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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/RendererGL.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/RendererGL.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/RendererGL.h | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/RendererGL.h b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.h new file mode 100755 index 000000000..71f012055 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/RendererGL.h @@ -0,0 +1,194 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// RendererGL.h: Defines the class interface for RendererGL. + +#ifndef LIBANGLE_RENDERER_GL_RENDERERGL_H_ +#define LIBANGLE_RENDERER_GL_RENDERERGL_H_ + +#include "libANGLE/Caps.h" +#include "libANGLE/Error.h" +#include "libANGLE/Version.h" +#include "libANGLE/renderer/gl/WorkaroundsGL.h" + +namespace gl +{ +class ContextState; +struct IndexRange; +class Path; +} + +namespace egl +{ +class AttributeMap; +} + +namespace sh +{ +struct BlockMemberInfo; +} + +namespace rx +{ +class BlitGL; +class ContextImpl; +class FunctionsGL; +class StateManagerGL; + +class RendererGL : angle::NonCopyable +{ + public: + RendererGL(const FunctionsGL *functions, const egl::AttributeMap &attribMap); + ~RendererGL(); + + ContextImpl *createContext(const gl::ContextState &state); + + gl::Error flush(); + gl::Error finish(); + + gl::Error drawArrays(const gl::ContextState &data, GLenum mode, GLint first, GLsizei count); + gl::Error drawArraysInstanced(const gl::ContextState &data, + GLenum mode, + GLint first, + GLsizei count, + GLsizei instanceCount); + + gl::Error drawElements(const gl::ContextState &data, + GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + const gl::IndexRange &indexRange); + gl::Error drawElementsInstanced(const gl::ContextState &data, + GLenum mode, + GLsizei count, + GLenum type, + const GLvoid *indices, + GLsizei instances, + const gl::IndexRange &indexRange); + gl::Error drawRangeElements(const gl::ContextState &data, + GLenum mode, + GLuint start, + GLuint end, + GLsizei count, + GLenum type, + const GLvoid *indices, + const gl::IndexRange &indexRange); + + // CHROMIUM_path_rendering implementation + void stencilFillPath(const gl::ContextState &state, + const gl::Path *path, + GLenum fillMode, + GLuint mask); + void stencilStrokePath(const gl::ContextState &state, + const gl::Path *path, + GLint reference, + GLuint mask); + void coverFillPath(const gl::ContextState &state, const gl::Path *path, GLenum coverMode); + void coverStrokePath(const gl::ContextState &state, const gl::Path *path, GLenum coverMode); + void stencilThenCoverFillPath(const gl::ContextState &state, + const gl::Path *path, + GLenum fillMode, + GLuint mask, + GLenum coverMode); + void stencilThenCoverStrokePath(const gl::ContextState &state, + const gl::Path *path, + GLint reference, + GLuint mask, + GLenum coverMode); + void coverFillPathInstanced(const gl::ContextState &state, + const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues); + void coverStrokePathInstanced(const gl::ContextState &state, + const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum transformType, + const GLfloat *transformValues); + void stencilFillPathInstanced(const gl::ContextState &state, + const std::vector<gl::Path *> &paths, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues); + void stencilStrokePathInstanced(const gl::ContextState &state, + const std::vector<gl::Path *> &paths, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues); + + void stencilThenCoverFillPathInstanced(const gl::ContextState &state, + const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLenum fillMode, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues); + void stencilThenCoverStrokePathInstanced(const gl::ContextState &state, + const std::vector<gl::Path *> &paths, + GLenum coverMode, + GLint reference, + GLuint mask, + GLenum transformType, + const GLfloat *transformValues); + + GLenum getResetStatus(); + + // EXT_debug_marker + void insertEventMarker(GLsizei length, const char *marker); + void pushGroupMarker(GLsizei length, const char *marker); + void popGroupMarker(); + + std::string getVendorString() const; + std::string getRendererDescription() const; + + GLint getGPUDisjoint(); + GLint64 getTimestamp(); + + const gl::Version &getMaxSupportedESVersion() const; + const FunctionsGL *getFunctions() const { return mFunctions; } + StateManagerGL *getStateManager() const { return mStateManager; } + const WorkaroundsGL &getWorkarounds() const { return mWorkarounds; } + BlitGL *getBlitter() const { return mBlitter; } + + const gl::Caps &getNativeCaps() const; + const gl::TextureCapsMap &getNativeTextureCaps() const; + const gl::Extensions &getNativeExtensions() const; + const gl::Limitations &getNativeLimitations() const; + + private: + void ensureCapsInitialized() const; + void generateCaps(gl::Caps *outCaps, + gl::TextureCapsMap *outTextureCaps, + gl::Extensions *outExtensions, + gl::Limitations *outLimitations) const; + + mutable gl::Version mMaxSupportedESVersion; + + const FunctionsGL *mFunctions; + StateManagerGL *mStateManager; + + BlitGL *mBlitter; + + WorkaroundsGL mWorkarounds; + + bool mHasDebugOutput; + + // For performance debugging + bool mSkipDrawCalls; + + mutable bool mCapsInitialized; + mutable gl::Caps mNativeCaps; + mutable gl::TextureCapsMap mNativeTextureCaps; + mutable gl::Extensions mNativeExtensions; + mutable gl::Limitations mNativeLimitations; +}; + +} // namespace rx + +#endif // LIBANGLE_RENDERER_GL_RENDERERGL_H_ |