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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp | 14 |
1 files changed, 2 insertions, 12 deletions
diff --git a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp index e407d1190..1876e3b34 100755 --- a/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp +++ b/gfx/angle/src/tests/gl_tests/D3D11FormatTablesTest.cpp @@ -11,7 +11,6 @@ #include "libANGLE/Context.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/d3d/d3d11/Context11.h" -#include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" @@ -66,22 +65,13 @@ TEST_P(D3D11FormatTablesTest, TestFormatSupport) } } - UINT texSupport = 0; + UINT texSupport; bool texSuccess = SUCCEEDED(device->CheckFormatSupport(formatInfo.texFormat, &texSupport)); bool textureable = texSuccess && ((texSupport & texSupportMask) == texSupportMask); EXPECT_EQ(textureable, textureInfo.texturable); - // Bits for mipmap auto-gen. - bool expectedMipGen = texSuccess && ((texSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0); - auto featureLevel = renderer->getRenderer11DeviceCaps().featureLevel; - const auto &dxgiSupport = rx::d3d11::GetDXGISupport(formatInfo.texFormat, featureLevel); - bool actualMipGen = - ((dxgiSupport.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0); - EXPECT_EQ(0u, dxgiSupport.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN); - EXPECT_EQ(expectedMipGen, actualMipGen); - // Bits for filtering - UINT filterSupport = 0; + UINT filterSupport; bool filterSuccess = SUCCEEDED(device->CheckFormatSupport(formatInfo.srvFormat, &filterSupport)); bool filterable = filterSuccess && ((filterSupport & D3D11_FORMAT_SUPPORT_SHADER_SAMPLE) != 0); |