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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/validationES3.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/validationES3.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/validationES3.h | 369 |
1 files changed, 369 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/validationES3.h b/gfx/angle/src/libANGLE/validationES3.h new file mode 100755 index 000000000..ba98c998a --- /dev/null +++ b/gfx/angle/src/libANGLE/validationES3.h @@ -0,0 +1,369 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES3.h: Validation functions for OpenGL ES 3.0 entry point parameters + +#ifndef LIBANGLE_VALIDATION_ES3_H_ +#define LIBANGLE_VALIDATION_ES3_H_ + +#include <GLES3/gl3.h> + +namespace gl +{ +class Context; +struct IndexRange; +class ValidationContext; + +bool ValidateES3TexImageParametersBase(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const GLvoid *pixels); + +bool ValidateES3TexStorageParameters(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateES3TexImage2DParameters(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const GLvoid *pixels); + +bool ValidateES3TexImage3DParameters(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const GLvoid *pixels); + +bool ValidateES3CopyTexImageParametersBase(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border); + +bool ValidateES3CopyTexImage2DParameters(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border); + +bool ValidateES3CopyTexImage3DParameters(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border); + +bool ValidateES3TexStorageParametersBase(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateES3TexStorage2DParameters(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateES3TexStorage3DParameters(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth); + +bool ValidateBeginQuery(Context *context, GLenum target, GLuint id); + +bool ValidateEndQuery(Context *context, GLenum target); + +bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params); + +bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params); + +bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer); + +bool ValidateES3RenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height); + +bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments, + const GLenum *attachments); + +bool ValidateClearBuffer(ValidationContext *context); + +bool ValidateDrawRangeElements(Context *context, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + IndexRange *indexRange); + +bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params); + +bool ValidateReadBuffer(Context *context, GLenum mode); + +bool ValidateCompressedTexImage3D(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const GLvoid *data); + +bool ValidateBindVertexArray(Context *context, GLuint array); +bool ValidateIsVertexArray(Context *context); + +bool ValidateProgramBinary(Context *context, + GLuint program, + GLenum binaryFormat, + const void *binary, + GLint length); +bool ValidateGetProgramBinary(Context *context, + GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary); +bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value); +bool ValidateBlitFramebuffer(Context *context, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter); +bool ValidateClearBufferiv(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + const GLint *value); +bool ValidateClearBufferuiv(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + const GLuint *value); +bool ValidateClearBufferfv(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + const GLfloat *value); +bool ValidateClearBufferfi(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil); +bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs); +bool ValidateCopyTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height); +bool ValidateTexImage3D(Context *context, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const GLvoid *pixels); +bool ValidateTexImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const GLvoid *pixels); +bool ValidateTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const GLvoid *pixels); +bool ValidateTexSubImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const GLvoid *pixels); +bool ValidateCompressedTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const GLvoid *data); + +bool ValidateGenQueries(Context *context, GLint n, GLuint *ids); +bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *ids); +bool ValidateGenSamplers(Context *context, GLint count, GLuint *samplers); +bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *samplers); +bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *ids); +bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids); +bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *arrays); +bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *arrays); + +bool ValidateGenOrDeleteES3(Context *context, GLint n); +bool ValidateGenOrDeleteCountES3(Context *context, GLint count); + +bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode); + +bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params); +bool ValidateGetBufferPointervRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLvoid **params); +bool ValidateUnmapBuffer(Context *context, GLenum target); +bool ValidateMapBufferRange(Context *context, + GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access); +bool ValidateFlushMappedBufferRange(Context *context, + GLenum target, + GLintptr offset, + GLsizeiptr length); + +bool ValidateIndexedStateQuery(ValidationContext *context, + GLenum pname, + GLuint index, + GLsizei *length); +bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data); +bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data); +bool ValidateGetInteger64i_v(ValidationContext *context, + GLenum target, + GLuint index, + GLint64 *data); +bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data); + +bool ValidateCopyBufferSubData(ValidationContext *context, + GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size); + +} // namespace gl + +#endif // LIBANGLE_VALIDATION_ES3_H_ |