diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.lz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.xz UXP-5f8de423f190bbb79a62f804151bc24824fa32d8.zip |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h new file mode 100755 index 000000000..2e5cce1db --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/SwapChain9.h @@ -0,0 +1,71 @@ +// +// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// SwapChain9.h: Defines a back-end specific class for the D3D9 swap chain. + +#ifndef LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_ +#define LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_ + +#include "common/angleutils.h" +#include "libANGLE/renderer/d3d/SwapChainD3D.h" +#include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h" + +namespace rx +{ +class NativeWindow9; +class Renderer9; + +class SwapChain9 : public SwapChainD3D +{ + public: + SwapChain9(Renderer9 *renderer, + NativeWindow9 *nativeWindow, + HANDLE shareHandle, + IUnknown *d3dTexture, + GLenum backBufferFormat, + GLenum depthBufferFormat, + EGLint orientation); + virtual ~SwapChain9(); + + EGLint resize(EGLint backbufferWidth, EGLint backbufferHeight); + virtual EGLint reset(EGLint backbufferWidth, EGLint backbufferHeight, EGLint swapInterval); + virtual EGLint swapRect(EGLint x, EGLint y, EGLint width, EGLint height); + virtual void recreate(); + + RenderTargetD3D *getColorRenderTarget() override { return &mColorRenderTarget; } + RenderTargetD3D *getDepthStencilRenderTarget() override { return &mDepthStencilRenderTarget; } + + virtual IDirect3DSurface9 *getRenderTarget(); + virtual IDirect3DSurface9 *getDepthStencil(); + virtual IDirect3DTexture9 *getOffscreenTexture(); + + EGLint getWidth() const { return mWidth; } + EGLint getHeight() const { return mHeight; } + + void *getKeyedMutex() override; + + private: + void release(); + + Renderer9 *mRenderer; + EGLint mWidth; + EGLint mHeight; + EGLint mSwapInterval; + + NativeWindow9 *mNativeWindow; + + IDirect3DSwapChain9 *mSwapChain; + IDirect3DSurface9 *mBackBuffer; + IDirect3DSurface9 *mRenderTarget; + IDirect3DSurface9 *mDepthStencil; + IDirect3DTexture9* mOffscreenTexture; + + SurfaceRenderTarget9 mColorRenderTarget; + SurfaceRenderTarget9 mDepthStencilRenderTarget; +}; + +} +#endif // LIBANGLE_RENDERER_D3D_D3D9_SWAPCHAIN9_H_ |