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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp')
-rw-r--r-- | gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp | 369 |
1 files changed, 0 insertions, 369 deletions
diff --git a/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp b/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp deleted file mode 100644 index 4d4151949..000000000 --- a/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp +++ /dev/null @@ -1,369 +0,0 @@ -// -// Copyright 2016 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// CopyCompressedTextureTest.cpp: Tests of the GL_CHROMIUM_copy_compressed_texture extension - -#include "test_utils/ANGLETest.h" - -namespace angle -{ - -class CopyCompressedTextureTest : public ANGLETest -{ - protected: - CopyCompressedTextureTest() - { - setWindowWidth(256); - setWindowHeight(256); - setConfigRedBits(8); - setConfigGreenBits(8); - setConfigBlueBits(8); - setConfigAlphaBits(8); - } - - void SetUp() override - { - ANGLETest::SetUp(); - - glGenTextures(2, mTextures); - - mProgram = CompileProgram( - "attribute vec2 a_position;\n" - "varying vec2 v_texcoord;\n" - "void main()\n" - "{\n" - " gl_Position = vec4(a_position, 0.0, 1.0);\n" - " v_texcoord = (a_position + 1.0) * 0.5;\n" - "}\n", - "precision mediump float;\n" - "uniform sampler2D u_texture;\n" - "varying vec2 v_texcoord;\n" - "void main()\n" - "{\n" - " gl_FragColor = texture2D(u_texture, v_texcoord);\n" - "}\n"); - ASSERT_NE(0u, mProgram); - - if (extensionEnabled("GL_CHROMIUM_copy_compressed_texture")) - { - glCompressedCopyTextureCHROMIUM = - reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>( - eglGetProcAddress("glCompressedCopyTextureCHROMIUM")); - } - } - - void TearDown() override - { - glDeleteTextures(2, mTextures); - glDeleteProgram(mProgram); - - ANGLETest::TearDown(); - } - - bool checkExtensions() const - { - if (!extensionEnabled("GL_CHROMIUM_copy_compressed_texture")) - { - std::cout - << "Test skipped because GL_CHROMIUM_copy_compressed_texture is not available." - << std::endl; - return false; - } - - EXPECT_NE(nullptr, glCompressedCopyTextureCHROMIUM); - if (glCompressedCopyTextureCHROMIUM == nullptr) - { - return false; - } - - return true; - } - - GLuint mProgram = 0; - GLuint mTextures[2] = {0, 0}; - - PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM = nullptr; -}; - -namespace -{ - -const GLColor &CompressedImageColor = GLColor::red; - -// Single compressed ATC block of source pixels all set to: -// CompressedImageColor. -const uint8_t CompressedImageATC[8] = {0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55}; - -// Single compressed ATCIA block of source pixels all set to: -// CompressedImageColor. -const uint8_t CompressedImageATCIA[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, - 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55}; - -// Single compressed DXT1 block of source pixels all set to: -// CompressedImageColor. -const uint8_t CompressedImageDXT1[8] = {0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa}; - -// Single compressed DXT5 block of source pixels all set to: -// CompressedImageColor. -const uint8_t CompressedImageDXT5[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, - 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa}; - -// Single compressed DXT1 block of source pixels all set to: -// CompressedImageColor. -const uint8_t CompressedImageETC1[8] = {0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0}; - -} // anonymous namespace - -// Test to ensure that the basic functionality of the extension works. -TEST_P(CopyCompressedTextureTest, Basic) -{ - if (!checkExtensions()) - { - return; - } - - if (!extensionEnabled("GL_EXT_texture_compression_dxt1")) - { - std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available." - << std::endl; - return; - } - - glBindTexture(GL_TEXTURE_2D, mTextures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, - sizeof(CompressedImageDXT1), CompressedImageDXT1); - ASSERT_GL_NO_ERROR(); - - glBindTexture(GL_TEXTURE_2D, mTextures[1]); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); - ASSERT_GL_NO_ERROR(); - - // Load texture. - glActiveTexture(GL_TEXTURE0); - glBindTexture(GL_TEXTURE_2D, mTextures[1]); - GLint textureLoc = glGetUniformLocation(mProgram, "u_texture"); - glUseProgram(mProgram); - glUniform1i(textureLoc, 0); - - // Draw. - drawQuad(mProgram, "a_position", 0.5f); - - EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, CompressedImageColor); - ASSERT_GL_NO_ERROR(); -} - -// Test validation of compressed formats -TEST_P(CopyCompressedTextureTest, InternalFormat) -{ - if (!checkExtensions()) - { - return; - } - - struct Data - { - GLint format; - const uint8_t *data; - GLsizei dataSize; - - Data() : Data(GL_NONE, nullptr, 0) {} - Data(GLint format, const uint8_t *data, GLsizei dataSize) - : format(format), data(data), dataSize(dataSize) - { - } - }; - std::vector<Data> supportedFormats; - - if (extensionEnabled("GL_AMD_compressed_ATC_texture")) - { - supportedFormats.push_back( - Data(GL_ATC_RGB_AMD, CompressedImageATC, sizeof(CompressedImageATC))); - supportedFormats.push_back(Data(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, CompressedImageATCIA, - sizeof(CompressedImageATCIA))); - } - if (extensionEnabled("GL_EXT_texture_compression_dxt1")) - { - supportedFormats.push_back(Data(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedImageDXT1, - sizeof(CompressedImageDXT1))); - } - if (extensionEnabled("GL_ANGLE_texture_compression_dxt5")) - { - supportedFormats.push_back(Data(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, CompressedImageDXT5, - sizeof(CompressedImageDXT5))); - } - if (extensionEnabled("GL_OES_compressed_ETC1_RGB8_texture")) - { - supportedFormats.push_back( - Data(GL_ETC1_RGB8_OES, CompressedImageETC1, sizeof(CompressedImageETC1))); - } - - for (const auto &supportedFormat : supportedFormats) - { - glBindTexture(GL_TEXTURE_2D, mTextures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glCompressedTexImage2D(GL_TEXTURE_2D, 0, supportedFormat.format, 4, 4, 0, - supportedFormat.dataSize, supportedFormat.data); - ASSERT_GL_NO_ERROR(); - - glBindTexture(GL_TEXTURE_2D, mTextures[1]); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); - ASSERT_GL_NO_ERROR(); - } -} - -// Test that uncompressed textures generate errors when copying -TEST_P(CopyCompressedTextureTest, InternalFormatNotSupported) -{ - if (!checkExtensions()) - { - return; - } - - glBindTexture(GL_TEXTURE_2D, mTextures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::red); - ASSERT_GL_NO_ERROR(); - - glBindTexture(GL_TEXTURE_2D, mTextures[1]); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - ASSERT_GL_NO_ERROR(); - - // Check that the GL_RGBA format reports an error. - glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); - EXPECT_GL_ERROR(GL_INVALID_OPERATION); -} - -// Test validation of texture IDs -TEST_P(CopyCompressedTextureTest, InvalidTextureIds) -{ - if (!checkExtensions()) - { - return; - } - - glBindTexture(GL_TEXTURE_2D, mTextures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, - sizeof(CompressedImageDXT1), CompressedImageDXT1); - ASSERT_GL_NO_ERROR(); - - glBindTexture(GL_TEXTURE_2D, mTextures[1]); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - ASSERT_GL_NO_ERROR(); - - glCompressedCopyTextureCHROMIUM(mTextures[0], 99993); - EXPECT_GL_ERROR(GL_INVALID_VALUE); - - glCompressedCopyTextureCHROMIUM(99994, mTextures[1]); - EXPECT_GL_ERROR(GL_INVALID_VALUE); - - glCompressedCopyTextureCHROMIUM(99995, 99996); - EXPECT_GL_ERROR(GL_INVALID_VALUE); - - glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); - EXPECT_GL_NO_ERROR(); -} - -// Test that only 2D textures are valid -TEST_P(CopyCompressedTextureTest, BindingPoints) -{ - if (!checkExtensions()) - { - return; - } - - glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z; - face++) - { - glCompressedTexImage2D(face, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, - sizeof(CompressedImageDXT1), CompressedImageDXT1); - } - ASSERT_GL_NO_ERROR(); - - glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - ASSERT_GL_NO_ERROR(); - - glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); - EXPECT_GL_ERROR(GL_INVALID_VALUE); -} - -// Test the destination texture cannot be immutable -TEST_P(CopyCompressedTextureTest, Immutable) -{ - if (!checkExtensions() || getClientMajorVersion() < 3) - { - return; - } - - glBindTexture(GL_TEXTURE_2D, mTextures[0]); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0, - sizeof(CompressedImageDXT1), CompressedImageDXT1); - ASSERT_GL_NO_ERROR(); - - glBindTexture(GL_TEXTURE_2D, mTextures[1]); - glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); - ASSERT_GL_NO_ERROR(); - - glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]); - EXPECT_GL_ERROR(GL_INVALID_OPERATION); -} - -// Use this to select which configurations (e.g. which renderer, which GLES major version) these -// tests should be run against. -ANGLE_INSTANTIATE_TEST(CopyCompressedTextureTest, - ES2_D3D9(), - ES2_D3D11(), - ES3_D3D11(), - ES2_OPENGL(), - ES3_OPENGL(), - ES2_OPENGLES(), - ES3_OPENGLES()); - -} // namespace angle |