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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:29:50 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 23:31:02 +0200 |
commit | 70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch) | |
tree | 3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/tests/gl_tests/BufferDataTest.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
parent | 8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff) | |
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Merge branch 'ANGLE-rollback'
This resolves #624
Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/tests/gl_tests/BufferDataTest.cpp')
-rwxr-xr-x | gfx/angle/src/tests/gl_tests/BufferDataTest.cpp | 56 |
1 files changed, 26 insertions, 30 deletions
diff --git a/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp b/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp index 7707a4a56..572cce9c8 100755 --- a/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp +++ b/gfx/angle/src/tests/gl_tests/BufferDataTest.cpp @@ -5,7 +5,6 @@ // #include "test_utils/ANGLETest.h" -#include "test_utils/gl_raii.h" #include <stdint.h> @@ -448,8 +447,24 @@ class BufferDataOverflowTest : public ANGLETest { protected: BufferDataOverflowTest() + : mProgram(0) { } + + ~BufferDataOverflowTest() + { + if (!mBuffers.empty()) + { + glDeleteBuffers(static_cast<GLsizei>(mBuffers.size()), &mBuffers[0]); + } + if (mProgram != 0u) + { + glDeleteProgram(mProgram); + } + } + + std::vector<GLuint> mBuffers; + GLuint mProgram; }; // See description above. @@ -457,9 +472,9 @@ TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow) { // These values are special, to trigger the rounding bug. unsigned int numItems = 0x7FFFFFE; - constexpr GLsizei bufferCnt = 8; + GLsizei bufferCnt = 8; - std::vector<GLBuffer> buffers(bufferCnt); + mBuffers.resize(bufferCnt); std::stringstream vertexShaderStr; @@ -487,27 +502,30 @@ TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow) " gl_FragColor = vec4(v_attrib, 0, 0, 1);\n" "}"; - ANGLE_GL_PROGRAM(program, vertexShaderStr.str(), fragmentShader); - glUseProgram(program.get()); + mProgram = CompileProgram(vertexShaderStr.str(), fragmentShader); + ASSERT_NE(0u, mProgram); + glUseProgram(mProgram); + + glGenBuffers(bufferCnt, &mBuffers[0]); std::vector<GLfloat> data(numItems, 1.0f); for (GLsizei bufferIndex = 0; bufferIndex < bufferCnt; ++bufferIndex) { - glBindBuffer(GL_ARRAY_BUFFER, buffers[bufferIndex].get()); + glBindBuffer(GL_ARRAY_BUFFER, mBuffers[bufferIndex]); glBufferData(GL_ARRAY_BUFFER, numItems * sizeof(float), &data[0], GL_DYNAMIC_DRAW); std::stringstream attribNameStr; attribNameStr << "attrib" << bufferIndex; - GLint attribLocation = glGetAttribLocation(program.get(), attribNameStr.str().c_str()); + GLint attribLocation = glGetAttribLocation(mProgram, attribNameStr.str().c_str()); ASSERT_NE(-1, attribLocation); glVertexAttribPointer(attribLocation, 1, GL_FLOAT, GL_FALSE, 4, nullptr); glEnableVertexAttribArray(attribLocation); } - GLint positionLocation = glGetAttribLocation(program.get(), "position"); + GLint positionLocation = glGetAttribLocation(mProgram, "position"); ASSERT_NE(-1, positionLocation); glDisableVertexAttribArray(positionLocation); glVertexAttrib2f(positionLocation, 1.0f, 1.0f); @@ -517,28 +535,6 @@ TEST_P(BufferDataOverflowTest, VertexBufferIntegerOverflow) EXPECT_GL_ERROR(GL_OUT_OF_MEMORY); } -// Tests a security bug in our CopyBufferSubData validation (integer overflow). -TEST_P(BufferDataOverflowTest, CopySubDataValidation) -{ - GLBuffer readBuffer, writeBuffer; - - glBindBuffer(GL_COPY_READ_BUFFER, readBuffer.get()); - glBindBuffer(GL_COPY_WRITE_BUFFER, writeBuffer.get()); - - constexpr int bufSize = 100; - - glBufferData(GL_COPY_READ_BUFFER, bufSize, nullptr, GL_STATIC_DRAW); - glBufferData(GL_COPY_WRITE_BUFFER, bufSize, nullptr, GL_STATIC_DRAW); - - GLintptr big = std::numeric_limits<GLintptr>::max() - bufSize + 90; - - glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, big, 0, 50); - EXPECT_GL_ERROR(GL_INVALID_VALUE); - - glCopyBufferSubData(GL_COPY_READ_BUFFER, GL_COPY_WRITE_BUFFER, 0, big, 50); - EXPECT_GL_ERROR(GL_INVALID_VALUE); -} - ANGLE_INSTANTIATE_TEST(BufferDataOverflowTest, ES3_D3D11()); #endif // _WIN64 |