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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/SwizzleTest.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/SwizzleTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/SwizzleTest.cpp31
1 files changed, 0 insertions, 31 deletions
diff --git a/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp b/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp
index b1ad13102..946dae0be 100755
--- a/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp
+++ b/gfx/angle/src/tests/gl_tests/SwizzleTest.cpp
@@ -399,37 +399,6 @@ TEST_P(SwizzleIntegerTest, RGB8UI_2D)
runTest2D();
}
-// Test that updating the texture data still generates the correct swizzles
-TEST_P(SwizzleTest, SubUpdate)
-{
- GLColor data(1, 64, 128, 200);
- init2DTexture(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, &data);
-
- glUseProgram(mProgram);
- glBindTexture(GL_TEXTURE_2D, mTexture);
- glUniform1i(mTextureUniformLocation, 0);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_R, GL_RED);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_G, GL_RED);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_B, GL_RED);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_SWIZZLE_A, GL_RED);
-
- glClear(GL_COLOR_BUFFER_BIT);
- drawQuad(mProgram, "position", 0.5f);
-
- GLColor expectedData(data.R, data.R, data.R, data.R);
- EXPECT_PIXEL_COLOR_EQ(0, 0, expectedData);
-
- GLColor updateData(32, 234, 28, 232);
- glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &updateData);
-
- glClear(GL_COLOR_BUFFER_BIT);
- drawQuad(mProgram, "position", 0.5f);
-
- GLColor expectedUpdateData(updateData.R, updateData.R, updateData.R, updateData.R);
- EXPECT_PIXEL_COLOR_EQ(0, 0, expectedUpdateData);
-}
-
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(SwizzleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGL(3, 3), ES3_OPENGLES());
ANGLE_INSTANTIATE_TEST(SwizzleIntegerTest,