+ params.eglParameters = egl_platform::D3D9();
+ return params;
+}
+
+PointSpritesParams OpenGLParams()
+{
+ PointSpritesParams params;
+ params.eglParameters = egl_platform::OPENGL();
+ return params;
+}
+
+} // namespace
+
+TEST_P(PointSpritesBenchmark, Run)
+{
+ run();
+}
+
+ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark,
+ D3D11Params(), D3D9Params(), OpenGLParams());