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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/validationES3.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/validationES3.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/validationES3.cpp | 2038 |
1 files changed, 2038 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/validationES3.cpp b/gfx/angle/src/libANGLE/validationES3.cpp new file mode 100755 index 000000000..a4cb71e6a --- /dev/null +++ b/gfx/angle/src/libANGLE/validationES3.cpp @@ -0,0 +1,2038 @@ +// +// Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters + +#include "libANGLE/validationES3.h" + +#include "base/numerics/safe_conversions.h" +#include "common/mathutil.h" +#include "common/utilities.h" +#include "libANGLE/validationES.h" +#include "libANGLE/Context.h" +#include "libANGLE/Texture.h" +#include "libANGLE/Framebuffer.h" +#include "libANGLE/Renderbuffer.h" +#include "libANGLE/formatutils.h" +#include "libANGLE/FramebufferAttachment.h" + +using namespace angle; + +namespace gl +{ + +static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type) +{ + // For historical reasons, glTexImage2D and glTexImage3D pass in their internal format as a + // GLint instead of a GLenum. Therefor an invalid internal format gives a GL_INVALID_VALUE + // error instead of a GL_INVALID_ENUM error. As this validation function is only called in + // the validation codepaths for glTexImage2D/3D, we record a GL_INVALID_VALUE error. + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); + if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + // The type and format are valid if any supported internal format has that type and format + if (!ValidES3Format(format) || !ValidES3Type(type)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + // Check if this is a valid format combination to load texture data + if (!ValidES3FormatCombination(format, type, internalFormat)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateES3TexImageParametersBase(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const GLvoid *pixels) +{ + // Validate image size + if (!ValidImageSizeParameters(context, target, level, width, height, depth, isSubImage)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + // Verify zero border + if (border != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (xoffset < 0 || yoffset < 0 || zoffset < 0 || + std::numeric_limits<GLsizei>::max() - xoffset < width || + std::numeric_limits<GLsizei>::max() - yoffset < height || + std::numeric_limits<GLsizei>::max() - zoffset < depth) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const gl::Caps &caps = context->getCaps(); + + switch (target) + { + case GL_TEXTURE_2D: + if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || + static_cast<GLuint>(height) > (caps.max2DTextureSize >> level)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + case GL_TEXTURE_CUBE_MAP_POSITIVE_X: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: + case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: + case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: + if (!isSubImage && width != height) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + case GL_TEXTURE_3D: + if (static_cast<GLuint>(width) > (caps.max3DTextureSize >> level) || + static_cast<GLuint>(height) > (caps.max3DTextureSize >> level) || + static_cast<GLuint>(depth) > (caps.max3DTextureSize >> level)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + case GL_TEXTURE_2D_ARRAY: + if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) || + static_cast<GLuint>(height) > (caps.max2DTextureSize >> level) || + static_cast<GLuint>(depth) > caps.maxArrayTextureLayers) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); + if (!texture) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (texture->getImmutableFormat() && !isSubImage) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // Validate texture formats + GLenum actualInternalFormat = + isSubImage ? texture->getFormat(target, level).asSized() : internalformat; + if (isSubImage && actualInternalFormat == GL_NONE) + { + context->handleError(Error(GL_INVALID_OPERATION, "Texture level does not exist.")); + return false; + } + + const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat); + if (isCompressed) + { + if (!actualFormatInfo.compressed) + { + context->handleError(Error( + GL_INVALID_ENUM, "internalformat is not a supported compressed internal format.")); + return false; + } + + if (!ValidCompressedImageSize(context, actualInternalFormat, width, height)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!actualFormatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (target == GL_TEXTURE_3D) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + else + { + if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type)) + { + return false; + } + + if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + // Validate sub image parameters + if (isSubImage) + { + if (isCompressed != actualFormatInfo.compressed) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (width == 0 || height == 0 || depth == 0) + { + return false; + } + + if (xoffset < 0 || yoffset < 0 || zoffset < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (std::numeric_limits<GLsizei>::max() - xoffset < width || + std::numeric_limits<GLsizei>::max() - yoffset < height || + std::numeric_limits<GLsizei>::max() - zoffset < depth) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) || + static_cast<size_t>(yoffset + height) > texture->getHeight(target, level) || + static_cast<size_t>(zoffset + depth) > texture->getDepth(target, level)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + + if (!ValidImageDataSize(context, target, width, height, 1, actualInternalFormat, type, pixels, + imageSize)) + { + return false; + } + + // Check for pixel unpack buffer related API errors + gl::Buffer *pixelUnpackBuffer = context->getGLState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER); + if (pixelUnpackBuffer != nullptr) + { + // ...data is not evenly divisible into the number of bytes needed to store in memory a datum + // indicated by type. + if (!isCompressed) + { + size_t offset = reinterpret_cast<size_t>(pixels); + size_t dataBytesPerPixel = static_cast<size_t>(gl::GetTypeInfo(type).bytes); + + if ((offset % dataBytesPerPixel) != 0) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Reads would overflow the pixel unpack buffer.")); + return false; + } + } + + // ...the buffer object's data store is currently mapped. + if (pixelUnpackBuffer->isMapped()) + { + context->handleError(Error(GL_INVALID_OPERATION, "Pixel unpack buffer is mapped.")); + return false; + } + } + + return true; +} + +bool ValidateES3TexImage2DParameters(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei imageSize, + const GLvoid *pixels) +{ + if (!ValidTexture2DDestinationTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed, + isSubImage, xoffset, yoffset, zoffset, width, height, + depth, border, format, type, imageSize, pixels); +} + +bool ValidateES3TexImage3DParameters(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isCompressed, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const GLvoid *pixels) +{ + if (!ValidTexture3DDestinationTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateES3TexImageParametersBase(context, target, level, internalformat, isCompressed, + isSubImage, xoffset, yoffset, zoffset, width, height, + depth, border, format, type, bufSize, pixels); +} + +struct EffectiveInternalFormatInfo +{ + GLenum effectiveFormat; + GLenum destFormat; + GLuint minRedBits; + GLuint maxRedBits; + GLuint minGreenBits; + GLuint maxGreenBits; + GLuint minBlueBits; + GLuint maxBlueBits; + GLuint minAlphaBits; + GLuint maxAlphaBits; +}; + +static bool QueryEffectiveFormatList(const InternalFormat &srcFormat, + GLenum targetFormat, + const EffectiveInternalFormatInfo *list, + size_t size, + GLenum *outEffectiveFormat) +{ + for (size_t curFormat = 0; curFormat < size; ++curFormat) + { + const EffectiveInternalFormatInfo &formatInfo = list[curFormat]; + if ((formatInfo.destFormat == targetFormat) && + (formatInfo.minRedBits <= srcFormat.redBits && + formatInfo.maxRedBits >= srcFormat.redBits) && + (formatInfo.minGreenBits <= srcFormat.greenBits && + formatInfo.maxGreenBits >= srcFormat.greenBits) && + (formatInfo.minBlueBits <= srcFormat.blueBits && + formatInfo.maxBlueBits >= srcFormat.blueBits) && + (formatInfo.minAlphaBits <= srcFormat.alphaBits && + formatInfo.maxAlphaBits >= srcFormat.alphaBits)) + { + *outEffectiveFormat = formatInfo.effectiveFormat; + return true; + } + } + + *outEffectiveFormat = GL_NONE; + return false; +} + +bool GetSizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat, + GLenum *outEffectiveFormat) +{ + // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: + // Effective internal format coresponding to destination internal format and linear source + // buffer component sizes. + // | Source channel min/max sizes | + // Effective Internal Format | N/A | R | G | B | A | + // clang-format off + constexpr EffectiveInternalFormatInfo list[] = { + { GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8 }, + { GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0 }, + { GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0 }, + { GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0 }, + { GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0 }, + { GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4 }, + { GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1 }, + { GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8 }, + { GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2 }, + }; + // clang-format on + + return QueryEffectiveFormatList(srcFormat, GL_NONE, list, ArraySize(list), outEffectiveFormat); +} + +bool GetUnsizedEffectiveInternalFormatInfo(const InternalFormat &srcFormat, + const InternalFormat &destFormat, + GLenum *outEffectiveFormat) +{ + constexpr GLuint umax = UINT_MAX; + + // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: + // Effective internal format coresponding to destination internal format andlinear source buffer + // component sizes. + // | Source channel min/max sizes | + // Effective Internal Format | Dest Format | R | G | B | A | + // clang-format off + constexpr EffectiveInternalFormatInfo list[] = { + { GL_ALPHA8_EXT, GL_ALPHA, 0, umax, 0, umax, 0, umax, 1, 8 }, + { GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, umax, 0, umax, 0, umax }, + { GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, umax, 0, umax, 1, 8 }, + { GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, umax }, + { GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, umax }, + { GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4 }, + { GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1 }, + { GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8 }, + }; + // clang-format on + + return QueryEffectiveFormatList(srcFormat, destFormat.format, list, ArraySize(list), + outEffectiveFormat); +} + +static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat, + GLenum *outEffectiveFormat) +{ + if (destFormat.pixelBytes > 0) + { + return GetSizedEffectiveInternalFormatInfo(srcFormat, outEffectiveFormat); + } + else + { + return GetUnsizedEffectiveInternalFormatInfo(srcFormat, destFormat, outEffectiveFormat); + } +} + +static bool EqualOrFirstZero(GLuint first, GLuint second) +{ + return first == 0 || first == second; +} + +static bool IsValidES3CopyTexImageCombination(const Format &textureFormat, + const Format &framebufferFormat, + GLuint readBufferHandle) +{ + const auto &textureFormatInfo = *textureFormat.info; + const auto &framebufferFormatInfo = *framebufferFormat.info; + + if (!ValidES3CopyConversion(textureFormatInfo.format, framebufferFormatInfo.format)) + { + return false; + } + + // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats + // must both be signed, unsigned, or fixed point and both source and destinations + // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed + // conversion between fixed and floating point. + + if ((textureFormatInfo.colorEncoding == GL_SRGB) != + (framebufferFormatInfo.colorEncoding == GL_SRGB)) + { + return false; + } + + if (((textureFormatInfo.componentType == GL_INT) != + (framebufferFormatInfo.componentType == GL_INT)) || + ((textureFormatInfo.componentType == GL_UNSIGNED_INT) != + (framebufferFormatInfo.componentType == GL_UNSIGNED_INT))) + { + return false; + } + + if ((textureFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || + textureFormatInfo.componentType == GL_SIGNED_NORMALIZED || + textureFormatInfo.componentType == GL_FLOAT) && + !(framebufferFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || + framebufferFormatInfo.componentType == GL_SIGNED_NORMALIZED || + framebufferFormatInfo.componentType == GL_FLOAT)) + { + return false; + } + + // GLES specification 3.0.3, sec 3.8.5, pg 139-140: + // The effective internal format of the source buffer is determined with the following rules + // applied in order: + // * If the source buffer is a texture or renderbuffer that was created with a sized internal + // format then the effective internal format is the source buffer's sized internal format. + // * If the source buffer is a texture that was created with an unsized base internal format, + // then the effective internal format is the source image array's effective internal + // format, as specified by table 3.12, which is determined from the <format> and <type> + // that were used when the source image array was specified by TexImage*. + // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 + // where Destination Internal Format matches internalformat and where the [source channel + // sizes] are consistent with the values of the source buffer's [channel sizes]. Table 3.17 + // is used if the FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the + // FRAMEBUFFER_ATTACHMENT_ENCODING is SRGB. + const InternalFormat *sourceEffectiveFormat = NULL; + if (readBufferHandle != 0) + { + // Not the default framebuffer, therefore the read buffer must be a user-created texture or + // renderbuffer + if (framebufferFormat.sized) + { + sourceEffectiveFormat = &framebufferFormatInfo; + } + else + { + // Renderbuffers cannot be created with an unsized internal format, so this must be an + // unsized-format texture. We can use the same table we use when creating textures to + // get its effective sized format. + GLenum sizedInternalFormat = + GetSizedInternalFormat(framebufferFormatInfo.format, framebufferFormatInfo.type); + sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat); + } + } + else + { + // The effective internal format must be derived from the source framebuffer's channel + // sizes. This is done in GetEffectiveInternalFormat for linear buffers (table 3.17) + if (framebufferFormatInfo.colorEncoding == GL_LINEAR) + { + GLenum effectiveFormat; + if (GetEffectiveInternalFormat(framebufferFormatInfo, textureFormatInfo, + &effectiveFormat)) + { + sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat); + } + else + { + return false; + } + } + else if (framebufferFormatInfo.colorEncoding == GL_SRGB) + { + // SRGB buffers can only be copied to sized format destinations according to table 3.18 + if (textureFormat.sized && + (framebufferFormatInfo.redBits >= 1 && framebufferFormatInfo.redBits <= 8) && + (framebufferFormatInfo.greenBits >= 1 && framebufferFormatInfo.greenBits <= 8) && + (framebufferFormatInfo.blueBits >= 1 && framebufferFormatInfo.blueBits <= 8) && + (framebufferFormatInfo.alphaBits >= 1 && framebufferFormatInfo.alphaBits <= 8)) + { + sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8); + } + else + { + return false; + } + } + else + { + UNREACHABLE(); + return false; + } + } + + if (textureFormat.sized) + { + // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is + // sized, component sizes of the source and destination formats must exactly match if the + // destination format exists. + if (!EqualOrFirstZero(textureFormatInfo.redBits, sourceEffectiveFormat->redBits) || + !EqualOrFirstZero(textureFormatInfo.greenBits, sourceEffectiveFormat->greenBits) || + !EqualOrFirstZero(textureFormatInfo.blueBits, sourceEffectiveFormat->blueBits) || + !EqualOrFirstZero(textureFormatInfo.alphaBits, sourceEffectiveFormat->alphaBits)) + { + return false; + } + } + + return true; // A conversion function exists, and no rule in the specification has precluded + // conversion between these formats. +} + +bool ValidateES3CopyTexImageParametersBase(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + Format textureFormat = Format::Invalid(); + if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage, + xoffset, yoffset, zoffset, x, y, width, height, border, + &textureFormat)) + { + return false; + } + ASSERT(textureFormat.valid() || !isSubImage); + + const auto &state = context->getGLState(); + gl::Framebuffer *framebuffer = state.getReadFramebuffer(); + GLuint readFramebufferID = framebuffer->id(); + + if (framebuffer->checkStatus(context->getContextState()) != GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + if (readFramebufferID != 0 && framebuffer->getSamples(context->getContextState()) != 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const FramebufferAttachment *source = framebuffer->getReadColorbuffer(); + + if (isSubImage) + { + if (!IsValidES3CopyTexImageCombination(textureFormat, source->getFormat(), + readFramebufferID)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + else + { + // Use format/type from the source FBO. (Might not be perfect for all cases?) + const auto framebufferFormat = source->getFormat(); + Format copyFormat(internalformat, framebufferFormat.format, framebufferFormat.type); + if (!IsValidES3CopyTexImageCombination(copyFormat, framebufferFormat, readFramebufferID)) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + // If width or height is zero, it is a no-op. Return false without setting an error. + return (width > 0 && height > 0); +} + +bool ValidateES3CopyTexImage2DParameters(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + if (!ValidTexture2DDestinationTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage, + xoffset, yoffset, zoffset, x, y, width, height, + border); +} + +bool ValidateES3CopyTexImage3DParameters(ValidationContext *context, + GLenum target, + GLint level, + GLenum internalformat, + bool isSubImage, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height, + GLint border) +{ + if (!ValidTexture3DDestinationTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateES3CopyTexImageParametersBase(context, target, level, internalformat, isSubImage, + xoffset, yoffset, zoffset, x, y, width, height, + border); +} + +bool ValidateES3TexStorageParametersBase(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + if (width < 1 || height < 1 || depth < 1 || levels < 1) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + GLsizei maxDim = std::max(width, height); + if (target != GL_TEXTURE_2D_ARRAY) + { + maxDim = std::max(maxDim, depth); + } + + if (levels > gl::log2(maxDim) + 1) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const gl::Caps &caps = context->getCaps(); + + switch (target) + { + case GL_TEXTURE_2D: + { + if (static_cast<GLuint>(width) > caps.max2DTextureSize || + static_cast<GLuint>(height) > caps.max2DTextureSize) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + break; + + case GL_TEXTURE_CUBE_MAP: + { + if (width != height) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + break; + + case GL_TEXTURE_3D: + { + if (static_cast<GLuint>(width) > caps.max3DTextureSize || + static_cast<GLuint>(height) > caps.max3DTextureSize || + static_cast<GLuint>(depth) > caps.max3DTextureSize) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + break; + + case GL_TEXTURE_2D_ARRAY: + { + if (static_cast<GLuint>(width) > caps.max2DTextureSize || + static_cast<GLuint>(height) > caps.max2DTextureSize || + static_cast<GLuint>(depth) > caps.maxArrayTextureLayers) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + break; + + default: + UNREACHABLE(); + return false; + } + + gl::Texture *texture = context->getTargetTexture(target); + if (!texture || texture->id() == 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (texture->getImmutableFormat()) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); + if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (formatInfo.pixelBytes == 0) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return true; +} + +bool ValidateES3TexStorage2DParameters(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + if (!ValidTexture2DTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width, + height, depth); +} + +bool ValidateES3TexStorage3DParameters(Context *context, + GLenum target, + GLsizei levels, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth) +{ + if (!ValidTexture3DTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateES3TexStorageParametersBase(context, target, levels, internalformat, width, + height, depth); +} + +bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); + return false; + } + + return ValidateBeginQueryBase(context, target, id); +} + +bool ValidateEndQuery(gl::Context *context, GLenum target) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); + return false; + } + + return ValidateEndQueryBase(context, target); +} + +bool ValidateGetQueryiv(Context *context, GLenum