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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h | 290 |
1 files changed, 290 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h new file mode 100755 index 000000000..3c8c5389f --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/StateManagerGL.h @@ -0,0 +1,290 @@ +// +// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// StateManagerGL.h: Defines a class for caching applied OpenGL state + +#ifndef LIBANGLE_RENDERER_GL_STATEMANAGERGL_H_ +#define LIBANGLE_RENDERER_GL_STATEMANAGERGL_H_ + +#include "common/debug.h" +#include "libANGLE/Error.h" +#include "libANGLE/State.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/renderer/gl/functionsgl_typedefs.h" + +#include <map> + +namespace gl +{ +struct Caps; +class ContextState; +class State; +} + +namespace rx +{ + +class FramebufferGL; +class FunctionsGL; +class TransformFeedbackGL; +class QueryGL; + +class StateManagerGL final : angle::NonCopyable +{ + public: + StateManagerGL(const FunctionsGL *functions, const gl::Caps &rendererCaps); + + void deleteProgram(GLuint program); + void deleteVertexArray(GLuint vao); + void deleteTexture(GLuint texture); + void deleteSampler(GLuint sampler); + void deleteBuffer(GLuint buffer); + void deleteFramebuffer(GLuint fbo); + void deleteRenderbuffer(GLuint rbo); + void deleteTransformFeedback(GLuint transformFeedback); + void deleteQuery(GLuint query); + + void useProgram(GLuint program); + void forceUseProgram(GLuint program); + void bindVertexArray(GLuint vao, GLuint elementArrayBuffer); + void bindBuffer(GLenum type, GLuint buffer); + void bindBufferBase(GLenum type, size_t index, GLuint buffer); + void bindBufferRange(GLenum type, size_t index, GLuint buffer, size_t offset, size_t size); + void activeTexture(size_t unit); + void bindTexture(GLenum type, GLuint texture); + void bindSampler(size_t unit, GLuint sampler); + void bindFramebuffer(GLenum type, GLuint framebuffer); + void bindRenderbuffer(GLenum type, GLuint renderbuffer); + void bindTransformFeedback(GLenum type, GLuint transformFeedback); + void beginQuery(GLenum type, GLuint query); + void endQuery(GLenum type, GLuint query); + void onBeginQuery(QueryGL *query); + + void setAttributeCurrentData(size_t index, const gl::VertexAttribCurrentValueData &data); + + void setScissorTestEnabled(bool enabled); + void setScissor(const gl::Rectangle &scissor); + + void setViewport(const gl::Rectangle &viewport); + void setDepthRange(float near, float far); + + void setBlendEnabled(bool enabled); + void setBlendColor(const gl::ColorF &blendColor); + void setBlendFuncs(GLenum sourceBlendRGB, + GLenum destBlendRGB, + GLenum sourceBlendAlpha, + GLenum destBlendAlpha); + void setBlendEquations(GLenum blendEquationRGB, GLenum blendEquationAlpha); + void setColorMask(bool red, bool green, bool blue, bool alpha); + void setSampleAlphaToCoverageEnabled(bool enabled); + void setSampleCoverageEnabled(bool enabled); + void setSampleCoverage(float value, bool invert); + + void setDepthTestEnabled(bool enabled); + void setDepthFunc(GLenum depthFunc); + void setDepthMask(bool mask); + void setStencilTestEnabled(bool enabled); + void setStencilFrontWritemask(GLuint mask); + void setStencilBackWritemask(GLuint mask); + void setStencilFrontFuncs(GLenum func, GLint ref, GLuint mask); + void setStencilBackFuncs(GLenum func, GLint ref, GLuint mask); + void setStencilFrontOps(GLenum sfail, GLenum dpfail, GLenum dppass); + void setStencilBackOps(GLenum sfail, GLenum dpfail, GLenum dppass); + + void setCullFaceEnabled(bool enabled); + void setCullFace(GLenum cullFace); + void setFrontFace(GLenum frontFace); + void setPolygonOffsetFillEnabled(bool enabled); + void setPolygonOffset(float factor, float units); + void setRasterizerDiscardEnabled(bool enabled); + void setLineWidth(float width); + + void setPrimitiveRestartEnabled(bool enabled); + + void setClearColor(const gl::ColorF &clearColor); + void setClearDepth(float clearDepth); + void setClearStencil(GLint clearStencil); + + void setPixelUnpackState(const gl::PixelUnpackState &unpack); + void setPixelUnpackState(GLint alignment, + GLint rowLength, + GLint skipRows, + GLint skipPixels, + GLint imageHeight, + GLint skipImages, + GLuint unpackBuffer); + void setPixelPackState(const gl::PixelPackState &pack); + void