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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp156
1 files changed, 156 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp b/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp
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+++ b/gfx/angle/src/tests/gl_tests/IndexBufferOffsetTest.cpp
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+//
+// Copyright 2015 The ANGLE Project Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+//
+
+// IndexBufferOffsetTest.cpp: Test glDrawElements with an offset and an index buffer
+
+#include "test_utils/ANGLETest.h"
+#include "system_utils.h"
+
+using namespace angle;
+
+class IndexBufferOffsetTest : public ANGLETest
+{
+ protected:
+ IndexBufferOffsetTest()
+ {
+ setWindowWidth(128);
+ setWindowHeight(128);
+ setConfigRedBits(8);
+ setConfigGreenBits(8);
+ setConfigBlueBits(8);
+ setConfigAlphaBits(8);
+ }
+
+ void SetUp() override
+ {
+ ANGLETest::SetUp();
+
+ const std::string vertexShaderSource =
+ SHADER_SOURCE(precision highp float; attribute vec2 position;
+
+ void main()
+ {
+ gl_Position = vec4(position, 0.0, 1.0);
+ });
+
+ const std::string fragmentShaderSource =
+ SHADER_SOURCE(precision highp float; uniform vec4 color;
+
+ void main()
+ {
+ gl_FragColor = color;
+ });
+
+ mProgram = CompileProgram(vertexShaderSource, fragmentShaderSource);
+ ASSERT_NE(0u, mProgram);
+
+ mColorUniformLocation = glGetUniformLocation(mProgram, "color");
+ mPositionAttributeLocation = glGetAttribLocation(mProgram, "position");
+
+ const GLfloat vertices[] =
+ {
+ -1.0f, -1.0f,
+ -1.0f, 1.0f,
+ 1.0f, -1.0f,
+ 1.0f, 1.0f
+ };
+ glGenBuffers(1, &mVertexBuffer);
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glBufferData(GL_ARRAY_BUFFER, sizeof(vertices), &vertices[0], GL_STATIC_DRAW);
+
+ glGenBuffers(1, &mIndexBuffer);
+ glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer);
+ }
+
+ void TearDown() override
+ {
+ glDeleteBuffers(1, &mVertexBuffer);
+ glDeleteBuffers(1, &mIndexBuffer);
+ glDeleteProgram(mProgram);
+ ANGLETest::TearDown();
+ }
+
+ void runTest(GLenum type, int typeWidth, void *indexData)
+ {
+ glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ GLuint nullIndexData[] = {0, 0, 0, 0, 0, 0};
+
+ size_t indexDataWidth = 6 * typeWidth;
+
+ glBufferData(GL_ELEMENT_ARRAY_BUFFER, 3 * indexDataWidth, nullptr, GL_DYNAMIC_DRAW);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, indexDataWidth, nullIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth, indexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth, nullIndexData);
+
+ glUseProgram(mProgram);
+
+ glBindBuffer(GL_ARRAY_BUFFER, mVertexBuffer);
+ glVertexAttribPointer(mPositionAttributeLocation, 2, GL_FLOAT, GL_FALSE, 0, 0);
+ glEnableVertexAttribArray(mPositionAttributeLocation);
+
+ glUniform4f(mColorUniformLocation, 1.0f, 0.0f, 0.0f, 1.0f);
+
+ for (int i = 0; i < 16; i++)
+ {
+ glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<GLvoid *>(indexDataWidth));
+ EXPECT_PIXEL_EQ(64, 64, 255, 0, 0, 255);
+ }
+
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, indexDataWidth, indexDataWidth, nullIndexData);
+ glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 2 * indexDataWidth, indexDataWidth, indexData);
+
+ glUniform4f(mColorUniformLocation, 0.0f, 1.0f, 0.0f, 1.0f);
+ glDrawElements(GL_TRIANGLES, 6, type, reinterpret_cast<GLvoid *>(indexDataWidth * 2));
+ EXPECT_PIXEL_EQ(64, 64, 0, 255, 0, 255);
+
+ EXPECT_GL_NO_ERROR();
+ swapBuffers();
+ }
+
+ GLuint mProgram;
+ GLint mColorUniformLocation;
+ GLint mPositionAttributeLocation;
+ GLuint mVertexBuffer;
+ GLuint mIndexBuffer;
+};
+
+// Test using an offset for an UInt8 index buffer
+TEST_P(IndexBufferOffsetTest, UInt8Index)
+{
+ GLubyte indexData[] = {0, 1, 2, 1, 2, 3};
+ runTest(GL_UNSIGNED_BYTE, 1, indexData);
+}
+
+// Test using an offset for an UInt16 index buffer
+TEST_P(IndexBufferOffsetTest, UInt16Index)
+{
+ GLushort indexData[] = {0, 1, 2, 1, 2, 3};
+ runTest(GL_UNSIGNED_SHORT, 2, indexData);
+}
+
+// Test using an offset for an UInt32 index buffer
+TEST_P(IndexBufferOffsetTest, UInt32Index)
+{
+ if (getClientMajorVersion() < 3 && !extensionEnabled("GL_OES_element_index_uint"))
+ {
+ std::cout << "Test skipped because ES3 or GL_OES_element_index_uint is not available." << std::endl;
+ return;
+ }
+
+ GLuint indexData[] = {0, 1, 2, 1, 2, 3};
+ runTest(GL_UNSIGNED_INT, 4, indexData);
+}
+
+ANGLE_INSTANTIATE_TEST(IndexBufferOffsetTest,
+ ES2_D3D9(),
+ ES2_D3D11(),
+ ES3_D3D11(),
+ ES2_OPENGL(),
+ ES3_OPENGL(),
+ ES2_OPENGLES(),
+ ES3_OPENGLES());