target, GLenum pname, GLint *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); + return false; + } + + return ValidateGetQueryivBase(context, target, pname, nullptr); +} + +bool ValidateGetQueryObjectuiv(Context *context, GLuint id, GLenum pname, GLuint *params) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "GLES version < 3.0")); + return false; + } + + return ValidateGetQueryObjectValueBase(context, id, pname, nullptr); +} + +bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, + GLuint texture, GLint level, GLint layer) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (layer < 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) + { + return false; + } + + const gl::Caps &caps = context->getCaps(); + if (texture != 0) + { + gl::Texture *tex = context->getTexture(texture); + ASSERT(tex); + + switch (tex->getTarget()) + { + case GL_TEXTURE_2D_ARRAY: + { + if (level > gl::log2(caps.max2DTextureSize)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (static_cast<GLuint>(layer) >= caps.maxArrayTextureLayers) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + break; + + case GL_TEXTURE_3D: + { + if (level > gl::log2(caps.max3DTextureSize)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (static_cast<GLuint>(layer) >= caps.max3DTextureSize) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + break; + + default: + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const auto &format = tex->getFormat(tex->getTarget(), level); + if (format.info->compressed) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + } + + return true; +} + +bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples, + GLenum internalformat, GLsizei width, GLsizei height) +{ + if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height)) + { + return false; + } + + //The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero. + const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); + if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY. + const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); + if (static_cast<GLuint>(samples) > formatCaps.getMaxSamples()) + { + context->handleError( + Error(GL_INVALID_OPERATION, + "Samples must not be greater than maximum supported value for the format.")); + return false; + } + + return true; +} + +bool ValidateInvalidateFramebuffer(Context *context, GLenum target, GLsizei numAttachments, + const GLenum *attachments) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Operation only supported on ES 3.0 and above")); + return false; + } + + bool defaultFramebuffer = false; + + switch (target) + { + case GL_DRAW_FRAMEBUFFER: + case GL_FRAMEBUFFER: + defaultFramebuffer = context->getGLState().getDrawFramebuffer()->id() == 0; + break; + case GL_READ_FRAMEBUFFER: + defaultFramebuffer = context->getGLState().getReadFramebuffer()->id() == 0; + break; + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid framebuffer target")); + return false; + } + + return ValidateDiscardFramebufferBase(context, target, numAttachments, attachments, defaultFramebuffer); +} + +bool ValidateClearBuffer(ValidationContext *context) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (context->getGLState().getDrawFramebuffer()->checkStatus(context->getContextState()) != + GL_FRAMEBUFFER_COMPLETE) + { + context->handleError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); + return false; + } + + return true; +} + +bool ValidateDrawRangeElements(Context *context, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + IndexRange *indexRange) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + + if (end < start) + { + context->handleError(Error(GL_INVALID_VALUE, "end < start")); + return false; + } + + if (!ValidateDrawElements(context, mode, count, type, indices, 0, indexRange)) + { + return false; + } + + if (indexRange->end > end || indexRange->start < start) + { + // GL spec says that behavior in this case is undefined - generating an error is fine. + context->handleError( + Error(GL_INVALID_OPERATION, "Indices are out of the start, end range.")); + return false; + } + return true; +} + +bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateGetUniformBase(context, program, location); +} + +bool ValidateReadBuffer(Context *context, GLenum src) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const Framebuffer *readFBO = context->getGLState().getReadFramebuffer(); + + if (readFBO == nullptr) + { + context->handleError(gl::Error(GL_INVALID_OPERATION, "No active read framebuffer.")); + return false; + } + + if (src == GL_NONE) + { + return true; + } + + if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT31)) + { + context->handleError(gl::Error(GL_INVALID_ENUM, "Unknown enum for 'src' in ReadBuffer")); + return false; + } + + if (readFBO->id() == 0) + { + if (src != GL_BACK) + { + const char *errorMsg = "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer."; + context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg)); + return false; + } + } + else + { + GLuint drawBuffer = static_cast<GLuint>(src - GL_COLOR_ATTACHMENT0); + + if (drawBuffer >= context->getCaps().maxDrawBuffers) + { + const char *errorMsg = "'src' is greater than MAX_DRAW_BUFFERS."; + context->handleError(gl::Error(GL_INVALID_OPERATION, errorMsg)); + return false; + } + } + + return true; +} + +bool ValidateCompressedTexImage3D(Context *context, + GLenum target, + GLint level, + GLenum internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLsizei imageSize, + const GLvoid *data) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!ValidTextureTarget(context, target)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + // Validate image size + if (!ValidImageSizeParameters(context, target, level, width, height, depth, false)) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + const InternalFormat &formatInfo = GetInternalFormatInfo(internalformat); + if (!formatInfo.compressed) + { + context->handleError(Error(GL_INVALID_ENUM, "Not a valid compressed texture format")); + return false; + } + + auto blockSizeOrErr = + formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth)); + if (blockSizeOrErr.isError()) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult()) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + // 3D texture target validation + if (target != GL_TEXTURE_3D && target != GL_TEXTURE_2D_ARRAY) + { + context->handleError( + Error(GL_INVALID_ENUM, "Must specify a valid 3D texture destination target")); + return false; + } + + // validateES3TexImageFormat sets the error code if there is an error + if (!ValidateES3TexImage3DParameters(context, target, level, internalformat, true, false, 0, 0, + 0, width, height, depth, border, GL_NONE, GL_NONE, -1, + data)) + { + return false; + } + + return true; +} + +bool ValidateBindVertexArray(Context *context, GLuint array) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateBindVertexArrayBase(context, array); +} + +bool ValidateIsVertexArray(Context *context) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return true; +} + +bool ValidateProgramBinary(Context *context, + GLuint program, + GLenum binaryFormat, + const void *binary, + GLint length) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateProgramBinaryBase(context, program, binaryFormat, binary, length); +} + +bool ValidateGetProgramBinary(Context *context, + GLuint program, + GLsizei bufSize, + GLsizei *length, + GLenum *binaryFormat, + void *binary) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateGetProgramBinaryBase(context, program, bufSize, length, binaryFormat, binary); +} + +bool ValidateProgramParameteri(Context *context, GLuint program, GLenum pname, GLint value) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + + if (GetValidProgram(context, program) == nullptr) + { + return false; + } + + switch (pname) + { + case GL_PROGRAM_BINARY_RETRIEVABLE_HINT: + if (value != GL_FALSE && value != GL_TRUE) + { + context->handleError(Error( + GL_INVALID_VALUE, "Invalid value, expected GL_FALSE or GL_TRUE: %i", value)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid pname: 0x%X", pname)); + return false; + } + + return true; +} + +bool ValidateBlitFramebuffer(Context *context, + GLint srcX0, + GLint srcY0, + GLint srcX1, + GLint srcY1, + GLint dstX0, + GLint dstY0, + GLint dstX1, + GLint dstY1, + GLbitfield mask, + GLenum filter) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, + dstX1, dstY1, mask, filter); +} + +bool ValidateClearBufferiv(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + const GLint *value) +{ + switch (buffer) + { + case GL_COLOR: + if (drawbuffer < 0 || + static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + case GL_STENCIL: + if (drawbuffer != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateClearBuffer(context); +} + +bool ValidateClearBufferuiv(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + const GLuint *value) +{ + switch (buffer) + { + case GL_COLOR: + if (drawbuffer < 0 || + static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateClearBuffer(context); +} + +bool ValidateClearBufferfv(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + const GLfloat *value) +{ + switch (buffer) + { + case GL_COLOR: + if (drawbuffer < 0 || + static_cast<GLuint>(drawbuffer) >= context->getCaps().maxDrawBuffers) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + case GL_DEPTH: + if (drawbuffer != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateClearBuffer(context); +} + +bool ValidateClearBufferfi(ValidationContext *context, + GLenum buffer, + GLint drawbuffer, + GLfloat depth, + GLint stencil) +{ + switch (buffer) + { + case GL_DEPTH_STENCIL: + if (drawbuffer != 0) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + return ValidateClearBuffer(context); +} + +bool ValidateDrawBuffers(ValidationContext *context, GLsizei n, const GLenum *bufs) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + + return ValidateDrawBuffersBase(context, n, bufs); +} + +bool ValidateCopyTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLint x, + GLint y, + GLsizei width, + GLsizei height) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateES3CopyTexImage3DParameters(context, target, level, GL_NONE, true, xoffset, + yoffset, zoffset, x, y, width, height, 0); +} + +bool ValidateTexImage3D(Context *context, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + const GLvoid *pixels) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0, + 0, 0, width, height, depth, border, format, type, -1, + pixels); +} + +bool ValidateTexImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint internalformat, + GLsizei width, + GLsizei height, + GLsizei depth, + GLint border, + GLenum format, + GLenum type, + GLsizei