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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h new file mode 100755 index 000000000..88e2245fa --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.h @@ -0,0 +1,118 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ProgramGL.h: Defines the class interface for ProgramGL. + +#ifndef LIBANGLE_RENDERER_GL_PROGRAMGL_H_ +#define LIBANGLE_RENDERER_GL_PROGRAMGL_H_ + +#include <string> +#include <vector> + +#include "libANGLE/renderer/gl/WorkaroundsGL.h" +#include "libANGLE/renderer/ProgramImpl.h" + +namespace rx +{ + +class FunctionsGL; +class StateManagerGL; + +struct SamplerBindingGL +{ + GLenum textureType; + std::vector<GLuint> boundTextureUnits; +}; + +class ProgramGL : public ProgramImpl +{ + public: + ProgramGL(const gl::ProgramState &data, + const FunctionsGL *functions, + const WorkaroundsGL &workarounds, + StateManagerGL *stateManager, + bool enablePathRendering); + ~ProgramGL() override; + + LinkResult load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) override; + gl::Error save(gl::BinaryOutputStream *stream) override; + void setBinaryRetrievableHint(bool retrievable) override; + + LinkResult link(const gl::ContextState &data, gl::InfoLog &infoLog) override; + GLboolean validate(const gl::Caps &caps, gl::InfoLog *infoLog) override; + + void setUniform1fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform2fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform3fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform4fv(GLint location, GLsizei count, const GLfloat *v) override; + void setUniform1iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform2iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform3iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform4iv(GLint location, GLsizei count, const GLint *v) override; + void setUniform1uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniform2uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniform3uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniform4uiv(GLint location, GLsizei count, const GLuint *v) override; + void setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + void setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) override; + + void setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) override; + + bool getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const override; + bool getUniformBlockMemberInfo(const std::string &memberUniformName, + sh::BlockMemberInfo *memberInfoOut) const override; + + void setPathFragmentInputGen(const std::string &inputName, + GLenum genMode, + GLint components, + const GLfloat *coeffs) override; + + GLuint getProgramID() const; + const std::vector<SamplerBindingGL> &getAppliedSamplerUniforms() const; + + private: + void preLink(); + bool checkLinkStatus(gl::InfoLog &infoLog); + void postLink(); + + // Helper function, makes it simpler to type. + GLint uniLoc(GLint glLocation) const { return mUniformRealLocationMap[glLocation]; } + + const FunctionsGL *mFunctions; + const WorkaroundsGL &mWorkarounds; + StateManagerGL *mStateManager; + + std::vector<GLint> mUniformRealLocationMap; + std::vector<GLuint> mUniformBlockRealLocationMap; + + // An array of the samplers that are used by the program + std::vector<SamplerBindingGL> mSamplerBindings; + + // A map from a mData.getUniforms() index to a mSamplerBindings index. + std::vector<size_t> mUniformIndexToSamplerIndex; + + struct PathRenderingFragmentInput + { + std::string name; + GLint location; + }; + std::vector<PathRenderingFragmentInput> mPathRenderingFragmentInputs; + + bool mEnablePathRendering; + + GLuint mProgramID; +}; + +} + +#endif // LIBANGLE_RENDERER_GL_PROGRAMGL_H_ |