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authorwolfbeast <mcwerewolf@gmail.com>2018-07-11 18:11:13 +0200
committerwolfbeast <mcwerewolf@gmail.com>2018-07-11 18:11:13 +0200
commit4f2ecd53a9daaf88bb7d075745eefb6e2e4741e0 (patch)
treef000dd831240707a03b8c806db292c2a15cde3ce /gfx/angle/src/libANGLE/renderer/d3d/d3d9
parent3b7ffb477eec078c7036c92c6a51bb5de6de4f28 (diff)
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Roll back to ANGLE/2845
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9')
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp73
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp9
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h19
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp10
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h2
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp4
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp21
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp143
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h13
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp2
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp46
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h1
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp4
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp2
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp251
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h17
-rwxr-xr-xgfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp11
17 files changed, 178 insertions, 450 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
index 95320f228..2ac8ee3a2 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Blit9.cpp
@@ -145,7 +145,13 @@ gl::Error Blit9::setShader(ShaderId source, const char *profile,
{
const BYTE* shaderCode = g_shaderCode[source];
size_t shaderSize = g_shaderSize[source];
- ANGLE_TRY((mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader));
+
+ gl::Error error = (mRenderer->*createShader)(reinterpret_cast<const DWORD*>(shaderCode), shaderSize, &shader);
+ if (error.isError())
+ {
+ return error;
+ }
+
mCompiledShaders[source] = shader;
}
@@ -184,10 +190,18 @@ RECT Blit9::getSurfaceRect(IDirect3DSurface9 *surface) const
gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
{
- ANGLE_TRY(initialize());
+ gl::Error error = initialize();
+ if (error.isError())
+ {
+ return error;
+ }
IDirect3DTexture9 *texture = NULL;
- ANGLE_TRY(copySurfaceToTexture(source, getSurfaceRect(source), &texture));
+ error = copySurfaceToTexture(source, getSurfaceRect(source), &texture);
+ if (error.isError())
+ {
+ return error;
+ }
IDirect3DDevice9 *device = mRenderer->getDevice();
@@ -216,13 +230,21 @@ gl::Error Blit9::boxFilter(IDirect3DSurface9 *source, IDirect3DSurface9 *dest)
gl::Error Blit9::copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRect, GLenum destFormat, const gl::Offset &destOffset, TextureStorage *storage, GLint level)
{
- ANGLE_TRY(initialize());
+ gl::Error error = initialize();
+ if (error.isError())
+ {
+ return error;
+ }
const gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(0);
ASSERT(colorbuffer);
RenderTarget9 *renderTarget9 = nullptr;
- ANGLE_TRY(colorbuffer->getRenderTarget(&renderTarget9));
+ error = colorbuffer->getRenderTarget(&renderTarget9);
+ if (error.isError())
+ {
+ return error;
+ }
ASSERT(renderTarget9);
IDirect3DSurface9 *source = renderTarget9->getSurface();
@@ -230,7 +252,7 @@ gl::Error Blit9::copy2D(const gl::Framebuffer *framebuffer, const RECT &sourceRe
IDirect3DSurface9 *destSurface = NULL;
TextureStorage9 *storage9 = GetAs<TextureStorage9>(storage);
- gl::Error error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, true, &destSurface);
+ error = storage9->getSurfaceLevel(GL_TEXTURE_2D, level, true, &destSurface);
if (error.isError())
{
SafeRelease(source);
@@ -492,12 +514,9 @@ gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &so
D3DSURFACE_DESC sourceDesc;
surface->GetDesc(&sourceDesc);
- const auto destWidth = sourceRect.right - sourceRect.left;
- const auto destHeight = sourceRect.bottom - sourceRect.top;
-
// Copy the render target into a texture
IDirect3DTexture9 *texture;
- HRESULT result = device->CreateTexture(destWidth, destHeight, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL);
+ HRESULT result = device->CreateTexture(sourceRect.right - sourceRect.left, sourceRect.bottom - sourceRect.top, 1, D3DUSAGE_RENDERTARGET, sourceDesc.Format, D3DPOOL_DEFAULT, &texture, NULL);
if (FAILED(result))
{
@@ -516,40 +535,8 @@ gl::Error Blit9::copySurfaceToTexture(IDirect3DSurface9 *surface, const RECT &so
}
mRenderer->endScene();
+ result = device->StretchRect(surface, &sourceRect, textureSurface, NULL, D3DTEXF_NONE);
- if (sourceRect.left < sourceDesc.Width && sourceRect.right > 0 &&
- sourceRect.top < sourceDesc.Height && sourceRect.bottom > 0)
- {
- RECT validSourceRect = sourceRect;
- RECT validDestRect = {0, 0, destWidth, destHeight};
-
- if (sourceRect.left < 0) {
- validSourceRect.left += 0 - sourceRect.left;
- validDestRect.left += 0 - sourceRect.left;
- }
-
- if (sourceRect.right > sourceDesc.Width) {
