diff options
author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-11 18:11:13 +0200 |
commit | 4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch) | |
tree | f000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/libANGLE/renderer/gl | |
parent | 3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff) | |
download | UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.gz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.lz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.tar.xz UXP-4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0.zip |
Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl')
48 files changed, 323 insertions, 1694 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp index b181822ff..0a624dcb1 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.cpp @@ -30,7 +30,7 @@ gl::Error CheckCompileStatus(const rx::FunctionsGL *functions, GLuint shader) return gl::Error(GL_OUT_OF_MEMORY, "Failed to compile internal blit shader."); } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error CheckLinkStatus(const rx::FunctionsGL *functions, GLuint program) @@ -43,7 +43,7 @@ gl::Error CheckLinkStatus(const rx::FunctionsGL *functions, GLuint program) return gl::Error(GL_OUT_OF_MEMORY, "Failed to link internal blit program."); } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } } // anonymous namespace @@ -58,9 +58,6 @@ BlitGL::BlitGL(const FunctionsGL *functions, mWorkarounds(workarounds), mStateManager(stateManager), mBlitProgram(0), - mSourceTextureLocation(-1), - mScaleLocation(-1), - mOffsetLocation(-1), mScratchFBO(0), mVAO(0) { @@ -133,7 +130,11 @@ gl::Error BlitGL::copySubImageToLUMAWorkaroundTexture(GLuint texture, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) { - ANGLE_TRY(initializeResources()); + gl::Error error = initializeResources(); + if (error.isError()) + { + return error; + } // Blit the framebuffer to the first scratch texture const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(source); @@ -145,6 +146,7 @@ gl::Error BlitGL::copySubImageToLUMAWorkaroundTexture(GLuint texture, const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(copyTexImageFormat.internalFormat); + mStateManager->activeTexture(0); mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]); mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, copyTexImageFormat.internalFormat, sourceArea.x, sourceArea.y, sourceArea.width, sourceArea.height, 0); @@ -169,6 +171,7 @@ gl::Error BlitGL::copySubImageToLUMAWorkaroundTexture(GLuint texture, mScratchTextures[1], 0); // Render to the destination texture, sampling from the scratch texture + mStateManager->useProgram(mBlitProgram); mStateManager->setViewport(gl::Rectangle(0, 0, sourceArea.width, sourceArea.height)); mStateManager->setScissorTestEnabled(false); mStateManager->setDepthRange(0.0f, 1.0f); @@ -183,192 +186,16 @@ gl::Error BlitGL::copySubImageToLUMAWorkaroundTexture(GLuint texture, mStateManager->setRasterizerDiscardEnabled(false); mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]); - setScratchTextureParameter(GL_TEXTURE_MIN_FILTER, GL_NEAREST); - setScratchTextureParameter(GL_TEXTURE_MAG_FILTER, GL_NEAREST); - mStateManager->activeTexture(0); - mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]); - - mStateManager->useProgram(mBlitProgram); - mFunctions->uniform1i(mSourceTextureLocation, 0); - mFunctions->uniform2f(mScaleLocation, 1.0, 1.0); - mFunctions->uniform2f(mOffsetLocation, 0.0, 0.0); - mStateManager->bindVertexArray(mVAO, 0); - mFunctions->drawArrays(GL_TRIANGLES, 0, 3); + mFunctions->drawArrays(GL_TRIANGLES, 0, 6); - // Copy the swizzled texture to the destination texture + // Finally, copy the swizzled texture to the destination texture mStateManager->bindTexture(textureType, texture); mFunctions->copyTexSubImage2D(target, static_cast<GLint>(level), destOffset.x, destOffset.y, 0, 0, sourceArea.width, sourceArea.height); - // Finally orphan the scratch textures so they can be GCed by the driver. - orphanScratchTextures(); - - return gl::NoError(); -} - -gl::Error BlitGL::blitColorBufferWithShader(const gl::Framebuffer *source, - const gl::Framebuffer *dest, - const gl::Rectangle &sourceAreaIn, - const gl::Rectangle &destAreaIn, - GLenum filter) -{ - ANGLE_TRY(initializeResources()); - - // Normalize the destination area to have positive width and height because we will use - // glViewport to set it, which doesn't allow negative width or height. - gl::Rectangle sourceArea = sourceAreaIn; - gl::Rectangle destArea = destAreaIn; - if (destArea.width < 0) - { - destArea.x += destArea.width; - destArea.width = -destArea.width; - sourceArea.x += sourceArea.width; - sourceArea.width = -sourceArea.width; - } - if (destArea.height < 0) - { - destArea.y += destArea.height; - destArea.height = -destArea.height; - sourceArea.y += sourceArea.height; - sourceArea.height = -sourceArea.height; - } - - const gl::FramebufferAttachment *readAttachment = source->getReadColorbuffer(); - ASSERT(readAttachment->getSamples() <= 1); - - // Compute the part of the source that will be sampled. - gl::Rectangle inBoundsSource; - { - gl::Extents sourceSize = readAttachment->getSize(); - gl::Rectangle sourceBounds(0, 0, sourceSize.width, sourceSize.height); - gl::ClipRectangle(sourceArea, sourceBounds, &inBoundsSource); - - // Note that inBoundsSource will have lost the orientation information. - ASSERT(inBoundsSource.width >= 0 && inBoundsSource.height >= 0); - - // Early out when the sampled part is empty as the blit will be a noop, - // and it prevents a division by zero in later computations. - if (inBoundsSource.width == 0 || inBoundsSource.height == 0) - { - return gl::NoError(); - } - } - - // The blit will be emulated by getting the source of the blit in a texture and sampling it - // with CLAMP_TO_EDGE. The quad used to draw can trivially compute texture coordinates going - // from (0, 0) to (1, 1). These texture coordinates will need to be transformed to make two - // regions match: - // - The region of the texture representing the source framebuffer region that will be sampled - // - The region of the drawn quad that corresponds to non-clamped blit, this is the same as the - // region of the source rectangle that is inside the source attachment. - // - // These two regions, T (texture) and D (dest) are defined by their offset in texcoord space - // in (0, 1)^2 and their size in texcoord space in (-1, 1)^2. The size can be negative to - // represent the orientation of the blit. - // - // Then if P is the quad texcoord, Q the texcoord inside T, and R the texture texcoord: - // - Q = (P - D.offset) / D.size - // - Q = (R - T.offset) / T.size - // Hence R = (P - D.offset) / D.size * T.size - T.offset - // = P * (T.size / D.size) + (T.offset - D.offset * T.size / D.size) - - GLuint textureId; - gl::Vector2 TOffset; - gl::Vector2 TSize; - - // TODO(cwallez) once texture dirty bits are landed, reuse attached texture instead of using - // CopyTexImage2D - { - textureId = mScratchTextures[0]; - TOffset = gl::Vector2(0.0, 0.0); - TSize = gl::Vector2(1.0, 1.0); - if (sourceArea.width < 0) - { - TOffset.x = 1.0; - TSize.x = -1.0; - } - if (sourceArea.height < 0) - { - TOffset.y = 1.0; - TSize.y = -1.0; - } - - GLenum format = readAttachment->getFormat().info->internalFormat; - const FramebufferGL *sourceGL = GetImplAs<FramebufferGL>(source); - mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceGL->getFramebufferID()); - mStateManager->bindTexture(GL_TEXTURE_2D, textureId); - - mFunctions->copyTexImage2D(GL_TEXTURE_2D, 0, format, inBoundsSource.x, inBoundsSource.y, - inBoundsSource.width, inBoundsSource.height, 0); - } - - // Compute normalized sampled draw quad region - // It is the same as the region of the source rectangle that is in bounds. - gl::Vector2 DOffset; - gl::Vector2 DSize; - { - ASSERT(sourceArea.width != 0 && sourceArea.height != 0); - gl::Rectangle orientedInBounds = inBoundsSource; - if (sourceArea.width < 0) - { - orientedInBounds.x += orientedInBounds.width; - orientedInBounds.width = -orientedInBounds.width; - } - if (sourceArea.height < 0) - { - orientedInBounds.y += orientedInBounds.height; - orientedInBounds.height = -orientedInBounds.height; - } - - DOffset = - gl::Vector2(static_cast<float>(orientedInBounds.x - sourceArea.x) / sourceArea.width, - static_cast<float>(orientedInBounds.y - sourceArea.y) / sourceArea.height); - DSize = gl::Vector2(static_cast<float>(orientedInBounds.width) / sourceArea.width, - static_cast<float>(orientedInBounds.height) / sourceArea.height); - } - - ASSERT(DSize.x != 0.0 && DSize.y != 0.0); - gl::Vector2 texCoordScale = gl::Vector2(TSize.x / DSize.x, TSize.y / DSize.y); - gl::Vector2 texCoordOffset = gl::Vector2(TOffset.x - DOffset.x * texCoordScale.x, - TOffset.y - DOffset.y * texCoordScale.y); - - // Reset all the state except scissor and viewport - mStateManager->setDepthRange(0.0f, 1.0f); - mStateManager->setBlendEnabled(false); - mStateManager->setColorMask(true, true, true, true); - mStateManager->setSampleAlphaToCoverageEnabled(false); - mStateManager->setSampleCoverageEnabled(false); - mStateManager->setDepthTestEnabled(false); - mStateManager->setStencilTestEnabled(false); - mStateManager->setCullFaceEnabled(false); - mStateManager->setPolygonOffsetFillEnabled(false); - mStateManager->setRasterizerDiscardEnabled(false); - - // Use the viewport to draw exactly to the destination rectangle - mStateManager->setViewport(destArea); - - // Set uniforms - setScratchTextureParameter(GL_TEXTURE_MIN_FILTER, filter); - setScratchTextureParameter(GL_TEXTURE_MAG_FILTER, filter); - setScratchTextureParameter(GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - setScratchTextureParameter(GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - mStateManager->activeTexture(0); - mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[0]); - - mStateManager->useProgram(mBlitProgram); - mFunctions->uniform1i(mSourceTextureLocation, 0); - mFunctions->uniform2f(mScaleLocation, texCoordScale.x, texCoordScale.y); - mFunctions->uniform2f(mOffsetLocation, texCoordOffset.x, texCoordOffset.y); - - const FramebufferGL *destGL = GetImplAs<FramebufferGL>(dest); - mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, destGL->getFramebufferID()); - - mStateManager->bindVertexArray(mVAO, 0); - mFunctions->drawArrays(GL_TRIANGLES, 0, 3); - - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } gl::Error BlitGL::initializeResources() @@ -378,38 +205,41 @@ gl::Error BlitGL::initializeResources() mBlitProgram = mFunctions->createProgram(); // Compile the fragment shader - // It uses a single, large triangle, to avoid arithmetic precision issues where fragments - // with the same Y coordinate don't get exactly the same interpolated texcoord Y. const char *vsSource = "#version 150\n" "out vec2 v_texcoord;\n" - "uniform vec2 u_scale;\n" - "uniform vec2 u_offset;\n" "\n" "void main()\n" "{\n" - " const vec2 quad_positions[3] = vec2[3]\n" + " const vec2 quad_positions[6] = vec2[6]\n" " (\n" - " vec2(-0.5f, 0.0f),\n" - " vec2( 1.5f, 0.0f),\n" - " vec2( 0.5f, 2.0f)\n" + " vec2(0.0f, 0.0f),\n" + " vec2(0.0f, 1.0f),\n" + " vec2(1.0f, 0.0f),\n" + "\n" + " vec2(0.0f, 1.0f),\n" + " vec2(1.0f, 0.0f),\n" + " vec2(1.0f, 1.0f)\n" " );\n" "\n" " gl_Position = vec4((quad_positions[gl_VertexID] * 2.0) - 1.0, 0.0, 1.0);\n" - " v_texcoord = quad_positions[gl_VertexID] * u_scale + u_offset;\n" + " v_texcoord = quad_positions[gl_VertexID];\n" "}\n"; GLuint vs = mFunctions->createShader(GL_VERTEX_SHADER); mFunctions->shaderSource(vs, 1, &vsSource, nullptr); mFunctions->compileShader(vs); - ANGLE_TRY(CheckCompileStatus(mFunctions, vs)); + gl::Error error = CheckCompileStatus(mFunctions, vs); mFunctions->attachShader(mBlitProgram, vs); mFunctions->deleteShader(vs); + if (error.isError()) + { + return error; + } + // Compile the vertex shader - // It discards if the texcoord is outside (0, 1)^2 so the blitframebuffer workaround - // doesn't write when the point sampled is outside of the source framebuffer. const char *fsSource = "#version 150\n" "uniform sampler2D u_source_texture;\n" @@ -418,28 +248,32 @@ gl::Error BlitGL::initializeResources() "\n" "void main()\n" "{\n" - " if (clamp(v_texcoord, vec2(0.0), vec2(1.0)) != v_texcoord)\n" - " {\n" - " discard;\n" - " }\n" " output_color = texture(u_source_texture, v_texcoord);\n" "}\n"; GLuint fs = mFunctions->createShader(GL_FRAGMENT_SHADER); mFunctions->shaderSource(fs, 1, &fsSource, nullptr); mFunctions->compileShader(fs); - ANGLE_TRY(CheckCompileStatus(mFunctions, fs)); + error = CheckCompileStatus(mFunctions, fs); mFunctions->attachShader(mBlitProgram, fs); mFunctions->deleteShader(fs); + if (error.isError()) + { + return error; + } + mFunctions->linkProgram(mBlitProgram); - ANGLE_TRY(CheckLinkStatus(mFunctions, mBlitProgram)); + error = CheckLinkStatus(mFunctions, mBlitProgram); + if (error.isError()) + { + return error; + } - mSourceTextureLocation = mFunctions->getUniformLocation(mBlitProgram, "u_source_texture"); - mScaleLocation = mFunctions->getUniformLocation(mBlitProgram, "u_scale"); - mOffsetLocation = mFunctions->getUniformLocation(mBlitProgram, "u_offset"); + GLuint textureUniform = mFunctions->getUniformLocation(mBlitProgram, "u_source_texture"); mStateManager->useProgram(mBlitProgram); + mFunctions->uniform1i(textureUniform, 0); } for (size_t i = 0; i < ArraySize(mScratchTextures); i++) @@ -447,6 +281,11 @@ gl::Error BlitGL::initializeResources() if (mScratchTextures[i] == 0) { mFunctions->genTextures(1, &mScratchTextures[i]); + mStateManager->bindTexture(GL_TEXTURE_2D, mScratchTextures[i]); + + // Use nearest, non-mipmapped sampling with the scratch texture + mFunctions->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); + mFunctions->texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } } @@ -460,27 +299,6 @@ gl::Error BlitGL::initializeResources() mFunctions->genVertexArrays(1, &mVAO); } - return gl::NoError(); + return gl::Error(GL_NO_ERROR); } - -void BlitGL::orphanScratchTextures() -{ - for (auto texture : mScratchTextures) - { - mStateManager->bindTexture(GL_TEXTURE_2D, texture); - mFunctions->texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, - nullptr); - } -} - -void BlitGL::setScratchTextureParameter(GLenum param, GLenum value) -{ - for (auto texture : mScratchTextures) - { - mStateManager->bindTexture(GL_TEXTURE_2D, texture); - mFunctions->texParameteri(GL_TEXTURE_2D, param, value); - mFunctions->texParameteri(GL_TEXTURE_2D, param, value); - } } - -} // namespace rx diff --git a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h index b306ede29..3ab8319bb 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h @@ -52,26 +52,14 @@ class BlitGL : public angle::NonCopyable const gl::Rectangle &sourceArea, const gl::Framebuffer *source); - gl::Error blitColorBufferWithShader(const gl::Framebuffer *source, - const gl::Framebuffer *dest, - const gl::Rectangle &sourceArea, - const gl::Rectangle &destArea, - GLenum filter); - gl::Error initializeResources(); private: - void orphanScratchTextures(); - void setScratchTextureParameter(GLenum param, GLenum value); - const FunctionsGL *mFunctions; const WorkaroundsGL &mWorkarounds; StateManagerGL *mStateManager; GLuint mBlitProgram; - GLint mSourceTextureLocation; - GLint mScaleLocation; - GLint mOffsetLocation; GLuint mScratchTextures[2]; GLuint mScratchFBO; diff --git a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp index a5eda6b30..cd82733d7 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp @@ -29,10 +29,8 @@ static const GLenum SourceBufferOperationTarget = GL_COPY_READ_BUFFER; // supported GL versions and doesn't affect any current state when it changes. static const GLenum DestBufferOperationTarget = GL_ARRAY_BUFFER; -BufferGL::BufferGL(const gl::BufferState &state, - const FunctionsGL *functions, - StateManagerGL *stateManager) - : BufferImpl(state), +BufferGL::BufferGL(const FunctionsGL *functions, StateManagerGL *stateManager) + : BufferImpl(), mIsMapped(false), mMapOffset(0), mMapSize(0), @@ -55,7 +53,7 @@ BufferGL::~BufferGL() mBufferID = 0; } -gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage) +gl::Error BufferGL::setData(const void* data, size_t size, GLenum usage) { mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); mFunctions->bufferData(DestBufferOperationTarget, size, data, usage); @@ -78,7 +76,7 @@ gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GL return gl::Error(GL_NO_ERROR); } -gl::Error BufferGL::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset) +gl::Error BufferGL::setSubData(const void* data, size_t size, size_t offset) { mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID); mFunctions->bufferSubData(DestBufferOperationTarget, offset, size, data); diff --git a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h index d886873fe..e787ec86e 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.h @@ -21,13 +21,11 @@ class StateManagerGL; class BufferGL : public BufferImpl { public: - BufferGL(const gl::BufferState &state, - const FunctionsGL *functions, - StateManagerGL *stateManager); + BufferGL(const FunctionsGL *functions, StateManagerGL *stateManager); ~BufferGL() override; - gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override; - gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override; + gl::Error setData(const void* data, size_t size, GLenum usage) override; + gl::Error setSubData(const void* data, size_t size, size_t offset) override; gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) override; gl::Error map(GLenum access, GLvoid **mapPtr) override; gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override; diff --git a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp index 8e378a4be..57dc222b9 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.cpp @@ -62,8 +62,7 @@ ProgramImpl *ContextGL::createProgram(const gl::ProgramState &data) FramebufferImpl *ContextGL::createFramebuffer(const gl::FramebufferState &data) { - return new FramebufferGL(data, getFunctions(), getStateManager(), getWorkaroundsGL(), - mRenderer->getBlitter(), false); + return new FramebufferGL(data, getFunctions(), getStateManager(), getWorkaroundsGL(), false); } TextureImpl *ContextGL::createTexture(const gl::TextureState &state) @@ -78,9 +77,9 @@ RenderbufferImpl *ContextGL::createRenderbuffer() getNativeTextureCaps()); } -BufferImpl *ContextGL::createBuffer(const gl::BufferState &state) +BufferImpl *ContextGL::createBuffer() { - return new BufferGL(state, getFunctions(), getStateManager()); + return new BufferGL(getFunctions(), getStateManager()); } VertexArrayImpl *ContextGL::createVertexArray(const gl::VertexArrayState &data) diff --git a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h index b3d5e0ee8..798a90436 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/ContextGL.h @@ -47,7 +47,7 @@ class ContextGL : public ContextImpl RenderbufferImpl *createRenderbuffer() override; // Buffer creation - BufferImpl *createBuffer(const gl::BufferState &state) override; + BufferImpl *createBuffer() override; // Vertex Array creation VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; diff --git a/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp index 30c5c7b4e..e57513326 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.cpp @@ -22,7 +22,8 @@ namespace rx { -DisplayGL::DisplayGL() : mRenderer(nullptr), mCurrentDrawSurface(nullptr) +DisplayGL::DisplayGL() + : mRenderer(nullptr) { } @@ -72,13 +73,6 @@ StreamProducerImpl *DisplayGL::createStreamProducerD3DTextureNV12( egl::Error DisplayGL::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) { - // Notify the previous surface (if it still exists) that it is no longer current - if (mCurrentDrawSurface && mSurfaceSet.find(mCurrentDrawSurface) != mSurfaceSet.end()) - { - ANGLE_TRY(GetImplAs<SurfaceGL>(mCurrentDrawSurface)->unMakeCurrent()); - } - mCurrentDrawSurface = nullptr; - if (!drawSurface) { return egl::Error(EGL_SUCCESS); @@ -89,10 +83,7 @@ egl::Error DisplayGL::makeCurrent(egl::Surface *drawSurface, egl::Surface *readS glContext->getStateManager()->pauseTransformFeedback(context->getContextState()); SurfaceGL *glDrawSurface = GetImplAs<SurfaceGL>(drawSurface); - ANGLE_TRY(glDrawSurface->makeCurrent()); - mCurrentDrawSurface = drawSurface; - - return egl::Error(EGL_SUCCESS); + return glDrawSurface->makeCurrent(); } gl::Version DisplayGL::getMaxSupportedESVersion() const diff --git a/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h index a63da6bbc..9f6515886 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/DisplayGL.h @@ -12,11 +12,6 @@ #include "libANGLE/renderer/DisplayImpl.h" #include "libANGLE/renderer/gl/FunctionsGL.h" -namespace egl -{ -class Surface; -} - namespace rx { @@ -53,8 +48,6 @@ class DisplayGL : public DisplayImpl virtual const FunctionsGL *getFunctionsGL() const = 0; RendererGL *mRenderer; - - egl::Surface *mCurrentDrawSurface; }; } diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp index 0a058f8ba..4606114ca 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.cpp @@ -16,18 +16,14 @@ #include "libANGLE/angletypes.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/ContextImpl.h" -#include "libANGLE/renderer/gl/BlitGL.h" #include "libANGLE/renderer/gl/FunctionsGL.h" #include "libANGLE/renderer/gl/RenderbufferGL.h" #include "libANGLE/renderer/gl/StateManagerGL.h" #include "libANGLE/renderer/gl/TextureGL.h" #include "libANGLE/renderer/gl/WorkaroundsGL.h" -#include "libANGLE/renderer/gl/formatutilsgl.h" -#include "libANGLE/renderer/gl/renderergl_utils.h" #include "platform/Platform.h" using namespace gl; -using angle::CheckedNumeric; namespace rx { @@ -36,13 +32,11 @@ FramebufferGL::FramebufferGL(const FramebufferState &state, const FunctionsGL *functions, StateManagerGL *stateManager, const WorkaroundsGL &workarounds, - BlitGL *blitter, bool isDefault) : FramebufferImpl(state), mFunctions(functions), mStateManager(stateManager), mWorkarounds(workarounds), - mBlitter(blitter), mFramebufferID(0), mIsDefault(isDefault) { @@ -56,13 +50,11 @@ FramebufferGL::FramebufferGL(GLuint id, const FramebufferState &state, const FunctionsGL *functions, const WorkaroundsGL &workarounds, - BlitGL *blitter, StateManagerGL *stateManager) : FramebufferImpl(state), mFunctions(functions), mStateManager(stateManager), mWorkarounds(workarounds), - mBlitter(blitter), mFramebufferID(id), mIsDefault(true) { @@ -220,14 +212,14 @@ GLenum FramebufferGL::getImplementationColorReadFormat() const { const auto *readAttachment = mState.getReadAttachment(); const Format &format = readAttachment->getFormat(); - return format.info->getReadPixelsFormat(); + return format.info->format; } GLenum FramebufferGL::getImplementationColorReadType() const { const auto *readAttachment = mState.getReadAttachment(); const Format &format = readAttachment->getFormat(); - return format.info->getReadPixelsType(); + return format.info->type; } Error FramebufferGL::readPixels(ContextImpl *context, @@ -241,37 +233,10 @@ Error FramebufferGL::readPixels(ContextImpl *context, const PixelPackState &packState = context->getGLState().getPackState(); mStateManager->setPixelPackState(packState); - nativegl::ReadPixelsFormat readPixelsFormat = - nativegl::GetReadPixelsFormat(mFunctions, mWorkarounds, format, type); - GLenum readFormat = readPixelsFormat.format; - GLenum readType = readPixelsFormat.type; - mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferID); + mFunctions->readPixels(area.x, area.y, area.width, area.height, format, type, pixels); - if (mWorkarounds.packOverlappingRowsSeparatelyPackBuffer && packState.pixelBuffer.get() && - packState.rowLength != 0 && packState.rowLength < area.width) - { - return readPixelsRowByRowWorkaround(area, readFormat, readType, packState, pixels); - } - - if (mWorkarounds.packLastRowSeparatelyForPaddingInclusion) - { - gl::Extents size(area.width, area.height, 1); - - bool apply; - ANGLE_TRY_RESULT(ShouldApplyLastRowPaddingWorkaround(size, packState, readFormat, readType, - false, pixels), - apply); - - if (apply) - { - return readPixelsPaddingWorkaround(area, readFormat, readType, packState, pixels); - } - } - - mFunctions->readPixels(area.x, area.y, area.width, area.height, readFormat, readType, pixels); - - return gl::NoError(); + return Error(GL_NO_ERROR); } Error FramebufferGL::blit(ContextImpl *context, @@ -281,80 +246,15 @@ Error FramebufferGL::blit(ContextImpl *context, GLenum filter) { const Framebuffer *sourceFramebuffer = context->getGLState().getReadFramebuffer(); - const Framebuffer *destFramebuffer = context->getGLState().getDrawFramebuffer(); - - const FramebufferAttachment *colorReadAttachment = sourceFramebuffer->getReadColorbuffer(); - GLsizei readAttachmentSamples = colorReadAttachment->getSamples(); - - bool needManualColorBlit = false; - - // TODO(cwallez) when the filter is LINEAR and both source and destination are SRGB, we - // could avoid doing a manual blit. - - // Prior to OpenGL 4.4 BlitFramebuffer (section 18.3.1 of GL 4.3 core profile) reads: - // When values are taken from the read buffer, no linearization is performed, even - // if the format of the buffer is SRGB. - // Starting from OpenGL 4.4 (section 18.3.1) it reads: - // When values are taken from the read buffer, if FRAMEBUFFER_SRGB is enabled and the - // value of FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING for the framebuffer attachment - // corresponding to the read buffer is SRGB, the red, green, and blue components are - // converted from the non-linear sRGB color space according [...]. - { - bool sourceSRGB = colorReadAttachment != nullptr && - colorReadAttachment->getColorEncoding() == GL_SRGB; - needManualColorBlit = - needManualColorBlit || (sourceSRGB && mFunctions->isAtMostGL(gl::Version(4, 3))); - } - - // Prior to OpenGL 4.2 BlitFramebuffer (section 4.3.2 of GL 4.1 core profile) reads: - // Blit operations bypass the fragment pipeline. The only fragment operations which - // affect a blit are the pixel ownership test and scissor test. - // Starting from OpenGL 4.2 (section 4.3.2) it reads: - // When values are written to the draw buffers, blit operations bypass the fragment - // pipeline. The only fragment operations which affect a blit are the pixel ownership - // test, the scissor test and sRGB conversion. - if (!needManualColorBlit) - { - bool destSRGB = false; - for (size_t i = 0; i < destFramebuffer->getDrawbufferStateCount(); ++i) - { - const FramebufferAttachment *attachment = destFramebuffer->getDrawBuffer(i); - if (attachment && attachment->getColorEncoding() == GL_SRGB) - { - destSRGB = true; - break; - } - } - - needManualColorBlit = - needManualColorBlit || (destSRGB && mFunctions->isAtMostGL(gl::Version(4, 1))); - } - - // Enable FRAMEBUFFER_SRGB if needed - mStateManager->setFramebufferSRGBEnabledForFramebuffer(true, this); - - GLenum blitMask = mask; - if (needManualColorBlit && (mask & GL_COLOR_BUFFER_BIT) && readAttachmentSamples <= 1) - { - ANGLE_TRY(mBlitter->blitColorBufferWithShader(sourceFramebuffer, destFramebuffer, - sourceArea, destArea, filter)); - blitMask &= ~GL_COLOR_BUFFER_BIT; - } - - if (blitMask == 0) - { - return gl::NoError(); - } - const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(sourceFramebuffer); + mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID()); mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferID); mFunctions->blitFramebuffer(sourceArea.x, sourceArea.y, sourceArea.x1(), sourceArea.y1(), - destArea.x, destArea.y, destArea.x1(), destArea.y1(), blitMask, - filter); + destArea.x, destArea.y, destArea.x1(), destArea.y1(), mask, filter); - return gl::NoError(); + return Error(GL_NO_ERROR); } bool FramebufferGL::checkStatus() const @@ -420,9 +320,17 @@ GLuint FramebufferGL::getFramebufferID() const return mFramebufferID; } -bool FramebufferGL::isDefault() const +void FramebufferGL::syncDrawState() const { - return mIsDefault; + if (mFunctions->standard == STANDARD_GL_DESKTOP) + { + // Enable SRGB blending for all framebuffers except the default framebuffer on Desktop + // OpenGL. + // When SRGB blending is enabled, only SRGB capable formats will use it but the default + // framebuffer will always use it if it is