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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libGLESv2/entry_points_egl.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libGLESv2/entry_points_egl.cpp')
-rwxr-xr-x | gfx/angle/src/libGLESv2/entry_points_egl.cpp | 1895 |
1 files changed, 1895 insertions, 0 deletions
diff --git a/gfx/angle/src/libGLESv2/entry_points_egl.cpp b/gfx/angle/src/libGLESv2/entry_points_egl.cpp new file mode 100755 index 000000000..dc0ccb5f7 --- /dev/null +++ b/gfx/angle/src/libGLESv2/entry_points_egl.cpp @@ -0,0 +1,1895 @@ +// +// Copyright(c) 2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// entry_points_egl.cpp : Implements the EGL entry points. + +#include "libGLESv2/entry_points_egl.h" +#include "libGLESv2/entry_points_egl_ext.h" +#include "libGLESv2/entry_points_gles_2_0.h" +#include "libGLESv2/entry_points_gles_2_0_ext.h" +#include "libGLESv2/entry_points_gles_3_0.h" +#include "libGLESv2/entry_points_gles_3_1.h" +#include "libGLESv2/global_state.h" + +#include "libANGLE/Context.h" +#include "libANGLE/Display.h" +#include "libANGLE/Texture.h" +#include "libANGLE/Thread.h" +#include "libANGLE/Surface.h" +#include "libANGLE/validationEGL.h" + +#include "common/debug.h" +#include "common/version.h" + +#include "platform/Platform.h" + +#include <EGL/eglext.h> + +namespace egl +{ + +// EGL 1.0 +EGLint EGLAPIENTRY GetError(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + EGLint error = thread->getError(); + thread->setError(Error(EGL_SUCCESS)); + return error; +} + +EGLDisplay EGLAPIENTRY GetDisplay(EGLNativeDisplayType display_id) +{ + EVENT("(EGLNativeDisplayType display_id = 0x%0.8p)", display_id); + + return Display::GetDisplayFromAttribs(reinterpret_cast<void *>(display_id), AttributeMap()); +} + +EGLBoolean EGLAPIENTRY Initialize(EGLDisplay dpy, EGLint *major, EGLint *minor) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint *major = 0x%0.8p, EGLint *minor = 0x%0.8p)", dpy, + major, minor); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display *>(dpy); + if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) + { + thread->setError(Error(EGL_BAD_DISPLAY)); + return EGL_FALSE; + } + + Error error = display->initialize(); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (major) *major = 1; + if (minor) *minor = 4; + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY Terminate(EGLDisplay dpy) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p)", dpy); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display *>(dpy); + if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) + { + thread->setError(Error(EGL_BAD_DISPLAY)); + return EGL_FALSE; + } + + if (display->isValidContext(thread->getContext())) + { + thread->setCurrent(nullptr, nullptr, nullptr, nullptr); + } + + display->terminate(); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +const char *EGLAPIENTRY QueryString(EGLDisplay dpy, EGLint name) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint name = %d)", dpy, name); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + if (!(display == EGL_NO_DISPLAY && name == EGL_EXTENSIONS)) + { + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return NULL; + } + } + + const char *result; + switch (name) + { + case EGL_CLIENT_APIS: + result = "OpenGL_ES"; + break; + case EGL_EXTENSIONS: + if (display == EGL_NO_DISPLAY) + { + result = Display::getClientExtensionString().c_str(); + } + else + { + result = display->getExtensionString().c_str(); + } + break; + case EGL_VENDOR: + result = display->getVendorString().c_str(); + break; + case EGL_VERSION: + result = "1.4 (ANGLE " ANGLE_VERSION_STRING ")"; + break; + default: + thread->setError(Error(EGL_BAD_PARAMETER)); + return NULL; + } + + thread->setError(Error(EGL_SUCCESS)); + return result; +} + +EGLBoolean EGLAPIENTRY GetConfigs(EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config) +{ + EVENT( + "(EGLDisplay dpy = 0x%0.8p, EGLConfig *configs = 0x%0.8p, " + "EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", + dpy, configs, config_size, num_config); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (!num_config) + { + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + + std::vector<const Config*> filteredConfigs = display->getConfigs(AttributeMap()); + if (configs) + { + filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size)); + for (size_t i = 0; i < filteredConfigs.size(); i++) + { + configs[i] = const_cast<Config*>(filteredConfigs[i]); + } + } + *num_config = static_cast<EGLint>(filteredConfigs.size()); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY ChooseConfig(EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config) +{ + EVENT( + "(EGLDisplay dpy = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p, " + "EGLConfig *configs = 0x%0.8p, EGLint config_size = %d, EGLint *num_config = 0x%0.8p)", + dpy, attrib_list, configs, config_size, num_config); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (!num_config) + { + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + + std::vector<const Config *> filteredConfigs = + display->getConfigs(AttributeMap::CreateFromIntArray(attrib_list)); + if (configs) + { + filteredConfigs.resize(std::min<size_t>(filteredConfigs.size(), config_size)); + for (size_t i = 0; i < filteredConfigs.size(); i++) + { + configs[i] = const_cast<Config*>(filteredConfigs[i]); + } + } + *num_config = static_cast<EGLint>(filteredConfigs.size()); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value) +{ + EVENT( + "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLint attribute = %d, EGLint " + "*value = 0x%0.8p)", + dpy, config, attribute, value); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Config *configuration = static_cast<Config*>(config); + + Error error = ValidateConfig(display, configuration); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (!display->getConfigAttrib(configuration, attribute, value)) + { + thread->setError(Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLSurface EGLAPIENTRY CreateWindowSurface(EGLDisplay dpy, EGLConfig config, EGLNativeWindowType win, const EGLint *attrib_list) +{ + EVENT( + "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativeWindowType win = 0x%0.8p, " + "const EGLint *attrib_list = 0x%0.8p)", + dpy, config, win, attrib_list); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Config *configuration = static_cast<Config*>(config); + AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); + + Error error = ValidateCreateWindowSurface(display, configuration, win, attributes); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + egl::Surface *surface = nullptr; + error = display->createWindowSurface(configuration, win, attributes, &surface); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + return static_cast<EGLSurface>(surface); +} + +EGLSurface EGLAPIENTRY CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list) +{ + EVENT( + "(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, const EGLint *attrib_list = " + "0x%0.8p)", + dpy, config, attrib_list); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Config *configuration = static_cast<Config*>(config); + AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); + + Error error = ValidateCreatePbufferSurface(display, configuration, attributes); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + egl::Surface *surface = nullptr; + error = display->createPbufferSurface(configuration, attributes, &surface); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + return static_cast<EGLSurface>(surface); +} + +EGLSurface EGLAPIENTRY CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap, const EGLint *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLNativePixmapType pixmap = 0x%0.8p, " + "const EGLint *attrib_list = 0x%0.8p)", dpy, config, pixmap, attrib_list); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Config *configuration = static_cast<Config*>(config); + + Error error = ValidateConfig(display, configuration); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + UNIMPLEMENTED(); // FIXME + + thread->setError(Error(EGL_SUCCESS)); + return EGL_NO_SURFACE; +} + +EGLBoolean EGLAPIENTRY DestroySurface(EGLDisplay dpy, EGLSurface surface) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = static_cast<Surface*>(surface); + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (surface == EGL_NO_SURFACE) + { + thread->setError(Error(EGL_BAD_SURFACE)); + return EGL_FALSE; + } + + display->destroySurface((Surface*)surface); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY QuerySurface(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)", + dpy, surface, attribute, value); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = (Surface*)surface; + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (surface == EGL_NO_SURFACE) + { + thread->setError(Error(EGL_BAD_SURFACE)); + return EGL_FALSE; + } + + switch (attribute) + { + case EGL_VG_ALPHA_FORMAT: + UNIMPLEMENTED(); // FIXME + break; + case EGL_VG_COLORSPACE: + UNIMPLEMENTED(); // FIXME + break; + case EGL_CONFIG_ID: + *value = eglSurface->getConfig()->configID; + break; + case EGL_HEIGHT: + *value = eglSurface->getHeight(); + break; + case EGL_HORIZONTAL_RESOLUTION: + UNIMPLEMENTED(); // FIXME + break; + case EGL_LARGEST_PBUFFER: + UNIMPLEMENTED(); // FIXME + break; + case EGL_MIPMAP_TEXTURE: + UNIMPLEMENTED(); // FIXME + break; + case EGL_MIPMAP_LEVEL: + UNIMPLEMENTED(); // FIXME + break; + case EGL_MULTISAMPLE_RESOLVE: + UNIMPLEMENTED(); // FIXME + break; + case EGL_PIXEL_ASPECT_RATIO: + *value = eglSurface->getPixelAspectRatio(); + break; + case EGL_RENDER_BUFFER: + *value = eglSurface->getRenderBuffer(); + break; + case EGL_SWAP_BEHAVIOR: + *value = eglSurface->getSwapBehavior(); + break; + case EGL_TEXTURE_FORMAT: + *value = eglSurface->getTextureFormat(); + break; + case EGL_TEXTURE_TARGET: + *value = eglSurface->getTextureTarget(); + break; + case EGL_VERTICAL_RESOLUTION: + UNIMPLEMENTED(); // FIXME + break; + case EGL_WIDTH: + *value = eglSurface->getWidth(); + break; + case EGL_POST_SUB_BUFFER_SUPPORTED_NV: + if (!display->getExtensions().postSubBuffer) + { + thread->setError(Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; + } + *value = eglSurface->isPostSubBufferSupported(); + break; + case EGL_FIXED_SIZE_ANGLE: + if (!display->getExtensions().windowFixedSize) + { + thread->setError(Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; + } + *value = eglSurface->isFixedSize(); + break; + case EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE: + if (!display->getExtensions().flexibleSurfaceCompatibility) + { + thread->setError( + Error(EGL_BAD_ATTRIBUTE, + "EGL_FLEXIBLE_SURFACE_COMPATIBILITY_SUPPORTED_ANGLE cannot be used without " + "EGL_ANGLE_flexible_surface_compatibility support.")); + return EGL_FALSE; + } + *value = eglSurface->flexibleSurfaceCompatibilityRequested(); + break; + case EGL_SURFACE_ORIENTATION_ANGLE: + if (!display->getExtensions().surfaceOrientation) + { + thread->setError(Error(EGL_BAD_ATTRIBUTE, + "EGL_SURFACE_ORIENTATION_ANGLE cannot be queried without " + "EGL_ANGLE_surface_orientation support.")); + return EGL_FALSE; + } + *value = eglSurface->getOrientation(); + break; + case EGL_DIRECT_COMPOSITION_ANGLE: + if (!display->getExtensions().directComposition) + { + thread->setError(Error(EGL_BAD_ATTRIBUTE, + "EGL_DIRECT_COMPOSITION_ANGLE cannot be used without " + "EGL_ANGLE_direct_composition support.")); + return EGL_FALSE; + } + *value = eglSurface->directComposition(); + break; + default: + thread->setError(Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLContext EGLAPIENTRY CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext share_context, const EGLint *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, EGLContext share_context = 0x%0.8p, " + "const EGLint *attrib_list = 0x%0.8p)", dpy, config, share_context, attrib_list); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Config *configuration = static_cast<Config*>(config); + gl::Context* sharedGLContext = static_cast<gl::Context*>(share_context); + AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); + + Error error = ValidateCreateContext(display, configuration, sharedGLContext, attributes); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_CONTEXT; + } + + gl::Context *context = nullptr; + error = display->createContext(configuration, sharedGLContext, attributes, &context); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_CONTEXT; + } + + thread->setError(Error(EGL_SUCCESS)); + return static_cast<EGLContext>(context); +} + +EGLBoolean EGLAPIENTRY DestroyContext(EGLDisplay dpy, EGLContext ctx) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p)", dpy, ctx); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + gl::Context *context = static_cast<gl::Context*>(ctx); + + Error error = ValidateContext(display, context); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (ctx == EGL_NO_CONTEXT) + { + thread->setError(Error(EGL_BAD_CONTEXT)); + return EGL_FALSE; + } + + if (context == thread->getContext()) + { + thread->setCurrent(nullptr, thread->getDrawSurface(), thread->getReadSurface(), nullptr); + } + + display->destroyContext(context); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface draw = 0x%0.8p, EGLSurface read = 0x%0.8p, EGLContext ctx = 0x%0.8p)", + dpy, draw, read, ctx); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + gl::Context *context = static_cast<gl::Context*>(ctx); + + // If ctx is EGL_NO_CONTEXT and either draw or read are not EGL_NO_SURFACE, an EGL_BAD_MATCH + // error is generated. + if (ctx == EGL_NO_CONTEXT && (draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE)) + { + thread->setError(Error(EGL_BAD_MATCH)); + return