bufSize, + const GLvoid *pixels) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + return ValidateES3TexImage3DParameters(context, target, level, internalformat, false, false, 0, + 0, 0, width, height, depth, border, format, type, + bufSize, pixels); +} + +bool ValidateTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + const GLvoid *pixels) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset, + yoffset, zoffset, width, height, depth, 0, format, type, + -1, pixels); +} + +bool ValidateTexSubImage3DRobustANGLE(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLenum type, + GLsizei bufSize, + const GLvoid *pixels) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, false, true, xoffset, + yoffset, zoffset, width, height, depth, 0, format, type, + bufSize, pixels); +} + +bool ValidateCompressedTexSubImage3D(Context *context, + GLenum target, + GLint level, + GLint xoffset, + GLint yoffset, + GLint zoffset, + GLsizei width, + GLsizei height, + GLsizei depth, + GLenum format, + GLsizei imageSize, + const GLvoid *data) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + const InternalFormat &formatInfo = GetInternalFormatInfo(format); + auto blockSizeOrErr = + formatInfo.computeCompressedImageSize(gl::Extents(width, height, depth)); + if (blockSizeOrErr.isError()) + { + context->handleError(blockSizeOrErr.getError()); + return false; + } + if (imageSize < 0 || static_cast<GLuint>(imageSize) != blockSizeOrErr.getResult()) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + if (!data) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + + return ValidateES3TexImage3DParameters(context, target, level, GL_NONE, true, true, 0, 0, 0, + width, height, depth, 0, GL_NONE, GL_NONE, -1, data); +} + +bool ValidateGenQueries(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDeleteES3(context, n); +} + +bool ValidateDeleteQueries(Context *context, GLint n, const GLuint *) +{ + return ValidateGenOrDeleteES3(context, n); +} + +bool ValidateGenSamplers(Context *context, GLint count, GLuint *) +{ + return ValidateGenOrDeleteCountES3(context, count); +} + +bool ValidateDeleteSamplers(Context *context, GLint count, const GLuint *) +{ + return ValidateGenOrDeleteCountES3(context, count); +} + +bool ValidateGenTransformFeedbacks(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDeleteES3(context, n); +} + +bool ValidateDeleteTransformFeedbacks(Context *context, GLint n, const GLuint *ids) +{ + if (!ValidateGenOrDeleteES3(context, n)) + { + return false; + } + for (GLint i = 0; i < n; ++i) + { + auto *transformFeedback = context->getTransformFeedback(ids[i]); + if (transformFeedback != nullptr && transformFeedback->isActive()) + { + // ES 3.0.4 section 2.15.1 page 86 + context->handleError( + Error(GL_INVALID_OPERATION, "Attempt to delete active transform feedback.")); + return false; + } + } + return true; +} + +bool ValidateGenVertexArrays(Context *context, GLint n, GLuint *) +{ + return ValidateGenOrDeleteES3(context, n); +} + +bool ValidateDeleteVertexArrays(Context *context, GLint n, const GLuint *) +{ + return ValidateGenOrDeleteES3(context, n); +} + +bool ValidateGenOrDeleteES3(Context *context, GLint n) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + return ValidateGenOrDelete(context, n); +} + +bool ValidateGenOrDeleteCountES3(Context *context, GLint count) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + if (count < 0) + { + context->handleError(Error(GL_INVALID_VALUE, "count < 0")); + return false; + } + return true; +} + +bool ValidateBeginTransformFeedback(Context *context, GLenum primitiveMode) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + switch (primitiveMode) + { + case GL_TRIANGLES: + case GL_LINES: + case GL_POINTS: + break; + + default: + context->handleError(Error(GL_INVALID_ENUM, "Invalid primitive mode.")); + return false; + } + + TransformFeedback *transformFeedback = context->getGLState().getCurrentTransformFeedback(); + ASSERT(transformFeedback != nullptr); + + if (transformFeedback->isActive()) + { + context->handleError(Error(GL_INVALID_OPERATION, "Transform feedback is already active.")); + return false; + } + return true; +} + +bool ValidateGetBufferPointerv(Context *context, GLenum target, GLenum pname, GLvoid **params) +{ + return ValidateGetBufferPointervBase(context, target, pname, nullptr, params); +} + +bool ValidateGetBufferPointervRobustANGLE(Context *context, + GLenum target, + GLenum pname, + GLsizei bufSize, + GLsizei *length, + GLvoid **params) +{ + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateGetBufferPointervBase(context, target, pname, length, params)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateUnmapBuffer(Context *context, GLenum target) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION)); + return false; + } + + return ValidateUnmapBufferBase(context, target); +} + +bool ValidateMapBufferRange(Context *context, + GLenum target, + GLintptr offset, + GLsizeiptr length, + GLbitfield access) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + + return ValidateMapBufferRangeBase(context, target, offset, length, access); +} + +bool ValidateFlushMappedBufferRange(Context *context, + GLenum target, + GLintptr offset, + GLsizeiptr length) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.")); + return false; + } + + return ValidateFlushMappedBufferRangeBase(context, target, offset, length); +} + +bool