enabled. + // TODO(geofflang): Update this when the framebuffer binding dirty changes, when it exists. + mStateManager->setFramebufferSRGBEnabled(!mIsDefault); + } } void FramebufferGL::syncClearState(GLbitfield mask) @@ -432,17 +340,17 @@ void FramebufferGL::syncClearState(GLbitfield mask) if (mWorkarounds.doesSRGBClearsOnLinearFramebufferAttachments && (mask & GL_COLOR_BUFFER_BIT) != 0 && !mIsDefault) { - bool hasSRGBAttachment = false; + bool hasSRBAttachment = false; for (const auto &attachment : mState.getColorAttachments()) { if (attachment.isAttached() && attachment.getColorEncoding() == GL_SRGB) { - hasSRGBAttachment = true; + hasSRBAttachment = true; break; } } - mStateManager->setFramebufferSRGBEnabled(hasSRGBAttachment); + mStateManager->setFramebufferSRGBEnabled(hasSRBAttachment); } else { @@ -483,71 +391,4 @@ void FramebufferGL::syncClearBufferState(GLenum buffer, GLint drawBuffer) } } } -gl::Error FramebufferGL::readPixelsRowByRowWorkaround(const gl::Rectangle &area, - GLenum format, - GLenum type, - const gl::PixelPackState &pack, - GLvoid *pixels) const -{ - intptr_t offset = reinterpret_cast<intptr_t>(pixels); - - const gl::InternalFormat &glFormat = - gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type)); - GLuint rowBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, pack.alignment, pack.rowLength), - rowBytes); - GLuint skipBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, 0, pack, false), skipBytes); - - gl::PixelPackState directPack; - directPack.pixelBuffer = pack.pixelBuffer; - directPack.alignment = 1; - mStateManager->setPixelPackState(directPack); - directPack.pixelBuffer.set(nullptr); - - offset += skipBytes; - for (GLint row = 0; row < area.height; ++row) - { - mFunctions->readPixels(area.x, row + area.y, area.width, 1, format, type, - reinterpret_cast<GLvoid *>(offset)); - offset += row * rowBytes; - } - - return gl::NoError(); -} - -gl::Error FramebufferGL::readPixelsPaddingWorkaround(const gl::Rectangle &area, - GLenum format, - GLenum type, - const gl::PixelPackState &pack, - GLvoid *pixels) const -{ - const gl::InternalFormat &glFormat = - gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type)); - GLuint rowBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, pack.alignment, pack.rowLength), - rowBytes); - GLuint skipBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, 0, pack, false), skipBytes); - - // Get all by the last row - if (area.height > 1) - { - mFunctions->readPixels(area.x, area.y, area.width, area.height - 1, format, type, pixels); - } - - // Get the last row manually - gl::PixelPackState directPack; - directPack.pixelBuffer = pack.pixelBuffer; - directPack.alignment = 1; - mStateManager->setPixelPackState(directPack); - directPack.pixelBuffer.set(nullptr); - - intptr_t lastRowOffset = - reinterpret_cast<intptr_t>(pixels) + skipBytes + (area.height - 1) * rowBytes; - mFunctions->readPixels(area.x, area.y + area.height - 1, area.width, 1, format, type, - reinterpret_cast<GLvoid *>(lastRowOffset)); - - return gl::NoError(); -} } // namespace rx diff --git a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h index a8bcb894c..69d4aef35 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/FramebufferGL.h @@ -14,7 +14,6 @@ namespace rx { -class BlitGL; class FunctionsGL; class StateManagerGL; struct WorkaroundsGL; @@ -26,7 +25,6 @@ class FramebufferGL : public FramebufferImpl const FunctionsGL *functions, StateManagerGL *stateManager, const WorkaroundsGL &workarounds, - BlitGL *blitter, bool isDefault); // Constructor called when we need to create a FramebufferGL from an // existing framebuffer name, for example for the default framebuffer @@ -35,7 +33,6 @@ class FramebufferGL : public FramebufferImpl const gl::FramebufferState &data, const FunctionsGL *functions, const WorkaroundsGL &workarounds, - BlitGL *blitter, StateManagerGL *stateManager); ~FramebufferGL() override; @@ -80,29 +77,17 @@ class FramebufferGL : public FramebufferImpl void syncState(const gl::Framebuffer::DirtyBits &dirtyBits) override; + void syncDrawState() const; + GLuint getFramebufferID() const; - bool isDefault() const; private: void syncClearState(GLbitfield mask); void syncClearBufferState(GLenum buffer, GLint drawBuffer); - gl::Error readPixelsRowByRowWorkaround(const gl::Rectangle &area, - GLenum format, - GLenum type, - const gl::PixelPackState &pack, - GLvoid *pixels) const; - - gl::Error readPixelsPaddingWorkaround(const gl::Rectangle &area, - GLenum format, - GLenum type, - const gl::PixelPackState &pack, - GLvoid *pixels) const; - const FunctionsGL *mFunctions; StateManagerGL *mStateManager; const WorkaroundsGL &mWorkarounds; - BlitGL *mBlitter; GLuint mFramebufferID; bool mIsDefault; diff --git a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp index fcbf211bc..9c3964e47 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.cpp @@ -2283,21 +2283,11 @@ bool FunctionsGL::isAtLeastGL(const gl::Version &glVersion) const return standard == STANDARD_GL_DESKTOP && version >= glVersion; } -bool FunctionsGL::isAtMostGL(const gl::Version &glVersion) const -{ - return standard == STANDARD_GL_DESKTOP && glVersion >= version; -} - bool FunctionsGL::isAtLeastGLES(const gl::Version &glesVersion) const { return standard == STANDARD_GL_ES && version >= glesVersion; } -bool FunctionsGL::isAtMostGLES(const gl::Version &glesVersion) const -{ - return standard == STANDARD_GL_ES && glesVersion >= version; -} - bool FunctionsGL::hasExtension(const std::string &ext) const { return std::find(extensions.begin(), extensions.end(), ext) != extensions.end(); diff --git a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h index fa8634e57..e790d96fe 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/FunctionsGL.h @@ -36,9 +36,7 @@ class FunctionsGL StandardGL standard; GLint profile; bool isAtLeastGL(const gl::Version &glVersion) const; - bool isAtMostGL(const gl::Version &glVersion) const; bool isAtLeastGLES(const gl::Version &glesVersion) const; - bool isAtMostGLES(const gl::Version &glesVersion) const; // Extensions std::vector<std::string> extensions; diff --git a/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp index 88c7df720..2c2c4e7ad 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp @@ -62,12 +62,12 @@ LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) // Verify that the program linked if (!checkLinkStatus(infoLog)) { - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } postLink(); - return true; + return LinkResult(true, gl::Error(GL_NO_ERROR)); } gl::Error ProgramGL::save(gl::BinaryOutputStream *stream) @@ -167,7 +167,7 @@ LinkResult ProgramGL::link(const gl::ContextState &data, gl::InfoLog &infoLog) // Verify the link if (!checkLinkStatus(infoLog)) { - return false; + return LinkResult(false, gl::Error(GL_NO_ERROR)); } if (mWorkarounds.alwaysCallUseProgramAfterLink) @@ -177,7 +177,7 @@ LinkResult ProgramGL::link(const gl::ContextState &data, gl::InfoLog &infoLog) postLink(); - return true; + return LinkResult(true, gl::Error(GL_NO_ERROR)); } GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/) @@ -223,7 +223,7 @@ void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) std::vector<GLuint> &boundTextureUnits = mSamplerBindings[samplerIndex].boundTextureUnits; size_t copyCount = - std::min<size_t>(count, boundTextureUnits.size() - locationEntry.element); + std::max<size_t>(count, boundTextureUnits.size() - locationEntry.element); std::copy(v, v + copyCount, boundTextureUnits.begin() + locationEntry.element); } } @@ -577,7 +577,7 @@ void ProgramGL::postLink() for (GLint arrayIndex = 1; arrayIndex < arraySize; ++arrayIndex) { PathRenderingFragmentInput arrayElementInput; - arrayElementInput.name = name + "[" + ToString(arrayIndex) + "]"; + arrayElementInput.name = name + "[" + std::to_string(arrayIndex) + "]"; arrayElementInput.location = baseLocation + arrayIndex; mPathRenderingFragmentInputs.push_back(std::move(arrayElementInput)); } diff --git a/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h b/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h index 0ff0faeae..eeb164378 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/RenderbufferGL.h @@ -38,6 +38,12 @@ class RenderbufferGL : public RenderbufferImpl GLuint getRenderbufferID() const; + gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, + FramebufferAttachmentRenderTarget **rtOut) override + { + return gl::Error(GL_OUT_OF_MEMORY, "Not supported on OpenGL"); + } + private: const FunctionsGL *mFunctions; const WorkaroundsGL &mWorkarounds; diff --git a/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp index da1a65687..10c408d93 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.cpp @@ -122,7 +122,6 @@ RendererGL::RendererGL(const FunctionsGL *functions, const egl::AttributeMap &at #ifndef NDEBUG if (mHasDebugOutput) { - mFunctions->enable(GL_DEBUG_OUTPUT); mFunctions->enable(GL_DEBUG_OUTPUT_SYNCHRONOUS); mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_HIGH, 0, nullptr, GL_TRUE); mFunctions->debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DEBUG_SEVERITY_MEDIUM, 0, nullptr, GL_TRUE); @@ -138,17 +137,6 @@ RendererGL::RendererGL(const FunctionsGL *functions, const egl::AttributeMap &at { mSkipDrawCalls = true; } - - if (mWorkarounds.initializeCurrentVertexAttributes) - { - GLint maxVertexAttribs = 0; - mFunctions->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs); - - for (GLint i = 0; i < maxVertexAttribs; ++i) - { - mFunctions->vertexAttrib4f(i, 0.0f, 0.0f, 0.0f, 1.0f); - } - } } RendererGL::~RendererGL() diff --git a/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp index 2a6d81583..bffc89ec9 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/SamplerGL.cpp @@ -62,7 +62,6 @@ void SamplerGL::syncState(const gl::SamplerState &samplerState) const SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod); SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode); SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc); - SyncSamplerStateMember(mFunctions, mSamplerID, samplerState, mAppliedSamplerState, GL_TEXTURE_SRGB_DECODE_EXT, &gl::SamplerState::sRGBDecode); // clang-format on } diff --git a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp index c9145b00a..400917b35 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.cpp @@ -36,8 +36,8 @@ ShaderGL::~ShaderGL() } } -ShCompileOptions ShaderGL::prepareSourceAndReturnOptions(std::stringstream *sourceStream, - std::string * /*sourcePath*/) +int ShaderGL::prepareSourceAndReturnOptions(std::stringstream *sourceStream, + std::string * /*sourcePath*/) { // Reset the previous state if (mShaderID != 0) @@ -48,43 +48,13 @@ ShCompileOptions ShaderGL::prepareSourceAndReturnOptions(std::stringstream *sour *sourceStream << mData.getSource(); - ShCompileOptions options = SH_INIT_GL_POSITION; + int options = SH_INIT_GL_POSITION; if (mWorkarounds.doWhileGLSLCausesGPUHang) { options |= SH_REWRITE_DO_WHILE_LOOPS; } - if (mWorkarounds.emulateAbsIntFunction) - { - options |= SH_EMULATE_ABS_INT_FUNCTION; - } - - if (mWorkarounds.addAndTrueToLoopCondition) - { - options |= SH_ADD_AND_TRUE_TO_LOOP_CONDITION; - } - - if (mWorkarounds.emulateIsnanFloat) - { - options |= SH_EMULATE_ISNAN_FLOAT_FUNCTION; - } - - if (mWorkarounds.useUnusedBlocksWithStandardOrSharedLayout) - { - options |= SH_USE_UNUSED_STANDARD_SHARED_BLOCKS; - } - - if (mWorkarounds.dontRemoveInvariantForFragmentInput) - { - options |= SH_DONT_REMOVE_INVARIANT_FOR_FRAGMENT_INPUT; - } - - if (mWorkarounds.removeInvariantAndCentroidForESSL3) - { - options |= SH_REMOVE_INVARIANT_AND_CENTROID_FOR_ESSL3; - } - return options; } diff --git a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h index 0ecd89ce6..f35d2f711 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/ShaderGL.h @@ -25,8 +25,8 @@ class ShaderGL : public ShaderImpl ~ShaderGL() override; // ShaderImpl implementation - ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream, - std::string *sourcePath) override; + int prepareSourceAndReturnOptions(std::stringstream *sourceStream, + std::string *sourcePath) override; bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override; std::string getDebugInfo() const override; diff --git a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp index 3a227906f..1cf08b242 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.cpp @@ -119,7 +119,6 @@ StateManagerGL::StateManagerGL(const FunctionsGL *functions, const gl::Caps &ren mClearDepth(1.0f), mClearStencil(0), mFramebufferSRGBEnabled(false), - mDitherEnabled(true), mTextureCubemapSeamlessEnabled(false), mMultisamplingEnabled(true), mSampleAlphaToOneEnabled(false), @@ -743,21 +742,18 @@ gl::Error StateManagerGL::setGenericDrawState(const gl::ContextState &data) GLenum textureType = samplerUniform.textureType; for (GLuint textureUnitIndex : samplerUniform.boundTextureUnits) { - gl::Texture *texture = state.getSamplerTexture(textureUnitIndex, textureType); + const gl::Texture *texture = state.getSamplerTexture(textureUnitIndex, textureType); if (texture != nullptr) { const TextureGL *textureGL = GetImplAs<TextureGL>(texture); - if (mTextures[textureType][textureUnitIndex] != textureGL->getTextureID() || - texture->hasAnyDirtyBit() || textureGL->hasAnyDirtyBit()) + if (mTextures[textureType][textureUnitIndex] != textureGL->getTextureID()) { activeTexture(textureUnitIndex); bindTexture(textureType, textureGL->getTextureID()); - - // TODO: Call this from the gl:: layer once other backends use dirty bits for - // texture state. - texture->syncImplState(); } + + textureGL->syncState(textureUnitIndex); } else { @@ -785,6 +781,7 @@ gl::Error StateManagerGL::setGenericDrawState(const gl::ContextState &data) const gl::Framebuffer *framebuffer = state.getDrawFramebuffer(); const FramebufferGL *framebufferGL = GetImplAs<FramebufferGL>(framebuffer); bindFramebuffer(GL_DRAW_FRAMEBUFFER, framebufferGL->getFramebufferID()); + framebufferGL->syncDrawState(); // Seamless cubemaps are required for ES3 and higher contexts. setTextureCubemapSeamlessEnabled(data.getClientMajorVersion() >= 3); @@ -1319,13 +1316,6 @@ void StateManagerGL::setClearStencil(GLint