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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp')
-rw-r--r--gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp369
1 files changed, 0 insertions, 369 deletions
diff --git a/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp b/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp
deleted file mode 100644
index 4d4151949..000000000
--- a/gfx/angle/src/tests/gl_tests/CopyCompressedTextureTest.cpp
+++ /dev/null
@@ -1,369 +0,0 @@
-//
-// Copyright 2016 The ANGLE Project Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-//
-
-// CopyCompressedTextureTest.cpp: Tests of the GL_CHROMIUM_copy_compressed_texture extension
-
-#include "test_utils/ANGLETest.h"
-
-namespace angle
-{
-
-class CopyCompressedTextureTest : public ANGLETest
-{
- protected:
- CopyCompressedTextureTest()
- {
- setWindowWidth(256);
- setWindowHeight(256);
- setConfigRedBits(8);
- setConfigGreenBits(8);
- setConfigBlueBits(8);
- setConfigAlphaBits(8);
- }
-
- void SetUp() override
- {
- ANGLETest::SetUp();
-
- glGenTextures(2, mTextures);
-
- mProgram = CompileProgram(
- "attribute vec2 a_position;\n"
- "varying vec2 v_texcoord;\n"
- "void main()\n"
- "{\n"
- " gl_Position = vec4(a_position, 0.0, 1.0);\n"
- " v_texcoord = (a_position + 1.0) * 0.5;\n"
- "}\n",
- "precision mediump float;\n"
- "uniform sampler2D u_texture;\n"
- "varying vec2 v_texcoord;\n"
- "void main()\n"
- "{\n"
- " gl_FragColor = texture2D(u_texture, v_texcoord);\n"
- "}\n");
- ASSERT_NE(0u, mProgram);
-
- if (extensionEnabled("GL_CHROMIUM_copy_compressed_texture"))
- {
- glCompressedCopyTextureCHROMIUM =
- reinterpret_cast<PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC>(
- eglGetProcAddress("glCompressedCopyTextureCHROMIUM"));
- }
- }
-
- void TearDown() override
- {
- glDeleteTextures(2, mTextures);
- glDeleteProgram(mProgram);
-
- ANGLETest::TearDown();
- }
-
- bool checkExtensions() const
- {
- if (!extensionEnabled("GL_CHROMIUM_copy_compressed_texture"))
- {
- std::cout
- << "Test skipped because GL_CHROMIUM_copy_compressed_texture is not available."
- << std::endl;
- return false;
- }
-
- EXPECT_NE(nullptr, glCompressedCopyTextureCHROMIUM);
- if (glCompressedCopyTextureCHROMIUM == nullptr)
- {
- return false;
- }
-
- return true;
- }
-
- GLuint mProgram = 0;
- GLuint mTextures[2] = {0, 0};
-
- PFNGLCOMPRESSEDCOPYTEXTURECHROMIUMPROC glCompressedCopyTextureCHROMIUM = nullptr;
-};
-
-namespace
-{
-
-const GLColor &CompressedImageColor = GLColor::red;
-
-// Single compressed ATC block of source pixels all set to:
-// CompressedImageColor.
-const uint8_t CompressedImageATC[8] = {0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55};
-
-// Single compressed ATCIA block of source pixels all set to:
-// CompressedImageColor.
-const uint8_t CompressedImageATCIA[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0x0, 0x7c, 0x0, 0xf8, 0x55, 0x55, 0x55, 0x55};
-
-// Single compressed DXT1 block of source pixels all set to:
-// CompressedImageColor.
-const uint8_t CompressedImageDXT1[8] = {0x00, 0xf8, 0x00, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa};
-
-// Single compressed DXT5 block of source pixels all set to:
-// CompressedImageColor.
-const uint8_t CompressedImageDXT5[16] = {0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
- 0x0, 0xf8, 0x0, 0xf8, 0xaa, 0xaa, 0xaa, 0xaa};
-
-// Single compressed DXT1 block of source pixels all set to:
-// CompressedImageColor.
-const uint8_t CompressedImageETC1[8] = {0x0, 0x0, 0xf8, 0x2, 0xff, 0xff, 0x0, 0x0};
-
-} // anonymous namespace
-
-// Test to ensure that the basic functionality of the extension works.
-TEST_P(CopyCompressedTextureTest, Basic)
-{
- if (!checkExtensions())
- {
- return;
- }
-
- if (!extensionEnabled("GL_EXT_texture_compression_dxt1"))
- {
- std::cout << "Test skipped because GL_EXT_texture_compression_dxt1 is not available."
- << std::endl;
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, mTextures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
- sizeof(CompressedImageDXT1), CompressedImageDXT1);
- ASSERT_GL_NO_ERROR();
-
- glBindTexture(GL_TEXTURE_2D, mTextures[1]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
- ASSERT_GL_NO_ERROR();
-
- // Load texture.
- glActiveTexture(GL_TEXTURE0);
- glBindTexture(GL_TEXTURE_2D, mTextures[1]);
- GLint textureLoc = glGetUniformLocation(mProgram, "u_texture");
- glUseProgram(mProgram);
- glUniform1i(textureLoc, 0);
-
- // Draw.