- validSourceRect.right -= sourceRect.right - sourceDesc.Width;
- validDestRect.right -= sourceRect.right - sourceDesc.Width;
- }
-
- if (sourceRect.top < 0) {
- validSourceRect.top += 0 - sourceRect.top;
- validDestRect.top += 0 - sourceRect.top;
- }
-
- if (sourceRect.bottom > sourceDesc.Height) {
- validSourceRect.bottom -= sourceRect.bottom - sourceDesc.Height;
- validDestRect.bottom -= sourceRect.bottom - sourceDesc.Height;
- }
-
- ASSERT(validSourceRect.left < validSourceRect.right);
- ASSERT(validSourceRect.top < validSourceRect.bottom);
- ASSERT(validDestRect.left < validDestRect.right);
- ASSERT(validDestRect.top < validDestRect.bottom);
- result = device->StretchRect(surface, &validSourceRect, textureSurface,
- &validDestRect, D3DTEXF_NONE);
- }
SafeRelease(textureSurface);
if (FAILED(result))
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
index b8abf3845..0ee0d8325 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.cpp
@@ -12,8 +12,9 @@
namespace rx
{
-Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer)
- : BufferD3D(state, renderer), mSize(0)
+Buffer9::Buffer9(Renderer9 *renderer)
+ : BufferD3D(renderer),
+ mSize(0)
{}
Buffer9::~Buffer9()
@@ -21,7 +22,7 @@ Buffer9::~Buffer9()
mSize = 0;
}
-gl::Error Buffer9::setData(GLenum /*target*/, const void *data, size_t size, GLenum usage)
+gl::Error Buffer9::setData(const void* data, size_t size, GLenum usage)
{
if (size > mMemory.size())
{
@@ -50,7 +51,7 @@ gl::Error Buffer9::getData(const uint8_t **outData)
return gl::Error(GL_NO_ERROR);
}
-gl::Error Buffer9::setSubData(GLenum /*target*/, const void *data, size_t size, size_t offset)
+gl::Error Buffer9::setSubData(const void* data, size_t size, size_t offset)
{
if (offset + size > mMemory.size())
{
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
index dd7671827..219f8a658 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Buffer9.h
@@ -20,7 +20,7 @@ class Renderer9;
class Buffer9 : public BufferD3D
{
public:
- Buffer9(const gl::BufferState &state, Renderer9 *renderer);
+ Buffer9(Renderer9 *renderer);
virtual ~Buffer9();
// BufferD3D implementation
@@ -29,16 +29,13 @@ class Buffer9 : public BufferD3D
gl::Error getData(const uint8_t **outData) override;
// BufferImpl implementation
- gl::Error setData(GLenum target, const void *data, size_t size, GLenum usage) override;
- gl::Error setSubData(GLenum target, const void *data, size_t size, size_t offset) override;
- gl::Error copySubData(BufferImpl *source,
- GLintptr sourceOffset,
- GLintptr destOffset,
- GLsizeiptr size) override;
- gl::Error map(GLenum access, GLvoid **mapPtr) override;
- gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr) override;
- gl::Error unmap(GLboolean *result) override;
- gl::Error markTransformFeedbackUsage() override;
+ virtual gl::Error setData(const void* data, size_t size, GLenum usage);
+ virtual gl::Error setSubData(const void* data, size_t size, size_t offset);
+ virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size);
+ virtual gl::Error map(GLenum access, GLvoid **mapPtr);
+ virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr);
+ virtual gl::Error unmap(GLboolean *result);
+ virtual gl::Error markTransformFeedbackUsage();
private:
MemoryBuffer mMemory;
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
index c38bc1b11..1c90fffa1 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.cpp
@@ -82,9 +82,9 @@ RenderbufferImpl *Context9::createRenderbuffer()
return new RenderbufferD3D(mRenderer);
}
-BufferImpl *Context9::createBuffer(const gl::BufferState &state)
+BufferImpl *Context9::createBuffer()
{
- return new Buffer9(state, mRenderer);
+ return new Buffer9(mRenderer);
}
VertexArrayImpl *Context9::createVertexArray(const gl::VertexArrayState &data)
@@ -137,7 +137,7 @@ gl::Error Context9::finish()
gl::Error Context9::drawArrays(GLenum mode, GLint first, GLsizei count)
{
- return mRenderer->genericDrawArrays(this, mode, first, count, 1);
+ return mRenderer->genericDrawArrays(this, mode, first, count, 0);
}
gl::Error Context9::drawArraysInstanced(GLenum mode,
@@ -154,7 +154,7 @@ gl::Error Context9::drawElements(GLenum mode,
const GLvoid *indices,
const gl::IndexRange &indexRange)
{
- return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 0, indexRange);
}
gl::Error Context9::drawElementsInstanced(GLenum mode,
@@ -175,7 +175,7 @@ gl::Error Context9::drawRangeElements(GLenum mode,
const GLvoid *indices,
const gl::IndexRange &indexRange)
{
- return mRenderer->genericDrawElements(this, mode, count, type, indices, 1, indexRange);
+ return mRenderer->genericDrawElements(this, mode, count, type, indices, 0, indexRange);
}
GLenum Context9::getResetStatus()
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
index aeb18ff5e..7e3492f9a 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Context9.h
@@ -39,7 +39,7 @@ class Context9 : public ContextImpl
RenderbufferImpl *createRenderbuffer() override;
// Buffer creation
- BufferImpl *createBuffer(const gl::BufferState &state) override;
+ BufferImpl *createBuffer() override;
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override;
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
