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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp | 722 |
1 files changed, 722 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp b/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp new file mode 100755 index 000000000..47d2e3dba --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/ReadPixelsTest.cpp @@ -0,0 +1,722 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// ReadPixelsTest: +// Tests calls related to glReadPixels. +// + +#include "test_utils/ANGLETest.h" + +#include <array> + +#include "random_utils.h" + +using namespace angle; + +namespace +{ + +class ReadPixelsTest : public ANGLETest +{ + protected: + ReadPixelsTest() + { + setWindowWidth(32); + setWindowHeight(32); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + } +}; + +// Test out of bounds framebuffer reads. +TEST_P(ReadPixelsTest, OutOfBounds) +{ + // TODO: re-enable once root cause of http://anglebug.com/1413 is fixed + if (IsAndroid() && IsAdreno() && IsOpenGLES()) + { + std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; + return; + } + + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + GLsizei pixelsWidth = 32; + GLsizei pixelsHeight = 32; + GLint offset = 16; + std::vector<GLColor> pixels((pixelsWidth + offset) * (pixelsHeight + offset)); + + glReadPixels(-offset, -offset, pixelsWidth + offset, pixelsHeight + offset, GL_RGBA, GL_UNSIGNED_BYTE, &pixels[0]); + EXPECT_GL_NO_ERROR(); + + // Expect that all pixels which fell within the framebuffer are red + for (int y = pixelsHeight / 2; y < pixelsHeight; y++) + { + for (int x = pixelsWidth / 2; x < pixelsWidth; x++) + { + EXPECT_EQ(GLColor::red, pixels[y * (pixelsWidth + offset) + x]); + } + } +} + +class ReadPixelsPBOTest : public ReadPixelsTest +{ + protected: + ReadPixelsPBOTest() : mPBO(0), mTexture(0), mFBO(0) {} + + void SetUp() override + { + ANGLETest::SetUp(); + + glGenBuffers(1, &mPBO); + glGenFramebuffers(1, &mFBO); + + Reset(4 * getWindowWidth() * getWindowHeight(), 4, 1); + } + + void Reset(GLuint bufferSize, GLuint fboWidth, GLuint fboHeight) + { + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glBufferData(GL_PIXEL_PACK_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + glDeleteTextures(1, &mTexture); + glGenTextures(1, &mTexture); + glBindTexture(GL_TEXTURE_2D, mTexture); + glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, fboWidth, fboHeight); + + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + ASSERT_GL_NO_ERROR(); + } + + void TearDown() override + { + glDeleteBuffers(1, &mPBO); + glDeleteTextures(1, &mTexture); + glDeleteFramebuffers(1, &mFBO); + + ANGLETest::TearDown(); + } + + GLuint mPBO = 0; + GLuint mTexture = 0; + GLuint mFBO = 0; +}; + +// Test basic usage of PBOs. +TEST_P(ReadPixelsPBOTest, Basic) +{ + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); + GLColor *dataColor = static_cast<GLColor *>(mappedPtr); + EXPECT_GL_NO_ERROR(); + + EXPECT_EQ(GLColor::red, dataColor[0]); + + glUnmapBuffer(GL_PIXEL_PACK_BUFFER); + EXPECT_GL_NO_ERROR(); +} + +// Test an error is generated when the PBO is too small. +TEST_P(ReadPixelsPBOTest, PBOTooSmall) +{ + Reset(4 * 16 * 16 - 1, 16, 16); + + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + EXPECT_GL_ERROR(GL_INVALID_OPERATION); +} + +// Test an error is generated when the PBO is mapped. +TEST_P(ReadPixelsPBOTest, PBOMapped) +{ + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + EXPECT_GL_ERROR(GL_INVALID_OPERATION); +} + +// Test that binding a PBO to ARRAY_BUFFER works as expected. +TEST_P(ReadPixelsPBOTest, ArrayBufferTarget) +{ + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, mPBO); + + GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); + GLColor *dataColor = static_cast<GLColor *>(mappedPtr); + EXPECT_GL_NO_ERROR(); + + EXPECT_EQ(GLColor::red, dataColor[0]); + + glUnmapBuffer(GL_ARRAY_BUFFER); + EXPECT_GL_NO_ERROR(); +} + +// Test that using a PBO does not overwrite existing data. +TEST_P(ReadPixelsPBOTest, ExistingDataPreserved) +{ + // TODO(geofflang): Figure out why this fails on AMD OpenGL (http://anglebug.com/1291) + if (IsAMD() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE) + { + std::cout << "Test disabled on AMD OpenGL." << std::endl; + return; + } + + // Clear backbuffer to red + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + // Read 16x16 region from red backbuffer to PBO + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + // Clear backbuffer to green + glClearColor(0.0f, 1.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + // Read 16x16 region from green backbuffer to PBO at offset 16 + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, reinterpret_cast<GLvoid*>(16)); + GLvoid *mappedPtr = glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, 32, GL_MAP_READ_BIT); + GLColor *dataColor = static_cast<GLColor *>(mappedPtr); + EXPECT_GL_NO_ERROR(); + + // Test pixel 0 is red (existing data) + EXPECT_EQ(GLColor::red, dataColor[0]); + + // Test pixel 16 is green (new data) + EXPECT_EQ(GLColor::green, dataColor[16]); + + glUnmapBuffer(GL_PIXEL_PACK_BUFFER); + EXPECT_GL_NO_ERROR(); +} + +// Test that calling SubData preserves PBO data. +TEST_P(ReadPixelsPBOTest, SubDataPreservesContents) +{ + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + unsigned char data[4] = { 1, 2, 3, 4 }; + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, mPBO); + glBufferSubData(GL_ARRAY_BUFFER, 0, 4, data); + + GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); + GLColor *dataColor = static_cast<GLColor *>(mappedPtr); + EXPECT_GL_NO_ERROR(); + + EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[0]); + + glUnmapBuffer(GL_ARRAY_BUFFER); + EXPECT_GL_NO_ERROR(); +} + +// Same as the prior test, but with an offset. +TEST_P(ReadPixelsPBOTest, SubDataOffsetPreservesContents) +{ + // TODO: re-enable once root cause of http://anglebug.com/1415 is fixed + if (IsAndroid() && IsAdreno() && IsOpenGLES()) + { + std::cout << "Test skipped on Adreno OpenGLES on Android." << std::endl; + return; + } + + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 16, 16, GL_RGBA, GL_UNSIGNED_BYTE, 0); + + unsigned char data[4] = { 1, 2, 3, 4 }; + + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + glBindBuffer(GL_ARRAY_BUFFER, mPBO); + glBufferSubData(GL_ARRAY_BUFFER, 16, 4, data); + + GLvoid *mappedPtr = glMapBufferRange(GL_ARRAY_BUFFER, 0, 32, GL_MAP_READ_BIT); + GLColor *dataColor = static_cast<GLColor *>(mappedPtr); + EXPECT_GL_NO_ERROR(); + + EXPECT_EQ(GLColor::red, dataColor[0]); + EXPECT_EQ(GLColor(1, 2, 3, 4), dataColor[4]); + + glUnmapBuffer(GL_ARRAY_BUFFER); + EXPECT_GL_NO_ERROR(); +} + +class ReadPixelsPBODrawTest : public ReadPixelsPBOTest +{ + protected: + ReadPixelsPBODrawTest() : mProgram(0), mPositionVBO(0) {} + + void SetUp() override + { + ReadPixelsPBOTest::SetUp(); + + const char *vertexShaderSrc = + "attribute vec4 aTest; attribute vec2 aPosition; varying vec4 vTest;\n" + "void main()\n" + "{\n" + " vTest = aTest;\n" + " gl_Position = vec4(aPosition, 0.0, 1.0);\n" + " gl_PointSize = 1.0;\n" + "}"; + + const char *fragmentShaderSrc = + "precision mediump float; varying vec4 vTest;\n" + "void main()\n" + "{\n" + " gl_FragColor = vTest;\n" + "}"; + + mProgram = CompileProgram(vertexShaderSrc, fragmentShaderSrc); + ASSERT_NE(0u, mProgram); + + glGenBuffers(1, &mPositionVBO); + glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); + glBufferData(GL_ARRAY_BUFFER, 