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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/SwizzleTest.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/SwizzleTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/SwizzleTest.cpp | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp b/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp index b1ad13102..946dae0be 100755 --- a/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp +++ b/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp @@ -399,37 +399,6 @@ TEST_P(SwizzleIntegerTest, RGB8UI_2D) runTest2D(); } -// Test that updating the texture data still generates the correct swizzles -TEST_P(SwizzleTest, SubUpdate) -{ - GLColor data(1, 64, 128, 200); - init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &data); - - glUseProgram(mProgram); - glBindTexture(GL_TEXTURE_2D, mTexture); - glUniform1i(mTextureUniformLocation, 0); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED); - - glClear(GL_COLOR_BUFFER_BIT); - drawQuad(mProgram, "position", 0.5f); - - GLColor expectedData(data.R, data.R, data.R, data.R); - EXPECT_PIXEL_COLOR_EQ(0, 0, expectedData); - - GLColor updateData(32, 234, 28, 232); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &updateData); - - glClear(GL_COLOR_BUFFER_BIT); - drawQuad(mProgram, "position", 0.5f); - - GLColor expectedUpdateData(updateData.R, updateData.R, updateData.R, updateData.R); - EXPECT_PIXEL_COLOR_EQ(0, 0, expectedUpdateData); -} - // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. ANGLE_INSTANTIATE_TEST(SwizzleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGL(3, 3), ES3_OPENGLES()); ANGLE_INSTANTIATE_TEST(SwizzleIntegerTest, |