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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/gl/BlitGL.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/gl/BlitGL.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/gl/BlitGL.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h new file mode 100755 index 000000000..b306ede29 --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/gl/BlitGL.h @@ -0,0 +1,83 @@ +// +// Copyright 2015 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// BlitGL.h: Defines the BlitGL class, a helper for blitting textures + +#ifndef LIBANGLE_RENDERER_GL_BLITGL_H_ +#define LIBANGLE_RENDERER_GL_BLITGL_H_ + +#include "angle_gl.h" +#include "common/angleutils.h" +#include "libANGLE/angletypes.h" +#include "libANGLE/Error.h" + +namespace gl +{ +class Framebuffer; +} + +namespace rx +{ + +class FramebufferGL; +class FunctionsGL; +class StateManagerGL; +struct WorkaroundsGL; + +class BlitGL : public angle::NonCopyable +{ + public: + BlitGL(const FunctionsGL *functions, + const WorkaroundsGL &workarounds, + StateManagerGL *stateManager); + ~BlitGL(); + + gl::Error copyImageToLUMAWorkaroundTexture(GLuint texture, + GLenum textureType, + GLenum target, + GLenum lumaFormat, + size_t level, + const gl::Rectangle &sourceArea, + GLenum internalFormat, + const gl::Framebuffer *source); + gl::Error copySubImageToLUMAWorkaroundTexture(GLuint texture, + GLenum textureType, + GLenum target, + GLenum lumaFormat, + size_t level, + const gl::Offset &destOffset, + const gl::Rectangle &sourceArea, + const gl::Framebuffer *source); + + gl::Error blitColorBufferWithShader(const gl::Framebuffer *source, + const gl::Framebuffer *dest, + const gl::Rectangle &sourceArea, + const gl::Rectangle &destArea, + GLenum filter); + + gl::Error initializeResources(); + + private: + void orphanScratchTextures(); + void setScratchTextureParameter(GLenum param, GLenum value); + + const FunctionsGL *mFunctions; + const WorkaroundsGL &mWorkarounds; + StateManagerGL *mStateManager; + + GLuint mBlitProgram; + GLint mSourceTextureLocation; + GLint mScaleLocation; + GLint mOffsetLocation; + + GLuint mScratchTextures[2]; + GLuint mScratchFBO; + + GLuint mVAO; +}; +} + +#endif // LIBANGLE_RENDERER_GL_BLITGL_H_ |