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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp b/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp new file mode 100755 index 000000000..c26cf0e08 --- /dev/null +++ b/gfx/angle/src/tests/gl_tests/D3D11EmulatedIndexedBufferTest.cpp @@ -0,0 +1,195 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// D3D11EmulatedIndexedBufferTest: +// Tests to validate our D3D11 support for emulating an indexed +// vertex buffer. +// + +#include "libANGLE/angletypes.h" +#include "libANGLE/Context.h" +#include "libANGLE/renderer/d3d/d3d11/Buffer11.h" +#include "libANGLE/renderer/d3d/d3d11/Context11.h" +#include "libANGLE/renderer/d3d/d3d11/Renderer11.h" +#include "libANGLE/renderer/d3d/IndexDataManager.h" +#include "test_utils/ANGLETest.h" +#include "test_utils/angle_test_instantiate.h" + +using namespace angle; + +namespace +{ + +class D3D11EmulatedIndexedBufferTest : public ANGLETest +{ + protected: + + void SetUp() override + { + ANGLETest::SetUp(); + ASSERT_EQ(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, GetParam().getRenderer()); + + gl::Context *context = reinterpret_cast<gl::Context *>(getEGLWindow()->getContext()); + rx::Context11 *context11 = rx::GetImplAs<rx::Context11>(context); + mRenderer = context11->getRenderer(); + + mSourceBuffer = new rx::Buffer11(mBufferState, mRenderer); + GLfloat testData[] = { 1.0f, 2.0f, 3.0f, 4.0f, 5.0f, 6.0f }; + gl::Error error = + mSourceBuffer->setData(GL_ARRAY_BUFFER, testData, sizeof(testData), GL_STATIC_DRAW); + ASSERT_FALSE(error.isError()); + + mTranslatedAttribute.baseOffset = 0; + mTranslatedAttribute.usesFirstVertexOffset = false; + mTranslatedAttribute.stride = sizeof(GLfloat); + + GLubyte indices[] = {0, 0, 3, 4, 2, 1, 1}; + + for (size_t i = 0; i < ArraySize(indices); i++) + { + mExpectedExpandedData.push_back(testData[indices[i]]); + mubyteIndices.push_back(indices[i]); + muintIndices.push_back(indices[i]); + mushortIndices.push_back(indices[i]); + } + } + + void TearDown() override + { + SafeDelete(mSourceBuffer); + ANGLETest::TearDown(); + } + + void createMappableCompareBufferFromEmulatedBuffer(ID3D11Buffer *sourceBuffer, GLuint size, ID3D11Buffer **mappableBuffer) + { + *mappableBuffer = nullptr; + + D3D11_BUFFER_DESC bufferDesc; + bufferDesc.ByteWidth = size; + bufferDesc.MiscFlags = 0; + bufferDesc.StructureByteStride = 0; + bufferDesc.Usage = D3D11_USAGE_STAGING; + bufferDesc.BindFlags = 0; + bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; + + HRESULT hr = mRenderer->getDevice()->CreateBuffer(&bufferDesc, nullptr, mappableBuffer); + ASSERT_TRUE(SUCCEEDED(hr)); + + D3D11_BOX srcBox; + srcBox.left = 0; + srcBox.right = size; + srcBox.top = 0; + srcBox.bottom = 1; + srcBox.front = 0; + srcBox.back = 1; + + mRenderer->getDeviceContext()->CopySubresourceRegion(*mappableBuffer, 0, 0, 0, 0, sourceBuffer, 0, &srcBox); + } + + void compareContents(ID3D11Buffer *actual) + { + ID3D11Buffer *compareBuffer = nullptr; + createMappableCompareBufferFromEmulatedBuffer( + actual, sizeof(GLfloat) * static_cast<GLuint>(mExpectedExpandedData.size()), + &compareBuffer); + + D3D11_MAPPED_SUBRESOURCE mappedResource; + HRESULT hr = mRenderer->getDeviceContext()->Map(compareBuffer, 0, D3D11_MAP_READ, 0, &mappedResource); + ASSERT_TRUE(SUCCEEDED(hr)); + + GLfloat* compareData = static_cast<GLfloat*>(mappedResource.pData); + for (size_t i = 0; i < mExpectedExpandedData.size(); i++) + { + EXPECT_EQ(mExpectedExpandedData[i], compareData[i]); + } + + mRenderer->getDeviceContext()->Unmap(compareBuffer, 0); + SafeRelease(compareBuffer); + } + + void emulateAndCompare(rx::SourceIndexData *srcData) + { + auto bufferOrError = + mSourceBuffer->getEmulatedIndexedBuffer(srcData, mTranslatedAttribute, 0); + ASSERT_FALSE(bufferOrError.isError()); + ID3D11Buffer *emulatedBuffer = bufferOrError.getResult(); + ASSERT_TRUE(emulatedBuffer != nullptr); + compareContents(emulatedBuffer); + } + + protected: + rx::Buffer11 *mSourceBuffer; + rx::Renderer11 *mRenderer; + rx::TranslatedAttribute mTranslatedAttribute; + std::vector<GLfloat> mExpectedExpandedData; + std::vector<GLubyte> mubyteIndices; + std::vector<GLuint> muintIndices; + std::vector<GLushort> mushortIndices; + gl::BufferState mBufferState; +}; + +// This tests that a GL_UNSIGNED_BYTE indices list can be successfully expanded +// into a valid emulated indexed buffer. +TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLubyteIndices) +{ + rx::SourceIndexData srcData = {nullptr, mubyteIndices.data(), + static_cast<unsigned int>(mubyteIndices.size()), + GL_UNSIGNED_BYTE, false}; + emulateAndCompare(&srcData); +} + +// This tests that a GL_UNSIGNED_SHORT indices list can be successfully expanded +// into a valid emulated indexed buffer. +TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLushortIndices) +{ + rx::SourceIndexData srcData = {nullptr, mushortIndices.data(), + static_cast<unsigned int>(mushortIndices.size()), + GL_UNSIGNED_SHORT, false}; + emulateAndCompare(&srcData); +} + +// This tests that a GL_UNSIGNED_INT indices list can be successfully expanded +// into a valid emulated indexed buffer. +TEST_P(D3D11EmulatedIndexedBufferTest, TestNativeToExpandedUsingGLuintIndices) +{ + rx::SourceIndexData srcData = {nullptr, muintIndices.data(), + static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT, + false}; + emulateAndCompare(&srcData); +} + +// This tests verifies that a Buffer11 contents remain unchanged after calling getEmulatedIndexedBuffer +TEST_P(D3D11EmulatedIndexedBufferTest, TestSourceBufferRemainsUntouchedAfterExpandOperation) +{ + // Copy the original source buffer before any expand calls have been made + gl::BufferState cleanSourceState; + rx::Buffer11 *cleanSourceBuffer = new rx::Buffer11(cleanSourceState, mRenderer); + cleanSourceBuffer->copySubData(mSourceBuffer, 0, 0, mSourceBuffer->getSize()); + + // Do a basic exanded and compare test. + rx::SourceIndexData srcData = {nullptr, muintIndices.data(), + static_cast<unsigned int>(muintIndices.size()), GL_UNSIGNED_INT, + false}; + emulateAndCompare(&srcData); + + const uint8_t *sourceBufferMem = nullptr; + const uint8_t *cleanBufferMem = nullptr; + + gl::Error error = mSourceBuffer->getData(&sourceBufferMem); + ASSERT_FALSE(error.isError()); + + error = cleanSourceBuffer->getData(&cleanBufferMem); + ASSERT_FALSE(error.isError()); + + int result = memcmp(sourceBufferMem, cleanBufferMem, cleanSourceBuffer->getSize()); + ASSERT_EQ(result, 0); + + SafeDelete(cleanSourceBuffer); +} + +ANGLE_INSTANTIATE_TEST(D3D11EmulatedIndexedBufferTest, + ES2_D3D11()); + +} // anonymous namespace |