index 18e1b3da4..9286d9b0d 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Framebuffer9.cpp
@@ -205,7 +205,7 @@ gl::Error Framebuffer9::readPixelsImpl(const gl::Rectangle &area,
packParams.outputPitch = static_cast<GLuint>(outputPitch);
packParams.pack = pack;
- PackPixels(packParams, d3dFormatInfo.info(), inputPitch, source, pixels);
+ PackPixels(packParams, *d3dFormatInfo.info, inputPitch, source, pixels);
systemSurface->UnlockRect();
SafeRelease(systemSurface);
@@ -404,7 +404,7 @@ GLenum Framebuffer9::getRenderTargetImplementationFormat(RenderTargetD3D *render
{
RenderTarget9 *renderTarget9 = GetAs<RenderTarget9>(renderTarget);
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(renderTarget9->getD3DFormat());
- return d3dFormatInfo.info().glInternalFormat;
+ return d3dFormatInfo.info->glInternalFormat;
}
} // namespace rx
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
index ad2c41584..24c1e9150 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Image9.cpp
@@ -61,7 +61,7 @@ gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9
ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height);
const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format);
- ASSERT(d3dFormatInfo.info().mipGenerationFunction != NULL);
+ ASSERT(d3dFormatInfo.info->mipGenerationFunction != NULL);
D3DLOCKED_RECT sourceLocked = {0};
result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY);
@@ -85,9 +85,8 @@ gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9
ASSERT(sourceData && destData);
- d3dFormatInfo.info().mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
- sourceLocked.Pitch, 0, destData, destLocked.Pitch,
- 0);
+ d3dFormatInfo.info->mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData,
+ sourceLocked.Pitch, 0, destData, destLocked.Pitch, 0);
destSurface->UnlockRect();
sourceSurface->UnlockRect();
@@ -295,6 +294,7 @@ void Image9::unlock()
if (mSurface)
{
HRESULT result = mSurface->UnlockRect();
+ UNUSED_ASSERTION_VARIABLE(result);
ASSERT(SUCCEEDED(result));
}
}
@@ -475,17 +475,17 @@ gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &a
// into the target pixel rectangle.
gl::Error Image9::loadData(const gl::Box &area,
const gl::PixelUnpackState &unpack,
- GLenum inputType,
+ GLenum type,
const void *input,
bool applySkipImages)
{
// 3D textures are not supported by the D3D9 backend.
ASSERT(area.z == 0 && area.depth == 1);
- ASSERT(getSizedInputFormat(inputType) == mInternalFormat);
+
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
GLuint inputRowPitch = 0;
ANGLE_TRY_RESULT(
- formatInfo.computeRowPitch(area.width, unpack.alignment, unpack.rowLength),
+ formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength),
inputRowPitch);
ASSERT(!applySkipImages);
ASSERT(unpack.skipPixels == 0);
@@ -523,10 +523,11 @@ gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input)
const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat);
GLsizei inputRowPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeRowPitch(area.width, 1, 0), inputRowPitch);
+ ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch);
GLsizei inputDepthPitch = 0;
- ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputDepthPitch),
- inputDepthPitch);
+ ANGLE_TRY_RESULT(
+ formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0, 0),
+ inputDepthPitch);
const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat);
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
index d578d4075..63b33b6f2 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.cpp
@@ -525,7 +525,6 @@ void Renderer9::generateDisplayExtensions(egl::DisplayExtensions *outExtensions)
outExtensions->d3dShareHandleClientBuffer = true;
outExtensions->surfaceD3DTexture2DShareHandle = true;
}
- outExtensions->d3dTextureClientBuffer = true;
outExtensions->querySurfacePointer = true;
outExtensions->windowFixedSize = true;
@@ -673,111 +672,12 @@ NativeWindowD3D *Renderer9::createNativeWindow(EGLNativeWindowType window,
SwapChainD3D *Renderer9::createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
- IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation)
{
- return new SwapChain9(this, GetAs<NativeWindow9>(nativeWindow), shareHandle, d3dTexture,
- backBufferFormat, depthBufferFormat, orientation);
-}
-
-egl::Error Renderer9::getD3DTextureInfo(IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const
-{
- IDirect3DTexture9 *texture = nullptr;
- if (FAILED(d3dTexture->QueryInterface(&texture)))
- {
- return egl::Error(EGL_BAD_PARAMETER, "client buffer is not a IDirect3DTexture9");
- }
-
- IDirect3DDevice9 *textureDevice = nullptr;
- texture->GetDevice(&textureDevice);
- if (textureDevice != mDevice)
- {
- SafeRelease(texture);
- return egl::Error(EGL_BAD_PARAMETER, "Texture's device does not match.");
- }
- SafeRelease(textureDevice);
-
- D3DSURFACE_DESC desc;
- texture->GetLevelDesc(0, &desc);
- SafeRelease(texture);
-
- if (width)
- {
- *width = static_cast<EGLint>(desc.Width);
- }
- if (height)
- {
- *height = static_cast<EGLint>(desc.Height);
- }
-
- // From table egl.restrictions in EGL_ANGLE_d3d_texture_client_buffer.
