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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp')
-rwxr-xr-x | gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp b/gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp new file mode 100755 index 000000000..e5007e19e --- /dev/null +++ b/gfx/angle/src/tests/perf_tests/DrawCallPerf.cpp @@ -0,0 +1,256 @@ +// +// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// DrawCallPerf: +// Performance tests for ANGLE draw call overhead. +// + +#include <sstream> + +#include "ANGLEPerfTest.h" +#include "shader_utils.h" + +using namespace angle; + +namespace +{ + +struct DrawCallPerfParams final : public RenderTestParams +{ + // Common default options + DrawCallPerfParams() + { + majorVersion = 2; + minorVersion = 0; + windowWidth = 256; + windowHeight = 256; + } + + std::string suffix() const override + { + std::stringstream strstr; + + strstr << RenderTestParams::suffix(); + + if (numTris == 0) + { + strstr << "_validation_only"; + } + + if (useFBO) + { + strstr << "_render_to_texture"; + } + + if (eglParameters.deviceType == EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE) + { + strstr << "_null"; + } + + return strstr.str(); + } + + unsigned int iterations = 50; + double runTimeSeconds = 10.0; + int numTris = 1; + bool useFBO = false; +}; + +std::ostream &operator<<(std::ostream &os, const DrawCallPerfParams ¶ms) +{ + os << params.suffix().substr(1); + return os; +} + +class DrawCallPerfBenchmark : public ANGLERenderTest, + public ::testing::WithParamInterface<DrawCallPerfParams> +{ + public: + DrawCallPerfBenchmark(); + + void initializeBenchmark() override; + void destroyBenchmark() override; + void drawBenchmark() override; + + private: + GLuint mProgram = 0; + GLuint mBuffer = 0; + GLuint mFBO = 0; + GLuint mTexture = 0; + int mNumTris = GetParam().numTris; +}; + +DrawCallPerfBenchmark::DrawCallPerfBenchmark() : ANGLERenderTest("DrawCallPerf", GetParam()) +{ + mRunTimeSeconds = GetParam().runTimeSeconds; +} + +void DrawCallPerfBenchmark::initializeBenchmark() +{ + const auto ¶ms = GetParam(); + + ASSERT_LT(0u, params.iterations); + + const std::string vs = SHADER_SOURCE + ( + attribute vec2 vPosition; + uniform float uScale; + uniform float uOffset; + void main() + { + gl_Position = vec4(vPosition * vec2(uScale) - vec2(uOffset), 0, 1); + } + ); + + const std::string fs = SHADER_SOURCE + ( + precision mediump float; + void main() + { + gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); + } + ); + + mProgram = CompileProgram(vs, fs); + ASSERT_NE(0u, mProgram); + + // Use the program object + glUseProgram(mProgram); + + glClearColor(0.0f, 0.0f, 0.0f, 0.0f); + + std::vector<GLfloat> floatData; + + for (int quadIndex = 0; quadIndex < mNumTris; ++quadIndex) + { + floatData.push_back(1); + floatData.push_back(2); + floatData.push_back(0); + floatData.push_back(0); + floatData.push_back(2); + floatData.push_back(0); + } + + glGenBuffers(1, &mBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mBuffer); + + // To avoid generating GL errors when testing validation-only + if (floatData.empty()) + { + floatData.push_back(0.0f); + } + + glBufferData(GL_ARRAY_BUFFER, floatData.size() * sizeof(GLfloat), &floatData[0], GL_STATIC_DRAW); + + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 0, 0); + glEnableVertexAttribArray(0); + + // Set the viewport + glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); + + GLfloat scale = 0.5f; + GLfloat offset = 0.5f; + + glUniform1f(glGetUniformLocation(mProgram, "uScale"), scale); + glUniform1f(glGetUniformLocation(mProgram, "uOffset"), offset); + + if (params.useFBO) + { + glGenFramebuffers(1, &mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glGenTextures(1, &mTexture); + glBindTexture(GL_TEXTURE_2D, mTexture); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, getWindow()->getWidth(), getWindow()->getHeight(), + 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); + } + + ASSERT_GL_NO_ERROR(); +} + +void DrawCallPerfBenchmark::destroyBenchmark() +{ + glDeleteProgram(mProgram); + glDeleteBuffers(1, &mBuffer); + glDeleteTextures(1, &mTexture); + glDeleteFramebuffers(1, &mFBO); +} + +void DrawCallPerfBenchmark::drawBenchmark() +{ + // This workaround fixes a huge queue of graphics commands accumulating on the GL + // back-end. The GL back-end doesn't have a proper NULL device at the moment. + // TODO(jmadill): Remove this when/if we ever get a proper OpenGL NULL device. + const auto &eglParams = GetParam().eglParameters; + if (eglParams.deviceType != EGL_PLATFORM_ANGLE_DEVICE_TYPE_NULL_ANGLE || + (eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE && + eglParams.renderer != EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)) + { + glClear(GL_COLOR_BUFFER_BIT); + } + + const auto ¶ms = GetParam(); + + for (unsigned int it = 0; it < params.iterations; it++) + { + glDrawArrays(GL_TRIANGLES, 0, static_cast<GLsizei>(3 * mNumTris)); + } + + ASSERT_GL_NO_ERROR(); +} + +using namespace egl_platform; + +DrawCallPerfParams DrawCallPerfD3D11Params(bool useNullDevice, bool renderToTexture) +{ + DrawCallPerfParams params; + params.eglParameters = useNullDevice ? D3D11_NULL() : D3D11(); + params.useFBO = renderToTexture; + return params; +} + +DrawCallPerfParams DrawCallPerfD3D9Params(bool useNullDevice, bool renderToTexture) +{ + DrawCallPerfParams params; + params.eglParameters = useNullDevice ? D3D9_NULL() : D3D9(); + params.useFBO = renderToTexture; + return params; +} + +DrawCallPerfParams DrawCallPerfOpenGLParams(bool useNullDevice, bool renderToTexture) +{ + DrawCallPerfParams params; + params.eglParameters = useNullDevice ? OPENGL_NULL() : OPENGL(); + params.useFBO = renderToTexture; + return params; +} + +DrawCallPerfParams DrawCallPerfValidationOnly() +{ + DrawCallPerfParams params; + params.eglParameters = DEFAULT(); + params.iterations = 10000; + params.numTris = 0; + params.runTimeSeconds = 5.0; + return params; +} + +TEST_P(DrawCallPerfBenchmark, Run) +{ + run(); +} + +ANGLE_INSTANTIATE_TEST(DrawCallPerfBenchmark, + DrawCallPerfD3D9Params(false, false), + DrawCallPerfD3D9Params(true, false), + DrawCallPerfD3D11Params(false, false), + DrawCallPerfD3D11Params(true, false), + DrawCallPerfD3D11Params(true, true), + DrawCallPerfOpenGLParams(false, false), + DrawCallPerfOpenGLParams(true, false), + DrawCallPerfOpenGLParams(true, true), + DrawCallPerfValidationOnly()); + +} // namespace |