128, NULL, GL_DYNAMIC_DRAW); + glBindBuffer(GL_ARRAY_BUFFER, 0); + } + + void TearDown() override + { + glDeleteProgram(mProgram); + glDeleteBuffers(1, &mPositionVBO); + ReadPixelsPBOTest::TearDown(); + } + + GLuint mProgram; + GLuint mPositionVBO; +}; + +// Test that we can draw with PBO data. +TEST_P(ReadPixelsPBODrawTest, DrawWithPBO) +{ + GLColor color(1, 2, 3, 4); + glBindTexture(GL_TEXTURE_2D, mTexture); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color); + EXPECT_GL_NO_ERROR(); + + glBindFramebuffer(GL_READ_FRAMEBUFFER, mFBO); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, 0); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + EXPECT_GL_NO_ERROR(); + + float positionData[] = { 0.5f, 0.5f }; + + glUseProgram(mProgram); + glViewport(0, 0, 1, 1); + glBindBuffer(GL_ARRAY_BUFFER, mPositionVBO); + glBufferSubData(GL_ARRAY_BUFFER, 0, 1 * 2 * 4, positionData); + EXPECT_GL_NO_ERROR(); + + GLint positionLocation = glGetAttribLocation(mProgram, "aPosition"); + EXPECT_NE(-1, positionLocation); + + GLint testLocation = glGetAttribLocation(mProgram, "aTest"); + EXPECT_NE(-1, testLocation); + + glVertexAttribPointer(positionLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); + glEnableVertexAttribArray(positionLocation); + EXPECT_GL_NO_ERROR(); + + glBindBuffer(GL_ARRAY_BUFFER, mPBO); + glVertexAttribPointer(testLocation, 4, GL_UNSIGNED_BYTE, GL_FALSE, 0, 0); + glEnableVertexAttribArray(testLocation); + EXPECT_GL_NO_ERROR(); + + glDrawArrays(GL_POINTS, 0, 1); + EXPECT_GL_NO_ERROR(); + + color = GLColor(0, 0, 0, 0); + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &color); + EXPECT_GL_NO_ERROR(); + + EXPECT_EQ(GLColor(1, 2, 3, 4), color); +} + +class ReadPixelsMultisampleTest : public ReadPixelsTest +{ + protected: + ReadPixelsMultisampleTest() : mFBO(0), mRBO(0), mPBO(0) {} + + void SetUp() override + { + ANGLETest::SetUp(); + + glGenFramebuffers(1, &mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + + glGenRenderbuffers(1, &mRBO); + glBindRenderbuffer(GL_RENDERBUFFER, mRBO); + + glGenBuffers(1, &mPBO); + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + glBufferData(GL_PIXEL_PACK_BUFFER, 4 * getWindowWidth() * getWindowHeight(), nullptr, + GL_STATIC_DRAW); + glBindBuffer(GL_PIXEL_PACK_BUFFER, 0); + + ASSERT_GL_NO_ERROR(); + } + + void TearDown() override + { + ANGLETest::TearDown(); + + glDeleteFramebuffers(1, &mFBO); + glDeleteRenderbuffers(1, &mRBO); + glDeleteBuffers(1, &mPBO); + } + + GLuint mFBO; + GLuint mRBO; + GLuint mPBO; +}; + +// Test ReadPixels from a multisampled framebuffer. +TEST_P(ReadPixelsMultisampleTest, BasicClear) +{ + if (getClientMajorVersion() < 3 && !extensionEnabled("GL_ANGLE_framebuffer_multisample")) + { + std::cout << "Test skipped because ES3 or GL_ANGLE_framebuffer_multisample is not available." << std::endl; + return; + } + + if (extensionEnabled("GL_ANGLE_framebuffer_multisample")) + { + glRenderbufferStorageMultisampleANGLE(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); + } + else + { + glRenderbufferStorageMultisample(GL_RENDERBUFFER, 2, GL_RGBA8, 4, 4); + } + + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mRBO); + ASSERT_GL_NO_ERROR(); + + glClearColor(1.