- switch (desc.Format)
- {
- case D3DFMT_R8G8B8:
- case D3DFMT_A8R8G8B8:
- case D3DFMT_A16B16G16R16F:
- case D3DFMT_A32B32G32R32F:
- break;
-
- default:
- return egl::Error(EGL_BAD_PARAMETER, "Unknown client buffer texture format: %u.",
- desc.Format);
- }
-
- if (fboFormat)
- {
- const auto &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format);
- ASSERT(d3dFormatInfo.info().id != angle::Format::ID::NONE);
- *fboFormat = d3dFormatInfo.info().fboImplementationInternalFormat;
- }
-
- return egl::Error(EGL_SUCCESS);
-}
-
-egl::Error Renderer9::validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const
-{
- if (shareHandle == nullptr)
- {
- return egl::Error(EGL_BAD_PARAMETER, "NULL share handle.");
- }
-
- EGLint width = attribs.getAsInt(EGL_WIDTH, 0);
- EGLint height = attribs.getAsInt(EGL_HEIGHT, 0);
- ASSERT(width != 0 && height != 0);
-
- const d3d9::TextureFormat &backBufferd3dFormatInfo =
- d3d9::GetTextureFormatInfo(config->renderTargetFormat);
-
- IDirect3DTexture9 *texture = nullptr;
- HRESULT result = mDevice->CreateTexture(width, height, 1, D3DUSAGE_RENDERTARGET,
- backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
- &texture, &shareHandle);
- if (FAILED(result))
- {
- return egl::Error(EGL_BAD_PARAMETER, "Failed to open share handle, result: 0x%X.", result);
- }
-
- DWORD levelCount = texture->GetLevelCount();
-
- D3DSURFACE_DESC desc;
- texture->GetLevelDesc(0, &desc);
- SafeRelease(texture);
-
- if (levelCount != 1 || desc.Width != static_cast<UINT>(width) ||
- desc.Height != static_cast<UINT>(height) ||
- desc.Format != backBufferd3dFormatInfo.texFormat)
- {
- return egl::Error(EGL_BAD_PARAMETER, "Invalid texture parameters in share handle texture.");
- }
-
- return egl::Error(EGL_SUCCESS);
+ return new SwapChain9(this, GetAs<NativeWindow9>(nativeWindow), shareHandle, backBufferFormat,
+ depthBufferFormat, orientation);
}
ContextImpl *Renderer9::createContext(const gl::ContextState &state)
@@ -918,9 +818,7 @@ gl::Error Renderer9::setSamplerState(gl::SamplerType type, int index, gl::Textur
mDevice->SetSamplerState(d3dSampler, D3DSAMP_MIPMAPLODBIAS, static_cast<DWORD>(lodBias));
if (getNativeExtensions().textureFilterAnisotropic)
{
- DWORD maxAnisotropy =
- std::min(mDeviceCaps.MaxAnisotropy, static_cast<DWORD>(samplerState.maxAnisotropy));
- mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, maxAnisotropy);
+ mDevice->SetSamplerState(d3dSampler, D3DSAMP_MAXANISOTROPY, (DWORD)samplerState.maxAnisotropy);
}
}
@@ -1007,18 +905,7 @@ gl::Error Renderer9::updateState(Context9 *context, GLenum drawMode)
setScissorRectangle(glState.getScissor(), glState.isScissorTestEnabled());
// Setting blend, depth stencil, and rasterizer states
- // Since framebuffer->getSamples will return the original samples which may be different with
- // the sample counts that we set in render target view, here we use renderTarget->getSamples to
- // get the actual samples.
- GLsizei samples = 0;
- auto firstColorAttachment = framebuffer->getFirstColorbuffer();
- if (firstColorAttachment)
- {
- ASSERT(firstColorAttachment->isAttached());
- RenderTarget9 *renderTarget = nullptr;
- ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget));
- samples = renderTarget->getSamples();
- }
+ int samples = framebuffer->getSamples(data);
gl::RasterizerState rasterizer = glState.getRasterizerState();
rasterizer.pointDrawMode = (drawMode == GL_POINTS);
rasterizer.multiSample = (samples != 0);
@@ -1041,18 +928,7 @@ gl::Error Renderer9::setBlendDepthRasterStates(const gl::ContextState &glData, G
const auto &glState = glData.getState();
auto drawFramebuffer = glState.getDrawFramebuffer();
ASSERT(!drawFramebuffer->hasAnyDirtyBit());
- // Since framebuffer->getSamples will return the original samples which may be different with
- // the sample counts that we set in render target view, here we use renderTarget->getSamples to
- // get the actual samples.
