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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/BufferDataTest.cpp')
-rwxr-xr-xgfx/angle/src/tests/gl_tests/BufferDataTest.cpp56
1 files changed, 26 insertions, 30 deletions
diff --git a/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp b/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
index 7707a4a56..572cce9c8 100755
--- a/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
+++ b/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp
@@ -5,7 +5,6 @@
//
#include "test_utils/ANGLETest.h"
-#include "test_utils/gl_raii.h"
#include <stdint.h>
@@ -448,8 +447,24 @@ class BufferDataOverflowTest : public ANGLETest
{
protected:
BufferDataOverflowTest()
+ : mProgram(0)
{
}
+
+ ~BufferDataOverflowTest()
+ {
+ if (!mBuffers.empty())
+ {
+ glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), &mBuffers[0]);
+ }
+ if (mProgram != 0u)
+ {
+ glDeleteProgram(mProgram);
+ }
+ }
+
+ std::vector<GLuint> mBuffers;
+ GLuint mProgram;
};
// See description above.
@@ -457,9 +472,9 @@ TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow)
{
// These values are special, to trigger the rounding bug.
unsigned int numItems = 0x7FFFFFE;
- constexpr GLsizei bufferCnt = 8;
+ GLsizei bufferCnt = 8;
- std::vector<GLBuffer> buffers(bufferCnt);
+ mBuffers.resize(bufferCnt);
std::stringstream vertexShaderStr;
@@ -487,27 +502,30 @@ TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow)
" gl_FragColor = vec4(v_attrib, 0, 0, 1);\n"
"}";
- ANGLE_GL_PROGRAM(program, vertexShaderStr.str(), fragmentShader);
- glUseProgram(program.get());
+ mProgram = CompileProgram(vertexShaderStr.str(), fragmentShader);
+ ASSERT_NE(0u, mProgram);
+ glUseProgram(mProgram);
+
+ glGenBuffers(bufferCnt, &mBuffers[0]);
std::vector<GLfloat> data(numItems, 1.0f);
for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex)
{
- glBindBuffer(GL_ARRAY_BUFFER, buffers[bufferIndex].get());
+ glBindBuffer(GL_ARRAY_BUFFER, mBuffers[bufferIndex]);
glBufferData(GL_ARRAY_BUFFER, numItems * sizeof(float), &data[0], GL_DYNAMIC_DRAW);
std::stringstream attribNameStr;
attribNameStr << "attrib" << bufferIndex;
- GLint attribLocation = glGetAttribLocation(program.get(), attribNameStr.str().c_str());
+ GLint attribLocation = glGetAttribLocation(mProgram, attribNameStr.str().c_str());
ASSERT_NE(-1, attribLocation);
glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr);
glEnableVertexAttribArray(attribLocation);
}
- GLint positionLocation = glGetAttribLocation(program.get(), "position");
+ GLint positionLocation = glGetAttribLocation(mProgram, "position");
ASSERT_NE(-1, positionLocation);
glDisableVertexAttribArray(positionLocation);
glVertexAttrib2f(positionLocation, 1.0f, 1.0f);
@@ -517,28 +535,6 @@ TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow)
EXPECT_GL_ERROR(GL_OUT_OF_MEMORY);
}
-// Tests a security bug in our CopyBufferSubData validation (integer overflow).
-TEST_P(BufferDataOverflowTest, CopySubDataValidation)
-{
- GLBuffer readBuffer, writeBuffer;
-
- glBindBuffer(GL_COPY_READ_BUFFER, readBuffer.get());
- glBindBuffer(GL_COPY_WRITE_BUFFER, writeBuffer.get());
-
- constexpr int bufSize = 100;
-
- glBufferData(GL_COPY_READ_BUFFER, bufSize, nullptr, GL_STATIC_DRAW);
- glBufferData(GL_COPY_WRITE_BUFFER, bufSize, nullptr, GL_STATIC_DRAW);
-
- GLintptr big = std::numeric_limits<GLintptr>::max() - bufSize + 90;
-
- glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, big, 0, 50);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
-
- glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, big, 50);
- EXPECT_GL_ERROR(GL_INVALID_VALUE);
-}
-
ANGLE_INSTANTIATE_TEST(BufferDataOverflowTest, ES3_D3D11());
#endif // _WIN64