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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp')
-rwxr-xr-x | gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp b/gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp new file mode 100755 index 000000000..8367ac745 --- /dev/null +++ b/gfx/angle/src/tests/compiler_tests/RemovePow_test.cpp @@ -0,0 +1,158 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// RemovePow_test.cpp: +// Tests for removing pow() function calls from the AST. +// + +#include "angle_gl.h" +#include "gtest/gtest.h" +#include "GLSLANG/ShaderLang.h" +#include "compiler/translator/NodeSearch.h" +#include "compiler/translator/TranslatorGLSL.h" + +using namespace sh; + +class RemovePowTest : public testing::Test +{ + public: + RemovePowTest() {} + + protected: + void SetUp() override + { + allocator.push(); + SetGlobalPoolAllocator(&allocator); + ShBuiltInResources resources; + sh::InitBuiltInResources(&resources); + mTranslatorGLSL = + new sh::TranslatorGLSL(GL_FRAGMENT_SHADER, SH_GLES2_SPEC, SH_GLSL_COMPATIBILITY_OUTPUT); + ASSERT_TRUE(mTranslatorGLSL->Init(resources)); + } + + void TearDown() override + { + SafeDelete(mTranslatorGLSL); + SetGlobalPoolAllocator(nullptr); + allocator.pop(); + } + + void compile(const std::string& shaderString) + { + const char *shaderStrings[] = { shaderString.c_str() }; + mASTRoot = mTranslatorGLSL->compileTreeForTesting(shaderStrings, 1, + SH_OBJECT_CODE | SH_REMOVE_POW_WITH_CONSTANT_EXPONENT); + if (!mASTRoot) + { + TInfoSink &infoSink = mTranslatorGLSL->getInfoSink(); + FAIL() << "Shader compilation into ESSL failed " << infoSink.info.c_str(); + } + } + + template <class T> + bool foundInAST() + { + return T::search(mASTRoot); + } + + private: + sh::TranslatorGLSL *mTranslatorGLSL; + TIntermNode *mASTRoot; + + TPoolAllocator allocator; +}; + +// Check if there's a pow() node anywhere in the tree. +class FindPow : public sh::NodeSearchTraverser<FindPow> +{ + public: + bool visitBinary(Visit visit, TIntermBinary *node) override + { + if (node->getOp() == EOpPow) + { + mFound = true; + } + return !mFound; + } +}; + +// Check if the tree starting at node corresponds to exp2(y * log2(x)) +// If the tree matches, set base to the node corresponding to x. +bool IsPowWorkaround(TIntermNode *node, TIntermNode **base) +{ + TIntermUnary *exp = node->getAsUnaryNode(); + if (exp != nullptr && exp->getOp() == EOpExp2) + { + TIntermBinary *mul = exp->getOperand()->getAsBinaryNode(); + if (mul != nullptr && mul->isMultiplication()) + { + TIntermUnary *log = mul->getRight()->getAsUnaryNode(); + if (mul->getLeft()->getAsConstantUnion() && log != nullptr) + { + if (log->getOp() == EOpLog2) + { + if (base) + *base = log->getOperand(); + return true; + } + } + } + } + return false; +} + +// Check if there's a node with the correct workaround to pow anywhere in the tree. +class FindPowWorkaround : public sh::NodeSearchTraverser<FindPowWorkaround> +{ + public: + bool visitUnary(Visit visit, TIntermUnary *node) override + { + mFound = IsPowWorkaround(node, nullptr); + return !mFound; + } +}; + +// Check if there's a node with the correct workaround to pow with another workaround to pow +// nested within it anywhere in the tree. +class FindNestedPowWorkaround : public sh::NodeSearchTraverser<FindNestedPowWorkaround> +{ + public: + bool visitUnary(Visit visit, TIntermUnary *node) override + { + TIntermNode *base = nullptr; + bool oneFound = IsPowWorkaround(node, &base); + if (oneFound && base) + mFound = IsPowWorkaround(base, nullptr); + return !mFound; + } +}; + +TEST_F(RemovePowTest, PowWithConstantExponent) +{ + const std::string &shaderString = + "precision mediump float;\n" + "uniform float u;\n" + "void main() {\n" + " gl_FragColor = pow(vec4(u), vec4(0.5));\n" + "}\n"; + compile(shaderString); + ASSERT_FALSE(foundInAST<FindPow>()); + ASSERT_TRUE(foundInAST<FindPowWorkaround>()); + ASSERT_FALSE(foundInAST<FindNestedPowWorkaround>()); +} + +TEST_F(RemovePowTest, NestedPowWithConstantExponent) +{ + const std::string &shaderString = + "precision mediump float;\n" + "uniform float u;\n" + "void main() {\n" + " gl_FragColor = pow(pow(vec4(u), vec4(2.0)), vec4(0.5));\n" + "}\n"; + compile(shaderString); + ASSERT_FALSE(foundInAST<FindPow>()); + ASSERT_TRUE(foundInAST<FindNestedPowWorkaround>()); +} + |