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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/validationES.h
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/validationES.h')
-rwxr-xr-xgfx/angle/src/libANGLE/validationES.h312
1 files changed, 14 insertions, 298 deletions
diff --git a/gfx/angle/src/libANGLE/validationES.h b/gfx/angle/src/libANGLE/validationES.h
index 06da37690..d42575311 100755
--- a/gfx/angle/src/libANGLE/validationES.h
+++ b/gfx/angle/src/libANGLE/validationES.h
@@ -29,6 +29,7 @@ class Program;
class Shader;
class ValidationContext;
+bool ValidCap(const Context *context, GLenum cap);
bool ValidTextureTarget(const ValidationContext *context, GLenum target);
bool ValidTexture2DTarget(const ValidationContext *context, GLenum target);
bool ValidTexture3DTarget(const ValidationContext *context, GLenum target);
@@ -36,8 +37,8 @@ bool ValidTextureExternalTarget(const ValidationContext *context, GLenum target)
bool ValidTexture2DDestinationTarget(const ValidationContext *context, GLenum target);
bool ValidTexture3DDestinationTarget(const ValidationContext *context, GLenum target);
bool ValidFramebufferTarget(GLenum target);
-bool ValidBufferTarget(const ValidationContext *context, GLenum target);
-bool ValidBufferParameter(const ValidationContext *context, GLenum pname, GLsizei *numParams);
+bool ValidBufferTarget(const Context *context, GLenum target);
+bool ValidBufferParameter(const Context *context, GLenum pname);
bool ValidMipLevel(const ValidationContext *context, GLenum target, GLint level);
bool ValidImageSizeParameters(const Context *context,
GLenum target,
@@ -50,27 +51,17 @@ bool ValidCompressedImageSize(const ValidationContext *context,
GLenum internalFormat,
GLsizei width,
GLsizei height);
-bool ValidImageDataSize(ValidationContext *context,
- GLenum textureTarget,
- GLsizei width,
- GLsizei height,
- GLsizei depth,
- GLenum internalFormat,
- GLenum type,
- const GLvoid *pixels,
- GLsizei imageSize);
-
bool ValidQueryType(const Context *context, GLenum queryType);
// Returns valid program if id is a valid program name
// Errors INVALID_OPERATION if valid shader is given and returns NULL
// Errors INVALID_VALUE otherwise and returns NULL
-Program *GetValidProgram(ValidationContext *context, GLuint id);
+Program *GetValidProgram(Context *context, GLuint id);
// Returns valid shader if id is a valid shader name
// Errors INVALID_OPERATION if valid program is given and returns NULL
// Errors INVALID_VALUE otherwise and returns NULL
-Shader *GetValidShader(ValidationContext *context, GLuint id);
+Shader *GetValidShader(Context *context, GLuint id);
bool ValidateAttachmentTarget(Context *context, GLenum attachment);
bool ValidateRenderbufferStorageParametersBase(Context *context, GLenum target, GLsizei samples,
@@ -93,6 +84,12 @@ bool ValidateBlitFramebufferParameters(ValidationContext *context,
GLbitfield mask,
GLenum filter);
+bool ValidateGetVertexAttribParameters(Context *context, GLenum pname);
+
+bool ValidateTexParamParameters(Context *context, GLenum target, GLenum pname, GLint param);
+
+bool ValidateSamplerObjectParameter(Context *context, GLenum pname);
+
bool ValidateReadPixels(ValidationContext *context,
GLint x,
GLint y,
@@ -101,16 +98,6 @@ bool ValidateReadPixels(ValidationContext *context,
GLenum format,
GLenum type,
GLvoid *pixels);
-bool ValidateReadPixelsRobustANGLE(ValidationContext *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLvoid *pixels);
bool ValidateReadnPixelsEXT(Context *context,
GLint x,
GLint y,
@@ -120,16 +107,6 @@ bool ValidateReadnPixelsEXT(Context *context,
GLenum type,
GLsizei bufSize,
GLvoid *pixels);
-bool ValidateReadnPixelsRobustANGLE(ValidationContext *context,
- GLint x,
- GLint y,
- GLsizei width,
- GLsizei height,
- GLenum format,
- GLenum type,
- GLsizei bufSize,
- GLsizei *length,
- GLvoid *data);
bool ValidateGenQueriesEXT(gl::Context *context, GLsizei n);
bool ValidateDeleteQueriesEXT(gl::Context *context, GLsizei n);
@@ -138,46 +115,13 @@ bool ValidateBeginQueryEXT(Context *context, GLenum target, GLuint id);
bool ValidateEndQueryBase(Context *context, GLenum target);
