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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
download | UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.gz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.lz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.xz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.zip |
Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp')
-rwxr-xr-x | gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp index eb2d9b9bd..a23de3dee 100755 --- a/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp +++ b/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp @@ -52,7 +52,7 @@ class ShaderExtensionTest : public testing::Test protected: virtual void SetUp() { - sh::InitBuiltInResources(&mResources); + ShInitBuiltInResources(&mResources); mCompiler = NULL; } @@ -65,7 +65,7 @@ class ShaderExtensionTest : public testing::Test { if (mCompiler) { - sh::Destruct(mCompiler); + ShDestruct(mCompiler); mCompiler = NULL; } } @@ -73,15 +73,15 @@ class ShaderExtensionTest : public testing::Test void InitializeCompiler() { DestroyCompiler(); - mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, - SH_GLSL_COMPATIBILITY_OUTPUT, &mResources); + mCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC, + SH_GLSL_COMPATIBILITY_OUTPUT, &mResources); ASSERT_TRUE(mCompiler != NULL) << "Compiler could not be constructed."; } void TestShaderExtension(const char **shaderStrings, int stringCount, bool expectation) { - bool success = sh::Compile(mCompiler, shaderStrings, stringCount, 0); - const std::string &compileLog = sh::GetInfoLog(mCompiler); + bool success = ShCompile(mCompiler, shaderStrings, stringCount, 0); + const std::string& compileLog = ShGetInfoLog(mCompiler); EXPECT_EQ(expectation, success) << compileLog; } |