- drawQuad(mProgram, "a_position", 0.5f);
-
- EXPECT_PIXEL_COLOR_EQ(getWindowWidth() / 2, getWindowHeight() / 2, CompressedImageColor);
- ASSERT_GL_NO_ERROR();
-}
-
-// Test validation of compressed formats
-TEST_P(CopyCompressedTextureTest, InternalFormat)
-{
- if (!checkExtensions())
- {
- return;
- }
-
- struct Data
- {
- GLint format;
- const uint8_t *data;
- GLsizei dataSize;
-
- Data() : Data(GL_NONE, nullptr, 0) {}
- Data(GLint format, const uint8_t *data, GLsizei dataSize)
- : format(format), data(data), dataSize(dataSize)
- {
- }
- };
- std::vector<Data> supportedFormats;
-
- if (extensionEnabled("GL_AMD_compressed_ATC_texture"))
- {
- supportedFormats.push_back(
- Data(GL_ATC_RGB_AMD, CompressedImageATC, sizeof(CompressedImageATC)));
- supportedFormats.push_back(Data(GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, CompressedImageATCIA,
- sizeof(CompressedImageATCIA)));
- }
- if (extensionEnabled("GL_EXT_texture_compression_dxt1"))
- {
- supportedFormats.push_back(Data(GL_COMPRESSED_RGB_S3TC_DXT1_EXT, CompressedImageDXT1,
- sizeof(CompressedImageDXT1)));
- }
- if (extensionEnabled("GL_ANGLE_texture_compression_dxt5"))
- {
- supportedFormats.push_back(Data(GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, CompressedImageDXT5,
- sizeof(CompressedImageDXT5)));
- }
- if (extensionEnabled("GL_OES_compressed_ETC1_RGB8_texture"))
- {
- supportedFormats.push_back(
- Data(GL_ETC1_RGB8_OES, CompressedImageETC1, sizeof(CompressedImageETC1)));
- }
-
- for (const auto &supportedFormat : supportedFormats)
- {
- glBindTexture(GL_TEXTURE_2D, mTextures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, supportedFormat.format, 4, 4, 0,
- supportedFormat.dataSize, supportedFormat.data);
- ASSERT_GL_NO_ERROR();
-
- glBindTexture(GL_TEXTURE_2D, mTextures[1]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
- ASSERT_GL_NO_ERROR();
- }
-}
-
-// Test that uncompressed textures generate errors when copying
-TEST_P(CopyCompressedTextureTest, InternalFormatNotSupported)
-{
- if (!checkExtensions())
- {
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, mTextures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, &GLColor::red);
- ASSERT_GL_NO_ERROR();
-
- glBindTexture(GL_TEXTURE_2D, mTextures[1]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- ASSERT_GL_NO_ERROR();
-
- // Check that the GL_RGBA format reports an error.
- glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
- EXPECT_GL_ERROR(GL_INVALID_OPERATION);
-}
-
-// Test validation of texture IDs
-TEST_P(CopyCompressedTextureTest, InvalidTextureIds)
-{
- if (!checkExtensions())
- {
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, mTextures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
- sizeof(CompressedImageDXT1), CompressedImageDXT1);
- ASSERT_GL_NO_ERROR();
-
- glBindTexture(GL_TEXTURE_2D, mTextures[1]);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- ASSERT_GL_NO_ERROR();
-
- glCompressedCopyTextureCHROMIUM(mTextures[0], 99993);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
-
- glCompressedCopyTextureCHROMIUM(99994, mTextures[1]);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
-
- glCompressedCopyTextureCHROMIUM(99995, 99996);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
-
- glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
- EXPECT_GL_NO_ERROR();
-}
-
-// Test that only 2D textures are valid
-TEST_P(CopyCompressedTextureTest, BindingPoints)
-{
- if (!checkExtensions())
- {
- return;
- }
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[0]);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- for (GLenum face = GL_TEXTURE_CUBE_MAP_POSITIVE_X; face <= GL_TEXTURE_CUBE_MAP_NEGATIVE_Z;
- face++)
- {
- glCompressedTexImage2D(face, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
- sizeof(CompressedImageDXT1), CompressedImageDXT1);
- }
- ASSERT_GL_NO_ERROR();
-
- glBindTexture(GL_TEXTURE_CUBE_MAP, mTextures[1]);
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- ASSERT_GL_NO_ERROR();
-
- glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
-}
-
-// Test the destination texture cannot be immutable
-TEST_P(CopyCompressedTextureTest, Immutable)
-{
- if (!checkExtensions() || getClientMajorVersion() < 3)
- {
- return;
- }
-
- glBindTexture(GL_TEXTURE_2D, mTextures[0]);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4, 0,
- sizeof(CompressedImageDXT1), CompressedImageDXT1);
- ASSERT_GL_NO_ERROR();
-
- glBindTexture(GL_TEXTURE_2D, mTextures[1]);
- glTexStorage2D(GL_TEXTURE_2D, 1, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, 4, 4);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- ASSERT_GL_NO_ERROR();
-
- glCompressedCopyTextureCHROMIUM(mTextures[0], mTextures[1]);
- EXPECT_GL_ERROR(GL_INVALID_OPERATION);
-}
-
-// Use this to select which configurations (e.g. which renderer, which GLES major version) these
-// tests should be run against.
-ANGLE_INSTANTIATE_TEST(CopyCompressedTextureTest,
- ES2_D3D9(),
- ES2_D3D11(),
- ES3_D3D11(),
- ES2_OPENGL(),
- ES3_OPENGL(),
- ES2_OPENGLES(),
- ES3_OPENGLES());
-
-} // namespace angle