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + glBindBuffer(GL_PIXEL_PACK_BUFFER, mPBO); + EXPECT_GL_NO_ERROR(); + + glReadPixels(0, 0, 1, 1, GL_RGBA8, GL_UNSIGNED_BYTE, NULL); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); +} + +class ReadPixelsTextureTest : public ANGLETest +{ + public: + ReadPixelsTextureTest() : mFBO(0), mTexture(0) + { + setWindowWidth(32); + setWindowHeight(32); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + } + + void SetUp() override + { + ANGLETest::SetUp(); + + glGenTextures(1, &mTexture); + glGenFramebuffers(1, &mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + } + + void TearDown() override + { + glDeleteFramebuffers(1, &mFBO); + glDeleteTextures(1, &mTexture); + + ANGLETest::TearDown(); + } + + void initTexture(GLenum textureTarget, + GLint levels, + GLint attachmentLevel, + GLint attachmentLayer) + { + glBindTexture(textureTarget, mTexture); + glTexStorage3D(textureTarget, levels, GL_RGBA8, 4, 4, 4); + glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, mTexture, attachmentLevel, + attachmentLayer); + initializeTextureData(textureTarget, levels); + } + + void testRead(GLenum textureTarget, GLint levels, GLint attachmentLevel, GLint attachmentLayer) + { + initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); + verifyColor(attachmentLevel, attachmentLayer); + } + + void initPBO() + { + glGenBuffers(1, &mBuffer); + glBindBuffer(GL_PIXEL_PACK_BUFFER, mBuffer); + glBufferData(GL_PIXEL_PACK_BUFFER, sizeof(angle::GLColor), nullptr, GL_STREAM_COPY); + ASSERT_GL_NO_ERROR(); + } + + void testPBORead(GLenum textureTarget, + GLint levels, + GLint attachmentLevel, + GLint attachmentLayer) + { + initPBO(); + initTexture(textureTarget, levels, attachmentLevel, attachmentLayer); + verifyPBO(attachmentLevel, attachmentLayer); + } + + // Give each {level,layer} pair a (probably) unique color via random. + GLuint getColorValue(GLint level, GLint layer) + { + mRNG.reseed(level + layer * 32); + return mRNG.randomUInt(); + } + + void verifyColor(GLint level, GLint layer) + { + angle::GLColor colorValue(getColorValue(level, layer)); + EXPECT_PIXEL_COLOR_EQ(0, 0, colorValue); + } + + void verifyPBO(GLint level, GLint layer) + { + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); + + angle::GLColor expectedColor(getColorValue(level, layer)); + void *mapPointer = + glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0, sizeof(angle::GLColor), GL_MAP_READ_BIT); + ASSERT_NE(nullptr, mapPointer); + angle::GLColor actualColor; + memcpy(&actualColor, mapPointer, sizeof(angle::GLColor)); + glUnmapBuffer(GL_PIXEL_PACK_BUFFER); + ASSERT_GL_NO_ERROR(); + EXPECT_EQ(expectedColor, actualColor); + } + + void initializeTextureData(GLenum textureTarget, GLint levels) + { + for (GLint level = 0; level < levels; ++level) + { + GLint mipSize = 4 >> level; + GLint layers = (textureTarget == GL_TEXTURE_3D ? mipSize : 4); + + size_t layerSize = mipSize * mipSize; + std::vector<GLuint> textureData(layers * layerSize); + + for (GLint layer = 0; layer < layers; ++layer) + { + GLuint colorValue = getColorValue(level, layer); + size_t offset = (layer * layerSize); + std::fill(textureData.begin() + offset, textureData.begin() + offset + layerSize, + colorValue); + } + + glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA, + GL_UNSIGNED_BYTE, textureData.data()); + } + } + + angle::RNG mRNG; + GLuint mFBO; + GLuint mTexture; + GLuint mBuffer; +}; + +// Test 3D attachment readback. +TEST_P(ReadPixelsTextureTest, BasicAttachment3D) +{ + testRead(GL_TEXTURE_3D, 1, 0, 0); +} + +// Test 3D attachment readback, non-zero mip. +TEST_P(ReadPixelsTextureTest, MipAttachment3D) +{ + testRead(GL_TEXTURE_3D, 2, 1, 0); +} + +// Test 3D attachment readback, non-zero layer. +TEST_P(ReadPixelsTextureTest, LayerAttachment3D) +{ + testRead(GL_TEXTURE_3D, 1, 0, 1); +} + +// Test 3D attachment readback, non-zero mip and layer. +TEST_P(ReadPixelsTextureTest, MipLayerAttachment3D) +{ + testRead(GL_TEXTURE_3D, 2, 1, 1); +} + +// Test 2D array attachment readback. +TEST_P(ReadPixelsTextureTest, BasicAttachment2DArray) +{ + testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); +} + +// Test 3D attachment readback, non-zero mip. +TEST_P(ReadPixelsTextureTest, MipAttachment2DArray) +{ + testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); +} + +// Test 3D attachment readback, non-zero layer. +TEST_P(ReadPixelsTextureTest, LayerAttachment2DArray) +{ + testRead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); +} + +// Test 3D attachment readback, non-zero mip and layer. +TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArray) +{ + testRead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); +} + +// Test 3D attachment PBO readback. +TEST_P(ReadPixelsTextureTest, BasicAttachment3DPBO) +{ + testPBORead(GL_TEXTURE_3D, 1, 0, 0); +} + +// Test 3D attachment readback, non-zero mip. +TEST_P(ReadPixelsTextureTest, MipAttachment3DPBO) +{ + testPBORead(GL_TEXTURE_3D, 2, 1, 0); +} + +// Test 3D attachment readback, non-zero layer. +TEST_P(ReadPixelsTextureTest, LayerAttachment3DPBO) +{ + testPBORead(GL_TEXTURE_3D, 1, 0, 1); +} + +// Test 3D attachment readback, non-zero mip and layer. +TEST_P(ReadPixelsTextureTest, MipLayerAttachment3DPBO) +{ + testPBORead(GL_TEXTURE_3D, 2, 1, 1); +} + +// Test 2D array attachment readback. +TEST_P(ReadPixelsTextureTest, BasicAttachment2DArrayPBO) +{ + testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 0); +} + +// Test 3D attachment readback, non-zero mip. +TEST_P(ReadPixelsTextureTest, MipAttachment2DArrayPBO) +{ + testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 0); +} + +// Test 3D attachment readback, non-zero layer. +TEST_P(ReadPixelsTextureTest, LayerAttachment2DArrayPBO) +{ + testPBORead(GL_TEXTURE_2D_ARRAY, 1, 0, 1); +} + +// Test 3D attachment readback, non-zero mip and layer. +TEST_P(ReadPixelsTextureTest, MipLayerAttachment2DArrayPBO) +{ + testPBORead(GL_TEXTURE_2D_ARRAY, 2, 1, 1); +} + +// a test class to be used for error checking of glReadPixels +class ReadPixelsErrorTest : public ReadPixelsTest +{ + protected: + ReadPixelsErrorTest() : mTexture(0), mFBO(0) {} + + void SetUp() override + { + ANGLETest::SetUp(); + + glGenTextures(1, &mTexture); + glBindTexture(GL_TEXTURE_2D, mTexture); + glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, 4, 1); + + glGenFramebuffers(1, &mFBO); + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mTexture, 0); + glBindFramebuffer(GL_FRAMEBUFFER, 0); + + ASSERT_GL_NO_ERROR(); + } + + void TearDown() override + { + ANGLETest::TearDown(); + + glDeleteTextures(1, &mTexture); + glDeleteFramebuffers(1, &mFBO); + } + + GLuint mTexture; + GLuint mFBO; +}; + +// The test verifies that glReadPixels generates a GL_INVALID_OPERATION error +// when the read buffer is GL_NONE. +// Reference: GLES 3.0.4, Section 4.3.2 Reading Pixels +TEST_P(ReadPixelsErrorTest, ReadBufferIsNone) +{ + glBindFramebuffer(GL_FRAMEBUFFER, mFBO); + glReadBuffer(GL_NONE); + std::vector<GLubyte> pixels(4); + glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixels.data()); + EXPECT_GL_ERROR(GL_INVALID_OPERATION); +} + +} // anonymous namespace + +// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against. +ANGLE_INSTANTIATE_TEST(ReadPixelsTest, ES2_D3D11(), ES2_OPENGL(), ES2_OPENGLES()); +ANGLE_INSTANTIATE_TEST(ReadPixelsPBOTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); +ANGLE_INSTANTIATE_TEST(ReadPixelsPBODrawTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); +ANGLE_INSTANTIATE_TEST(ReadPixelsMultisampleTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); +ANGLE_INSTANTIATE_TEST(ReadPixelsTextureTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); +ANGLE_INSTANTIATE_TEST(ReadPixelsErrorTest, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES()); |