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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
download | UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.gz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.lz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.xz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.zip |
Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp')
-rwxr-xr-x | gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp | 106 |
1 files changed, 52 insertions, 54 deletions
diff --git a/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp b/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp index a93411668..f29374f54 100755 --- a/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp +++ b/gfx/angle/src/tests/compiler_tests/CollectVariables_test.cpp @@ -14,21 +14,19 @@ #include "GLSLANG/ShaderLang.h" #include "compiler/translator/TranslatorGLSL.h" -using namespace sh; - #define EXPECT_GLENUM_EQ(expected, actual) \ - EXPECT_EQ(static_cast<::GLenum>(expected), static_cast<::GLenum>(actual)) + EXPECT_EQ(static_cast<GLenum>(expected), static_cast<GLenum>(actual)) class CollectVariablesTest : public testing::Test { public: - CollectVariablesTest(::GLenum shaderType) : mShaderType(shaderType) {} + CollectVariablesTest(GLenum shaderType) : mShaderType(shaderType) {} protected: void SetUp() override { ShBuiltInResources resources; - InitBuiltInResources(&resources); + ShInitBuiltInResources(&resources); resources.MaxDrawBuffers = 8; initTranslator(resources); @@ -47,10 +45,10 @@ class CollectVariablesTest : public testing::Test const char *shaderStrings[] = { shaderString.c_str() }; ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES)); - const std::vector<Uniform> &uniforms = mTranslator->getUniforms(); + const std::vector<sh::Uniform> &uniforms = mTranslator->getUniforms(); ASSERT_EQ(1u, uniforms.size()); - const Uniform &uniform = uniforms[0]; + const sh::Uniform &uniform = uniforms[0]; EXPECT_EQ("gl_DepthRange", uniform.name); ASSERT_TRUE(uniform.isStruct()); ASSERT_EQ(3u, uniform.fields.size()); @@ -92,7 +90,7 @@ class CollectVariablesTest : public testing::Test void validateOutputVariableForShader(const std::string &shaderString, unsigned int varIndex, const char *varName, - const OutputVariable **outResult) + const sh::OutputVariable **outResult) { const char *shaderStrings[] = {shaderString.c_str()}; ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES)) @@ -100,7 +98,7 @@ class CollectVariablesTest : public testing::Test const auto &outputVariables = mTranslator->getOutputVariables(); ASSERT_LT(varIndex, outputVariables.size()); - const OutputVariable &outputVariable = outputVariables[varIndex]; + const sh::OutputVariable &outputVariable = outputVariables[varIndex]; EXPECT_EQ(-1, outputVariable.location); EXPECT_TRUE(outputVariable.staticUse); EXPECT_EQ(varName, outputVariable.name); @@ -113,7 +111,7 @@ class CollectVariablesTest : public testing::Test ASSERT_TRUE(mTranslator->compile(shaderStrings, 1, SH_VARIABLES)); } - ::GLenum mShaderType; + GLenum mShaderType; std::unique_ptr<TranslatorGLSL> mTranslator; }; @@ -144,7 +142,7 @@ TEST_F(CollectFragmentVariablesTest, SimpleOutputVar) const auto &outputVariables = mTranslator->getOutputVariables(); ASSERT_EQ(1u, outputVariables.size()); - const OutputVariable &outputVariable = outputVariables[0]; + const sh::OutputVariable &outputVariable = outputVariables[0]; EXPECT_EQ(0u, outputVariable.arraySize); EXPECT_EQ(-1, outputVariable.location); @@ -169,7 +167,7 @@ TEST_F(CollectFragmentVariablesTest, LocationOutputVar) const auto &outputVariables = mTranslator->getOutputVariables(); ASSERT_EQ(1u, outputVariables.size()); - const OutputVariable &outputVariable = outputVariables[0]; + const sh::OutputVariable &outputVariable = outputVariables[0]; EXPECT_EQ(0u, outputVariable.arraySize); EXPECT_EQ(5, outputVariable.location); @@ -190,10 +188,10 @@ TEST_F(CollectVertexVariablesTest, LocationAttribute) compile(shaderString); - const std::vector<Attribute> &attributes = mTranslator->getAttributes(); + const std::vector<sh::Attribute> &attributes = mTranslator->getAttributes(); ASSERT_EQ(1u, attributes.size()); - const Attribute &attribute = attributes[0]; + const sh::Attribute &attribute = attributes[0]; EXPECT_EQ(0u, attribute.arraySize); EXPECT_EQ(5, attribute.location); @@ -216,20 +214,20 @@ TEST_F(CollectVertexVariablesTest, SimpleInterfaceBlock) compile(shaderString); - const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); ASSERT_EQ(1u, interfaceBlocks.size()); - const InterfaceBlock &interfaceBlock = interfaceBlocks[0]; + const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0]; EXPECT_EQ(0u, interfaceBlock.arraySize); EXPECT_FALSE(interfaceBlock.isRowMajorLayout); - EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout); + EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout); EXPECT_EQ("b", interfaceBlock.name); EXPECT_TRUE(interfaceBlock.staticUse); ASSERT_EQ(1u, interfaceBlock.fields.size()); - const InterfaceBlockField &field = interfaceBlock.fields[0]; + const sh::InterfaceBlockField &field = interfaceBlock.fields[0]; EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); EXPECT_TRUE(field.staticUse); @@ -252,21 +250,21 @@ TEST_F(CollectVertexVariablesTest, SimpleInstancedInterfaceBlock) compile(shaderString); - const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); ASSERT_EQ(1u, interfaceBlocks.size()); - const InterfaceBlock &interfaceBlock = interfaceBlocks[0]; + const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0]; EXPECT_EQ(0u, interfaceBlock.arraySize); EXPECT_FALSE(interfaceBlock.isRowMajorLayout); - EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout); + EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout); EXPECT_EQ("b", interfaceBlock.name); EXPECT_EQ("blockInstance", interfaceBlock.instanceName); EXPECT_TRUE(interfaceBlock.staticUse); ASSERT_EQ(1u, interfaceBlock.fields.size()); - const InterfaceBlockField &field = interfaceBlock.fields[0]; + const sh::InterfaceBlockField &field = interfaceBlock.fields[0]; EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); EXPECT_TRUE(field.staticUse); @@ -290,27 +288,27 @@ TEST_F(CollectVertexVariablesTest, StructInterfaceBlock) compile(shaderString); - const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); ASSERT_EQ(1u, interfaceBlocks.size()); - const InterfaceBlock &interfaceBlock = interfaceBlocks[0]; + const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0]; EXPECT_EQ(0u, interfaceBlock.arraySize); EXPECT_FALSE(interfaceBlock.isRowMajorLayout); - EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout); + EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout); EXPECT_EQ("b", interfaceBlock.name); EXPECT_TRUE(interfaceBlock.staticUse); ASSERT_EQ(1u, interfaceBlock.fields.size()); - const InterfaceBlockField &field = interfaceBlock.fields[0]; + const sh::InterfaceBlockField &field = interfaceBlock.fields[0]; EXPECT_TRUE(field.isStruct()); EXPECT_TRUE(field.staticUse); EXPECT_EQ("s", field.name); EXPECT_FALSE(field.isRowMajorLayout); - const ShaderVariable &member = field.fields[0]; + const sh::ShaderVariable &member = field.fields[0]; // NOTE: we don't currently mark struct members as statically used or not EXPECT_FALSE(member.isStruct()); @@ -333,28 +331,28 @@ TEST_F(CollectVertexVariablesTest, StructInstancedInterfaceBlock) compile(shaderString); - const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); ASSERT_EQ(1u, interfaceBlocks.size()); - const