clearStencil) void StateManagerGL::syncState(const gl::State &state, const gl::State::DirtyBits &glDirtyBits) { - // The the current framebuffer binding sometimes requires resetting the srgb blending - if (glDirtyBits[gl::State::DIRTY_BIT_DRAW_FRAMEBUFFER_BINDING] && - mFunctions->standard == STANDARD_GL_DESKTOP) - { - mLocalDirtyBits.set(gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB); - } - const auto &glAndLocalDirtyBits = (glDirtyBits | mLocalDirtyBits); if (!glAndLocalDirtyBits.any()) @@ -1523,7 +1513,7 @@ void StateManagerGL::syncState(const gl::State &state, const gl::State::DirtyBit setPixelPackState(state.getPackState()); break; case gl::State::DIRTY_BIT_DITHER_ENABLED: - setDitherEnabled(state.isDitherEnabled()); + // TODO(jmadill): implement this break; case gl::State::DIRTY_BIT_GENERATE_MIPMAP_HINT: // TODO(jmadill): implement this @@ -1566,11 +1556,6 @@ void StateManagerGL::syncState(const gl::State &state, const gl::State::DirtyBit setPathRenderingStencilState(state.getPathStencilFunc(), state.getPathStencilRef(), state.getPathStencilMask()); break; - case gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB: - setFramebufferSRGBEnabledForFramebuffer( - state.getFramebufferSRGB(), - GetImplAs<FramebufferGL>(state.getDrawFramebuffer())); - break; default: { ASSERT(dirtyBit >= gl::State::DIRTY_BIT_CURRENT_VALUE_0 && @@ -1600,41 +1585,6 @@ void StateManagerGL::setFramebufferSRGBEnabled(bool enabled) { mFunctions->disable(GL_FRAMEBUFFER_SRGB); } - mLocalDirtyBits.set(gl::State::DIRTY_BIT_FRAMEBUFFER_SRGB); - } -} - -void StateManagerGL::setFramebufferSRGBEnabledForFramebuffer(bool enabled, - const FramebufferGL *framebuffer) -{ - if (mFunctions->standard == STANDARD_GL_DESKTOP && framebuffer->isDefault()) - { - // Obey the framebuffer sRGB state for blending on all framebuffers except the default - // framebuffer on Desktop OpenGL. - // When SRGB blending is enabled, only SRGB capable formats will use it but the default - // framebuffer will always use it if it is enabled. - // TODO(geofflang): Update this when the framebuffer binding dirty changes, when it exists. - setFramebufferSRGBEnabled(false); - } - else - { - setFramebufferSRGBEnabled(enabled); - } -} - -void StateManagerGL::setDitherEnabled(bool enabled) -{ - if (mDitherEnabled != enabled) - { - mDitherEnabled = enabled; - if (mDitherEnabled) - { - mFunctions->enable(GL_DITHER); - } - else - { - mFunctions->disable(GL_DITHER); - } } } diff --git a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h index 3c8c5389f..f7ec64772 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h @@ -27,7 +27,6 @@ class State; namespace rx { -class FramebufferGL; class FunctionsGL; class TransformFeedbackGL; class QueryGL; @@ -124,9 +123,6 @@ class StateManagerGL final : angle::NonCopyable GLuint packBuffer); void setFramebufferSRGBEnabled(bool enabled); - void setFramebufferSRGBEnabledForFramebuffer(bool enabled, const FramebufferGL *framebuffer); - - void setDitherEnabled(bool enabled); void setMultisamplingStateEnabled(bool enabled); void setSampleAlphaToOneStateEnabled(bool enabled); @@ -268,7 +264,6 @@ class StateManagerGL final : angle::NonCopyable GLint mClearStencil; bool mFramebufferSRGBEnabled; - bool mDitherEnabled; bool mTextureCubemapSeamlessEnabled; bool mMultisamplingEnabled; diff --git a/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp index a1f0abba7..fcdddebe0 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.cpp @@ -26,11 +26,6 @@ SurfaceGL::~SurfaceGL() FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::FramebufferState &data) { return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(), - mRenderer->getWorkarounds(), mRenderer->getBlitter(), true); -} - -egl::Error SurfaceGL::unMakeCurrent() -{ - return egl::Error(EGL_SUCCESS); + mRenderer->getWorkarounds(), true); } } diff --git a/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h index 681c365d2..329b562b9 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/SurfaceGL.h @@ -22,10 +22,15 @@ class SurfaceGL : public SurfaceImpl SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer); ~SurfaceGL() override; + gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, + FramebufferAttachmentRenderTarget **rtOut) override + { + return gl::Error(GL_OUT_OF_MEMORY, "Not supported on OpenGL"); + } + FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override; virtual egl::Error makeCurrent() = 0; - virtual egl::Error unMakeCurrent(); private: RendererGL *mRenderer; diff --git a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp index 589580505..8b78bdc01 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.cpp @@ -8,7 +8,6 @@ #include "libANGLE/renderer/gl/TextureGL.h" -#include "common/BitSetIterator.h" #include "common/debug.h" #include "common/utilities.h" #include "libANGLE/State.h" @@ -21,27 +20,21 @@ #include "libANGLE/renderer/gl/StateManagerGL.h" #include "libANGLE/renderer/gl/WorkaroundsGL.h" #include "libANGLE/renderer/gl/formatutilsgl.h" -#include "libANGLE/renderer/gl/renderergl_utils.h" - -using angle::CheckedNumeric; namespace rx { -namespace -{ - -bool UseTexImage2D(GLenum textureType) +static bool UseTexImage2D(GLenum textureType) { return textureType == GL_TEXTURE_2D || textureType == GL_TEXTURE_CUBE_MAP; } -bool UseTexImage3D(GLenum textureType) +static bool UseTexImage3D(GLenum textureType) { return textureType == GL_TEXTURE_2D_ARRAY || textureType == GL_TEXTURE_3D; } -bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget) +static bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget) { if (textureType != GL_TEXTURE_CUBE_MAP) { @@ -53,13 +46,13 @@ bool CompatibleTextureTarget(GLenum textureType, GLenum textureTarget) } } -bool IsLUMAFormat(GLenum format) +static bool IsLUMAFormat(GLenum format) { return format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA; } -LUMAWorkaroundGL GetLUMAWorkaroundInfo(const gl::InternalFormat &originalFormatInfo, - GLenum destinationFormat) +static LUMAWorkaroundGL GetLUMAWorkaroundInfo(const gl::InternalFormat &originalFormatInfo, + GLenum destinationFormat) { if (IsLUMAFormat(originalFormatInfo.format)) { @@ -74,35 +67,23 @@ LUMAWorkaroundGL GetLUMAWorkaroundInfo(const gl::InternalFormat &originalFormatI } } -bool IsDepthStencilFormat(GLenum format) +static bool IsDepthStencilFormat(GLenum format) { return format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL; } -bool GetDepthStencilWorkaround(const gl::InternalFormat &originalFormatInfo) +static bool GetDepthStencilWorkaround(const gl::InternalFormat &originalFormatInfo) { return IsDepthStencilFormat(originalFormatInfo.format); } -LevelInfoGL GetLevelInfo(GLenum originalFormat, GLenum destinationFormat) +static LevelInfoGL GetLevelInfo(GLenum originalFormat, GLenum destinationFormat) { const gl::InternalFormat &originalFormatInfo = gl::GetInternalFormatInfo(originalFormat); return LevelInfoGL(originalFormat, GetDepthStencilWorkaround(originalFormatInfo), GetLUMAWorkaroundInfo(originalFormatInfo, destinationFormat)); } -gl::Texture::DirtyBits GetLevelWorkaroundDirtyBits() -{ - gl::Texture::DirtyBits bits; - bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_RED); - bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_GREEN); - bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_BLUE); - bits.set(gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA); - return bits; -} - -} // anonymous namespace - LUMAWorkaroundGL::LUMAWorkaroundGL() : LUMAWorkaroundGL(false, GL_NONE) { } @@ -153,14 +134,8 @@ TextureGL::~TextureGL() mTextureID = 0; } -gl::Error TextureGL::setImage(GLenum target, - size_t level, - GLenum internalFormat, - const gl::Extents &size, - GLenum format, - GLenum type, - const gl::PixelUnpackState &unpack, - const uint8_t *pixels) +gl::Error TextureGL::setImage(GLenum target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, + const gl::PixelUnpackState &unpack, const uint8_t *pixels) { if (mWorkarounds.unpackOverlappingRowsSeparatelyUnpackBuffer && unpack.pixelBuffer.get() && unpack.rowLength != 0 && unpack.rowLength < size.width) @@ -168,41 +143,13 @@ gl::Error TextureGL::setImage(GLenum target, // The rows overlap in unpack memory. Upload the texture row by row to work around // driver bug. reserveTexImageToBeFilled(target, level, internalFormat, size, format, type); - - if (size.width == 0 || size.height == 0 || size.depth == 0) - { - return gl::NoError(); - } - gl::Box area(0, 0, 0, size.width, size.height, size.depth); - return setSubImageRowByRowWorkaround(target, level, area, format, type, unpack, pixels); + ANGLE_TRY(setSubImageRowByRowWorkaround(target, level, area, format, type, unpack, pixels)); } - - if (mWorkarounds.unpackLastRowSeparatelyForPaddingInclusion) + else { - bool apply; - ANGLE_TRY_RESULT(ShouldApplyLastRowPaddingWorkaround(size, unpack, format, type, - UseTexImage3D(mState.mTarget), pixels), - apply); - - // The driver will think the pixel buffer doesn't have enough data, work around this bug - // by uploading the last row (and last level if 3D) separately. - if (apply) - { - reserveTexImageToBeFilled(target, level, internalFormat, size, format, type); - - if (size.width == 0 || size.height == 0 || size.depth == 0) - { - return gl::NoError(); - } - - gl::Box area(0, 0, 0, size.width, size.height, size.depth); - return setSubImagePaddingWorkaround(target, level, area, format, type, unpack, pixels); - } + setImageHelper(target, level, internalFormat, size, format, type, pixels); } - - setImageHelper(target, level, internalFormat, size, format, type, pixels); - return gl::NoError(); } @@ -214,6 +161,7 @@ void TextureGL::setImageHelper(GLenum target, GLenum type, const uint8_t *pixels) { + UNUSED_ASSERTION_VARIABLE(&CompatibleTextureTarget); // Reference this function to avoid warnings. ASSERT(CompatibleTextureTarget(mState.mTarget, target)); nativegl::TexImageFormat texImageFormat = @@ -239,7 +187,7 @@ void TextureGL::setImageHelper(GLenum target, UNREACHABLE(); } - setLevelInfo(level, 1, GetLevelInfo(internalFormat, texImageFormat.internalFormat)); + mLevelInfo[level] = GetLevelInfo(internalFormat, texImageFormat.internalFormat); } void TextureGL::reserveTexImageToBeFilled(GLenum target, @@ -264,47 +212,32 @@ gl::Error TextureGL::setSubImage(GLenum target, size_t level, const gl::Box &are nativegl::TexSubImageFormat texSubImageFormat = nativegl::GetTexSubImageFormat(mFunctions, mWorkarounds, format, type); - ASSERT(mLevelInfo[level].lumaWorkaround.enabled == - GetLevelInfo(format, texSubImageFormat.format).lumaWorkaround.enabled); - mStateManager->bindTexture(mState.mTarget, mTextureID); if (mWorkarounds.unpackOverlappingRowsSeparatelyUnpackBuffer && unpack.pixelBuffer.get() && unpack.rowLength != 0 && unpack.rowLength < area.width) { - return setSubImageRowByRowWorkaround(target, level, area, format, type, unpack, pixels); - } - - if (mWorkarounds.unpackLastRowSeparatelyForPaddingInclusion) - { - gl::Extents size(area.width, area.height, area.depth); - - bool apply; - ANGLE_TRY_RESULT(ShouldApplyLastRowPaddingWorkaround(size, unpack, format, type, - UseTexImage3D(mState.mTarget), pixels), - apply); - - // The driver will think the pixel buffer doesn't have enough data, work around this bug - // by uploading the last row (and last level if 3D) separately. - if (apply) - { - return setSubImagePaddingWorkaround(target, level, area, format, type, unpack, pixels); - } + ANGLE_TRY(setSubImageRowByRowWorkaround(target, level, area, format, type, unpack, pixels)); } - - if (UseTexImage2D(mState.mTarget)) + else if (UseTexImage2D(mState.mTarget)) { ASSERT(area.z == 0 && area.depth == 1); mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, area.y, area.width, area.height, texSubImageFormat.format, texSubImageFormat.type, pixels); } - else + else if (UseTexImage3D(mState.mTarget)) { - ASSERT(UseTexImage3D(mState.mTarget)); mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y, area.z, area.width, area.height, area.depth, texSubImageFormat.format, texSubImageFormat.type, pixels); } + else + { + UNREACHABLE(); + } + + ASSERT(mLevelInfo[level].lumaWorkaround.enabled == + GetLevelInfo(format, texSubImageFormat.format).lumaWorkaround.enabled); return gl::Error(GL_NO_ERROR); } @@ -317,24 +250,26 @@ gl::Error TextureGL::setSubImageRowByRowWorkaround(GLenum target, const gl::PixelUnpackState &unpack, const uint8_t *pixels) { - gl::PixelUnpackState directUnpack; - directUnpack.pixelBuffer = unpack.pixelBuffer; - directUnpack.alignment = 1; - mStateManager->setPixelUnpackState(directUnpack); - directUnpack.pixelBuffer.set(nullptr); - - const gl::InternalFormat &glFormat = - gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type)); - GLuint rowBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, unpack.alignment, unpack.rowLength), - rowBytes); + gl::PixelUnpackState unpackToUse; + unpackToUse.pixelBuffer = unpack.pixelBuffer; + mStateManager->setPixelUnpackState(unpackToUse); + unpackToUse.pixelBuffer.set(nullptr); + const gl::Format &glFormat = mState.getImageDesc(mState.mTarget, level).format; + GLuint rowBytes = 0; + ANGLE_TRY_RESULT( + glFormat.info->computeRowPitch(GL_NONE, area.width, unpack.alignment, unpack.rowLength), + rowBytes); GLuint imageBytes = 0; - ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(area.height, unpack.imageHeight, rowBytes), - imageBytes); + ANGLE_TRY_RESULT( + glFormat.info->computeDepthPitch(GL_NONE, area.width, area.height, unpack.alignment, + unpack.rowLength, unpack.imageHeight), + imageBytes); bool useTexImage3D = UseTexImage3D(mState.mTarget); GLuint skipBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, imageBytes, unpack, useTexImage3D), - skipBytes); + ANGLE_TRY_RESULT( + glFormat.info->computeSkipBytes(rowBytes, imageBytes, unpack.skipImages, unpack.skipRows, + unpack.skipPixels, useTexImage3D), + skipBytes); const uint8_t *pixelsWithSkip = pixels + skipBytes; if (useTexImage3D) @@ -352,9 +287,8 @@ gl::Error TextureGL::setSubImageRowByRowWorkaround(GLenum target, } } } - else + else if (UseTexImage2D(mState.mTarget)) { - ASSERT(UseTexImage2D(mState.mTarget)); for (GLint row = 0; row < area.height; ++row) { GLint byteOffset = row * rowBytes; @@ -363,89 +297,10 @@ gl::Error TextureGL::setSubImageRowByRowWorkaround(GLenum target, area.width, 1, format, type, rowPixels); } } - return gl::NoError(); -} - -gl::Error TextureGL::setSubImagePaddingWorkaround(GLenum target, - size_t level, - const gl::Box &area, - GLenum format, - GLenum type, - const gl::PixelUnpackState &unpack, - const uint8_t *pixels) -{ - const gl::InternalFormat &glFormat = - gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type)); - GLuint rowBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeRowPitch(area.width, unpack.alignment, unpack.rowLength), - rowBytes); - GLuint imageBytes = 0; - ANGLE_TRY_RESULT(gl::InternalFormat::computeDepthPitch(area.height, unpack.imageHeight, rowBytes), - imageBytes); - bool useTexImage3D = UseTexImage3D(mState.mTarget); - GLuint skipBytes = 0; - ANGLE_TRY_RESULT(glFormat.computeSkipBytes(rowBytes, imageBytes, unpack, useTexImage3D), - skipBytes); - - gl::PixelUnpackState directUnpack; - directUnpack.pixelBuffer = unpack.pixelBuffer; - directUnpack.alignment = 1; - - if (useTexImage3D) - { - // Upload all but the last slice - if (area.depth > 1) - { - mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y, area.z, - area.width, area.height, area.depth - 1, format, type, - pixels); - } - - // Upload the last slice but its last row - if (area.height > 1) - { - // Do not include skipBytes in the last image pixel start offset as it will be done by - // the driver - GLint lastImageOffset = (area.depth - 1) * imageBytes; - const GLubyte *lastImagePixels = pixels + lastImageOffset; - mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, area.y, - area.z + area.depth - 1, area.width, area.height - 1, 1, - format, type, lastImagePixels); - } - - // Upload the last row of the last slice "manually" - mStateManager->setPixelUnpackState(directUnpack); - - GLint lastRowOffset = - skipBytes + (area.depth - 1) * imageBytes + (area.height - 1) * rowBytes; - const GLubyte *lastRowPixels = pixels + lastRowOffset; - mFunctions->texSubImage3D(target, static_cast<GLint>(level), area.x, - area.y + area.height - 1, area.z + area.depth - 1, area.width, 1, - 1, format, type, lastRowPixels); - } else { - ASSERT(UseTexImage2D(mState.mTarget)); - - // Upload all but the last row - if (area.height > 1) - { - mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, area.y, area.width, - area.height - 1, format, type, pixels); - } - - // Upload the last row "manually" - mStateManager->setPixelUnpackState(directUnpack); - - GLint lastRowOffset = skipBytes + (area.height - 1) * rowBytes; - const GLubyte *lastRowPixels = pixels + lastRowOffset; - mFunctions->texSubImage2D(target, static_cast<GLint>(level), area.x, - area.y + area.height - 1, area.width, 1, format, type, - lastRowPixels); + UNREACHABLE(); } - - directUnpack.pixelBuffer.set(nullptr); - return gl::NoError(); } @@ -476,7 +331,7 @@ gl::Error TextureGL::setCompressedImage(GLenum target, size_t level, GLenum inte UNREACHABLE(); } - setLevelInfo(level, 1, GetLevelInfo(internalFormat, compressedTexImageFormat.internalFormat)); + mLevelInfo[level] = GetLevelInfo(internalFormat, compressedTexImageFormat.internalFormat); ASSERT(!mLevelInfo[level].lumaWorkaround.enabled); return gl::Error(GL_NO_ERROR); @@ -553,7 +408,7 @@ gl::Error TextureGL::copyImage(GLenum target, size_t level, const gl::Rectangle } } - setLevelInfo(level, 1, levelInfo); + mLevelInfo[level] = levelInfo; return gl::Error(GL_NO_ERROR); } @@ -639,7 +494,8 @@ gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFor if (internalFormatInfo.compressed) { GLuint dataSize = 0; - ANGLE_TRY_RESULT(internalFormatInfo.computeCompressedImageSize(levelSize), + ANGLE_TRY_RESULT(internalFormatInfo.computeCompressedImageSize( + GL_UNSIGNED_BYTE, levelSize), dataSize); mFunctions->compressedTexImage2D(target, static_cast<GLint>(level), texStorageFormat.internalFormat, @@ -662,7 +518,7 @@ gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFor { GLuint dataSize = 0; ANGLE_TRY_RESULT(internalFormatInfo.computeCompressedImageSize( - levelSize), + GL_UNSIGNED_BYTE, levelSize), dataSize); mFunctions->compressedTexImage2D( face, static_cast<GLint>(level), texStorageFormat.internalFormat, @@ -713,7 +569,7 @@ gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFor { GLuint dataSize = 0; ANGLE_TRY_RESULT( - internalFormatInfo.computeCompressedImageSize(levelSize), + internalFormatInfo.computeCompressedImageSize(GL_UNSIGNED_BYTE, levelSize), dataSize); mFunctions->compressedTexImage3D(target, i, texStorageFormat.internalFormat, levelSize.width, levelSize.height, @@ -735,7 +591,11 @@ gl::Error TextureGL::setStorage(GLenum target, size_t levels, GLenum internalFor UNREACHABLE(); } - setLevelInfo(0, levels, GetLevelInfo(internalFormat, texStorageFormat.internalFormat)); + LevelInfoGL levelInfo = GetLevelInfo(internalFormat, texStorageFormat.internalFormat); + for (size_t level = 0; level < mLevelInfo.size(); level++) + { + mLevelInfo[level] = levelInfo; + } return gl::Error(GL_NO_ERROR); } @@ -750,6 +610,8 @@ gl::Error TextureGL::setImageExternal(GLenum target, gl::Error TextureGL::generateMipmap() { + // Need to sync base level and max level to driver before calling GenerateMipmap. + syncState(0); mStateManager->bindTexture(mState.mTarget, mTextureID); mFunctions->generateMipmap(mState.mTarget); @@ -758,7 +620,10 @@ gl::Error TextureGL::generateMipmap() ASSERT(maxLevel < mLevelInfo.size()); - setLevelInfo(effectiveBaseLevel, maxLevel - effectiveBaseLevel, mLevelInfo[effectiveBaseLevel]); + for (GLuint level = effectiveBaseLevel; level <= maxLevel; level++) + { + mLevelInfo[level] = mLevelInfo[effectiveBaseLevel]; + } return gl::Error(GL_NO_ERROR); } @@ -770,7 +635,7 @@ void TextureGL::bindTexImage(egl::Surface *surface) // Make sure this texture is bound mStateManager->bindTexture(mState.mTarget, mTextureID); - setLevelInfo(0, 1, LevelInfoGL()); + mLevelInfo[0] = LevelInfoGL(); } void TextureGL::releaseTexImage() @@ -796,121 +661,58 @@ gl::Error TextureGL::setEGLImageTarget(GLenum target, egl::Image *image) return gl::Error(GL_INVALID_OPERATION); } -void TextureGL::syncState(const gl::Texture::DirtyBits &dirtyBits) +template <typename T, typename ApplyTextureFuncType> +static inline void SyncSamplerStateMember(const FunctionsGL *functions, + ApplyTextureFuncType applyTextureFunc, + const gl::SamplerState &newState, + gl::SamplerState &curState, + GLenum textureType, + GLenum name, + T(gl::SamplerState::*samplerMember)) { - if (dirtyBits.none() && mLocalDirtyBits.none()) - { - return; - } - - mStateManager->bindTexture(mState.mTarget, mTextureID); - - if (dirtyBits[gl::Texture::DIRTY_BIT_BASE_LEVEL] || dirtyBits[gl::Texture::DIRTY_BIT_MAX_LEVEL]) + if (curState.*samplerMember != newState.*samplerMember) { - // Don't know if the previous base level was using any workarounds, always re-sync the - // workaround dirty bits - mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); + applyTextureFunc(); + curState.*samplerMember = newState.*samplerMember; + functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*samplerMember)); } - - for (auto dirtyBit : angle::IterateBitSet(dirtyBits | mLocalDirtyBits)) - { - switch (dirtyBit) - { - case gl::Texture::DIRTY_BIT_MIN_FILTER: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MIN_FILTER, - mState.getSamplerState().minFilter); - break; - case gl::Texture::DIRTY_BIT_MAG_FILTER: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAG_FILTER, - mState.getSamplerState().magFilter); - break; - case gl::Texture::DIRTY_BIT_WRAP_S: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_S, - mState.getSamplerState().wrapS); - break; - case gl::Texture::DIRTY_BIT_WRAP_T: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_T, - mState.getSamplerState().wrapT); - break; - case gl::Texture::DIRTY_BIT_WRAP_R: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_WRAP_R, - mState.getSamplerState().wrapR); - break; - case gl::Texture::DIRTY_BIT_MAX_ANISOTROPY: - mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, - mState.getSamplerState().maxAnisotropy); - break; - case gl::Texture::DIRTY_BIT_MIN_LOD: - mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MIN_LOD, - mState.getSamplerState().minLod); - break; - case gl::Texture::DIRTY_BIT_MAX_LOD: - mFunctions->texParameterf(mState.mTarget, GL_TEXTURE_MAX_LOD, - mState.getSamplerState().maxLod); - break; - case gl::Texture::DIRTY_BIT_COMPARE_MODE: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_COMPARE_MODE, - mState.getSamplerState().compareMode); - break; - case gl::Texture::DIRTY_BIT_COMPARE_FUNC: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_COMPARE_FUNC, - mState.getSamplerState().compareFunc); - break; - case gl::Texture::DIRTY_BIT_SRGB_DECODE: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_SRGB_DECODE_EXT, - mState.getSamplerState().sRGBDecode); - break; - - // Texture state - case gl::Texture::DIRTY_BIT_SWIZZLE_RED: - syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_R, - mState.getSwizzleState().swizzleRed); - break; - case gl::Texture::DIRTY_BIT_SWIZZLE_GREEN: - syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_G, - mState.getSwizzleState().swizzleGreen); - break; - case gl::Texture::DIRTY_BIT_SWIZZLE_BLUE: - syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_B, - mState.getSwizzleState().swizzleBlue); - break; - case gl::Texture::DIRTY_BIT_SWIZZLE_ALPHA: - syncTextureStateSwizzle(mFunctions, GL_TEXTURE_SWIZZLE_A, - mState.getSwizzleState().swizzleAlpha); - break; - case gl::Texture::DIRTY_BIT_BASE_LEVEL: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_BASE_LEVEL, - mState.getEffectiveBaseLevel()); - break; - case gl::Texture::DIRTY_BIT_MAX_LEVEL: - mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAX_LEVEL, - mState.getEffectiveMaxLevel()); - break; - case gl::Texture::DIRTY_BIT_USAGE: - break; - - default: - UNREACHABLE(); - } - } - - mLocalDirtyBits.reset(); } -bool TextureGL::hasAnyDirtyBit() const +template <typename T, typename ApplyTextureFuncType> +static inline void SyncTextureStateMember(const FunctionsGL *functions, + ApplyTextureFuncType applyTextureFunc, + const gl::TextureState &newState, + gl::TextureState &curState, + GLenum textureType, + GLenum name, + T(gl::TextureState::*stateMember)) { - return mLocalDirtyBits.any(); + if (curState.*stateMember != newState.*stateMember) + { + applyTextureFunc(); + curState.*stateMember = newState.*stateMember; + functions->texParameterf(textureType, name, static_cast<GLfloat>(curState.*stateMember)); + } } -void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value) +template <typename T, typename ApplyTextureFuncType> +static inline void SyncTextureStateSwizzle(const FunctionsGL *functions, + ApplyTextureFuncType applyTextureFunc, + const LevelInfoGL &levelInfo, + const gl::SwizzleState &newState, + gl::SwizzleState &curState, + GLenum textureType, + GLenum name, + T(gl::SwizzleState::*stateMember)) { - const LevelInfoGL &levelInfo = mLevelInfo[mState.getEffectiveBaseLevel()]; - GLenum resultSwizzle = value; + GLenum resultSwizzle = newState.*stateMember; if (levelInfo.lumaWorkaround.enabled || levelInfo.depthStencilWorkaround) { if (levelInfo.lumaWorkaround.enabled) { - switch (value) + UNUSED_ASSERTION_VARIABLE(levelInfo.lumaWorkaround.workaroundFormat); + + switch (newState.*stateMember) { case GL_RED: case GL_GREEN: @@ -964,7 +766,7 @@ void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum nam case GL_ZERO: case GL_ONE: // Don't modify the swizzle state when requesting ZERO or ONE. - resultSwizzle = value; + resultSwizzle = newState.*stateMember; break; default: @@ -974,11 +776,11 @@ void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum nam } else if (levelInfo.depthStencilWorkaround) { - switch (value) + switch (newState.*stateMember) { case GL_RED: // Don't modify the swizzle state when requesting the red channel. - resultSwizzle = value; + resultSwizzle = newState.*stateMember; break; case GL_GREEN: @@ -995,7 +797,7 @@ void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum nam case GL_ZERO: case GL_ONE: // Don't modify the swizzle state when requesting ZERO or ONE. - resultSwizzle = value; + resultSwizzle = newState.*stateMember; break; default: @@ -1010,25 +812,65 @@ void TextureGL::syncTextureStateSwizzle(const FunctionsGL *functions, GLenum nam } - functions->texParameteri(mState.mTarget, name, resultSwizzle); + if (curState.*stateMember != resultSwizzle) + { + applyTextureFunc(); + curState.