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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp b/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp new file mode 100755 index 000000000..28f032eee --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp @@ -0,0 +1,156 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// IndexBufferOffsetTest.cpp: Test glDrawElements with an offset and an index buffer + +#include "test_utils/ANGLETest.h" +#include "system_utils.h" + +using namespace angle; + +class IndexBufferOffsetTest : public ANGLETest +{ + protected: + IndexBufferOffsetTest() + { + setWindowWidth(128); + setWindowHeight(128); + setConfigRedBits(8); + setConfigGreenBits(8); + setConfigBlueBits(8); + setConfigAlphaBits(8); + } + + void SetUp() override + { + ANGLETest::SetUp(); + + const std::string vertexShaderSource = + SHADER_SOURCE(precision highp float; attribute vec2 position; + + void main() + { + gl_Position = vec4(position, 0.0, 1.0); + }); + + const std::string fragmentShaderSource = + SHADER_SOURCE(precision highp float; uniform vec4 color; + + void main() + { + gl_FragColor = color; + }); + + mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource); + ASSERT_NE(0u, mProgram); + + mColorUniformLocation = glGetUniformLocation(mProgram, "color"); + mPositionAttributeLocation = glGetAttribLocation(mProgram, "position"); + + const GLfloat vertices[] = + { + -1.0f, -1.0f, + -1.0f, 1.0f, + 1.0f, -1.0f, + 1.0f, 1.0f + }; + glGenBuffers(1, &mVertexBuffer); + glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); + glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW); + + glGenBuffers(1, &mIndexBuffer); + glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer); + } + + void TearDown() override + { + glDeleteBuffers(1, &mVertexBuffer); + glDeleteBuffers(1, &mIndexBuffer); + glDeleteProgram(mProgram); + ANGLETest::TearDown(); + } + + void runTest(GLenum type, int typeWidth, void *indexData) + { + glClearColor(0.0f, 0.0f, 0.0f, 1.0f); + glClear(GL_COLOR_BUFFER_BIT); + + GLuint nullIndexData[] = {0, 0, 0, 0, 0, 0}; + + size_t indexDataWidth = 6 * typeWidth; + + glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * indexDataWidth, nullptr, GL_DYNAMIC_DRAW); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexDataWidth, nullIndexData); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth, indexData); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth, nullIndexData); + + glUseProgram(mProgram); + + glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer); + glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0); + glEnableVertexAttribArray(mPositionAttributeLocation); + + glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f); + + for (int i = 0; i < 16; i++) + { + glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<GLvoid *>(indexDataWidth)); + EXPECT_PIXEL_EQ(64, 64, 255, 0, 0, 255); + } + + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth, nullIndexData); + glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth, indexData); + + glUniform4f(mColorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f); + glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<GLvoid *>(indexDataWidth * 2)); + EXPECT_PIXEL_EQ(64, 64, 0, 255, 0, 255); + + EXPECT_GL_NO_ERROR(); + swapBuffers(); + } + + GLuint mProgram; + GLint mColorUniformLocation; + GLint mPositionAttributeLocation; + GLuint mVertexBuffer; + GLuint mIndexBuffer; +}; + +// Test using an offset for an UInt8 index buffer +TEST_P(IndexBufferOffsetTest, UInt8Index) +{ + GLubyte indexData[] = {0, 1, 2, 1, 2, 3}; + runTest(GL_UNSIGNED_BYTE, 1, indexData); +} + +// Test using an offset for an UInt16 index buffer +TEST_P(IndexBufferOffsetTest, UInt16Index) +{ + GLushort indexData[] = {0, 1, 2, 1, 2, 3}; + runTest(GL_UNSIGNED_SHORT, 2, indexData); +} + +// Test using an offset for an UInt32 index buffer +TEST_P(IndexBufferOffsetTest, UInt32Index) +{ + if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint")) + { + std::cout << "Test skipped because ES3 or GL_OES_element_index_uint is not available." << std::endl; + return; + } + + GLuint indexData[] = {0, 1, 2, 1, 2, 3}; + runTest(GL_UNSIGNED_INT, 4, indexData); +} + +ANGLE_INSTANTIATE_TEST(IndexBufferOffsetTest, + ES2_D3D9(), + ES2_D3D11(), + ES3_D3D11(), + ES2_OPENGL(), + ES3_OPENGL(), + ES2_OPENGLES(), + ES3_OPENGLES()); |