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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/tests/gl_tests/MipmapTest.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
download | UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.gz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.lz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.xz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.zip |
Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/MipmapTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/MipmapTest.cpp | 10 |
1 files changed, 8 insertions, 2 deletions
diff --git a/gfx/angle/src/tests/gl_tests/MipmapTest.cpp b/gfx/angle/src/tests/gl_tests/MipmapTest.cpp index 2ab9411a8..9691b1820 100755 --- a/gfx/angle/src/tests/gl_tests/MipmapTest.cpp +++ b/gfx/angle/src/tests/gl_tests/MipmapTest.cpp @@ -919,8 +919,6 @@ TEST_P(MipmapTestES3, GenerateMipmapBaseLevel) glBindTexture(GL_TEXTURE_2D, mTexture); - ASSERT(getWindowWidth() == getWindowHeight()); - // Fill level 0 with blue std::vector<GLColor> pixelsBlue(getWindowWidth() * getWindowHeight(), GLColor::blue); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, getWindowWidth(), getWindowHeight(), 0, GL_RGBA, @@ -951,6 +949,14 @@ TEST_P(MipmapTestES3, GenerateMipmapBaseLevel) clearAndDrawQuad(m2DProgram, getWindowWidth() / 4, getWindowHeight() / 4); EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 8, getWindowHeight() / 8, GLColor::red); + if (IsNVIDIA() && IsOpenGL()) + { + // Observed incorrect rendering on NVIDIA, level zero seems to be incorrectly affected by + // GenerateMipmap. + std::cout << "Test partially skipped on NVIDIA OpenGL." << std::endl; + return; + } + // Draw using level 0. It should still be blue. glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0); clearAndDrawQuad(m2DProgram, getWindowWidth(), getWindowHeight()); |