*stateMember = resultSwizzle; + functions->texParameterf(textureType, name, static_cast<GLfloat>(resultSwizzle)); + } } -void TextureGL::setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo) +void TextureGL::syncState(size_t textureUnit) const { - ASSERT(levelCount > 0 && level + levelCount < mLevelInfo.size()); + // Callback lamdba to bind this texture only if needed. + bool textureApplied = false; + auto applyTextureFunc = [&]() + { + if (!textureApplied) + { + mStateManager->activeTexture(textureUnit); + mStateManager->bindTexture(mState.mTarget, mTextureID); + textureApplied = true; + } + }; - GLuint baseLevel = mState.getEffectiveBaseLevel(); - bool needsResync = level <= baseLevel && level + levelCount >= baseLevel && - (levelInfo.depthStencilWorkaround || levelInfo.lumaWorkaround.enabled); - if (needsResync) + // Sync texture state + // Apply the effective base level and max level instead of the base level and max level set from + // the API. This can help with buggy drivers. + if (mAppliedTextureState.getEffectiveBaseLevel() != mState.getEffectiveBaseLevel()) { - mLocalDirtyBits |= GetLevelWorkaroundDirtyBits(); + applyTextureFunc(); + mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_BASE_LEVEL, + mState.getEffectiveBaseLevel()); } - - for (size_t i = level; i < level + levelCount; i++) + mAppliedTextureState.mBaseLevel = mState.mBaseLevel; + if (mAppliedTextureState.getEffectiveMaxLevel() != mState.getEffectiveMaxLevel()) { - mLevelInfo[i] = levelInfo; + applyTextureFunc(); + mFunctions->texParameteri(mState.mTarget, GL_TEXTURE_MAX_LEVEL, + mState.getEffectiveMaxLevel()); } + mAppliedTextureState.mMaxLevel = mState.mMaxLevel; + + // clang-format off + const LevelInfoGL &levelInfo = mLevelInfo[mState.getEffectiveBaseLevel()]; + SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_R, &gl::SwizzleState::swizzleRed); + SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_G, &gl::SwizzleState::swizzleGreen); + SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_B, &gl::SwizzleState::swizzleBlue); + SyncTextureStateSwizzle(mFunctions, applyTextureFunc, levelInfo, mState.mSwizzleState, mAppliedTextureState.mSwizzleState, mState.mTarget, GL_TEXTURE_SWIZZLE_A, &gl::SwizzleState::swizzleAlpha); + + // Sync sampler state + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MIN_FILTER, &gl::SamplerState::minFilter); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MAG_FILTER, &gl::SamplerState::magFilter); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_WRAP_S, &gl::SamplerState::wrapS); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_WRAP_T, &gl::SamplerState::wrapT); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_WRAP_R, &gl::SamplerState::wrapR); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MAX_ANISOTROPY_EXT, &gl::SamplerState::maxAnisotropy); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MIN_LOD, &gl::SamplerState::minLod); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_MAX_LOD, &gl::SamplerState::maxLod); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_COMPARE_MODE, &gl::SamplerState::compareMode); + SyncSamplerStateMember(mFunctions, applyTextureFunc, mState.mSamplerState, mAppliedTextureState.mSamplerState, mState.mTarget, GL_TEXTURE_COMPARE_FUNC, &gl::SamplerState::compareFunc); + // clang-format on } GLuint TextureGL::getTextureID() const diff --git a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h index 068284c5b..540e6c3c6 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/TextureGL.h @@ -87,12 +87,16 @@ class TextureGL : public TextureImpl gl::Error setEGLImageTarget(GLenum target, egl::Image *image) override; + void syncState(size_t textureUnit) const; GLuint getTextureID() const; - void setBaseLevel(GLuint) override {} + gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, + FramebufferAttachmentRenderTarget **rtOut) override + { + return gl::Error(GL_OUT_OF_MEMORY, "Not supported on OpenGL"); + } - void syncState(const gl::Texture::DirtyBits &dirtyBits) override; - bool hasAnyDirtyBit() const; + void setBaseLevel(GLuint) override {} private: void setImageHelper(GLenum target, @@ -116,25 +120,12 @@ class TextureGL : public TextureImpl const gl::PixelUnpackState &unpack, const uint8_t *pixels); - gl::Error setSubImagePaddingWorkaround(GLenum target, - size_t level, - const gl::Box &area, - GLenum format, - GLenum type, - const gl::PixelUnpackState &unpack, - const uint8_t *pixels); - - void syncTextureStateSwizzle(const FunctionsGL *functions, GLenum name, GLenum value); - - void setLevelInfo(size_t level, size_t levelCount, const LevelInfoGL &levelInfo); - const FunctionsGL *mFunctions; const WorkaroundsGL &mWorkarounds; StateManagerGL *mStateManager; BlitGL *mBlitter; std::vector<LevelInfoGL> mLevelInfo; - gl::Texture::DirtyBits mLocalDirtyBits; mutable gl::TextureState mAppliedTextureState; GLuint mTextureID; diff --git a/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h b/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h index 105f94089..2549a2c47 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/WorkaroundsGL.h @@ -21,13 +21,7 @@ struct WorkaroundsGL doWhileGLSLCausesGPUHang(false), finishDoesNotCauseQueriesToBeAvailable(false), alwaysCallUseProgramAfterLink(false), - unpackOverlappingRowsSeparatelyUnpackBuffer(false), - emulateAbsIntFunction(false), - addAndTrueToLoopCondition(false), - emulateIsnanFloat(false), - useUnusedBlocksWithStandardOrSharedLayout(false), - dontRemoveInvariantForFragmentInput(false), - removeInvariantAndCentroidForESSL3(false) + unpackOverlappingRowsSeparatelyUnpackBuffer(false) { } @@ -73,53 +67,6 @@ struct WorkaroundsGL // In the case of unpacking from a pixel unpack buffer, unpack overlapping rows row by row. bool unpackOverlappingRowsSeparatelyUnpackBuffer; - // In the case of packing to a pixel pack buffer, pack overlapping rows row by row. - bool packOverlappingRowsSeparatelyPackBuffer; - - // During initialization, assign the current vertex attributes to the spec-mandated defaults. - bool initializeCurrentVertexAttributes; - - // abs(i) where i is an integer returns unexpected result on Intel Mac. - // Emulate abs(i) with i * sign(i). - bool emulateAbsIntFunction; - - // On Intel Mac, calculation of loop conditions in for and while loop has bug. - // Add "&& true" to the end of the condition expression to work around the bug. - bool addAndTrueToLoopCondition; - - // When uploading textures from an unpack buffer, some drivers count an extra row padding when - // checking if the pixel unpack buffer is big enough. Tracking bug: http://anglebug.com/1512 - // For example considering the pixel buffer below where in memory, each row data (D) of the - // texture is followed by some unused data (the dots): - // +-------+--+ - // |DDDDDDD|..| - // |DDDDDDD|..| - // |DDDDDDD|..| - // |DDDDDDD|..| - // +-------A--B - // The last pixel read will be A, but the driver will think it is B, causing it to generate an - // error when the pixel buffer is just big enough. - bool unpackLastRowSeparatelyForPaddingInclusion; - - // Equivalent workaround when uploading data from a pixel pack buffer. - bool packLastRowSeparatelyForPaddingInclusion; - - // On some Intel drivers, using isnan() on highp float will get wrong answer. To work around - // this bug, we use an expression to emulate function isnan(). - // Tracking bug: http://crbug.com/650547 - bool emulateIsnanFloat; - - // On Mac with OpenGL version 4.1, unused std140 or shared uniform blocks will be - // treated as inactive which is not consistent with WebGL2.0 spec. Reference all members in a - // unused std140 or shared uniform block at the beginning of main to work around it. - bool useUnusedBlocksWithStandardOrSharedLayout; - - // This flag will keep invariant declaration for input in fragment shader for GLSL >=4.20 - // on AMD. - bool dontRemoveInvariantForFragmentInput; - - // This flag is used to fix spec difference between GLSL 4.1 or lower and ESSL3. - bool removeInvariantAndCentroidForESSL3; }; } diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h index cc1b17bb7..0ba57b62b 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.h @@ -35,8 +35,7 @@ class DisplayCGL : public DisplayGL const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm index f87134c82..b9d5f39b0 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm +++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/DisplayCGL.mm @@ -128,8 +128,7 @@ SurfaceImpl *DisplayCGL::createPbufferSurface(const egl::SurfaceState &state, SurfaceImpl *DisplayCGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h index 7cbb74da4..1e198bf5a 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.h @@ -53,7 +53,7 @@ class PbufferSurfaceCGL : public SurfaceGL const FunctionsGL *mFunctions; StateManagerGL *mStateManager; - RendererGL *mRenderer; + const WorkaroundsGL &mWorkarounds; GLuint mFramebuffer; GLuint mColorRenderbuffer; diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm index c03d3836f..b9689177e 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm +++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/PbufferSurfaceCGL.mm @@ -28,7 +28,7 @@ PbufferSurfaceCGL::PbufferSurfaceCGL(const egl::SurfaceState &state, mHeight(height), mFunctions(functions), mStateManager(renderer->getStateManager()), - mRenderer(renderer), + mWorkarounds(renderer->getWorkarounds()), mFramebuffer(0), mColorRenderbuffer(0), mDSRenderbuffer(0) @@ -136,8 +136,7 @@ EGLint PbufferSurfaceCGL::getSwapBehavior() const FramebufferImpl *PbufferSurfaceCGL::createDefaultFramebuffer(const gl::FramebufferState &state) { // TODO(cwallez) assert it happens only once? - return new FramebufferGL(mFramebuffer, state, mFunctions, mRenderer->getWorkarounds(), - mRenderer->getBlitter(), mStateManager); + return new FramebufferGL(mFramebuffer, state, mFunctions, mWorkarounds, mStateManager); } } diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h index 165ab0486..d8f1a14d7 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.h @@ -88,7 +88,6 @@ class WindowSurfaceCGL : public SurfaceGL CGLContextObj mContext; const FunctionsGL *mFunctions; StateManagerGL *mStateManager; - RendererGL *mRenderer; const WorkaroundsGL &mWorkarounds; GLuint mFramebuffer; diff --git a/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm index c2ac4dca4..b5375b1f9 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm +++ b/gfx/angle/src/libANGLE/renderer/gl/cgl/WindowSurfaceCGL.mm @@ -154,12 +154,11 @@ mContext(context), mFunctions(functions), mStateManager(renderer->getStateManager()), - mRenderer(renderer), mWorkarounds(renderer->getWorkarounds()), mFramebuffer(0), mDSRenderbuffer(0) - { - pthread_mutex_init(&mSwapState.mutex, nullptr); +{ + pthread_mutex_init(&mSwapState.mutex, nullptr); } WindowSurfaceCGL::~WindowSurfaceCGL() @@ -325,8 +324,7 @@ EGLint WindowSurfaceCGL::getSwapBehavior() const FramebufferImpl *WindowSurfaceCGL::createDefaultFramebuffer(const gl::FramebufferState &state) { // TODO(cwallez) assert it happens only once? - return new FramebufferGL(mFramebuffer, state, mFunctions, mWorkarounds, mRenderer->getBlitter(), - mStateManager); + return new FramebufferGL(mFramebuffer, state, mFunctions, mWorkarounds, mStateManager); } } diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp index 693b61c9c..388832b2a 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/egl/SurfaceEGL.cpp @@ -33,6 +33,7 @@ SurfaceEGL::~SurfaceEGL() if (mSurface != EGL_NO_SURFACE) { EGLBoolean success = mEGL->destroySurface(mSurface); + UNUSED_ASSERTION_VARIABLE(success); ASSERT(success == EGL_TRUE); } } @@ -103,6 +104,7 @@ EGLint SurfaceEGL::getWidth() const { EGLint value; EGLBoolean success = mEGL->querySurface(mSurface, EGL_WIDTH, &value); + UNUSED_ASSERTION_VARIABLE(success); ASSERT(success == EGL_TRUE); return value; } @@ -111,6 +113,7 @@ EGLint SurfaceEGL::getHeight() const { EGLint value; EGLBoolean success = mEGL->querySurface(mSurface, EGL_HEIGHT, &value); + UNUSED_ASSERTION_VARIABLE(success); ASSERT(success == EGL_TRUE); return value; } @@ -125,6 +128,7 @@ EGLint SurfaceEGL::getSwapBehavior() const { EGLint value; EGLBoolean success = mEGL->querySurface(mSurface, EGL_SWAP_BEHAVIOR, &value); + UNUSED_ASSERTION_VARIABLE(success); ASSERT(success == EGL_TRUE); return value; } diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp index b689578c9..4956c5b3f 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.cpp @@ -159,6 +159,7 @@ SurfaceImpl *DisplayAndroid::createWindowSurface(const egl::SurfaceState &state, EGL_NONE}; success = mEGL->chooseConfig(configAttribList, &config, 1, &numConfig); ASSERT(success && numConfig == 1); + UNUSED_ASSERTION_VARIABLE(success); return new WindowSurfaceEGL(state, mEGL, config, window, attribs.toIntVector(), mContext, getRenderer()); @@ -176,6 +177,7 @@ SurfaceImpl *DisplayAndroid::createPbufferSurface(const egl::SurfaceState &state EGL_NONE}; success = mEGL->chooseConfig(configAttribList, &config, 1, &numConfig); ASSERT(success && numConfig == 1); + UNUSED_ASSERTION_VARIABLE(success); return new PbufferSurfaceEGL(state, mEGL, config, attribs.toIntVector(), mContext, getRenderer()); @@ -183,8 +185,7 @@ SurfaceImpl *DisplayAndroid::createPbufferSurface(const egl::SurfaceState &state SurfaceImpl *DisplayAndroid::createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); @@ -214,6 +215,7 @@ void DisplayAndroid::getConfigAttrib(EGLConfig config, EGLint attribute, T *valu EGLint tmp; EGLBoolean success = mEGL->getConfigAttrib(config, attribute, &tmp); ASSERT(success == EGL_TRUE); + UNUSED_ASSERTION_VARIABLE(success); *value = tmp; } @@ -231,6 +233,7 @@ egl::ConfigSet DisplayAndroid::generateConfigs() success = mEGL->chooseConfig(mConfigAttribList.data(), configs.data(), numConfigs, &numConfigs2); ASSERT(success == EGL_TRUE && numConfigs2 == numConfigs); + UNUSED_ASSERTION_VARIABLE(success); for (int i = 0; i < numConfigs; i++) { diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h index 0be9bb465..693532fb4 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h +++ b/gfx/angle/src/libANGLE/renderer/gl/egl/android/DisplayAndroid.h @@ -36,8 +36,7 @@ class DisplayAndroid : public DisplayEGL const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp index 01549fcfa..6f5321632 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.cpp @@ -308,9 +308,9 @@ uint32_t DisplayOzone::Buffer::getDRMFB() FramebufferGL *DisplayOzone::Buffer::framebufferGL(const gl::FramebufferState &state) { - return new FramebufferGL( - mGLFB, state, mDisplay->mFunctionsGL, mDisplay->getRenderer()->getWorkarounds(), - mDisplay->getRenderer()->getBlitter(), mDisplay->getRenderer()->getStateManager()); + return new FramebufferGL(mGLFB, state, mDisplay->mFunctionsGL, + mDisplay->getRenderer()->getWorkarounds(), + mDisplay->getRenderer()->getStateManager()); } void DisplayOzone::Buffer::present() @@ -859,8 +859,7 @@ SurfaceImpl *DisplayOzone::createPbufferSurface(const egl::SurfaceState &state, SurfaceImpl *DisplayOzone::createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); diff --git a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h index 77c669314..55a188c3e 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h +++ b/gfx/angle/src/libANGLE/renderer/gl/egl/ozone/DisplayOzone.h @@ -122,8 +122,7 @@ class DisplayOzone final : public DisplayEGL const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, diff --git a/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp index c5219b4b8..1688be116 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.cpp @@ -438,32 +438,6 @@ static GLenum GetNativeType(const FunctionsGL *functions, return result; } -static GLenum GetNativeReadType(const FunctionsGL *functions, - const WorkaroundsGL &workarounds, - GLenum type) -{ - GLenum result = type; - - if (functions->standard == STANDARD_GL_DESKTOP) - { - if (type == GL_HALF_FLOAT_OES) - { - // The enums differ for the OES half float extensions and desktop GL spec. Update it. - result = GL_HALF_FLOAT; - } - } - - return result; -} - -static GLenum GetNativeReadFormat(const FunctionsGL *functions, - const WorkaroundsGL &workarounds, - GLenum format) -{ - GLenum result = format; - return result; -} - TexImageFormat GetTexImageFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat, @@ -538,16 +512,6 @@ RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions, GetNativeInternalFormat(functions, workarounds, internalFormat, internalFormat); return result; } -ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions, - const WorkaroundsGL &workarounds, - GLenum format, - GLenum type) -{ - ReadPixelsFormat result; - result.format = GetNativeReadFormat(functions, workarounds, format); - result.type = GetNativeReadType(functions, workarounds, type); - return result; -} } } diff --git a/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h index 616f37af2..547d4783e 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h +++ b/gfx/angle/src/libANGLE/renderer/gl/formatutilsgl.h @@ -112,16 +112,6 @@ struct RenderbufferFormat RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions, const WorkaroundsGL &workarounds, GLenum internalFormat); - -struct ReadPixelsFormat -{ - GLenum format; - GLenum type; -}; -ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions, - const WorkaroundsGL &workarounds, - GLenum format, - GLenum type); } } diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp index e98401d0a..0358a428e 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.cpp @@ -350,7 +350,7 @@ egl::Error DisplayGLX::initialize(egl::Display *display) bool isOpenGLES = eglAttributes.