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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp9
1 files changed, 3 insertions, 6 deletions
diff --git a/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
index c26cf0e08..5cdcb96cc 100755
--- a/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
+++ b/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp
@@ -35,10 +35,9 @@ class D3D11EmulatedIndexedBufferTest : public ANGLETest
rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context);
mRenderer = context11->getRenderer();
- mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer);
+ mSourceBuffer = new rx::Buffer11(mRenderer);
GLfloat testData[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f };
- gl::Error error =
- mSourceBuffer->setData(GL_ARRAY_BUFFER, testData, sizeof(testData), GL_STATIC_DRAW);
+ gl::Error error = mSourceBuffer->setData(testData, sizeof(testData), GL_STATIC_DRAW);
ASSERT_FALSE(error.isError());
mTranslatedAttribute.baseOffset = 0;
@@ -127,7 +126,6 @@ class D3D11EmulatedIndexedBufferTest : public ANGLETest
std::vector<GLubyte> mubyteIndices;
std::vector<GLuint> muintIndices;
std::vector<GLushort> mushortIndices;
- gl::BufferState mBufferState;
};
// This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded
@@ -164,8 +162,7 @@ TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices)
TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation)
{
// Copy the original source buffer before any expand calls have been made
- gl::BufferState cleanSourceState;
- rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer);
+ rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(mRenderer);
cleanSourceBuffer->copySubData(mSourceBuffer, 0, 0, mSourceBuffer->getSize());
// Do a basic exanded and compare test.