- GLsizei samples = 0;
- auto firstColorAttachment = drawFramebuffer->getFirstColorbuffer();
- if (firstColorAttachment)
- {
- ASSERT(firstColorAttachment->isAttached());
- RenderTarget9 *renderTarget = nullptr;
- ANGLE_TRY(firstColorAttachment->getRenderTarget(&renderTarget));
- samples = renderTarget->getSamples();
- }
+ int samples = drawFramebuffer->getSamples(glData);
gl::RasterizerState rasterizer = glState.getRasterizerState();
rasterizer.pointDrawMode = (drawMode == GL_POINTS);
rasterizer.multiSample = (samples != 0);
@@ -2464,15 +2340,6 @@ gl::Error Renderer9::copyTexture(const gl::Texture *source,
return gl::Error(GL_INVALID_OPERATION);
}
-gl::Error Renderer9::copyCompressedTexture(const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel)
-{
- UNIMPLEMENTED();
- return gl::Error(GL_INVALID_OPERATION);
-}
-
gl::Error Renderer9::createRenderTarget(int width, int height, GLenum format, GLsizei samples, RenderTargetD3D **outRT)
{
const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(format);
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
index 9c3ae8b04..fb8d8fa21 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Renderer9.h
@@ -18,7 +18,6 @@
#include "libANGLE/renderer/d3d/d3d9/ShaderCache.h"
#include "libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h"
#include "libANGLE/renderer/d3d/d3d9/StateManager9.h"
-#include "libANGLE/renderer/driver_utils.h"
namespace gl
{
@@ -88,17 +87,9 @@ class Renderer9 : public RendererD3D
SwapChainD3D *createSwapChain(NativeWindowD3D *nativeWindow,
HANDLE shareHandle,
- IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation) override;
- egl::Error getD3DTextureInfo(IUnknown *d3dTexture,
- EGLint *width,
- EGLint *height,
- GLenum *fboFormat) const override;
- egl::Error validateShareHandle(const egl::Config *config,
- HANDLE shareHandle,
- const egl::AttributeMap &attribs) const override;
ContextImpl *createContext(const gl::ContextState &state) override;
@@ -220,10 +211,6 @@ class Renderer9 : public RendererD3D
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha) override;
- gl::Error copyCompressedTexture(const gl::Texture *source,
- GLint sourceLevel,
- TextureStorage *storage,
- GLint destLevel) override;
// RenderTarget creation
gl::Error createRenderTarget(int width,
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
index 54885bf81..5fb675ddb 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/StateManager9.cpp
@@ -70,7 +70,7 @@ StateManager9::~StateManager9()
void StateManager9::initialize()
{
- mUsingZeroColorMaskWorkaround = IsAMD(mRenderer9->getVendorId());
+ mUsingZeroColorMaskWorkaround = mRenderer9->getVendorId() == VENDOR_ID_AMD;
}
void StateManager9::forceSetBlendState()
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
index 7e6948ebb..b61809050 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.cpp
@@ -19,11 +19,10 @@ namespace rx
SwapChain9::SwapChain9(Renderer9 *renderer,
NativeWindow9 *nativeWindow,
HANDLE shareHandle,
- IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation)
- : SwapChainD3D(shareHandle, d3dTexture, backBufferFormat, depthBufferFormat),
+ : SwapChainD3D(shareHandle, backBufferFormat, depthBufferFormat),
mRenderer(renderer),
mWidth(-1),
mHeight(-1),
@@ -106,37 +105,28 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
SafeRelease(mOffscreenTexture);
SafeRelease(mDepthStencil);
- const d3d9::TextureFormat &backBufferd3dFormatInfo =
- d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat);
- if (mD3DTexture != nullptr)
+ HANDLE *pShareHandle = NULL;
+ if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport())
{
- result = mD3DTexture->QueryInterface(&mOffscreenTexture);
- ASSERT(SUCCEEDED(result));
+ pShareHandle = &mShareHandle;
}
- else
+
+ const d3d9::TextureFormat &backBufferd3dFormatInfo = d3d9::GetTextureFormatInfo(mOffscreenRenderTargetFormat);
+ result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
+ backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT, &mOffscreenTexture,
+ pShareHandle);
+ if (FAILED(result))
{
- HANDLE *pShareHandle = NULL;
- if (!mNativeWindow->getNativeWindow() && mRenderer->getShareHandleSupport())
+ ERR("Could not create offscreen texture: %08lX", result);
+ release();
+
+ if (d3d9::isDeviceLostError(result))
{
- pShareHandle = &mShareHandle;
+ return EGL_CONTEXT_LOST;
}
-
- result = device->CreateTexture(backbufferWidth, backbufferHeight, 1, D3DUSAGE_RENDERTARGET,
- backBufferd3dFormatInfo.texFormat, D3DPOOL_DEFAULT,
- &mOffscreenTexture, pShareHandle);
- if (FAILED(result))
+ else
{
- ERR("Could not create offscreen texture: %08lX", result);
- release();
-
- if (d3d9::isDeviceLostError(result))
- {
- return EGL_CONTEXT_LOST;
- }
- else
- {
- return EGL_BAD_ALLOC;
- }
+ return EGL_BAD_ALLOC;
}
}
@@ -201,7 +191,7 @@ EGLint SwapChain9::reset(int backbufferWidth, int backbufferHeight, EGLint swapI
//
// Some non-switchable AMD GPUs / drivers do not respect the source rectangle to Present. Therefore, when the vendor ID
// is not Intel, the back buffer width must be exactly the same width as the window or horizontal scaling will occur.
- if (IsIntel(mRenderer->getVendorId()))
+ if (mRenderer->getVendorId() == VENDOR_ID_INTEL)
{
presentParameters.BackBufferWidth = (presentParameters.BackBufferWidth + 63) / 64 * 64;
}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
index 2e5cce1db..7c21b1788 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h
@@ -24,7 +24,6 @@ class SwapChain9 : public SwapChainD3D
SwapChain9(Renderer9 *renderer,
NativeWindow9 *nativeWindow,
HANDLE shareHandle,
- IUnknown *d3dTexture,
GLenum backBufferFormat,
GLenum depthBufferFormat,
EGLint orientation);
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
index db8765218..fd792752a 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/TextureStorage9.cpp
@@ -153,6 +153,7 @@ gl::Error TextureStorage9_2D::getSurfaceLevel(GLenum target,
IDirect3DSurface9 **outSurface)
{
ASSERT(target == GL_TEXTURE_2D);
+ UNUSED_ASSERTION_VARIABLE(target);
IDirect3DBaseTexture9 *baseTexture = NULL;
gl::Error error = getBaseTexture(&baseTexture);
@@ -328,6 +329,8 @@ gl::Error TextureStorage9_EGLImage::getSurfaceLevel(GLenum target,
{
ASSERT(target == GL_TEXTURE_2D);
ASSERT(level == 0);
+ UNUSED_ASSERTION_VARIABLE(target);
+ UNUSED_ASSERTION_VARIABLE(level);
RenderTargetD3D *renderTargetD3D = nullptr;
gl::Error error = mImage->getRenderTarget(&renderTargetD3D);
@@ -347,6 +350,7 @@ gl::Error TextureStorage9_EGLImage::getRenderTarget(const gl::ImageIndex &index,
{
ASSERT(!index.hasLayer());
ASSERT(index.mipIndex == 0);
+ UNUSED_ASSERTION_VARIABLE(index);
return mImage->getRenderTarget(outRT);
}
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
index c2e935e71..afae5188c 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.cpp
@@ -94,7 +94,7 @@ gl::Error VertexDeclarationCache::applyDeclaration(
// The validation layer checks that there is at least one active attribute with a zero divisor as per
// the GL_ANGLE_instanced_arrays spec.
