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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
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Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp')
-rwxr-xr-x | gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp | 189 |
1 files changed, 189 insertions, 0 deletions
diff --git a/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp new file mode 100755 index 000000000..9e5a90a2f --- /dev/null +++ b/gfx/angle/src/libANGLE/renderer/d3d/d3d9/Query9.cpp @@ -0,0 +1,189 @@ +// +// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. +// + +// Query9.cpp: Defines the rx::Query9 class which implements rx::QueryImpl. + +#include "libANGLE/renderer/d3d/d3d9/Query9.h" +#include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" +#include "libANGLE/renderer/d3d/d3d9/Renderer9.h" + +#include <GLES2/gl2ext.h> + +namespace rx +{ +Query9::Query9(Renderer9 *renderer, GLenum type) + : QueryImpl(type), + mResult(GL_FALSE), + mQueryFinished(false), + mRenderer(renderer), + mQuery(NULL) +{ +} + +Query9::~Query9() +{ + SafeRelease(mQuery); +} + +gl::Error Query9::begin() +{ + D3DQUERYTYPE d3dQueryType = gl_d3d9::ConvertQueryType(getType()); + if (mQuery == nullptr) + { + HRESULT result = mRenderer->getDevice()->CreateQuery(d3dQueryType, &mQuery); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Internal query creation failed, result: 0x%X.", result); + } + } + + if (d3dQueryType != D3DQUERYTYPE_EVENT) + { + HRESULT result = mQuery->Issue(D3DISSUE_BEGIN); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to begin internal query, result: 0x%X.", + result); + } + } + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query9::end() +{ + ASSERT(mQuery); + + HRESULT result = mQuery->Issue(D3DISSUE_END); + ASSERT(SUCCEEDED(result)); + if (FAILED(result)) + { + return gl::Error(GL_OUT_OF_MEMORY, "Failed to end internal query, result: 0x%X.", result); + } + + mQueryFinished = false; + mResult = GL_FALSE; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query9::queryCounter() +{ + UNIMPLEMENTED(); + return gl::Error(GL_INVALID_OPERATION, "Unimplemented"); +} + +template <typename T> +gl::Error Query9::getResultBase(T *params) +{ + while (!mQueryFinished) + { + gl::Error error = testQuery(); + if (error.isError()) + { + return error; + } + + if (!mQueryFinished) + { + Sleep(0); + } + } + + ASSERT(mQueryFinished); + *params = static_cast<T>(mResult); + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query9::getResult(GLint *params) +{ + return getResultBase(params); +} + +gl::Error Query9::getResult(GLuint *params) +{ + return getResultBase(params); +} + +gl::Error Query9::getResult(GLint64 *params) +{ + return getResultBase(params); +} + +gl::Error Query9::getResult(GLuint64 *params) +{ + return getResultBase(params); +} + +gl::Error Query9::isResultAvailable(bool *available) +{ + gl::Error error = testQuery(); + if (error.isError()) + { + return error; + } + + *available = mQueryFinished; + + return gl::Error(GL_NO_ERROR); +} + +gl::Error Query9::testQuery() +{ + if (!mQueryFinished) + { + ASSERT(mQuery); + + HRESULT result = S_OK; + switch (getType()) + { + case GL_ANY_SAMPLES_PASSED_EXT: + case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT: + { + DWORD numPixels = 0; + result = mQuery->GetData(&numPixels, sizeof(numPixels), D3DGETDATA_FLUSH); + if (result == S_OK) + { + mQueryFinished = true; + mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE; + } + break; + } + + case GL_COMMANDS_COMPLETED_CHROMIUM: + { + BOOL completed = FALSE; + result = mQuery->GetData(&completed, sizeof(completed), D3DGETDATA_FLUSH); + if (result == S_OK) + { + mQueryFinished = true; + mResult = (completed == TRUE) ? GL_TRUE : GL_FALSE; + } + break; + } + + default: + UNREACHABLE(); + break; + } + + if (d3d9::isDeviceLostError(result)) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost."); + } + else if (mRenderer->testDeviceLost()) + { + mRenderer->notifyDeviceLost(); + return gl::Error(GL_OUT_OF_MEMORY, "Failed to test get query result, device is lost."); + } + } + + return gl::Error(GL_NO_ERROR); +} + +} |