setPixelPackState(GLint alignment, + GLint rowLength, + GLint skipRows, + GLint skipPixels, + GLuint packBuffer); + + void setFramebufferSRGBEnabled(bool enabled); + void setFramebufferSRGBEnabledForFramebuffer(bool enabled, const FramebufferGL *framebuffer); + + void setDitherEnabled(bool enabled); + + void setMultisamplingStateEnabled(bool enabled); + void setSampleAlphaToOneStateEnabled(bool enabled); + + void setCoverageModulation(GLenum components); + + void setPathRenderingModelViewMatrix(const GLfloat *m); + void setPathRenderingProjectionMatrix(const GLfloat *m); + void setPathRenderingStencilState(GLenum func, GLint ref, GLuint mask); + + void onDeleteQueryObject(QueryGL *query); + + gl::Error setDrawArraysState(const gl::ContextState &data, + GLint first, + GLsizei count, + GLsizei instanceCount); + gl::Error setDrawElementsState(const gl::ContextState &data, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei instanceCount, + const GLvoid **outIndices); + + gl::Error pauseTransformFeedback(const gl::ContextState &data); + gl::Error onMakeCurrent(const gl::ContextState &data); + + void syncState(const gl::State &state, const gl::State::DirtyBits &glDirtyBits); + + GLuint getBoundBuffer(GLenum type); + + private: + gl::Error setGenericDrawState(const gl::ContextState &data); + + void setTextureCubemapSeamlessEnabled(bool enabled); + + const FunctionsGL *mFunctions; + + GLuint mProgram; + + GLuint mVAO; + std::vector<gl::VertexAttribCurrentValueData> mVertexAttribCurrentValues; + + std::map<GLenum, GLuint> mBuffers; + + struct IndexedBufferBinding + { + IndexedBufferBinding(); + + size_t offset; + size_t size; + GLuint buffer; + }; + std::map<GLenum, std::vector<IndexedBufferBinding>> mIndexedBuffers; + + size_t mTextureUnitIndex; + std::map<GLenum, std::vector<GLuint>> mTextures; + std::vector<GLuint> mSamplers; + + GLuint mTransformFeedback; + + std::map<GLenum, GLuint> mQueries; + + TransformFeedbackGL *mPrevDrawTransformFeedback; + std::set<QueryGL *> mCurrentQueries; + uintptr_t mPrevDrawContext; + + GLint mUnpackAlignment; + GLint mUnpackRowLength; + GLint mUnpackSkipRows; + GLint mUnpackSkipPixels; + GLint mUnpackImageHeight; + GLint mUnpackSkipImages; + + GLint mPackAlignment; + GLint mPackRowLength; + GLint mPackSkipRows; + GLint mPackSkipPixels; + + // TODO(jmadill): Convert to std::array when available + std::vector<GLenum> mFramebuffers; + GLuint mRenderbuffer; + + bool mScissorTestEnabled; + gl::Rectangle mScissor; + + gl::Rectangle mViewport; + float mNear; + float mFar; + + bool mBlendEnabled; + gl::ColorF mBlendColor; + GLenum mSourceBlendRGB; + GLenum mDestBlendRGB; + GLenum mSourceBlendAlpha; + GLenum mDestBlendAlpha; + GLenum mBlendEquationRGB; + GLenum mBlendEquationAlpha; + bool mColorMaskRed; + bool mColorMaskGreen; + bool mColorMaskBlue; + bool mColorMaskAlpha; + bool mSampleAlphaToCoverageEnabled; + bool mSampleCoverageEnabled; + float mSampleCoverageValue; + bool mSampleCoverageInvert; + + bool mDepthTestEnabled; + GLenum mDepthFunc; + bool mDepthMask; + bool mStencilTestEnabled; + GLenum mStencilFrontFunc; + GLint mStencilFrontRef; + GLuint mStencilFrontValueMask; + GLenum mStencilFrontStencilFailOp; + GLenum mStencilFrontStencilPassDepthFailOp; + GLenum mStencilFrontStencilPassDepthPassOp; + GLuint mStencilFrontWritemask; + GLenum mStencilBackFunc; + GLint mStencilBackRef; + GLuint mStencilBackValueMask; + GLenum mStencilBackStencilFailOp; + GLenum mStencilBackStencilPassDepthFailOp; + GLenum mStencilBackStencilPassDepthPassOp; + GLuint mStencilBackWritemask; + + bool mCullFaceEnabled; + GLenum mCullFace; + GLenum mFrontFace; + bool mPolygonOffsetFillEnabled; + GLfloat mPolygonOffsetFactor; + GLfloat mPolygonOffsetUnits; + bool mRasterizerDiscardEnabled; + float mLineWidth; + + bool mPrimitiveRestartEnabled; + + gl::ColorF mClearColor; + float mClearDepth; + GLint mClearStencil; + + bool mFramebufferSRGBEnabled; + bool mDitherEnabled; + bool mTextureCubemapSeamlessEnabled; + + bool mMultisamplingEnabled; + bool mSampleAlphaToOneEnabled; + + GLenum mCoverageModulation; + + GLfloat mPathMatrixMV[16]; + GLfloat mPathMatrixProj[16]; + GLenum mPathStencilFunc; + GLint mPathStencilRef; + GLuint mPathStencilMask; + + gl::State::DirtyBits mLocalDirtyBits; +}; + +} + +#endif // LIBANGLE_RENDERER_GL_STATEMANAGERGL_H_ |