InterfaceBlock &interfaceBlock = interfaceBlocks[0]; + const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0]; EXPECT_EQ(0u, interfaceBlock.arraySize); EXPECT_FALSE(interfaceBlock.isRowMajorLayout); - EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout); + EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout); EXPECT_EQ("b", interfaceBlock.name); EXPECT_EQ("instanceName", interfaceBlock.instanceName); EXPECT_TRUE(interfaceBlock.staticUse); ASSERT_EQ(1u, interfaceBlock.fields.size()); - const InterfaceBlockField &field = interfaceBlock.fields[0]; + const sh::InterfaceBlockField &field = interfaceBlock.fields[0]; EXPECT_TRUE(field.isStruct()); EXPECT_TRUE(field.staticUse); EXPECT_EQ("s", field.name); EXPECT_FALSE(field.isRowMajorLayout); - const ShaderVariable &member = field.fields[0]; + const sh::ShaderVariable &member = field.fields[0]; // NOTE: we don't currently mark struct members as statically used or not EXPECT_FALSE(member.isStruct()); @@ -377,27 +375,27 @@ TEST_F(CollectVertexVariablesTest, NestedStructRowMajorInterfaceBlock) compile(shaderString); - const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); ASSERT_EQ(1u, interfaceBlocks.size()); - const InterfaceBlock &interfaceBlock = interfaceBlocks[0]; + const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0]; EXPECT_EQ(0u, interfaceBlock.arraySize); EXPECT_TRUE(interfaceBlock.isRowMajorLayout); - EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout); + EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout); EXPECT_EQ("b", interfaceBlock.name); EXPECT_TRUE(interfaceBlock.staticUse); ASSERT_EQ(1u, interfaceBlock.fields.size()); - const InterfaceBlockField &field = interfaceBlock.fields[0]; + const sh::InterfaceBlockField &field = interfaceBlock.fields[0]; EXPECT_TRUE(field.isStruct()); EXPECT_TRUE(field.staticUse); EXPECT_EQ("s", field.name); EXPECT_TRUE(field.isRowMajorLayout); - const ShaderVariable &member = field.fields[0]; + const sh::ShaderVariable &member = field.fields[0]; // NOTE: we don't currently mark struct members as statically used or not EXPECT_FALSE(member.isStruct()); @@ -419,10 +417,10 @@ TEST_F(CollectVertexVariablesTest, VaryingInterpolation) compile(shaderString); - const std::vector<Varying> &varyings = mTranslator->getVaryings(); + const std::vector<sh::Varying> &varyings = mTranslator->getVaryings(); ASSERT_EQ(2u, varyings.size()); - const Varying *varying = &varyings[0]; + const sh::Varying *varying = &varyings[0]; if (varying->name == "gl_Position") { @@ -434,7 +432,7 @@ TEST_F(CollectVertexVariablesTest, VaryingInterpolation) EXPECT_TRUE(varying->staticUse); EXPECT_GLENUM_EQ(GL_FLOAT, varying->type); EXPECT_EQ("vary", varying->name); - EXPECT_EQ(INTERPOLATION_CENTROID, varying->interpolation); + EXPECT_EQ(sh::INTERPOLATION_CENTROID, varying->interpolation); } // Test for builtin uniform "gl_DepthRange" (Vertex shader) @@ -471,7 +469,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragColor) " gl_FragColor = vec4(1.0);\n" "}\n"; - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(fragColorShader, 0u, "gl_FragColor", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(0u, outputVariable->arraySize); @@ -497,7 +495,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragData) resources.MaxDrawBuffers = kMaxDrawBuffers; initTranslator(resources); - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(fragDataShader, 0u, "gl_FragData", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(kMaxDrawBuffers, outputVariable->arraySize); @@ -520,7 +518,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragDepthMediump) resources.EXT_frag_depth = 1; initTranslator(resources); - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(fragDepthShader, 