- ASSERT(indexedAttribute != invalidAttribIndex || !attributes.size());
+ ASSERT(indexedAttribute != invalidAttribIndex);
}
D3DCAPS9 caps;
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
index 7cff9a117..8e6d40e25 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.cpp
@@ -24,13 +24,13 @@ namespace rx
namespace d3d9
{
-constexpr D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
-constexpr D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
+const D3DFORMAT D3DFMT_INTZ = ((D3DFORMAT)(MAKEFOURCC('I', 'N', 'T', 'Z')));
+const D3DFORMAT D3DFMT_NULL = ((D3DFORMAT)(MAKEFOURCC('N', 'U', 'L', 'L')));
// A map to determine the pixel size and mip generation function of a given D3D format
typedef std::map<D3DFORMAT, D3DFormat> D3D9FormatInfoMap;
-constexpr D3DFormat::D3DFormat()
+D3DFormat::D3DFormat()
: pixelBytes(0),
blockWidth(0),
blockHeight(0),
@@ -41,188 +41,97 @@ constexpr D3DFormat::D3DFormat()
luminanceBits(0),
depthBits(0),
stencilBits(0),
- formatID(angle::Format::ID::NONE)
+ info(nullptr)
{
}
-constexpr D3DFormat::D3DFormat(GLuint bits,
- GLuint blockWidth,
- GLuint blockHeight,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint lumBits,
- GLuint depthBits,
- GLuint stencilBits,
- Format::ID formatID)
- : pixelBytes(bits / 8),
- blockWidth(blockWidth),
- blockHeight(blockHeight),
- redBits(redBits),
- greenBits(greenBits),
- blueBits(blueBits),
- alphaBits(alphaBits),
- luminanceBits(lumBits),
- depthBits(depthBits),
- stencilBits(stencilBits),
- formatID(formatID)
+static inline void InsertD3DFormatInfo(D3D9FormatInfoMap *map,
+ D3DFORMAT format,
+ GLuint bits,
+ GLuint blockWidth,
+ GLuint blockHeight,
+ GLuint redBits,
+ GLuint greenBits,
+ GLuint blueBits,
+ GLuint alphaBits,
+ GLuint lumBits,
+ GLuint depthBits,
+ GLuint stencilBits,
+ Format::ID formatID)
{
+ D3DFormat info;
+ info.pixelBytes = bits / 8;
+ info.blockWidth = blockWidth;
+ info.blockHeight = blockHeight;
+ info.redBits = redBits;
+ info.greenBits = greenBits;
+ info.blueBits = blueBits;
+ info.alphaBits = alphaBits;
+ info.luminanceBits = lumBits;
+ info.depthBits = depthBits;
+ info.stencilBits = stencilBits;
+ info.info = &Format::Get(formatID);
+
+ map->insert(std::make_pair(format, info));
+}
+
+static D3D9FormatInfoMap BuildD3D9FormatInfoMap()
+{
+ using namespace angle; // For image reading and mipmap generation functions
+
+ D3D9FormatInfoMap map;
+
+ // clang-format off
+ // | D3DFORMAT | S |W |H | R | G | B | A | L | D | S | ANGLE format |
+ InsertD3DFormatInfo(&map, D3DFMT_NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE );
+ InsertD3DFormatInfo(&map, D3DFMT_UNKNOWN, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE );
+
+ InsertD3DFormatInfo(&map, D3DFMT_L8, 8, 1, 1, 0, 0, 0, 0, 8, 0, 0, Format::ID::L8_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_A8, 8, 1, 1, 0, 0, 0, 8, 0, 0, 0, Format::ID::A8_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_A8L8, 16, 1, 1, 0, 0, 0, 8, 8, 0, 0, Format::ID::L8A8_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_A4R4G4B4, 16, 1, 1, 4, 4, 4, 4, 0, 0, 0, Format::ID::B4G4R4A4_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_A1R5G5B5, 16, 1, 1, 5, 5, 5, 1, 0, 0, 0, Format::ID::B5G5R5A1_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_R5G6B5, 16, 1, 1, 5, 6, 5, 0, 0, 0, 0, Format::ID::R5G6B5_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_X8R8G8B8, 32, 1, 1, 8, 8, 8, 0, 0, 0, 0, Format::ID::B8G8R8X8_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_A8R8G8B8, 32, 1, 1, 8, 8, 8, 8, 0, 0, 0, Format::ID::B8G8R8A8_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_R16F, 16, 1, 1, 16, 0, 0, 0, 0, 0, 0, Format::ID::R16_FLOAT );
+ InsertD3DFormatInfo(&map, D3DFMT_G16R16F, 32, 1, 1, 16, 16, 0, 0, 0, 0, 0, Format::ID::R16G16_FLOAT );
+ InsertD3DFormatInfo(&map, D3DFMT_A16B16G16R16F, 64, 1, 1, 16, 16, 16, 16, 0, 0, 0, Format::ID::R16G16B16A16_FLOAT );