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE; - if (isOpenGLES && (IsIntel(vendor) || IsNvidia(vendor))) + if (isOpenGLES && (vendor == VENDOR_ID_INTEL || vendor == VENDOR_ID_NVIDIA)) { return egl::Error(EGL_NOT_INITIALIZED, "Intel or NVIDIA OpenGL ES drivers are not supported."); } @@ -410,8 +410,7 @@ SurfaceImpl *DisplayGLX::createPbufferSurface(const egl::SurfaceState &state, SurfaceImpl *DisplayGLX::createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); diff --git a/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h index 7e870c2f3..79198395d 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h +++ b/gfx/angle/src/libANGLE/renderer/gl/glx/DisplayGLX.h @@ -53,8 +53,7 @@ class DisplayGLX : public DisplayGL const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, diff --git a/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp index 504a787f8..87fd24a61 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.cpp @@ -11,8 +11,6 @@ #include <limits> -#include "common/mathutil.h" -#include "libANGLE/Buffer.h" #include "libANGLE/Caps.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/gl/FunctionsGL.h" @@ -22,8 +20,6 @@ #include <algorithm> #include <sstream> -using angle::CheckedNumeric; - namespace rx { VendorID GetVendorID(const FunctionsGL *functions) @@ -871,81 +867,35 @@ void GenerateCaps(const FunctionsGL *functions, gl::Caps *caps, gl::TextureCapsM functions->isAtLeastGLES(gl::Version(3, 1)); extensions->pathRendering = canEnableGLPathRendering || canEnableESPathRendering; - - extensions->textureSRGBDecode = functions->hasGLExtension("GL_EXT_texture_sRGB_decode") || - functions->hasGLESExtension("GL_EXT_texture_sRGB_decode"); - -#if defined(ANGLE_PLATFORM_APPLE) - VendorID vendor = GetVendorID(functions); - if ((IsAMD(vendor) || IsIntel(vendor)) && *maxSupportedESVersion >= gl::Version(3, 0)) - { - // Apple Intel/AMD drivers do not correctly use the TEXTURE_SRGB_DECODE property of sampler - // states. Disable this extension when we would advertise any ES version that has samplers. - extensions->textureSRGBDecode = false; - } -#endif - - extensions->sRGBWriteControl = functions->isAtLeastGL(gl::Version(3, 0)) || - functions->hasGLExtension("GL_EXT_framebuffer_sRGB") || - functions->hasGLExtension("GL_ARB_framebuffer_sRGB") || - functions->hasGLESExtension("GL_EXT_sRGB_write_control"); - -#if defined(ANGLE_PLATFORM_ANDROID) - // SRGB blending does not appear to work correctly on the Nexus 5. Writing to an SRGB - // framebuffer with GL_FRAMEBUFFER_SRGB enabled and then reading back returns the same value. - // Disabling GL_FRAMEBUFFER_SRGB will then convert in the wrong direction. - extensions->sRGBWriteControl = false; -#endif } void GenerateWorkarounds(const FunctionsGL *functions, WorkaroundsGL *workarounds) { VendorID vendor = GetVendorID(functions); - workarounds->dontRemoveInvariantForFragmentInput = - functions->standard == STANDARD_GL_DESKTOP && IsAMD(vendor); - // Don't use 1-bit alpha formats on desktop GL with AMD or Intel drivers. workarounds->avoid1BitAlphaTextureFormats = - functions->standard == STANDARD_GL_DESKTOP && (IsAMD(vendor) || IsIntel(vendor)); + functions->standard == STANDARD_GL_DESKTOP && + (vendor == VENDOR_ID_AMD || vendor == VENDOR_ID_INTEL); workarounds->rgba4IsNotSupportedForColorRendering = - functions->standard == STANDARD_GL_DESKTOP && IsIntel(vendor); - - workarounds->emulateAbsIntFunction = IsIntel(vendor); - - workarounds->addAndTrueToLoopCondition = IsIntel(vendor); - - workarounds->emulateIsnanFloat = IsIntel(vendor); + functions->standard == STANDARD_GL_DESKTOP && vendor == VENDOR_ID_INTEL; workarounds->doesSRGBClearsOnLinearFramebufferAttachments = - functions->standard == STANDARD_GL_DESKTOP && (IsIntel(vendor) || IsAMD(vendor)); + functions->standard == STANDARD_GL_DESKTOP && + (vendor == VENDOR_ID_INTEL || vendor == VENDOR_ID_AMD); #if defined(ANGLE_PLATFORM_APPLE) workarounds->doWhileGLSLCausesGPUHang = true; - workarounds->useUnusedBlocksWithStandardOrSharedLayout = true; #endif workarounds->finishDoesNotCauseQueriesToBeAvailable = - functions->standard == STANDARD_GL_DESKTOP && IsNvidia(vendor); + functions->standard == STANDARD_GL_DESKTOP && vendor == VENDOR_ID_NVIDIA; // TODO(cwallez): Disable this workaround for MacOSX versions 10.9 or later. workarounds->alwaysCallUseProgramAfterLink = true; - workarounds->unpackOverlappingRowsSeparatelyUnpackBuffer = IsNvidia(vendor); - workarounds->packOverlappingRowsSeparatelyPackBuffer = IsNvidia(vendor); - - workarounds->initializeCurrentVertexAttributes = IsNvidia(vendor); - -#if defined(ANGLE_PLATFORM_APPLE) - workarounds->unpackLastRowSeparatelyForPaddingInclusion = true; - workarounds->packLastRowSeparatelyForPaddingInclusion = true; -#else - workarounds->unpackLastRowSeparatelyForPaddingInclusion = IsNvidia(vendor); - workarounds->packLastRowSeparatelyForPaddingInclusion = IsNvidia(vendor); -#endif - - workarounds->removeInvariantAndCentroidForESSL3 = functions->isAtMostGL(gl::Version(4, 1)); + workarounds->unpackOverlappingRowsSeparatelyUnpackBuffer = vendor == VENDOR_ID_NVIDIA; } } @@ -1001,45 +951,4 @@ uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions, return nullptr; } } - -gl::ErrorOrResult<bool> ShouldApplyLastRowPaddingWorkaround(const gl::Extents &size, - const gl::PixelStoreStateBase &state, - GLenum format, - GLenum type, - bool is3D, - const void *pixels) -{ - if (state.pixelBuffer.get() == nullptr) - { - return false; - } - - // We are using an pack or unpack buffer, compute what the driver thinks is going to be the - // last byte read or written. If it is past the end of the buffer, we will need to use the - // workaround otherwise the driver will generate INVALID_OPERATION and not do the operation. - CheckedNumeric<size_t> checkedEndByte; - CheckedNumeric<size_t> pixelBytes; - size_t rowPitch; - - const gl::InternalFormat &glFormat = - gl::GetInternalFormatInfo(gl::GetSizedInternalFormat(format, type)); - ANGLE_TRY_RESULT(glFormat.computePackUnpackEndByte(size, state, is3D), checkedEndByte); - ANGLE_TRY_RESULT(glFormat.computeRowPitch(size.width, state.alignment, state.rowLength), - rowPitch); - pixelBytes = glFormat.pixelBytes; - - checkedEndByte += reinterpret_cast<intptr_t>(pixels); - - // At this point checkedEndByte is the actual last byte read. - // The driver adds an extra row padding (if any), mimic it. - ANGLE_TRY_CHECKED_MATH(pixelBytes); - if (pixelBytes.ValueOrDie() * size.width < rowPitch) - { - checkedEndByte += rowPitch - pixelBytes * size.width; - } - - ANGLE_TRY_CHECKED_MATH(checkedEndByte); - - return checkedEndByte.ValueOrDie() > static_cast<size_t>(state.pixelBuffer->getSize()); -} } diff --git a/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h index 1e9338fb5..3b0cab27e 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h +++ b/gfx/angle/src/libANGLE/renderer/gl/renderergl_utils.h @@ -11,8 +11,6 @@ #define LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_ #include "libANGLE/angletypes.h" -#include "libANGLE/Error.h" -#include "libANGLE/renderer/driver_utils.h" #include "libANGLE/renderer/gl/functionsgl_typedefs.h" #include <string> @@ -49,13 +47,6 @@ uint8_t *MapBufferRangeWithFallback(const FunctionsGL *functions, size_t offset, size_t length, GLbitfield access); - -gl::ErrorOrResult<bool> ShouldApplyLastRowPaddingWorkaround(const gl::Extents &size, - const gl::PixelStoreStateBase &state, - GLenum format, - GLenum type, - bool is3D, - const void *pixels); } #endif // LIBANGLE_RENDERER_GL_RENDERERGLUTILS_H_ diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp deleted file mode 100644 index f19e8fdf3..000000000 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.cpp +++ /dev/null @@ -1,384 +0,0 @@ -// -// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// D3DTextureSurfaceWGL.cpp: WGL implementation of egl::Surface for D3D texture interop. - -#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h" - -#include "libANGLE/renderer/gl/FramebufferGL.h" -#include "libANGLE/renderer/gl/TextureGL.h" -#include "libANGLE/renderer/gl/RendererGL.h" -#include "libANGLE/renderer/gl/StateManagerGL.h" -#include "libANGLE/renderer/gl/wgl/DisplayWGL.h" -#include "libANGLE/renderer/gl/wgl/FunctionsWGL.h" - -namespace rx -{ - -namespace -{ - -egl::Error GetD3DTextureInfo(EGLClientBuffer clientBuffer, - size_t *width, - size_t *height, - IUnknown **object, - IUnknown **device) -{ - IUnknown *buffer = static_cast<IUnknown *>(clientBuffer); - - IDirect3DTexture9 *texture9 = nullptr; - ID3D11Texture2D *texture11 = nullptr; - if (SUCCEEDED(buffer->QueryInterface<ID3D11Texture2D>(&texture11))) - { - D3D11_TEXTURE2D_DESC textureDesc; - texture11->GetDesc(&textureDesc); - - // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer. - switch (textureDesc.Format) - { - case DXGI_FORMAT_R8G8B8A8_UNORM: - case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: - case DXGI_FORMAT_B8G8R8A8_UNORM: - case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: - case DXGI_FORMAT_R16G16B16A16_FLOAT: - case DXGI_FORMAT_R32G32B32A32_FLOAT: - break; - - default: - SafeRelease(texture11); - return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.", - textureDesc.Format); - } - - ID3D11Device *d3d11Device = nullptr; - texture11->GetDevice(&d3d11Device); - if (d3d11Device == nullptr) - { - SafeRelease(texture11); - return egl::Error(EGL_BAD_PARAMETER, - "Could not query the D3D11 device from the client buffer."); - } - - if (width) - { - *width = textureDesc.Width; - } - if (height) - { - *height = textureDesc.Height; - } - - if (device) - { - *device = d3d11Device; - } - else - { - SafeRelease(d3d11Device); - } - - if (object) - { - *object = texture11; - } - else - { - SafeRelease(texture11); - } - - return egl::Error(EGL_SUCCESS); - } - else if (SUCCEEDED(buffer->QueryInterface<IDirect3DTexture9>(&texture9))) - { - D3DSURFACE_DESC surfaceDesc; - if (FAILED(texture9->GetLevelDesc(0, &surfaceDesc))) - { - SafeRelease(texture9); - return egl::Error(EGL_BAD_PARAMETER, - "Could not query description of the D3D9 surface."); - } - - // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer. - switch (surfaceDesc.Format) - { - case D3DFMT_R8G8B8: - case D3DFMT_A8R8G8B8: - case D3DFMT_A16B16G16R16F: - case D3DFMT_A32B32G32R32F: - break; - - default: - SafeRelease(texture9); - return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.", - surfaceDesc.Format); - } - - if (width) - { - *width = surfaceDesc.Width; - } - if (height) - { - *height = surfaceDesc.Height; - } - - IDirect3DDevice9 *d3d9Device = nullptr; - HRESULT result = texture9->GetDevice(&d3d9Device); - if (FAILED(result)) - { - SafeRelease(texture9); - return egl::Error(EGL_BAD_PARAMETER, - "Could not query the D3D9 device from the client buffer."); - } - - if (device) - { - *device = d3d9Device; - } - else - { - SafeRelease(d3d9Device); - } - - if (object) - { - *object = texture9; - } - else - { - SafeRelease(texture9); - } - - return egl::Error(EGL_SUCCESS); - } - else - { - return egl::Error(EGL_BAD_PARAMETER, - "Provided buffer is not a IDirect3DTexture9 or ID3D11Texture2D."); - } -} - -} // anonymous namespace - -D3DTextureSurfaceWGL::D3DTextureSurfaceWGL(const egl::SurfaceState &state, - RendererGL *renderer, - EGLClientBuffer clientBuffer, - DisplayWGL *display, - HGLRC wglContext, - HDC deviceContext, - const FunctionsGL *functionsGL, - const FunctionsWGL *functionsWGL) - : SurfaceGL(state, renderer), - mClientBuffer(clientBuffer), - mRenderer(renderer), - mDisplay(display), - mStateManager(renderer->getStateManager()), - mWorkarounds(renderer->getWorkarounds()), - mFunctionsGL(functionsGL), - mFunctionsWGL(functionsWGL), - mWGLContext(wglContext), - mDeviceContext(deviceContext), - mWidth(0), - mHeight(0), - mDeviceHandle(nullptr), - mObject(nullptr), - mBoundObjectTextureHandle(nullptr), - mBoundObjectRenderbufferHandle(nullptr), - mRenderbufferID(0), - mFramebufferID(0) -{ -} - -D3DTextureSurfaceWGL::~D3DTextureSurfaceWGL() -{ - ASSERT(mBoundObjectTextureHandle == nullptr); - - SafeRelease(mObject); - - if (mDeviceHandle) - { - if (mBoundObjectRenderbufferHandle) - { - mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectRenderbufferHandle); - mBoundObjectRenderbufferHandle = nullptr; - } - mStateManager->deleteRenderbuffer(mRenderbufferID); - - if (mBoundObjectTextureHandle) - { - mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle); - mBoundObjectTextureHandle = nullptr; - } - - // GL framebuffer is deleted by the default framebuffer object - mFramebufferID = 0; - - mDisplay->releaseD3DDevice(mDeviceHandle); - mDeviceHandle = nullptr; - } -} - -egl::Error D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer) -{ - return GetD3DTextureInfo(clientBuffer, nullptr, nullptr, nullptr, nullptr); -} - -egl::Error D3DTextureSurfaceWGL::initialize() -{ - IUnknown *device = nullptr; - ANGLE_TRY(GetD3DTextureInfo(mClientBuffer, &mWidth, &mHeight, &mObject, &device)); - - ASSERT(device != nullptr); - egl::Error error = mDisplay->registerD3DDevice(device, &mDeviceHandle); - SafeRelease(device); - if (error.isError()) - { - return error; - } - - mFunctionsGL->genRenderbuffers(1, &mRenderbufferID); - mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mRenderbufferID); - mBoundObjectRenderbufferHandle = mFunctionsWGL->dxRegisterObjectNV( - mDeviceHandle, mObject, mRenderbufferID, GL_RENDERBUFFER, WGL_ACCESS_READ_WRITE_NV); - if (mBoundObjectRenderbufferHandle == nullptr) - { - return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.", - HRESULT_CODE(GetLastError())); - } - - mFunctionsGL->genFramebuffers(1, &mFramebufferID); - mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID); - mFunctionsGL->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, - mRenderbufferID); - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::makeCurrent() -{ - if (!mFunctionsWGL->makeCurrent(mDeviceContext, mWGLContext)) - { - // TODO(geofflang): What error type here? - return egl::Error(EGL_CONTEXT_LOST, "Failed to make the WGL context current."); - } - - if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::unMakeCurrent() -{ - if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectRenderbufferHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::swap() -{ - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) -{ - UNIMPLEMENTED(); - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::querySurfacePointerANGLE(EGLint attribute, void **value) -{ - UNIMPLEMENTED(); - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::bindTexImage(gl::Texture *texture, EGLint buffer) -{ - ASSERT(mBoundObjectTextureHandle == nullptr); - - const TextureGL *textureGL = GetImplAs<TextureGL>(texture); - GLuint textureID = textureGL->getTextureID(); - - mBoundObjectTextureHandle = mFunctionsWGL->dxRegisterObjectNV( - mDeviceHandle, mObject, textureID, GL_TEXTURE_2D, WGL_ACCESS_READ_WRITE_NV); - if (mBoundObjectTextureHandle == nullptr) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to register D3D object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - if (!mFunctionsWGL->dxLockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to lock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - return egl::Error(EGL_SUCCESS); -} - -egl::Error D3DTextureSurfaceWGL::releaseTexImage(EGLint buffer) -{ - ASSERT(mBoundObjectTextureHandle != nullptr); - if (!mFunctionsWGL->dxUnlockObjectsNV(mDeviceHandle, 1, &mBoundObjectTextureHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to unlock object, error: 0x%08x.", - HRESULT_CODE(error)); - } - - if (!mFunctionsWGL->dxUnregisterObjectNV(mDeviceHandle, mBoundObjectTextureHandle)) - { - DWORD error = GetLastError(); - return egl::Error(EGL_BAD_ALLOC, "Failed to unregister D3D object, error: 0x%08x.", - HRESULT_CODE(error)); - } - mBoundObjectTextureHandle = nullptr; - - return egl::Error(EGL_SUCCESS); -} - -void D3DTextureSurfaceWGL::setSwapInterval(EGLint interval) -{ - UNIMPLEMENTED(); -} - -EGLint D3DTextureSurfaceWGL::getWidth() const -{ - return static_cast<EGLint>(mWidth); -} - -EGLint D3DTextureSurfaceWGL::getHeight() const -{ - return static_cast<EGLint>(mHeight); -} - -EGLint D3DTextureSurfaceWGL::isPostSubBufferSupported() const -{ - return EGL_FALSE; -} - -EGLint D3DTextureSurfaceWGL::getSwapBehavior() const -{ - return EGL_BUFFER_PRESERVED; -} - -FramebufferImpl *D3DTextureSurfaceWGL::createDefaultFramebuffer(const gl::FramebufferState &data) -{ - return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds, - mRenderer->getBlitter(), mStateManager); -} -} // namespace rx diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h deleted file mode 100644 index 8fb1d4003..000000000 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h +++ /dev/null @@ -1,86 +0,0 @@ - -// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. -// Use of this source code is governed by a BSD-style license that can be -// found in the LICENSE file. -// - -// D3DTextureSurfaceWGL.h: WGL implementation of egl::Surface for D3D texture interop. - -#ifndef LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ -#define LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ - -#include "libANGLE/renderer/gl/SurfaceGL.h" - -#include <GL/wglext.h> - -namespace rx -{ - -class FunctionsGL; -class FunctionsWGL; -class DisplayWGL; -class StateManagerGL; -struct WorkaroundsGL; - -class D3DTextureSurfaceWGL : public SurfaceGL -{ - public: - D3DTextureSurfaceWGL(const egl::SurfaceState &state, - RendererGL *renderer, - EGLClientBuffer clientBuffer, - DisplayWGL *display, - HGLRC wglContext, - HDC deviceContext, - const FunctionsGL *functionsGL, - const FunctionsWGL *functionsWGL); - ~D3DTextureSurfaceWGL() override; - - static egl::Error ValidateD3DTextureClientBuffer(EGLClientBuffer clientBuffer); - - egl::Error initialize() override; - egl::Error makeCurrent() override; - egl::Error unMakeCurrent() override; - - egl::Error swap() override; - egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override; - egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override; - egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) override; - egl::Error releaseTexImage(EGLint buffer) override; - void setSwapInterval(EGLint interval) override; - - EGLint getWidth() const override; - EGLint getHeight() const override; - - EGLint isPostSubBufferSupported() const override; - EGLint getSwapBehavior() const override; - - FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override; - - private: - EGLClientBuffer mClientBuffer; - - RendererGL *mRenderer; - - DisplayWGL *mDisplay; - StateManagerGL *mStateManager; - const WorkaroundsGL &mWorkarounds; - const FunctionsGL *mFunctionsGL; - const FunctionsWGL *mFunctionsWGL; - - HGLRC mWGLContext; - HDC mDeviceContext; - - size_t mWidth; - size_t mHeight; - - HANDLE mDeviceHandle; - IUnknown *mObject; - HANDLE mBoundObjectTextureHandle; - HANDLE mBoundObjectRenderbufferHandle; - - GLuint mRenderbufferID; - GLuint mFramebufferID; -}; -} // namespace rx - -#endif // LIBANGLE_RENDERER_GL_WGL_D3DTEXTIRESURFACEWGL_H_ diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp index 7c5214e82..e07457d10 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.cpp @@ -36,7 +36,6 @@ DXGISwapChainWindowSurfaceWGL::DXGISwapChainWindowSurfaceWGL(const egl::SurfaceS mWindow(window), mStateManager(renderer->getStateManager()), mWorkarounds(renderer->getWorkarounds()), - mRenderer(renderer), mFunctionsGL(functionsGL), mFunctionsWGL(functionsWGL), mDevice(device), @@ -293,8 +292,7 @@ EGLint DXGISwapChainWindowSurfaceWGL::getSwapBehavior() const FramebufferImpl *DXGISwapChainWindowSurfaceWGL::createDefaultFramebuffer( const gl::FramebufferState &data) { - return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds, - mRenderer->getBlitter(), mStateManager); + return new FramebufferGL(mFramebufferID, data, mFunctionsGL, mWorkarounds, mStateManager); } egl::Error DXGISwapChainWindowSurfaceWGL::setObjectsLocked(bool locked) diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h index f516239c9..66444da9b 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h @@ -66,7 +66,6 @@ class DXGISwapChainWindowSurfaceWGL : public SurfaceGL StateManagerGL *mStateManager; const WorkaroundsGL &mWorkarounds; - RendererGL *mRenderer; const FunctionsGL *mFunctionsGL; const FunctionsWGL *mFunctionsWGL; diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp index 188321115..4647fe589 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp +++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.cpp @@ -14,15 +14,12 @@ #include "libANGLE/Surface.h" #include "libANGLE/renderer/gl/RendererGL.h" #include "libANGLE/renderer/gl/renderergl_utils.h" -#include "libANGLE/renderer/gl/wgl/D3DTextureSurfaceWGL.h" #include "libANGLE/renderer/gl/wgl/DXGISwapChainWindowSurfaceWGL.h" #include "libANGLE/renderer/gl/wgl/FunctionsWGL.h" #include "libANGLE/renderer/gl/wgl/PbufferSurfaceWGL.h" #include "libANGLE/renderer/gl/wgl/WindowSurfaceWGL.h" #include "libANGLE/renderer/gl/wgl/wgl_utils.h" -#include "platform/Platform.h" - #include <EGL/eglext.h> #include <string> #include <sstream> @@ -63,7 +60,7 @@ DisplayWGL::DisplayWGL() mOpenGLModule(nullptr), mFunctionsWGL(nullptr), mFunctionsGL(nullptr), - mHasRobustness(false), + mHasARBCreateContextRobustness(false), mWindowClass(0), mWindow(nullptr), mDeviceContext(nullptr), @@ -178,7 +175,7 @@ egl::Error DisplayWGL::initialize(egl::Display *display) // Reinitialize the wgl functions to grab the extensions mFunctionsWGL->initialize(mOpenGLModule, dummyDeviceContext); - bool hasWGLCreateContextRobustness = + mHasARBCreateContextRobustness = mFunctionsWGL->hasExtension("WGL_ARB_create_context_robustness"); // Destroy the dummy window and context @@ -267,7 +264,7 @@ egl::Error DisplayWGL::initialize(egl::Display *display) std::vector<int> contextCreationAttributes; - if (hasWGLCreateContextRobustness) + if (mHasARBCreateContextRobustness) { contextCreationAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB); contextCreationAttributes.push_back(WGL_LOSE_CONTEXT_ON_RESET_ARB); @@ -343,17 +340,9 @@ egl::Error DisplayWGL::initialize(egl::Display *display) mFunctionsGL = new FunctionsGLWindows(mOpenGLModule, mFunctionsWGL->getProcAddress); mFunctionsGL->initialize(); - mHasRobustness = mFunctionsGL->getGraphicsResetStatus != nullptr; - if (hasWGLCreateContextRobustness != mHasRobustness) - { - ANGLEPlatformCurrent()->logWarning( - "WGL_ARB_create_context_robustness exists but unable to OpenGL context with " - "robustness."); - } - // Intel OpenGL ES drivers are not currently supported due to bugs in the driver and ANGLE VendorID vendor = GetVendorID(mFunctionsGL); - if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE && IsIntel(vendor)) + if (requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE && vendor == VENDOR_ID_INTEL) { return egl::Error(EGL_NOT_INITIALIZED, "Intel OpenGL ES drivers are not supported."); } @@ -369,7 +358,7 @@ egl::Error DisplayWGL::initialize(egl::Display *display) GetWindowThreadProcessId(nativeWindow, &windowProcessId); // AMD drivers advertise the WGL_NV_DX_interop and WGL_NV_DX_interop2 extensions but fail - mUseDXGISwapChains = !IsAMD(vendor) && (currentProcessId != windowProcessId); + mUseDXGISwapChains = vendor != VENDOR_ID_AMD && (currentProcessId != windowProcessId); } else { @@ -465,13 +454,11 @@ SurfaceImpl *DisplayWGL::createPbufferSurface(const egl::SurfaceState &state, SurfaceImpl *DisplayWGL::createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) { - ASSERT(buftype == EGL_D3D_TEXTURE_ANGLE); - return new D3DTextureSurfaceWGL(state, getRenderer(), clientBuffer, this, mWGLContext, - mDeviceContext, mFunctionsGL, mFunctionsWGL); + UNIMPLEMENTED(); + return nullptr; } SurfaceImpl *DisplayWGL::createPixmapSurface(const egl::SurfaceState &state, @@ -566,7 +553,7 @@ egl::ConfigSet DisplayWGL::generateConfigs() bool DisplayWGL::testDeviceLost() { - if (mHasRobustness) + if (mHasARBCreateContextRobustness) { return getRenderer()->getResetStatus() != GL_NO_ERROR; } @@ -584,21 +571,6 @@ bool DisplayWGL::isValidNativeWindow(EGLNativeWindowType window) const return (IsWindow(window) == TRUE); } -egl::Error DisplayWGL::validateClientBuffer(const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, - const egl::AttributeMap &attribs) const -{ - switch (buftype) - { - case EGL_D3D_TEXTURE_ANGLE: - return D3DTextureSurfaceWGL::ValidateD3DTextureClientBuffer(clientBuffer); - - default: - return DisplayGL::validateClientBuffer(configuration, buftype, clientBuffer, attribs); - } -} - std::string DisplayWGL::getVendorString() const { //UNIMPLEMENTED(); @@ -661,9 +633,7 @@ void DisplayWGL::generateExtensions(egl::DisplayExtensions *outExtensions) const outExtensions->postSubBuffer = mUseDXGISwapChains; outExtensions->surfaceOrientation = mUseDXGISwapChains; - outExtensions->createContextRobustness = mHasRobustness; - - outExtensions->d3dTextureClientBuffer = mFunctionsWGL->hasExtension("WGL_NV_DX_interop2"); + outExtensions->createContextRobustness = mHasARBCreateContextRobustness; } void DisplayWGL::generateCaps(egl::Caps *outCaps) const diff --git a/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h index 509ea9b39..3f56ecf4f 100755 --- a/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h +++ b/gfx/angle/src/libANGLE/renderer/gl/wgl/DisplayWGL.h @@ -37,8 +37,7 @@ class DisplayWGL : public DisplayGL const egl::AttributeMap &attribs) override; SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state, const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, + EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) override; SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state, const egl::Config *configuration, @@ -51,10 +50,6 @@ class DisplayWGL : public DisplayGL egl::Error restoreLostDevice() override; bool isValidNativeWindow(EGLNativeWindowType window) const override; - egl::Error validateClientBuffer(const egl::Config *configuration, - EGLenum buftype, - EGLClientBuffer clientBuffer, - const egl::AttributeMap &attribs) const override; egl::Error getDevice(DeviceImpl **device) override; @@ -83,7 +78,7 @@ class DisplayWGL : public DisplayGL FunctionsWGL *mFunctionsWGL; FunctionsGL *mFunctionsGL; - bool mHasRobustness; + bool mHasARBCreateContextRobustness; ATOM mWindowClass; HWND mWindow; |