bool ValidateEndQueryEXT(Context *context, GLenum target);
bool ValidateQueryCounterEXT(Context *context, GLuint id, GLenum target);
-bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname, GLsizei *numParams);
+bool ValidateGetQueryivBase(Context *context, GLenum target, GLenum pname);
bool ValidateGetQueryivEXT(Context *context, GLenum target, GLenum pname, GLint *params);
-bool ValidateGetQueryivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetQueryObjectValueBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *numParams);
+bool ValidateGetQueryObjectValueBase(Context *context, GLenum target, GLenum pname);
bool ValidateGetQueryObjectivEXT(Context *context, GLuint id, GLenum pname, GLint *params);
-bool ValidateGetQueryObjectivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
bool ValidateGetQueryObjectuivEXT(Context *context, GLuint id, GLenum pname, GLuint *params);
-bool ValidateGetQueryObjectuivRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
bool ValidateGetQueryObjecti64vEXT(Context *context, GLuint id, GLenum pname, GLint64 *params);
-bool ValidateGetQueryObjecti64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
bool ValidateGetQueryObjectui64vEXT(Context *context, GLuint id, GLenum pname, GLuint64 *params);
-bool ValidateGetQueryObjectui64vRobustANGLE(Context *context,
- GLuint id,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint64 *params);
bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
@@ -188,12 +132,6 @@ bool ValidateStateQuery(ValidationContext *context,
GLenum *nativeType,
unsigned int *numParams);
-bool ValidateRobustStateQuery(ValidationContext *context,
- GLenum pname,
- GLsizei bufSize,
- GLenum *nativeType,
- unsigned int *numParams);
-
bool ValidateCopyTexImageParametersBase(ValidationContext *context,
GLenum target,
GLint level,
@@ -255,24 +193,6 @@ bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfl
bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
-bool ValidateGetUniformfvRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetUniformivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-bool ValidateGetUniformuivRobustANGLE(Context *context,
- GLuint program,
- GLint location,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
bool ValidateDiscardFramebufferBase(Context *context, GLenum target, GLsizei numAttachments,
const GLenum *attachments, bool defaultFramebuffer);
@@ -325,11 +245,7 @@ bool ValidateCopyTexSubImage2D(Context *context,
GLsizei width,
GLsizei height);
-bool ValidateGetBufferPointervBase(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei *length,
- void **params);
+bool ValidateGetBufferPointervBase(Context *context, GLenum target, GLenum pname, void **params);
bool ValidateUnmapBufferBase(Context *context, GLenum target);
bool ValidateMapBufferRangeBase(Context *context,
GLenum target,
@@ -354,206 +270,6 @@ bool ValidateDeleteTextures(Context *context, GLint n, const GLuint *textures);
bool ValidateGenOrDelete(Context *context, GLint n);
-bool ValidateEnable(Context *context, GLenum cap);
-bool ValidateDisable(Context *context, GLenum cap);
-bool ValidateIsEnabled(Context *context, GLenum cap);
-
-bool ValidateRobustEntryPoint(ValidationContext *context, GLsizei bufSize);
-bool ValidateRobustBufferSize(ValidationContext *context, GLsizei bufSize, GLsizei numParams);
-
-bool ValidateGetFramebufferAttachmentParameteriv(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei *numParams);
-bool ValidateGetFramebufferAttachmentParameterivRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum attachment,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-bool ValidateGetBufferParameteriv(ValidationContext *context,
- GLenum target,
- GLenum pname,
- GLint *params);
-bool ValidateGetBufferParameterivRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetBufferParameteri64v(ValidationContext *context,
- GLenum target,
- GLenum pname,
- GLint64 *params);
-bool ValidateGetBufferParameteri64vRobustANGLE(ValidationContext *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint64 *params);
-
-bool ValidateGetProgramiv(Context *context, GLuint program, GLenum pname, GLsizei *numParams);