EGL_FALSE; + } + + if (ctx != EGL_NO_CONTEXT && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE) + { + thread->setError(Error(EGL_BAD_MATCH)); + return EGL_FALSE; + } + + // If either of draw or read is a valid surface and the other is EGL_NO_SURFACE, an + // EGL_BAD_MATCH error is generated. + if ((read == EGL_NO_SURFACE) != (draw == EGL_NO_SURFACE)) + { + thread->setError(Error( + EGL_BAD_MATCH, "read and draw must both be valid surfaces, or both be EGL_NO_SURFACE")); + return EGL_FALSE; + } + + if (dpy == EGL_NO_DISPLAY || !Display::isValidDisplay(display)) + { + thread->setError(Error(EGL_BAD_DISPLAY, "'dpy' not a valid EGLDisplay handle")); + return EGL_FALSE; + } + + // EGL 1.5 spec: dpy can be uninitialized if all other parameters are null + if (!display->isInitialized() && (ctx != EGL_NO_CONTEXT || draw != EGL_NO_SURFACE || read != EGL_NO_SURFACE)) + { + thread->setError(Error(EGL_NOT_INITIALIZED, "'dpy' not initialized")); + return EGL_FALSE; + } + + if (ctx != EGL_NO_CONTEXT) + { + Error error = ValidateContext(display, context); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + } + + if (display->isInitialized() && display->testDeviceLost()) + { + thread->setError(Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; + } + + Surface *drawSurface = static_cast<Surface*>(draw); + if (draw != EGL_NO_SURFACE) + { + Error error = ValidateSurface(display, drawSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + } + + Surface *readSurface = static_cast<Surface*>(read); + if (read != EGL_NO_SURFACE) + { + Error error = ValidateSurface(display, readSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + } + + if (readSurface) + { + Error readCompatError = + ValidateCompatibleConfigs(display, readSurface->getConfig(), readSurface, + context->getConfig(), readSurface->getType()); + if (readCompatError.isError()) + { + thread->setError(readCompatError); + return EGL_FALSE; + } + } + + if (draw != read) + { + UNIMPLEMENTED(); // FIXME + + if (drawSurface) + { + Error drawCompatError = + ValidateCompatibleConfigs(display, drawSurface->getConfig(), drawSurface, + context->getConfig(), drawSurface->getType()); + if (drawCompatError.isError()) + { + thread->setError(drawCompatError); + return EGL_FALSE; + } + } + } + + Error makeCurrentError = display->makeCurrent(drawSurface, readSurface, context); + if (makeCurrentError.isError()) + { + thread->setError(makeCurrentError); + return EGL_FALSE; + } + + gl::Context *previousContext = thread->getContext(); + thread->setCurrent(display, drawSurface, readSurface, context); + + // Release the surface from the previously-current context, to allow + // destroyed surfaces to delete themselves. + if (previousContext != nullptr && context != previousContext) + { + previousContext->releaseSurface(); + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLSurface EGLAPIENTRY GetCurrentSurface(EGLint readdraw) +{ + EVENT("(EGLint readdraw = %d)", readdraw); + Thread *thread = GetCurrentThread(); + + if (readdraw == EGL_READ) + { + thread->setError(Error(EGL_SUCCESS)); + return thread->getReadSurface(); + } + else if (readdraw == EGL_DRAW) + { + thread->setError(Error(EGL_SUCCESS)); + return thread->getDrawSurface(); + } + else + { + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_NO_SURFACE; + } +} + +EGLDisplay EGLAPIENTRY GetCurrentDisplay(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + EGLDisplay dpy = thread->getDisplay(); + + thread->setError(Error(EGL_SUCCESS)); + return dpy; +} + +EGLBoolean EGLAPIENTRY QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLint attribute = %d, EGLint *value = 0x%0.8p)", + dpy, ctx, attribute, value); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + gl::Context *context = static_cast<gl::Context*>(ctx); + + Error error = ValidateContext(display, context); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + switch (attribute) + { + case EGL_CONFIG_ID: + *value = context->getConfig()->configID; + break; + case EGL_CONTEXT_CLIENT_TYPE: + *value = context->getClientType(); + break; + case EGL_CONTEXT_CLIENT_VERSION: + *value = context->getClientMajorVersion(); + break; + case EGL_RENDER_BUFFER: + *value = context->getRenderBuffer(); + break; + default: + thread->setError(Error(EGL_BAD_ATTRIBUTE)); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY WaitGL(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + Display *display = thread->getDisplay(); + + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement + // OpenGL ES we can do the call directly. + error = display->waitClient(); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY WaitNative(EGLint engine) +{ + EVENT("(EGLint engine = %d)", engine); + Thread *thread = GetCurrentThread(); + + Display *display = thread->getDisplay(); + + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (engine != EGL_CORE_NATIVE_ENGINE) + { + thread->setError( + Error(EGL_BAD_PARAMETER, "the 'engine' parameter has an unrecognized value")); + } + + error = display->waitNative(engine, thread->getDrawSurface(), thread->getReadSurface()); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY SwapBuffers(EGLDisplay dpy, EGLSurface surface) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p)", dpy, surface); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = (Surface*)surface; + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (display->testDeviceLost()) + { + thread->setError(Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; + } + + if (surface == EGL_NO_SURFACE) + { + thread->setError(Error(EGL_BAD_SURFACE)); + return EGL_FALSE; + } + + error = eglSurface->swap(); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLNativePixmapType target = 0x%0.8p)", dpy, surface, target); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = static_cast<Surface*>(surface); + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (display->testDeviceLost()) + { + thread->setError(Error(EGL_CONTEXT_LOST)); + return EGL_FALSE; + } + + UNIMPLEMENTED(); // FIXME + + thread->setError(Error(EGL_SUCCESS)); + return 0; +} + +// EGL 1.1 +EGLBoolean EGLAPIENTRY BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = static_cast<Surface*>(surface); + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (buffer != EGL_BACK_BUFFER) + { + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + + if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT) + { + thread->setError(Error(EGL_BAD_SURFACE)); + return EGL_FALSE; + } + + if (eglSurface->getBoundTexture()) + { + thread->setError(Error(EGL_BAD_ACCESS)); + return EGL_FALSE; + } + + if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) + { + thread->setError(Error(EGL_BAD_MATCH)); + return EGL_FALSE; + } + + gl::Context *context = thread->getContext(); + if (context) + { + gl::Texture *textureObject = context->getTargetTexture(GL_TEXTURE_2D); + ASSERT(textureObject != NULL); + + if (textureObject->getImmutableFormat()) + { + thread->setError(Error(EGL_BAD_MATCH)); + return EGL_FALSE; + } + + error = eglSurface->bindTexImage(textureObject, buffer); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint attribute = %d, EGLint value = %d)", + dpy, surface, attribute, value); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = static_cast<Surface*>(surface); + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + UNIMPLEMENTED(); // FIXME + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSurface surface = 0x%0.8p, EGLint buffer = %d)", dpy, surface, buffer); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Surface *eglSurface = static_cast<Surface*>(surface); + + Error error = ValidateSurface(display, eglSurface); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + if (buffer != EGL_BACK_BUFFER) + { + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + + if (surface == EGL_NO_SURFACE || eglSurface->getType() == EGL_WINDOW_BIT) + { + thread->setError(Error(EGL_BAD_SURFACE)); + return EGL_FALSE; + } + + if (eglSurface->getTextureFormat() == EGL_NO_TEXTURE) + { + thread->setError(Error(EGL_BAD_MATCH)); + return EGL_FALSE; + } + + gl::Texture *texture = eglSurface->getBoundTexture(); + + if (texture) + { + error = eglSurface->releaseTexImage(buffer); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY SwapInterval(EGLDisplay dpy, EGLint interval) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLint interval = %d)", dpy, interval); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + Surface *draw_surface = static_cast<Surface *>(thread->getDrawSurface()); + + if (draw_surface == NULL) + { + thread->setError(Error(EGL_BAD_SURFACE)); + return EGL_FALSE; + } + + const egl::Config *surfaceConfig = draw_surface->getConfig(); + EGLint clampedInterval = std::min(std::max(interval, surfaceConfig->minSwapInterval), surfaceConfig->maxSwapInterval); + + draw_surface->setSwapInterval(clampedInterval); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + + +// EGL 1.2 +EGLBoolean EGLAPIENTRY BindAPI(EGLenum api) +{ + EVENT("(EGLenum api = 0x%X)", api); + Thread *thread = GetCurrentThread(); + + switch (api) + { + case EGL_OPENGL_API: + case EGL_OPENVG_API: + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; // Not supported by this implementation + case EGL_OPENGL_ES_API: + break; + default: + thread->setError(Error(EGL_BAD_PARAMETER)); + return EGL_FALSE; + } + + thread->setAPI(api); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLenum EGLAPIENTRY QueryAPI(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + EGLenum API = thread->getAPI(); + + thread->setError(Error(EGL_SUCCESS)); + return API; +} + +EGLSurface EGLAPIENTRY CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config, const EGLint *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum buftype = 0x%X, EGLClientBuffer buffer = 0x%0.8p, " + "EGLConfig config = 0x%0.8p, const EGLint *attrib_list = 0x%0.8p)", + dpy, buftype, buffer, config, attrib_list); + Thread *thread = GetCurrentThread(); + + Display *display = static_cast<Display*>(dpy); + Config *configuration = static_cast<Config*>(config); + AttributeMap attributes = AttributeMap::CreateFromIntArray(attrib_list); + + Error error = ValidateCreatePbufferFromClientBuffer(display, buftype, buffer, configuration, attributes); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + egl::Surface *surface = nullptr; + error = display->createPbufferFromClientBuffer(configuration, buftype, buffer, attributes, + &surface); + if (error.isError()) + { + thread->setError(error); + return EGL_NO_SURFACE; + } + + return static_cast<EGLSurface>(surface); +} + +EGLBoolean EGLAPIENTRY ReleaseThread(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + MakeCurrent(EGL_NO_DISPLAY, EGL_NO_CONTEXT, EGL_NO_SURFACE, EGL_NO_SURFACE); + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +EGLBoolean EGLAPIENTRY WaitClient(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + Display *display = thread->getDisplay(); + + Error error = ValidateDisplay(display); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + error = display->waitClient(); + if (error.isError()) + { + thread->setError(error); + return EGL_FALSE; + } + + thread->setError(Error(EGL_SUCCESS)); + return EGL_TRUE; +} + +// EGL 1.4 +EGLContext EGLAPIENTRY GetCurrentContext(void) +{ + EVENT("()"); + Thread *thread = GetCurrentThread(); + + gl::Context *context = thread->getContext(); + + thread->setError(Error(EGL_SUCCESS)); + return static_cast<EGLContext>(context); +} + +// EGL 1.5 +EGLSync EGLAPIENTRY CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLenum type = 0x%X, const EGLint* attrib_list = 0x%0.8p)", dpy, type, attrib_list); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglCreateSync unimplemented.")); + return EGL_NO_SYNC; +} + +EGLBoolean EGLAPIENTRY DestroySync(EGLDisplay dpy, EGLSync sync) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p)", dpy, sync); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglDestroySync unimplemented.")); + return EGL_FALSE; +} + +EGLint EGLAPIENTRY ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X, EGLTime timeout = %d)", dpy, sync, flags, timeout); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglClientWaitSync unimplemented.")); + return 0; +} + +EGLBoolean EGLAPIENTRY GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint attribute = 0x%X, EGLAttrib *value = 0x%0.8p)", dpy, sync, attribute, value); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglSyncAttrib unimplemented.")); + return EGL_FALSE; +} + +EGLImage EGLAPIENTRY CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLAttrib *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLContext ctx = 0x%0.8p, EGLenum target = 0x%X, " + "EGLClientBuffer buffer = 0x%0.8p, const EGLAttrib *attrib_list = 0x%0.8p)", + dpy, ctx, target, buffer, attrib_list); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglCreateImage unimplemented.")); + return EGL_NO_IMAGE; +} + +EGLBoolean EGLAPIENTRY DestroyImage(EGLDisplay dpy, EGLImage image) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLImage image = 0x%0.8p)", dpy, image); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglDestroyImage unimplemented.")); + return EGL_FALSE; +} + +EGLDisplay EGLAPIENTRY GetPlatformDisplay(EGLenum platform, void *native_display, const EGLAttrib *attrib_list) +{ + EVENT("(EGLenum platform = %d, void* native_display = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)", + platform, native_display, attrib_list); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglGetPlatformDisplay unimplemented.")); + return EGL_NO_DISPLAY; +} + +EGLSurface EGLAPIENTRY CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_window = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)", + dpy, config, native_window, attrib_list); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglCreatePlatformWindowSurface unimplemented.")); + return EGL_NO_SURFACE; +} + +EGLSurface EGLAPIENTRY CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLConfig config = 0x%0.8p, void* native_pixmap = 0x%0.8p, const EGLint* attrib_list = 0x%0.8p)", + dpy, config, native_pixmap, attrib_list); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglCraetePlatformPixmaSurface unimplemented.")); + return EGL_NO_SURFACE; +} + +EGLBoolean EGLAPIENTRY WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) +{ + EVENT("(EGLDisplay dpy = 0x%0.8p, EGLSync sync = 0x%0.8p, EGLint flags = 0x%X)", dpy, sync, flags); + Thread *thread = GetCurrentThread(); + + UNIMPLEMENTED(); + thread->setError(Error(EGL_BAD_DISPLAY, "eglWaitSync unimplemented.")); + return EGL_FALSE; +} + +__eglMustCastToProperFunctionPointerType EGLAPIENTRY GetProcAddress(const char *procname) +{ + EVENT("(const char *procname = \"%s\")", procname); + Thread *thread = GetCurrentThread(); + + typedef std::map<std::string, __eglMustCastToProperFunctionPointerType> ProcAddressMap; + auto generateProcAddressMap = []() + { + ProcAddressMap map; +#define INSERT_PROC_ADDRESS(ns, proc) \ + map[#ns #proc] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(ns::proc) + +#define INSERT_PROC_ADDRESS_NO_NS(name, proc) \ + map[name] = reinterpret_cast<__eglMustCastToProperFunctionPointerType>(proc) + + // GLES2 core + INSERT_PROC_ADDRESS(gl, ActiveTexture); + INSERT_PROC_ADDRESS(gl, AttachShader); + INSERT_PROC_ADDRESS(gl, BindAttribLocation); + INSERT_PROC_ADDRESS(gl, BindBuffer); + INSERT_PROC_ADDRESS(gl, BindFramebuffer); + INSERT_PROC_ADDRESS(gl, BindRenderbuffer); + INSERT_PROC_ADDRESS(gl, BindTexture); + INSERT_PROC_ADDRESS(gl, BlendColor); + INSERT_PROC_ADDRESS(gl, BlendEquation); + INSERT_PROC_ADDRESS(gl, BlendEquationSeparate); + INSERT_PROC_ADDRESS(gl, BlendFunc); + INSERT_PROC_ADDRESS(gl, BlendFuncSeparate); + INSERT_PROC_ADDRESS(gl, BufferData); + INSERT_PROC_ADDRESS(gl, BufferSubData); + INSERT_PROC_ADDRESS(gl, CheckFramebufferStatus); + INSERT_PROC_ADDRESS(gl, Clear); + INSERT_PROC_ADDRESS(gl, ClearColor); + INSERT_PROC_ADDRESS(gl, ClearDepthf); + INSERT_PROC_ADDRESS(gl, ClearStencil); + INSERT_PROC_ADDRESS(gl, ColorMask); + INSERT_PROC_ADDRESS(gl, CompileShader); + INSERT_PROC_ADDRESS(gl, CompressedTexImage2D); + INSERT_PROC_ADDRESS(gl, CompressedTexSubImage2D); + INSERT_PROC_ADDRESS(gl, CopyTexImage2D); + INSERT_PROC_ADDRESS(gl, CopyTexSubImage2D); + INSERT_PROC_ADDRESS(gl, CreateProgram); + INSERT_PROC_ADDRESS(gl, CreateShader); + INSERT_PROC_ADDRESS(gl, CullFace); + INSERT_PROC_ADDRESS(gl, DeleteBuffers); + INSERT_PROC_ADDRESS(gl, DeleteFramebuffers); + INSERT_PROC_ADDRESS(gl, DeleteProgram); + INSERT_PROC_ADDRESS(gl, DeleteRenderbuffers); + INSERT_PROC_ADDRESS(gl, DeleteShader); + INSERT_PROC_ADDRESS(gl, DeleteTextures); + INSERT_PROC_ADDRESS(gl, DepthFunc); + INSERT_PROC_ADDRESS(gl, DepthMask); + INSERT_PROC_ADDRESS(gl, DepthRangef); + INSERT_PROC_ADDRESS(gl, DetachShader); + INSERT_PROC_ADDRESS(gl, Disable); + INSERT_PROC_ADDRESS(gl, DisableVertexAttribArray); + INSERT_PROC_ADDRESS(gl, DrawArrays); + INSERT_PROC_ADDRESS(gl, DrawElements); + INSERT_PROC_ADDRESS(gl, Enable); + INSERT_PROC_ADDRESS(gl, EnableVertexAttribArray); + INSERT_PROC_ADDRESS(gl, Finish); + INSERT_PROC_ADDRESS(gl, Flush); + INSERT_PROC_ADDRESS(gl, FramebufferRenderbuffer); + INSERT_PROC_ADDRESS(gl, FramebufferTexture2D); + INSERT_PROC_ADDRESS(gl, FrontFace); + INSERT_PROC_ADDRESS(gl, GenBuffers); + INSERT_PROC_ADDRESS(gl, GenerateMipmap); + INSERT_PROC_ADDRESS(gl, GenFramebuffers); + INSERT_PROC_ADDRESS(gl, GenRenderbuffers); + INSERT_PROC_ADDRESS(gl, GenTextures); + INSERT_PROC_ADDRESS(gl, GetActiveAttrib); + INSERT_PROC_ADDRESS(gl, GetActiveUniform); + INSERT_PROC_ADDRESS(gl, GetAttachedShaders); + INSERT_PROC_ADDRESS(gl, GetAttribLocation); + INSERT_PROC_ADDRESS(gl, GetBooleanv); + INSERT_PROC_ADDRESS(gl, GetBufferParameteriv); + INSERT_PROC_ADDRESS(gl, GetError); + INSERT_PROC_ADDRESS(gl, GetFloatv); + INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameteriv); + INSERT_PROC_ADDRESS(gl, GetIntegerv); + INSERT_PROC_ADDRESS(gl, GetProgramiv); + INSERT_PROC_ADDRESS(gl, GetProgramInfoLog); + INSERT_PROC_ADDRESS(gl, GetRenderbufferParameteriv); + INSERT_PROC_ADDRESS(gl, GetShaderiv); + INSERT_PROC_ADDRESS(gl, GetShaderInfoLog); + INSERT_PROC_ADDRESS(gl, GetShaderPrecisionFormat); + INSERT_PROC_ADDRESS(gl, GetShaderSource); + INSERT_PROC_ADDRESS(gl, GetString); + INSERT_PROC_ADDRESS(gl, GetTexParameterfv); + INSERT_PROC_ADDRESS(gl, GetTexParameteriv); + INSERT_PROC_ADDRESS(gl, GetUniformfv); + INSERT_PROC_ADDRESS(gl, GetUniformiv); + INSERT_PROC_ADDRESS(gl, GetUniformLocation); + INSERT_PROC_ADDRESS(gl, GetVertexAttribfv); + INSERT_PROC_ADDRESS(gl, GetVertexAttribiv); + INSERT_PROC_ADDRESS(gl, GetVertexAttribPointerv); + INSERT_PROC_ADDRESS(gl, Hint); + INSERT_PROC_ADDRESS(gl, IsBuffer); + INSERT_PROC_ADDRESS(gl, IsEnabled); + INSERT_PROC_ADDRESS(gl, IsFramebuffer); + INSERT_PROC_ADDRESS(gl, IsProgram); + INSERT_PROC_ADDRESS(gl, IsRenderbuffer); + INSERT_PROC_ADDRESS(gl, IsShader); + INSERT_PROC_ADDRESS(gl, IsTexture); + INSERT_PROC_ADDRESS(gl, LineWidth); + INSERT_PROC_ADDRESS(gl, LinkProgram); + INSERT_PROC_ADDRESS(gl, PixelStorei); + INSERT_PROC_ADDRESS(gl, PolygonOffset); + INSERT_PROC_ADDRESS(gl, ReadPixels); + INSERT_PROC_ADDRESS(gl, ReleaseShaderCompiler); + INSERT_PROC_ADDRESS(gl, RenderbufferStorage); + INSERT_PROC_ADDRESS(gl, SampleCoverage); + INSERT_PROC_ADDRESS(gl, Scissor); + INSERT_PROC_ADDRESS(gl, ShaderBinary); + INSERT_PROC_ADDRESS(gl, ShaderSource); + INSERT_PROC_ADDRESS(gl, StencilFunc); + INSERT_PROC_ADDRESS(gl, StencilFuncSeparate); + INSERT_PROC_ADDRESS(gl, StencilMask); + INSERT_PROC_ADDRESS(gl, StencilMaskSeparate); + INSERT_PROC_ADDRESS(gl, StencilOp); + INSERT_PROC_ADDRESS(gl, StencilOpSeparate); + INSERT_PROC_ADDRESS(gl, TexImage2D); + INSERT_PROC_ADDRESS(gl, TexParameterf); + INSERT_PROC_ADDRESS(gl, TexParameterfv); + INSERT_PROC_ADDRESS(gl, TexParameteri); + INSERT_PROC_ADDRESS(gl, TexParameteriv); + INSERT_PROC_ADDRESS(gl, TexSubImage2D); + INSERT_PROC_ADDRESS(gl, Uniform1f); + INSERT_PROC_ADDRESS(gl, Uniform1fv); + INSERT_PROC_ADDRESS(gl, Uniform1i); + INSERT_PROC_ADDRESS(gl, Uniform1iv); + INSERT_PROC_ADDRESS(gl, Uniform2f); + INSERT_PROC_ADDRESS(gl, Uniform2fv); + INSERT_PROC_ADDRESS(gl, Uniform2i); + INSERT_PROC_ADDRESS(gl, Uniform2iv); + INSERT_PROC_ADDRESS(gl, Uniform3f); + INSERT_PROC_ADDRESS(gl, Uniform3fv); + INSERT_PROC_ADDRESS(gl, Uniform3i); + INSERT_PROC_ADDRESS(gl, Uniform3iv); + INSERT_PROC_ADDRESS(gl, Uniform4f); + INSERT_PROC_ADDRESS(gl, Uniform4fv); + INSERT_PROC_ADDRESS(gl, Uniform4i); + INSERT_PROC_ADDRESS(gl, Uniform4iv); + INSERT_PROC_ADDRESS(gl, UniformMatrix2fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix3fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix4fv); + INSERT_PROC_ADDRESS(gl, UseProgram); + INSERT_PROC_ADDRESS(gl, ValidateProgram); + INSERT_PROC_ADDRESS(gl, VertexAttrib1f); + INSERT_PROC_ADDRESS(gl, VertexAttrib1fv); + INSERT_PROC_ADDRESS(gl, VertexAttrib2f); + INSERT_PROC_ADDRESS(gl, VertexAttrib2fv); + INSERT_PROC_ADDRESS(gl, VertexAttrib3f); + INSERT_PROC_ADDRESS(gl, VertexAttrib3fv); + INSERT_PROC_ADDRESS(gl, VertexAttrib4f); + INSERT_PROC_ADDRESS(gl, VertexAttrib4fv); + INSERT_PROC_ADDRESS(gl, VertexAttribPointer); + INSERT_PROC_ADDRESS(gl, Viewport); + + // GL_ANGLE_framebuffer_blit + INSERT_PROC_ADDRESS(gl, BlitFramebufferANGLE); + + // GL_ANGLE_framebuffer_multisample + INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisampleANGLE); + + // GL_EXT_discard_framebuffer + INSERT_PROC_ADDRESS(gl, DiscardFramebufferEXT); + + // GL_NV_fence + INSERT_PROC_ADDRESS(gl, DeleteFencesNV); + INSERT_PROC_ADDRESS(gl, GenFencesNV); + INSERT_PROC_ADDRESS(gl, IsFenceNV); + INSERT_PROC_ADDRESS(gl, TestFenceNV); + INSERT_PROC_ADDRESS(gl, GetFenceivNV); + INSERT_PROC_ADDRESS(gl, FinishFenceNV); + INSERT_PROC_ADDRESS(gl, SetFenceNV); + + // GL_ANGLE_translated_shader_source + INSERT_PROC_ADDRESS(gl, GetTranslatedShaderSourceANGLE); + + // GL_EXT_texture_storage + INSERT_PROC_ADDRESS(gl, TexStorage2DEXT); + + // GL_EXT_robustness + INSERT_PROC_ADDRESS(gl, GetGraphicsResetStatusEXT); + INSERT_PROC_ADDRESS(gl, ReadnPixelsEXT); + INSERT_PROC_ADDRESS(gl, GetnUniformfvEXT); + INSERT_PROC_ADDRESS(gl, GetnUniformivEXT); + + // GL_EXT_occlusion_query_boolean + INSERT_PROC_ADDRESS(gl, GenQueriesEXT); + INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT); + INSERT_PROC_ADDRESS(gl, IsQueryEXT); + INSERT_PROC_ADDRESS(gl, BeginQueryEXT); + INSERT_PROC_ADDRESS(gl, EndQueryEXT); + INSERT_PROC_ADDRESS(gl, GetQueryivEXT); + INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT); + + // GL_EXT_disjoint_timer_query + INSERT_PROC_ADDRESS(gl, GenQueriesEXT); + INSERT_PROC_ADDRESS(gl, DeleteQueriesEXT); + INSERT_PROC_ADDRESS(gl, IsQueryEXT); + INSERT_PROC_ADDRESS(gl, BeginQueryEXT); + INSERT_PROC_ADDRESS(gl, EndQueryEXT); + INSERT_PROC_ADDRESS(gl, QueryCounterEXT); + INSERT_PROC_ADDRESS(gl, GetQueryivEXT); + INSERT_PROC_ADDRESS(gl, GetQueryObjectivEXT); + INSERT_PROC_ADDRESS(gl, GetQueryObjectuivEXT); + INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vEXT); + INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vEXT); + + // GL_EXT_draw_buffers + INSERT_PROC_ADDRESS(gl, DrawBuffersEXT); + + // GL_ANGLE_instanced_arrays + INSERT_PROC_ADDRESS(gl, DrawArraysInstancedANGLE); + INSERT_PROC_ADDRESS(gl, DrawElementsInstancedANGLE); + INSERT_PROC_ADDRESS(gl, VertexAttribDivisorANGLE); + + // GL_OES_get_program_binary + INSERT_PROC_ADDRESS(gl, GetProgramBinaryOES); + INSERT_PROC_ADDRESS(gl, ProgramBinaryOES); + + // GL_OES_mapbuffer + INSERT_PROC_ADDRESS(gl, MapBufferOES); + INSERT_PROC_ADDRESS(gl, UnmapBufferOES); + INSERT_PROC_ADDRESS(gl, GetBufferPointervOES); + + // GL_EXT_map_buffer_range + INSERT_PROC_ADDRESS(gl, MapBufferRangeEXT); + INSERT_PROC_ADDRESS(gl, FlushMappedBufferRangeEXT); + + // GL_EXT_debug_marker + INSERT_PROC_ADDRESS(gl, InsertEventMarkerEXT); + INSERT_PROC_ADDRESS(gl, PushGroupMarkerEXT); + INSERT_PROC_ADDRESS(gl, PopGroupMarkerEXT); + + // GL_OES_EGL_image + INSERT_PROC_ADDRESS(gl, EGLImageTargetTexture2DOES); + INSERT_PROC_ADDRESS(gl, EGLImageTargetRenderbufferStorageOES); + + // GL_OES_vertex_array_object + INSERT_PROC_ADDRESS(gl, BindVertexArrayOES); + INSERT_PROC_ADDRESS(gl, DeleteVertexArraysOES); + INSERT_PROC_ADDRESS(gl, GenVertexArraysOES); + INSERT_PROC_ADDRESS(gl, IsVertexArrayOES); + + // GL_KHR_debug + INSERT_PROC_ADDRESS(gl, DebugMessageControlKHR); + INSERT_PROC_ADDRESS(gl, DebugMessageInsertKHR); + INSERT_PROC_ADDRESS(gl, DebugMessageCallbackKHR); + INSERT_PROC_ADDRESS(gl, GetDebugMessageLogKHR); + INSERT_PROC_ADDRESS(gl, PushDebugGroupKHR); + INSERT_PROC_ADDRESS(gl, PopDebugGroupKHR); + INSERT_PROC_ADDRESS(gl, ObjectLabelKHR); + INSERT_PROC_ADDRESS(gl, GetObjectLabelKHR); + INSERT_PROC_ADDRESS(gl, ObjectPtrLabelKHR); + INSERT_PROC_ADDRESS(gl, GetObjectPtrLabelKHR); + INSERT_PROC_ADDRESS(gl, GetPointervKHR); + + // GL_CHROMIUM_bind_uniform_location + INSERT_PROC_ADDRESS(gl, BindUniformLocationCHROMIUM); + + // GL_CHROMIUM_copy_texture + INSERT_PROC_ADDRESS(gl, CopyTextureCHROMIUM); + INSERT_PROC_ADDRESS(gl, CopySubTextureCHROMIUM); + + // GL_CHROMIUM_copy_compressed_texture + INSERT_PROC_ADDRESS(gl, CompressedCopyTextureCHROMIUM); + + // GL_ANGLE_webgl_compatibility + INSERT_PROC_ADDRESS(gl, EnableExtensionANGLE); + + // GL_ANGLE_robust_client_memory + INSERT_PROC_ADDRESS(gl, GetBooleanvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetBufferParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetFloatvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetFramebufferAttachmentParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetIntegervRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetProgramivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetRenderbufferParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetShaderivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetTexParameterfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetTexParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetUniformfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetUniformivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetVertexAttribfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetVertexAttribivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetVertexAttribPointervRobustANGLE); + INSERT_PROC_ADDRESS(gl, ReadPixelsRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexImage2DRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexParameterfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexSubImage2DRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexImage3DRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexSubImage3DRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetQueryivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetQueryObjectuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetBufferPointervRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetIntegeri_vRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetInternalformativRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetVertexAttribIivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetVertexAttribIuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetUniformuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetInteger64vRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetInteger64i_vRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetBufferParameteri64vRobustANGLE); + INSERT_PROC_ADDRESS(gl, SamplerParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, SamplerParameterfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetSamplerParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetSamplerParameterfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetFramebufferParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetProgramInterfaceivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetBooleani_vRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetMultisamplefvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetTexLevelParameterivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetPointervRobustANGLERobustANGLE); + INSERT_PROC_ADDRESS(gl, ReadnPixelsRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetnUniformfvRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetnUniformivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetnUniformuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexParameterIivRobustANGLE); + INSERT_PROC_ADDRESS(gl, TexParameterIuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetTexParameterIivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetTexParameterIuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, SamplerParameterIivRobustANGLE); + INSERT_PROC_ADDRESS(gl, SamplerParameterIuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetSamplerParameterIivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetSamplerParameterIuivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetQueryObjectivRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetQueryObjecti64vRobustANGLE); + INSERT_PROC_ADDRESS(gl, GetQueryObjectui64vRobustANGLE); + + // GLES3 core + INSERT_PROC_ADDRESS(gl, ReadBuffer); + INSERT_PROC_ADDRESS(gl, DrawRangeElements); + INSERT_PROC_ADDRESS(gl, TexImage3D); + INSERT_PROC_ADDRESS(gl, TexSubImage3D); + INSERT_PROC_ADDRESS(gl, CopyTexSubImage3D); + INSERT_PROC_ADDRESS(gl, CompressedTexImage3D); + INSERT_PROC_ADDRESS(gl, CompressedTexSubImage3D); + INSERT_PROC_ADDRESS(gl, GenQueries); + INSERT_PROC_ADDRESS(gl, DeleteQueries); + INSERT_PROC_ADDRESS(gl, IsQuery); + INSERT_PROC_ADDRESS(gl, BeginQuery); + INSERT_PROC_ADDRESS(gl, EndQuery); + INSERT_PROC_ADDRESS(gl, GetQueryiv); + INSERT_PROC_ADDRESS(gl, GetQueryObjectuiv); + INSERT_PROC_ADDRESS(gl, UnmapBuffer); + INSERT_PROC_ADDRESS(gl, GetBufferPointerv); + INSERT_PROC_ADDRESS(gl, DrawBuffers); + INSERT_PROC_ADDRESS(gl, UniformMatrix2x3fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix3x2fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix2x4fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix4x2fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix3x4fv); + INSERT_PROC_ADDRESS(gl, UniformMatrix4x3fv); + INSERT_PROC_ADDRESS(gl, BlitFramebuffer); + INSERT_PROC_ADDRESS(gl, RenderbufferStorageMultisample); + INSERT_PROC_ADDRESS(gl, FramebufferTextureLayer); + INSERT_PROC_ADDRESS(gl, MapBufferRange); + INSERT_PROC_ADDRESS(gl, FlushMappedBufferRange); + INSERT_PROC_ADDRESS(gl, BindVertexArray); + INSERT_PROC_ADDRESS(gl, DeleteVertexArrays); + INSERT_PROC_ADDRESS(gl, GenVertexArrays); + INSERT_PROC_ADDRESS(gl, IsVertexArray); + INSERT_PROC_ADDRESS(gl, GetIntegeri_v); + INSERT_PROC_ADDRESS(gl, BeginTransformFeedback); + INSERT_PROC_ADDRESS(gl, EndTransformFeedback); + INSERT_PROC_ADDRESS(gl, BindBufferRange); + INSERT_PROC_ADDRESS(gl, BindBufferBase); + INSERT_PROC_ADDRESS(gl, TransformFeedbackVaryings); + INSERT_PROC_ADDRESS(gl, GetTransformFeedbackVarying); + INSERT_PROC_ADDRESS(gl, VertexAttribIPointer); + INSERT_PROC_ADDRESS(gl, GetVertexAttribIiv); + INSERT_PROC_ADDRESS(gl, GetVertexAttribIuiv); + INSERT_PROC_ADDRESS(gl, VertexAttribI4i); + INSERT_PROC_ADDRESS(gl, VertexAttribI4ui); + INSERT_PROC_ADDRESS(gl, VertexAttribI4iv); + INSERT_PROC_ADDRESS(gl, VertexAttribI4uiv); + INSERT_PROC_ADDRESS(gl, GetUniformuiv); + INSERT_PROC_ADDRESS(gl, GetFragDataLocation); + INSERT_PROC_ADDRESS(gl, Uniform1ui); + INSERT_PROC_ADDRESS(gl, Uniform2ui); + INSERT_PROC_ADDRESS(gl, Uniform3ui); + INSERT_PROC_ADDRESS(gl, Uniform4ui); + INSERT_PROC_ADDRESS(gl, Uniform1uiv); + INSERT_PROC_ADDRESS(gl, Uniform2uiv); + INSERT_PROC_ADDRESS(gl, Uniform3uiv); + INSERT_PROC_ADDRESS(gl, Uniform4uiv); + INSERT_PROC_ADDRESS(gl, ClearBufferiv); + INSERT_PROC_ADDRESS(gl, ClearBufferuiv); + INSERT_PROC_ADDRESS(gl, ClearBufferfv); + INSERT_PROC_ADDRESS(gl, ClearBufferfi); + INSERT_PROC_ADDRESS(gl, GetStringi); + INSERT_PROC_ADDRESS(gl, CopyBufferSubData); + INSERT_PROC_ADDRESS(gl, GetUniformIndices); + INSERT_PROC_ADDRESS(gl, GetActiveUniformsiv); + INSERT_PROC_ADDRESS(gl, GetUniformBlockIndex); + INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockiv); + INSERT_PROC_ADDRESS(gl, GetActiveUniformBlockName); + INSERT_PROC_ADDRESS(gl, UniformBlockBinding); + INSERT_PROC_ADDRESS(gl, DrawArraysInstanced); + INSERT_PROC_ADDRESS(gl, DrawElementsInstanced); + // FenceSync is the name of a class, the function has an added _ to prevent a name conflict. + INSERT_PROC_ADDRESS_NO_NS("glFenceSync", gl::FenceSync_); + INSERT_PROC_ADDRESS(gl, IsSync); + INSERT_PROC_ADDRESS(gl, DeleteSync); + INSERT_PROC_ADDRESS(gl, ClientWaitSync); + INSERT_PROC_ADDRESS(gl, WaitSync); + INSERT_PROC_ADDRESS(gl, GetInteger64v); + INSERT_PROC_ADDRESS(gl, GetSynciv); + INSERT_PROC_ADDRESS(gl, GetInteger64i_v); + INSERT_PROC_ADDRESS(gl, GetBufferParameteri64v); + INSERT_PROC_ADDRESS(gl, GenSamplers); + INSERT_PROC_ADDRESS(gl, DeleteSamplers); + INSERT_PROC_ADDRESS(gl, IsSampler); + INSERT_PROC_ADDRESS(gl, BindSampler); + INSERT_PROC_ADDRESS(gl, SamplerParameteri); + INSERT_PROC_ADDRESS(gl, SamplerParameteriv); + INSERT_PROC_ADDRESS(gl, SamplerParameterf); + INSERT_PROC_ADDRESS(gl, SamplerParameterfv); + INSERT_PROC_ADDRESS(gl, GetSamplerParameteriv); + INSERT_PROC_ADDRESS(gl, GetSamplerParameterfv); + INSERT_PROC_ADDRESS(gl, VertexAttribDivisor); + INSERT_PROC_ADDRESS(gl, BindTransformFeedback); + INSERT_PROC_ADDRESS(gl, DeleteTransformFeedbacks); + INSERT_PROC_ADDRESS(gl, GenTransformFeedbacks); + INSERT_PROC_ADDRESS(gl, IsTransformFeedback); + INSERT_PROC_ADDRESS(gl, PauseTransformFeedback); + INSERT_PROC_ADDRESS(gl, ResumeTransformFeedback); + INSERT_PROC_ADDRESS(gl, GetProgramBinary); + INSERT_PROC_ADDRESS(gl, ProgramBinary); + INSERT_PROC_ADDRESS(gl, ProgramParameteri); + INSERT_PROC_ADDRESS(gl, InvalidateFramebuffer); + INSERT_PROC_ADDRESS(gl, InvalidateSubFramebuffer); + INSERT_PROC_ADDRESS(gl, TexStorage2D); + INSERT_PROC_ADDRESS(gl, TexStorage3D); + INSERT_PROC_ADDRESS(gl, GetInternalformativ); + + // GLES31 core + INSERT_PROC_ADDRESS(gl, DispatchCompute); + INSERT_PROC_ADDRESS(gl, DispatchComputeIndirect); + INSERT_PROC_ADDRESS(gl, DrawArraysIndirect); + INSERT_PROC_ADDRESS(gl, DrawElementsIndirect); + INSERT_PROC_ADDRESS(gl, FramebufferParameteri); + INSERT_PROC_ADDRESS(gl, GetFramebufferParameteriv); + INSERT_PROC_ADDRESS(gl, GetProgramInterfaceiv); + INSERT_PROC_ADDRESS(gl, GetProgramResourceIndex); + INSERT_PROC_ADDRESS(gl, GetProgramResourceName); + INSERT_PROC_ADDRESS(gl, GetProgramResourceiv); + INSERT_PROC_ADDRESS(gl, GetProgramResourceLocation); + INSERT_PROC_ADDRESS(gl, UseProgramStages); + INSERT_PROC_ADDRESS(gl, ActiveShaderProgram); + INSERT_PROC_ADDRESS(gl, CreateShaderProgramv); + INSERT_PROC_ADDRESS(gl, BindProgramPipeline); + INSERT_PROC_ADDRESS(gl, DeleteProgramPipelines); + INSERT_PROC_ADDRESS(gl, GenProgramPipelines); + INSERT_PROC_ADDRESS(gl, IsProgramPipeline); + INSERT_PROC_ADDRESS(gl, GetProgramPipelineiv); + INSERT_PROC_ADDRESS(gl, ProgramUniform1i); + INSERT_PROC_ADDRESS(gl, ProgramUniform2i); + INSERT_PROC_ADDRESS(gl, ProgramUniform3i); + INSERT_PROC_ADDRESS(gl, ProgramUniform4i); + INSERT_PROC_ADDRESS(gl, ProgramUniform1ui); + INSERT_PROC_ADDRESS(gl, ProgramUniform2ui); + INSERT_PROC_ADDRESS(gl, ProgramUniform3ui); + INSERT_PROC_ADDRESS(gl, ProgramUniform4ui); + INSERT_PROC_ADDRESS(gl, ProgramUniform1f); + INSERT_PROC_ADDRESS(gl, ProgramUniform2f); + INSERT_PROC_ADDRESS(gl, ProgramUniform3f); + INSERT_PROC_ADDRESS(gl, ProgramUniform4f); + INSERT_PROC_ADDRESS(gl, ProgramUniform1iv); + INSERT_PROC_ADDRESS(gl, ProgramUniform2iv); + INSERT_PROC_ADDRESS(gl, ProgramUniform3iv); + INSERT_PROC_ADDRESS(gl, ProgramUniform4iv); + INSERT_PROC_ADDRESS(gl, ProgramUniform1uiv); + INSERT_PROC_ADDRESS(gl, ProgramUniform2uiv); + INSERT_PROC_ADDRESS(gl, ProgramUniform3uiv); + INSERT_PROC_ADDRESS(gl, ProgramUniform4uiv); + INSERT_PROC_ADDRESS(gl, ProgramUniform1fv); + INSERT_PROC_ADDRESS(gl, ProgramUniform2fv); + INSERT_PROC_ADDRESS(gl, ProgramUniform3fv); + INSERT_PROC_ADDRESS(gl, ProgramUniform4fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x3fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x2fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix2x4fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x2fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix3x4fv); + INSERT_PROC_ADDRESS(gl, ProgramUniformMatrix4x3fv); + INSERT_PROC_ADDRESS(gl, ValidateProgramPipeline); + INSERT_PROC_ADDRESS(gl, GetProgramPipelineInfoLog); + INSERT_PROC_ADDRESS(gl, BindImageTexture); + INSERT_PROC_ADDRESS(gl, GetBooleani_v); + INSERT_PROC_ADDRESS(gl, MemoryBarrier); + INSERT_PROC_ADDRESS(gl, MemoryBarrierByRegion); + INSERT_PROC_ADDRESS(gl, TexStorage2DMultisample); + INSERT_PROC_ADDRESS(gl, GetMultisamplefv); + INSERT_PROC_ADDRESS(gl, SampleMaski); + INSERT_PROC_ADDRESS(gl, GetTexLevelParameteriv); + INSERT_PROC_ADDRESS(gl, GetTexLevelParameterfv); + INSERT_PROC_ADDRESS(gl, BindVertexBuffer); + INSERT_PROC_ADDRESS(gl, VertexAttribFormat); + INSERT_PROC_ADDRESS(gl, VertexAttribIFormat); + INSERT_PROC_ADDRESS(gl, VertexAttribBinding); + INSERT_PROC_ADDRESS(gl, VertexBindingDivisor); + + // EGL 1.0 + INSERT_PROC_ADDRESS(egl, ChooseConfig); + INSERT_PROC_ADDRESS(egl, CopyBuffers); + INSERT_PROC_ADDRESS(egl, CreateContext); + INSERT_PROC_ADDRESS(egl, CreatePbufferSurface); + INSERT_PROC_ADDRESS(egl, CreatePixmapSurface); + INSERT_PROC_ADDRESS(egl, CreateWindowSurface); + INSERT_PROC_ADDRESS(egl, DestroyContext); + INSERT_PROC_ADDRESS(egl, DestroySurface); + INSERT_PROC_ADDRESS(egl, GetConfigAttrib); + INSERT_PROC_ADDRESS(egl, GetConfigs); + INSERT_PROC_ADDRESS(egl, GetCurrentDisplay); + INSERT_PROC_ADDRESS(egl, GetCurrentSurface); + INSERT_PROC_ADDRESS(egl, GetDisplay); + INSERT_PROC_ADDRESS(egl, GetError); + INSERT_PROC_ADDRESS(egl, GetProcAddress); + INSERT_PROC_ADDRESS(egl, Initialize); + INSERT_PROC_ADDRESS(egl, MakeCurrent); + INSERT_PROC_ADDRESS(egl, QueryContext); + INSERT_PROC_ADDRESS(egl, QueryString); + INSERT_PROC_ADDRESS(egl, QuerySurface); + INSERT_PROC_ADDRESS(egl, SwapBuffers); + INSERT_PROC_ADDRESS(egl, Terminate); + INSERT_PROC_ADDRESS(egl, WaitGL); + INSERT_PROC_ADDRESS(egl, WaitNative); + + // EGL 1.1 + INSERT_PROC_ADDRESS(egl, BindTexImage); + INSERT_PROC_ADDRESS(egl, ReleaseTexImage); + INSERT_PROC_ADDRESS(egl, SurfaceAttrib); + INSERT_PROC_ADDRESS(egl, SwapInterval); + + // EGL 1.2 + INSERT_PROC_ADDRESS(egl, BindAPI); + INSERT_PROC_ADDRESS(egl, QueryAPI); + INSERT_PROC_ADDRESS(egl, CreatePbufferFromClientBuffer); + INSERT_PROC_ADDRESS(egl, ReleaseThread); + INSERT_PROC_ADDRESS(egl, WaitClient); + + // EGL 1.4 + INSERT_PROC_ADDRESS(egl, GetCurrentContext); + + // EGL 1.5 + INSERT_PROC_ADDRESS(egl, CreateSync); + INSERT_PROC_ADDRESS(egl, DestroySync); + INSERT_PROC_ADDRESS(egl, ClientWaitSync); + INSERT_PROC_ADDRESS(egl, GetSyncAttrib); + INSERT_PROC_ADDRESS(egl, CreateImage); + INSERT_PROC_ADDRESS(egl, DestroyImage); + INSERT_PROC_ADDRESS(egl, GetPlatformDisplay); + INSERT_PROC_ADDRESS(egl, CreatePlatformWindowSurface); + INSERT_PROC_ADDRESS(egl, CreatePlatformPixmapSurface); + INSERT_PROC_ADDRESS(egl, WaitSync); + + // EGL_ANGLE_query_surface_pointer + INSERT_PROC_ADDRESS(egl, QuerySurfacePointerANGLE); + + // EGL_NV_post_sub_buffer + INSERT_PROC_ADDRESS(egl, PostSubBufferNV); + + // EGL_EXT_platform_base + INSERT_PROC_ADDRESS(egl, GetPlatformDisplayEXT); + + // EGL_EXT_device_query + INSERT_PROC_ADDRESS(egl, QueryDisplayAttribEXT); + INSERT_PROC_ADDRESS(egl, QueryDeviceAttribEXT); + INSERT_PROC_ADDRESS(egl, QueryDeviceStringEXT); + + // EGL_KHR_image_base/EGL_KHR_image + INSERT_PROC_ADDRESS(egl, CreateImageKHR); + INSERT_PROC_ADDRESS(egl, DestroyImageKHR); + + // EGL_EXT_device_creation + INSERT_PROC_ADDRESS(egl, CreateDeviceANGLE); + INSERT_PROC_ADDRESS(egl, ReleaseDeviceANGLE); + + // EGL_KHR_stream + INSERT_PROC_ADDRESS(egl, CreateStreamKHR); + INSERT_PROC_ADDRESS(egl, DestroyStreamKHR); + INSERT_PROC_ADDRESS(egl, StreamAttribKHR); + INSERT_PROC_ADDRESS(egl, QueryStreamKHR); + INSERT_PROC_ADDRESS(egl, QueryStreamu64KHR); + + // EGL_KHR_stream_consumer_gltexture + INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalKHR); + INSERT_PROC_ADDRESS(egl, StreamConsumerAcquireKHR); + INSERT_PROC_ADDRESS(egl, StreamConsumerReleaseKHR); + + // EGL_NV_stream_consumer_gltexture_yuv + INSERT_PROC_ADDRESS(egl, StreamConsumerGLTextureExternalAttribsNV); + + // EGL_ANGLE_stream_producer_d3d_texture_nv12 + INSERT_PROC_ADDRESS(egl, CreateStreamProducerD3DTextureNV12ANGLE); + INSERT_PROC_ADDRESS(egl, StreamPostD3DTextureNV12ANGLE); + + // EGL_EXT_swap_buffers_with_damage + INSERT_PROC_ADDRESS(egl, SwapBuffersWithDamageEXT); + + // angle::Platform related entry points + INSERT_PROC_ADDRESS_NO_NS("ANGLEPlatformInitialize", ANGLEPlatformInitialize); + INSERT_PROC_ADDRESS_NO_NS("ANGLEPlatformShutdown", ANGLEPlatformShutdown); + +#undef INSERT_PROC_ADDRESS +#undef INSERT_PROC_ADDRESS_NO_NS + + return map; + }; + + static const ProcAddressMap procAddressMap = generateProcAddressMap(); + + thread->setError(Error(EGL_SUCCESS)); + auto iter = procAddressMap.find(procname); + return iter != procAddressMap.end() ? iter->second : nullptr; +} + +} |