0u, "gl_FragDepthEXT", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(0u, outputVariable->arraySize); @@ -543,7 +541,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL1FragDepthHighp) resources.FragmentPrecisionHigh = 1; initTranslator(resources); - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepthEXT", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(0u, outputVariable->arraySize); @@ -566,7 +564,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL3FragDepthHighp) resources.EXT_frag_depth = 1; initTranslator(resources); - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(fragDepthHighShader, 0u, "gl_FragDepth", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(0u, outputVariable->arraySize); @@ -594,7 +592,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL1EXTBlendFuncExtendedSecondary resources.MaxDualSourceDrawBuffers = resources.MaxDrawBuffers; initTranslator(resources); - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(secondaryFragColorShader, 0u, "gl_FragColor", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(0u, outputVariable->arraySize); @@ -632,7 +630,7 @@ TEST_F(CollectFragmentVariablesTest, OutputVarESSL1EXTBlendFuncExtendedSecondary resources.MaxDualSourceDrawBuffers = resources.MaxDrawBuffers; initTranslator(resources); - const OutputVariable *outputVariable = nullptr; + const sh::OutputVariable *outputVariable = nullptr; validateOutputVariableForShader(secondaryFragDataShader, 0u, "gl_FragData", &outputVariable); ASSERT_NE(outputVariable, nullptr); EXPECT_EQ(kMaxDrawBuffers, outputVariable->arraySize); @@ -660,7 +658,7 @@ class CollectHashedVertexVariablesTest : public CollectVertexVariablesTest { // Initialize the translate with a hash function ShBuiltInResources resources; - sh::InitBuiltInResources(&resources); + ShInitBuiltInResources(&resources); resources.HashFunction = SimpleTestHash; initTranslator(resources); } @@ -679,14 +677,14 @@ TEST_F(CollectHashedVertexVariablesTest, InstancedInterfaceBlock) compile(shaderString); - const std::vector<InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); + const std::vector<sh::InterfaceBlock> &interfaceBlocks = mTranslator->getInterfaceBlocks(); ASSERT_EQ(1u, interfaceBlocks.size()); - const InterfaceBlock &interfaceBlock = interfaceBlocks[0]; + const sh::InterfaceBlock &interfaceBlock = interfaceBlocks[0]; EXPECT_EQ(0u, interfaceBlock.arraySize); EXPECT_FALSE(interfaceBlock.isRowMajorLayout); - EXPECT_EQ(BLOCKLAYOUT_SHARED, interfaceBlock.layout); + EXPECT_EQ(sh::BLOCKLAYOUT_SHARED, interfaceBlock.layout); EXPECT_EQ("blockName", interfaceBlock.name); EXPECT_EQ("blockInstance", interfaceBlock.instanceName); EXPECT_EQ("webgl_9", interfaceBlock.mappedName); @@ -694,7 +692,7 @@ TEST_F(CollectHashedVertexVariablesTest, InstancedInterfaceBlock) ASSERT_EQ(1u, interfaceBlock.fields.size()); - const InterfaceBlockField &field = interfaceBlock.fields[0]; + const sh::InterfaceBlockField &field = interfaceBlock.fields[0]; EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); EXPECT_TRUE(field.staticUse); @@ -722,7 +720,7 @@ TEST_F(CollectHashedVertexVariablesTest, StructUniform) const auto &uniforms = mTranslator->getUniforms(); ASSERT_EQ(1u, uniforms.size()); - const Uniform &uniform = uniforms[0]; + const sh::Uniform &uniform = uniforms[0]; EXPECT_EQ(0u, uniform.arraySize); EXPECT_EQ("u", uniform.name); @@ -731,7 +729,7 @@ TEST_F(CollectHashedVertexVariablesTest, StructUniform) ASSERT_EQ(1u, uniform.fields.size()); - const ShaderVariable &field = uniform.fields[0]; + const sh::ShaderVariable &field = uniform.fields[0]; EXPECT_GLENUM_EQ(GL_HIGH_FLOAT, field.precision); // EXPECT_TRUE(field.staticUse); // we don't yet support struct static use |