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authorwolfbeast <mcwerewolf@gmail.com>2018-07-18 08:24:24 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-18 08:24:24 +0200
commitfc61780b35af913801d72086456f493f63197da6 (patch)
treef85891288a7bd988da9f0f15ae64e5c63f00d493 /gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
parent69f7f9e5f1475891ce11cc4f431692f965b0cd30 (diff)
parent50d3e596bbe89c95615f96eb71f6bc5be737a1db (diff)
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Merge commit '50d3e596bbe89c95615f96eb71f6bc5be737a1db' into Basilisk-releasev2018.07.18
# Conflicts: # browser/app/profile/firefox.js # browser/components/preferences/jar.mn
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp')
-rwxr-xr-xgfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp b/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
index eb2d9b9bd..a23de3dee 100755
--- a/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
+++ b/gfx/angle/src/tests/compiler_tests/ShaderExtension_test.cpp
@@ -52,7 +52,7 @@ class ShaderExtensionTest : public testing::Test
protected:
virtual void SetUp()
{
- sh::InitBuiltInResources(&mResources);
+ ShInitBuiltInResources(&mResources);
mCompiler = NULL;
}
@@ -65,7 +65,7 @@ class ShaderExtensionTest : public testing::Test
{
if (mCompiler)
{
- sh::Destruct(mCompiler);
+ ShDestruct(mCompiler);
mCompiler = NULL;
}
}
@@ -73,15 +73,15 @@ class ShaderExtensionTest : public testing::Test
void InitializeCompiler()
{
DestroyCompiler();
- mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC,
- SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
+ mCompiler = ShConstructCompiler(GL_FRAGMENT_SHADER, SH_WEBGL_SPEC,
+ SH_GLSL_COMPATIBILITY_OUTPUT, &mResources);
ASSERT_TRUE(mCompiler != NULL) << "Compiler could not be constructed.";
}
void TestShaderExtension(const char **shaderStrings, int stringCount, bool expectation)
{
- bool success = sh::Compile(mCompiler, shaderStrings, stringCount, 0);
- const std::string &compileLog = sh::GetInfoLog(mCompiler);
+ bool success = ShCompile(mCompiler, shaderStrings, stringCount, 0);
+ const std::string& compileLog = ShGetInfoLog(mCompiler);
EXPECT_EQ(expectation, success) << compileLog;
}