+ InsertD3DFormatInfo(&map, D3DFMT_R32F, 32, 1, 1, 32, 0, 0, 0, 0, 0, 0, Format::ID::R32_FLOAT );
+ InsertD3DFormatInfo(&map, D3DFMT_G32R32F, 64, 1, 1, 32, 32, 0, 0, 0, 0, 0, Format::ID::R32G32_FLOAT );
+ InsertD3DFormatInfo(&map, D3DFMT_A32B32G32R32F, 128, 1, 1, 32, 32, 32, 32, 0, 0, 0, Format::ID::R32G32B32A32_FLOAT );
+
+ InsertD3DFormatInfo(&map, D3DFMT_D16, 16, 1, 1, 0, 0, 0, 0, 0, 16, 0, Format::ID::D16_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_D24S8, 32, 1, 1, 0, 0, 0, 0, 0, 24, 8, Format::ID::D24_UNORM_S8_UINT );
+ InsertD3DFormatInfo(&map, D3DFMT_D24X8, 32, 1, 1, 0, 0, 0, 0, 0, 24, 0, Format::ID::D16_UNORM );
+ InsertD3DFormatInfo(&map, D3DFMT_D32, 32, 1, 1, 0, 0, 0, 0, 0, 32, 0, Format::ID::D32_UNORM );
+
+ InsertD3DFormatInfo(&map, D3DFMT_INTZ, 32, 1, 1, 0, 0, 0, 0, 0, 24, 8, Format::ID::D24_UNORM_S8_UINT );
+
+ InsertD3DFormatInfo(&map, D3DFMT_DXT1, 64, 4, 4, 0, 0, 0, 0, 0, 0, 0, Format::ID::BC1_RGBA_UNORM_BLOCK);
+ InsertD3DFormatInfo(&map, D3DFMT_DXT3, 128, 4, 4, 0, 0, 0, 0, 0, 0, 0, Format::ID::BC2_RGBA_UNORM_BLOCK);
+ InsertD3DFormatInfo(&map, D3DFMT_DXT5, 128, 4, 4, 0, 0, 0, 0, 0, 0, 0, Format::ID::BC3_RGBA_UNORM_BLOCK);
+ // clang-format on
+
+ return map;
}
const D3DFormat &GetD3DFormatInfo(D3DFORMAT format)
{
- if (format == D3DFMT_NULL)
+ static const D3D9FormatInfoMap infoMap = BuildD3D9FormatInfoMap();
+ D3D9FormatInfoMap::const_iterator iter = infoMap.find(format);
+ if (iter != infoMap.end())
{
- static constexpr D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
- return info;
+ return iter->second;
}
-
- if (format == D3DFMT_INTZ)
+ else
{
- static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8,
- Format::ID::D24_UNORM_S8_UINT);
- return info;
+ static const D3DFormat defaultInfo;
+ return defaultInfo;
}
+}
- switch (format)
- {
- case D3DFMT_UNKNOWN:
- {
- static constexpr D3DFormat info(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, Format::ID::NONE);
- return info;
- }
-
- case D3DFMT_L8:
- {
- static constexpr D3DFormat info(8, 1, 1, 0, 0, 0, 0, 8, 0, 0, Format::ID::L8_UNORM);
- return info;
- }
- case D3DFMT_A8:
- {
- static constexpr D3DFormat info(8, 1, 1, 0, 0, 0, 8, 0, 0, 0, Format::ID::A8_UNORM);
- return info;
- }
- case D3DFMT_A8L8:
- {
- static constexpr D3DFormat info(16, 1, 1, 0, 0, 0, 8, 8, 0, 0, Format::ID::L8A8_UNORM);
- return info;
- }
-
- case D3DFMT_A4R4G4B4:
- {
- static constexpr D3DFormat info(16, 1, 1, 4, 4, 4, 4, 0, 0, 0,
- Format::ID::B4G4R4A4_UNORM);
- return info;
- }
- case D3DFMT_A1R5G5B5:
- {
- static constexpr D3DFormat info(16, 1, 1, 5, 5, 5, 1, 0, 0, 0,
- Format::ID::B5G5R5A1_UNORM);
- return info;
- }
- case D3DFMT_R5G6B5:
- {
- static constexpr D3DFormat info(16, 1, 1, 5, 6, 5, 0, 0, 0, 0,
- Format::ID::R5G6B5_UNORM);
- return info;
- }
- case D3DFMT_X8R8G8B8:
- {
- static constexpr D3DFormat info(32, 1, 1, 8, 8, 8, 0, 0, 0, 0,
- Format::ID::B8G8R8X8_UNORM);
- return info;
- }
- case D3DFMT_A8R8G8B8:
- {
- static constexpr D3DFormat info(32, 1, 1, 8, 8, 8, 8, 0, 0, 0,
- Format::ID::B8G8R8A8_UNORM);
- return info;
- }
-
- case D3DFMT_R16F:
- {
- static constexpr D3DFormat info(16, 1, 1, 16, 0, 0, 0, 0, 0, 0, Format::ID::R16_FLOAT);
- return info;
- }
- case D3DFMT_G16R16F:
- {
- static constexpr D3DFormat info(32, 1, 1, 16, 16, 0, 0, 0, 0, 0,
- Format::ID::R16G16_FLOAT);
- return info;
- }
- case D3DFMT_A16B16G16R16F:
- {
- static constexpr D3DFormat info(64, 1, 1, 16, 16, 16, 16, 0, 0, 0,
- Format::ID::R16G16B16A16_FLOAT);
- return info;
- }
- case D3DFMT_R32F:
- {
- static constexpr D3DFormat info(32, 1, 1, 32, 0, 0, 0, 0, 0, 0, Format::ID::R32_FLOAT);
- return info;
- }
- case D3DFMT_G32R32F:
- {
- static constexpr D3DFormat info(64, 1, 1, 32, 32, 0, 0, 0, 0, 0,
- Format::ID::R32G32_FLOAT);
- return info;
- }
- case D3DFMT_A32B32G32R32F:
- {