ValidateIndexedStateQuery(ValidationContext *context, + GLenum pname, + GLuint index, + GLsizei *length) +{ + if (length) + { + *length = 0; + } + + GLenum nativeType; + unsigned int numParams; + if (!context->getIndexedQueryParameterInfo(pname, &nativeType, &numParams)) + { + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + const Caps &caps = context->getCaps(); + switch (pname) + { + case GL_TRANSFORM_FEEDBACK_BUFFER_START: + case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: + case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: + if (index >= caps.maxTransformFeedbackSeparateAttributes) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + + case GL_UNIFORM_BUFFER_START: + case GL_UNIFORM_BUFFER_SIZE: + case GL_UNIFORM_BUFFER_BINDING: + if (index >= caps.maxUniformBufferBindings) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + case GL_MAX_COMPUTE_WORK_GROUP_SIZE: + case GL_MAX_COMPUTE_WORK_GROUP_COUNT: + if (index >= 3u) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + break; + default: + context->handleError(Error(GL_INVALID_ENUM)); + return false; + } + + if (length) + { + *length = 1; + } + + return true; +} + +bool ValidateGetIntegeri_v(ValidationContext *context, GLenum target, GLuint index, GLint *data) +{ + if (context->getClientVersion() < ES_3_0) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0")); + return false; + } + return ValidateIndexedStateQuery(context, target, index, nullptr); +} + +bool ValidateGetIntegeri_vRobustANGLE(ValidationContext *context, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint *data) +{ + if (context->getClientVersion() < ES_3_0) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0")); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateIndexedStateQuery(context, target, index, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateGetInteger64i_v(ValidationContext *context, GLenum target, GLuint index, GLint64 *data) +{ + if (context->getClientVersion() < ES_3_0) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0")); + return false; + } + return ValidateIndexedStateQuery(context, target, index, nullptr); +} + +bool ValidateGetInteger64i_vRobustANGLE(ValidationContext *context, + GLenum target, + GLuint index, + GLsizei bufSize, + GLsizei *length, + GLint64 *data) +{ + if (context->getClientVersion() < ES_3_0) + { + context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.0")); + return false; + } + + if (!ValidateRobustEntryPoint(context, bufSize)) + { + return false; + } + + if (!ValidateIndexedStateQuery(context, target, index, length)) + { + return false; + } + + if (!ValidateRobustBufferSize(context, bufSize, *length)) + { + return false; + } + + return true; +} + +bool ValidateCopyBufferSubData(ValidationContext *context, + GLenum readTarget, + GLenum writeTarget, + GLintptr readOffset, + GLintptr writeOffset, + GLsizeiptr size) +{ + if (context->getClientMajorVersion() < 3) + { + context->handleError( + Error(GL_INVALID_OPERATION, "CopyBufferSubData requires ES 3 or greater")); + return false; + } + + if (!ValidBufferTarget(context, readTarget) || !ValidBufferTarget(context, writeTarget)) + { + context->handleError(Error(GL_INVALID_ENUM, "Invalid buffer target")); + return false; + } + + Buffer *readBuffer = context->getGLState().getTargetBuffer(readTarget); + Buffer *writeBuffer = context->getGLState().getTargetBuffer(writeTarget); + + if (!readBuffer || !writeBuffer) + { + context->handleError(Error(GL_INVALID_OPERATION, "No buffer bound to target")); + return false; + } + + // Verify that readBuffer and writeBuffer are not currently mapped + if (readBuffer->isMapped() || writeBuffer->isMapped()) + { + context->handleError( + Error(GL_INVALID_OPERATION, "Cannot call CopyBufferSubData on a mapped buffer")); + return false; + } + + CheckedNumeric<GLintptr> checkedReadOffset(readOffset); + CheckedNumeric<GLintptr> checkedWriteOffset(writeOffset); + CheckedNumeric<GLintptr> checkedSize(size); + + auto checkedReadSum = checkedReadOffset + checkedSize; + auto checkedWriteSum = checkedWriteOffset + checkedSize; + + if (!checkedReadSum.IsValid() || !checkedWriteSum.IsValid() || + !IsValueInRangeForNumericType<GLintptr>(readBuffer->getSize()) || + !IsValueInRangeForNumericType<GLintptr>(writeBuffer->getSize())) + { + context->handleError( + Error(GL_INVALID_VALUE, "Integer overflow when validating copy offsets.")); + return false; + } + + if (readOffset < 0 || writeOffset < 0 || size < 0) + { + context->handleError( + Error(GL_INVALID_VALUE, "readOffset, writeOffset and size must all be non-negative")); + return false; + } + + if (checkedReadSum.ValueOrDie() > readBuffer->getSize() || + checkedWriteSum.ValueOrDie() > writeBuffer->getSize()) + { + context->handleError( + Error(GL_INVALID_VALUE, "Buffer offset overflow in CopyBufferSubData")); + return false; + } + + if (readBuffer == writeBuffer) + { + auto checkedOffsetDiff = (checkedReadOffset - checkedWriteOffset).Abs(); + if (!checkedOffsetDiff.IsValid()) + { + // This shold not be possible. + UNREACHABLE(); + context->handleError( + Error(GL_INVALID_VALUE, "Integer overflow when validating same buffer copy.")); + return false; + } + + if (checkedOffsetDiff.ValueOrDie() < size) + { + context->handleError(Error(GL_INVALID_VALUE)); + return false; + } + } + + return true; +} + +} // namespace gl |