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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp | 588 |
1 files changed, 588 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp new file mode 100755 index 000000000..88c7df720 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/ProgramGL.cpp @@ -0,0 +1,588 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// ProgramGL.cpp: Implements the class methods for ProgramGL. + +#include "libANGLE/renderer/gl/ProgramGL.h" + +#include "common/angleutils.h" +#include "common/debug.h" +#include "common/string_utils.h" +#include "common/utilities.h" +#include "libANGLE/renderer/gl/FunctionsGL.h" +#include "libANGLE/renderer/gl/ShaderGL.h" +#include "libANGLE/renderer/gl/StateManagerGL.h" +#include "libANGLE/renderer/gl/WorkaroundsGL.h" +#include "libANGLE/Uniform.h" +#include "platform/Platform.h" + +namespace rx +{ + +ProgramGL::ProgramGL(const gl::ProgramState &data, + const FunctionsGL *functions, + const WorkaroundsGL &workarounds, + StateManagerGL *stateManager, + bool enablePathRendering) + : ProgramImpl(data), + mFunctions(functions), + mWorkarounds(workarounds), + mStateManager(stateManager), + mEnablePathRendering(enablePathRendering), + mProgramID(0) +{ + ASSERT(mFunctions); + ASSERT(mStateManager); + + mProgramID = mFunctions->createProgram(); +} + +ProgramGL::~ProgramGL() +{ + mFunctions->deleteProgram(mProgramID); + mProgramID = 0; +} + +LinkResult ProgramGL::load(gl::InfoLog &infoLog, gl::BinaryInputStream *stream) +{ + preLink(); + + // Read the binary format, size and blob + GLenum binaryFormat = stream->readInt<GLenum>(); + GLint binaryLength = stream->readInt<GLint>(); + const uint8_t *binary = stream->data() + stream->offset(); + stream->skip(binaryLength); + + // Load the binary + mFunctions->programBinary(mProgramID, binaryFormat, binary, binaryLength); + + // Verify that the program linked + if (!checkLinkStatus(infoLog)) + { + return false; + } + + postLink(); + + return true; +} + +gl::Error ProgramGL::save(gl::BinaryOutputStream *stream) +{ + GLint binaryLength = 0; + mFunctions->getProgramiv(mProgramID, GL_PROGRAM_BINARY_LENGTH, &binaryLength); + + std::vector<uint8_t> binary(binaryLength); + GLenum binaryFormat = GL_NONE; + mFunctions->getProgramBinary(mProgramID, binaryLength, &binaryLength, &binaryFormat, + &binary[0]); + + stream->writeInt(binaryFormat); + stream->writeInt(binaryLength); + stream->writeBytes(&binary[0], binaryLength); + + return gl::Error(GL_NO_ERROR); +} + +void ProgramGL::setBinaryRetrievableHint(bool retrievable) +{ + // glProgramParameteri isn't always available on ES backends. + if (mFunctions->programParameteri) + { + mFunctions->programParameteri(mProgramID, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, + retrievable ? GL_TRUE : GL_FALSE); + } +} + +LinkResult ProgramGL::link(const gl::ContextState &data, gl::InfoLog &infoLog) +{ + preLink(); + + if (mState.getAttachedComputeShader()) + { + const ShaderGL *computeShaderGL = GetImplAs<ShaderGL>(mState.getAttachedComputeShader()); + + mFunctions->attachShader(mProgramID, computeShaderGL->getShaderID()); + + // Link and verify + mFunctions->linkProgram(mProgramID); + + // Detach the shaders + mFunctions->detachShader(mProgramID, computeShaderGL->getShaderID()); + } + else + { + // Set the transform feedback state + std::vector<const GLchar *> transformFeedbackVaryings; + for (const auto &tfVarying : mState.getTransformFeedbackVaryingNames()) + { + transformFeedbackVaryings.push_back(tfVarying.c_str()); + } + + if (transformFeedbackVaryings.empty()) + { + if (mFunctions->transformFeedbackVaryings) + { + mFunctions->transformFeedbackVaryings(mProgramID, 0, nullptr, + mState.getTransformFeedbackBufferMode()); + } + } + else + { + ASSERT(mFunctions->transformFeedbackVaryings); + mFunctions->transformFeedbackVaryings( + mProgramID, static_cast<GLsizei>(transformFeedbackVaryings.size()), + &transformFeedbackVaryings[0], mState.getTransformFeedbackBufferMode()); + } + + const ShaderGL *vertexShaderGL = GetImplAs<ShaderGL>(mState.getAttachedVertexShader()); + const ShaderGL *fragmentShaderGL = GetImplAs<ShaderGL>(mState.getAttachedFragmentShader()); + + // Attach the shaders + mFunctions->attachShader(mProgramID, vertexShaderGL->getShaderID()); + mFunctions->attachShader(mProgramID, fragmentShaderGL->getShaderID()); + + // Bind attribute locations to match the GL layer. + for (const sh::Attribute &attribute : mState.getAttributes()) + { + if (!attribute.staticUse) + { + continue; + } + + mFunctions->bindAttribLocation(mProgramID, attribute.location, attribute.name.c_str()); + } + + // Link and verify + mFunctions->linkProgram(mProgramID); + + // Detach the shaders + mFunctions->detachShader(mProgramID, vertexShaderGL->getShaderID()); + mFunctions->detachShader(mProgramID, fragmentShaderGL->getShaderID()); + } + + // Verify the link + if (!checkLinkStatus(infoLog)) + { + return false; + } + + if (mWorkarounds.alwaysCallUseProgramAfterLink) + { + mStateManager->forceUseProgram(mProgramID); + } + + postLink(); + + return true; +} + +GLboolean ProgramGL::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/) +{ + // TODO(jmadill): implement validate + return true; +} + +void ProgramGL::setUniform1fv(GLint location, GLsizei count, const GLfloat *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform1fv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform2fv(GLint location, GLsizei count, const GLfloat *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform2fv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform3fv(GLint location, GLsizei count, const GLfloat *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform3fv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform4fv(GLint location, GLsizei count, const GLfloat *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform4fv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform1iv(GLint location, GLsizei count, const GLint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform1iv(uniLoc(location), count, v); + + const gl::VariableLocation &locationEntry = mState.getUniformLocations()[location]; + + size_t samplerIndex = mUniformIndexToSamplerIndex[locationEntry.index]; + if (samplerIndex != GL_INVALID_INDEX) + { + std::vector<GLuint> &boundTextureUnits = mSamplerBindings[samplerIndex].boundTextureUnits; + + size_t copyCount = + std::min<size_t>(count, boundTextureUnits.size() - locationEntry.element); + std::copy(v, v + copyCount, boundTextureUnits.begin() + locationEntry.element); + } +} + +void ProgramGL::setUniform2iv(GLint location, GLsizei count, const GLint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform2iv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform3iv(GLint location, GLsizei count, const GLint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform3iv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform4iv(GLint location, GLsizei count, const GLint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform4iv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform1uiv(GLint location, GLsizei count, const GLuint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform1uiv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform2uiv(GLint location, GLsizei count, const GLuint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform2uiv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform3uiv(GLint location, GLsizei count, const GLuint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform3uiv(uniLoc(location), count, v); +} + +void ProgramGL::setUniform4uiv(GLint location, GLsizei count, const GLuint *v) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniform4uiv(uniLoc(location), count, v); +} + +void ProgramGL::setUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix2fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix3fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix4fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix2x3fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix3x2fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix2x4fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix4x2fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix3x4fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) +{ + mStateManager->useProgram(mProgramID); + mFunctions->uniformMatrix4x3fv(uniLoc(location), count, transpose, value); +} + +void ProgramGL::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint uniformBlockBinding) +{ + // Lazy init + if (mUniformBlockRealLocationMap.empty()) + { + mUniformBlockRealLocationMap.reserve(mState.getUniformBlocks().size()); + for (const gl::UniformBlock &uniformBlock : mState.getUniformBlocks()) + { + const std::string &nameWithIndex = uniformBlock.nameWithArrayIndex(); + GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, nameWithIndex.c_str()); + mUniformBlockRealLocationMap.push_back(blockIndex); + } + } + + GLuint realBlockIndex = mUniformBlockRealLocationMap[uniformBlockIndex]; + if (realBlockIndex != GL_INVALID_INDEX) + { + mFunctions->uniformBlockBinding(mProgramID, realBlockIndex, uniformBlockBinding); + } +} + +GLuint ProgramGL::getProgramID() const +{ + return mProgramID; +} + +const std::vector<SamplerBindingGL> &ProgramGL::getAppliedSamplerUniforms() const +{ + return mSamplerBindings; +} + +bool ProgramGL::getUniformBlockSize(const std::string &blockName, size_t *sizeOut) const +{ + ASSERT(mProgramID != 0u); + + GLuint blockIndex = mFunctions->getUniformBlockIndex(mProgramID, blockName.c_str()); + if (blockIndex == GL_INVALID_INDEX) + { + *sizeOut = 0; + return false; + } + + GLint dataSize = 0; + mFunctions->getActiveUniformBlockiv(mProgramID, blockIndex, GL_UNIFORM_BLOCK_DATA_SIZE, + &dataSize); + *sizeOut = static_cast<size_t>(dataSize); + return true; +} + +bool ProgramGL::getUniformBlockMemberInfo(const std::string &memberUniformName, + sh::BlockMemberInfo *memberInfoOut) const +{ + GLuint uniformIndex; + const GLchar *memberNameGLStr = memberUniformName.c_str(); + mFunctions->getUniformIndices(mProgramID, 1, &memberNameGLStr, &uniformIndex); + + if (uniformIndex == GL_INVALID_INDEX) + { + *memberInfoOut = sh::BlockMemberInfo::getDefaultBlockInfo(); + return false; + } + + mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_OFFSET, + &memberInfoOut->offset); + mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_ARRAY_STRIDE, + &memberInfoOut->arrayStride); + mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_MATRIX_STRIDE, + &memberInfoOut->matrixStride); + + // TODO(jmadill): possibly determine this at the gl::Program level. + GLint isRowMajorMatrix = 0; + mFunctions->getActiveUniformsiv(mProgramID, 1, &uniformIndex, GL_UNIFORM_IS_ROW_MAJOR, + &isRowMajorMatrix); + memberInfoOut->isRowMajorMatrix = isRowMajorMatrix != GL_FALSE; + return true; +} + +void ProgramGL::setPathFragmentInputGen(const std::string &inputName, + GLenum genMode, + GLint components, + const GLfloat *coeffs) +{ + ASSERT(mEnablePathRendering); + + for (const auto &input : mPathRenderingFragmentInputs) + { + if (input.name == inputName) + { + mFunctions->programPathFragmentInputGenNV(mProgramID, input.location, genMode, + components, coeffs); + ASSERT(mFunctions->getError() == GL_NO_ERROR); + return; + } + } + +} + +void ProgramGL::preLink() +{ + // Reset the program state + mUniformRealLocationMap.clear(); + mUniformBlockRealLocationMap.clear(); + mSamplerBindings.clear(); + mUniformIndexToSamplerIndex.clear(); + mPathRenderingFragmentInputs.clear(); +} + +bool ProgramGL::checkLinkStatus(gl::InfoLog &infoLog) +{ + GLint linkStatus = GL_FALSE; + mFunctions->getProgramiv(mProgramID, GL_LINK_STATUS, &linkStatus); + if (linkStatus == GL_FALSE) + { + // Linking failed, put the error into the info log + GLint infoLogLength = 0; + mFunctions->getProgramiv(mProgramID, GL_INFO_LOG_LENGTH, &infoLogLength); + + std::string warning; + + // Info log length includes the null terminator, so 1 means that the info log is an empty + // string. + if (infoLogLength > 1) + { + std::vector<char> buf(infoLogLength); + mFunctions->getProgramInfoLog(mProgramID, infoLogLength, nullptr, &buf[0]); + + mFunctions->deleteProgram(mProgramID); + mProgramID = 0; + + infoLog << buf.data(); + + warning = FormatString("Program link failed unexpectedly: %s", buf.data()); + } + else + { + warning = "Program link failed unexpectedly with no info log."; + } + ANGLEPlatformCurrent()->logWarning(warning.c_str()); + TRACE("\n%s", warning.c_str()); + + // TODO, return GL_OUT_OF_MEMORY or just fail the link? This is an unexpected case + return false; + } + + return true; +} + +void ProgramGL::postLink() +{ + // Query the uniform information + ASSERT(mUniformRealLocationMap.empty()); + const auto &uniformLocations = mState.getUniformLocations(); + const auto &uniforms = mState.getUniforms(); + mUniformRealLocationMap.resize(uniformLocations.size(), GL_INVALID_INDEX); + for (size_t uniformLocation = 0; uniformLocation < uniformLocations.size(); uniformLocation++) + { + const auto &entry = uniformLocations[uniformLocation]; + if (!entry.used) + { + continue; + } + + // From the spec: + // "Locations for sequential array indices are not required to be sequential." + const gl::LinkedUniform &uniform = uniforms[entry.index]; + std::stringstream fullNameStr; + fullNameStr << uniform.name; + if (uniform.isArray()) + { + fullNameStr << "[" << entry.element << "]"; + } + const std::string &fullName = fullNameStr.str(); + + GLint realLocation = mFunctions->getUniformLocation(mProgramID, fullName.c_str()); + mUniformRealLocationMap[uniformLocation] = realLocation; + } + + mUniformIndexToSamplerIndex.resize(mState.getUniforms().size(), GL_INVALID_INDEX); + + for (size_t uniformId = 0; uniformId < uniforms.size(); ++uniformId) + { + const gl::LinkedUniform &linkedUniform = uniforms[uniformId]; + + if (!linkedUniform.isSampler() || !linkedUniform.staticUse) + continue; + + mUniformIndexToSamplerIndex[uniformId] = mSamplerBindings.size(); + + // If uniform is a sampler type, insert it into the mSamplerBindings array + SamplerBindingGL samplerBinding; + samplerBinding.textureType = gl::SamplerTypeToTextureType(linkedUniform.type); + samplerBinding.boundTextureUnits.resize(linkedUniform.elementCount(), 0); + mSamplerBindings.push_back(samplerBinding); + } + + // Discover CHROMIUM_path_rendering fragment inputs if enabled. + if (!mEnablePathRendering) + return; + + GLint numFragmentInputs = 0; + mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_ACTIVE_RESOURCES, + &numFragmentInputs); + if (numFragmentInputs <= 0) + return; + + GLint maxNameLength = 0; + mFunctions->getProgramInterfaceiv(mProgramID, GL_FRAGMENT_INPUT_NV, GL_MAX_NAME_LENGTH, + &maxNameLength); + ASSERT(maxNameLength); + + for (GLint i = 0; i < numFragmentInputs; ++i) + { + std::string name; + name.resize(maxNameLength); + + GLsizei nameLen = 0; + mFunctions->getProgramResourceName(mProgramID, GL_FRAGMENT_INPUT_NV, i, maxNameLength, + &nameLen, &name[0]); + name.resize(nameLen); + + // Ignore built-ins + if (angle::BeginsWith(name, "gl_")) + continue; + + const GLenum kQueryProperties[] = {GL_LOCATION, GL_ARRAY_SIZE}; + GLint queryResults[ArraySize(kQueryProperties)]; + GLsizei queryLength = 0; + + mFunctions->getProgramResourceiv( + mProgramID, GL_FRAGMENT_INPUT_NV, i, static_cast<GLsizei>(ArraySize(kQueryProperties)), + kQueryProperties, static_cast<GLsizei>(ArraySize(queryResults)), &queryLength, + queryResults); + + ASSERT(queryLength == static_cast<GLsizei>(ArraySize(kQueryProperties))); + + PathRenderingFragmentInput baseElementInput; + baseElementInput.name = name; + baseElementInput.location = queryResults[0]; + mPathRenderingFragmentInputs.push_back(std::move(baseElementInput)); + + // If the input is an array it's denoted by [0] suffix on the variable + // name. We'll then create an entry per each array index where index > 0 + if (angle::EndsWith(name, "[0]")) + { + // drop the suffix + name.resize(name.size() - 3); + + const auto arraySize = queryResults[1]; + const auto baseLocation = queryResults[0]; + + for (GLint arrayIndex = 1; arrayIndex < arraySize; ++arrayIndex) + { + PathRenderingFragmentInput arrayElementInput; + arrayElementInput.name = name + "[" + ToString(arrayIndex) + "]"; + arrayElementInput.location = baseLocation + arrayIndex; + mPathRenderingFragmentInputs.push_back(std::move(arrayElementInput)); + } + } + } +} + +} // namespace rx |