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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/tests/angle_unittests_utils.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/tests/angle_unittests_utils.h')
-rwxr-xr-x | gfx/angle/src/tests/angle_unittests_utils.h | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/gfx/angle/src/tests/angle_unittests_utils.h b/gfx/angle/src/tests/angle_unittests_utils.h new file mode 100755 index 000000000..790d3455d --- /dev/null +++ b/gfx/angle/src/tests/angle_unittests_utils.h @@ -0,0 +1,125 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// +// angle_unittests_utils.h: +// Helpers for mocking and unit testing. + +#ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_ +#define TESTS_ANGLE_UNITTESTS_UTILS_H_ + +#include "libANGLE/Surface.h" +#include "libANGLE/renderer/ContextImpl.h" +#include "libANGLE/renderer/EGLImplFactory.h" +#include "libANGLE/renderer/GLImplFactory.h" + +namespace rx +{ + +// Useful when mocking a part of the GLImplFactory class +class NullFactory : public GLImplFactory +{ + public: + NullFactory() {} + + // Shader creation + CompilerImpl *createCompiler() override { return nullptr; } + ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; } + ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; } + + // Framebuffer creation + FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override + { + return nullptr; + } + + // Texture creation + TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; } + + // Renderbuffer creation + RenderbufferImpl *createRenderbuffer() override { return nullptr; } + + // Buffer creation + BufferImpl *createBuffer(const gl::BufferState &state) override { return nullptr; } + + // Vertex Array creation + VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override + { + return nullptr; + } + + // Query and Fence creation + QueryImpl *createQuery(GLenum type) override { return nullptr; } + FenceNVImpl *createFenceNV() override { return nullptr; } + FenceSyncImpl *createFenceSync() override { return nullptr; } + + // Transform Feedback creation + TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override + { + return nullptr; + } + + // Sampler object creation + SamplerImpl *createSampler() override { return nullptr; } + + std::vector<PathImpl *> createPaths(GLsizei range) override + { + return std::vector<PathImpl *>(); + } +}; + +// A class with all the factory methods mocked. +class MockGLFactory : public GLImplFactory +{ + public: + MOCK_METHOD1(createContext, ContextImpl *(const gl::ContextState &)); + MOCK_METHOD0(createCompiler, CompilerImpl *()); + MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &)); + MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &)); + MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &)); + MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &)); + MOCK_METHOD0(createRenderbuffer, RenderbufferImpl *()); + MOCK_METHOD1(createBuffer, BufferImpl *(const gl::BufferState &)); + MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &)); + MOCK_METHOD1(createQuery, QueryImpl *(GLenum type)); + MOCK_METHOD0(createFenceNV, FenceNVImpl *()); + MOCK_METHOD0(createFenceSync, FenceSyncImpl *()); + MOCK_METHOD1(createTransformFeedback, + TransformFeedbackImpl *(const gl::TransformFeedbackState &)); + MOCK_METHOD0(createSampler, SamplerImpl *()); + MOCK_METHOD1(createPaths, std::vector<PathImpl *>(GLsizei)); +}; + +class MockEGLFactory : public EGLImplFactory +{ + public: + MOCK_METHOD4(createWindowSurface, + SurfaceImpl *(const egl::SurfaceState &, + const egl::Config *, + EGLNativeWindowType, + const egl::AttributeMap &)); + MOCK_METHOD3(createPbufferSurface, + SurfaceImpl *(const egl::SurfaceState &, + const egl::Config *, + const egl::AttributeMap &)); + MOCK_METHOD5(createPbufferFromClientBuffer, + SurfaceImpl *(const egl::SurfaceState &, + const egl::Config *, + EGLenum, + EGLClientBuffer, + const egl::AttributeMap &)); + MOCK_METHOD4(createPixmapSurface, + SurfaceImpl *(const egl::SurfaceState &, + const egl::Config *, + NativePixmapType, + const egl::AttributeMap &)); + MOCK_METHOD3(createImage, ImageImpl *(EGLenum, egl::ImageSibling *, const egl::AttributeMap &)); + MOCK_METHOD1(createContext, ContextImpl *(const gl::ContextState &)); + MOCK_METHOD2(createStreamProducerD3DTextureNV12, + StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &)); +}; + +} // namespace rx + +#endif // TESTS_ANGLE_UNITTESTS_UTILS_H_ |