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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:29:50 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 23:31:02 +0200
commit70dd5e7c66b1fe3f82e5b4db2406050baba15f05 (patch)
tree3f012200ef3c934f33db1a4ef2b790fae3141860 /gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
parent8481fa25d246f1968d0a254ee3c6cdd82c60781a (diff)
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Merge branch 'ANGLE-rollback'
This resolves #624 Note: Cherry-picked some fixes on top of the ANGLE version that we want to keep.
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp
index a5eda6b30..cd82733d7 100755
--- a/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp
+++ b/gfx/angle/src/libANGLE/renderer/gl/BufferGL.cpp
@@ -29,10 +29,8 @@ static const GLenum SourceBufferOperationTarget = GL_COPY_READ_BUFFER;
// supported GL versions and doesn't affect any current state when it changes.
static const GLenum DestBufferOperationTarget = GL_ARRAY_BUFFER;
-BufferGL::BufferGL(const gl::BufferState &state,
- const FunctionsGL *functions,
- StateManagerGL *stateManager)
- : BufferImpl(state),
+BufferGL::BufferGL(const FunctionsGL *functions, StateManagerGL *stateManager)
+ : BufferImpl(),
mIsMapped(false),
mMapOffset(0),
mMapSize(0),
@@ -55,7 +53,7 @@ BufferGL::~BufferGL()
mBufferID = 0;
}
-gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage)
+gl::Error BufferGL::setData(const void* data, size_t size, GLenum usage)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferData(DestBufferOperationTarget, size, data, usage);
@@ -78,7 +76,7 @@ gl::Error BufferGL::setData(GLenum /*target*/, const void *data, size_t size, GL
return gl::Error(GL_NO_ERROR);
}
-gl::Error BufferGL::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset)
+gl::Error BufferGL::setSubData(const void* data, size_t size, size_t offset)
{
mStateManager->bindBuffer(DestBufferOperationTarget, mBufferID);
mFunctions->bufferSubData(DestBufferOperationTarget, offset, size, data);