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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/perf_tests/PointSprites.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/perf_tests/PointSprites.cpp')
-rwxr-xr-x | gfx/angle/src/tests/perf_tests/PointSprites.cpp | 230 |
1 files changed, 230 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/perf_tests/PointSprites.cpp b/gfx/angle/src/tests/perf_tests/PointSprites.cpp new file mode 100755 index 000000000..b0b23109b --- /dev/null +++ b/gfx/angle/src/tests/perf_tests/PointSprites.cpp @@ -0,0 +1,230 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// PointSpritesBenchmark: +// Performance test for ANGLE point sprites. +// +// +#include "ANGLEPerfTest.h" + +#include <iostream> +#include <sstream> + +#include "shader_utils.h" +#include "random_utils.h" + +using namespace angle; + +namespace +{ + +struct PointSpritesParams final : public RenderTestParams +{ + PointSpritesParams() + { + // Common default params + majorVersion = 2; + minorVersion = 0; + windowWidth = 1280; + windowHeight = 720; + iterations = 100; + count = 10; + size = 3.0f; + numVaryings = 3; + } + + std::string suffix() const override; + + unsigned int count; + float size; + unsigned int numVaryings; + + // static parameters + unsigned int iterations; +}; + +std::ostream &operator<<(std::ostream &os, const PointSpritesParams ¶ms) +{ + os << params.suffix().substr(1); + return os; +} + +class PointSpritesBenchmark : public ANGLERenderTest, + public ::testing::WithParamInterface<PointSpritesParams> +{ + public: + PointSpritesBenchmark(); + + void initializeBenchmark() override; + void destroyBenchmark() override; + void drawBenchmark() override; + + private: + GLuint mProgram; + GLuint mBuffer; + RNG mRNG; +}; + +std::string PointSpritesParams::suffix() const +{ + std::stringstream strstr; + + strstr << RenderTestParams::suffix() + << "_" << count << "_" << size << "px" + << "_" << numVaryings << "vars"; + + return strstr.str(); +} + +PointSpritesBenchmark::PointSpritesBenchmark() + : ANGLERenderTest("PointSprites", GetParam()), mRNG(1) +{ +} + +void PointSpritesBenchmark::initializeBenchmark() +{ + const auto ¶ms = GetParam(); + + ASSERT_LT(0u, params.iterations); + + std::stringstream vstrstr; + + // Verify "numVaryings" is within MAX_VARYINGS limit + GLint maxVaryings; + glGetIntegerv(GL_MAX_VARYING_VECTORS, &maxVaryings); + + if (params.numVaryings > static_cast<unsigned int>(maxVaryings)) + { + FAIL() << "Varying count (" << params.numVaryings << ")" + << " exceeds maximum varyings: " << maxVaryings << std::endl; + } + + vstrstr << "attribute vec2 vPosition;\n" + "uniform float uPointSize;\n"; + + for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) + { + vstrstr << "varying vec4 v" << varCount << ";\n"; + } + + vstrstr << "void main()\n" + "{\n"; + + for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) + { + vstrstr << " v" << varCount << " = vec4(1.0);\n"; + } + + vstrstr << " gl_Position = vec4(vPosition, 0, 1.0);\n" + " gl_PointSize = uPointSize;\n" + "}"; + + std::stringstream fstrstr; + + fstrstr << "precision mediump float;\n"; + + for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) + { + fstrstr << "varying vec4 v" << varCount << ";\n"; + } + + fstrstr << "void main()\n" + "{\n" + " vec4 colorOut = vec4(1.0, 0.0, 0.0, 1.0);\n"; + + for (unsigned int varCount = 0; varCount < params.numVaryings; varCount++) + { + fstrstr << " colorOut.r += v" << varCount << ".r;\n"; + } + + fstrstr << " gl_FragColor = colorOut;\n" + "}\n"; + + mProgram = CompileProgram(vstrstr.str(), fstrstr.str()); + ASSERT_NE(0u, mProgram); + + // Use the program object + glUseProgram(mProgram); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + std::vector<float> vertexPositions(params.count * 2); + for (size_t pointIndex = 0; pointIndex < vertexPositions.size(); ++pointIndex) + { + vertexPositions[pointIndex] = mRNG.randomNegativeOneToOne(); + } + + glGenBuffers(1, &mBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mBuffer); + glBufferData(GL_ARRAY_BUFFER, vertexPositions.size() * sizeof(float), &vertexPositions[0], GL_STATIC_DRAW); + + GLint positionLocation = glGetAttribLocation(mProgram, "vPosition"); + ASSERT_NE(-1, positionLocation); + + glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, nullptr); + glEnableVertexAttribArray(positionLocation); + + // Set the viewport + glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); + + GLint pointSizeLocation = glGetUniformLocation(mProgram, "uPointSize"); + ASSERT_NE(-1, pointSizeLocation); + + glUniform1f(pointSizeLocation, params.size); + + ASSERT_GL_NO_ERROR(); +} + +void PointSpritesBenchmark::destroyBenchmark() +{ + glDeleteProgram(mProgram); + glDeleteBuffers(1, &mBuffer); +} + +void PointSpritesBenchmark::drawBenchmark() +{ + glClear(GL_COLOR_BUFFER_BIT); + + const auto ¶ms = GetParam(); + + for (unsigned int it = 0; it < params.iterations; it++) + { + //TODO(jmadill): Indexed point rendering. ANGLE is bad at this. + glDrawArrays(GL_POINTS, 0, params.count); + } + + ASSERT_GL_NO_ERROR(); +} + +PointSpritesParams D3D11Params() +{ + PointSpritesParams params; + params.eglParameters = egl_platform::D3D11(); + return params; +} + +PointSpritesParams D3D9Params() +{ + PointSpritesParams params; + params.eglParameters = egl_platform::D3D9(); + return params; +} + +PointSpritesParams OpenGLParams() +{ + PointSpritesParams params; + params.eglParameters = egl_platform::OPENGL(); + return params; +} + +} // namespace + +TEST_P(PointSpritesBenchmark, Run) +{ + run(); +} + +ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark, + D3D11Params(), D3D9Params(), OpenGLParams()); |