- static constexpr D3DFormat info(128, 1, 1, 32, 32, 32, 32, 0, 0, 0,
- Format::ID::R32G32B32A32_FLOAT);
- return info;
- }
-
- case D3DFMT_D16:
- {
- static constexpr D3DFormat info(16, 1, 1, 0, 0, 0, 0, 0, 16, 0, Format::ID::D16_UNORM);
- return info;
- }
- case D3DFMT_D24S8:
- {
- static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 8,
- Format::ID::D24_UNORM_S8_UINT);
- return info;
- }
- case D3DFMT_D24X8:
- {
- static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 24, 0, Format::ID::D16_UNORM);
- return info;
- }
- case D3DFMT_D32:
- {
- static constexpr D3DFormat info(32, 1, 1, 0, 0, 0, 0, 0, 32, 0, Format::ID::D32_UNORM);
- return info;
- }
-
- case D3DFMT_DXT1:
- {
- static constexpr D3DFormat info(64, 4, 4, 0, 0, 0, 0, 0, 0, 0,
- Format::ID::BC1_RGBA_UNORM_BLOCK);
- return info;
- }
- case D3DFMT_DXT3:
- {
- static constexpr D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
- Format::ID::BC2_RGBA_UNORM_BLOCK);
- return info;
- }
- case D3DFMT_DXT5:
- {
- static constexpr D3DFormat info(128, 4, 4, 0, 0, 0, 0, 0, 0, 0,
- Format::ID::BC3_RGBA_UNORM_BLOCK);
- return info;
- }
- default:
- {
- static constexpr D3DFormat defaultInfo;
- return defaultInfo;
- }
- }
-}
typedef std::pair<GLint, InitializeTextureDataFunction> InternalFormatInitialzerPair;
typedef std::map<GLint, InitializeTextureDataFunction> InternalFormatInitialzerMap;
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
index 828252d33..2937e14e7 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/formatutils9.h
@@ -29,20 +29,7 @@ namespace d3d9
struct D3DFormat
{
- constexpr D3DFormat();
- constexpr D3DFormat(GLuint pixelBytes,
- GLuint blockWidth,
- GLuint blockHeight,
- GLuint redBits,
- GLuint greenBits,
- GLuint blueBits,
- GLuint alphaBits,
- GLuint luminanceBits,
- GLuint depthBits,
- GLuint stencilBits,
- angle::Format::ID formatID);
-
- const angle::Format &info() const { return angle::Format::Get(formatID); }
+ D3DFormat();
GLuint pixelBytes;
GLuint blockWidth;
@@ -57,7 +44,7 @@ struct D3DFormat
GLuint depthBits;
GLuint stencilBits;
- angle::Format::ID formatID;
+ const angle::Format *info;
};
const D3DFormat &GetD3DFormatInfo(D3DFORMAT format);
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
index a6e1f239d..1883636a3 100755
--- a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
+++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/renderer9_utils.cpp
@@ -18,7 +18,6 @@
#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h"
#include "libANGLE/renderer/d3d/FramebufferD3D.h"
#include "libANGLE/renderer/d3d/WorkaroundsD3D.h"
-#include "libANGLE/renderer/driver_utils.h"
#include "third_party/systeminfo/SystemInfo.h"
@@ -307,7 +306,7 @@ GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type)
bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format)
{
- GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).info().glInternalFormat;
+ GLenum internalFormat = d3d9::GetD3DFormatInfo(d3dformat).info->glInternalFormat;
GLenum convertedFormat = gl::GetInternalFormatInfo(internalFormat).format;
return convertedFormat == format;
}
@@ -541,12 +540,12 @@ void GenerateCaps(IDirect3D9 *d3d9,
{
// ATI cards on XP have problems with non-power-of-two textures.
extensions->textureNPOT = !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_POW2) &&
- !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
- !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
- !(!isWindowsVistaOrGreater() && IsAMD(adapterId.VendorId));
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_CUBEMAP_POW2) &&
+ !(deviceCaps.TextureCaps & D3DPTEXTURECAPS_NONPOW2CONDITIONAL) &&
+ !(!isWindowsVistaOrGreater() && adapterId.VendorId == VENDOR_ID_AMD);
// Disable depth texture support on AMD cards (See ANGLE issue 839)
- if (IsAMD(adapterId.VendorId))
+ if (adapterId.VendorId == VENDOR_ID_AMD)
{
extensions->depthTextures = false;
}