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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h new file mode 100755 index 000000000..7bd7cabae --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/VertexDeclarationCache.h @@ -0,0 +1,65 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// VertexDeclarationCache.h: Defines a helper class to construct and cache vertex declarations. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_ + +#include "libANGLE/Error.h" +#include "libANGLE/renderer/d3d/VertexDataManager.h" + +namespace gl +{ +class VertexDataManager; +class Program; +} + +namespace rx +{ + +class VertexDeclarationCache +{ + public: + VertexDeclarationCache(); + ~VertexDeclarationCache(); + + gl::Error applyDeclaration(IDirect3DDevice9 *device, + const std::vector<TranslatedAttribute> &attributes, + gl::Program *program, + GLint start, + GLsizei instances, + GLsizei *repeatDraw); + + void markStateDirty(); + + private: + UINT mMaxLru; + + enum { NUM_VERTEX_DECL_CACHE_ENTRIES = 32 }; + + struct VBData + { + unsigned int serial; + unsigned int stride; + unsigned int offset; + }; + + VBData mAppliedVBs[gl::MAX_VERTEX_ATTRIBS]; + IDirect3DVertexDeclaration9 *mLastSetVDecl; + bool mInstancingEnabled; + + struct VertexDeclCacheEntry + { + D3DVERTEXELEMENT9 cachedElements[gl::MAX_VERTEX_ATTRIBS + 1]; + UINT lruCount; + IDirect3DVertexDeclaration9 *vertexDeclaration; + } mVertexDeclCache[NUM_VERTEX_DECL_CACHE_ENTRIES]; +}; + +} + +#endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXDECLARATIONCACHE_H_ |