-bool ValidateGetProgramivRobustANGLE(Context *context,
- GLuint program,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *numParams);
-
-bool ValidateGetRenderbufferParameteriv(Context *context,
- GLenum target,
- GLenum pname,
- GLint *params);
-bool ValidateGetRenderbufferParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetShaderiv(Context *context, GLuint shader, GLenum pname, GLint *params);
-bool ValidateGetShaderivRobustANGLE(Context *context,
- GLuint shader,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetTexParameterfv(Context *context, GLenum target, GLenum pname, GLfloat *params);
-bool ValidateGetTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetTexParameteriv(Context *context, GLenum target, GLenum pname, GLint *params);
-bool ValidateGetTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateTexParameterf(Context *context, GLenum target, GLenum pname, GLfloat param);
-bool ValidateTexParameterfv(Context *context, GLenum target, GLenum pname, const GLfloat *params);
-bool ValidateTexParameterfvRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-bool ValidateTexParameteri(Context *context, GLenum target, GLenum pname, GLint param);
-bool ValidateTexParameteriv(Context *context, GLenum target, GLenum pname, const GLint *params);
-bool ValidateTexParameterivRobustANGLE(Context *context,
- GLenum target,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-
-bool ValidateGetSamplerParameterfv(Context *context, GLuint sampler, GLenum pname, GLfloat *params);
-bool ValidateGetSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLfloat *params);
-bool ValidateGetSamplerParameteriv(Context *context, GLuint sampler, GLenum pname, GLint *params);
-bool ValidateGetSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLuint bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateSamplerParameterf(Context *context, GLuint sampler, GLenum pname, GLfloat param);
-bool ValidateSamplerParameterfv(Context *context,
- GLuint sampler,
- GLenum pname,
- const GLfloat *params);
-bool ValidateSamplerParameterfvRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLfloat *params);
-bool ValidateSamplerParameteri(Context *context, GLuint sampler, GLenum pname, GLint param);
-bool ValidateSamplerParameteriv(Context *context,
- GLuint sampler,
- GLenum pname,
- const GLint *params);
-bool ValidateSamplerParameterivRobustANGLE(Context *context,
- GLuint sampler,
- GLenum pname,
- GLsizei bufSize,
- const GLint *params);
-
-bool ValidateGetVertexAttribfv(Context *context, GLuint index, GLenum pname, GLfloat *params);
-bool ValidateGetVertexAttribfvRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLfloat *params);
-
-bool ValidateGetVertexAttribiv(Context *context, GLuint index, GLenum pname, GLint *params);
-bool ValidateGetVertexAttribivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetVertexAttribPointerv(Context *context, GLuint index, GLenum pname, void **pointer);
-bool ValidateGetVertexAttribPointervRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- void **pointer);
-
-bool ValidateGetVertexAttribIiv(Context *context, GLuint index, GLenum pname, GLint *params);
-bool ValidateGetVertexAttribIivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetVertexAttribIuiv(Context *context, GLuint index, GLenum pname, GLuint *params);
-bool ValidateGetVertexAttribIuivRobustANGLE(Context *context,
- GLuint index,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLuint *params);
-
-bool ValidateGetActiveUniformBlockiv(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLint *params);
-bool ValidateGetActiveUniformBlockivRobustANGLE(Context *context,
- GLuint program,
- GLuint uniformBlockIndex,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
-bool ValidateGetInternalFormativ(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLint *params);
-bool ValidateGetInternalFormativRobustANGLE(Context *context,
- GLenum target,
- GLenum internalformat,
- GLenum pname,
- GLsizei bufSize,
- GLsizei *length,
- GLint *params);
-
// Error messages shared here for use in testing.
extern const char *g_ExceedsMaxElementErrorMessage;
} // namespace gl